Ecosyste.ms: OpenCollective

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github.com/boardgameio/boardgame.io

State Management and Multiplayer Networking for Turn-Based Games
https://github.com/boardgameio/boardgame.io

remove landing page for examples app

b071d3efe93d590d020c5a5d9c8220f46a10de7e authored almost 7 years ago by Nicolo Davis <[email protected]>
update changelog

211283c1213bc1aa86ae57abab08ac0ea1ac35a8 authored almost 7 years ago by Nicolo Davis <[email protected]>
update docs/react/boardgameio.min.js

51c708163332fd9d227bffc595081b5bc34315e0 authored almost 7 years ago by Nicolo Davis <[email protected]>
0.16.1

32738d64144433596d870f97b82ba81af618e3d5 authored almost 7 years ago by Nicolo Davis <[email protected]>
Chess example (#67)

* Chess example

* Fixing upper case import

* move tic-tac-toe game.js inside tic-tac-toe d...

cb92b11f4b9968e8dee7b95c3ae24699afbababc authored almost 7 years ago by Vinicius Felizardo <[email protected]>
update docs/react/boardgameio.min.js

ca14dd089fa655187f11cf0850b5c9b27a1942e9 authored almost 7 years ago by Nicolo Davis <[email protected]>
fix bug that was causing log to be erased after flow.processMove

23d972677c6ff43b77d5c30352dd9959b517a93c authored almost 7 years ago by Nicolo Davis <[email protected]>
movesPerTurn

A mechanism to end a turn automatically after a certain number of moves have been played.

73d5b73d00eaba9aaf73a3576dfcfb25fc2b311d authored almost 7 years ago by Nicolo Davis <[email protected]>
Triggers

A mechanism to register actions to be run automatically when certain game conditions are met at ...

774e540b20d7402184a00abdb7c512d7c8e85995 authored almost 7 years ago by Nicolo Davis <[email protected]>
update title size in changelog

e4d10212869d2f55af5348e62f8038e3de48f577 authored almost 7 years ago by Nicolo Davis <[email protected]>
add CHANGELOG.md

9264b341b5d8efb27801dc4ec18387141f6d9f95 authored almost 7 years ago by Nicolo Davis <[email protected]>
make onTurnEnd a global option as well as a phase-specific option

9e6c675137a41da2e7f10095f18f1175e32eb02b authored almost 7 years ago by Nicolo Davis <[email protected]>
fix docs

9ef5b259d8316020398c4019cd9f8d36b1d4dccc authored about 7 years ago by Nicolo Davis <[email protected]>
give flow.reducer and game.reducer descriptive names

3bd15d09265e7ab4220dd3f6664b7297b77c7bee authored about 7 years ago by Nicolo Davis <[email protected]>
move flow move processing logic into processMove()

7de11752a4ae2c0be358460473f087da8c34452d authored about 7 years ago by Nicolo Davis <[email protected]>
Update Game.md

06b532df2dba8405a2862dd51857c6ff95fe71d8 authored about 7 years ago by Nicolo John Davis <[email protected]>
fix some errors in docs

cbd2a6fb9977081d9451ea3a99a89ec27d713662 authored about 7 years ago by Nicolo Davis <[email protected]>
update documentations for imports (#71)

* update documentations for imports

* remove hostname for local docs

eabef6b9cda3afafbe1f12f28117d0d59a99b0fa authored about 7 years ago by Philihp Busby <[email protected]>
Update Game.md

d3121c20a3c24ee28a726750aef17e67db45995a authored about 7 years ago by Nicolo John Davis <[email protected]>
Update README.md

490441b424bd50fc73de3dd1a4e6980e8cf21af8 authored about 7 years ago by Nicolo John Davis <[email protected]>
Update README.md

2de3457254c0c6fca1b791f01f47c8a3c325487c authored about 7 years ago by Nicolo John Davis <[email protected]>
reorder Guides

0e6ffcf55110a0b993f0297b58b5209de5de9513 authored about 7 years ago by Nicolo Davis <[email protected]>
update section about breaking changes

9079b60f53d287e83704193983aae3086cfbe4af authored about 7 years ago by Nicolo Davis <[email protected]>
update section about breaking changes

