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github.com/Warzone2100/WMIT

Warzone Model Import Tool - for use with Warzone 2100
https://github.com/Warzone2100/WMIT

Add proper FindGlee.cmake file

09979d68ce1e0550b3c87ebab3162c355995450c authored almost 13 years ago by Michał Dutkiewicz <[email protected]>
Treat single cmd line argument as model path and open it on start.

2751819cc460f38be55d27604485acedd8d47850 authored almost 13 years ago by iNoDlite <[email protected]>
No system Glee for now

763809b0d98599c8b43698ec6904c5c2e1fc3829 authored almost 13 years ago by Michał Dutkiewicz <[email protected]>
Define all mesh directive in header, throw them in code. Added MINMAXSPCEN directive with precalculated aabb values plus tight bounding sphere center.

ee0b488a54e3a08bb0a65c33109fd0c6dd2120d5 authored almost 13 years ago by iNoDlite <[email protected]>
Drop half-supported 3ds import/export functionality, plus it wasn't useful for per-vertex normals. Removed misc files from other in main .pro.

Use some 3ds2obj converter if really needed.

0db1aabd631deb6d8221a16cb2f94d2a5cacfd0e authored almost 13 years ago by iNoDlite <[email protected]>
Don't crap .qglviewer.xml files all over the place.

34f53c212318dd35659cd62bc3aee7898ac84ac1 authored almost 13 years ago by cybersphinx <[email protected]>
Shortcuts for Save and Save As.

8caeb73f388bbd0d663faf7c0159f72c29dde6f3 authored almost 13 years ago by cybersphinx <[email protected]>
Make better mtl files.

f8e67fc2cecb7257497a0dba709a617c90bf339a authored almost 13 years ago by cybersphinx <[email protected]>
Supply tangents as vertex attribute in renderer

b3317245a11b234ec6e23607e8ca84afb24a2e17 authored almost 13 years ago by iNoDlite <[email protected]>
Added tight sphere center calculation from wz code.

791405ae1805f72facf4e32593f91719872a352e authored almost 13 years ago by iNoDlite <[email protected]>
Add install script to simplify CMake use

7907d5fd2cbd4a8729cf31ca010a555b99d39d39 authored almost 13 years ago by Michał Dutkiewicz <[email protected]>
Try to fix mirroring

d9e2346539aaa8cf4194a08e9f55e783b2f96cd7 authored almost 13 years ago by iNoDlite <[email protected]>
Suppress nans in tangents due to PIE2 integer nature.

60379517360cd42f8626149692afb7f5d0a39120 authored almost 13 years ago by iNoDlite <[email protected]>
Fix CMake build system, use system libraries for now

09240b74a13a115260295e83818b1379cd1b6171 authored almost 13 years ago by Michał Dutkiewicz <[email protected]>
Add simple command line conversion mode

4ee2b47494b84fdd3440247e586accf44300dd31 authored almost 13 years ago by iNoDlite <[email protected]>
Add isFixedPipelineRenderer getter function to QWZM

01bb89ac314915e3a0d385efc9ea8613c2b4253b authored almost 13 years ago by iNoDlite <[email protected]>
Bump WZM format version. Should be incompatible with previous drafts.

b3e1fff0f050afcadd917951d3319ac5dfca1ac2 authored almost 13 years ago by iNoDlite <[email protected]>
Add tangents/bitangets to internal WZM mesh structure. WARNING: Only vec4 tangent (with w part to calculate bitangent later in shader) is saved in WZM file.

841b27223ff879e60d226b0ad0624583330e6624 authored almost 13 years ago by iNoDlite <[email protected]>
Hide most reserve/size of vertices, uvs, normals arrays in subroutines. Switched FACES directive with INDICES for WZM.

