Ecosyste.ms: OpenCollective

An open API service for software projects hosted on Open Collective.

github.com/boardgameio/boardgame.io

State Management and Multiplayer Networking for Turn-Based Games
https://github.com/boardgameio/boardgame.io

Card and Deck (#74)

* Card and Deck UI Components WIP

* Add playing card deck WIP

* Update API for card and de...

f23c5dd4a93d0435352976e91af8e53ca55a946c authored almost 7 years ago by Chris Heninger <[email protected]>
add command to release lib in docs

ca748e8775e1cfd19415b1253fbbc3570a4c5892 authored almost 7 years ago by Nicolo Davis <[email protected]>
Revert "make code in src/ more SSR friendly"

This reverts commit 252ab4055dd92ca0a8ca02da919f255a8786995b.

28c243bef9518032d7ac8d44b0608286ce8e7f8f authored almost 7 years ago by Nicolo Davis <[email protected]>
Revert "add ssr.test.js"

This reverts commit fd91953370280a7cf13b4b3a8443ef14353e81e0.

6e381b4b5edd7dd7e6e1a5421749bd0e0730d6f0 authored almost 7 years ago by Nicolo Davis <[email protected]>
add ssr.test.js

fd91953370280a7cf13b4b3a8443ef14353e81e0 authored almost 7 years ago by Nicolo Davis <[email protected]>
make code in src/ more SSR friendly

252ab4055dd92ca0a8ca02da919f255a8786995b authored almost 7 years ago by Nicolo Davis <[email protected]>
update docs

28a9d74b2cd64a63ce6744c98c56ae4f285b663a authored almost 7 years ago by Nicolo Davis <[email protected]>
prevent endTurn when movesPerTurn have not been made

a21c1ddad07294d618a5e906bd67ad1c87d14f6f authored almost 7 years ago by Nicolo Davis <[email protected]>
update docs

d2f734afdd81214a5a548a9bf341caddb310bd7b authored almost 7 years ago by Nicolo Davis <[email protected]>
update docs

0ece8c59903d468ff24c9c58462feb3ca0233584 authored almost 7 years ago by Nicolo Davis <[email protected]>
update docs

23dfc4cd3f8900d4adec73a3181a594460a73a49 authored almost 7 years ago by Nicolo Davis <[email protected]>
update docs

c62bc0fa7fc3aefe35dc51b49037685c767ddf85 authored almost 7 years ago by Nicolo Davis <[email protected]>
update docs

086917e3ce23f60a771e9b4245c7d2a9d98b5b4c authored almost 7 years ago by Nicolo Davis <[email protected]>
clean up ui.js in postpublish

15189f637a6cd6ddf803cd3bf0d4520cefe7ec06 authored almost 7 years ago by Nicolo Davis <[email protected]>
update docs/react/boardgameio.min.js

e7deae748556b8f108cae2c9829e5570789f9292 authored almost 7 years ago by Nicolo Davis <[email protected]>
0.17.0

a691746bfc92642b3fff64aad3d99788f0598ac8 authored almost 7 years ago by Nicolo Davis <[email protected]>
update changelog

9d03d4cb68612545ca48832e2e1893034544fb28 authored almost 7 years ago by Nicolo Davis <[email protected]>
cascade endPhase

Subsequent phases are also automatically ended if `endPhaseIf` returns true when a single `endPh...

0758c7ea58d241f32c59ce3aee60372d3bafe0ec authored almost 7 years ago by Nicolo Davis <[email protected]>
pass in move to onMove

a6aab98f176e2aa077e84a701942e0304b594e25 authored almost 7 years ago by Nicolo Davis <[email protected]>
retire triggers and introduce onMove instead

cc7d44f224f9966b0829ef80aa43a22412bb3c38 authored almost 7 years ago by Nicolo Davis <[email protected]>
phase diagram example

79a3e63d2b17274c28f1715bb0989f22cdf839a4 authored almost 7 years ago by Nicolo Davis <[email protected]>
convert events whitelist to boolean options

17e88ce6904cd677f06798b5d481bcf8bf56e424 authored almost 7 years ago by Nicolo Davis <[email protected]>
add ui to NPM package

e315b9e1d4e8e853193a4b00676c270264d640f2 authored almost 7 years ago by Nicolo Davis <[email protected]>
make test highlight TurnOrder.ANY

ad7218598975b6b3ae4d7a02111cbb3e10b7d96b authored almost 7 years ago by Nicolo Davis <[email protected]>
update comment

aacce742bc0b0766fda194e2f5d2d8a4e57f90a9 authored almost 7 years ago by Nicolo Davis <[email protected]>
rename pass -> Pass in test

