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github.com/Warzone2100/WMIT
Warzone Model Import Tool - for use with Warzone 2100
https://github.com/Warzone2100/WMIT
Allow loading EVENT in PIE2.
Write EVENT back in PIE3.
68a11d0261037cbec6720f07f47c18064632b9e3 authored over 5 years ago by inodlite <[email protected]>
Replace compile guards with pragma once to prevent fog of war in IDE.
0b7e9242fb70321b2f297e85d3415de4e5e32c7b authored over 5 years ago by inodlite <[email protected]>
0b7e9242fb70321b2f297e85d3415de4e5e32c7b authored over 5 years ago by inodlite <[email protected]>
Minor refactoring.
611cc89d5a68ed90a69f058ab0ca1ed529213f37 authored over 5 years ago by inodlite <[email protected]>
611cc89d5a68ed90a69f058ab0ca1ed529213f37 authored over 5 years ago by inodlite <[email protected]>
[AppVeyor] Initial configuration
8c8c1c04decdac3e75e3afb5f7fc731c6cb1137f authored over 5 years ago by past-due <[email protected]>
8c8c1c04decdac3e75e3afb5f7fc731c6cb1137f authored over 5 years ago by past-due <[email protected]>
Fix connector import/export for PIE.
60249ed2faf79139f8dee02314454b9af71157b4 authored over 5 years ago by inodlite <[email protected]>
60249ed2faf79139f8dee02314454b9af71157b4 authored over 5 years ago by inodlite <[email protected]>
Replace GLee with GLEW
5f30f51401190f1f3933921eaa50901050695acf authored over 5 years ago by past-due <[email protected]>
5f30f51401190f1f3933921eaa50901050695acf authored over 5 years ago by past-due <[email protected]>
Add poper flipNormals logic into mesh and model. Remove current hack from
reverseWinding.
Flip normals when loading PIE format.
Bump version.
8268a2db60fb7b621f9546413d5d08805b1ef614 authored over 5 years ago by inodlite <[email protected]>
8268a2db60fb7b621f9546413d5d08805b1ef614 authored over 5 years ago by inodlite <[email protected]>
Optionally read-in ANIMOBJECT directive.
7e955f23732792ede114a4da3a9a4892e1c4e6c5 authored over 5 years ago by inodlite <[email protected]>
7e955f23732792ede114a4da3a9a4892e1c4e6c5 authored over 5 years ago by inodlite <[email protected]>
Make all WZM virtual and allow public access to WZM from QWZM.
[WIP] Connect model to mesh dock on after load.
5ae9fbe45d9d89bec48ff3e8b7eb383c8a6a80f2 authored over 5 years ago by inodlite <[email protected]>
configure_linux.sh: support Fedora
80db2c3524d3d1bc6c5e65376ea91d6bfc1ee2a7 authored over 5 years ago by past-due <[email protected]>
80db2c3524d3d1bc6c5e65376ea91d6bfc1ee2a7 authored over 5 years ago by past-due <[email protected]>
Fixup scaling for connectors and center point.
5e3d70c0bff06dc2db1be2fbb27dfc4216d4f843 authored over 5 years ago by inodlite <[email protected]>
5e3d70c0bff06dc2db1be2fbb27dfc4216d4f843 authored over 5 years ago by inodlite <[email protected]>
Add placeholder for animation updates.
5775a6727c8e60905e2c4103a9c86fda9b601a8c authored over 5 years ago by inodlite <[email protected]>
5775a6727c8e60905e2c4103a9c86fda9b601a8c authored over 5 years ago by inodlite <[email protected]>
Initial README.md
afc67386ba9d4a224fbe40b02b174e8658757196 authored over 5 years ago by past-due <[email protected]>
afc67386ba9d4a224fbe40b02b174e8658757196 authored over 5 years ago by past-due <[email protected]>
Start refactoring support for external shaders.
7e3e0b62f7ca858ead0744dc6a824cbfe39b6b4d authored over 5 years ago by inodlite <[email protected]>
7e3e0b62f7ca858ead0744dc6a824cbfe39b6b4d authored over 5 years ago by inodlite <[email protected]>
Bind/release shader for each mesh, so that scaling works properly.
