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github.com/Warzone2100/WarzoneMapEditor

The beginnings of an alternative map editor tool for WZ2100 maps. (Not stable / fully-functional.)
https://github.com/Warzone2100/WarzoneMapEditor

add vew matrix with rotation

43db293d5a37ebfcd966e6fbf5a59c17a69d1df0 authored about 4 years ago by maxsupermanhd <[email protected]>
set default scale to 1.0f

01d8541d3810740d099b4e0947cfbb7c21abb9e3 authored about 4 years ago by maxsupermanhd <[email protected]>
add 3d object prototype

866cdceb0765f0f3eb7e4f289796cd04f5e167ba authored about 4 years ago by maxsupermanhd <[email protected]>
fix matrix multiplication order

ea57157f5421164d0d05042066d3fc5c657747dc authored about 4 years ago by maxsupermanhd <[email protected]>
so now we have multiple objects

b29ec763a07c7465837b95b449f057bf83532c68 authored about 4 years ago by maxsupermanhd <[email protected]>
tweak positions

132166caf301709ef2e15cc8b1fc6a27a951eb85 authored about 4 years ago by maxsupermanhd <[email protected]>
Merge branch 'master' of github.com:maxsupermanhd/sdl3d

19b87127ad644cabc1744149648dae3aad101884 authored about 4 years ago by maxsupermanhd <[email protected]>
add second object

e3faef4d400e7e33256f030ce86a71d0c5e61d77 authored about 4 years ago by maxsupermanhd <[email protected]>
Cleanup

fc33435894e82ea0bdc3f2dbbed54b4593959670 authored about 4 years ago by bjorn-ali-goransson <[email protected]>
add WMT for level loading

468f056a886f6efe84e845dbb06f2dd712c976a9 authored about 4 years ago by maxsupermanhd <[email protected]>
simplify fps regulator

db2336564470860f84ddc640af68fd1ddaac979d authored about 4 years ago by maxsupermanhd <[email protected]>
remove bunch of debug

541c3a38b4ea51729899bb9154d98aa72db62978 authored about 4 years ago by maxsupermanhd <[email protected]>
ok now right buffer size

02e8c6131b8d88911f7705fe3298b8b539a02d42 authored about 4 years ago by maxsupermanhd <[email protected]>
add damn fps limiter

404d254826527369c4a103bee59367259731db63 authored about 4 years ago by maxsupermanhd <[email protected]>
allow resize window

d9712d25675549d0e315442e1fcbb5aa69e969c8 authored about 4 years ago by maxsupermanhd <[email protected]>
remove config

67d346ecfdc3ec9673f04ff60af02024bcf072af authored about 4 years ago by maxsupermanhd <[email protected]>
add some controlls

0a798e2ef30659391464492f1bd80005b8d6bbfa authored about 4 years ago by maxsupermanhd <[email protected]>
add imgui to gitignore

4a894d1ccb725bcc0c1fed90c19a21cb2ac51099 authored about 4 years ago by maxsupermanhd <[email protected]>
well, now we have imgui...

fafe42b1e503102b4f3c912f981e86b693936397 authored about 4 years ago by maxsupermanhd <[email protected]>
bunch of refactoring

0b4cfe9e0c8a7dffeff8c2858315eebe67def795 authored about 4 years ago by maxsupermanhd <[email protected]>
add another model

5d615f05775b7448ad92a6a99800a71fb14d3a37 authored about 4 years ago by maxsupermanhd <[email protected]>
rotate it

3ccdf5fa4a519e53714cf6fa216c6e456020df8f authored about 4 years ago by maxsupermanhd <[email protected]>
no mirror

f80f7867079d44128d13c47c231e91ad3822a40f authored about 4 years ago by maxsupermanhd <[email protected]>
now flip not texture but coords

af7b372074db64f6552acbbbb39b8e6d554450b4 authored about 4 years ago by maxsupermanhd <[email protected]>
Merge branch 'master' of github.com:maxsupermanhd/sdl3d

440d6a86774aaa933a2133f95b2df1d55666634d authored about 4 years ago by maxsupermanhd <[email protected]>
texture flip

