Ecosyste.ms: OpenCollective
An open API service for software projects hosted on Open Collective.
github.com/Warzone2100/WMIT
Warzone Model Import Tool - for use with Warzone 2100
https://github.com/Warzone2100/WMIT
Use correct light colors for 3.2+
2c6447ee41a8cd1026d31d8aa0e7dd5b8efc9b28 authored over 5 years ago by inodlite <[email protected]>
2c6447ee41a8cd1026d31d8aa0e7dd5b8efc9b28 authored over 5 years ago by inodlite <[email protected]>
[CMake] Determine WMIT project version from wmit.h
c47a96e58810538c24e479600d087781b2949ebd authored over 5 years ago by past-due <[email protected]>
c47a96e58810538c24e479600d087781b2949ebd authored over 5 years ago by past-due <[email protected]>
Bump version to 0.6.8
47a4c928e5cb7d9225cec57b3a179050ae09b0f5 authored over 5 years ago by past-due <[email protected]>
47a4c928e5cb7d9225cec57b3a179050ae09b0f5 authored over 5 years ago by past-due <[email protected]>
README.md: Add CI badges
85540bce458038ea23e4f86f569ada957b880df7 authored over 5 years ago by past-due <[email protected]>
85540bce458038ea23e4f86f569ada957b880df7 authored over 5 years ago by past-due <[email protected]>
Properly scale animations.
d9c539f6de8c22e5961a1dcc4a22152b857ed1d0 authored over 5 years ago by inodlite <[email protected]>
d9c539f6de8c22e5961a1dcc4a22152b857ed1d0 authored over 5 years ago by inodlite <[email protected]>
More improvements for connectors.
d7d83f3b86e6896cbe51ce848dc79989bba2137c authored over 5 years ago by inodlite <[email protected]>
d7d83f3b86e6896cbe51ce848dc79989bba2137c authored over 5 years ago by inodlite <[email protected]>
Add poper flipNormals logic into mesh and model. Remove current hack from
reverseWinding.
Flip normals when loading PIE format.
Mark 3.2 shader as WIP and let 3.1 be default for now.
d426d9f4bdc603f86a9a60509c37ac9068433580 authored over 5 years ago by inodlite <[email protected]>
d426d9f4bdc603f86a9a60509c37ac9068433580 authored over 5 years ago by inodlite <[email protected]>
Condense transformation UI.
cb89757b7d519dc9a97b7aa0fdc4c06346b206d1 authored over 5 years ago by inodlite <[email protected]>
cb89757b7d519dc9a97b7aa0fdc4c06346b206d1 authored over 5 years ago by inodlite <[email protected]>
Replace GLee with GLEW
5f30f51401190f1f3933921eaa50901050695acf authored over 5 years ago by past-due <[email protected]>
5f30f51401190f1f3933921eaa50901050695acf authored over 5 years ago by past-due <[email protected]>
Rework QWZM rendering so that animation is working properly.
3c32789d0a56510fd945bfde40ca4d34ecb46199 authored over 5 years ago by inodlite <[email protected]>
3c32789d0a56510fd945bfde40ca4d34ecb46199 authored over 5 years ago by inodlite <[email protected]>
configure_macOS.sh: Only build QGLViewer framework
ca90cdb7e36bc82da897c5dc90174f65f2fc2554 authored over 5 years ago by past-due <[email protected]>
ca90cdb7e36bc82da897c5dc90174f65f2fc2554 authored over 5 years ago by past-due <[email protected]>
Update normals drawing to work with animation.
c9ab64c05e68084629815c83dcede45da430525c authored over 5 years ago by inodlite <[email protected]>
c9ab64c05e68084629815c83dcede45da430525c authored over 5 years ago by inodlite <[email protected]>
Fix connector import/export for PIE.
