Ecosyste.ms: OpenCollective

An open API service for software projects hosted on Open Collective.

github.com/Warzone2100/WarzoneMapEditor

The beginnings of an alternative map editor tool for WZ2100 maps. (Not stable / fully-functional.)
https://github.com/Warzone2100/WarzoneMapEditor

Add .cache to ignore

0ca80103623278996e1e8ece660c80507c090131 authored about 2 years ago by maxsupermanhd <[email protected]>
Improve parsing and mess with textures

6943237c351973f5dac123a8ada24b43d8bf2914 authored about 2 years ago by maxsupermanhd <[email protected]>
Fix numbering

0efc9e102e60cf170708e9e599a7e489c05996b8 authored about 2 years ago by maxsupermanhd <[email protected]>
Logging improvements

1a90b8a4343e447b051f811ccc5f031678e5de06 authored about 2 years ago by maxsupermanhd <[email protected]>
Make texture debugger a proper window

44c44a9deb9625d4a64ed70c98e18adb6e8677d0 authored about 2 years ago by maxsupermanhd <[email protected]>
Add texture debugger

58d509fd3ec7a363e24c94167ecb360a4079c319 authored about 2 years ago by maxsupermanhd <[email protected]>
Don't forget to free PIE levels

792b614c92d6642c25f375bd5240c6cc9f6058b0 authored about 2 years ago by maxsupermanhd <[email protected]>
Add vscode logs to ignore

625932d07e202e8572f36d27e24659f9eb8595c8 authored about 2 years ago by maxsupermanhd <[email protected]>
Merge pull request #9 from 20kdc/fix-nlohmann-json-ref

Fix nlohmann json include reference to account for it's placement

40d9f92e0731d67ec2039e7781a89db5f0a438e0 authored over 2 years ago by Maxim Zhuchkov <[email protected]>
Fix nlohmann json include reference to account for how it's placed in lib directory

9506a6502289e7f607ed87ffecb3d303f93815d6 authored over 2 years ago by 20kdc <[email protected]>
Update readme

d3765ff1017da8f793a37e7f81ce67ad363a6384 authored over 2 years ago by maxsupermanhd <[email protected]>
Fix shader

99bc59af386f883969ab51268e6a921bd88fcc07 authored over 2 years ago by maxsupermanhd <[email protected]>
ITEM HIGHLIGHT LETS GOOO

3eaef976d64b5e2208918926d37a4590faf1d5a4 authored over 2 years ago by maxsupermanhd <[email protected]>
Fix rotations, potential WMT issue

b035def6248a7f438028bd3a07bbfd332c2ea1be authored over 2 years ago by maxsupermanhd <[email protected]>
Make pie loading less noisy

6765ce67744b90e5ef9bd7adbd3e77f0a365f347 authored over 2 years ago by maxsupermanhd <[email protected]>
Merge pull request #6 from Warzone2100/objectpick

Objectpick

bd65bafbacf3eaf7879afa226f594a2badf5a04f authored over 2 years ago by Maxim Zhuchkov <[email protected]>
Picking is now functional

a52202f5aa349b0f515d432cd82d332df1e9b8f7 authored over 2 years ago by maxsupermanhd <[email protected]>
Color pick does not work really well

035abecf5602d88460bd13af693fb43e3437ff33 authored over 2 years ago by maxsupermanhd <[email protected]>
Beginning of an end

6ab458f049008bc8c5864fd3c888ef700d1d8397 authored over 2 years ago by maxsupermanhd <[email protected]>
Remove tile selection and implement features

88f0c625d5c4d76f53c9d648d222712cfdb67232 authored over 2 years ago by maxsupermanhd <[email protected]>
Improve model loading

59e7f300a39f8b99243e220381fe099ae781f4ba authored over 2 years ago by maxsupermanhd <[email protected]>
Fix object rendering

755c9547ced475d97cb0e830eba7f6ccca667652 authored over 2 years ago by maxsupermanhd <[email protected]>
Begin reworking PIE loading and misc

49bf8e6fd37591a3bca2cfa2481ebb904645dbf0 authored almost 3 years ago by maxsupermanhd <[email protected]>
Add readme, fix #2

f8fa8c0d6d3483098ca7ee6463eef9175d4b7ee3 authored almost 3 years ago by maxsupermanhd <[email protected]>
So I got most working, opengl doesnt like negative