9e03bf80f64a57cbfd17a08dcd0ad0f5c89792af authored over 5 years ago by inodlite <[email protected]>
9e03bf80f64a57cbfd17a08dcd0ad0f5c89792af authored over 5 years ago by inodlite <[email protected]>
[CMake] Better parity between CMakeLists.txt and wmit.pro
Use CMake's AUTOMOC, AUTORCC, and AUTOUIC properties
631c29809a79942e9685d5ffd0f446dc85cc8b09 authored over 5 years ago by past-due <[email protected]>
Add forced inclusion of windows platform plugin.
a362dc5a14fa50d4c7109063cd867fd3b9f09201 authored over 5 years ago by inodlite <[email protected]>
a362dc5a14fa50d4c7109063cd867fd3b9f09201 authored over 5 years ago by inodlite <[email protected]>
Allow controlling "Show Connectors" in UI.
712fc5d5daf923f43b1e20e90a6a1d9c9aadf55a authored over 5 years ago by inodlite <[email protected]>
712fc5d5daf923f43b1e20e90a6a1d9c9aadf55a authored over 5 years ago by inodlite <[email protected]>
Refactor PIE fixups so that all that is done during WZM<->PIE conversion.
7198e1695a9b08096256fd3058733e53a519eb7d authored over 5 years ago by inodlite <[email protected]>
7198e1695a9b08096256fd3058733e53a519eb7d authored over 5 years ago by inodlite <[email protected]>
Write out AMIMOBJECT data.
88643ead2c7179832aaec2d1c148620567422cb3 authored over 5 years ago by inodlite <[email protected]>
88643ead2c7179832aaec2d1c148620567422cb3 authored over 5 years ago by inodlite <[email protected]>
[WIP] Add Mesh dock that can be used to modify connectors.
91496585fe98b9389fd7ad04ff521acb073645d9 authored over 5 years ago by inodlite <[email protected]>
91496585fe98b9389fd7ad04ff521acb073645d9 authored over 5 years ago by inodlite <[email protected]>
Refactor Frame to analogous to ApieAnimFrame.
923c70a9ca1dca24c06fc6cad7ebcefcf159b590 authored over 5 years ago by inodlite <[email protected]>
923c70a9ca1dca24c06fc6cad7ebcefcf159b590 authored over 5 years ago by inodlite <[email protected]>
Allow flipping normals in through tranformation UI.
934ffd82b01a3690fb41c263d825061530cf2c90 authored over 5 years ago by inodlite <[email protected]>
934ffd82b01a3690fb41c263d825061530cf2c90 authored over 5 years ago by inodlite <[email protected]>
Disable stuff that does not work well with animation.
a70bb5533f7fdb90a427a12b4280378acaf7e167 authored over 5 years ago by inodlite <[email protected]>
a70bb5533f7fdb90a427a12b4280378acaf7e167 authored over 5 years ago by inodlite <[email protected]>
Add hasAnimObject method.
b43245dcf64367d031a749061ad097cbbd2f0936 authored over 5 years ago by inodlite <[email protected]>
b43245dcf64367d031a749061ad097cbbd2f0936 authored over 5 years ago by inodlite <[email protected]>
Add preliminary support for animation preview.
b732e8b0ce01535593fcf093651fc8837079f81b authored over 5 years ago by inodlite <[email protected]>
b732e8b0ce01535593fcf093651fc8837079f81b authored over 5 years ago by inodlite <[email protected]>
Fixup issue with saving PIE models that was causing points explosion.
b82b35f5a846d589c178ce6c96e31e35f6470a0e authored over 5 years ago by inodlite <[email protected]>
b82b35f5a846d589c178ce6c96e31e35f6470a0e authored over 5 years ago by inodlite <[email protected]>
Fix issue with directory selection in texture configuration dialog under
Linux. Make dialog larger by default.
b9cf7b76dcc7e8b8cbb42ef3ecfd3fc825eb2775 authored over 5 years ago by inodlite <[email protected]>
Preserve state for Enable user shaders action.