338b33c47dd42aef586d5a5506f8f2b81de006af authored almost 13 years ago by iNoDlite <[email protected]>
Add "Show normals" and "Show model center" features to preview renderer

3cf9a029f7d216e0ebea872777d40123630db299 authored almost 13 years ago by iNoDlite <[email protected]>
Switch to tr1::tuple so mingw4.4 will do fine. Completed normal import path for lib3ds2. Free normal array when done.

0f70b2835930854d11684b78c7dd44188122a427 authored almost 13 years ago by iNoDlite <[email protected]>
Here comes night code patch: comparator fix, plus texture type probe fix

a1c4695f5fca010be9a11284abd8ce30f2f3c917 authored almost 13 years ago by iNoDlite <[email protected]>
WZM: save/load TCMask and normal map. Fix teamcolors flag on 3ds import.

1066afba91a3039f1aa31cfad5128b8baf7ab6aa authored almost 13 years ago by iNoDlite <[email protected]>
Use epsilon-enabled compare class for WZMPoint cache on import

540bd19536f6ee16574fc2151af85fc6072e13fe authored almost 13 years ago by iNoDlite <[email protected]>
Save/load connectors as simple vertices in WZM format (for now).

a91dfd05e1c1053ad7084b1aabbeb25741d99731 authored almost 13 years ago by iNoDlite <[email protected]>
Disable SaveAs/Append actions till actual model is loaded

aa5b7fefdb2890d1cffa07969b742df20e2d2918 authored almost 13 years ago by iNoDlite <[email protected]>
Supply normals to model preview renderer.

79806d1bca7d0da4a3fff73c083eed4c50b9337b authored almost 13 years ago by iNoDlite <[email protected]>
Add per-vertex normals to internal WZM format. Load/precalculate normals from obj, pie and 3ds formats mostly done.

Warning: back-convert is all messed up for the moment.

8935ce06113bb52ba76a517a844d583eabd2d5ec authored almost 13 years ago by iNoDlite <[email protected]>
Add some limited set of vector algebra required for normal precalculation

a2d84d89ee65b98afb2225b117249462edc3b7ab authored almost 13 years ago by iNoDlite <[email protected]>
Reenable WZM filter in Open dialog

fc193748db8ea7f514ca82a70c31c821eae15138 authored almost 13 years ago by iNoDlite <[email protected]>
Enable correct renderer in UI

0bed6f8297d55b77810159ef7d6d210402567c10 authored almost 13 years ago by iNoDlite <[email protected]>
Scrap texture animation support completely

c9626db689241d3403620dd1bbaf7d6631a1db48 authored almost 13 years ago by iNoDlite <[email protected]>
Cosmetics on texture dialog

3fd325552a2fcd9e785edaa7e92b3711eae3d700 authored almost 13 years ago by iNoDlite <[email protected]>
Die, pie2, die!

50cb3dfc5e9ae8bce8ad16c21a14639faae8d1cf authored almost 13 years ago by iNoDlite <[email protected]>
Merge branch 'topic/MacBuilds'

* topic/MacBuilds:
Build in the resources through resources.qrc.

fa83d912320a7f5fd209309a13f3f857d9a6c3cb authored about 13 years ago by dak180 <[email protected]>
Build in the resources through resources.qrc.

ea582ae9fed2619d1cfb94e68787133155b36d90 authored about 13 years ago by dak180 <[email protected]>
Update .gitignore.

b4e4da7d73140fedfed77f6aa34cd46098b1f082 authored about 13 years ago by cybersphinx <[email protected]>
Add mtl section to exported .objs.

Plus a shell script to create a .mtl file for a given png.

a3dce56329b9a205fe6c1950173684a717e2c855 authored about 13 years ago by cybersphinx <[email protected]>
Die, pragmas, die!

d807fd45521c250f388d85c05d828a897df0b54e authored about 13 years ago by cybersphinx <[email protected]>
Save PIEs as version 2.

0bb1ecc916528b88378bf6af71b7589b7f89aa5a authored about 13 years ago by cybersphinx <[email protected]>
Don't open a dialog for the "texture type" dropdown.

