Ecosyste.ms: OpenCollective

An open API service for software projects hosted on Open Collective.

github.com/GeyserMC/global_api


https://github.com/GeyserMC/global_api

Use the new Mojang public key

5a8a22d013e1f3f5474cf0a5b05a492247b955c0 authored over 1 year ago by Tim203 <[email protected]>
.

28fd7a60bda23f7dafbdf5571bd85b83194f9e42 authored almost 2 years ago by Tim203 <[email protected]>
Pls

387497f63b882f5583a2f13bf7016a99b0a506a5 authored almost 2 years ago by Tim203 <[email protected]>
Let's try this..

a8b38d9ea4a6e733d85efdd168cbfdd96fd8fb79 authored almost 2 years ago by Tim203 <[email protected]>
Get config value at runtime instead of compile time

124338105cae647df03650c626dd807840a53d01 authored almost 2 years ago by Tim203 <[email protected]>
Don't know why it doesn't work but I know it doesn't

e397ae1c58248b017c9b9903b0ba635926f9f290 authored almost 2 years ago by Tim203 <[email protected]>
Make the .well-known dir location configurable

61eb116bdba40559e192944840f80d3aaef7770a authored almost 2 years ago by Tim203 <[email protected]>
Forgot to commit this hehe

a74d2069f5c755c58ae2e41e445ee2c97d3e6292 authored almost 2 years ago by Tim203 <[email protected]>
Minor changes

0d614407f9cdd26eace3af8e9be40c11f597821e authored almost 2 years ago by Tim203 <[email protected]>
Fixed a render position width bug

efd0de927456cc0955e793c3499dfe63760079e3 authored almost 2 years ago by Tim203 <[email protected]>
Copy runtime.exs in Dockerfile

956c4547b57438e7a1d57ceec08e2f929dfab08b authored almost 2 years ago by Tim203 <[email protected]>
Apply arg at the correct stage

89219e249505ce5c7cd6a0ff48c0701963333dc0 authored almost 2 years ago by Tim203 <[email protected]>
Try setting the build-arg directly

7c7e912bc0031d4cef45d3e9cf0d4397a3ebad19 authored almost 2 years ago by Tim203 <[email protected]>
Update Jenkinsfile

8e9f9ee4c3e64b857e796ec67eefb5758f86a9b1 authored almost 2 years ago by Tim203 <[email protected]>
Temporarily exclude the skin debug binary

579a4957f035070109b27472d1cb9b8bed3a6cb9 authored almost 2 years ago by Tim203 <[email protected]>
Move to Elixir releases

b445dac4b20550e9fd7b67d9100060f602d93662 authored almost 2 years ago by Tim203 <[email protected]>
Fixed another scaling issue and added some todos

4d8d5c1147c8ea50f3f714ff692d72521ff6dd83 authored about 2 years ago by Tim203 <[email protected]>
Fixed some bugs that resulted in skins getting rejected

These changes are mostly related to image scaling

b95f2c45950e9651eac9f1acc42339036f97297c authored about 2 years ago by Tim203 <[email protected]>
Initial version of a skin convert debugger

80e84d58f38194f3d54ed744c6fd8db065c54b86 authored about 2 years ago by Tim203 <[email protected]>
Fetch the latest version information directly during startup

46eb06a9ed9762a7a60d52dd4f2da42e4796ac38 authored about 2 years ago by Tim203 <[email protected]>
Fixed a mistake in getting the amount of pending uploads

5d3e0d84b521d61e113ee4e2d576e5213a1c5cf1 authored about 2 years ago by Tim203 <[email protected]>
Allow the database port to be specified

1eb9d94452c405ceac9a1fb03ebeed0749c33eca authored about 2 years ago by Tim203 <[email protected]>
Oops

18cd08c1ccac0d1a811a4d499a9132776012ed9d authored about 2 years ago by Tim203 <[email protected]>
Small fixes

197889687ca7aba8dc4c43cf4099971b7f53ed4b authored about 2 years ago by Tim203 <[email protected]>
Use monotonic time where possible. Some changes to xbox api logic