c013d13c094139f32fed40726eea0839860306a8 authored over 5 years ago by inodlite <[email protected]>
c013d13c094139f32fed40726eea0839860306a8 authored over 5 years ago by inodlite <[email protected]>
[CMake] Explicitly set target OUTPUT_NAME
c0eb48bd30b3c4ea2c1acbfc45ef08af170abd4d authored over 5 years ago by past-due <[email protected]>
c0eb48bd30b3c4ea2c1acbfc45ef08af170abd4d authored over 5 years ago by past-due <[email protected]>
Allow linking light source to camera.
c309740dcc843bc4a8ed8668e1bf653f4d1e0c89 authored over 5 years ago by inodlite <[email protected]>
c309740dcc843bc4a8ed8668e1bf653f4d1e0c89 authored over 5 years ago by inodlite <[email protected]>
Minor refactoring.
c7274a25e9ac5b0beb7233f07ce91ed9efc271bf authored over 5 years ago by inodlite <[email protected]>
c7274a25e9ac5b0beb7233f07ce91ed9efc271bf authored over 5 years ago by inodlite <[email protected]>
Update normals drawing to work with animation.
c9ab64c05e68084629815c83dcede45da430525c authored over 5 years ago by inodlite <[email protected]>
c9ab64c05e68084629815c83dcede45da430525c authored over 5 years ago by inodlite <[email protected]>
configure_macOS.sh: Only build QGLViewer framework
ca90cdb7e36bc82da897c5dc90174f65f2fc2554 authored over 5 years ago by past-due <[email protected]>
ca90cdb7e36bc82da897c5dc90174f65f2fc2554 authored over 5 years ago by past-due <[email protected]>
Condense transformation UI.
cb89757b7d519dc9a97b7aa0fdc4c06346b206d1 authored over 5 years ago by inodlite <[email protected]>
cb89757b7d519dc9a97b7aa0fdc4c06346b206d1 authored over 5 years ago by inodlite <[email protected]>
Mark 3.2 shader as WIP and let 3.1 be default for now.
d426d9f4bdc603f86a9a60509c37ac9068433580 authored over 5 years ago by inodlite <[email protected]>
d426d9f4bdc603f86a9a60509c37ac9068433580 authored over 5 years ago by inodlite <[email protected]>
More improvements for connectors.
d7d83f3b86e6896cbe51ce848dc79989bba2137c authored over 5 years ago by inodlite <[email protected]>
d7d83f3b86e6896cbe51ce848dc79989bba2137c authored over 5 years ago by inodlite <[email protected]>
Properly scale animations.
d9c539f6de8c22e5961a1dcc4a22152b857ed1d0 authored over 5 years ago by inodlite <[email protected]>
d9c539f6de8c22e5961a1dcc4a22152b857ed1d0 authored over 5 years ago by inodlite <[email protected]>
configure_linux.sh: Only build QGLViewer library
d9f284f9356dfa78ca8224f95f2fea289bc29001 authored over 5 years ago by past-due <[email protected]>
d9f284f9356dfa78ca8224f95f2fea289bc29001 authored over 5 years ago by past-due <[email protected]>
Improve spacing in transformation UI.
e1da8db9eccaea64ca68a9b645c3f597c7e11fcc authored over 5 years ago by inodlite <[email protected]>
e1da8db9eccaea64ca68a9b645c3f597c7e11fcc authored over 5 years ago by inodlite <[email protected]>
Rename *_t.cpp to *_t.hpp
e4389780ccc480a818f3c8e5be67aa84063d36cd authored over 5 years ago by past-due <[email protected]>
e4389780ccc480a818f3c8e5be67aa84063d36cd authored over 5 years ago by past-due <[email protected]>
Minor cleanup.
ea7670d740b2c9ca9e434df4c8f53d69069f55e0 authored over 5 years ago by inodlite <[email protected]>
ea7670d740b2c9ca9e434df4c8f53d69069f55e0 authored over 5 years ago by inodlite <[email protected]>
Add support for SHADERS directive in PIE format.