4905655f411a89d9ff8fcb55ad97936865d410b3 authored about 7 years ago by Nicolo Davis <[email protected]>
clean core.js instead of game.js in postpublish.js

be863e750ef6b33c021bb03d938fff51f7107d56 authored about 7 years ago by Nicolo Davis <[email protected]>
add v0.16 changelog to README

b0809d28e4cf77239311c894d02ec07508b0070a authored about 7 years ago by Nicolo Davis <[email protected]>
0.16.0

7994a4a2f8b562cf4ee743879938d979132902e0 authored about 7 years ago by Nicolo Davis <[email protected]>
update README

110f9b72f52baab2f401fe4a17b9c7553a61a9ef authored about 7 years ago by Nicolo Davis <[email protected]>
fix references to game.js in package.json

3fa710646ee5a9b88d7c5859ed3ab1e3b46a7951 authored about 7 years ago by Nicolo Davis <[email protected]>
update docs

189d6e51052763874e00912e54d17572d933c281 authored about 7 years ago by Nicolo Davis <[email protected]>
update phases.md

80dab49f2a428a9d798e43a318b604c309aae85e authored about 7 years ago by Nicolo Davis <[email protected]>
player passing

43adb7f17b8a43d178fac9ae4bb0a66b0a635d84 authored about 7 years ago by Nicolo Davis <[email protected]>
fix rebase

ffea97d22b50356f9c30d56ea766e1ba2084741c authored about 7 years ago by Nicolo Davis <[email protected]>
remove superfluous parameter

3982b9ec06c8939f9bd817618be7bf932897a8bf authored about 7 years ago by Nicolo Davis <[email protected]>
phases example

52d12fd4c4c69d7fe5129b1ddbb516e4fab98220 authored about 7 years ago by Nicolo Davis <[email protected]>
fix tic-tac-toe example in tutorial

0d5f44fb1ffe04999978c5df1cc0bcef7f2ef8b0 authored about 7 years ago by Nicolo Davis <[email protected]>
add phases tutorial

2ac617541622f02d70abc6633d9f7c893d53fd9a authored about 7 years ago by Nicolo Davis <[email protected]>
make endGameIf and endTurnIf both local and global

48fad33e5efe89f37ad5cc4baade485c3597bbe0 authored about 7 years ago by Nicolo Davis <[email protected]>
rename boardgame.io/game to boardgame.io/core

ea38da307d65c4cdfd1cc88a66e023af4573fa29 authored about 7 years ago by Nicolo Davis <[email protected]>
fix TurnOrder import

624ba542217904a785058534ff6dfe75924308c6 authored about 7 years ago by Nicolo Davis <[email protected]>
move turn order stuff into separate file

45bc4e7c56aa391ed2959130b642492d868687cd authored about 7 years ago by Nicolo Davis <[email protected]>
pass playerID through context in both createMoveDispatchers and createEventDispatchers

28eb9da3ee01aaa1d13b1e203cd489049678ad28 authored about 7 years ago by Nicolo Davis <[email protected]>
disallow moves once the game is over

63a1ba000e09a762a1a4e08ab8110c22c80cb1c4 authored about 7 years ago by Nicolo Davis <[email protected]>
fix boardgame.io/core package in rollup config

b386f9af18503fe4d274cd13521eb5a889c6ec4b authored about 7 years ago by Nicolo Davis <[email protected]>
update docs/react/boardgameio.min.js

d6f104bb976e3cd50bd1d54c8c6575e7eb333100 authored about 7 years ago by Nicolo Davis <[email protected]>
separate moves and events in Debug UI

b0e5fb2e55c05c33a619608222e5e59e116d57a9 authored about 7 years ago by Nicolo Davis <[email protected]>
add endTurnIf

10e39e4915be3e9eea81cd72621553cf0d566034 authored about 7 years ago by Nicolo Davis <[email protected]>
update comments

5efe466c743fd060b8b391e9cd60c2d0d6a65a5a authored about 7 years ago by Nicolo Davis <[email protected]>
remove init event a from Flow

33ccd2a1ba577cdb29e0aefcbb028fe0df8bab05 authored about 7 years ago by Nicolo Davis <[email protected]>
renamed some fields

