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github.com/Warzone2100/WMIT

Warzone Model Import Tool - for use with Warzone 2100
https://github.com/Warzone2100/WMIT

[GitHub Actions] Tweak release upload

46959da4ef53f86cb680c78064e9c5e0a5ed1de3 authored over 1 year ago by past-due <[email protected]>
Add Deselect/Select All buttons to export dialog

8c3a77d50995290674050b047a2aaed41f0d8b83 authored over 1 year ago by past-due <[email protected]>
Bump version

d35c183628d3d79dd9071b6013420b3607b9a9ca authored over 1 year ago by past-due <[email protected]>
Update GitHub Actions workflows

29ec310e29e9d1cb3824cb9e302b0eb153b5fa5d authored over 1 year ago by past-due <[email protected]>
[GitHub Actions] Use [email protected]

3656d09b83498dff43d5ad9f62e594cfff7d2c51 authored over 1 year ago by past-due <[email protected]>
[GitHub Actions] Update Ubuntu Qt install

4c2cdad604d68c70015ecaef54a42842cd51dcae authored over 1 year ago by past-due <[email protected]>
Update libQGLViewer to 2.8.0+

1d5a2551603425a2ba647807908ad15c1abfee7e authored about 2 years ago by past-due <[email protected]>
[GitHub Actions] Windows: Use MSVC 2022

0259384528e4769928b25375cf8b566b9c25cdbf authored about 2 years ago by pastdue <[email protected]>
Update CI_ubuntu.yml

4247c5166c6ce0bf339eada961c12df73ff3d10e authored about 2 years ago by pastdue <[email protected]>
Update CI_windows.yml

1404f1ee474508041fa1d5b6560458acffc8c631 authored about 2 years ago by pastdue <[email protected]>
Update CI_windows.yml

31799900fade3f313bf0bba88935238b2fd05af5 authored about 2 years ago by pastdue <[email protected]>
Update CI_macOS.yml

efa5f31694c0a6cc9fbe19a59c457e1acee9bfb7 authored about 2 years ago by pastdue <[email protected]>
Remove support from WZM export in main UI

cd0440252bfe7350f36f1d86022934f03d22c16b authored over 3 years ago by inodlite <[email protected]>
Remove WZM from About dialog.

c4f96c21d184d3f0b6d17e584cd6c566263a6efc authored over 3 years ago by inodlite <[email protected]>
Update README to reflect WZM deprecation

a4ceeaeed736f20237c1efd683645d4bc0d70f9c authored over 3 years ago by inodlite <[email protected]>
Show error message after failing to save a model

50feddffa5b9599c8087dd24de8b09207ff6d8f8 authored over 3 years ago by inodlite <[email protected]>
[CLI] Warn user about WZM deprecation on import and error on export.

a7e172f6a1f1d5165aeef8ac5dca5b36dc2a69a7 authored over 3 years ago by inodlite <[email protected]>
Test that INTERPOLATE 0 flag is preserved

b95dffde8732a393a310ed3847dfbcfe80a2bfee authored almost 4 years ago by inodlite <[email protected]>
Preserve "effects"-related PIE flags

d1a02db12cec7e0995b3bc74e0e340753205faa8 authored almost 4 years ago by inodlite <[email protected]>
Add test cases to verify 'effects' flags preservation

a845586a3a6fba3fddeff23b122b064db9a97798 authored almost 4 years ago by inodlite <[email protected]>
Add Test action in Ubuntu CI script

52c98b5b34119d9b90f71102289ef90863f06406 authored almost 4 years ago by inodlite <[email protected]>
Add test case to compare stable output for PIE3 to PIE3

20b49ccb4eef65c7221118b07e9c2934f92c2f14 authored almost 4 years ago by inodlite <[email protected]>
Add test configuration into CMake and 2 basic tests

472c658d5838e45609065bc697a914b4b0c9c8c6 authored almost 4 years ago by inodlite <[email protected]>
Identify first set of tests as 'simple'

d71fb745ed1c71c504fd1055f351abf5adc90921 authored almost 4 years ago by inodlite <[email protected]>
Add more basic tests and print output on failure

bb09fe05f059163858985ba250d886bb36a370c9 authored almost 4 years ago by inodlite <[email protected]>
Add basic PIE test data

