Ecosyste.ms: OpenCollective

An open API service for software projects hosted on Open Collective.

github.com/Warzone2100/originals

A place to keep original source media for models and textures (or other binary files) used in Warzone.
https://github.com/Warzone2100/originals

Add original LND file for Pyramidal

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63469b45eec652da8d12ea044b0b3dfe70b6bc15 authored over 14 years ago by Thomas Barlow <[email protected]>
Add uncompressed terrain texture for the new water tile to originals.

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54536864e86c0166c87bec8c8c7bebebb0c2a984 authored about 15 years ago by Thomas Barlow <[email protected]>
PSD source of new logo for original-1.10 mod.

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b876a29e18ea1dfdacaca4ed38523db0271fdc67 authored about 15 years ago by Guangcong Luo <[email protected]>
Add background for Mac OS X DMG

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c26c5f842d9c75c16f276b97d275a678705e31db authored over 15 years ago by Guangcong Luo <[email protected]>
headquarter added looks the same as the first version. max 5 weapons

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edb4ce5687888b2f5bbebb540bc1568a15e09cd6 authored over 15 years ago by elio <[email protected]>
three hot and new factory modules

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39203a474365112be32d47db52c5633f0fede18e authored over 15 years ago by elio <[email protected]>
two derivates from the powergen. powergen0 and it's upgrade powergen4. powergen0 doesn't has the three pylons powergen4 has.

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c4670ee831c537aebe5c3f84b484a95b6fe577da authored over 15 years ago by elio <[email protected]>
now known as headquarter0

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b08fb74abd1c9e25a1b6be140546d8753f30ee19 authored over 15 years ago by elio <[email protected]>
a derivate of the first headquarter. this one has max. two weapons. it's intended, that the headquarter can be upgraded (see headquarter4 in the next commit) to support max 5 weapons

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rename : newbasestructures/hq/headquarter.blend => newbasestructures/headquarter0/model.b...

54fec035047c27b41c4f68c7bcdae3d39e4fb722 authored over 15 years ago by elio <[email protected]>
renaming

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70d60a26220c138973d024cf6d5bca46fc3639d0 authored over 15 years ago by elio <[email protected]>
updated the base research model. it has only two side arms.

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afcc9aa6f5837797a0f5dd9ef44ac3e34281dd7e authored over 15 years ago by elio <[email protected]>
added an archive directory, where currently unused models are kept.

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rename : newbasestructures/factory/factory.blend => newbasestructures/archive/factory/fac...

d807e7c8de8a9a5e1324f528b81c492ae37d0968 authored over 15 years ago by elio <[email protected]>
added modified research building (the base research building)

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4e7a74bb4f00ef88471d9559a6dc478ff24d4cf3 authored over 15 years ago by elio <[email protected]>
some restructuring. i want to add research0 after

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549e0a89c5cc45d098fa55ca2366f7b3d576d4fb authored over 15 years ago by elio <[email protected]>
Add uncompressed terrain textures to originals.

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7c354348b96d3f102c34bf7f0776d42f60bcba17 authored over 15 years ago by Guangcong Luo <[email protected]>
Add original LND files for spiral mountain and twisted ranges maps. Contributed by flail13 on

the forums under public domain terms (http://forums.wz2100.net/viewtopic.php?f=10&t=3301)

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faa359d75877fe7b347d49a3e71d9c70ebe7d17a authored over 15 years ago by Per I. Mathisen <[email protected]>
Add 16 pixel icon and track decals by/for Zarel.

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e7b951334498fe0488c80ab961a74b77e279be08 authored over 15 years ago by Christian Ohm <[email protected]>
originals: Add Urban-Chaos original LND file.

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98d926c6bec001e6f1dc969942461b02fed4f7fb authored almost 16 years ago by Per I. Mathisen <[email protected]>
added texture, also rearranged the uv-mesh of the sphere to allow further detail on it (previously it was only a circle)

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744b69e8f5f5204b5ca3347f79b3743de522e586 authored almost 16 years ago by elio <[email protected]>
arranged the uv-mesh of the research facility

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57ec0276ae62334d352610080e481c2eb63437d9 authored almost 16 years ago by elio <[email protected]>
added the wheels-model for the left side

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1d412aa4157f2ee3c6ca3b8721ef89744a9c1699 authored almost 16 years ago by elio <[email protected]>
added heavy wheels made by Mysteryem. wheels-heavy-[right,left].blend is a cleaned-up and detail-reduced derivate by me

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0ecbf77ef0da7980c572404367f4064a6c19314d authored almost 16 years ago by elio <[email protected]>
added fortress model based on Pumpkin Studio's original concept design, made by Mysteryem

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965824efc89f2d7a9b31db864e4e7a15c9626491 authored about 16 years ago by elio <[email protected]>
i forgot to copy in the new research center, this is now the new research center

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f4ffee501938ea33544150c970a0b15cc407fa8c authored about 16 years ago by elio <[email protected]>
Lets not mark data files as executable

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e7f3f3a01574bf7532cfc08db267899956362d45 authored about 16 years ago by Giel van Schijndel <[email protected]>
renamed because they're intended to replace the original warzone base structure models

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rena...

