Ecosyste.ms: OpenCollective

An open API service for software projects hosted on Open Collective.

github.com/azerothcore/mod-playerbots

NOT READY TO BE USED AS MODULE YET
https://github.com/azerothcore/mod-playerbots

Move start/stop spawning of C'Thun tentacles to dedicated functions

5a55b9be709470a178f2434ee931bebfcc28ae96 authored about 4 years ago
Rework Giant Claw Tentacle AI

* Rework Giant Claw Tentacle AI:
- Use proper spells for teleporting when not tanked
- Prevent t...

15684437d33aea03ac8a697532b38e1ff61ca995 authored about 4 years ago
Implement spell 26213

* Implement spell 26213 (Summon Giant Hook Tentacles) used in C'Thun encounter in Temple of Ahn'...

7ca252653e1140e1c5b7b609df7b60b6b226bafd authored about 4 years ago
Implement spell 26769

* Implement spell 26769 (Summon Eye Tentacles) used in C'Thun encounter in Temple of Ahn'Qiraj

94b39a47c684ad0fe094f77e2a1b7f7bd1384af5 authored about 4 years ago
Implement spell 26766

* Implement spell 26766 (Summon Giant Eye Tentacles) used in C'Thun encounter in Temple of Ahn'Q...

47ba3191cb24166f2de41eb36a4e814a6a0dee82 authored about 4 years ago
Dynguid: Utilize m_dbGuid for all data related fetches and saves

Fixes GetRandomEntry

71e20def61d583e0f9d6122687c45e95daa4da58 authored about 4 years ago
Ulduar: Enable some of the teleport spells

Signed-off-by: Xfurry <[email protected]>

7c832836125dfca5e68918c3e443b77e965c7cf5 authored about 4 years ago
Fix build (return correct type in WorldObject::SpawnCreature())

ad730a5469d2ba5c7c92f216f29001b7ae28fbdd authored about 4 years ago
Ulduar: Rename scripts file to new scheme

Signed-off-by: Xfurry <[email protected]>

6678ef939f38a9bc15d60056717b8235edcf6889 authored about 4 years ago
Battleground: Enable gunships in Isle of Conquest

Signed-off-by: Xfurry <[email protected]>

f24ee1ff6402b15ad805c7f8f5b1ed2337907cd0 authored about 4 years ago
Add missing override

Signed-off-by: Xfurry <[email protected]>

dead8ed5fb7c769eb98193adf37a1c43e3598f9f authored about 4 years ago
BG/Spells: Move battleground spell script to proper place

Signed-off-by: Xfurry <[email protected]>

2cb4be853bfd9f29f422e540c4fe127e1cc8e6b2 authored about 4 years ago
BG/Transports: Update SotA boats

- remove old hacks
- use proper teleport spells
- properly start the boats inside the battlegrou...

128d724e7072c8f99c6960f5e90e8fa382d7f241 authored about 4 years ago
Ulduar: Rename of func

e9bf1939fa0afab00f8da04503006260cc454329 authored about 4 years ago
Transports: Implement spawning NPC passengers on a transport

c8fd53814c63cec21643ed4592aed1ebc9d15d01 authored about 4 years ago
Dynguid: Implement SpawnCreature for guid spawning from DB

454e1e885801b12022481bb6d8abbbf62bfea60a authored about 4 years ago
Transport: Implement GameObject passenger spawning

Example:
INSERT INTO gameobject(guid,id,map,spawnMask,phaseMask,position_x,position_y,position_z...

23ec6b39549bb566e347ec95a8b9c9149d94b032 authored about 4 years ago
Ulduar/Transports: Properly board passenger activation console for ulduar tram

Yes its GO scripting, deal with it.

