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github.com/Warzone2100/WMIT

Warzone Model Import Tool - for use with Warzone 2100
https://github.com/Warzone2100/WMIT

Use correct light colors for 3.2+

2c6447ee41a8cd1026d31d8aa0e7dd5b8efc9b28 authored over 5 years ago by inodlite <[email protected]>
[CMake] Determine WMIT project version from wmit.h

c47a96e58810538c24e479600d087781b2949ebd authored over 5 years ago by past-due <[email protected]>
Bump version to 0.6.8

47a4c928e5cb7d9225cec57b3a179050ae09b0f5 authored over 5 years ago by past-due <[email protected]>
README.md: Add CI badges

85540bce458038ea23e4f86f569ada957b880df7 authored over 5 years ago by past-due <[email protected]>
Properly scale animations.

d9c539f6de8c22e5961a1dcc4a22152b857ed1d0 authored over 5 years ago by inodlite <[email protected]>
More improvements for connectors.

d7d83f3b86e6896cbe51ce848dc79989bba2137c authored over 5 years ago by inodlite <[email protected]>
Add poper flipNormals logic into mesh and model. Remove current hack from

reverseWinding.
Flip normals when loading PIE format.

7e95ea4c09fd5a8b78f95bc6c50fb7890242156b authored over 5 years ago by inodlite <[email protected]>
Mark 3.2 shader as WIP and let 3.1 be default for now.

d426d9f4bdc603f86a9a60509c37ac9068433580 authored over 5 years ago by inodlite <[email protected]>
Condense transformation UI.

cb89757b7d519dc9a97b7aa0fdc4c06346b206d1 authored over 5 years ago by inodlite <[email protected]>
Replace GLee with GLEW

5f30f51401190f1f3933921eaa50901050695acf authored over 5 years ago by past-due <[email protected]>
Rework QWZM rendering so that animation is working properly.

3c32789d0a56510fd945bfde40ca4d34ecb46199 authored over 5 years ago by inodlite <[email protected]>
configure_macOS.sh: Only build QGLViewer framework

ca90cdb7e36bc82da897c5dc90174f65f2fc2554 authored over 5 years ago by past-due <[email protected]>
Update normals drawing to work with animation.

c9ab64c05e68084629815c83dcede45da430525c authored over 5 years ago by inodlite <[email protected]>
Fix connector import/export for PIE.

60249ed2faf79139f8dee02314454b9af71157b4 authored over 5 years ago by inodlite <[email protected]>
Minor refactoring.

c7274a25e9ac5b0beb7233f07ce91ed9efc271bf authored over 5 years ago by inodlite <[email protected]>
Allow linking light source to camera.

c309740dcc843bc4a8ed8668e1bf653f4d1e0c89 authored over 5 years ago by inodlite <[email protected]>
[AppVeyor] Initial configuration

8c8c1c04decdac3e75e3afb5f7fc731c6cb1137f authored over 5 years ago by past-due <[email protected]>
Minor tweaks.

837e3b3e4f9d77b01c3a441fe0c2774d92219e77 authored over 5 years ago by inodlite <[email protected]>
Fix MSVC compilation errors

47625e45f0b674691cb38c119f3ab8dfa8419768 authored over 5 years ago by past-due <[email protected]>
[CMake] Explicitly set target OUTPUT_NAME

c0eb48bd30b3c4ea2c1acbfc45ef08af170abd4d authored over 5 years ago by past-due <[email protected]>
Preserve state for Enable user shaders action.

c013d13c094139f32fed40726eea0839860306a8 authored over 5 years ago by inodlite <[email protected]>
Minor refactoring.

611cc89d5a68ed90a69f058ab0ca1ed529213f37 authored over 5 years ago by inodlite <[email protected]>
Fix issue with directory selection in texture configuration dialog under

Linux. Make dialog larger by default.

b9cf7b76dcc7e8b8cbb42ef3ecfd3fc825eb2775 authored over 5 years ago by inodlite <[email protected]>
Fixup issue with saving PIE models that was causing points explosion.

b82b35f5a846d589c178ce6c96e31e35f6470a0e authored over 5 years ago by inodlite <[email protected]>
Replace compile guards with pragma once to prevent fog of war in IDE.