162f5f704fd7de7370a843f6dc1b6786543993f1 authored about 2 years ago by Tim203 <[email protected]>
Initial work on 2d skin rendering

540bf5031eb9c6c680e728df36861309c0c78b9d authored about 2 years ago by Tim203 <[email protected]>
Use atom as error type instead of string and use declarative assigns

d44c2467bb2893631d33dd09fd0f32bf99db983e authored about 2 years ago by Tim203 <[email protected]>
Fixed online linking, scripts not loading and more

196ca24fc269ad23fdb2e9f229195a25ddcfe82e authored about 2 years ago by Tim203 <[email protected]>
Fixed docker release and some minor other stuff

b55cccaa60547e716db2693dcf89f0eccf07f455 authored about 2 years ago by Tim203 <[email protected]>
Updated dependencies

a69eadc20a2f72c911434589ec89dc7e114c7c0b authored about 2 years ago by Tim203 <[email protected]>
Bone offset can also be a float

98d9fc23f97be9ae1f3d31e3a12d5d81aa68476b authored about 2 years ago by Tim203 <[email protected]>
Scale skin when geometry info doesn't match. Allocate memory safely

57e9611296faa00c69ab14fa973d82bed662321f authored about 2 years ago by Tim203 <[email protected]>
Some fixes. Implemented skin info and Bedrock most popular

245e2ea0687c245b48b80de09a4b42005f1e5b54 authored over 2 years ago by Tim203 <[email protected]>
Started moving to Phoenix LiveView, introduced services and more

92e899741b6ff31324f41dd354128c59dce81097 authored over 2 years ago by Tim203 <[email protected]>
Somewhat sync deployed code and commited elixir code

9506d2967a75cf3090b2e3d67972dd9bef51600b authored over 2 years ago by Tim203 <[email protected]>
Made more skin convert code common logic and made it easier to follow

97e094eb98a7c69000904633593171651e587944 authored over 2 years ago by Tim203 <[email protected]>
ArmSize can apparently be empty. Started a little refactor

dfef253a4d66fa40a3d6227477f0c7d0fce7dd6a authored over 2 years ago by Tim203 <[email protected]>
Archive the artifact

cb9be5c17c62426516edbe6765948983a1ebbd18 authored over 2 years ago by Tim203 <[email protected]>
Forgot to push this

a7efe03231c0970dc18544399155ca5a76ab53c0 authored over 2 years ago by Tim203 <[email protected]>
Changed build.sh permission

68f60f54c7f5af5e6162b6cd660cd415371e35c1 authored over 2 years ago by Tim203 <[email protected]>
Add Jenkinsfile

1f9e6773dd588822842345430cd4ec68276d6c0c authored over 2 years ago by Tim203 <[email protected]>
Added a build script

620f1ec8f8954e14f7d2a923f988a97aa670a4c7 authored over 2 years ago by Tim203 <[email protected]>
Fixed formatting

d080f95a24d8e74e80629f7a340d7bfb7933e9f0 authored over 2 years ago by Tim203 <[email protected]>
Converted news and notification. Started working on item previews

d6a36274306b3c9ec4470a47ee6b1d90eb2d4259 authored over 2 years ago by Tim203 <[email protected]>
Converted more to Svelte

a8e86d6f925ff3c582127d6937a7428b4e0a1173 authored almost 3 years ago by Tim203 <[email protected]>
Re-added Tailwind building, host the font we use, moved more to Svelte

1506242fc05ddea939908c34e55d562b3eb1861c authored almost 3 years ago by Tim203 <[email protected]>
Started using Svelte

52fb2bcda68e982f09aea7f40db1a82c46fa08af authored almost 3 years ago by Tim203 <[email protected]>
Updated dependencies and started moving away from StatsD to Prometheus

17b7011137965ed616283eae52bd6ab8a5ca3c90 authored almost 3 years ago by Tim203 <[email protected]>
First version of Swagger integration

d73b02e1e0dda5bbcf998e784339e584e9494cab authored almost 3 years ago by Tim203 <[email protected]>
No longer use one process to manage all websockets