02800a36e3e4cd079e0efa5010124a881ff48bda authored about 13 years ago by cybersphinx <[email protected]>
Unescaped backslashes are deprecated.

ef22d1f22df3855874144c43f35214190aadcaa9 authored about 13 years ago by cybersphinx <[email protected]>
Fix include path names for case-sensitive file systems.

55afe33be80bb60fb67c6ac7f5ab80c986566cf9 authored about 13 years ago by cybersphinx <[email protected]>
Fix compilation under Mac OS X.

Signed-off-by: dak180 <[email protected]>

56a2ffe58c88bb8effc7aff680ab6b43f4159d30 authored about 13 years ago by Freddie Witherden <[email protected]>
Use rpath and do some cleaning.

71ad2f80d5e914a1fd08ba57c319f20c90354d18 authored about 13 years ago by dak180 <[email protected]>
Update libQGLViewer to 2.3.10.

39353b1707111f19a7ff68a68b0ce15889202ccf authored about 13 years ago by dak180 <[email protected]>
Update libQGLViewer to 2.3.9.

a62224bf3561789a9900ac17e1e8ff8414abc9f5 authored about 13 years ago by dak180 <[email protected]>
Update lib3ds to 2.0.0 RC1.

29c62c4a4913cf0c4cc031b5675223a956194004 authored about 13 years ago by dak180 <[email protected]>
Separate out the fetch source scripts.

c6ab1a7b0387624d40bc07d8db2da0a4621a7837 authored about 13 years ago by dak180 <[email protected]>
Build PPC as well as intel.

8fab514f3857439b6b7ab9e16e5d48141649cf1c authored about 13 years ago by dak180 <[email protected]>
Eliminate as many warnings as possible.

Also add a mac build readme.

833ea0d7462f59e5b223e2cd6a06e29091b9d030 authored about 13 years ago by dak180 <[email protected]>
Adjust the xcode file to the changes in the repo layout.

Also update the fetch scripts.

c5f9fd0755b77b0b356d623754b17727684da030 authored about 13 years ago by dak180 <[email protected]>
Merge branch 'topic/MacBuilds' into 'topic/cleany'.

Conflicts:
.gitignore
ITCMaskProvider.hpp
QWZM.cpp
TCMaskRenderable.hpp
src/widgets/QtGLVie...

076f8559a49fb5c3616b002ce81152d728b8e64c authored about 13 years ago by dak180 <[email protected]>
Add "Remove mesh" button and logic

5190a6deb3e341ee3a745385f01e1ac8a6401d6f authored about 13 years ago by iNoDlite <[email protected]>
Add renderer selection (FF and all loaded shaders for now).

05037ccd595802b80a9597db02c238ab26e9ac82 authored about 13 years ago by iNoDlite <[email protected]>
Add "Append model" button and logic

c8ee56c4bb2dd9aebd48f54cf819d8d49b510b6a authored about 13 years ago by iNoDlite <[email protected]>
Add embedded shaders to project file

a53bd1c377253286c45706ded1732cef079b70cc authored about 13 years ago by iNoDlite <[email protected]>
Add specular color map texture. Revert -X model scale. Move light with world and draw it.

efd8f8e898110b49576a97f9baed3e2e5badbe9a authored about 13 years ago by iNoDlite <[email protected]>
Misc fixes to renderer and QWZM

bc900c0196cbe66d0bf2a1baee2d776afd432495 authored about 13 years ago by iNoDlite <[email protected]>
WZM: add default material params from WZ master. QWZM: use default material

e485e515c71bf4b9f0aeaf9608e6957fdcd0f72f authored about 13 years ago by iNoDlite <[email protected]>
Copy light params from WZ master

2ef5d1f7dd7129807a4cf72086909ba89d875e05 authored about 13 years ago by iNoDlite <[email protected]>
Update embedded shader to latest from WZ master. Added os-normal map part from Jorzi's shadermod.