34a604d90039a327c5446cc2d16e9fa7d6c14260 authored almost 4 years ago by inodlite <[email protected]>
Update gitignore file

e6502af4862d2e3df342c4d427dd9a454294961c authored almost 4 years ago by inodlite <[email protected]>
Actually detect model type from filename during conversion

33f8aa038c85767203db0887ffc0bd5e4e0ea8fd authored almost 4 years ago by inodlite <[email protected]>
Print license info alongside help in cli mode

08592761768df461dd8d386e36bc1172f144f765 authored almost 4 years ago by inodlite <[email protected]>
Refresh welcome text for cli mode

0fbbf9f617711d88f21f48eac57487f28b781e37 authored almost 4 years ago by inodlite <[email protected]>
Add support for INTERPOLATE directive.

5a9ad2aeab893cb69853c5acbfae81cca58182ba authored almost 4 years ago by inodlite <[email protected]>
Add basic support for upcoming WZ 4.0 release

0ce04955de1ab8f3f35df1f408cb65695908cffe authored almost 4 years ago by inodlite <[email protected]>
Invert sun for any 4.0 shader

3eb824e970715d8db426a179b3a12062d7e326ba authored almost 4 years ago by inodlite <[email protected]>
Bump version

56e2f0b20bd2a3bc3b91e73990c4434b077c4040 authored almost 4 years ago by inodlite <[email protected]>
Add Jorzi into AUTHORS

defee7604b922297afe3e9c5ac3925f7eab3fbe2 authored almost 4 years ago by inodlite <[email protected]>
Fix hint in pieVersion

4ba9594d7fa57ff6fdfc9458e336e9541d5a5901 authored almost 4 years ago by inodlite <[email protected]>
[CI] Use Qt 5.15.2

7e7e5291bd324dfe01da699da955412cb9d0f326 authored almost 4 years ago by inodlite <[email protected]>
[CI] Windows: Use MSVC 2019 by default for QTCI arch

f46fa738998c325f67ebd76ac4dc1febc34cb3bd authored almost 4 years ago by inodlite <[email protected]>
[CI] Windows: Produce Uft-8 strings when appending Env Files

1cf2a8d234c050b67d69e51ce1033d04d3817d45 authored almost 4 years ago by inodlite <[email protected]>
[CI] Windows: replace set-env usage with Environment Files

81bde2c97fd652eeb08698ed05b29f9540ae2039 authored almost 4 years ago by inodlite <[email protected]>
[CI] MacOS: replace set-env usage with Environment Files

db63c2b9c3ec0f85c433c02f62a5b3dfb32418fe authored almost 4 years ago by inodlite <[email protected]>
[CI] Bump install-qt-action to 2.13.0

eb32904b7a6d94836975565034fb823850efe5ce authored almost 4 years ago by inodlite <[email protected]>
Update .github/workflows/CI_windows.yml

f905b69e1bc4fbe0e82c7657f2b7dde25ac609f2 authored almost 4 years ago by pastdue <[email protected]>
Bump end year for copyright string.

ecf3de066d2606b704e651d86d0b3af8f24959c2 authored almost 4 years ago by inodlite <[email protected]>
Use setText when using older Qt.

8093f825cff7afb4f669b4d321c0788fba4077f9 authored almost 4 years ago by inodlite <[email protected]>
Add About dialog.

96f86a30e4f77c6d87893141525adbd67cf6e375 authored almost 4 years ago by inodlite <[email protected]>
Add AUTHORS file and show it About dialog.

014024b63fb3f3b29222a2ad1f11c9173c5ea131 authored almost 4 years ago by inodlite <[email protected]>
Bump version to 0.6.12

b25aa5de85060f0c59b7ff867056b02fa0e95330 authored almost 4 years ago by inodlite <[email protected]>
Set alphaTest uniform for 3.2-3.3 shaders.

f6d305638db8b45c52e7639ae7047cd4f28d3dda authored over 4 years ago by inodlite <[email protected]>
Allow controlling Alpha Test in UI.

19b61a314e700843f7d75a200591522ed8ba5e92 authored over 4 years ago by inodlite <[email protected]>
Add label into export dialog alongside capabilites table.

