Ecosyste.ms: OpenCollective
An open API service for software projects hosted on Open Collective.
github.com/boardgameio/boardgame.io
State Management and Multiplayer Networking for Turn-Based Games
https://github.com/boardgameio/boardgame.io
* Card and Deck UI Components WIP
* Add playing card deck WIP
* Update API for card and de...
f23c5dd4a93d0435352976e91af8e53ca55a946c authored almost 7 years ago by Chris Heninger <[email protected]>ca748e8775e1cfd19415b1253fbbc3570a4c5892 authored almost 7 years ago by Nicolo Davis <[email protected]>
This reverts commit 252ab4055dd92ca0a8ca02da919f255a8786995b.
28c243bef9518032d7ac8d44b0608286ce8e7f8f authored almost 7 years ago by Nicolo Davis <[email protected]>This reverts commit fd91953370280a7cf13b4b3a8443ef14353e81e0.
6e381b4b5edd7dd7e6e1a5421749bd0e0730d6f0 authored almost 7 years ago by Nicolo Davis <[email protected]>fd91953370280a7cf13b4b3a8443ef14353e81e0 authored almost 7 years ago by Nicolo Davis <[email protected]>
252ab4055dd92ca0a8ca02da919f255a8786995b authored almost 7 years ago by Nicolo Davis <[email protected]>
28a9d74b2cd64a63ce6744c98c56ae4f285b663a authored almost 7 years ago by Nicolo Davis <[email protected]>
a21c1ddad07294d618a5e906bd67ad1c87d14f6f authored almost 7 years ago by Nicolo Davis <[email protected]>
d2f734afdd81214a5a548a9bf341caddb310bd7b authored almost 7 years ago by Nicolo Davis <[email protected]>
0ece8c59903d468ff24c9c58462feb3ca0233584 authored almost 7 years ago by Nicolo Davis <[email protected]>
23dfc4cd3f8900d4adec73a3181a594460a73a49 authored almost 7 years ago by Nicolo Davis <[email protected]>
c62bc0fa7fc3aefe35dc51b49037685c767ddf85 authored almost 7 years ago by Nicolo Davis <[email protected]>
086917e3ce23f60a771e9b4245c7d2a9d98b5b4c authored almost 7 years ago by Nicolo Davis <[email protected]>
15189f637a6cd6ddf803cd3bf0d4520cefe7ec06 authored almost 7 years ago by Nicolo Davis <[email protected]>
e7deae748556b8f108cae2c9829e5570789f9292 authored almost 7 years ago by Nicolo Davis <[email protected]>
a691746bfc92642b3fff64aad3d99788f0598ac8 authored almost 7 years ago by Nicolo Davis <[email protected]>
9d03d4cb68612545ca48832e2e1893034544fb28 authored almost 7 years ago by Nicolo Davis <[email protected]>
Subsequent phases are also automatically ended if `endPhaseIf` returns true when a single `endPh...
0758c7ea58d241f32c59ce3aee60372d3bafe0ec authored almost 7 years ago by Nicolo Davis <[email protected]>a6aab98f176e2aa077e84a701942e0304b594e25 authored almost 7 years ago by Nicolo Davis <[email protected]>
cc7d44f224f9966b0829ef80aa43a22412bb3c38 authored almost 7 years ago by Nicolo Davis <[email protected]>
79a3e63d2b17274c28f1715bb0989f22cdf839a4 authored almost 7 years ago by Nicolo Davis <[email protected]>
17e88ce6904cd677f06798b5d481bcf8bf56e424 authored almost 7 years ago by Nicolo Davis <[email protected]>
e315b9e1d4e8e853193a4b00676c270264d640f2 authored almost 7 years ago by Nicolo Davis <[email protected]>
ad7218598975b6b3ae4d7a02111cbb3e10b7d96b authored almost 7 years ago by Nicolo Davis <[email protected]>
aacce742bc0b0766fda194e2f5d2d8a4e57f90a9 authored almost 7 years ago by Nicolo Davis <[email protected]>
7117449b2f55a1347a71c9f8531a0193be725233 authored almost 7 years ago by Nicolo Davis <[email protected]>
5b34c5d25c3c2de458fb3e464e2ba8f3186c4b21 authored almost 7 years ago by Nicolo Davis <[email protected]>
f3da74295bfc114141aa7ce2ea37f16517bf8a40 authored almost 7 years ago by Nicolo Davis <[email protected]>
0bc9a37c11f9a0720cee86771bf831ca7b4b0217 authored almost 7 years ago by Nicolo Davis <[email protected]>
747768ed8783efa6eff5755932c8a7678507c744 authored almost 7 years ago by Nicolo Davis <[email protected]>
cb09d9a0ca1b41733f4ca005746637c8d1336b8d authored almost 7 years ago by Nicolo Davis <[email protected]>
- Just use FlowWithPhases instead.
