Ecosyste.ms: OpenCollective
An open API service for software projects hosted on Open Collective.
github.com/thunder-engine/thunder
Thunder Engine – Cross-platform 2D and 3D game engine with modular architecture
https://github.com/thunder-engine/thunder
986dcef12727a59134274c97de4061720ac42864 authored almost 2 years ago
SPIRV Cross library updated
efbf650741b5e6706eb352a25f79867e19f6b29f authored almost 2 years agof895181361f7168f5fdeedaadbae9da437a6ee87 authored almost 2 years ago
9fcf604457b34bcb97bf39dde604fb4577eecc1f authored almost 2 years ago
b60251acfd15fc1fc9702397fba216a4fb64f159 authored almost 2 years ago
cacec2699124831f27ad54ed0a14536d8dbbcf60 authored almost 2 years ago
edee11db17a95f2ba186aedc67fec2efa3f57f0f authored almost 2 years ago
- New class Gizmos to render debug geometry
4d8650d8c6f8ecda2bbdcf0f71bbcc230ef4d8ae authored almost 2 years ago0bbb651f422f968a593a522e4e0482b3835e280d authored almost 2 years ago
5dcafd7539e42f7026bbd4433ad36eb858d5a173 authored almost 2 years ago
- Wireframe option added to the material
- Color attributes added for sprites and glyph meshes
3d1f7d122bdbe14d2f477476820fb7af2932c3cf authored almost 2 years ago
VBO location changed
a38ba814f6443599bd76498506469a39c476cad5 authored almost 2 years ago6df16a59475c78f325941113a16c73b33b2d81ed authored almost 2 years ago
6df9c2d0f1ad70cdc318e5bb302c623d7646a2c0 authored almost 2 years ago
dbad413f785982ea38ef007d334cf3a00d5c4eb7 authored almost 2 years ago
fc890c7ff85c33af00e830594de542c8a76312bb authored almost 2 years ago
392a4cf849f86c92821b8433b69beeeed206e4d8 authored almost 2 years ago
- Cos Time
- Delta Time
- Sin Time
- Time
- Append
- Distance
- Length
- Normalize
- Reflect
- Refract
- Split
- Swizzle
89191b2a71235ddfebd01379e35cf993c2e25615 authored almost 2 years ago
2ae3d00a14a93828d9dbd480260e4d4424c9f487 authored about 2 years ago
Editor: Material Editor preview in nodes #515
80c71fc221d79d85ff99841089bc4414beea1d8c authored about 2 years ago9815cb10513576e3ae2b1976766403d96c9a02d0 authored about 2 years ago
8e57b9bf09680d681ea064c51911b49954f133d4 authored about 2 years ago
d06739655a60bb70f5ecf7cfb3cceb86ff4ad826 authored about 2 years ago
d68c358e15f84f46b81e65d8b5fa5292e6c2429e authored about 2 years ago
66a6cd6657cce085d9b1e44fcd74a0e7b6b341af authored about 2 years ago
831a545f7795e135a33fe1f3df0fbf770e8b66d3 authored about 2 years ago
eb2c3adea869713802840178e12ee4af49dc42c8 authored about 2 years ago
9147327bdacabad464db00250899110d5ecea612 authored about 2 years ago
970bdbc3f51584072675d31c7d575d9c67bab7b2 authored about 2 years ago
94c9d24e0342255fd23552f56a0072229f187ddb authored about 2 years ago
d935ccecdfab8c3cfe7e9733dcad335daec07039 authored about 2 years ago
b1b3efa025a31f4d723f4ca74554b78af9f61dc4 authored about 2 years ago
fec618920511eaff6b3ab59d308909b9663cb41e authored about 2 years ago
1d5d8d0c6f4c4ef32da100bb7049c4eeb34b26e1 authored about 2 years ago
Perlin noise refactoring
fe9bb2846bcef042b187b0705f044eff636c7c2e authored about 2 years agoa8518dd4f63f523fa36b5d9698e2682584ace99b authored about 2 years ago
4d38659a38bfc49474d131d6dbf01f6000591261 authored about 2 years ago
000795030d85ba7b50cf4c11cc783d7d9f7a3abd authored about 2 years ago
84fdfc71eaaa52a165be1fa660b6ed1272b419de authored about 2 years ago
bc4e41cbf2ad0ed71d361f6f2f7f7e5d9f74bbdb authored about 2 years ago
5f8874c8242eb555d754c460e5ae6202dabcc133 authored about 2 years ago
f91338cec8b3d3eb6259bca35354dd36aea0cdd3 authored about 2 years ago
d643b7e6991b5573bd8a5069e97fd415798c3669 authored about 2 years ago
85bf4964a39373d0f09f57ddf9349ba57422548b authored about 2 years ago
634327a3c6be7b69311062ee5b42bb26ef211625 authored about 2 years ago
bd30d6af71e7b840d6c46b4bdfd8d60d4aacfc35 authored about 2 years ago
7333b5556e2147b6ea316a22ff492c0fb77eadbc authored about 2 years ago