60249ed2faf79139f8dee02314454b9af71157b4 authored over 5 years ago by inodlite <[email protected]>
60249ed2faf79139f8dee02314454b9af71157b4 authored over 5 years ago by inodlite <[email protected]>
Minor refactoring.
c7274a25e9ac5b0beb7233f07ce91ed9efc271bf authored over 5 years ago by inodlite <[email protected]>
c7274a25e9ac5b0beb7233f07ce91ed9efc271bf authored over 5 years ago by inodlite <[email protected]>
Allow linking light source to camera.
c309740dcc843bc4a8ed8668e1bf653f4d1e0c89 authored over 5 years ago by inodlite <[email protected]>
c309740dcc843bc4a8ed8668e1bf653f4d1e0c89 authored over 5 years ago by inodlite <[email protected]>
[AppVeyor] Initial configuration
8c8c1c04decdac3e75e3afb5f7fc731c6cb1137f authored over 5 years ago by past-due <[email protected]>
8c8c1c04decdac3e75e3afb5f7fc731c6cb1137f authored over 5 years ago by past-due <[email protected]>
Minor tweaks.
837e3b3e4f9d77b01c3a441fe0c2774d92219e77 authored over 5 years ago by inodlite <[email protected]>
837e3b3e4f9d77b01c3a441fe0c2774d92219e77 authored over 5 years ago by inodlite <[email protected]>
Fix MSVC compilation errors
47625e45f0b674691cb38c119f3ab8dfa8419768 authored over 5 years ago by past-due <[email protected]>
47625e45f0b674691cb38c119f3ab8dfa8419768 authored over 5 years ago by past-due <[email protected]>
[CMake] Explicitly set target OUTPUT_NAME
c0eb48bd30b3c4ea2c1acbfc45ef08af170abd4d authored over 5 years ago by past-due <[email protected]>
c0eb48bd30b3c4ea2c1acbfc45ef08af170abd4d authored over 5 years ago by past-due <[email protected]>
Preserve state for Enable user shaders action.
c013d13c094139f32fed40726eea0839860306a8 authored over 5 years ago by inodlite <[email protected]>
c013d13c094139f32fed40726eea0839860306a8 authored over 5 years ago by inodlite <[email protected]>
Minor refactoring.
611cc89d5a68ed90a69f058ab0ca1ed529213f37 authored over 5 years ago by inodlite <[email protected]>
611cc89d5a68ed90a69f058ab0ca1ed529213f37 authored over 5 years ago by inodlite <[email protected]>
Fix issue with directory selection in texture configuration dialog under
Linux. Make dialog larger by default.
b9cf7b76dcc7e8b8cbb42ef3ecfd3fc825eb2775 authored over 5 years ago by inodlite <[email protected]>
Fixup issue with saving PIE models that was causing points explosion.
b82b35f5a846d589c178ce6c96e31e35f6470a0e authored over 5 years ago by inodlite <[email protected]>
b82b35f5a846d589c178ce6c96e31e35f6470a0e authored over 5 years ago by inodlite <[email protected]>
Replace compile guards with pragma once to prevent fog of war in IDE.
0b7e9242fb70321b2f297e85d3415de4e5e32c7b authored over 5 years ago by inodlite <[email protected]>
0b7e9242fb70321b2f297e85d3415de4e5e32c7b authored over 5 years ago by inodlite <[email protected]>
[CMake] Improve organization, add functionality
49f98ad8b1ed908930ae9d2b9249400b36c9ac5c authored over 5 years ago by past-due <[email protected]>
49f98ad8b1ed908930ae9d2b9249400b36c9ac5c authored over 5 years ago by past-due <[email protected]>
Add preliminary support for animation preview.
b732e8b0ce01535593fcf093651fc8837079f81b authored over 5 years ago by inodlite <[email protected]>
b732e8b0ce01535593fcf093651fc8837079f81b authored over 5 years ago by inodlite <[email protected]>
Enable c++11 and remove old compat code.
Target bundled libQGLViewer by default.
542839281420e0a11653dcdb5400e22b2cc448f1 authored over 5 years ago by inodlite <[email protected]>
Add hasAnimObject method.
b43245dcf64367d031a749061ad097cbbd2f0936 authored over 5 years ago by inodlite <[email protected]>
b43245dcf64367d031a749061ad097cbbd2f0936 authored over 5 years ago by inodlite <[email protected]>
Allow loading EVENT in PIE2.