- Provide a mechanism to disable manual events like 'endTurn'.
76910f377d7ff5b4f3de47b5b78c359396ed628a authored almost 7 years ago by Nicolo Davis <[email protected]>
d62b60693dbe7fafac8a79edc2eb5bca3286f3de authored almost 7 years ago by Nicolo Davis <[email protected]>
29da5c3ec8d390becdb9625d8f1e25d4717d19a9 authored almost 7 years ago by Nicolo Davis <[email protected]>
a1d64e6aa141f08a1a87a070adf84b72e948ff71 authored almost 7 years ago by Nicolo Davis <[email protected]>
67c47d99263d986ca4a0c6c6b1375e007a2847fd authored almost 7 years ago by Nicolo Davis <[email protected]>
* resolve #85 add option in Client config to specify socket server
* minor refactor
a482469b2f6a317a50fb25f23b7ffc0c2f597c1e authored almost 7 years ago by Aiden Benner <[email protected]>* Automatically ending turn when game ends, fixing #80
* remove stale comment
2ab3dfc6928eb8f0bfdf1ce319ac53021a2f905b authored almost 7 years ago by Vinicius Felizardo <[email protected]>* Logging x, y, z click on the HexGrid example
* Renaming onClick hex storybook action and pa...
33a61cf2f873465e7039464ceff31a7aefa9d532 authored almost 7 years ago by Vinicius Felizardo <[email protected]>abf3bc40662d927cf816bfd1d96ced961180ace7 authored almost 7 years ago by Nicolo Davis <[email protected]>
- Token wraps either a Hex or a Square depending on the type of grid.
- remove co-ordinate funct...
44f6b7e9aff607517785a1b73d8eaf5d55c74e04 authored almost 7 years ago by Nicolo Davis <[email protected]>
d0b9cf64f4912db9c78ba7df40b10b1e4af5e019 authored almost 7 years ago by Nicolo Davis <[email protected]>
8c1e7572de6184d8d1bf35f528df49214cba8f5d authored almost 7 years ago by Nicolo Davis <[email protected]>
f66aa568e4df107f89503d22c1d909dbca8317f8 authored almost 7 years ago by Nicolo Davis <[email protected]>
7290663ad8745df5d8784a22d07ae087d2daa95c authored almost 7 years ago by Vinicius Felizardo <[email protected]>
* test various turn phases
* move new tests to game.test.js
add1387c42dce0a30d0ad0dac7b82cec66e4a469 authored almost 7 years ago by Philihp Busby <[email protected]>4661944a43aab1b91bdefef7ebd683e3ce2ff0fc authored almost 7 years ago by Nicolo Davis <[email protected]>
62e7af46cc7079766b5298a57e6592ebd74f5459 authored almost 7 years ago by Nicolo Davis <[email protected]>
c65580d87aaece5df1fb91b335ffd10b0efb7599 authored almost 7 years ago by Nicolo Davis <[email protected]>
91046e69900ba0a34b8da9ec58493227691b11dc authored almost 7 years ago by Nicolo Davis <[email protected]>
1ef33db8682ed6de7269fd14870c8da8ad0108d0 authored almost 7 years ago by Nicolo Davis <[email protected]>
444d5d659d71929f6146a50eca7c9773b3fc38c6 authored almost 7 years ago by Nicolo Davis <[email protected]>
af3a7b591759ed65d22d27ce036d9d33caaaf4f5 authored almost 7 years ago by Nicolo Davis <[email protected]>
8882dafb40b7b9a59d12f4a5dee1678171600e48 authored almost 7 years ago by Nicolo Davis <[email protected]>
e80eeb075e0b2e4ede00bcb42e6e360360b5c304 authored almost 7 years ago by Nicolo Davis <[email protected]>
42ac44f844e2deaeb0a8fad9dedf3ac00b04285d authored almost 7 years ago by Nicolo Davis <[email protected]>
2721ad4feaaaeb7884b624d891b680af6f7a9bf3 authored almost 7 years ago by Nicolo Davis <[email protected]>
031ad291d245325d11be744a3acb3abf83e3c4ba authored almost 7 years ago by Nicolo Davis <[email protected]>
521cddc44300345eac3d0728958f3093e51a1851 authored almost 7 years ago by Nicolo Davis <[email protected]>
287d3a4d1710688ea9d6dfa34154680f2cefe623 authored almost 7 years ago by Nicolo Davis <[email protected]>
5fc26ea83d915e9476853bd5c4145ce59b397ca3 authored almost 7 years ago by Nicolo Davis <[email protected]>
4be890c01a33e57ec3dfa61b9572e2d6274a377a authored almost 7 years ago by Nicolo Davis <[email protected]>
e9ae4884eab27a6a361ff1a5d5e0dc20a2334a25 authored almost 7 years ago by Nicolo Davis <[email protected]>
21ef985255d9253359056b6b1438d200641d6064 authored almost 7 years ago by Nicolo Davis <[email protected]>
7b03aa170208acd7e818c0ec6f4bbe8c87840f87 authored almost 7 years ago by Nicolo Davis <[email protected]>
1786271b43607b39c93b8789f1a7da091570ce6b authored almost 7 years ago by Nicolo Davis <[email protected]>
5e54a529f53d1e2242041443b2cc02c52480544e authored almost 7 years ago by Nicolo Davis <[email protected]>
Adds a game Liar's Dice to the example demos, which shows that PlayerView
will strip the secrets...