5a95514a51aded1e6b1ab4448cb306def2facac6 authored almost 3 years ago by maxsupermanhd <[email protected]>
Move shaders around

514e6f5c7e1ec17864a5dd27f08f9a42665621cc authored almost 3 years ago by maxsupermanhd <[email protected]>
Fix GL preference

e13c26006d42f2667da5d21a6c9a0dc1ffb84030 authored almost 3 years ago by maxsupermanhd <[email protected]>
Let git ignore patch-files

27705640f1c2138af6d2ada882675fa7255e7872 authored almost 3 years ago by maxsupermanhd <[email protected]>
Merge pull request #3 from 20kdc/master

Basic groundtype rendering, split tileset stuff into separate class

147b0cc8fac3c6a26af789b6d49e315c12cfc3d4 authored almost 3 years ago by Maxim Zhuchkov <[email protected]>
Move tileset stuff into separate file

947eee36340a18a3f20ad6c504b015c7ec7bf243 authored almost 3 years ago by 20kdc <[email protected]>
Implement a faked groundtype renderer.

19c38c2508513a5190a55dc9e4d5f6907cfa1fa5 authored almost 3 years ago by 20kdc <[email protected]>
Merge pull request #1 from 20kdc/master

Ignore tiles behind camera to fix tile picking

879b52c7ca024ad982e7dbf02abae8db93c21374 authored over 3 years ago by Maxim Zhuchkov <[email protected]>
Ignore tiles behind camera to fix tile picking

c86e31a13dfda725fb5f87a0ef8f8f7414d38c9b authored over 3 years ago by 20kdc <[email protected]>
Add primitive structure editor

f8f18c319e3fb2fafb4a1c0b881fddf6e50617f6 authored over 3 years ago by maxsupermanhd <[email protected]>
Fix tileset name

Co-Authored-By: null <[email protected]>

08b6a7682faa4fc3c93c0093da68048678565e99 authored over 3 years ago by maxsupermanhd <[email protected]>
Update WMT submodule

8d5d24fffda7da1beb9b7fb738ba475b49ce2b51 authored over 3 years ago by past-due <[email protected]>
Update submodule URLs

930c61126bab0aa71c5ff549ed2c27174d4dcc23 authored over 3 years ago by past-due <[email protected]>
Remove broken submodule link

e1b3352c124177f6dba2629cf943b007d7285d77 authored over 3 years ago by past-due <[email protected]>
Add license headers to files

e40759d41239a98e5a6767687f01abe3e8fe7c91 authored over 3 years ago by maxsupermanhd <[email protected]>
Create LICENSE

9b8b11e76f21932543cd20d34e5d20ce25691841 authored over 3 years ago by Maxim Zhuchkov <[email protected]>
Add blending test map

4bb7c2909293cacd2fa301fd9527e824c73bf1e3 authored almost 4 years ago by maxsupermanhd <[email protected]>
Now read corners

fbfb05d48c904740b51eb340bc4b68d2e107a575 authored almost 4 years ago by maxsupermanhd <[email protected]>
add todos

09562aa0619d603aec3d180585ed193a9408bea1 authored almost 4 years ago by maxsupermanhd <[email protected]>
Textures loading

de92e73c1eb93d1767b25774d2e703105153fc34 authored almost 4 years ago by maxsupermanhd <[email protected]>
update WMT

aef56a6adc1da9d7a8f2296c29ac5916c66ba084 authored almost 4 years ago by maxsupermanhd <[email protected]>
Some parsing here

033b44b9f290ef7731db714638e3dc7cc093137c authored almost 4 years ago by maxsupermanhd <[email protected]>
Add metrics window

50e468bb588cfaf669f210169dbfbe37345de5ba authored almost 4 years ago by maxsupermanhd <[email protected]>
Gui improvements

4a5bf9a0cdec18aa727f0d297c82c5d69fd88230 authored almost 4 years ago by maxsupermanhd <[email protected]>
Small fixes and objects shader

60b66e2d0e30d8b33cd20c1408826dca185ddce8 authored almost 4 years ago by maxsupermanhd <[email protected]>
FIX SHADER

