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github.com/thunder-engine/thunder

Thunder Engine – Cross-platform 2D and 3D game engine with modular architecture
https://github.com/thunder-engine/thunder

Various pipeline fixes

986dcef12727a59134274c97de4061720ac42864 authored almost 2 years ago
GLSL library updated

SPIRV Cross library updated

efbf650741b5e6706eb352a25f79867e19f6b29f authored almost 2 years ago
Render: Single vbo buffer for vertices (#529)

f895181361f7168f5fdeedaadbae9da437a6ee87 authored almost 2 years ago
Render: Direct Light shadows issues #527 (#528)

9fcf604457b34bcb97bf39dde604fb4577eecc1f authored almost 2 years ago
Add incremental download for install-qt.sh (#525)

b60251acfd15fc1fc9702397fba216a4fb64f159 authored almost 2 years ago
Compilation issues fixed

cacec2699124831f27ad54ed0a14536d8dbbcf60 authored almost 2 years ago
Lights regression fixed

edee11db17a95f2ba186aedc67fec2efa3f57f0f authored almost 2 years ago
- Handles refactoring

- New class Gizmos to render debug geometry

4d8650d8c6f8ecda2bbdcf0f71bbcc230ef4d8ae authored almost 2 years ago
- Vector4Edit jittering during update fixed

0bbb651f422f968a593a522e4e0482b3835e280d authored almost 2 years ago
Proper deletion of plugins during exit from the Editor

5dcafd7539e42f7026bbd4433ad36eb858d5a173 authored almost 2 years ago
- Topology removed from the mesh

- Wireframe option added to the material
- Color attributes added for sprites and glyph meshes

4596ed23eee1881718f86b62e0021ad207dc7e09 authored almost 2 years ago
Vertex attributes information in material

3d1f7d122bdbe14d2f477476820fb7af2932c3cf authored almost 2 years ago
Crash during material import fixed

VBO location changed

a38ba814f6443599bd76498506469a39c476cad5 authored almost 2 years ago
GraphEditor converter from json to xml fixed

6df16a59475c78f325941113a16c73b33b2d81ed authored almost 2 years ago
Engine: Compute shaders #520

6df9c2d0f1ad70cdc318e5bb302c623d7646a2c0 authored almost 2 years ago
Engine: Compute shaders #520

dbad413f785982ea38ef007d334cf3a00d5c4eb7 authored almost 2 years ago
Engine: Compute shaders #520

fc890c7ff85c33af00e830594de542c8a76312bb authored almost 2 years ago
Engine: Compute shaders #520

392a4cf849f86c92821b8433b69beeeed206e4d8 authored almost 2 years ago
New nodes for the material editor:

- Cos Time
- Delta Time
- Sin Time
- Time

ba5e952133cd75f22b5dfea4d84ecb58567511fa authored almost 2 years ago
New nodes for the material editor:

- Append
- Distance
- Length
- Normalize
- Reflect
- Refract
- Split
- Swizzle

d1b0e1e761f13140492f07dbe26a89b1b110b195 authored almost 2 years ago
Editor: Array handing in Property Editor #518 (#519)

89191b2a71235ddfebd01379e35cf993c2e25615 authored almost 2 years ago
typo (#517)

2ae3d00a14a93828d9dbd480260e4d4424c9f487 authored about 2 years ago
Editor: Material Editor preview in nodes #515 (#516)

Editor: Material Editor preview in nodes #515

80c71fc221d79d85ff99841089bc4414beea1d8c authored about 2 years ago
Material Editor nodes added

9815cb10513576e3ae2b1976766403d96c9a02d0 authored about 2 years ago
Internal json format replaced by xml for node graph

8e57b9bf09680d681ea064c51911b49954f133d4 authored about 2 years ago
Properties refactoring

d06739655a60bb70f5ecf7cfb3cceb86ff4ad826 authored about 2 years ago
Editor: Unable to remove invalid component #514

d68c358e15f84f46b81e65d8b5fa5292e6c2429e authored about 2 years ago
Compilation issues

66a6cd6657cce085d9b1e44fcd74a0e7b6b341af authored about 2 years ago
Compilation issues

831a545f7795e135a33fe1f3df0fbf770e8b66d3 authored about 2 years ago
Property Editor refactoring

eb2c3adea869713802840178e12ee4af49dc42c8 authored about 2 years ago
Editor: Groups in graph editor #513

9147327bdacabad464db00250899110d5ecea612 authored about 2 years ago
Editor: Bulk movements in the GraphEditor #512

970bdbc3f51584072675d31c7d575d9c67bab7b2 authored about 2 years ago
Editor: Better debugging of graphical buffers #511