2b2fd64ab7a82f37fe2c7d4932a36f1ce5f1091f authored about 16 years ago by elio <[email protected]>
more details and it's intended to have 2 research module upgrades

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a905c28cfcfc271a279c0b4f0dc7adf4c10722bb authored about 16 years ago by elio <[email protected]>
updated texture, more contrast, better mud, but improval is needed of course

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53a0cfdb05a41e84e353f80abeb3aec097da5e0f authored about 16 years ago by elio <[email protected]>
nearly complete rework of the model and rearranged the uv and completely new texture with imageafter texture from http://imageafter.com/image.php?image=b17michieldeboer034.jpg

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7db56ac0753a57c5385b0aaa7f2139bc7534132c authored about 16 years ago by elio <[email protected]>
added more detail to model; arranging uv-mesh in progress

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c0d711678ebc4cfdb676a48642a31211be766126 authored about 16 years ago by elio <[email protected]>
improved texture, currently includes parts of these texture files http://imageafter.com/image.php?image=b2metals024.jpg http://imageafter.com/image.php?image=b3_metals037.jpg http://imageafter.com/image.php?image=b10metals011.jpg http://imageafter.com/image.php?image=b14galenslater027.jpg http://imageafter.com/image.php?image=b16metals022.jpg http://imageafter.com/image.php?image=b17michieldeboer034.jpg http://imageafter.com/image.php?image=b17kinkyfriend047.jpg

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c579d395c888bd62b72f61d31d3837c4e29a6c23 authored about 16 years ago by elio <[email protected]>
i've heavily edited the mesh and so thrown the current texture overboard. i use now blender for modelling, inkscape for colouring and gimp for the finish of the texture / normal / specular map. the hq is now a strong defensive structure. with max five weapons mounted.

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2919f16b379e52946b675b3fb70e65cd9ee7b5e2 authored about 16 years ago by elio <[email protected]>
headquarter, improved texture and specular, normal maps added, looks not to bad in blender

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1d1b419fbca8c83ccd0de186ecc1dff9ec9078e4 authored about 16 years ago by elio <[email protected]>
hugely improved texture, slightly lengthen vertically the model

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3bd343dfc1a8e0eeef0a00574d89514b6fa3810c authored about 16 years ago by elio <[email protected]>
some minor changes to the model, beginning texturing

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22456bd4e959cfce9a44449fadf8b1b6ed986cbb authored about 16 years ago by elio <[email protected]>
arranged uv

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6bd0d245a344be2dd2935c763ca3e5b482af4201 authored over 16 years ago by elio <[email protected]>
much more detail now, much more polycount (= 1200 triangles) and broken uv-map

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04a97a80b5bef5f5f265d46ea6608fc3a6effea6 authored over 16 years ago by elio <[email protected]>
has now antennas

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bd4ae06d3a98d1caa8d16d84acd4796960a129ea authored over 16 years ago by elio <[email protected]>
added an 'entrance'

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bdf229ce86aa4a9645d3ab81a94e9afb9274a35f authored over 16 years ago by elio <[email protected]>
this very different version from the previous one, symmetric, centered, three weapon slots, new sensor turret created

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8d39483e82fb6fe0a341586bf6c38c68453d5182 authored over 16 years ago by elio <[email protected]>
delete auto created backup file from repo

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275c77c55ce3b5381051bdc4a46ef046bcbb1841 authored over 16 years ago by elio <[email protected]>
new headquarter

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59ee22608e4ad1eed80a4088e87193bf36897cf1 authored over 16 years ago by elio <[email protected]>
even more rounded and more pipes, also made the gate (not animated yet)

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8cbb23d390b919c2b308f64d486c8f93f8f69bff authored over 16 years ago by elio <[email protected]>
more rounded version

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a2f2932ac9d762c3eae364bbff4121ab396980ee authored over 16 years ago by elio <[email protected]>
even more rounded and a tapering pipe somewhere

