Ecosyste.ms: OpenCollective
An open API service for software projects hosted on Open Collective.
github.com/PaperMC/Paper
The most widely used, high performance Minecraft server that aims to fix gameplay and mechanics inconsistencies
https://github.com/PaperMC/Paper
274e54ba58383e352ee631ed2934858e77c887ea authored about 1 year ago by Jason Penilla <[email protected]>
8cafc0729775aa8321b68e10de6a3953333b1392 authored about 1 year ago by Layla Silbernberg / LadySilver47 <[email protected]>
* Add createAreaEffectCloud API
* Add missing NotNull
* Add missing Paper comments
* Be...
e289accb0375eed492d65e019c287d1d3b1a3fcf authored about 1 year ago by Tamion <[email protected]>2553f30153b4f8858456ddff8a4b713938fea1cd authored about 1 year ago by NonSwag <[email protected]>
This fixes players (which can't view the collector) seeing item pickups with themselves as the t...
75d04e9b0473c2d0f1604a158b4484573f5a5aed authored about 1 year ago by booky10 <[email protected]>* Add predicate for block data when raytracing blocks
* Match based on block, instead of bloc...
23860da6c2f306fdc598fb0d09132636c7141dfd authored about 1 year ago by TonytheMacaroni <[email protected]>* Add API to get the collision shape of a block before it's placed
* Tweak API documentation
...
If a playerdata doesn't contain a valid, loaded world, reset
to the main world spawn point
15a0de2eefb70ea8162cbb31056920adf80265fa authored about 1 year ago by powercas_gamer <[email protected]>
43c343228e6a7cb662bfa16b2e6cce5bf4081b05 authored about 1 year ago by booky10 <[email protected]>
The Paper method was chosen for deprecation because it was more
restrictive in that it has an i...
* Use a server impl for hopper event to track getItem/setItem calls
* Rebase
* Comments
6592fed511ee2ea17de9e05463579bd1923cf8aa authored about 1 year ago by Jake Potrebic <[email protected]>aa6c4c11e5f5d52349a373c0a9941d5a5cf80390 authored about 1 year ago by Warrior <[email protected]>
f78d7ce8ffb7e4b6fd5ee256f5e3678ea04fd807 authored about 1 year ago by booky10 <[email protected]>
44057da46727138e19d951b56e98ad8c25c1f869 authored about 1 year ago by Lulu13022002 <[email protected]>
230682d51bc4078ee676751552cac56864e21b30 authored about 1 year ago by Warrior <[email protected]>
487109fddc74813b81bf17dfe8ec7be443963d9d authored about 1 year ago by TomTom <[email protected]>
8493340be4fa69fa9369719272e5dff1b7a2f455 authored about 1 year ago by Nassim Jahnke <[email protected]>
0b218903a88f87738a4e6487a4cb87c8ea4ba211 authored about 1 year ago by Md5Lukas <[email protected]>
1865625d958b94d82e0bd601d6d860318980c4c4 authored about 1 year ago by Jake Potrebic <[email protected]>
5bb30ce95b14293f5bfebf10be2fdf929eabcc01 authored about 1 year ago by booky10 <[email protected]>
3e4eaf21883e469264e074e68144b474e19ad6ad authored about 1 year ago by Shane Freeder <[email protected]>
415d7081d2cdddba83b91a68cf2397ce95ac115b authored about 1 year ago by Shane Freeder <[email protected]>
---------
Co-authored-by: Owen1212055 <[email protected]>
a81a384303fda779e98e5b1b45bd1bbf7b107fca authored about 1 year ago by Gero <[email protected]>* Add player idle duration API
Implements API for getting, setting and resetting a player's i...
5bdfb29ba1fc5c097847617e0bd4737818feab2c authored about 1 year ago by booky10 <[email protected]>c6fac381ed94219deb569345add7fcdbeb70f060 authored about 1 year ago by caramel <[email protected]>
8b1ac39e89097545d8836e2706a2e1b6ba732645 authored about 1 year ago by Kenox <[email protected]>
52849f6da66c0abbd64e7707abebbb3b27441f7f authored about 1 year ago by caramel <[email protected]>
* fix PotionAPI ignores icon flag
* also fix CraftPotionUtil#toBukkit
* also CraftPotionUt...
b1faa5d5f4efd3f38d16ffaa9266349063bb0153 authored about 1 year ago by Tamion <[email protected]>b3cac042c1014f3de600db9c77bbf9d946a676df authored about 1 year ago by Warrior <[email protected]>
29350674b31d378e9c16a14443e73b9de6b6738b authored about 1 year ago by SplotyCode <[email protected]>
Upstream has released updates that appear to apply and compile correctly.
