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github.com/boardgameio/boardgame.io
State Management and Multiplayer Networking for Turn-Based Games
https://github.com/boardgameio/boardgame.io
e46f19552ede4751af97e2fac8086add3bed220a authored over 5 years ago
d5acbda875990f4bb195d22b6c959612e327553c authored over 5 years ago
1af36ed4e0ac68af1f99c216ed32013782150786 authored over 5 years ago
392a5c522ed9bf758f9e56e9138ff92b3e260182 authored over 5 years ago
9d11d6201770a2cb5b523fb77690c5021d2ce7d1 authored over 5 years ago
8ed812e11d03e80e3c4cb67f0679fa6a4d86b135 authored over 5 years ago
This allows the local multiplayer mode to work without any
async / await, which simplifies testi...
* Add adminClient option for Firebase storage
I expect this to be backward-compatible with al...
8732d9f92402706a9807e036e5d9f300bec94372 authored almost 6 years ago
- Removes _actionPlayersOthers because it is never read
- Defaults _actionPlayersOnce to false ...
e79c2a1b3b3f78351e4f336ce66f0e92b99ad933 authored almost 6 years ago
d23da42d802d61051b27e30b962871781d3d70b4 authored almost 6 years ago
1048cb9a5ba1d534db9bc1669542b0a72c61fa0c authored almost 6 years ago
c24e0cd9f23a780d8047185045af3c98feab075f authored almost 6 years ago
- replace unmaintained dependency socketIO_client with socketIO_client_nexus
- handle new mess...
a34c03690dccdff5a049cd0f51cb78b4148e5dcf authored almost 6 years ago
* Update logger to use `console.error`
When using `console.error` instead of `console.info` e...
85cabc2226e8be76501f9244526aa9bb9a84b9d2 authored almost 6 years ago3bde0caa63b1dc91c21f6bf9fa6be0c060b4cf13 authored almost 6 years ago
4c3056c073e22231d187dc77a6ba63bdadc733a0 authored almost 6 years ago
8bafa649ad3695250c089f656aa6563928eaebac authored almost 6 years ago
e0238b50662e0b996af9b649f746099e4642f4b9 authored almost 6 years ago
* Add flatfile db
* flatfile: Add option to pass ttl to node-persist
* Move node-persist t...
94b1d65b0d75d8910ce7cd4c6d04ee88737028f0 authored almost 6 years agod552e5e17754cbb10493a87155a67927f9b86067 authored almost 6 years ago
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72bf948844e2455b7b90b2e677c09da3ae1b3bb5 authored almost 6 years ago
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87d1e5b27f7be6f3291ee4fddda0b34c02ebbc3f authored almost 6 years ago
83f0c742cab32f691f2a917e88cbcd995849640a authored almost 6 years ago
94a838ca2ea09abf7f04803389dd1d87a1fd8c50 authored almost 6 years ago
dfddb80b870ffc896a580a9d7216223704e31e66 authored almost 6 years ago
* Add option to use eigther one or two ports for socket and http api
* Use deployable single ...
1f33d438c72a92d9ee6ba97e7c9a89d4180bed54 authored almost 6 years ago* examples: fix URL's of servers in lobby example
* lobby: fix single player mode
d7d6b445cdf9d1bd740bbf4e1e7c139c6ffcc089 authored almost 6 years agoa285fbf0dea0c8a2f2c27f43361f967ab3d28a8d authored about 6 years ago
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3334d3885f50c86ad9c5beb884f3ba8eb3e34d4f authored about 6 years ago
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814c6c34950a445c87b60907d4af204ac3f53eed authored about 6 years ago
* #339 - use G value returned from onPhaseBegin in subsequent calls
* Add test
* expand test
f54451164a0e15c21b968941e220bb61de1c5620 authored about 6 years ago
- gets rid of the unreliable Rollup watch mode
- the client uses CRA both to compile and watch
-...
e2db2049ce47aa071339495d13c62ea1a46fbfb7 authored about 6 years ago
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17e529d57a1118b1e32e21b3c7fd23088d086620 authored about 6 years ago
a32d3d58cb297285eccc7a96eb52858c2edfedbf authored about 6 years ago
This uses CRA to process the files, which seems to be
more reliable than relying on Rollup's wat...
- gets rid of some devDependencies on the main package
- some trickery to allow the examples to...
826d9193c737cfe0bd9d45da5febba449522f81d authored about 6 years ago
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ca001657a3dbd86fa679c555e1c17f6421d67072 authored about 6 years ago
* updates @storybook/react
* wip updates to babel/rollup
* rollup build updated
* jest ...
1f71bbd0c59bc81a4fa3fa17dfc480ee6733197c authored about 6 years agof853da8bf2fdaa830c7a31d6fca77ca43a2eb551 authored about 6 years ago
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4231918fc81b52bb50c9f64b111bd1c54d4b2668 authored about 6 years ago
cc1b1fd80d5b26d04cbc55042df654586357d9d9 authored about 6 years ago
6cf81e8befa906f223e001ed8ba835cd0e36a4cb authored about 6 years ago
This component displays 'connecting...' before the initial
sync with the server. It can be custo...
ae237ca896fea8946a8b19b2ec37b5611fe31c73 authored about 6 years ago
d20d26cda567d57f95be089cb990ae4a3882107a authored about 6 years ago
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a4f115a9a323ddf080a13b19417f145fd1ad894a authored about 6 years ago
bcb5676e4cdf461270d1e2125bfb14d119dafcf9 authored about 6 years ago
This is a new field in the game object that is used to
determine the initial player states (as o...
140267b0da7cca80b1da01219ea01f33793c7613 authored about 6 years ago
80cd9dbd67d983feb166e8bf99ce5a52140baf04 authored about 6 years ago
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