0d01ba5b5ac77b5dfe22fb35d475a18f92b3a5d6 authored about 4 years ago by maxsupermanhd <[email protected]>
Cleanup

93cf414a1ca061c394b9632b666f251c11cf2f5d authored about 4 years ago by bjorn-ali-goransson <[email protected]>
model with texture (not)

88ca2abf48c57b7684d9fb4b52f060095ecd13ad authored about 4 years ago by maxsupermanhd <[email protected]>
Correct image format

a08415da8bfbb2047cbce950b0d92c9610cfb7de authored about 4 years ago by bjorn-ali-goransson <[email protected]>
triangle back

4de2a63985491192894919ac7412ee28565f0d94 authored about 4 years ago by maxsupermanhd <[email protected]>
well it looks like something

0abe1a65877619a673d4e5d969355b7e8d85cc05 authored about 4 years ago by maxsupermanhd <[email protected]>
texture coords loading

c9a8301046cc54241ed9ba545eb6bc1c18c82ca8 authored about 4 years ago by maxsupermanhd <[email protected]>
Cleanup

fc7d1b4b463a45da75006157f7b04aa7b9e3b7af authored about 4 years ago by bjorn-ali-goransson <[email protected]>
Set texture

46d9661f64b86319c563c408438105c66b78ff05 authored about 4 years ago by bjorn-ali-goransson <[email protected]>
Pass tex coords

7f11064d939c51e212f7b9877ccfc8b6495ff9fb authored about 4 years ago by bjorn-ali-goransson <[email protected]>
Setup varying

b8c8ddf4c8a6d26e44a2f25ba7c2225918307e04 authored about 4 years ago by bjorn-ali-goransson <[email protected]>
pack all in 1 vertex array

0dafcacd4e87804c0490dffb2ec737e76e261d45 authored about 4 years ago by bjorn-ali-goransson <[email protected]>
Cleanup

3d50bc469d3193a648842d7920a99dfe5b017b8b authored about 4 years ago by bjorn-ali-goransson <[email protected]>
Cleanup

66845a240a341f42ebd76be246f80920f69eb449 authored about 4 years ago by bjorn-ali-goransson <[email protected]>
Cleanup

fa2af7083c7e93a4ebf16b35ba87cd51968b4396 authored about 4 years ago by bjorn-ali-goransson <[email protected]>
Cleanup

014bef50a64eead83fb3c68bae55943df096f551 authored about 4 years ago by bjorn-ali-goransson <[email protected]>
some more maybe not working code

874ef2663523f107866c92850354f00b1f6b6422 authored about 4 years ago by maxsupermanhd <[email protected]>
slight refactor

9a0e933a0d3fe4953a97c845abea05e60d2b7a8e authored about 4 years ago by maxsupermanhd <[email protected]>
Cleanup

1ebba8f6c13d53ee815b701cc1855b32896b798b authored about 4 years ago by bjorn-ali-goransson <[email protected]>
Use attribute c for position

1e3e566892f51274396bf99274ec1729db9bb5e7 authored about 4 years ago by bjorn-ali-goransson <[email protected]>
edit shaders

fc678eae95300f252495dd48388ecacea845011e authored about 4 years ago by maxsupermanhd <[email protected]>
so texture

90c200dd197afc45538c79793e47708502965bf7 authored about 4 years ago by maxsupermanhd <[email protected]>
so we have texture loaded now

395405e66825a95b3f120f1e23f29b85592a11ad authored about 4 years ago by maxsupermanhd <[email protected]>
ok so back to simple triangle

5bb923d422cedfae7a34c9372522425a83788082 authored about 4 years ago by maxsupermanhd <[email protected]>
rip stuff (still works)

d14db7b46a195e48db867c82db5e41dcc9074d0f authored about 4 years ago by maxsupermanhd <[email protected]>
easy toggle lines mode

3abd367a8de72ed47743a96c9635b8624f4178c4 authored about 4 years ago by maxsupermanhd <[email protected]>
full model here

abbc0d00d21d7643e2f50564505526852ac5eca6 authored about 4 years ago by maxsupermanhd <[email protected]>
shder alive