This update has not b...
996d529fb3d3f85f002bd9aa8a51dae07975d686 authored about 1 year ago by Lulu13022002 <[email protected]>
b974a6b6f3a989050bf4af344be27da46de9041e authored about 1 year ago by Jason Penilla <[email protected]>
acc6d012b0bb7c2e781c3506a2f598adea460ae8 authored about 1 year ago by Jake Potrebic <[email protected]>
c1ac98328c3b4dc2834497aae70020af7b3c7d04 authored about 1 year ago by Jason <[email protected]>
Upstream has released updates that appear to apply and compile correctly.
This update has not b...
489bff9bbdc4215bd2cbc54d837463c608e7747e authored about 1 year ago by Shane Freeder <[email protected]>
71a1787f6cf34347a8a8e50d9834906ef0edcb27 authored about 1 year ago by MiniDigger | Martin <[email protected]>
3a5c6f8cee7e1379fff1908e87af9fd5448eda0e authored about 1 year ago by Lulu13022002 <[email protected]>
a3e4d1aa368ba0a01cdac6040e0136f8be53f87a authored about 1 year ago by Brokkonaut <[email protected]>
When ChunkAccess was converted to an abstract class some versions
ago, the code to initialise ni...
During feature generation, light data is not initialised and
will always return 15 in Starlight....
There is no point in initialising the sources in Starlight,
as we do not use them. Additionally,...
e57af7d01e509c747520cc1037169029256289bf authored about 1 year ago by caramel <[email protected]>
44ee1cd05e5dea4a2537077bff4114e47962bd19 authored about 1 year ago by caramel <[email protected]>
852c1c236d080d9fd907a5f4fd3e850437996aa2 authored about 1 year ago by Md5Lukas <[email protected]>
3e1c5e3eb096de0126634347b10bc90e3907518a authored about 1 year ago by Md5Lukas <[email protected]>
e4d184f39d433feb9c1a0f7077e47b4f2affeec4 authored about 1 year ago by Jakub Zacek <[email protected]>
* Don't call options events on login
* Merge changes into client options API patch
3e9d2ac5f2ad507fef586ba3b5e6a8fb5ceeedf5 authored about 1 year ago by froobynooby <[email protected]>f6134370195d24e249237c89e54cb8d87f80164a authored about 1 year ago by SplotyCode <[email protected]>
2f5bb7e30630532328ed1b051e8ef1912eae7cf1 authored about 1 year ago by Jake Potrebic <[email protected]>
* Fix PlayerSwapHandItemsEvent throwing exception when mainhand or offhand set to null
* use ...
1a4778d260186dbab8cfe6b225cd9fcd50ab7853 authored about 1 year ago by Tamion <[email protected]>5509610db5270801dec16e4d1fb874baacc2da48 authored about 1 year ago by caramel <[email protected]>
7e5dd92f9f1000bfcde11dddfdd658a3dad0bd77 authored about 1 year ago by Jake Potrebic <[email protected]>
69ce9276e4b8bd7535750e6dcdef804d7e5bb015 authored about 1 year ago by TrollyLoki <[email protected]>
72f7945e774906d9fb39acb26a377983d116a33a authored about 1 year ago by Xander de Keijzer <[email protected]>
e87240b6741483c3719b86afe51939e86a64a2fa authored about 1 year ago by Jake Potrebic <[email protected]>
a2ba45239c1d5bfa36e839c6e0a852bb804d61b1 authored about 1 year ago by Jason <[email protected]>
On Folia, this map is modified by multiple threads and iterating
it may throw errors, for exampl...
a702a083cdab79992a0117fecd3bc64d7d61f7fe authored about 1 year ago by Warrior <[email protected]>
adb4fb4bd35808232dc31c7de49a9cbf1e057921 authored about 1 year ago by powercas_gamer <[email protected]>
Readds a lost update to the shared mutable state in the random block
ticking optimisation.