Write EVENT back in PIE3.
68a11d0261037cbec6720f07f47c18064632b9e3 authored over 5 years ago by inodlite <[email protected]>
Set connector value in edit role to avoid losing values unless
explicitly entering a value.
b8e14dbb077dd1de3411f2e105f6e82bf70956dc authored over 5 years ago by inodlite <[email protected]>
Attempt to add shininess into 3.2 shader.
b69108ad59e405ed2fac07d98468649050aaeb2c authored over 5 years ago by inodlite <[email protected]>
b69108ad59e405ed2fac07d98468649050aaeb2c authored over 5 years ago by inodlite <[email protected]>
Disable stuff that does not work well with animation.
a70bb5533f7fdb90a427a12b4280378acaf7e167 authored over 5 years ago by inodlite <[email protected]>
a70bb5533f7fdb90a427a12b4280378acaf7e167 authored over 5 years ago by inodlite <[email protected]>
Do correct mirroring when exporting OBJ.
487b1ed56299585435d092e96ec206f9937b39ee authored over 5 years ago by inodlite <[email protected]>
487b1ed56299585435d092e96ec206f9937b39ee authored over 5 years ago by inodlite <[email protected]>
Save/restore shader type selection.
ba7cc7a8c99975172de830adf4a32efabe0c2701 authored over 5 years ago by inodlite <[email protected]>
ba7cc7a8c99975172de830adf4a32efabe0c2701 authored over 5 years ago by inodlite <[email protected]>
Allow flipping normals in through tranformation UI.
934ffd82b01a3690fb41c263d825061530cf2c90 authored over 5 years ago by inodlite <[email protected]>
934ffd82b01a3690fb41c263d825061530cf2c90 authored over 5 years ago by inodlite <[email protected]>
Precalculate missing OBJ normal during import.
9238037a746d3ab5fc77f4b4849b862cb608142f authored over 5 years ago by inodlite <[email protected]>
9238037a746d3ab5fc77f4b4849b862cb608142f authored over 5 years ago by inodlite <[email protected]>
Add configure script for macOS
08a248129c0e32277b0576956177c829ed449905 authored over 5 years ago by past-due <[email protected]>
08a248129c0e32277b0576956177c829ed449905 authored over 5 years ago by past-due <[email protected]>
Improvements to MeshDock.
7bc7b26b4c89b572eccf115769b2618243ed1686 authored over 5 years ago by inodlite <[email protected]>
7bc7b26b4c89b572eccf115769b2618243ed1686 authored over 5 years ago by inodlite <[email protected]>
Add tcmask shader from 3.2.
a097a5161bb4542dea8040eaf373d462679048d4 authored over 5 years ago by inodlite <[email protected]>
a097a5161bb4542dea8040eaf373d462679048d4 authored over 5 years ago by inodlite <[email protected]>
Do no explicitly destroy textures in view's destructor to avoid crashing
in some environments.
61a7ff020a5500ea84baa568671aa4b2141e0201 authored over 5 years ago by inodlite <[email protected]>
Fix issue with mirroring an OBJ during import.
2a90e0598dd5e1d9ee418dacac19b17f025c9fb2 authored over 5 years ago by inodlite <[email protected]>
2a90e0598dd5e1d9ee418dacac19b17f025c9fb2 authored over 5 years ago by inodlite <[email protected]>
Refactor Frame to analogous to ApieAnimFrame.
923c70a9ca1dca24c06fc6cad7ebcefcf159b590 authored over 5 years ago by inodlite <[email protected]>
923c70a9ca1dca24c06fc6cad7ebcefcf159b590 authored over 5 years ago by inodlite <[email protected]>
[WIP] Allow animation import.
8d75c8d730a8e226fc4e198aee0c42066b222ed0 authored over 5 years ago by inodlite <[email protected]>
8d75c8d730a8e226fc4e198aee0c42066b222ed0 authored over 5 years ago by inodlite <[email protected]>
Bump version.