151dd0a0e9b8084e9dcd7a24d8e90542e6898f5b authored almost 3 years ago by Tim203 <[email protected]>
Bumped version

ee2640af73a1007d16ee58d96e8e77e8f3b3e833 authored almost 3 years ago by Tim203 <[email protected]>
Fixed a bug with skin models and fixed a bug with animated heads

8fef31525bc89e27124e04b442d506e199342dc9 authored almost 3 years ago by Tim203 <[email protected]>
Started using releases, split the skin convert logic, removed previews

609832c3cc4300c7a903b0f0ebd490877baf2fca authored almost 3 years ago by Tim203 <[email protected]>
Added support for addition skin uploaders

d2e67b64f4a1689cf9a9ba93d0a40f7f2713cd54 authored about 3 years ago by Tim203 <[email protected]>
Fixed an issue with online linking and a few minor changes

b48793f508da149aadf1fdfc2d92384b55e6b365 authored about 3 years ago by Tim203 <[email protected]>
Some fixes and changes

db5fae6b7074f16770b8a1e50d7ac814da508095 authored about 3 years ago by Tim203 <[email protected]>
Small changes

b9507601b10fd9e289652d982d6c66921dd634b6 authored about 3 years ago by Tim203 <[email protected]>
Re-added support for v1 for some endpoints to not break old versions

37ef4fea8a85d36fe92ed6a0220eb1eb421a2609 authored about 3 years ago by Tim203 <[email protected]>
Rewrote part xbox api stuff to better comply with their rate limits

9214965fe2dd1917fbacaae01ce106318fae719b authored about 3 years ago by Tim203 <[email protected]>
Cache the data that will be sent instead of the database model

b69a579873ab846cb7f1119066e491503327ceb4 authored about 3 years ago by Tim203 <[email protected]>
Updated config files

1b4190b5c3be868331e72549cf9caa99e030d1ce authored about 3 years ago by Tim203 <[email protected]>
Added simple error page and improved live reloading

b33dd24e231f6b9dbdb6b05a6210987ca0abb248 authored about 3 years ago by Tim203 <[email protected]>
Updated the remaining endpoints to v2 and fixed some news stuff

1d3b72167cbabe6141425a6e840833301854f57b authored about 3 years ago by Tim203 <[email protected]>
Started implementing news

640cb08754d5eb7a457dbb31dc32d5fccbcfa5c8 authored about 3 years ago by Tim203 <[email protected]>
Notify the users that JavaScript is needed for various pages

b86224e8461a55d87a0c3548fd0b47fa41045ca2 authored about 3 years ago by Tim203 <[email protected]>
Handle being unable to load most recent skins properly

5ffb7a77eb7eabd21b3016260a77136aaa430ab3 authored about 3 years ago by Tim203 <[email protected]>
Made some changes to how previews get their info

d7c2bf6280e336c48aa976632febdb4fd93ffa20 authored about 3 years ago by Tim203 <[email protected]>
Quite a lot of changes...

Started using Phoenix' Template system.
Started implementing a dark mode.
Started on a site wher...

3767f4fad61cd6a7c66891777b318c5a27418830 authored about 3 years ago by Tim203 <[email protected]>
Clear some additional unused pixels for Alex skins

c1afb9ceda9ae0f0773d80b7403ede4a24a84c83 authored over 3 years ago by Tim203 <[email protected]>
Clear unused pixels of the converted skin

Sometimes there are artifacts on the generated skins. Clearing all the unused pixels prevents un...

855ca77f86859e36c5e579d713fdcd28d6ac69c0 authored over 3 years ago by Tim203 <[email protected]>
Added a link to the github

8245220c8c2c1a4f4a99161de79df4befcba77a7 authored over 3 years ago by Tim203 <[email protected]>
Oh

aebda15021694eb4d10462bd94e955d18cae8464 authored over 3 years ago by Tim203 <[email protected]>
Always use the full uuid

a34a79e52019b449f9aef7b09c00fc0d4abcabec authored over 3 years ago by Tim203 <[email protected]>
New endpoint that returns some stats about the upload queues

cddadc350ba0a202abe0dc04f402afc4c76c9012 authored over 3 years ago by Tim203 <[email protected]>
New endpoint that returns a Bedrock or Java UUID depending on the name