556d4eaf5f247c88549a492ad3a2c2c8456fd415 authored about 2 years ago
418fa30edcb807951063483df76b934677a52612 authored about 2 years ago
- SceneGraph renamed to World
- RayCast prototype added
- Hash calculation for the Transform
ef2de66230c035741405304e3157c5c4c5c62efa authored about 2 years ago2bed3e805bf8c91b74c6f0404b4c1883b006099d authored about 2 years ago
73311c6e0f077bac4af604defa5f1d955c7e70d7 authored about 2 years ago
5c650a55dbe97336aff0dba97b8bd4ff041a7af4 authored about 2 years ago
Editor: Ability to remove asset or component in properties #500
d7ba05202a2360e8a2a3e3adf5b13e2da07939eb authored about 2 years ago740ce3fe5d121ed238270830589a47737034a0e7 authored about 2 years ago
ae672ae95873702a13fdff75d48f9bb93f868b27 authored about 2 years ago
b59878538924991740b6a082bcf9df7e2585e853 authored about 2 years ago
cf49c998dd25968e04ce23483e39adfb86d0d295 authored about 2 years ago
1ecbc1029b8f4bddb318113c0afb404c8704bf8f authored about 2 years ago
Editor: Crash after stop of game simulation #495
fe57138ddfdd4d6a6b6ae8284cd01ac84a6fd5d9 authored about 2 years agoPhysics: Static colliders shouldn't use rigid bodies to process collisions #493
- MeshCollide...
e4e22642a10eddbc24ee522394b6563f57a645ac authored about 2 years ago[Engine] Camera ignores object hierarchy #491
a9d22bbeb22bc2ba27e904b462305f4e975f3754 authored about 2 years ago535193601194a09bb5d8f0730ad68f7b195a8106 authored about 2 years ago
- Automatic rebuild of project plugin if load failed
ea45a53bd111cf668ac3f6683e95aea7b154b93a authored about 2 years agod4a3ba366e24cdaa2818fa3a0e753afe68b39a47 authored about 2 years ago
31d06df5924fb5c941dea7dfd17ffee502a60b7e authored about 2 years ago
- Mesh class converted to MeshGroup
- Lod class converted to Mesh
- Code style changes
b6c5705463ea65a9aa5ab18f4cecb959a5b4784c authored about 2 years ago
- Menu widget
- ToolButton widget
- Minor fixes
44859ce6d72668377469293548ad2ccd697f2451 authored about 2 years ago
d255326878290b94e208599e998c93abe9a862a2 authored about 2 years ago
a936d1d3e9462d8e04c6084b64f0f8cdc07da9ef authored about 2 years ago
a97842acd402eef892a54f8592fd735f9aa2c8d6 authored about 2 years ago
bbac86d20260290c52722964229f2e28fa425538 authored about 2 years ago
ddd11a8c6cb1c305ec02ae03bbdd4d5372275da9 authored about 2 years ago
- Fixed redundant creation of render passes when changing the scene
517f28bede4b1bfb5ef3b36bee8843fd5276cc29 authored about 2 years ago- Prefab save behavior added
dea9818b32d60a423f274f3004c4034c312cb244 authored about 2 years agod5e0796b5d975d70078b226d7b8e006be039fe68 authored about 2 years ago
6bff6d6787c067671e1be2f3f3b32cefeafd7a50 authored about 2 years ago
76a044803fe149ed52eb9613ac73510eff9ae6a8 authored about 2 years ago
- FXAA Anti-aliasing
- Pass based rendering pipeline
- Lights refactoring
7b24f447ed4d262bca9d8bcf76ac5aee3df38327 authored about 2 years ago
- GUI module now is a part of core engine
- Layouts for widgets
- Varuios GUI issues fixed
- ...
df1301ef3f42bd6e2a9ddd27dc0709872d9ba7be authored over 2 years ago
b98b0d96c8cf517ede740fbdc56c4330f08a3ae3 authored over 2 years ago
9f9a8379c9bf71a86ae22a07f94f512c2d680b8b authored over 2 years ago
fcd8b36a0609ad30df4734b0286e0563503dd7b6 authored over 2 years ago
def7e8470e65e3e2493514ff1c1f50f888558b12 authored over 2 years ago
029c8549a5821fb11d6b24b30f4e36826c0bb145 authored over 2 years ago
- Text rendering mechanism updated to use SDF from a new version of FreeType library
- GUI module...
21896f2e9c93d3b26eefaa25c4fc197f1e84149d authored over 2 years ago
82408a643a25e58840458fcbf20a0cc4eb6529a9 authored over 2 years ago
- Pipeline renamed to Pipline Context
- Render System now owner of Pipline Context instead of C...
fa62e7a954144b35b8ee96a5835cb5b57c56d7c0 authored over 2 years ago
8581b7984a8fae86a8075d7b446f15ae361db6de authored over 2 years ago
be7810eeb17f3345b6a95faa32f36bdb62adf760 authored over 2 years ago