4fd4f7eb95c7fbdb14cae25a13fec1b880320118 authored over 5 years ago by inodlite <[email protected]>
4fd4f7eb95c7fbdb14cae25a13fec1b880320118 authored over 5 years ago by inodlite <[email protected]>
[WIP] Add Mesh dock that can be used to modify connectors.
91496585fe98b9389fd7ad04ff521acb073645d9 authored over 5 years ago by inodlite <[email protected]>
91496585fe98b9389fd7ad04ff521acb073645d9 authored over 5 years ago by inodlite <[email protected]>
Disable mirror controls if model has animations.
37ae7c0a5375b5f81fd94e32f056278960bafb85 authored over 5 years ago by inodlite <[email protected]>
37ae7c0a5375b5f81fd94e32f056278960bafb85 authored over 5 years ago by inodlite <[email protected]>
Refactor saving logic a bit.
d46a4656bb98ed33a41fba0d28771c0a55fbee87 authored over 5 years ago by inodlite <[email protected]>
d46a4656bb98ed33a41fba0d28771c0a55fbee87 authored over 5 years ago by inodlite <[email protected]>
Set caps on PIE model read.
4292405e44069c23b9c052d294a0e75b1fcbee83 authored over 5 years ago by inodlite <[email protected]>
4292405e44069c23b9c052d294a0e75b1fcbee83 authored over 5 years ago by inodlite <[email protected]>
Write out AMIMOBJECT data.
88643ead2c7179832aaec2d1c148620567422cb3 authored over 5 years ago by inodlite <[email protected]>
88643ead2c7179832aaec2d1c148620567422cb3 authored over 5 years ago by inodlite <[email protected]>
[WIP] Work on model info and caps.
a86ff8159e454b42b316cbf842e8b83618633e3d authored over 5 years ago by inodlite <[email protected]>
a86ff8159e454b42b316cbf842e8b83618633e3d authored over 5 years ago by inodlite <[email protected]>
Bump version.
c8932b403442804f4dbd598c3ff8b7c5db9ef8de authored over 5 years ago by inodlite <[email protected]>
c8932b403442804f4dbd598c3ff8b7c5db9ef8de authored over 5 years ago by inodlite <[email protected]>
Refactor PIE fixups so that all that is done during WZM<->PIE conversion.
7198e1695a9b08096256fd3058733e53a519eb7d authored over 5 years ago by inodlite <[email protected]>
7198e1695a9b08096256fd3058733e53a519eb7d authored over 5 years ago by inodlite <[email protected]>
[Travis CI] Initial configuration
37e2a97623e9c7d92ed95ab75b5c8328c884326a authored over 5 years ago by past-due <[email protected]>
37e2a97623e9c7d92ed95ab75b5c8328c884326a authored over 5 years ago by past-due <[email protected]>
Fix formatting of COPYING.txt
0c1da3d1e7c894603f2052e460098e7dd4b07e99 authored over 5 years ago by past-due <[email protected]>
0c1da3d1e7c894603f2052e460098e7dd4b07e99 authored over 5 years ago by past-due <[email protected]>
[WIP] Start work on persisting shader type selection.
195bd64cc7233303f0b23efca979cc6925d0744e authored over 5 years ago by inodlite <[email protected]>
195bd64cc7233303f0b23efca979cc6925d0744e authored over 5 years ago by inodlite <[email protected]>
Work on 3.2 shader.
6fd978fbd8a285af2fcdebabc3bf0fa68b3ac476 authored over 5 years ago by inodlite <[email protected]>
6fd978fbd8a285af2fcdebabc3bf0fa68b3ac476 authored over 5 years ago by inodlite <[email protected]>
Allow controlling "Show Connectors" in UI.
