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github.com/azerothcore/SunstriderCore

WoW Burning Crusade server emulator
https://github.com/azerothcore/SunstriderCore

Fixed sql request in c058c81e0cced748880672b593c3186d5b56fe4b

e692b20dc69112ec75c374ede7e49f8e6fcebbc7 authored over 6 years ago
DB: Added Warlord Dar'toon gossip

b1fdd2bd59373a275c10bb75b4852c7b9dd23931 authored over 6 years ago
Changed beta welcome npc texts

f87df7648de13bf9ea29e5ab2a7ef736d730a7fa authored over 6 years ago
Fixed Honor Hold Infernal Event aoe fear affecting players

5cba0c0fb07900db2189fa7982ed94d74d254ffe authored over 6 years ago
Added creature.unit_flags column

908acd87229c7daae0e25397abb1ca67f382c9bb authored over 6 years ago
Pack58: Also destroy starting bread/water

03bb2d7a293f3f0f35ef257a95cae37ddf40a0d0 authored over 6 years ago
Pack58: Add some more gold

c68064a9c8c22d008e7f101db0503aec61d6fcb8 authored over 6 years ago
Fixed character limit per realm, not properly counting deleted characters

579401542068caa6e1f24528d279b191ff5d3552 authored over 6 years ago
Fixed teleport from instance to instance when already in the same map + Relaxed some conditions on the .summon command

5a9fc2cc6b369b564fd784ac620018b720a16c48 authored over 6 years ago
Fixed discovered taxis saving + Give some taxis with Pack58

c058c81e0cced748880672b593c3186d5b56fe4b authored over 6 years ago
Changed the way RandomMovementGenerator handle pause time + Exclude steep polygons

aee551999d0708260d1f11c68c48c9f404c93663 authored over 6 years ago
Spells: Fixed blink spell not using leap logic anymore (broken in 7568c9368c9fbcf2209395a135c795d535ba5968)

4a2093903de6b796d745edb6fd3ab4eade13e93c authored over 6 years ago
Fixed some non attackable creatures (that should be)

5d62aa76490e89e4edf923e49d71162ea217dfa5 authored over 6 years ago
Creature base health calculation should always give at least 1 hp

77a2874e6e28c041ccaf4ccbc45e599101074944 authored over 6 years ago
DB: Imported more missing mechanic_immune_mask from corecraft and cmangos

4eef767a22a9882577b12fb9d1ef3961c94c5076 authored over 6 years ago
DB: Imported a lof of missing mechanic_immune_mask from TC

72c67b8e384e06bcecca62f750fd68876b0d25f8 authored over 6 years ago
DB: Dark Portal Defenders stats

3be5b395ae69e479899ddd1889d86e1c16c28744 authored over 6 years ago
DB: Rounded some creature_template stats for all creatures

d8b0207d965749f67e8a657b1263b27b3a93bdb8 authored over 6 years ago
[TC ] Core/Threat: Fear no longer suppresses threat. All confuse effects now suppress threat, even ones that wouldn't break on damage.

f8f4270e093a485339eeb783796f3eecc5afc053 authored over 6 years ago
[TC] Core/Maps: Fix a crash when spawning a spawn group

72bb1aa1a726f061d16d1a40838586279ae337d6 authored over 6 years ago
[TC] Core/Scripting: Delay zone script's OnCreatureCreate until the creature has been added to map stores

f53f4fe8df7bb195eaf9e6463192b3129eadef0e authored over 6 years ago
[TC] Core/Spells: Clean up some assist checks (no behavior change)

09b708a1118652a1793edb6bc8c16ee16624080d authored over 6 years ago
Database: Check for empty transaction even in non debug mode in DatabaseWorkerPool::CommitTransaction

f518d1d65dbf5b37b473cc95212a0f671a7fca62 authored over 6 years ago
DB: Set Dark Portal Defenders as immune to PC

688d62b1287868105fa778828965264e8c2d5120 authored over 6 years ago
Misc rewrite in CreatureGroups to match TC more closely

2b461eb6698852da3d9cd40cbf625adde7d7b21c authored over 6 years ago
Fixed PointMovementGenerator not properly calling MovementInform + Test

d7d4d29e5bf15da8d17bd1873b621c95095f81fd authored over 6 years ago
Spells: Fixed channel spells using SPELL_EFFECT_SEND_EVENT with no target

(Spell was interrupted because no target were found)

de73b6406eeb94a0de8e43234c090d8c0e492158 authored over 6 years ago
[TC] Core/Spells: Fix an incorrect check that was exempting negative spells from _IMMUNE_TO_x checks. Closes #21929.