7117449b2f55a1347a71c9f8531a0193be725233 authored almost 7 years ago by Nicolo Davis <[email protected]>
remove pass event and make it a standard move

5b34c5d25c3c2de458fb3e464e2ba8f3186c4b21 authored almost 7 years ago by Nicolo Davis <[email protected]>
make playerID available in ctx

f3da74295bfc114141aa7ce2ea37f16517bf8a40 authored almost 7 years ago by Nicolo Davis <[email protected]>
remove SimpleFlow from package as well

0bc9a37c11f9a0720cee86771bf831ca7b4b0217 authored almost 7 years ago by Nicolo Davis <[email protected]>
remove some wrapper functions in flow.js

747768ed8783efa6eff5755932c8a7678507c744 authored almost 7 years ago by Nicolo Davis <[email protected]>
make turnOrder a globally configurable option

cb09d9a0ca1b41733f4ca005746637c8d1336b8d authored almost 7 years ago by Nicolo Davis <[email protected]>
remove SimpleFlow

- Just use FlowWithPhases instead.
- Provide a mechanism to disable manual events like 'endTurn'.

1abc042de2ff9192a54ab15b0d1fdb8ebf3948ee authored almost 7 years ago by Nicolo Davis <[email protected]>
update changelog

76910f377d7ff5b4f3de47b5b78c359396ed628a authored almost 7 years ago by Nicolo Davis <[email protected]>
run prettier

d62b60693dbe7fafac8a79edc2eb5bca3286f3de authored almost 7 years ago by Nicolo Davis <[email protected]>
update docs/react/boardgameio.min.js

29da5c3ec8d390becdb9625d8f1e25d4717d19a9 authored almost 7 years ago by Nicolo Davis <[email protected]>
0.16.8

a1d64e6aa141f08a1a87a070adf84b72e948ff71 authored almost 7 years ago by Nicolo Davis <[email protected]>
update docs

67c47d99263d986ca4a0c6c6b1375e007a2847fd authored almost 7 years ago by Nicolo Davis <[email protected]>
resolve #85 add option in Client config to specify socket server (#90)

* resolve #85 add option in Client config to specify socket server

* minor refactor

a482469b2f6a317a50fb25f23b7ffc0c2f597c1e authored almost 7 years ago by Aiden Benner <[email protected]>
Automatically ending turn when game ends, fixing #80 (#88)

* Automatically ending turn when game ends, fixing #80

* remove stale comment

2ab3dfc6928eb8f0bfdf1ce319ac53021a2f905b authored almost 7 years ago by Vinicius Felizardo <[email protected]>
Logging x, y, z click on the HexGrid storybook example. (#89)

* Logging x, y, z click on the HexGrid example

* Renaming onClick hex storybook action and pa...

33a61cf2f873465e7039464ceff31a7aefa9d532 authored almost 7 years ago by Vinicius Felizardo <[email protected]>
storybook knobs

abf3bc40662d927cf816bfd1d96ced961180ace7 authored almost 7 years ago by Nicolo Davis <[email protected]>
unify HexGrid and Grid implementations

- Token wraps either a Hex or a Square depending on the type of grid.
- remove co-ordinate funct...

214ba2adb10c29f64041c2c0cb5c946d9b313f3e authored almost 7 years ago by Nicolo Davis <[email protected]>
update comment

44f6b7e9aff607517785a1b73d8eaf5d55c74e04 authored almost 7 years ago by Nicolo Davis <[email protected]>
update docs/react/boardgameio.min.js

d0b9cf64f4912db9c78ba7df40b10b1e4af5e019 authored almost 7 years ago by Nicolo Davis <[email protected]>
run prettier

8c1e7572de6184d8d1bf35f528df49214cba8f5d authored almost 7 years ago by Nicolo Davis <[email protected]>
install prettier

f66aa568e4df107f89503d22c1d909dbca8317f8 authored almost 7 years ago by Nicolo Davis <[email protected]>
Deboucing Token props change, fixing #84 (#87)

7290663ad8745df5d8784a22d07ae087d2daa95c authored almost 7 years ago by Vinicius Felizardo <[email protected]>
Add tests for custom turn order (#81)