7419fe17ad8bc6076dfc9c1e2e80358b593038e4 authored about 13 years ago by iNoDlite <[email protected]>
Remove all non-working elements from main menu

9fc96741112d14f96344eae7d176df387535cf6d authored about 13 years ago by iNoDlite <[email protected]>
Cosmetic change: renamed helper routine so it no longer looks like TexConfigDialog caller

bdf0f1316c61ee2b1670d6902d6efb541eccf0c5 authored about 13 years ago by iNoDlite <[email protected]>
Transformed partial config dialog into TexConfigDialog which is now used from TextureDialog. Cleared main menu a bit.

defdbc7ed005a98a8bff1a3fb5df3a2a806938a5 authored about 13 years ago by iNoDlite <[email protected]>
Set default format for QSettings. Just use default ctor for QSettings from now :)

2a01a771e2671e807d956159d2c2f1088c2dc56b authored about 13 years ago by iNoDlite <[email protected]>
WZM: add texture names clear routine. QWZM: add gl textures clear routine

5773b0f48fdfe6e9247c2868f83beb6eebd5b360 authored about 13 years ago by iNoDlite <[email protected]>
Texture dialog: Added predefined search list to UI (interactive filter box included).

2bc65be0d7564f15ac3e28b0b859c376b153c020 authored about 13 years ago by iNoDlite <[email protected]>
Implemented add and remove buttons on texture dialog.

a67c9377207515fbf4da1c7a386e3dea47e98563 authored about 13 years ago by iNoDlite <[email protected]>
Added global mirror with related checkbox

1b53f09269f00a0ca57871acf45d0e20e94363b2 authored about 13 years ago by iNoDlite <[email protected]>
Added specialized texture selection dialog and transferred all related stuff from import dialog (which is useless for a moment).

149646e84d985cf6bf1386a820591ba3be8ecaaf authored about 13 years ago by iNoDlite <[email protected]>
Implemented GLShaderRenderable infrastructure. Downgrade TCMask specialized renderer to a part of PIE3 shader (TCMask and NMap).

GLView is now a simple renderer plus generic GLTexture and GLShader manager without any specific...

63f933df318e32a8a58903a1338953675e67a69e authored about 13 years ago by iNoDlite <[email protected]>
Mesh: Use correct starting point for min/max bounds search

af2e9abf3a4260afc997c1cf122c6ff07121a9b1 authored about 13 years ago by iNoDlite <[email protected]>
Fix typo

a3c41a6b06b633d3c666f3f877fd6634b5196f10 authored about 13 years ago by iNoDlite <[email protected]>
QWZM: Create and modify a temp model if there are any pending changes. Drop useless hack for transform tab.

36ddc8e44c4aa12437edd88f4aeac0873a9030f0 authored over 13 years ago by iNoDlite <[email protected]>
Reset transform dock on apply, don't send reset values to model (should do it automatically).

Refactored code a bit.

dc9ef37bb067b22d679ac644c3a1464b57eb2ec2 authored over 13 years ago by iNoDlite <[email protected]>
Hide WZM interface behind QWZM wrappers, so we can emit signals on changes from QWZM

93bfb24acc25715960e620eb61aebec48ac69a66 authored over 13 years ago by iNoDlite <[email protected]>
Use map for textures in WZM, uses less code.

30823584e88f1fd825bcf53cc29b812a64e36ce3 authored over 13 years ago by iNoDlite <[email protected]>
Use smaller spinbox step and enable acceleration to compensate.

a1c78f5e713b3c7e720eeaae23711a34d24dc8fe authored over 13 years ago by iNoDlite <[email protected]>
Remove UI lock on transform tab and add a special "check" on save action. Still a hack...