f15646ac5641c182222da8824024b6e824ddfa5a authored over 5 years ago by inodlite <[email protected]>
f15646ac5641c182222da8824024b6e824ddfa5a authored over 5 years ago by inodlite <[email protected]>
[CMake] Windows: Improve dependency installation
f3458456c29344b4e460e3b65ee173f707ab6638 authored over 5 years ago by past-due <[email protected]>
f3458456c29344b4e460e3b65ee173f707ab6638 authored over 5 years ago by past-due <[email protected]>
Intial support for 3.2 shader.
fee7115f06a7d1f3557f1b6e6e2ab14434ae06b5 authored over 5 years ago by inodlite <[email protected]>
fee7115f06a7d1f3557f1b6e6e2ab14434ae06b5 authored over 5 years ago by inodlite <[email protected]>
Normalize is now Vertex member. Also added mirrorFrom point. Fix Vertex4 ctor.
f7d552e6b037025ddabcf186e90d9cce5996c23c authored over 5 years ago by i.nod.lite <[email protected]>
f7d552e6b037025ddabcf186e90d9cce5996c23c authored over 5 years ago by i.nod.lite <[email protected]>
Unroll material defaults for simplicity
5f68297e0ec52755e58443ad61426200df9af427 authored over 5 years ago by i.nod.lite <[email protected]>
5f68297e0ec52755e58443ad61426200df9af427 authored over 5 years ago by i.nod.lite <[email protected]>
Make sure that Save action will save new connectors after import.
0e1e3c141122a9a21373aeadbad7ac6dd732a492 authored over 5 years ago by inodlite <[email protected]>
0e1e3c141122a9a21373aeadbad7ac6dd732a492 authored over 5 years ago by inodlite <[email protected]>
Save/load some 3DView state
57427833b99aa90daca660441d098ef8c399573e authored over 5 years ago by i.nod.lite <[email protected]>
57427833b99aa90daca660441d098ef8c399573e authored over 5 years ago by i.nod.lite <[email protected]>
Bump version.
325548e6636cedf61b80fe24f24a22c5f5d01dc1 authored over 5 years ago by inodlite <[email protected]>
325548e6636cedf61b80fe24f24a22c5f5d01dc1 authored over 5 years ago by inodlite <[email protected]>
MaterialDock: Implemented logic and changed UI a bit.
12f6f8f64c15f502e93b607b664251227b76b380 authored over 5 years ago by i.nod.lite <[email protected]>
12f6f8f64c15f502e93b607b664251227b76b380 authored over 5 years ago by i.nod.lite <[email protected]>
[CMake] Initial fixes for CMake build
1e4141b4837873321aec800ad341dabc428aec4d authored over 5 years ago by past-due <[email protected]>
1e4141b4837873321aec800ad341dabc428aec4d authored over 5 years ago by past-due <[email protected]>
Fast-add welder setting on obj import. Needs redesign badly.
98b6f0ac22bc25b916a13096bf3e7434f4493492 authored over 5 years ago by i.nod.lite <[email protected]>
98b6f0ac22bc25b916a13096bf3e7434f4493492 authored over 5 years ago by i.nod.lite <[email protected]>
WZM material directive on write is optional again, as GUI is in place now.
531288072bee2d44d71923a983aaa22fb1099bfd authored over 5 years ago by i.nod.lite <[email protected]>
531288072bee2d44d71923a983aaa22fb1099bfd authored over 5 years ago by i.nod.lite <[email protected]>
Remove GLee
7c5579412923ca8bd413139a5443f2a9231091ad authored over 5 years ago by past-due <[email protected]>
7c5579412923ca8bd413139a5443f2a9231091ad authored over 5 years ago by past-due <[email protected]>
MaterialDock: disable "lock all" till completed
4c4ec7f60e2e6f1dd30242fa27233d8e35451ff0 authored over 5 years ago by i.nod.lite <[email protected]>
4c4ec7f60e2e6f1dd30242fa27233d8e35451ff0 authored over 5 years ago by i.nod.lite <[email protected]>
Various improvements to UI and compatibility with latest PIEs
eb1872558f752ed978f673d7357dcb4ab6180c70 authored over 5 years ago by i.nod.lite <[email protected]>
eb1872558f752ed978f673d7357dcb4ab6180c70 authored over 5 years ago by i.nod.lite <[email protected]>
TransformDock: propagete spinbox scale value to slider and not to itself.
