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github.com/StardustXR/kullat

Physical Display Manager for Stardust XR
https://github.com/StardustXR/kullat

Projection mapping with an asymmetric frustum

52cec8789fe3dc40f5c73647d776c00f95292387 authored over 1 year ago
Zoom to frame

a77c7eee54578819ea496eafffc5c1a6e08ce9ca authored over 1 year ago
Fixed camera look_at

001f5f5d8bb6fa7ef4287487814d370614809b92 authored over 1 year ago
Start making head-mounted camera look at fishtank

58cbb9cc6a666d62885b00a01335078e07dabf25 authored over 1 year ago
Switch to stardust-xr-fusion git

0562a5f69c1bb2ae90d792eabb7d578a416e134b authored over 1 year ago
Clean up debugging clutter

152977a4120ec812d37f112685be658ad2e0ea91 authored over 1 year ago
Use sRGB

2ff26d451820f14317ab922cd77c93cf0b40fd92 authored over 1 year ago
feat: make camera follow hmd (for testing purposes)

3be64f25775ce85ce3c4098ec7e56a7aaa12c509 authored over 1 year ago
fix: make it work

3cb6ea4995fdd47bd6524fb94e3bef74e185ee77 authored over 1 year ago
Move rendering to CameraItem

2bf6792edec188fc1e1c18f8ea2587ebf36cb12e authored over 1 year ago
Local rendering through dmabuf

80b3cca65305b52dc6ff0d5588f05087b7ac2616 authored over 1 year ago
Hook up events to/from the Winit display, with new double-buffer

c6cff811c5f423ca3253fe12cb9ed365eed80a2b authored over 1 year ago
Make our own Winit window.

d4c22f100b0db10126105352f23c04d9b2a38cf4 authored over 1 year ago
Move Winit Display to separate thread

ad997a458856640c0d53247793c429cfdaf64d54 authored over 1 year ago
Initial Commit

97b6cffab3c0a2686d31b925da814d2b4c6704e4 authored over 1 year ago