3b13ceccca8e92b5793bf72a4df321e5f94d04f7 authored almost 4 years ago by maxsupermanhd <[email protected]>
Debug some stuff

054fa19f1df71641c41839a6bc94d4f0fe490d51 authored almost 4 years ago by maxsupermanhd <[email protected]>
Remove some unnes. log

8eada9ce82a5f3e3bb3f412a864738ffff5c89d2 authored almost 4 years ago by maxsupermanhd <[email protected]>
Add shader detaching after linking

f4694b9ae7279489b1f8bed6e6ea421c1d32aed4 authored almost 4 years ago by maxsupermanhd <[email protected]>
Slight refactor

6c11ec8fb610e079e4bfbb2f98f45981b6537bbf authored almost 4 years ago by maxsupermanhd <[email protected]>
Rename shader

33537d5b591a961d68152188cc02aa5c51857e48 authored almost 4 years ago by maxsupermanhd <[email protected]>
Add todo

965be8f25f7f19d373074ee247892a5d4e9450c3 authored almost 4 years ago by maxsupermanhd <[email protected]>
Invert mousewheel

84310ca08b351558f1be348ea5d07221a752f857 authored almost 4 years ago by bjorn-ali-goransson <[email protected]>
Performance optimization

be617d4cb0f133518b3722cc96aad407ef9eb2c5 authored almost 4 years ago by bjorn-ali-goransson <[email protected]>
Add initial tile height support

007ac1027aafa132a2af44ab89d6cc02cad72393 authored almost 4 years ago by bjorn-ali-goransson <[email protected]>
Minor menu improvements, added terrain types editor and fixed events reuse

49898076e53899f3a86136bbcf8697dc3309af6d authored almost 4 years ago by maxsupermanhd <[email protected]>
Fix most leaks

6cc4d0134d7391d1d8ff5d9eae3db3001605dc3f authored almost 4 years ago by maxsupermanhd <[email protected]>
Add initializations

2dbd8d847d309ba6933fb778caadcebcb2d04cc6 authored almost 4 years ago by maxsupermanhd <[email protected]>
Update WMT. Now without leaks!

e58d420c53c7c59a36a0efbcc2aaa024a27a370a authored almost 4 years ago by maxsupermanhd <[email protected]>
Add map freeing

5125280490087921c87b69fb2cd0b08388c8d7dc authored almost 4 years ago by maxsupermanhd <[email protected]>
Add some sanitizing

2bb3ca4d3cb652ec7f354effd71d6ef43eee02a2 authored almost 4 years ago by maxsupermanhd <[email protected]>
Fix some VAO calculations and filling

7f473647228735f8bb341d09e49597ad2ae75643 authored almost 4 years ago by maxsupermanhd <[email protected]>
Fix tile positioning + tile highlight size

651fb8063291d7a437e7a15fe0cdfb46dce36bd8 authored almost 4 years ago by bjorn-ali-goransson <[email protected]>
Working on row 0 only

37c490a2ccba3e41512782b1120d18a8c0e1fcb2 authored almost 4 years ago by bjorn-ali-goransson <[email protected]>
Sync highlight with mouse tile position

5bf71c2e72198a238fb682451f4f9bcf3fcbc0ee authored almost 4 years ago by bjorn-ali-goransson <[email protected]>
Draw BIG tile selection

b52e85af6df4bf552937fa7661f3d289d4d309e6 authored almost 4 years ago by bjorn-ali-goransson <[email protected]>
use vector

227ee61ca6410f88aed385cb5cc81a0279c2e616 authored almost 4 years ago by bjorn-ali-goransson <[email protected]>
Complete tile drawing

c83fc4b384773ec767947cff9cf212165b76e34c authored almost 4 years ago by bjorn-ali-goransson <[email protected]>
Drawing of 1st tile

07e6ae08aba47f19a8b7bd3a7610a3b940e24e07 authored almost 4 years ago by bjorn-ali-goransson <[email protected]>
First triangle done