ba18f4710b55b2bfd9727dea6ad07c2d8f769819 authored over 5 years ago by i.nod.lite <[email protected]>
ba18f4710b55b2bfd9727dea6ad07c2d8f769819 authored over 5 years ago by i.nod.lite <[email protected]>
[CMake] Improved macOS and Windows support
1a224fb2c3079d13732d252dc2697942a245e479 authored over 5 years ago by past-due <[email protected]>
1a224fb2c3079d13732d252dc2697942a245e479 authored over 5 years ago by past-due <[email protected]>
Updates that were needed to compile WMIT under F29 and latest mxe.
c2276f6f8f7c12908caf1d5c6b637d373dc191b9 authored over 5 years ago by inodlite <[email protected]>
c2276f6f8f7c12908caf1d5c6b637d373dc191b9 authored over 5 years ago by inodlite <[email protected]>
Reverse x-coordinates for pie models.
5f2466d9e994944e71b6e791082a39bdf2c12df3 authored over 5 years ago by cybersphinx <[email protected]>
5f2466d9e994944e71b6e791082a39bdf2c12df3 authored over 5 years ago by cybersphinx <[email protected]>
Preserve GL_LIGHTNING and GL_TEXTURE_2D states in renderer
af4f96ecb8a80aa96b08f22006c1cde1540c990f authored over 5 years ago by i.nod.lite <[email protected]>
af4f96ecb8a80aa96b08f22006c1cde1540c990f authored over 5 years ago by i.nod.lite <[email protected]>
[CMake] Initial CPack support
5616831d7baa74e333236ad0f9b5a5a55bb3730f authored over 5 years ago by past-due <[email protected]>
5616831d7baa74e333236ad0f9b5a5a55bb3730f authored over 5 years ago by past-due <[email protected]>
[WIP] Add NORMALS directive to PIE format. Only makes sense for floating
point format.
b79ee47a1cfe5c0d90fec2cf4197b08ceb0b3fe0 authored over 5 years ago by inodlite <[email protected]>
Make sure that PIE normals are floating point based.
56ad0436d031f3dbacce624f0299303472186b19 authored over 5 years ago by inodlite <[email protected]>
56ad0436d031f3dbacce624f0299303472186b19 authored over 5 years ago by inodlite <[email protected]>
Allow importing connectors from existing models.
e93e37d291b1fd37061d9aa675df8b6ea3894957 authored over 5 years ago by inodlite <[email protected]>
e93e37d291b1fd37061d9aa675df8b6ea3894957 authored over 5 years ago by inodlite <[email protected]>
Bump version.
123f8232bd08499aea6720a00820fc6d328693f5 authored over 5 years ago by inodlite <[email protected]>
123f8232bd08499aea6720a00820fc6d328693f5 authored over 5 years ago by inodlite <[email protected]>
[WIP] Add proper export dialog for PIE format.
b69127f6c23e70fc5490ecc4fc27c3e8b69a6b63 authored over 5 years ago by inodlite <[email protected]>
b69127f6c23e70fc5490ecc4fc27c3e8b69a6b63 authored over 5 years ago by inodlite <[email protected]>
Add descriptions for optional PIE directives.
684185a8cf5196d54b3045eb6471ff203124d753 authored over 5 years ago by inodlite <[email protected]>
684185a8cf5196d54b3045eb6471ff203124d753 authored over 5 years ago by inodlite <[email protected]>
Work on 3.2 shader.
6fd978fbd8a285af2fcdebabc3bf0fa68b3ac476 authored over 5 years ago by inodlite <[email protected]>
6fd978fbd8a285af2fcdebabc3bf0fa68b3ac476 authored over 5 years ago by inodlite <[email protected]>
More work on 3.2 shader.
07a35e985053be66978b63ab6f9c6c90c4514284 authored over 5 years ago by inodlite <[email protected]>
07a35e985053be66978b63ab6f9c6c90c4514284 authored over 5 years ago by inodlite <[email protected]>
[WIP] Start work on persisting shader type selection.
