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github.com/thunder-engine/thunder
Thunder Engine – Cross-platform 2D and 3D game engine with modular architecture
https://github.com/thunder-engine/thunder
7a97a534aba4755577aded4d5e438f45a353a9c1 authored almost 7 years ago
14707396ade8fa34826abf03dd898738a6eef56a authored almost 7 years ago
b003a982684f7bb21a6537387dfa558a6a288d2d authored almost 7 years ago
adfa9a91b85c8b53311d20ec89478b96d7cc88a9 authored almost 7 years ago
a16e2cd1af7f690a4abb635f23747a37c0201cba authored almost 7 years ago
e49332d8f8c3c8feb63b2dba31de665f0760c7f0 authored almost 7 years ago
93905a5ec8b4915629eccd3d957bda9cb81c6aee authored almost 7 years ago
feea2c702a6fd56c430476092c2ca1759e7ff4d6 authored almost 7 years ago
6115474c652abcfb0ac9d61c5edade7fb7052f8d authored almost 7 years ago
- Editor: Play mode #40
- New Object UUID generator
Fixes:
- Material builder issue with switchi...
f9a748229170e6c932648c4182373d6c6429ceeb authored almost 7 years ago
555b5e54497e09cd3381763522e9150381c8ea87 authored almost 7 years ago
55a2f8aad64b8014147e3d8d7d443184073bcb1a authored almost 7 years ago
- Editor: Icon render #46
- Editor: Rotation isn't reflected on UI #45
- Render: CSM is not worki...
060926f1fefd480c422c39652b802372c324f116 authored almost 7 years ago
217deaeac4e19f1b2739269ab82e454f7729a798 authored almost 7 years ago
baedb9e37b55418da856283cdda8592316b4024b authored almost 7 years ago
afa4b215c0a7db7c0ab92c02e552a036baf950dd authored almost 7 years ago
7d297d288af5bb42366562731bdfbe6168796e15 authored almost 7 years ago
93fcfc83d1952325b684a1cb9fa1e5755e444bf0 authored almost 7 years ago
3fa8d2b0867b5fd3540d3c526b72786ed348edda authored almost 7 years ago
dc3ce49ea144d815029153f8f575624a62fdf3c4 authored almost 7 years ago
89fea592f287d7ba5e13424d9ad970e1a3ccb4be authored almost 7 years ago
- Not correct importing mesh from blender #41
6161f92925a2f962db1c837adc19819904cca6a5 authored almost 7 years ago3d6c976c6c798c59d3210f7c5c4e0baab461d956 authored almost 7 years ago
- About Dialog #36
e96b94eda1f50f2b293e28d0adf153c324da751b authored almost 7 years ago- Static analysis issues
- Project module for Editor #32
- QBS Debug/Release profiles #28
5d0326fb5213803442a2e1194f0b183535843b15 authored almost 7 years ago4ceb02bc9a0c86bb4f706859c25fba8c5d279e8f authored almost 7 years ago
46f7ec13994d9f09547041f4007ef7c91d0612e5 authored almost 7 years ago
ec4b8df93c8fe31d878ab0893a38f0da18227c0e authored almost 7 years ago
- QBS Debug/Release profiles #28
1d370b5c4f8ae7b703a88f3b481aba8ea4881807 authored almost 7 years ago61ecb6e599cb2190ccecc7c4aaeacebf489a6bcb authored almost 7 years ago
- Static analysis issues
- Project module for Editor #32
f4def583ae0f0f910d39f351782b67b5770f4313 authored almost 7 years ago
92b08e5e7b4e8948f06fabd2fcc2e447b3b29b29 authored almost 7 years ago
- Compilation errors fixed for OSX platform in next library
3808e212fd2fda162e918a9cb1a5fa3944a5c3bc authored almost 7 years ago- Euler Angles isn't work properly #31
1e92d9f53ca34f531302bbc151eb6be47bdf605c authored almost 7 years agodc8aa85dac1bb32b6b141652fa542a0c70d28c98 authored almost 7 years ago
- Sprite is not selectable #18
- Graphical issue with handles
- Progress of Project Builder is not present in Console Output (Windows) #13
- Notification about...
- Negative zoom in Texture Edit #4
- Static Analysis issues
7e51248ef670333f6d2481b35f36975fdf92e620 authored almost 7 years ago
- Command buffer introduced for draw routines
- RenderSystem removed from SDK
- All draw subrouti...
140e3f785a7b908212c99c70e3f283de53b30533 authored almost 7 years ago
0f0e69b8acd63db900b241a75cc28e02f735f988 authored almost 7 years ago
ef702e02bfa76d4ce516cdd841f41cd06c2df3db authored almost 7 years ago
afa941ec11401824eaa3adc806528a731722301e authored almost 7 years ago
- QBS added as binary for Windows and OSX
- SDK directory structure changed
- Project builder ...
- Achiever added
9792bce85e919b98950858352086a28ad432b873 authored almost 7 years ago456bb83f30d60d570eb899466e9d739533ee1cfb authored almost 7 years ago
92ef5955154bc12cf38ddf0379ffea8d8d3f6a6d authored almost 7 years ago
4c7c424b7644e26d09ae8ceb412f006d2d49952c authored almost 7 years ago
e712310512c0f56d1e22086295ca3b093a40af1a authored almost 7 years ago
4bcd56ccc53a8de07f0019fc8de11d565c5baf7c authored almost 7 years ago
7de7141dfafcc67b6552abfb3a56ff30371d3c75 authored almost 7 years ago
06d7e60d92dc2f7788d35ad415d77c071bd36943 authored almost 7 years ago
bce7612faf562a220c8fe8cfd697e80a97a56936 authored almost 7 years ago
319cdca0c982bb3414f2bc4b00e263820908d35b authored almost 7 years ago
11de5063b59592554931c7d609a99a48c4699fe0 authored almost 7 years ago
0277899cd54e2b3f672903af7cb5a0f1ee6ed92c authored almost 7 years ago
e4193cbb6e65c38324d7b78e6d2ae5365e2f1c6c authored almost 7 years ago
00c14cebd681bd4244ec2c44668bb5ff0426db20 authored almost 7 years ago
acb511c199cb3ad7889cbed3701aac00e2f5b321 authored almost 7 years ago
- OS X support
- OpenGL 4.2 Core support
Improvements:
- Mesh format changed
- GLAD library adde...
- GLEW Library changed to GLAD
- FBX SDK updated to support OSX
- Android compilation improvement
- GLFM as universal wrapper for mobile clients
5779c6ebd5732ba34fbe3c89210121fec31f639b authored about 7 years ago
- Third party libraries added to repository
- Project migrated to QBS
Editor:
- Project manager a...
71b43a418045a92a884c13fa137f317be64274d1 authored about 7 years ago
031a37df2d4eefc8784f9284e1ebeffc39dfde58 authored about 7 years ago