740134cee9402a87aa9271195274f55470be3380 authored over 6 years ago
[TC] Core/Entities: Fixed an issue where creatures would not properly assist formation members in certain scenarios. Tagging #21967.

18b20e32e349d1ed19534278ecaea905b8255172 authored over 6 years ago
[TC] Core/Unit: Some charm fixes:

* Properly restore react state after possession expires. Closes #20769.
* Possessed creatures no...

46519cd8c6912a7645a51a2672e90c9bd7c83501 authored over 6 years ago
[TC] Core/Spells: Mage slow need be negative

4e885d2405171657caf781453f48dff965e0a142 authored over 6 years ago
Fixed crash #1

a45458454469c20207af8a8f47941636a2be74e8 authored over 6 years ago
Improved Player::SaveToDB, simplification + now using prepared statement instead of direct sql

afd2d25035d815659b4ab99bb565424ab39b6958 authored over 6 years ago
Fixed characters sometimes not appearing in character list when just created

959fbf0a61a0311c64adaf228657a2032738b247 authored over 6 years ago
Improve QueryCallback to handle transactions

f5e4c73489100a4b836072c2088ba738fd13b6ac authored over 6 years ago
[TC] Core/Threat: Threat system adjustments:

* Online states are now re-evaluated before victim update instead of continuously. Closes #22226...

8ea175dbe4e7a068321529f5960c70be17c4750c authored over 6 years ago
[TC] Core/Unit: Random code style/naming adjustments

6c4cc06d3e68b70ae1d7ed480b69fb5261419282 authored over 6 years ago
[TC] Core/Unit: Inline some unnecessary helpers.

c80035729fad70a5ca4bccdde0be29233aa30b2c authored over 6 years ago
[TC] Chain heal won't bounce on 100% target now (#22136)

378b346cad5806837706769ba686374759ca158e authored over 6 years ago
[TC] DB/Quest: Quest Emotes (Hillsbrad Foothills & Alterac Mountains) (Alliance)

Closes TrinityCore/#22301

6c4f198faec2b553d6ce5e83165801170bad6860 authored over 6 years ago
Fixed recent commit db data 996e09ec3aa223ecd7f514eca138034bcb6950fe

a1933ef85708fa0c2d6f93bc02a64ebaced196d7 authored over 6 years ago
Improved Pack58 base endowments

3278ca4628b6f9aa50130db408690794df57440c authored over 6 years ago
Added some missing command in command table

c9091d1692f3a0776e01afe8e85f2d6b74937b18 authored over 6 years ago
DB: Restored Dark Portal Event demons path

51a055b1d85939b47be257105a5ca8b0ed0ae540 authored over 6 years ago
Typo

19d834e84fd98613989a7a028764c43cae301ac4 authored over 6 years ago
DB: Imported quest_request_items data from TC

996e09ec3aa223ecd7f514eca138034bcb6950fe authored over 6 years ago
[TC] DB/Quest: Quest Emotes (Dustwallow Marsh)

b0de682afc02f4abea1b1b0b75e0d90c017d2a27 authored over 6 years ago
[TC] Core/Maps: initialize PositionFullTerrainStatus to avoid having issues with those variables (TrinityCore/#22315)

e151e756ad83185d51d6e1cc774b3bd0acc20a4d authored over 6 years ago
[TC] Utilities/EventProcessor: Added a overload to AddEventAtOffset accept rand time

f4dd750d89d498bc01a0228f2c26d235cba5f53d authored over 6 years ago
DB: Removed invalid Doomwalker in Hellfire Peninsula

0bce281c4d8b5dc43c8929a8535e74443b9e7421 authored over 6 years ago
CreatureGroup: Restore home position when leaving formation.