712fc5d5daf923f43b1e20e90a6a1d9c9aadf55a authored over 5 years ago by inodlite <[email protected]>
712fc5d5daf923f43b1e20e90a6a1d9c9aadf55a authored over 5 years ago by inodlite <[email protected]>
[WIP] Add proper export dialog for PIE format.
b69127f6c23e70fc5490ecc4fc27c3e8b69a6b63 authored over 5 years ago by inodlite <[email protected]>
b69127f6c23e70fc5490ecc4fc27c3e8b69a6b63 authored over 5 years ago by inodlite <[email protected]>
Bump version.
123f8232bd08499aea6720a00820fc6d328693f5 authored over 5 years ago by inodlite <[email protected]>
123f8232bd08499aea6720a00820fc6d328693f5 authored over 5 years ago by inodlite <[email protected]>
Add forced inclusion of windows platform plugin.
a362dc5a14fa50d4c7109063cd867fd3b9f09201 authored over 5 years ago by inodlite <[email protected]>
a362dc5a14fa50d4c7109063cd867fd3b9f09201 authored over 5 years ago by inodlite <[email protected]>
Remove external shader as a special entity.
8316eb3c4e310cb7fea081a0d49b80975653251e authored over 5 years ago by inodlite <[email protected]>
8316eb3c4e310cb7fea081a0d49b80975653251e authored over 5 years ago by inodlite <[email protected]>
Allow importing connectors from existing models.
e93e37d291b1fd37061d9aa675df8b6ea3894957 authored over 5 years ago by inodlite <[email protected]>
e93e37d291b1fd37061d9aa675df8b6ea3894957 authored over 5 years ago by inodlite <[email protected]>
Make sure that PIE normals are floating point based.
56ad0436d031f3dbacce624f0299303472186b19 authored over 5 years ago by inodlite <[email protected]>
56ad0436d031f3dbacce624f0299303472186b19 authored over 5 years ago by inodlite <[email protected]>
[WIP] Add NORMALS directive to PIE format. Only makes sense for floating
point format.
b79ee47a1cfe5c0d90fec2cf4197b08ceb0b3fe0 authored over 5 years ago by inodlite <[email protected]>
[CMake] Initial CPack support
5616831d7baa74e333236ad0f9b5a5a55bb3730f authored over 5 years ago by past-due <[email protected]>
5616831d7baa74e333236ad0f9b5a5a55bb3730f authored over 5 years ago by past-due <[email protected]>
[CMake] Better parity between CMakeLists.txt and wmit.pro
Use CMake's AUTOMOC, AUTORCC, and AUTOUIC properties
631c29809a79942e9685d5ffd0f446dc85cc8b09 authored over 5 years ago by past-due <[email protected]>
Add PIE format caps and use those when writing out.
9f1180bc1ca871930c7d5b1992fb05f86e8cc109 authored over 5 years ago by inodlite <[email protected]>
9f1180bc1ca871930c7d5b1992fb05f86e8cc109 authored over 5 years ago by inodlite <[email protected]>
Preserve GL_LIGHTNING and GL_TEXTURE_2D states in renderer
af4f96ecb8a80aa96b08f22006c1cde1540c990f authored over 5 years ago by i.nod.lite <[email protected]>
af4f96ecb8a80aa96b08f22006c1cde1540c990f authored over 5 years ago by i.nod.lite <[email protected]>
Add descriptions for optional PIE directives.
684185a8cf5196d54b3045eb6471ff203124d753 authored over 5 years ago by inodlite <[email protected]>
684185a8cf5196d54b3045eb6471ff203124d753 authored over 5 years ago by inodlite <[email protected]>
Reverse x-coordinates for pie models.
5f2466d9e994944e71b6e791082a39bdf2c12df3 authored over 5 years ago by cybersphinx <[email protected]>
5f2466d9e994944e71b6e791082a39bdf2c12df3 authored over 5 years ago by cybersphinx <[email protected]>
More work on 3.2 shader.