0b7e9242fb70321b2f297e85d3415de4e5e32c7b authored over 5 years ago by inodlite <[email protected]>
[CMake] Improve organization, add functionality

49f98ad8b1ed908930ae9d2b9249400b36c9ac5c authored over 5 years ago by past-due <[email protected]>
Add preliminary support for animation preview.

b732e8b0ce01535593fcf093651fc8837079f81b authored over 5 years ago by inodlite <[email protected]>
Enable c++11 and remove old compat code.

Target bundled libQGLViewer by default.

542839281420e0a11653dcdb5400e22b2cc448f1 authored over 5 years ago by inodlite <[email protected]>
Add hasAnimObject method.

b43245dcf64367d031a749061ad097cbbd2f0936 authored over 5 years ago by inodlite <[email protected]>
Allow loading EVENT in PIE2.

Write EVENT back in PIE3.

68a11d0261037cbec6720f07f47c18064632b9e3 authored over 5 years ago by inodlite <[email protected]>
Set connector value in edit role to avoid losing values unless

explicitly entering a value.

b8e14dbb077dd1de3411f2e105f6e82bf70956dc authored over 5 years ago by inodlite <[email protected]>
Attempt to add shininess into 3.2 shader.

b69108ad59e405ed2fac07d98468649050aaeb2c authored over 5 years ago by inodlite <[email protected]>
Disable stuff that does not work well with animation.

a70bb5533f7fdb90a427a12b4280378acaf7e167 authored over 5 years ago by inodlite <[email protected]>
Do correct mirroring when exporting OBJ.

487b1ed56299585435d092e96ec206f9937b39ee authored over 5 years ago by inodlite <[email protected]>
Save/restore shader type selection.

ba7cc7a8c99975172de830adf4a32efabe0c2701 authored over 5 years ago by inodlite <[email protected]>
Allow flipping normals in through tranformation UI.

934ffd82b01a3690fb41c263d825061530cf2c90 authored over 5 years ago by inodlite <[email protected]>
Precalculate missing OBJ normal during import.

9238037a746d3ab5fc77f4b4849b862cb608142f authored over 5 years ago by inodlite <[email protected]>
Add configure script for macOS

08a248129c0e32277b0576956177c829ed449905 authored over 5 years ago by past-due <[email protected]>
Improvements to MeshDock.

7bc7b26b4c89b572eccf115769b2618243ed1686 authored over 5 years ago by inodlite <[email protected]>
Add tcmask shader from 3.2.

a097a5161bb4542dea8040eaf373d462679048d4 authored over 5 years ago by inodlite <[email protected]>
Do no explicitly destroy textures in view's destructor to avoid crashing

in some environments.

61a7ff020a5500ea84baa568671aa4b2141e0201 authored over 5 years ago by inodlite <[email protected]>
Fix issue with mirroring an OBJ during import.

2a90e0598dd5e1d9ee418dacac19b17f025c9fb2 authored over 5 years ago by inodlite <[email protected]>
Refactor Frame to analogous to ApieAnimFrame.

923c70a9ca1dca24c06fc6cad7ebcefcf159b590 authored over 5 years ago by inodlite <[email protected]>
[WIP] Allow animation import.

8d75c8d730a8e226fc4e198aee0c42066b222ed0 authored over 5 years ago by inodlite <[email protected]>
Bump version.

4fd4f7eb95c7fbdb14cae25a13fec1b880320118 authored over 5 years ago by inodlite <[email protected]>
[WIP] Add Mesh dock that can be used to modify connectors.

91496585fe98b9389fd7ad04ff521acb073645d9 authored over 5 years ago by inodlite <[email protected]>
Disable mirror controls if model has animations.

37ae7c0a5375b5f81fd94e32f056278960bafb85 authored over 5 years ago by inodlite <[email protected]>
Refactor saving logic a bit.

d46a4656bb98ed33a41fba0d28771c0a55fbee87 authored over 5 years ago by inodlite <[email protected]>
Set caps on PIE model read.

4292405e44069c23b9c052d294a0e75b1fcbee83 authored over 5 years ago by inodlite <[email protected]>
Write out AMIMOBJECT data.