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867c08f19fd098c63f9baa2af94aff6a8846af41 authored over 16 years ago by elio <[email protected]>
more pipes, but have to rearrange the whole uv-map = no texture

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60551fed3f5906364ca54f6d5ec63d1ecc754d01 authored over 16 years ago by elio <[email protected]>
more rounded-style

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7e1b3ed5445ee142fbdf69a8724cb928ecad4651 authored over 16 years ago by elio <[email protected]>
some minor improvements, removed polygons which you'll never see

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cdb5ae24fa5bf55a1634ad09444ac59a99fbef39 authored over 16 years ago by elio <[email protected]>
added research modules

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c840dc695620bd236d09ef834ac6fb0e563aeae4 authored over 16 years ago by elio <[email protected]>
new research lab model

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a429edd7c430eb7b27a33702a98a83e20648cafc authored over 16 years ago by elio <[email protected]>
minor improvements in texture and uv-arrangement

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d547d89ef21bcc6a3ede62b512254587c4cf8077 authored over 16 years ago by elio <[email protected]>
updated the factory, slightly improved the model, better texture, has mud on its face, this version is now near final stage

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45e9d4b1e0bf9bfb702c1a7f610b98bf1606cc6f authored over 16 years ago by elio <[email protected]>
added teamcolours and texture has no mud yet

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a3063ecf4e235326be5c0b735c46ae49fc69e603 authored over 16 years ago by elio <[email protected]>
power generator, no teamcolors yet

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d38d0ee80ee6fbe66f5d3cf12ecbca8a742c35f4 authored over 16 years ago by elio <[email protected]>
packed texture.xcf in a gzip archive, you can open it in gimp as a normal xcf

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9dd56ee47c8fbe90539560a34f1e47607fa63e4e authored over 16 years ago by elio <[email protected]>
now has teamcolours arranged in the texture, the factory texture is half done

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1bc4809714daf12b0335c2e6a9dc0f953fbabf53 authored over 16 years ago by elio <[email protected]>
arranged the uv-coordinates, will start texturing it

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5d1b3d6fdbf9bdb0b986e24a8c30e86c3f89e6bb authored over 16 years ago by elio <[email protected]>
modelled two transporter, one cargo ship style and one original transporter style, i made a poll in the forum and will rename and continue with one of these

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c8eda48f9c0bf8b030ca6eca0ce497b77f81ed46 authored over 16 years ago by elio <[email protected]>
new factory in developement, it has 2 weapon slots for self defence, i think this need some coding though.

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8293a6f6aed686e93ba5abe4e44d03fb4812e60b authored over 16 years ago by elio <[email protected]>
accidentally added the backup blend

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a78bbdcea90a2dc96b29e35e6e8e25f1c68d82d3 authored over 16 years ago by elio <[email protected]>
vtolrearm has 8 pads and two weapons. don't know if it's useful since vtols can fly over the whole map very quickly, but i like the idea

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231f178510a595ae13b6d329a70510e0afaf95ce authored over 16 years ago by elio <[email protected]>
bigship1.blend removed torpedos and 3rd fortress cannon; prlnaval1 minor changes and renamed correctly. from now on i'll do less changes per commit

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b885c0098960030fb8ca144df4711470b4f5d4c5 authored over 16 years ago by elio <[email protected]>
initial commit for bigship1 and prlnaval1; bigship1 has the classical battleship shape, atm 3 fortress weapons, 2 weapons, and torpedos. but torpedos will be removed because there is no code to handle it. 3 fortresses will be reduced to 2; prlnaval1 is a bit smaller than the heavy version of the naval propulsion. it should look good with all 4 light bodies, but not tested ingame

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148750f76d66fe360c888935538d511460ee9a1f authored over 16 years ago by elio <[email protected]>
rearranged first line of naval texture, because teamcolor order is hardcoded

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ee9bf4ef7554f5f91b37ef22febb97fcba617a6e authored over 16 years ago by elio <[email protected]>
removed files uploaded by per, i uploaded them too in to the naval directory

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e42c1cc10446214b333da7449c1f06af5ad0a6b0 authored over 16 years ago by elio <[email protected]>
propulsion prhnaval1 finished, with teamcolors and texture

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093b8faa06c435787d9ad22c59e4deb7e4b1cf38 authored over 16 years ago by elio <[email protected]>
Add originals for naval propulsion model and texture. Created by Elio.

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55148027ee96dc67b7e4210f5489b5fad6febe4e authored over 16 years ago by Per I. Mathisen <[email protected]>