67bc67f9d71ed71288ebe32670bbcf7ae39bb072 authored almost 4 years ago by bjorn-ali-goransson <[email protected]>
Calculate tile screen position each 1s

aa7d9763b3603e45baf61fe526731e30cab30eb7 authored almost 4 years ago by bjorn-ali-goransson <[email protected]>
Save mouse pos, generate tile screen coords

d45d3e21f2ac64ed53dbb75d015e6d511367030d authored almost 4 years ago by bjorn-ali-goransson <[email protected]>
Mousewheel changes altitude, RMB rotates

a944a7215cd45cc6b4504600dce8b5d5b501069d authored almost 4 years ago by bjorn-ali-goransson <[email protected]>
Cleanup

6574dab9b3cfb1e0144ba2a6c7ffe04338176fbf authored almost 4 years ago by bjorn-ali-goransson <[email protected]>
Fix mouse rotate

4a85829aefe71ee587247abd9899ec7d9b865985 authored almost 4 years ago by bjorn-ali-goransson <[email protected]>
Add ground texture pages reading

d218aec1c644b1b57ec83d956f0da7365933979f authored almost 4 years ago by maxsupermanhd <[email protected]>
Fix texture window closing

6c25b97fc3d371a29870ff6b347e16fde0a73f17 authored almost 4 years ago by maxsupermanhd <[email protected]>
Add tileset details

f4f65f66e1e623eabc4069230b7a6c506f6c2d5a authored almost 4 years ago by maxsupermanhd <[email protected]>
Camera tweaking

4d9308a02ca0b131046513400cbd51a6e98a3fd2 authored about 4 years ago by maxsupermanhd <[email protected]>
Cleanup + some freeing

f1271ae856fba2b5eb5e00943cc76320938cf4a2 authored about 4 years ago by maxsupermanhd <[email protected]>
Remove hardcoded paths

032e40d9eba6ac52574569b15e15becbdc22da9d authored about 4 years ago by maxsupermanhd <[email protected]>
Make some alpha blending shaders and add second uv+a for backtextures

ce6c107697ec9eb680ceb3d186538e5e06fea2da authored about 4 years ago by maxsupermanhd <[email protected]>
Fix paths and imgui define

f7d4ba86c6a19494d759067eb1d58c7e238c44e8 authored about 4 years ago by maxsupermanhd <[email protected]>
turn off verbose makefile because it spams a lot

3444cfed044eb5f81e56b4ef92dc8da48e73950d authored about 4 years ago by maxsupermanhd <[email protected]>
some more moving around

2439bb14a8e886992f466d4357a31b58f1dfe288 authored about 4 years ago by maxsupermanhd <[email protected]>
move everything to data directory for CMake use

74f7fa403d7359316183b663e318568d5540c2ba authored about 4 years ago by maxsupermanhd <[email protected]>
SO I DID IT

0eb6b7e5a8869a17fba353234b39ee200304311c authored about 4 years ago by maxsupermanhd <[email protected]>
looks like true terrain flipping here

e2c245aa7cf1d8ea90abd5347d4cf8f085904809 authored about 4 years ago by maxsupermanhd <[email protected]>
ok now it is theoretically better

c9c6fc870c3b8f80cb26997a8304989fce300cd4 authored about 4 years ago by maxsupermanhd <[email protected]>
Fix rotation

ab8a6c2ce5256cdf6d3a12bb5a07ee57d81a363d authored about 4 years ago by maxsupermanhd <[email protected]>
maybe terrain was really scaled too mutch

5076a1b5625271dd3db5488db5e2c874ac2a2cde authored about 4 years ago by maxsupermanhd <[email protected]>
Some debugging and rotating algo

9014138db93ece72a9b2fa9b606b3e3fe6edd302 authored about 4 years ago by maxsupermanhd <[email protected]>
add dumb texture flipping

cedb20c5bd4cdee06bfb269c3c9a7c0fcbb74141 authored about 4 years ago by maxsupermanhd <[email protected]>
fix some rounding issues

d9c808f8a574b565bfe02862683a59616f8bd2ec authored about 4 years ago by maxsupermanhd <[email protected]>
simplify texture addressation

a093b10bb9bb05f023f8828600694c7b6225d091 authored about 4 years ago by maxsupermanhd <[email protected]>
Fix blending

03e43c6746f1b223196874929aee656ca0b03a08 authored about 4 years ago by maxsupermanhd <[email protected]>