94c9d24e0342255fd23552f56a0072229f187ddb authored about 2 years ago
CU update

d935ccecdfab8c3cfe7e9733dcad335daec07039 authored about 2 years ago
CI update

b1b3efa025a31f4d723f4ca74554b78af9f61dc4 authored about 2 years ago
MacOS temporary removed from CI

fec618920511eaff6b3ab59d308909b9663cb41e authored about 2 years ago
Shader bindings update

1d5d8d0c6f4c4ef32da100bb7049c4eeb34b26e1 authored about 2 years ago
Various bullet module issues fixed

Perlin noise refactoring

fe9bb2846bcef042b187b0705f044eff636c7c2e authored about 2 years ago
Proper deletion of children of object

a8518dd4f63f523fa36b5d9698e2682584ace99b authored about 2 years ago
Editor: Icon not updating when reimporting a resource #510

4d38659a38bfc49474d131d6dbf01f6000591261 authored about 2 years ago
Truncate tail 0 symbols in Float and Vector editors

000795030d85ba7b50cf4c11cc783d7d9f7a3abd authored about 2 years ago
Editor: Play and Pause buttons #509

84fdfc71eaaa52a165be1fa660b6ed1272b419de authored about 2 years ago
Editor: Selected object in game mode may lead to a crash #508

bc4e41cbf2ad0ed71d361f6f2f7f7e5d9f74bbdb authored about 2 years ago
Frustum culling refactoring

5f8874c8242eb555d754c460e5ae6202dabcc133 authored about 2 years ago
Editor: Enter to game mode after plugin reload may lead to a crash #507

f91338cec8b3d3eb6259bca35354dd36aea0cdd3 authored about 2 years ago
Mouse delta drift fixed

d643b7e6991b5573bd8a5069e97fd415798c3669 authored about 2 years ago
AngelBehaviour fixed

85bf4964a39373d0f09f57ddf9349ba57422548b authored about 2 years ago
Mouse delta proper implementation for editor platform adapter

634327a3c6be7b69311062ee5b42bb26ef211625 authored about 2 years ago
Ray cast refactoring

bd30d6af71e7b840d6c46b4bdfd8d60d4aacfc35 authored about 2 years ago
Object Select default tab for components fixed

7333b5556e2147b6ea316a22ff492c0fb77eadbc authored about 2 years ago
Editor: GraphView unable to render creation link #506

556d4eaf5f247c88549a492ad3a2c2c8456fd415 authored about 2 years ago
Editor: Unable to select any Sprite for SpriteRender #504 (#505)

418fa30edcb807951063483df76b934677a52612 authored about 2 years ago
SceneGraph refactoring (#503)

- SceneGraph renamed to World
- RayCast prototype added

bfd6f0fde8354fe273664236fff26c7c7a50986f authored about 2 years ago
- CSM Shadow Maps fixed

- Hash calculation for the Transform

ef2de66230c035741405304e3157c5c4c5c62efa authored about 2 years ago
PlayerInput refactoring

2bed3e805bf8c91b74c6f0404b4c1883b006099d authored about 2 years ago
Physics: Character controller has wrong collision #502

73311c6e0f077bac4af604defa5f1d955c7e70d7 authored about 2 years ago
Hierarchy crash fixed

5c650a55dbe97336aff0dba97b8bd4ff041a7af4 authored about 2 years ago
Editor: Ability to remove asset or component in properties #500 (#501)

Editor: Ability to remove asset or component in properties #500

d7ba05202a2360e8a2a3e3adf5b13e2da07939eb authored about 2 years ago
Editor: Automatic reimport assets in case of switch SDK version #499

740ce3fe5d121ed238270830589a47737034a0e7 authored about 2 years ago
Object mutex is moved to MutexPool

ae672ae95873702a13fdff75d48f9bb93f868b27 authored about 2 years ago
Editor: Component loses position in case of module rebuild #498

b59878538924991740b6a082bcf9df7e2585e853 authored about 2 years ago
Editor: Drag and drop component on the property leads to a crash #497

cf49c998dd25968e04ce23483e39adfb86d0d295 authored about 2 years ago
- Transform getter in the Component

1ecbc1029b8f4bddb318113c0afb404c8704bf8f authored about 2 years ago
Editor: Crash after stop of game simulation #495 (#496)

Editor: Crash after stop of game simulation #495

fe57138ddfdd4d6a6b6ae8284cd01ac84a6fd5d9 authored about 2 years ago
Physics: Static colliders shouldn't use rigid bodies for collisions #493 (#494)

Physics: Static colliders shouldn't use rigid bodies to process collisions #493

- MeshCollide...

e4e22642a10eddbc24ee522394b6563f57a645ac authored about 2 years ago
[Engine] Camera ignores object hierarchy #491 (#492)

[Engine] Camera ignores object hierarchy #491

a9d22bbeb22bc2ba27e904b462305f4e975f3754 authored about 2 years ago
- Various bugs fixed

535193601194a09bb5d8f0730ad68f7b195a8106 authored about 2 years ago
- Default save of properties with type Component/Resource