08c0b488b9f1e56a4465cfabe6212d0351b69e59 authored about 1 year ago by Jason <[email protected]>
Fixes #9796
cfe311d7a51eeb9e14c526f57efab9837f30c5d0 authored over 1 year ago by Nassim Jahnke <[email protected]>431e6418ab33ff0decd16f82238e9d50daf328f5 authored over 1 year ago by Nassim Jahnke <[email protected]>
02cfaa8ff81fed20f4c635d8ccf344083d938973 authored over 1 year ago by Warrior <[email protected]>
5eec4ec3bfce1cf8405cb71253d6235da9d1e961 authored over 1 year ago by Shane Freeder <[email protected]>
f36bb597399b9b9b632caa4f938c28ca137583f5 authored over 1 year ago by booky10 <[email protected]>
6573d9555d80ebe8c70b9c36c4113251055761d3 authored over 1 year ago by Jake Potrebic <[email protected]>
9d21a882182a2b9c673150a2a2c2c2d0dd4b3b8b authored over 1 year ago by Nassim Jahnke <[email protected]>
bb1c0dd6fabc62d142309bdff1ce72ec112975dd authored over 1 year ago by Nassim Jahnke <[email protected]>
Upstream has released updates that appear to apply and compile correctly.
This update has not be...
38376f43a0c268e5223746cab13910f55e5ecf41 authored over 1 year ago by Lulu13022002 <[email protected]>
c4ba28a21a923a99c8ef9a9e42b66862c04743f5 authored over 1 year ago by Nassim Jahnke <[email protected]>
0f69290f07f16e7423f82dc2d3f4d258af0e2f44 authored over 1 year ago by Nassim Jahnke <[email protected]>
Upstream has released updates that appear to apply and compile correctly.
This update has not be...
1765917a6f25b4a954231aff8f4f9f0b630594d4 authored over 1 year ago by Jake Potrebic <[email protected]>
Since the method is overloaded, the call to super (which is changed
to call the overloaded metho...
If the player moves to the configuration stage, we also need
to fire the event.
The correct logic to implement NOT_SAME with Shapes#block()
is to test whether any shape data ex...
Co-authored-by: Jason Penilla <[email protected]>
298c47857ba33c6d2e42ece4e85b3ed4143298e8 authored over 1 year ago by Jake Potrebic <[email protected]>3cf03fc31afa6b577abea5a9a2bea6579994516f authored over 1 year ago by Shane Freeder <[email protected]>
5cbce366b28af1ace0b61db5afbe7dcebab7a6b0 authored over 1 year ago by Shane Freeder <[email protected]>
5923b7d085904fdd7d0bf00f0c858daa73afd0db authored over 1 year ago by Warrior <[email protected]>
Upstream has released updates that appear to apply and compile correctly.
This update has not be...
7a00758b1b952c308041d87632b84a48dc18535f authored over 1 year ago by Spottedleaf <[email protected]>
11138a770e084429fdf77530e2cb4c3cdb1f1643 authored over 1 year ago by Spottedleaf <[email protected]>
Instead of searching/testing every player online on the server,
we can instead use the nearby pl...
866d2d9f4a0b51f1c15134c29ef6dff09c3a062e authored over 1 year ago by Nassim Jahnke <[email protected]>
025c5d7a280a8bfe49e2dceb76cf62a4d5bff534 authored over 1 year ago by Jake Potrebic <[email protected]>
ea56138b30dd20b3fa70219315b6cbf3dbbfb88b authored over 1 year ago by Jake Potrebic <[email protected]>
The CHUNKY_FIXERS field is modified during the constructors
of the BlockFixers, but the code tha...
84556f3cdae93799d34df9b9ad495fe59061b060 authored over 1 year ago by Spottedleaf <[email protected]>
When per-player mob spawning is enabled we do not need to randomly
shuffle the chunk list. Addit...
8d922746d93407391d91714c59bd4a1c80a2e411 authored over 1 year ago by Nassim Jahnke <[email protected]>
2ec643a53ceae5960a1b128aad9f177f6ae81ed7 authored over 1 year ago by Nassim Jahnke <[email protected]>
6be43952eb6088a3f0c9a04ede96707e720203e3 authored over 1 year ago by Noah van der Aa <[email protected]>
9624451ffd9f9db8840f538e1a926e02d64dce48 authored over 1 year ago by Jason Penilla <[email protected]>
b561a12078a2f22f6f9fb49af1755e79ba974088 authored over 1 year ago by Lulu13022002 <[email protected]>