Ecosyste.ms: OpenCollective
An open API service for software projects hosted on Open Collective.
github.com/PaperMC/Paper
The most widely used, high performance Minecraft server that aims to fix gameplay and mechanics inconsistencies
https://github.com/PaperMC/Paper
93a848c4b93632233df17f4c1214e57077a56114 authored 12 months ago by Nassim Jahnke <[email protected]>
Fixes #10165
c151c956e0a7fdd91e20e12cd678978cd2fd389f authored 12 months ago by Nassim Jahnke <[email protected]>
Upstream has released updates that appear to apply and compile correctly.
This update has not b...
78fcb8e7663307931f932ad0087ee42d65a203de authored 12 months ago by Nassim Jahnke <[email protected]>
17275ffd686939eca76cf1d339460d2cf910ce29 authored 12 months ago by Jake Potrebic <[email protected]>
c0e4697dbdbcf269b8c7140c11701aaa1ede042a authored 12 months ago by Nassim Jahnke <[email protected]>
e84621a9d83609e48944f7a7a85f94ef7eb3a3f8 authored 12 months ago by Nassim Jahnke <[email protected]>
8c8862f3a85a9f02facae64872e4646f27d1a429 authored 12 months ago by Nassim Jahnke <[email protected]>
a0ffb577450102506101069bbcf51c2c44a711c3 authored 12 months ago by Nassim Jahnke <[email protected]>
f28caff92752681593137edea91b8fa908995d8e authored 12 months ago by Nassim Jahnke <[email protected]>
This API should be thread-safe as there is no world state
ec196207c2f622616af0dff61bf39b767be5cff5 authored 12 months ago by Jake Potrebic <[email protected]>a80d31b1bd84a56f969634c39d78dfa1c437aa9f authored 12 months ago by Jake Potrebic <[email protected]>
07b956e3a30d9cd192111829b59bdf4372f128b1 authored 12 months ago by Nassim Jahnke <[email protected]>
f1c5f0198c75e7e8e9d243ec5dc5b3f0a84ebd44 authored 12 months ago by Nassim Jahnke <[email protected]>
e46276eb71a518e3137ca9b4b5d664ddcf8785a2 authored 12 months ago by Nassim Jahnke <[email protected]>
570cfb44d6f0c2333db7c6fa05b520820c631e99 authored almost 1 year ago by Nassim Jahnke <[email protected]>
a58e29db993120e8cb625b63ada06e2638ff2ac2 authored about 1 year ago by Jake Potrebic <[email protected]>
25a99b12e8b18d13f1e69d40f810f9c2d8f2b9c0 authored about 1 year ago by Warrior <[email protected]>
a93acc427540c2e6d38f79c2ce175fe3873f10d2 authored about 1 year ago by Jake Potrebic <[email protected]>
8379027ee06ad0da88daba873f1ff1ca4b33188b authored about 1 year ago by Jake Potrebic <[email protected]>
This is a lot but basically adds a method to disable the dropping of experience and drops experi...
19a620213f0a11e9f749530f0d03c5b5584664e9 authored about 1 year ago by Owen <[email protected]>7eaff48d7c9ae5825a475e74f92e3d81d9a682e2 authored about 1 year ago by Nassim Jahnke <[email protected]>
b2a6d575ddfbfa71197d6c4aaeb1e0f476b50f3e authored about 1 year ago by Nassim Jahnke <[email protected]>
The maven repository sessions used by the maven library loader requires
the java.version proper...
ae001ae6ee11e09f5c6ae9d7dfbde7aac6da737b authored about 1 year ago by Jake Potrebic <[email protected]>
1fa48d140c5469d894b436a7ba0cb5cb6f819ee0 authored about 1 year ago by Jake Potrebic <[email protected]>
* Keep fully frozen entities fully activated
* Rebase and switch to isFreezing
---------
...
692db0c81d7637faedd055631b0774461c13d8e6 authored about 1 year ago by Jake Potrebic <[email protected]>
816bacc2c3275876411a98ea8ce710ea10fc65c4 authored about 1 year ago by Jake Potrebic <[email protected]>
58e120b77c1356ac228174869d732f55b46bfa46 authored about 1 year ago by Jake Potrebic <[email protected]>
983377b55acac7b6b9dbc50a06166f2a5ac5d4e0 authored about 1 year ago by Jake Potrebic <[email protected]>
This has been done to ensure that the shifts are not used
until the world object is being constr...