07a35e985053be66978b63ab6f9c6c90c4514284 authored over 5 years ago by inodlite <[email protected]>
07a35e985053be66978b63ab6f9c6c90c4514284 authored over 5 years ago by inodlite <[email protected]>
Updates that were needed to compile WMIT under F29 and latest mxe.
c2276f6f8f7c12908caf1d5c6b637d373dc191b9 authored over 5 years ago by inodlite <[email protected]>
c2276f6f8f7c12908caf1d5c6b637d373dc191b9 authored over 5 years ago by inodlite <[email protected]>
Fixup compilation for F29 without mxe.
e91e94e37f469368b09c145d22695c750084ccd2 authored over 5 years ago by inodlite <[email protected]>
e91e94e37f469368b09c145d22695c750084ccd2 authored over 5 years ago by inodlite <[email protected]>
[CMake] Improved macOS and Windows support
1a224fb2c3079d13732d252dc2697942a245e479 authored over 5 years ago by past-due <[email protected]>
1a224fb2c3079d13732d252dc2697942a245e479 authored over 5 years ago by past-due <[email protected]>
Fix issue with PieCaps.
a97f9406d45921801b21cfa9ef7c4b6bd85cfafc authored over 5 years ago by inodlite <[email protected]>
a97f9406d45921801b21cfa9ef7c4b6bd85cfafc authored over 5 years ago by inodlite <[email protected]>
Bind/release shader for each mesh, so that scaling works properly.
9e03bf80f64a57cbfd17a08dcd0ad0f5c89792af authored over 5 years ago by inodlite <[email protected]>
9e03bf80f64a57cbfd17a08dcd0ad0f5c89792af authored over 5 years ago by inodlite <[email protected]>
Use checkboxes for caps editing in export dialog.
06185846a0680558ad1fb25bde1ebb93dc600ee7 authored over 5 years ago by inodlite <[email protected]>
06185846a0680558ad1fb25bde1ebb93dc600ee7 authored over 5 years ago by inodlite <[email protected]>
Bump version.
0bcd2baea79bb1f3edd675c920f71e85d9451baf authored over 5 years ago by inodlite <[email protected]>
0bcd2baea79bb1f3edd675c920f71e85d9451baf authored over 5 years ago by inodlite <[email protected]>
Pass read PIE caps around to preserve exact features for import/export
cycle, but allow to modify then on export.
867ffc5c50170c3e0ba3fa75e97ef96a798586c2 authored over 5 years ago by inodlite <[email protected]>
More refactoring.
40e969d859bc71f8d321f5ccb9091c9f49795d35 authored over 5 years ago by inodlite <[email protected]>
40e969d859bc71f8d321f5ccb9091c9f49795d35 authored over 5 years ago by inodlite <[email protected]>
Allow clearing missing items from recent list.
03b050f105ee2bb4569a7b04cc75c545cc99101b authored over 5 years ago by inodlite <[email protected]>
03b050f105ee2bb4569a7b04cc75c545cc99101b authored over 5 years ago by inodlite <[email protected]>
Allow stopping and running animation in UI.
47c0ce71af80cd9a04ef399cdabe58a32a7b61d3 authored over 5 years ago by inodlite <[email protected]>
47c0ce71af80cd9a04ef399cdabe58a32a7b61d3 authored over 5 years ago by inodlite <[email protected]>
Add "Import Animation" button.
d6a5c39f7474ddf860ceeb7402adf6c2b12dea43 authored over 5 years ago by inodlite <[email protected]>
d6a5c39f7474ddf860ceeb7402adf6c2b12dea43 authored over 5 years ago by inodlite <[email protected]>
TransformDock: propagete spinbox scale value to slider and not to itself.
ba18f4710b55b2bfd9727dea6ad07c2d8f769819 authored over 5 years ago by i.nod.lite <[email protected]>
ba18f4710b55b2bfd9727dea6ad07c2d8f769819 authored over 5 years ago by i.nod.lite <[email protected]>
Finalize animation import.
