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OpenHV
An Open Source Pixelart Science-Fiction Real-Time-Strategy game
Collective -
Host: opensource -
https://opencollective.com/openhv
- Website: https://www.openhv.net/
- Code: https://github.com/OpenHV
Synapol Builder deploys as Synapol Outpost
github.com/OpenHV/OpenHV - SeanScherer opened this pull request about 2 years ago
github.com/OpenHV/OpenHV - SeanScherer opened this pull request about 2 years ago
SC builder transforms into YI outpost
github.com/OpenHV/OpenHV - Dzierzan opened this issue about 2 years ago
github.com/OpenHV/OpenHV - Dzierzan opened this issue about 2 years ago
Rebalanced Elite Pod.
github.com/OpenHV/OpenHV - Dzierzan opened this pull request about 2 years ago
github.com/OpenHV/OpenHV - Dzierzan opened this pull request about 2 years ago
Fixed Alpha for the index 0 for gates.
github.com/OpenHV/OpenHV - Dzierzan opened this pull request about 2 years ago
github.com/OpenHV/OpenHV - Dzierzan opened this pull request about 2 years ago
Emergency fix of Starport2.
github.com/OpenHV/OpenHV - Dzierzan opened this pull request about 2 years ago
github.com/OpenHV/OpenHV - Dzierzan opened this pull request about 2 years ago
Added more shadow variants for gates.
github.com/OpenHV/OpenHV - Dzierzan opened this pull request about 2 years ago
github.com/OpenHV/OpenHV - Dzierzan opened this pull request about 2 years ago
Updated Radar2 shadow.
github.com/OpenHV/OpenHV - Dzierzan opened this pull request about 2 years ago
github.com/OpenHV/OpenHV - Dzierzan opened this pull request about 2 years ago
Repainted techcenter.
github.com/OpenHV/OpenHV - Dzierzan opened this pull request about 2 years ago
github.com/OpenHV/OpenHV - Dzierzan opened this pull request about 2 years ago
Increased ammo pool for aircraft units.
github.com/OpenHV/OpenHV - Dzierzan opened this pull request about 2 years ago
github.com/OpenHV/OpenHV - Dzierzan opened this pull request about 2 years ago
Forbid building harbors in deep water
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Unload transport tank passengers on death
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Hacker tank does not jam incoming missiles despite description claiming it does
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Hacker tank information leak
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Let player start with units only, disable “short game” for that case
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Limit ammunition for heavy aircraft
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Deploy submarines to bring them to the surface for tradeoffs in speed and visibility
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Make resource transporters and builders auto-carryable
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Repair pods with pod assembly
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
In-game text referring to “vehicles“ is inconsistent
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Yuruki starport description mentions helicopters, but it can not produce them
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Updated to Windows 2022 image
github.com/OpenHV/OpenHV - Mailaender opened this pull request about 2 years ago
github.com/OpenHV/OpenHV - Mailaender opened this pull request about 2 years ago
Remove repetitive clicking at skirmish match start
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Copter2 husk+cleanup
github.com/OpenHV/OpenHV - SeanScherer opened this pull request about 2 years ago
github.com/OpenHV/OpenHV - SeanScherer opened this pull request about 2 years ago
Technicians are swingy (either too powerful or useless)
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Technician rushes are too easy and unfun
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Offset Builder/Outpost deploy location one cell north
github.com/OpenHV/OpenHV - SeanScherer opened this pull request about 2 years ago
github.com/OpenHV/OpenHV - SeanScherer opened this pull request about 2 years ago
Mining tower resource transporter spawn can crash game
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Outpost building is erroneously offset by one tile to the south when builder is deployed
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Main base constructs vehicles, but should not
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Make dual artillery obtainable
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Multiple tanks disabling a target continue to fire on it, even if other non-disabled targets are closer
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Rogue AI and creeps do not use bomber pod or ramp buggy
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Rogue AI engineers do not try to capture neutral drop zone
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Resource transporters prefer to go to storage to south or east of mining tower, even if storage north or west is much closer
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Transport tank with rocket pods ignore air units
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Map editor does not set selected owner for some actors on placement
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Pre-placed loaded resource transporters go to mining tower, not storage
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Pre-placed cubes on a map disappear after a few minutes in the game
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Rogue AI seems to ignore cubes