* test various turn phases

* move new tests to game.test.js

add1387c42dce0a30d0ad0dac7b82cec66e4a469 authored almost 7 years ago by Philihp Busby <[email protected]>
update changelog

4661944a43aab1b91bdefef7ebd683e3ce2ff0fc authored almost 7 years ago by Nicolo Davis <[email protected]>
0.16.7

62e7af46cc7079766b5298a57e6592ebd74f5459 authored almost 7 years ago by Nicolo Davis <[email protected]>
fix bug that was causing state updates to the active player to be dropped

c65580d87aaece5df1fb91b335ffd10b0efb7599 authored almost 7 years ago by Nicolo Davis <[email protected]>
update changelog

91046e69900ba0a34b8da9ec58493227691b11dc authored almost 7 years ago by Nicolo Davis <[email protected]>
update docs/react/boardgameio.min.js

1ef33db8682ed6de7269fd14870c8da8ad0108d0 authored almost 7 years ago by Nicolo Davis <[email protected]>
0.16.6

444d5d659d71929f6146a50eca7c9773b3fc38c6 authored almost 7 years ago by Nicolo Davis <[email protected]>
do not process anything other than the basic move reducer on the client when in multiplayer mode in order to avoid breaking code that relies on secret state

af3a7b591759ed65d22d27ce036d9d33caaaf4f5 authored almost 7 years ago by Nicolo Davis <[email protected]>
fix link

8882dafb40b7b9a59d12f4a5dee1678171600e48 authored almost 7 years ago by Nicolo Davis <[email protected]>
update docs

e80eeb075e0b2e4ede00bcb42e6e360360b5c304 authored almost 7 years ago by Nicolo Davis <[email protected]>
update docs

42ac44f844e2deaeb0a8fad9dedf3ac00b04285d authored almost 7 years ago by Nicolo Davis <[email protected]>
allow overriding the DB implementation

2721ad4feaaaeb7884b624d891b680af6f7a9bf3 authored almost 7 years ago by Nicolo Davis <[email protected]>
remove unused sass dependencies

031ad291d245325d11be744a3acb3abf83e3c4ba authored almost 7 years ago by Nicolo Davis <[email protected]>
update some stale file headers

521cddc44300345eac3d0728958f3093e51a1851 authored almost 7 years ago by Nicolo Davis <[email protected]>
build storybook

287d3a4d1710688ea9d6dfa34154680f2cefe623 authored almost 7 years ago by Nicolo Davis <[email protected]>
add outline prop to hexgrid to enable/disable displaying the grid

5fc26ea83d915e9476853bd5c4145ce59b397ca3 authored almost 7 years ago by Nicolo Davis <[email protected]>
add HexGrid and Hex to ui.js

4be890c01a33e57ec3dfa61b9572e2d6274a377a authored almost 7 years ago by Nicolo Davis <[email protected]>
update README

e9ae4884eab27a6a361ff1a5d5e0dc20a2334a25 authored almost 7 years ago by Nicolo Davis <[email protected]>
basic hexgrid

21ef985255d9253359056b6b1438d200641d6064 authored almost 7 years ago by Nicolo Davis <[email protected]>
update changelog

7b03aa170208acd7e818c0ec6f4bbe8c87840f87 authored almost 7 years ago by Nicolo Davis <[email protected]>
update docs/react/boardgameio.min.js

1786271b43607b39c93b8789f1a7da091570ce6b authored almost 7 years ago by Nicolo Davis <[email protected]>
0.16.5

5e54a529f53d1e2242041443b2cc02c52480544e authored almost 7 years ago by Nicolo Davis <[email protected]>
Offer a default StripSecrets for playerView

Adds a game Liar's Dice to the example demos, which shows that PlayerView
will strip the secrets...

12fe518e497ef4cf4d73c3f80568cccf92877273 authored almost 7 years ago by Philihp Busby <[email protected]>
remove the unimplemented this.handleSubmit

f8815a0bd9e4dbdafed78ca00aab338fdbb2a64a authored almost 7 years ago by Nicolo Davis <[email protected]>
show G under each player board

004a6faba4d17501b52be37720a32ed63fd0fd58 authored almost 7 years ago by Nicolo Davis <[email protected]>
remove unused playerView2

3afc99dacc46b525d9df45c0be5d8026c34c20e5 authored almost 7 years ago by Nicolo Davis <[email protected]>
update docs

bb2b18feda94a3a49ef52ca2cec848a480b44b84 authored almost 7 years ago by Nicolo Davis <[email protected]>
rename SecretInfo to PlayerView and add unit tests