195bd64cc7233303f0b23efca979cc6925d0744e authored over 5 years ago by inodlite <[email protected]>
195bd64cc7233303f0b23efca979cc6925d0744e authored over 5 years ago by inodlite <[email protected]>
Fixup compilation for F29 without mxe.
e91e94e37f469368b09c145d22695c750084ccd2 authored over 5 years ago by inodlite <[email protected]>
e91e94e37f469368b09c145d22695c750084ccd2 authored over 5 years ago by inodlite <[email protected]>
Bump version.
c8932b403442804f4dbd598c3ff8b7c5db9ef8de authored over 5 years ago by inodlite <[email protected]>
c8932b403442804f4dbd598c3ff8b7c5db9ef8de authored over 5 years ago by inodlite <[email protected]>
Fix issue with PieCaps.
a97f9406d45921801b21cfa9ef7c4b6bd85cfafc authored over 5 years ago by inodlite <[email protected]>
a97f9406d45921801b21cfa9ef7c4b6bd85cfafc authored over 5 years ago by inodlite <[email protected]>
[WIP] Work on model info and caps.
a86ff8159e454b42b316cbf842e8b83618633e3d authored over 5 years ago by inodlite <[email protected]>
a86ff8159e454b42b316cbf842e8b83618633e3d authored over 5 years ago by inodlite <[email protected]>
Use checkboxes for caps editing in export dialog.
06185846a0680558ad1fb25bde1ebb93dc600ee7 authored over 5 years ago by inodlite <[email protected]>
06185846a0680558ad1fb25bde1ebb93dc600ee7 authored over 5 years ago by inodlite <[email protected]>
Set caps on PIE model read.
4292405e44069c23b9c052d294a0e75b1fcbee83 authored over 5 years ago by inodlite <[email protected]>
4292405e44069c23b9c052d294a0e75b1fcbee83 authored over 5 years ago by inodlite <[email protected]>
Pass read PIE caps around to preserve exact features for import/export
cycle, but allow to modify then on export.
867ffc5c50170c3e0ba3fa75e97ef96a798586c2 authored over 5 years ago by inodlite <[email protected]>
Fix some compile errors on the mac.
ef370e2f63f1a8e86f409209b7e95931e09483d6 authored almost 13 years ago by iNoDlite <[email protected]>
ef370e2f63f1a8e86f409209b7e95931e09483d6 authored almost 13 years ago by iNoDlite <[email protected]>
Clean up the mac builds.
Remove lib3ds, entirely externalize the fetch scripts and update Qt to 4.7.4.
Drop PPC support ...
f0e001f394c6ace160f8533c33aae4978eaf94ad authored almost 13 years ago by dak180 <[email protected]>
Read/write optional single material per WZM model
1fed882f32ee5268ef32012223588e6250aa4e20 authored almost 13 years ago by iNoDlite <[email protected]>
1fed882f32ee5268ef32012223588e6250aa4e20 authored almost 13 years ago by iNoDlite <[email protected]>
Sync with Emdek's fork
59970c8343d2740c27ee208723117fe4d733129a authored almost 13 years ago by iNoDlite <[email protected]>
59970c8343d2740c27ee208723117fe4d733129a authored almost 13 years ago by iNoDlite <[email protected]>
Added ecmEffect uniform stub to shaders, so current wz shader could be used in WMIT
4c224012a9a646eb7b40138f9ecdbfc621ac183c authored almost 13 years ago by iNoDlite <[email protected]>
4c224012a9a646eb7b40138f9ecdbfc621ac183c authored almost 13 years ago by iNoDlite <[email protected]>
Merge branch 'master' with Emdek's fixes
e173c9246da892fcdbc35ce59128c3f96b153155 authored almost 13 years ago by iNoDlite <[email protected]>
e173c9246da892fcdbc35ce59128c3f96b153155 authored almost 13 years ago by iNoDlite <[email protected]>
Add actions to toggle view of light source, grid and axes
9d6cfb50e7f916a19d07d0926618d211b3cba657 authored almost 13 years ago by Michał Dutkiewicz <[email protected]>