88643ead2c7179832aaec2d1c148620567422cb3 authored over 5 years ago by inodlite <[email protected]>
[WIP] Work on model info and caps.

a86ff8159e454b42b316cbf842e8b83618633e3d authored over 5 years ago by inodlite <[email protected]>
Bump version.

c8932b403442804f4dbd598c3ff8b7c5db9ef8de authored over 5 years ago by inodlite <[email protected]>
Refactor PIE fixups so that all that is done during WZM<->PIE conversion.

7198e1695a9b08096256fd3058733e53a519eb7d authored over 5 years ago by inodlite <[email protected]>
[Travis CI] Initial configuration

37e2a97623e9c7d92ed95ab75b5c8328c884326a authored over 5 years ago by past-due <[email protected]>
Fix formatting of COPYING.txt

0c1da3d1e7c894603f2052e460098e7dd4b07e99 authored over 5 years ago by past-due <[email protected]>
[WIP] Start work on persisting shader type selection.

195bd64cc7233303f0b23efca979cc6925d0744e authored over 5 years ago by inodlite <[email protected]>
Work on 3.2 shader.

6fd978fbd8a285af2fcdebabc3bf0fa68b3ac476 authored over 5 years ago by inodlite <[email protected]>
Allow controlling "Show Connectors" in UI.

712fc5d5daf923f43b1e20e90a6a1d9c9aadf55a authored over 5 years ago by inodlite <[email protected]>
[WIP] Add proper export dialog for PIE format.

b69127f6c23e70fc5490ecc4fc27c3e8b69a6b63 authored over 5 years ago by inodlite <[email protected]>
Bump version.

123f8232bd08499aea6720a00820fc6d328693f5 authored over 5 years ago by inodlite <[email protected]>
Add forced inclusion of windows platform plugin.

a362dc5a14fa50d4c7109063cd867fd3b9f09201 authored over 5 years ago by inodlite <[email protected]>
Remove external shader as a special entity.

8316eb3c4e310cb7fea081a0d49b80975653251e authored over 5 years ago by inodlite <[email protected]>
Allow importing connectors from existing models.

e93e37d291b1fd37061d9aa675df8b6ea3894957 authored over 5 years ago by inodlite <[email protected]>
Make sure that PIE normals are floating point based.

56ad0436d031f3dbacce624f0299303472186b19 authored over 5 years ago by inodlite <[email protected]>
[WIP] Add NORMALS directive to PIE format. Only makes sense for floating

point format.

b79ee47a1cfe5c0d90fec2cf4197b08ceb0b3fe0 authored over 5 years ago by inodlite <[email protected]>
[CMake] Initial CPack support

5616831d7baa74e333236ad0f9b5a5a55bb3730f authored over 5 years ago by past-due <[email protected]>
[CMake] Better parity between CMakeLists.txt and wmit.pro

Use CMake's AUTOMOC, AUTORCC, and AUTOUIC properties

631c29809a79942e9685d5ffd0f446dc85cc8b09 authored over 5 years ago by past-due <[email protected]>
Add PIE format caps and use those when writing out.

9f1180bc1ca871930c7d5b1992fb05f86e8cc109 authored over 5 years ago by inodlite <[email protected]>
Preserve GL_LIGHTNING and GL_TEXTURE_2D states in renderer

af4f96ecb8a80aa96b08f22006c1cde1540c990f authored over 5 years ago by i.nod.lite <[email protected]>
Add descriptions for optional PIE directives.

684185a8cf5196d54b3045eb6471ff203124d753 authored over 5 years ago by inodlite <[email protected]>
Reverse x-coordinates for pie models.

5f2466d9e994944e71b6e791082a39bdf2c12df3 authored over 5 years ago by cybersphinx <[email protected]>
More work on 3.2 shader.

07a35e985053be66978b63ab6f9c6c90c4514284 authored over 5 years ago by inodlite <[email protected]>
Updates that were needed to compile WMIT under F29 and latest mxe.

c2276f6f8f7c12908caf1d5c6b637d373dc191b9 authored over 5 years ago by inodlite <[email protected]>
Fixup compilation for F29 without mxe.

e91e94e37f469368b09c145d22695c750084ccd2 authored over 5 years ago by inodlite <[email protected]>
[CMake] Improved macOS and Windows support

1a224fb2c3079d13732d252dc2697942a245e479 authored over 5 years ago by past-due <[email protected]>
Fix issue with PieCaps.

a97f9406d45921801b21cfa9ef7c4b6bd85cfafc authored over 5 years ago by inodlite <[email protected]>
Bind/release shader for each mesh, so that scaling works properly.