8cc2fc378fca38eea19aa0d51857e9b95524aea8 authored over 13 years ago by iNoDlite <[email protected]>
Automatically use rw on mirror

32773889b433b1766a396ae0340f6fa5573b0c5b authored over 13 years ago by iNoDlite <[email protected]>
Change grid color to gray

19e55098e4401518e4051c9b88b4cff103547b4f authored over 13 years ago by iNoDlite <[email protected]>
Use aabb center for "local" mirror

4cc8ae7b5b9f0888616e54e4acabdf14b8e1fb95 authored over 13 years ago by iNoDlite <[email protected]>
Import: search for texture in model folder as a last resort

bc6fd710206ab646dd4aee8ca87546b4b97a25a6 authored over 13 years ago by iNoDlite <[email protected]>
Define standard NDEBUG/DEBUG on corresponding builds

7320de62966b21f2d1a5bbea32220417c6e8e028 authored over 13 years ago by iNoDlite <[email protected]>
Add mirror functionality to WZM. UI only uses "local" mirrors for model/mesh.

Fast cropped center point visualiser for DEBUG builds.

5b7247db70c6405b24ca1312e588ca725d17ab2c authored over 13 years ago by iNoDlite <[email protected]>
Draw -Z axis since its a WZ "front" direction

fd53359f558a8550df4f1726b83e1ed7b6728a1b authored over 13 years ago by iNoDlite <[email protected]>
Disable menu when transform dock is visible to force its closure(apply) by user. A bit hacky, I know...

fdb35e29f1f7bc9d7881a0379565c99d83a13326 authored over 13 years ago by iNoDlite <[email protected]>
Fix mesh-bassed scale preview. Resize UI a bit.

5df7277761c754c1a9e4eda0b2627be2afc74a48 authored over 13 years ago by iNoDlite <[email protected]>
Reading in binary mode was enough to solve cr/nl problem, so revert writing to text mode.

11edf7d98cdf7ea96979c775a68bf28b6fb2b75e authored over 13 years ago by iNoDlite <[email protected]>
Add mesh selector to transform tab (preview is still borken... but actual transform is correct)

8ca6f8ce37f547ec06e2f5e0e1779a8cd012a687 authored over 13 years ago by iNoDlite <[email protected]>
QWMZ is now QObject descendant, as it logacally should be for signals usage

90f52be70313ccd74a7ab8ef2c4c23bb505cf6d7 authored over 13 years ago by iNoDlite <[email protected]>
Open/save files in binary mode to prevent cr/nl related issues.

419c0bbdc24320e3faa4b6d2168cc3c31e733dd7 authored over 13 years ago by iNoDlite <[email protected]>
Exchange connectors info during WZM<->PIE conversion.

79f0c42e6a279435f52f4f7ab04ad3111e03620a authored over 13 years ago by iNoDlite <[email protected]>
Add model reset functionality, plus new "Close" button to UI. Still requires shader reset.

Tweaked transform dialog usability.

5b7997647a3cd2ca613a5a66b4363b2eabea1e8c authored over 13 years ago by iNoDlite <[email protected]>
Add UVeditor on the left side, so it would not interfere with transform dock

497d723437806dec99a563f7541756a91c996694 authored over 13 years ago by iNoDlite <[email protected]>
Clear all textures on model clear

e044319a62f0caf82a878a43dd5f2821c89a182b authored over 13 years ago by iNoDlite <[email protected]>
Add project file for lib3ds-2.0.0

631a8a62bba70e25e97ed6946c309e9ebe460e6c authored over 13 years ago by iNoDlite <[email protected]>
Revised transformation workflow to more intuitive way. Do RW on actual model, not by OGL means.

b0cbadae32f80cba754afd3915fbca7de8b40fcb authored over 13 years ago by iNoDlite <[email protected]>
PIE: import bails out on no PIE3 NORMALMAP directive, but is's optional.

60c03449172c4e6f3c4a9661f9201d5845951321 authored over 13 years ago by iNoDlite <[email protected]>