f2fe4f60d97aeb87f3ba8acbb3903c93a5ed4d00 authored over 5 years ago by inodlite <[email protected]>
f2fe4f60d97aeb87f3ba8acbb3903c93a5ed4d00 authored over 5 years ago by inodlite <[email protected]>
Various improvements to UI and compatibility with latest PIEs
eb1872558f752ed978f673d7357dcb4ab6180c70 authored over 5 years ago by i.nod.lite <[email protected]>
eb1872558f752ed978f673d7357dcb4ab6180c70 authored over 5 years ago by i.nod.lite <[email protected]>
Bump version.
defee597e257bf0b01045c953f33e0095096ed3b authored over 5 years ago by inodlite <[email protected]>
defee597e257bf0b01045c953f33e0095096ed3b authored over 5 years ago by inodlite <[email protected]>
MaterialDock: disable "lock all" till completed
4c4ec7f60e2e6f1dd30242fa27233d8e35451ff0 authored over 5 years ago by i.nod.lite <[email protected]>
4c4ec7f60e2e6f1dd30242fa27233d8e35451ff0 authored over 5 years ago by i.nod.lite <[email protected]>
Remove WIP modificator from 3.2 shader.
899baa9d9a303ed579c545507dca4a57ecd16feb authored over 5 years ago by inodlite <[email protected]>
899baa9d9a303ed579c545507dca4a57ecd16feb authored over 5 years ago by inodlite <[email protected]>
Remove GLee
7c5579412923ca8bd413139a5443f2a9231091ad authored over 5 years ago by past-due <[email protected]>
7c5579412923ca8bd413139a5443f2a9231091ad authored over 5 years ago by past-due <[email protected]>
Assign even more shortcuts.
c64be9b64aaf4ca0e56d844bf877871bc20c0389 authored over 5 years ago by inodlite <[email protected]>
c64be9b64aaf4ca0e56d844bf877871bc20c0389 authored over 5 years ago by inodlite <[email protected]>
Start refactoring support for external shaders.
7e3e0b62f7ca858ead0744dc6a824cbfe39b6b4d authored over 5 years ago by inodlite <[email protected]>
7e3e0b62f7ca858ead0744dc6a824cbfe39b6b4d authored over 5 years ago by inodlite <[email protected]>
Remove ligth pos inversion for external shader.
0dc4af2af7c554f813cb8a1ee4976786b8afc04a authored over 5 years ago by inodlite <[email protected]>
0dc4af2af7c554f813cb8a1ee4976786b8afc04a authored over 5 years ago by inodlite <[email protected]>
WZM material directive on write is optional again, as GUI is in place now.
531288072bee2d44d71923a983aaa22fb1099bfd authored over 5 years ago by i.nod.lite <[email protected]>
531288072bee2d44d71923a983aaa22fb1099bfd authored over 5 years ago by i.nod.lite <[email protected]>
Bump version.
4d503e7ec31fa5693fbe3655e7ec024fd16f9dbb authored over 5 years ago by inodlite <[email protected]>
4d503e7ec31fa5693fbe3655e7ec024fd16f9dbb authored over 5 years ago by inodlite <[email protected]>
Fast-add welder setting on obj import. Needs redesign badly.
98b6f0ac22bc25b916a13096bf3e7434f4493492 authored over 5 years ago by i.nod.lite <[email protected]>
98b6f0ac22bc25b916a13096bf3e7434f4493492 authored over 5 years ago by i.nod.lite <[email protected]>
Add libQGLViewer as a submodule.
cbf9c18cf73f1145274facd7743f11855475348a authored over 5 years ago by inodlite <[email protected]>
cbf9c18cf73f1145274facd7743f11855475348a authored over 5 years ago by inodlite <[email protected]>
[CMake] Initial fixes for CMake build
1e4141b4837873321aec800ad341dabc428aec4d authored over 5 years ago by past-due <[email protected]>
1e4141b4837873321aec800ad341dabc428aec4d authored over 5 years ago by past-due <[email protected]>
MaterialDock: Implemented logic and changed UI a bit.
12f6f8f64c15f502e93b607b664251227b76b380 authored over 5 years ago by i.nod.lite <[email protected]>
12f6f8f64c15f502e93b607b664251227b76b380 authored over 5 years ago by i.nod.lite <[email protected]>