49ca59c36c94174d870ea0b903633d5f5ba4d0bc authored about 7 years ago by Nicolo Davis <[email protected]>
update some comments

af3a67053a61a37b3a343e260bbc525baf62a9d9 authored about 7 years ago by Nicolo Davis <[email protected]>
single GameFlow helper to configure flows with phases or without

bd4b3a1d090147866c7314635760c3ef488088df authored about 7 years ago by Nicolo Davis <[email protected]>
refactor GameFlow

f7c848c1ef8225ac36a22edf12a4afa1b49ea756 authored about 7 years ago by Nicolo Davis <[email protected]>
pass phases down from the Game object

e711fb63131821e52456f248cb7c74e6b2443164 authored about 7 years ago by Nicolo Davis <[email protected]>
rename createDispatchers to createMoveDispatchers

93e55a26d415d2e2a3c08a18210c5000605170e4 authored about 7 years ago by Nicolo Davis <[email protected]>
setup / cleanup functions for each phase

3c68292e38e2c1cb2aab5bb584d81e469825fbad authored about 7 years ago by Nicolo Davis <[email protected]>
make Flow() analogous to Game()

* Create events (instead of moves)
* Create a set of dispatchers for these events (dispatched th...

c642b54cebae28ea4b81b2d5b858fea4f4d84951 authored about 7 years ago by Nicolo Davis <[email protected]>
rename some phase related options

* phaseEndCondition -> phaseEndIf
* setup -> onPhaseBegin
* cleanup -> onPhaseEnd
* victory -> g...

8cbc19db0f19985507c6201254b04cb2bd1dc861 authored about 7 years ago by Nicolo Davis <[email protected]>
update comments

21a2208c99f9841c9c1959eee2db6a58b87f5345 authored about 7 years ago by Nicolo Davis <[email protected]>
create a flow config section in Game()

99d47d1fdee07b66d1c3bbf3221df01e3072d824 authored about 7 years ago by Nicolo Davis <[email protected]>
rename flow.setup to flow.ctx

a156a7cf27281fe571d4d15658df8e4fe410c206 authored about 7 years ago by Nicolo Davis <[email protected]>
allow specifying next phase in endPhase and phaseEndCondition

c729ceba405f1f9831f5e52ae9b3d58d9e4b0317 authored about 7 years ago by Nicolo Davis <[email protected]>
phaseEndCondition and turnOrder overrides

dd9fd0d15b4f8d3ca8b686ebe8be60ac51233afc authored about 7 years ago by Nicolo Davis <[email protected]>
make GameFlow handle both ctx and G

aeeabb912b1b83d3efc44194e707f581fae2d131 authored about 7 years ago by Nicolo Davis <[email protected]>
test for isActive when the turn order is TurnOrder.ANY

9528bbb341ad0d540818a3706762d342fe50cb9d authored about 7 years ago by Nicolo Davis <[email protected]>
add ability to whitelist certain moves per phase

c634fb334750bb55cba6601f96f7f3c1ad0be5e2 authored about 7 years ago by Nicolo Davis <[email protected]>
update some comments

be4f2739b45eb03b14fffbaa033ff2be60b56a0f authored about 7 years ago by Nicolo Davis <[email protected]>
update comment

b2f97a70b3e66b9efcb0e6e6a985634bc115461d authored about 7 years ago by Nicolo Davis <[email protected]>
update comments

d0d4fa638dd71cb765d6e062fa1d7997b46be372 authored about 7 years ago by Nicolo Davis <[email protected]>
refactor GameFlow into SimpleFlow and FlowWithPhases

18e42508b9ebc0e5613080db70cb5ac3af2d5478 authored about 7 years ago by Nicolo Davis <[email protected]>
pass victory to GameFlow so that it no longer needs a reference to the game object

c113113e2839d60e4f26afe768e2e05517c039c6 authored about 7 years ago by Nicolo Davis <[email protected]>
create phases.md

c3e96fe223099553b32092a4d466e8dca2e77804 authored about 7 years ago by Nicolo Davis <[email protected]>
add some comments

8da620f2b63f9b7c1bca3539611bc29d0a0871e6 authored about 7 years ago by Nicolo Davis <[email protected]>
change phases to an array

29e0490e4648a10beb14124590c7c8298871852f authored about 7 years ago by Nicolo Davis <[email protected]>
fix isActive prop to handle TurnOrder.ANY