There was a TODO left there regarding the translated death
message being used by plugins to ide...
3484ae987a91cad0877ef18a8994c7ec67540d31 authored about 1 year ago by Jake Potrebic <[email protected]>
e56e53f83a178101aaded920e043b3758483b161 authored about 1 year ago by caramel <[email protected]>
5e978d3a3d2c8068ea152ea5a38938f1f8c15d94 authored about 1 year ago by caramel <[email protected]>
Clarify asynchronous status of AsyncChatEvent
e4ab50de34bfdc2faa2cbb64e0c276d7ff38ccdc authored about 1 year ago by Jake Potrebic <[email protected]>2951732742d5f5d5af761fb934a2ed35bf1c7e07 authored about 1 year ago by Tamion <[email protected]>
b2ffb1b02d4c52026ddb715d9875be7bbccd40b5 authored about 1 year ago by Cryptite <[email protected]>
2c3ccb80f0dacc8566242a87c53f665cae3b8c7f authored about 1 year ago by Jake Potrebic <[email protected]>
Upstream has released updates that appear to apply and compile correctly.
This update has not b...
8221b085f91a6ce65701b02fbb6a29e54bcc6023 authored about 1 year ago by Jake Potrebic <[email protected]>
c081104395d9121239cff13aad0126a2ba17b64e authored about 1 year ago by Md5Lukas <[email protected]>
Send `ClientboundGameEventPacket.LEVEL_CHUNKS_LOAD_START` when refreshing players after
player ...
a401585cfaabf8ce9c2f1770fd36ba12d1cfb704 authored about 1 year ago by Jake Potrebic <[email protected]>
d1f507fc0ea692f21cfd46892519c3bfe1c41c6d authored about 1 year ago by Jake Potrebic <[email protected]>
0d6a0c3b288da87fdf5390bbf2bce015930a79ee authored about 1 year ago by Jake Potrebic <[email protected]>
dc621507f55a14d278a359d247e62134556a136a authored about 1 year ago by Owen <[email protected]>
f483b38596d6aef331b16b68f1455d4150ae748b authored about 1 year ago by Jake Potrebic <[email protected]>
4fdda9e583358fa85644dc9903dfd7496d106e2c authored about 1 year ago by Warrior <[email protected]>
c215ce185861af0fd123a91a79ad8907d9a7951a authored about 1 year ago by Jake Potrebic <[email protected]>
Upstream has released updates that appear to apply and compile correctly.
This update has not be...
61768e08e7cbfd40f9d909d7032df8796536c99c authored about 1 year ago by Nassim Jahnke <[email protected]>
Caused by upstream making the method public, which then causes an accidental override from an unr...
1cda66e3952e520de53a94e160be6a6a99305e70 authored about 1 year ago by Nassim Jahnke <[email protected]>ff7b9b03805ae54af82135d66dea75b4e6761343 authored about 1 year ago by EpicPlayerA10 <[email protected]>
4adca3d7a3e91c98a5695f00df5cc6694c14c7bd authored about 1 year ago by Jake Potrebic <[email protected]>
Some types that have registries support existing without
being in a registry and therefore have...
e7e1c8a8329ee3f0d38a955cfc75ffb306681735 authored about 1 year ago by Jake Potrebic <[email protected]>
The game uses 0.95d now
1e7dd72f15a1d13b43792367193547c656a16ab6 authored about 1 year ago by Jake Potrebic <[email protected]>b4c9e7e5d40fd4a0a7fea270fd4ebb72b38fa0fc authored about 1 year ago by Jake Potrebic <[email protected]>
d11a58802a103d164045ba4e96a06b172e1f81db authored about 1 year ago by Jake Potrebic <[email protected]>
45e01a2a78a219e5ead398a3bcd7be1200507aac authored about 1 year ago by Jake Potrebic <[email protected]>
The collision shape of the border is determined by flooring the min values and ceiling the max v...
086ca616d8bd98dde4e4859d29ce89314494d90c authored about 1 year ago by Lulu13022002 <[email protected]>* Post test results
* empty commit
* Make a test fail
* Add missing check
* Disable ...