9e03bf80f64a57cbfd17a08dcd0ad0f5c89792af authored over 5 years ago by inodlite <[email protected]>
Use checkboxes for caps editing in export dialog.

06185846a0680558ad1fb25bde1ebb93dc600ee7 authored over 5 years ago by inodlite <[email protected]>
Bump version.

0bcd2baea79bb1f3edd675c920f71e85d9451baf authored over 5 years ago by inodlite <[email protected]>
Pass read PIE caps around to preserve exact features for import/export

cycle, but allow to modify then on export.

867ffc5c50170c3e0ba3fa75e97ef96a798586c2 authored over 5 years ago by inodlite <[email protected]>
More refactoring.

40e969d859bc71f8d321f5ccb9091c9f49795d35 authored over 5 years ago by inodlite <[email protected]>
Allow clearing missing items from recent list.

03b050f105ee2bb4569a7b04cc75c545cc99101b authored over 5 years ago by inodlite <[email protected]>
Allow stopping and running animation in UI.

47c0ce71af80cd9a04ef399cdabe58a32a7b61d3 authored over 5 years ago by inodlite <[email protected]>
Add "Import Animation" button.

d6a5c39f7474ddf860ceeb7402adf6c2b12dea43 authored over 5 years ago by inodlite <[email protected]>
TransformDock: propagete spinbox scale value to slider and not to itself.

ba18f4710b55b2bfd9727dea6ad07c2d8f769819 authored over 5 years ago by i.nod.lite <[email protected]>
Finalize animation import.

f2fe4f60d97aeb87f3ba8acbb3903c93a5ed4d00 authored over 5 years ago by inodlite <[email protected]>
Various improvements to UI and compatibility with latest PIEs

eb1872558f752ed978f673d7357dcb4ab6180c70 authored over 5 years ago by i.nod.lite <[email protected]>
Bump version.

defee597e257bf0b01045c953f33e0095096ed3b authored over 5 years ago by inodlite <[email protected]>
MaterialDock: disable "lock all" till completed

4c4ec7f60e2e6f1dd30242fa27233d8e35451ff0 authored over 5 years ago by i.nod.lite <[email protected]>
Remove WIP modificator from 3.2 shader.

899baa9d9a303ed579c545507dca4a57ecd16feb authored over 5 years ago by inodlite <[email protected]>
Remove GLee

7c5579412923ca8bd413139a5443f2a9231091ad authored over 5 years ago by past-due <[email protected]>
Assign even more shortcuts.

c64be9b64aaf4ca0e56d844bf877871bc20c0389 authored over 5 years ago by inodlite <[email protected]>
Start refactoring support for external shaders.

7e3e0b62f7ca858ead0744dc6a824cbfe39b6b4d authored over 5 years ago by inodlite <[email protected]>
Remove ligth pos inversion for external shader.

0dc4af2af7c554f813cb8a1ee4976786b8afc04a authored over 5 years ago by inodlite <[email protected]>
WZM material directive on write is optional again, as GUI is in place now.

531288072bee2d44d71923a983aaa22fb1099bfd authored over 5 years ago by i.nod.lite <[email protected]>
Bump version.

4d503e7ec31fa5693fbe3655e7ec024fd16f9dbb authored over 5 years ago by inodlite <[email protected]>
Fast-add welder setting on obj import. Needs redesign badly.

98b6f0ac22bc25b916a13096bf3e7434f4493492 authored over 5 years ago by i.nod.lite <[email protected]>
Add libQGLViewer as a submodule.

cbf9c18cf73f1145274facd7743f11855475348a authored over 5 years ago by inodlite <[email protected]>
[CMake] Initial fixes for CMake build

1e4141b4837873321aec800ad341dabc428aec4d authored over 5 years ago by past-due <[email protected]>
MaterialDock: Implemented logic and changed UI a bit.

12f6f8f64c15f502e93b607b664251227b76b380 authored over 5 years ago by i.nod.lite <[email protected]>