637be65e2814e23c035cf73fb306b78997a54a00 authored about 4 years ago by maxsupermanhd <[email protected]>
EXAMPLE VERTICES

bf524fec6196e4d181f51949f2bd6b4926515d26 authored about 4 years ago by maxsupermanhd <[email protected]>
I broke everything

fe90971c5076b22e45055d5b3474373f4c6d276c authored about 4 years ago by maxsupermanhd <[email protected]>
Change rotation

b721a1fb43a2d5a714c49c78e1f604f702e7fdd6 authored about 4 years ago by bjorn-ali-goransson <[email protected]>
Cleanup

b2bad0386b027807418c2cab9753cd53bd90ea06 authored about 4 years ago by bjorn-ali-goransson <[email protected]>
Split up transforms

5d05666a6ea6879588bb2264829bb62132071014 authored about 4 years ago by bjorn-ali-goransson <[email protected]>
scale by 1/178

7b6353196d3edbbdf0ec53eec07fd67d5aa442f4 authored about 4 years ago by bjorn-ali-goransson <[email protected]>
add noop scale

70f0ab5694d5b76a0b435f74cf0b7fd2760a1d48 authored about 4 years ago by bjorn-ali-goransson <[email protected]>
noop rotation

f215f2672628ae8528e60661c58b92253559f2e9 authored about 4 years ago by bjorn-ali-goransson <[email protected]>
Add before: after output

bb517ef9e0359f8558703f6a2b122495338e6ee9 authored about 4 years ago by bjorn-ali-goransson <[email protected]>
Update to use first triangle of model

57996dc2edb0dabb5a3d55deb53ade4eaadc699b authored about 4 years ago by bjorn-ali-goransson <[email protected]>
Matrix translation

36143b8d8085d0cbc3e03e11b0c0bf11bdde0eab authored about 4 years ago by bjorn-ali-goransson <[email protected]>
No textures to show yet!

ffc4507caa274176b8cd2a507b4f47253532a6c6 authored about 4 years ago by bjorn-ali-goransson <[email protected]>
add uniform

a06c13b6e345917d57f8f5c653858ded0fa9731b authored about 4 years ago by maxsupermanhd <[email protected]>
Use triangle from model

95d90b307248da3cbb688b975afbcf17ca41f986 authored about 4 years ago by bjorn-ali-goransson <[email protected]>
Remove comments

568150532960c4580b03af15e4b7e58a75975d77 authored about 4 years ago by bjorn-ali-goransson <[email protected]>
Simplify prototype

0825628ec3e70face72e064cb8e443e6bdb81bed authored about 4 years ago by bjorn-ali-goransson <[email protected]>
Add vscode configuration

0d53d176a776cb10a97be2d1a680c0952c7bc2d0 authored about 4 years ago by bjorn-ali-goransson <[email protected]>
Fix path

7c892c1a3ca1c78ab1f59f6e05ab2a8a13a403a6 authored about 4 years ago by bjorn-ali-goransson <[email protected]>
good array

044e38ae3ebc080747e872205f57a0315754dbec authored about 4 years ago by maxsupermanhd <[email protected]>
eh?

e78d43cc06f9d89464d3ec9362eeec21c803b673 authored about 4 years ago by maxsupermanhd <[email protected]>
final edits

8bbfc327dede2860c0963c10fc23f21f057e1db4 authored about 4 years ago by maxsupermanhd <[email protected]>
malloc(): memory corruption

cbb9825be36160a936bceb007483fc172d318cc2 authored about 4 years ago by maxsupermanhd <[email protected]>
fix

999bfa7fd752d10f7539e9af4159c2c61c694f5d authored about 4 years ago by maxsupermanhd <[email protected]>
fix global paths and add model

a252457c45e9b56de7a90790a265166631e0ac55 authored about 4 years ago by maxsupermanhd <[email protected]>
remove object files

2dee3b72ae5ca0d1d3662a02074206f09005b6af authored about 4 years ago by maxsupermanhd <[email protected]>
add ignore

1a95bb85de099b0af09f33628bbd46daf845faad authored about 4 years ago by maxsupermanhd <[email protected]>
initial

5051eeff5d35d8a549d9e95067e7965315f99d08 authored about 4 years ago by maxsupermanhd <[email protected]>