2654a80e899f27f4b03939281008f49b925ebd98 authored almost 7 years ago by Nicolo Davis <[email protected]>
forgot to add player-view.test.js

86d4cc8bd6a24f14881e09fefba9fafb85455e0a authored almost 7 years ago by Nicolo Davis <[email protected]>
liars dice css tweaks

e8ccc849a3bfdc7898b912a5e58efbd194e06b71 authored almost 7 years ago by Nicolo Davis <[email protected]>
update changelog

28d76d9d307cd6d72bd1a9815500e98c2142cbd9 authored almost 7 years ago by Nicolo Davis <[email protected]>
0.16.4

3aaa5b134590053ba500a2191fc81259fba63058 authored almost 7 years ago by Nicolo Davis <[email protected]>
fix typo

3c6ac5994d835a427e35569ce0604cc17740a0da authored almost 7 years ago by Nicolo Davis <[email protected]>
update docs/react/boardgameio.min.js

f0a7c08ad27c0483cda8d017cc9c15c928031a3d authored almost 7 years ago by Nicolo Davis <[email protected]>
rename props.game to props.events in board api

64d4442b3f7309aaf2580cea56691e528571d084 authored almost 7 years ago by Nicolo Davis <[email protected]>
update comment

4e49414e13cb9e4d4157fdbdddb949c880a61328 authored almost 7 years ago by Nicolo Davis <[email protected]>
refactor makeMove and gameEvent

2c29c9c24d979316b93597dc018e6eb2b7a7b6cb authored almost 7 years ago by Nicolo Davis <[email protected]>
namespace gameID so that there are no clashes across game types

fcc3c5cede0b0118f1753102087f6e0a7be340ed authored almost 7 years ago by Nicolo Davis <[email protected]>
call endPhaseIf in processMove

e4898eae561e85c0921de026d0e856edb859040d authored almost 7 years ago by Nicolo Davis <[email protected]>
Update CHANGELOG.md

9ae4f85d40fa0888170a57118e789c5be9129d7c authored almost 7 years ago by Nicolo John Davis <[email protected]>
Update CHANGELOG.md

8fbaf6bb613ab5a6e0028f0124539954ce99f69b authored almost 7 years ago by Nicolo John Davis <[email protected]>
Update CHANGELOG.md

367477c02049967d2402df1708f9e600f17b094f authored almost 7 years ago by Nicolo John Davis <[email protected]>
Update CHANGELOG.md

f2ec314e366b58d2b9c78e7ab24ad1fb9516e829 authored almost 7 years ago by Nicolo John Davis <[email protected]>
Add bullet to v0.16 changelog (#73)

da8b4df60e5eada62dd17d513b359e1b79eeb352 authored almost 7 years ago by Chris Heninger <[email protected]>
add isActive to chess example

810f5859a28b10d9be5780138bf00975e9f67303 authored almost 7 years ago by Nicolo Davis <[email protected]>
update docs/react/boardgameio.min.js

ec4b5a83179ae9293ae7f5474c01c600c06a5495 authored almost 7 years ago by Nicolo Davis <[email protected]>
0.16.3

3a4b024e2bf6d0d619774ba6f7bb98d322e16fe8 authored almost 7 years ago by Nicolo Davis <[email protected]>
Enable multiple game types on a single server

eaae6541ffafdb74f04c1e0e1f84291fa1c55c52 authored almost 7 years ago by Nicolo Davis <[email protected]>
update docs/react/boardgameio.min.js

5d4a7513d0ab9779efbb97153e30e5c831b16270 authored almost 7 years ago by Nicolo Davis <[email protected]>
0.16.2

1ed7028d5f324422ddefd1a688a80bc598a7279f authored almost 7 years ago by Nicolo Davis <[email protected]>
update README

5412b18be0a89d1c910674fd593dea6bc32a9b44 authored almost 7 years ago by Nicolo Davis <[email protected]>
Change color of box next to move in GameLog (#70)

* Change color of box next to move in GameLog based on the player that made the move (#4)

* u...

9ce42b297372160f3ece4203b4c92000334d85e0 authored almost 7 years ago by scheijan <[email protected]>
make game.flow do some logging to capture automatic turn ends

a61ceca8cc8e973d786678e1bcc7ec50739ebeaa authored almost 7 years ago by Nicolo Davis <[email protected]>