- Automatic rebuild of project plugin if load failed

ea45a53bd111cf668ac3f6683e95aea7b154b93a authored about 2 years ago
Scene handling issues fixed

d4a3ba366e24cdaa2818fa3a0e753afe68b39a47 authored about 2 years ago
Codacy issues fixed

31d06df5924fb5c941dea7dfd17ffee502a60b7e authored about 2 years ago
Mesh refactoring part 2 (#490)

- Mesh class converted to MeshGroup
- Lod class converted to Mesh

4689c24adc97a6b5a2768d883bc59f53af265b23 authored about 2 years ago
- Components combining refactoring (#489)

- Code style changes

b6c5705463ea65a9aa5ab18f4cecb959a5b4784c authored about 2 years ago
UI updates (#488)

- Menu widget
- ToolButton widget
- Minor fixes

21d31c25f3bb8a338c8c0e5cbdb64ad87f1b5749 authored about 2 years ago
[Engine] FloatInput must be able to set values using embedded editor #486 (#487)

44859ce6d72668377469293548ad2ccd697f2451 authored about 2 years ago
Selection on click for property editors

d255326878290b94e208599e998c93abe9a862a2 authored about 2 years ago
[Editor] Name it before create in the Content Browser #484 (#485)

a936d1d3e9462d8e04c6084b64f0f8cdc07da9ef authored about 2 years ago
Prefab creation issue fixed

a97842acd402eef892a54f8592fd735f9aa2c8d6 authored about 2 years ago
Initialization issue fixed

bbac86d20260290c52722964229f2e28fa425538 authored about 2 years ago
Mesh Refactoring (#483)

ddd11a8c6cb1c305ec02ae03bbdd4d5372275da9 authored about 2 years ago
[Editor] Unable to create Empty Actor #481 (#482)

- Fixed redundant creation of render passes when changing the scene

517f28bede4b1bfb5ef3b36bee8843fd5276cc29 authored about 2 years ago
[Editor] Unable to save changes in Prefab #479 (#480)

- Prefab save behavior added

dea9818b32d60a423f274f3004c4034c312cb244 authored about 2 years ago
Update README.md

d5e0796b5d975d70078b226d7b8e006be039fe68 authored about 2 years ago
Update README.md

6bff6d6787c067671e1be2f3f3b32cefeafd7a50 authored about 2 years ago
Update README.md

76a044803fe149ed52eb9613ac73510eff9ae6a8 authored about 2 years ago
Renderer Refactoring (#478)

- FXAA Anti-aliasing
- Pass based rendering pipeline
- Lights refactoring

75be353c6a21220cbd23c2758b7973d4325df0b2 authored about 2 years ago
Various graphical fixes

7b24f447ed4d262bca9d8bcf76ac5aee3df38327 authored about 2 years ago
Node Graph Rework (#477)

- GUI module now is a part of core engine
- Layouts for widgets
- Varuios GUI issues fixed
- ...

fe0672cd1dc8ec829caa79a46d926be1da3cd23b authored about 2 years ago
Compilation issue

df1301ef3f42bd6e2a9ddd27dc0709872d9ba7be authored over 2 years ago
Compilation issue

b98b0d96c8cf517ede740fbdc56c4330f08a3ae3 authored over 2 years ago
Compilation issue

9f9a8379c9bf71a86ae22a07f94f512c2d680b8b authored over 2 years ago
Compilation issue

fcd8b36a0609ad30df4734b0286e0563503dd7b6 authored over 2 years ago
Compilation error

def7e8470e65e3e2493514ff1c1f50f888558b12 authored over 2 years ago
Build issues

029c8549a5821fb11d6b24b30f4e36826c0bb145 authored over 2 years ago
- Editor view ports refactoring

- Text rendering mechanism updated to use SDF from a new version of FreeType library
- GUI module...

e5b4b48f5f1245ce80c0fd1eb0fa05193c8a535c authored over 2 years ago
Build fixed

21896f2e9c93d3b26eefaa25c4fc197f1e84149d authored over 2 years ago
FreeType library update to 2.12.1

82408a643a25e58840458fcbf20a0cc4eb6529a9 authored over 2 years ago
Pipeline refactoring (#476)

- Pipeline renamed to Pipline Context
- Render System now owner of Pipline Context instead of C...

41e2d683b58008ce878bfd598d6e88b6e1ba54f1 authored over 2 years ago
ShaderBuilder issues fixed

fa62e7a954144b35b8ee96a5835cb5b57c56d7c0 authored over 2 years ago
Render: Ambient Occlusion should affect unlit surfaces #475

8581b7984a8fae86a8075d7b446f15ae361db6de authored over 2 years ago
Render: SpriteRender layer sorting. #474

be7810eeb17f3345b6a95faa32f36bdb62adf760 authored over 2 years ago