5385b21fd3518c019759c99e85b1b9e9b89fed28 authored about 1 year ago by Jason Penilla <[email protected]>8c007d90a5bfc23ad4fe80f52b39a7785996938f authored about 1 year ago by Jake Potrebic <[email protected]>
47b2c186d788795ca4e6262fb38ccebf6d33a62b authored about 1 year ago by Jake Potrebic <[email protected]>
Vanilla now requires the use of WorldBorder#isInsideCloseToBorder
to consider a border collision
e3140fb70e818b9e3fd7becbb9842e7f24847bb5 authored about 1 year ago by Jake Potrebic <[email protected]>
ff26d54ee0b52e338f12c5741487e7712b53104b authored about 1 year ago by Jake Potrebic <[email protected]>
Upstream has released updates that appear to apply and compile correctly.
This update has not b...
The epsilon used was in the opposite direction, which would cause
the getCollisions method to in...
7e15d977ecce23ee72b059e9be292d983a336c50 authored about 1 year ago by Jason Penilla <[email protected]>
* Fix vanilla components not being translated
* Add nullability check, simplify adventure com...
dc3ef2ae0f54ca6b67f651740df5bcda1a2bbe4f authored about 1 year ago by booky10 <[email protected]>0fadaed0783782877502a24fac53a63753959191 authored about 1 year ago by Jason Penilla <[email protected]>
* finish implementing all adventure components in codecs
* add some initial tests
* Add ro...
7c2dc4b3429f16943300da0eb06100e910ad832e authored about 1 year ago by Jake Potrebic <[email protected]>82f9280ae46c16cd18cf21f4b0d7802328a36020 authored about 1 year ago by Jason Penilla <[email protected]>
28abbaa7bda4a072711315cdbe9bd992eaf63c93 authored about 1 year ago by Owen <[email protected]>
dd16335e40dc13843e8ae7c681ca0a166d2e54a0 authored about 1 year ago by Jake Potrebic <[email protected]>
3434a6fc66cba92bc38760b1be37e47e0b644484 authored about 1 year ago by Jake Potrebic <[email protected]>
166761f29f5029f6adb636c033e641da9b527c0f authored about 1 year ago by Jake Potrebic <[email protected]>
bcbe5dcd78e5de030c9b99e82bd4d47b6a7fa026 authored about 1 year ago by caramel <[email protected]>
b42a1da8737895f4fcacfae9b4d49a96b1445972 authored about 1 year ago by Nassim Jahnke <[email protected]>
abfb6b219b575fa63729feafb2fe6b930519a5b2 authored about 1 year ago by Jake Potrebic <[email protected]>
9051fc347c428500090e814c98e9d8503dc7a205 authored about 1 year ago by Jake Potrebic <[email protected]>
f17622cc3d227cf260d2b3a378830f34b73d7368 authored about 1 year ago by Jake Potrebic <[email protected]>
7606e6da39cde8e966e1d0b7ec0e686919091920 authored about 1 year ago by Jake Potrebic <[email protected]>
and use the right entity for the dragon part damage
8d8eb3bdf6a7ac1b16416d02a87b56b73c27737f authored about 1 year ago by Lulu13022002 <[email protected]>
Upstream has released updates that appear to apply and compile correctly.
This update has not be...
f9edc4b1cd667da4f597b94fd1f25f9df69944b3 authored about 1 year ago by Jason Penilla <[email protected]>
930a24f965d02250fa58436c019a4d5eb7e5f607 authored about 1 year ago by Jason Penilla <[email protected]>
Upstream has released updates that appear to apply and compile correctly.
This update has not be...
and fix tests
d0476837a5785cb78ace920a18c62b066b1500e6 authored about 1 year ago by Jake Potrebic <[email protected]>
Upstream has released updates that appear to apply and compile correctly.
This update has not be...
6577db6dd63cddaa06aa8041c6dc45ab704fe9e6 authored about 1 year ago by Jake Potrebic <[email protected]>
6c4c13df446764df28ed2fc663a4954272eb730d authored about 1 year ago by Jason Penilla <[email protected]>
9227a9648c4172b2f201b1d7674607ae9d09701b authored about 1 year ago by Owen1212055 <[email protected]>
b277feb4483208c6b5d48927612592ea00d88b69 authored about 1 year ago by Owen1212055 <[email protected]>
3b94cc35460c1a3135682325c241758d54f210fb authored about 1 year ago by Jason Penilla <[email protected]>
ada77b3a3b3d1109d960b3f31121c9d0903874d5 authored about 1 year ago by Jason Penilla <[email protected]>
Upstream has released updates that appear to apply and compile correctly.
This update has not be...