Bedrock UUIDs use the Floodgate UUID format and Java player requests are redirected to the Mojan...

fe05a8ff1a88d14c5aeb557e20cf5ad2bfe6d993 authored over 3 years ago by Tim203 <[email protected]>
Minor changes

89e4fa5b1cc7d16f461e3a7e201a43ffe7b6e79e authored over 3 years ago by Tim203 <[email protected]>
Updated dependencies and added new metrics system

e5561883f3933caef6710518487b54d9f8dece63 authored over 3 years ago by Tim203 <[email protected]>
Continue doing database stuff after an error v2

bd1e53cf51a4a5b393802f81781fc5057f0ff589 authored over 3 years ago by Tim203 <[email protected]>
Continue doing database stuff after an error

a6d9ad05f3105277ca3bc05515634287fcf380d1 authored over 3 years ago by Tim203 <[email protected]>
Added another queue to hopefully speed things up

8f5382bf46f27eeb3165b2e3d04c39121ea68601 authored over 3 years ago by Tim203 <[email protected]>
Added the pre- upload queue

959c71bb0a9c774d55ade9d3984837a10aa0cbe6 authored over 3 years ago by Tim203 <[email protected]>
Queue skins in the correct order

b413d8da388a22e1e23ced7768c2774cf3f1e7fe authored over 3 years ago by Tim203 <[email protected]>
Don't do database operations in the socket queue

b057ddbf8ea6bf2a39d332ab614df20639ea19f4 authored over 3 years ago by Tim203 <[email protected]>
Use Mineskin's API key system

b4327d4582afc5244e5303d7dea45757e5ea2387 authored over 3 years ago by Tim203 <[email protected]>
Online linking only works for migrated accounts

34870e7fc4b99741a6140f756e6c34f2b92e12eb authored over 3 years ago by Tim203 <[email protected]>
Switched to unix timestamp for links and a few other changes

5fa864bdae8be2bbf173743763c75d03b1a6e0b7 authored over 3 years ago by Tim203 <[email protected]>
Added some database queue metrics

a6c6505aced42b22b1c4509057571be0a7f5c37d authored over 3 years ago by Tim203 <[email protected]>
Made some changes to compiling static assets

4d5e5396dd35fa2f6dc4d9804d48772c0c6f18ea authored over 3 years ago by Tim203 <[email protected]>
Block the socket queue less

33427dbe0910acbede061353df9ad8c01063e9e4 authored over 3 years ago by Tim203 <[email protected]>
Update Rustler

be568e3592a399f3c6557fff160d3fbbf9a7cc72 authored over 3 years ago by Tim203 <[email protected]>
First version of online linking

c8f5742f834e57edbb5f08bb1b755ab70aeac93f authored over 3 years ago by Tim203 <[email protected]>
Some changes

2f27d4629b81688e23373994fb77166c90363d46 authored over 3 years ago by Tim203 <[email protected]>
'inserted at' shouldn't change on duplicates

8e79c8b55d7b5b452358a9de8df633ac15879319 authored over 3 years ago by Tim203 <[email protected]>
Fixed skin uploading timeout

1c32ba3b767387ed76c5f96da8c641adc5603ecc authored over 3 years ago by Tim203 <[email protected]>
Fixed skin uploading timeout

c23321ca2b7c7ccce533ea94f51d3594d60f9369 authored over 3 years ago by Tim203 <[email protected]>
Simple health check

c08694b7dda20d85acbefa8fad24e20cb4450f2f authored over 3 years ago by Tim203 <[email protected]>
Check if token is valid for more than one hour

cf2469f5be94ee7f5926fc42361b8b04edecf4d1 authored over 3 years ago by Tim203 <[email protected]>
Check the queue length every 15 seconds

666b5a30941a509535e31eb9253d91bce0de20c4 authored over 3 years ago by Tim203 <[email protected]>
Sleep only accepts round numbers

1851f3fb637f7bd0238910657f7404832d5b0414 authored over 3 years ago by Tim203 <[email protected]>
Fixed token checker

4807bf9756ee1dcbe5a0a55de332a294bc47aff3 authored over 3 years ago by Tim203 <[email protected]>