6f97ee5877f7663d6e9d25e5551cf68c80774863 authored about 7 years ago by Nicolo Davis <[email protected]>
update comment

284a211076aad7a6a0a4d83aa125d51f1eca798e authored about 7 years ago by Nicolo Davis <[email protected]>
TurnOrder.ANY, which allows any player to play in that phase

6956ffd8bbe699bfc3ff3f8436e39df69d67c547 authored about 7 years ago by Nicolo Davis <[email protected]>
add ability to define starting player to TurnOrder

df62f7a87b1b5eb65c7618d3eab6e1e28eec10f4 authored about 7 years ago by Nicolo Davis <[email protected]>
make doc examples use built bundle instead of released npm

3962ec93a0fb049c76e4a6ebbb6755b461085afa authored about 7 years ago by Nicolo Davis <[email protected]>
package-lock.json

33727b71c30e2e920f7e7e9c7be99e2c1fb1e8be authored about 7 years ago by Nicolo Davis <[email protected]>
update contributing guidelines

688272b893f17068948c0b6e7b20813672811175 authored about 7 years ago by Nicolo Davis <[email protected]>
fix some css in examples

6d971ca12dbd4dec5a9eda16a1a92a2056039693 authored about 7 years ago by Nicolo Davis <[email protected]>
Restructured Examples App (#59)

39a7ca599025b1b8e9319137b64c787b57348767 authored about 7 years ago by Joshua Christman <[email protected]>
move ui toolkit stuff into src/ui

074832e27061f38e3d7353a276cbeb8694cda508 authored about 7 years ago by Nicolo Davis <[email protected]>
Merge branch 'felizardo/token'

8a0bf3da2b035a7433a3630379d46624c1b89612 authored about 7 years ago by Nicolo Davis <[email protected]>
fix minor style issues

9265a15c40756c03729ff5cf000b5dc277ff019e authored about 7 years ago by Nicolo Davis <[email protected]>
update copyright notice in new files

2ec9d4dd489eccc349ed6444ea29986512fbd17c authored about 7 years ago by Nicolo Davis <[email protected]>
Update token.js

259e82e64112cbc52f620017b3b54bae098c0856 authored about 7 years ago by Vinicius Felizardo <[email protected]>
Update grid.js

fd6973ed984d1cbbaf0aa49f147ab15bb3b33b6f authored about 7 years ago by Vinicius Felizardo <[email protected]>
Adding token and grid

82e2fab108ab25cb5034c006829bb57b051fd2b6 authored about 7 years ago by Vinicius Daly Felizardo <[email protected]>
add test for flow reducer override

022b6d266fcf8015a789c6fd270adc25b050465c authored about 7 years ago by Nicolo Davis <[email protected]>
move game.flow override inside createGameFlow

6dffe24de9cd3727b06c6f9eab2060188d939704 authored about 7 years ago by Nicolo Davis <[email protected]>
package-lock.json

07ebbd9beb4c42b1d0356035ec98a1e56d490fb1 authored about 7 years ago by Nicolo Davis <[email protected]>
extract code maintaining ctx into a reducer

312d9077e36b4b35cda5d1c6bc7792b714526628 authored about 7 years ago by Nicolo Davis <[email protected]>
update LICENSE to reference boardgame.io authors

5feeebee73430d1d13378cb2227df78fb04adaf1 authored about 7 years ago by Nicolo Davis <[email protected]>
maintain AUTHORS file and update Copyright to reflect the fact that there are multiple contributors

ff8807ce46c90b184d0986eac2f1e2f85bc8f8f9 authored about 7 years ago by Nicolo Davis <[email protected]>
update docs

9bb129803c876516c1e20634d65e240c6fd60a17 authored about 7 years ago by Nicolo Davis <[email protected]>
0.15.0

24c78e6d7cb48fd83220d73e2463a8a255a97081 authored about 7 years ago by Nicolo Davis <[email protected]>
test board props and view-only players

3112f12f08352d54c0974ee1a2629aeba39ee9e8 authored about 7 years ago by Nicolo Davis <[email protected]>
rename Spectator message to <App/> in example

f9f4414a8ce8291a4b1389e1f3aedd86d21b29e3 authored about 7 years ago by Nicolo Davis <[email protected]>