Provide usefull lables for PIE export dialog.
Describe some PIE directive as obsolete in 3.3+

60623ad16d97c3bcee4e2b3e63fd982cfefc780a authored over 4 years ago by inodlite <[email protected]>
Preserve texture animation data during PIE import-export.

779e950538a2c958940369591ccfc77d9c5f5ff8 authored over 4 years ago by inodlite <[email protected]>
Improve animation import (#18)

* Refactor animation import to allow importing multiple animations
from a single ANI file.
* S...

574e06ef67a64ea6968ad9cd9d8501cf30f37ee8 authored over 4 years ago by inodlite <[email protected]>
Remove AppVeyor config

d13ee5ebcd8e445def1cdd822b49d43c7e2276e2 authored over 4 years ago by past-due <[email protected]>
[Travis CI] Remove macOS jobs

6955851a458ede3b0c480656ce6e545c0387e865 authored over 4 years ago by past-due <[email protected]>
Update README.md

8f9a9dbd89366b2802e5ceac3d9d1021aeade59f authored over 4 years ago by past-due <[email protected]>
Archive installer when building for windows

0af8f43f16542541cba01414775caaa54bda3fbb authored over 4 years ago by inodlite <[email protected]>
Add Windows CI action

f9b225a493cd2555b119ad042a4c04e217e2eb3c authored over 4 years ago by inodlite <[email protected]>
Split workflow into separate files

d40583184be276368dfdc9a928e240a55090c42b authored over 4 years ago by past-due <[email protected]>
Add macOS workflow

58b22f8f902e5fa6f3fe4bbfaa5e04673d6b1bfc authored over 4 years ago by past-due <[email protected]>
Refactor Windows GitHub Action workflow

41850ad63fb130668e15c04939531ddfbcffaa94 authored over 4 years ago by past-due <[email protected]>
Add Ubuntu CI action

a2942852abed39f54dbd96ff14e501d5f921ebd7 authored over 4 years ago by inodlite <[email protected]>
Add vanilla 3.3 shaders

b5b02639a94dfcb839a789a58012b1783be6dceb authored over 4 years ago by inodlite <[email protected]>
Remove Beta suffix.

74f91a3dc8c9f039eba79805f90df1104bc5357e authored over 4 years ago by inodlite <[email protected]>
Add LigthColorWidget to CMakeLists.txt

a9cd65ebc9972cdc98c9f00c67b307102c031cdc authored over 4 years ago by inodlite <[email protected]>
Allow modifying light colors in real time using a Light Color dockable

editor.

e479a7dfc3ee58b2c958bf2c20ff6a954e6d1b7e authored over 4 years ago by inodlite <[email protected]>
Wire up material dock to new light color widget.

f8d88612b28055924bd88a0def0980a02dabb1ca authored over 4 years ago by inodlite <[email protected]>
Allow enabling and disabling custom light colors from UI.

Refactor all variables and method names to use 'Custom' instead of
misleading 'External'.
Activat...

975719672a31a671ef1d0d48cd96f0f6b1b8a442 authored over 4 years ago by inodlite <[email protected]>
Mark as 0.6.11 Beta.

9c06a79841c0a2b7f3dd8904d80a11490cfd6770 authored over 4 years ago by inodlite <[email protected]>
Wire up Ecm state controls to shader and UI.

145a3ffdf7e82b0a625b407abc63c07def329ac8 authored over 4 years ago by inodlite <[email protected]>
Add WZLight files into CMakeLists.txt.

32f59ff5ad0a863b1660f38f939ac83321ebe746 authored over 4 years ago by inodlite <[email protected]>
Wire up 3.3 shader and switch light colors according to WZ version.

edced6c19d88420e283f13d179114c39510f868b authored over 4 years ago by inodlite <[email protected]>
Wire up shared light into QWZM.

c40f2aa3fdd32f8cb03699d76d28b2b543891767 authored over 4 years ago by inodlite <[email protected]>
Wire up cyclical graphics time into shaders.

c672c370d505e4fa81355a79dcf756879529f89b authored over 4 years ago by inodlite <[email protected]>
Refactor Light Color constrols as a widget.

e1890fe29772ecb2b366ab9c400972cfefa17dda authored over 4 years ago by inodlite <[email protected]>
Stream and load light colors in GL viewer.