308a0e63bb4f1fe830f467095de7e7c2ae18b97f authored over 6 years ago
Preliminary DB data for the Dark Portal permanent event

a1ff2665dc9e90ea034eb3fc3be5dbdef1666511 authored over 6 years ago
New function CreatureGroup::ForEachMember (not yet used)

eb0143e76c070e229e379c4a36810b71d518296f authored over 6 years ago
Restore home when WaypointMovementGenerator ends

c2cfe9609565847fa67746ba6d346847d98b359c authored over 6 years ago
Spells: Handle summon as dynamic recreature, not need to keep using the respawn compatibility mode for them

00c689852e9c8023bf1b36d999529818e8ba680c authored over 6 years ago
Fixed WaypointMovementGenerator "repeating" argument being ignored when using a db path.

e299c03b820ffe245682e7e1c785922f1ef62202 authored over 6 years ago
Improved pack 58 and character recuperation logic

ee7d6163135066027e389050a8cb2d75a8317bd5 authored over 6 years ago
Fixed ".list item" command

ae868f4703966b3dadbf3bd849be5e49d30c867d authored over 6 years ago
Create LICENSE

a2c81988bce6276ea8c2bce6e5f22b7222493941 authored over 6 years ago
Removed some unused code

48da02b659b2b2065c4d31ebc705499180392573 authored over 6 years ago
Testing: New config "Testing.WarnUpdateTime" and "Testing.MaxTestUpdateTime"

fb197e57cceba01df64c3f4d540987ec28d3d597 authored over 6 years ago
Fixed build on unix

c8cc3d5b7ed7a71ac07e3d1a14b250f1d9e49a05 authored over 6 years ago
Fixed build errors on clang

f5419a4029b0645c855ae5b6c66f6b6b61b8042a authored over 6 years ago
Added missing line in b95eaf1d5d2ce3664863637ad7921a431c066941

ceb410e5917dcde9a2d1a890a9c48d389d740867 authored over 6 years ago
Fixed some invalid commands name in DB

d1ee413ea3a1779e39b62fef1fa823b75c6dd195 authored over 6 years ago
[TC] Core/Unit: Store charmer and charmed pointers on Unit directly, no more map lookups for Unit::GetCharmer and Unit::GetCharmed

b95eaf1d5d2ce3664863637ad7921a431c066941 authored over 6 years ago
[TC] Core/Creatures: Restored old initialization order: AI after movement

Closes #22307

3345e92dce0d732d0dd8442ae590af76fe89b98f authored over 6 years ago
[TC] Core/Unit: Acquire GetControllingPlayer. Use to fix duel bugs.

aff98fe118daa9d5d23c76ad8e3cb9f09a3be4cf authored over 6 years ago
Testing: Added test "spells delayed stacks" (known bug)

3da481529ba47380f11370518a3fbdae111265fc authored over 6 years ago
Testing: Set summoned creatures as keep active by default

c312e33776631ce795fa06b1950bbfdd83f68ee2 authored over 6 years ago
Load Grid on WorldObject::SetKeepActive, else keep active might not function if grid is not already loaded

4e392b96434116393a258a05db2f1ea0d1356271 authored over 6 years ago
Testing: Fixed a case where a test could get stuck in canceling state

bae9b7f56e6c278cd2d8d4ce361769671f7a92fe authored over 6 years ago
Fixed CMSG_ITEM_QUERY_SINGLE structure (broken in e1525a3e5ed2b460b8b4fb10cbbe452e97da1d47)

6b9c3a1af81bb63365e919465b634d90be016abc authored over 6 years ago
Refactored part of Unit::DealDamage

cd183fa64c101f1d5f8fa16b4b4fe76b596cb789 authored over 6 years ago
Fixed Charmed creature not always restoring their react state

1c320f55bc418c62a0081630d70a96cca0867b72 authored over 6 years ago
[TC]Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a crapton of booleans

19c9aef71a1e6f1d5ff5072927625d6839afb21d authored over 6 years ago
Renamed some commands:

.goname -> .appear
.namego -> .summon
.send* -> .send * (with the space)
.mod speed -> now change...