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Direct-fire units can shoot through walls
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Auto tile turns tile 246 into tile 267 erroneously
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Reconnaissance tank seems to be missing in map editor
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Re-add Dropship husk with fix
github.com/OpenHV/OpenHV - SeanScherer opened this pull request about 2 years ago
github.com/OpenHV/OpenHV - SeanScherer opened this pull request about 2 years ago
Damaged mining tower does not have damaged sprite in map editor
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Set light color in the map editor GUI
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Map editor buildable overlay lies
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Trying to sell a unit on the trade platform sells the trade platform instead
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Selling a building that is rigged to explode yields both money and an explosion
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Trying to sell a building that is being sold resets the selling process and animation
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Selling a powered-down building powers it up
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Destroying a landed heavy dropship makes it briefly take off and then crash and explode somewhere else
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Ordering a landed air unit to force move crashes the game sometimes
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Capturing creep outpost as Synapol gives Yuruki build options (but not vice versa)
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Selling Base displays the wrong pad rollout animation
github.com/OpenHV/OpenHV - Mailaender opened this issue about 2 years ago
github.com/OpenHV/OpenHV - Mailaender opened this issue about 2 years ago
Map Contribution: A Beautiful Winter
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Recently uploaded maps are not selectable in the dedicated servers
github.com/OpenHV/OpenHV - SeanScherer opened this issue about 2 years ago
github.com/OpenHV/OpenHV - SeanScherer opened this issue about 2 years ago
Map editor crashes when loading a map with spawn points deleted and actors referencing the non-existing player
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
After a resource tower gets captured, empty resource transporters from its former controller still go towards and enter it
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Map with preview image of size 32768×32768 produces System.ArgumentException
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
When told to force-attack their own position, some units instead go left until they hit an obstacle
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Rogue AI builds multiple radars in early game
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Transports with a mix of pods do not move close enough that all pods can shoot when given attack order
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Firefighting units should move closer to fire if given aggressive stance
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Outpost can construct main base, but this is not obvious
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Trade platform mechanic should be rebalanced
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Crater Defense is too easy & too boring
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
github.com/OpenHV/OpenHV - nmoskopp opened this issue about 2 years ago
Rebalance Pods and Vehicles
github.com/OpenHV/OpenHV - WilliamWeberBerrutti opened this pull request over 2 years ago
github.com/OpenHV/OpenHV - WilliamWeberBerrutti opened this pull request over 2 years ago
Newbies can block resource deposits with buildings
github.com/OpenHV/OpenHV - WilliamWeberBerrutti opened this issue over 2 years ago
github.com/OpenHV/OpenHV - WilliamWeberBerrutti opened this issue over 2 years ago
AI vulnerable to rushes
github.com/OpenHV/OpenHV - WilliamWeberBerrutti opened this issue over 2 years ago
github.com/OpenHV/OpenHV - WilliamWeberBerrutti opened this issue over 2 years ago
Unloading a vehicle from transport aircraft uses a wrong cursor
github.com/OpenHV/OpenHV - Dzierzan opened this issue almost 3 years ago
github.com/OpenHV/OpenHV - Dzierzan opened this issue almost 3 years ago
Air transport units cannot load pods if a vehicle is already loaded.
github.com/OpenHV/OpenHV - Dzierzan opened this issue about 3 years ago
github.com/OpenHV/OpenHV - Dzierzan opened this issue about 3 years ago
Standalone gate's shadow does not update properly when wall segements are connected to the gate.
github.com/OpenHV/OpenHV - Dzierzan opened this issue about 3 years ago
github.com/OpenHV/OpenHV - Dzierzan opened this issue about 3 years ago
Artifacts surrounding sprites
github.com/OpenHV/OpenHV - Mailaender opened this issue over 3 years ago
github.com/OpenHV/OpenHV - Mailaender opened this issue over 3 years ago
Polish DebugOffsetOverlay state.
github.com/OpenHV/OpenHV - GraionDilach opened this pull request about 4 years ago
github.com/OpenHV/OpenHV - GraionDilach opened this pull request about 4 years ago
Bots don't know how to use the mine layer
github.com/OpenHV/OpenHV - Mailaender opened this issue about 4 years ago
github.com/OpenHV/OpenHV - Mailaender opened this issue about 4 years ago