f8815a0bd9e4dbdafed78ca00aab338fdbb2a64a authored almost 7 years ago by Nicolo Davis <[email protected]>
004a6faba4d17501b52be37720a32ed63fd0fd58 authored almost 7 years ago by Nicolo Davis <[email protected]>
3afc99dacc46b525d9df45c0be5d8026c34c20e5 authored almost 7 years ago by Nicolo Davis <[email protected]>
bb2b18feda94a3a49ef52ca2cec848a480b44b84 authored almost 7 years ago by Nicolo Davis <[email protected]>
2654a80e899f27f4b03939281008f49b925ebd98 authored almost 7 years ago by Nicolo Davis <[email protected]>
86d4cc8bd6a24f14881e09fefba9fafb85455e0a authored almost 7 years ago by Nicolo Davis <[email protected]>
e8ccc849a3bfdc7898b912a5e58efbd194e06b71 authored almost 7 years ago by Nicolo Davis <[email protected]>
28d76d9d307cd6d72bd1a9815500e98c2142cbd9 authored almost 7 years ago by Nicolo Davis <[email protected]>
3aaa5b134590053ba500a2191fc81259fba63058 authored almost 7 years ago by Nicolo Davis <[email protected]>
3c6ac5994d835a427e35569ce0604cc17740a0da authored almost 7 years ago by Nicolo Davis <[email protected]>
f0a7c08ad27c0483cda8d017cc9c15c928031a3d authored almost 7 years ago by Nicolo Davis <[email protected]>
64d4442b3f7309aaf2580cea56691e528571d084 authored almost 7 years ago by Nicolo Davis <[email protected]>
4e49414e13cb9e4d4157fdbdddb949c880a61328 authored almost 7 years ago by Nicolo Davis <[email protected]>
2c29c9c24d979316b93597dc018e6eb2b7a7b6cb authored almost 7 years ago by Nicolo Davis <[email protected]>
fcc3c5cede0b0118f1753102087f6e0a7be340ed authored almost 7 years ago by Nicolo Davis <[email protected]>
e4898eae561e85c0921de026d0e856edb859040d authored almost 7 years ago by Nicolo Davis <[email protected]>
9ae4f85d40fa0888170a57118e789c5be9129d7c authored almost 7 years ago by Nicolo John Davis <[email protected]>
8fbaf6bb613ab5a6e0028f0124539954ce99f69b authored almost 7 years ago by Nicolo John Davis <[email protected]>
367477c02049967d2402df1708f9e600f17b094f authored almost 7 years ago by Nicolo John Davis <[email protected]>
f2ec314e366b58d2b9c78e7ab24ad1fb9516e829 authored almost 7 years ago by Nicolo John Davis <[email protected]>
da8b4df60e5eada62dd17d513b359e1b79eeb352 authored almost 7 years ago by Chris Heninger <[email protected]>
810f5859a28b10d9be5780138bf00975e9f67303 authored almost 7 years ago by Nicolo Davis <[email protected]>
ec4b5a83179ae9293ae7f5474c01c600c06a5495 authored almost 7 years ago by Nicolo Davis <[email protected]>
3a4b024e2bf6d0d619774ba6f7bb98d322e16fe8 authored almost 7 years ago by Nicolo Davis <[email protected]>
eaae6541ffafdb74f04c1e0e1f84291fa1c55c52 authored almost 7 years ago by Nicolo Davis <[email protected]>
5d4a7513d0ab9779efbb97153e30e5c831b16270 authored almost 7 years ago by Nicolo Davis <[email protected]>
1ed7028d5f324422ddefd1a688a80bc598a7279f authored almost 7 years ago by Nicolo Davis <[email protected]>
5412b18be0a89d1c910674fd593dea6bc32a9b44 authored almost 7 years ago by Nicolo Davis <[email protected]>
* Change color of box next to move in GameLog based on the player that made the move (#4)
* u...
9ce42b297372160f3ece4203b4c92000334d85e0 authored almost 7 years ago by scheijan <[email protected]>a61ceca8cc8e973d786678e1bcc7ec50739ebeaa authored almost 7 years ago by Nicolo Davis <[email protected]>