8dfa008da07d0d21bd0eb1b5ed273d39b118eeea authored over 4 years ago by inodlite <[email protected]>
Only apply external light colors if LightColor_UseExternal is set in

settings.

a7e1e9a3d357da1cf1aaea971efae656c315f663 authored over 4 years ago by inodlite <[email protected]>
Refactor Pie3Level operator for Mesh.

0a3dc524f4b6f6f528376362eda278dc5101d3f0 authored over 4 years ago by inodlite <[email protected]>
Prevent issue where normals were mixed-up after skipping polygons.

3a842c6e58d6264f8d953cd82f8b1a52c0dd6c4b authored over 4 years ago by inodlite <[email protected]>
Save light color control into settings.

9c39a26af85faa25ff7632934a6fd7cf330eb260 authored over 4 years ago by inodlite <[email protected]>
Extract light color stuff into dedicated unit.

8235e17e02d2b4fec23ac1c50d6d8ccd3a5e46f4 authored over 4 years ago by inodlite <[email protected]>
Use proper chrono facilities to drive animation.

69640431282679d33967a22c9095c3b4af0ccbb7 authored over 4 years ago by inodlite <[email protected]>
Pre-create placeholders for all texture types.

7d4d1b68a5a60bb6205b3b29cbfbd9abdeda5705 authored over 4 years ago by inodlite <[email protected]>
Add helpful output (#13)

Adding some usage instructions + error cases

5c09dcc025bbb466afe78faef4c609b3546ef64b authored over 4 years ago by Björn Ali Göransson <[email protected]>
Fix some MSVC warnings

```
warning C4267: 'return': conversion from 'size_t' to 'int', possible loss of data
```

071ae782522865f3bec2c47149a291ecc80bf267 authored over 5 years ago by past-due <[email protected]>
Update libQGLViewer to 2.7.1

5f455e85a6a2209bfe09777ddb6651ed18cec32c authored over 5 years ago by past-due <[email protected]>
Prevent crash on exit (on macOS)

The `QWZM` model must be destructed *after* all of MainWindow's children, otherwise there may be...

e4ea0d06de58ed6e5590fc66eb94f5fefc07a7a0 authored over 5 years ago by past-due <[email protected]>
Change transformation order.

d507202083d0714caa156d4885dc769f0f1a4578 authored over 5 years ago by inodlite <[email protected]>
Bump version.

f256641b42cf41237e54c3b2d75e49bac7ea27b3 authored over 5 years ago by inodlite <[email protected]>
Keep texture dirs in a sorted list and only filter it through set when

accepting config change. Hopefully this will keep it more stable.

0b796874b9130526ee753e6130e0fd2d59830a3e authored over 5 years ago by inodlite <[email protected]>
Refactor common shader setup.

8f8580f02612c886d6270cd76fea2d22a7f31f9b authored over 5 years ago by inodlite <[email protected]>
Invert tangent, so that it works similar to way wz work.

6fe759a1a7c3f693aae8a9b82a6642f45e228fb7 authored over 5 years ago by inodlite <[email protected]>
Invert light's position when using external shader (only effective for

3.2+).

5c32bbd69521ef418535b0303c836e4288c7db8a authored over 5 years ago by inodlite <[email protected]>
Disable gazillion warnings from latest GCC.

e92e78f639143cd02e41224badcb25585371b076 authored over 5 years ago by inodlite <[email protected]>
Remove normal inversion when going from and to PIE format.

5e87e2183bab77139f0a65a07bbdbcd092c6af41 authored over 5 years ago by inodlite <[email protected]>
Bump version.

c1d9045dc5ff3e26d1314c4b1001e5bad43379bd authored over 5 years ago by inodlite <[email protected]>
Preserve geometry for TextureDialog.

55fdf4f587b02ee4c5ca6acf29fa86ab5ba96333 authored over 5 years ago by inodlite <[email protected]>
Calculate sun position similar to WZ and make sure to use a vec4.

b32b8e32b547bc5052503266104cd420407c4968 authored over 5 years ago by inodlite <[email protected]>
Zero init all light elevements.

60a4f334236dfc0f5f0dc9636ec11e23efd4b609 authored over 5 years ago by inodlite <[email protected]>
Use correct light colors for 3.2+

2c6447ee41a8cd1026d31d8aa0e7dd5b8efc9b28 authored over 5 years ago by inodlite <[email protected]>