1e437fad1b21c6108cc375605daaaaac4bb48207 authored over 6 years ago
Ported ReputationMgr system from TC

38b7c9d9b158b49ba68a6874bd373076de152a9c authored over 6 years ago
Updated UpdateTime monitoring system from TC

ea138720d9a5f2c2b52f7f07b648a3c535aec853 authored over 6 years ago
Scripts/SmartScripts: _SET_IN_COMBAT_WITH_ZONE and _CALL_FOR_HELP no longer use a target. Because that feature made no sense and was unused.

332f8cf3e4672a5a951cb081b00cc33ee540777b authored over 6 years ago
[TC] Core/Creature: Some adjustments to Creature::CallForHelp. Now works even if the Creature hasn't selected a victim yet.

f809a9bd543c1208dfe1ba006be286aaeabb478b authored over 6 years ago
[TC] Core/AI: Remove unnecessary parameter from DoZoneInCombat after TrinityCore/TrinityCore/eb1972f

651c3dca99b7ff14e88e39e1769240e85ba857d0 authored over 6 years ago
[TC] Core/Packets: Reduce memory footprint of cached queries (#22297)

Ensure only the minimum required memory is used by caching query packets by calling shrink_to_fit()

928e1a70315c2f1372cd9c968e2f33897b4c82cc authored over 6 years ago
Moved commands from core to scripts

Merge pull request #9 from ValorenWoW/commandscripts

1934306aeec0cad523db10a3fc8038a6661799f3 authored over 6 years ago
Moved command to scripts and conversion part 3

fff9f78737709e5550389db94563ff897ebc8f3e authored over 6 years ago
Moved command to scripts and conversion part 2

69ef915575efe09a084c93abc9122642a123a240 authored over 6 years ago
Moved command to scripts and conversation part 1

ca314b344f0e247c85966e07561ef48546fbafd4 authored over 6 years ago
Command scripts, core part

b67e5644021f38a3ef51585b006f89f11199733b authored over 6 years ago
Ported cached queries system from TC

e1525a3e5ed2b460b8b4fb10cbbe452e97da1d47 authored over 6 years ago
Spells: Add some leeway to spell cast at stealth units, to account for client lag

c76599d23c0bc605d0e26cbfa2e7eb10f6fc6db2 authored over 6 years ago
[TC] Core/Loot/Gameobject: Tempspawned Gameobjects after looting (#22124)

* spell spawned chest non-despawn fix
* fix the consumed game objects

f3b64c9ebd78b145f6cf2c0247291a4b2396a5b2 authored over 6 years ago
Update README.md

0e22368f6a110a7cb34a4b587896353677d8ffe6 authored over 6 years ago
[TC] Startup/DB: Print errors on npc_text vs broadcast_text mismatches.

+ Misc update to gossip_text containers

8b2f6b00b983d8446be34da5b09cf5c81ec00ab8 authored over 6 years ago
[TC] Core/Movement: Prevent NO_PATH evades from incorrectly happening in a few places. Closes #22226.

2afddfdfe9a32656ca6fa7c47b470da20aea1001 authored over 6 years ago
[TC] Core/SmartAI: SetRun fix for SAI, because for some reason it has like 95% of escortai code duplicated??? shitshow zz

closes #21463

484592cced4e374bbf72d66078fc3ddd9e700820 authored over 6 years ago
[TC] Core/AI: EscortAI::SetRun now also adjusts already-in-progress waypoint paths, as opposed to only affecting future path loading. Closes #21290.

6b833958ceefe27ef224284043c67c72dd9dd27a authored over 6 years ago
[TC] Core/AI: Some cleanup to DoZoneInCombat

90a9a21bbc66a43a46494e7a947b0a7099eac8d4 authored over 6 years ago
Tweaked stealth visibility distance logic

(main change is that combat reach is handled differently)

c422be47aefa0810746aecc7e83c810f9761ecf1 authored over 6 years ago
Spells: Fixed inverted condition preventing to sap target when target did not see the caster. Also tweaked stealth visibility distance.

Fixes #8

386c3fb07c2e42a1a71735d2541b1e1723365bcc authored over 6 years ago
Revert "Spells: Fixed logic preventing delayed spells from stacking auras"

This reverts commit e800f3a9de1a0ee5f90c010ad6ebf11ad5ed84bb.

43e369d9b5f2d74018e965f7d46322667e17282f authored over 6 years ago