9d6cfb50e7f916a19d07d0926618d211b3cba657 authored almost 13 years ago by Michał Dutkiewicz <[email protected]>
Allow to take model screenshots
15296761820dade89b7e987751343482599d7533 authored almost 13 years ago by Michał Dutkiewicz <[email protected]>
15296761820dade89b7e987751343482599d7533 authored almost 13 years ago by Michał Dutkiewicz <[email protected]>
Improve appearance ot transform dock
3da83b35adedb71509fb5d783c44abe321f1e2c8 authored almost 13 years ago by Michał Dutkiewicz <[email protected]>
3da83b35adedb71509fb5d783c44abe321f1e2c8 authored almost 13 years ago by Michał Dutkiewicz <[email protected]>
Rearrange menu bar a bit and add about actions
781e60e1e488151ea7ecb5e2e35370e21abba12b authored almost 13 years ago by Michał Dutkiewicz <[email protected]>
781e60e1e488151ea7ecb5e2e35370e21abba12b authored almost 13 years ago by Michał Dutkiewicz <[email protected]>
Remove support for bundled qglviewer for now
ebd90fe43a355f555be9aca30e9053bb6ba8dd9a authored almost 13 years ago by Michał Dutkiewicz <[email protected]>
ebd90fe43a355f555be9aca30e9053bb6ba8dd9a authored almost 13 years ago by Michał Dutkiewicz <[email protected]>
Rename libqglviewer directory
8e789da084c2715c688b5b483a50a669f826dcc5 authored almost 13 years ago by Michał Dutkiewicz <[email protected]>
8e789da084c2715c688b5b483a50a669f826dcc5 authored almost 13 years ago by Michał Dutkiewicz <[email protected]>
Remove lib3ds section
75691349a32ecea90a2258ab6b72d873bc0b5e04 authored almost 13 years ago by Michał Dutkiewicz <[email protected]>
75691349a32ecea90a2258ab6b72d873bc0b5e04 authored almost 13 years ago by Michał Dutkiewicz <[email protected]>
Remove lib3ds information
aa7faa0ae91a13058ee6e86521394a885f16ad2c authored almost 13 years ago by Michał Dutkiewicz <[email protected]>
aa7faa0ae91a13058ee6e86521394a885f16ad2c authored almost 13 years ago by Michał Dutkiewicz <[email protected]>
Merge pull request #3 from Emdek/master
Cleanup CMake build system before dropping lib3ds - missing changes
4ae01248bfb38b573396949270f45d76e7e1abb4 authored almost 13 years ago by Emdek <[email protected]>
Cleanup CMake build system before dropping lib3ds - missing changes
f08f733fd17dc5c2e65d7fddd663de1f00b71f01 authored almost 13 years ago by Michał Dutkiewicz <[email protected]>
f08f733fd17dc5c2e65d7fddd663de1f00b71f01 authored almost 13 years ago by Michał Dutkiewicz <[email protected]>
Merge pull request #1 from Emdek/master
Initial CMake build system fix
bc95fb938b9aa17b61195bb83bf13cf3a11b693f authored almost 13 years ago by Emdek <[email protected]>
Cleanup CMake build system before dropping lib3ds
ebdf933b3c4c0dfdea58c1784abcb1dcf9576ca4 authored almost 13 years ago by Michał Dutkiewicz <[email protected]>
ebdf933b3c4c0dfdea58c1784abcb1dcf9576ca4 authored almost 13 years ago by Michał Dutkiewicz <[email protected]>
Cleanup qglviewer CMake file
6b633f952a2479b6da56755f1df9866fabd3e345 authored almost 13 years ago by Michał Dutkiewicz <[email protected]>
6b633f952a2479b6da56755f1df9866fabd3e345 authored almost 13 years ago by Michał Dutkiewicz <[email protected]>
Cleanup lib3ds CMake file
2782c35dd8d07afb6629d27160acef356229171a authored almost 13 years ago by Michał Dutkiewicz <[email protected]>
2782c35dd8d07afb6629d27160acef356229171a authored almost 13 years ago by Michał Dutkiewicz <[email protected]>