64ecc237b3820fe27dc07825cc7dd1f36b6b5f0e authored about 4 years ago
Transports: Implement support for WorldObject passengers on transports and loading them from db for go type 15

3a3ce36986febeb2cf71f3647c53fc524779a175 authored about 4 years ago
Transports: Remove mistaken duplicate aliasing m_stopped

5ecb64bf8de57148d77e8746ba4bd30a63014996 authored about 4 years ago
Transports: Properly fill rotations and stopped for go type 11

17beede8d461d1252ddf06ceb1638ff6c4a7d773 authored about 4 years ago
Map: Update active objects themselves as well when active

3e5e7e61fb31b5de88042a5f5ae5361c72eaa0aa authored about 4 years ago
Transports: Move Transport loading to Transport class

Future support for onthefly transport spawning

25df9c3779e0993adef9a3ff712c24055b1a208b authored about 4 years ago
Dynguid/Transports: Implement spawning of GameObjects using dbguid

If they have spawnmask 0
Also introduces dbguid

2d886964fb674de6bd430dba188fd9b932159aa4 authored about 4 years ago
Transport: Fix order and sign of transport type 11 coordinated

I really dont know what I was smoking. I really dont.

15345a6328b2832b9b307df5b902e1adc2bdc6f8 authored about 4 years ago
SD2: Implement OnObjectSpawn hook

795e8e57c24bed15e18b62a9d36bb612b10abcf9 authored about 4 years ago
Spell: Remove faulty check in EffectSummonType

a93c5f3ed23dfed215603aa22c8f5ed712c6629d authored about 4 years ago
AHBot: MySQL8 compatibility fix - rank is now a reserved keyword

34d246e0873545d761cbf9db5614fc550003af87 authored about 4 years ago
Fix warning due to https://github.com/cmangos/mangos-wotlk/commit/0c18f5c5

Signed-off-by: Xfurry <[email protected]>

fe243d7fd9f1b68165fd6d451c9799a0a05d37bb authored about 4 years ago
Scripts: Update logic for Ulduar Tram

Note: this is still a work in progress, so the tram will not work as of now
Signed-off-by: Xfurr...

ab5411806e00f750bcfcd245618294d6004b687b authored about 4 years ago
Transport: Implement GAMEOBJECT_EXTRA_FLAG_ACTIVE and make transports large GOs by default

f84c5e0d599bb161988d95216fbb199d423bc788 authored about 4 years ago
Transport: Attempt implementing GO type 11 pause events

7f787a474468b7780f5a14d3dfbf6e56a1c91542 authored about 4 years ago
Transport: Fix starting and stopping for GO type 15

e373fcada46d63b034a21877ec701a033a284f69 authored about 4 years ago
ICC: Properly start gunship in chat command

2a1ecce7af59629fb87d6869b1742d16a1fbbbdb authored about 4 years ago
Transport: Partially fix path lengths for go type 15

757f9fac113fa366c081c40836d574db362b779d authored about 4 years ago
ICC: Implement continuegunship testing command

4d58ba022d34ea3b430d6ea7adf30d0d68447c67 authored about 4 years ago
Transport: Implement starting and stopping for MO 15 GOs

75a9e7c755d9ec0d11d1fcc2219f94e35e9bf1c7 authored about 4 years ago
Transport: Use proper initial point for proper spawnpoint

2eed68473d4e4c3318576f8469cb0a3d889946b1 authored about 4 years ago
Transport/ICC: Implement JustReachedStopPoint hook and script Lady Deathwhisper transport

26fd94ee8d9c69987e6e27561927f0dc2e7b483b authored about 4 years ago
GOAI: Implement OnGoStateChange

9afaff3739e98ca6ad2c8efb9061998bf5d41adc authored about 4 years ago
Transport: Implement Stopping of transports per wotl ksniff

8e10ad1186d2fba2af650260b57bfccb3f8c14aa authored about 4 years ago
ICC: Rename scripts file to new scheme part 2

cd97708935189527318ee31d316cfba36a5cc800 authored about 4 years ago
ICC: Rename scripts file to new scheme

279f62ec07838015316b7266ffad75cbdec52908 authored about 4 years ago
Transports: Implement WIP for starting and stopping transports

Normal ones should work the same. Wotlk tech only

c26f964f8d54e9e31438326d4e9b408f0bacc0d9 authored about 4 years ago
Transport: Resolve wotlk only type 11 transport merge issues

db0e047ec17f2fafa2fcb73df154f3c2abd321b8 authored about 4 years ago
Transports: Use more accurate db period values until algorithm is fixed

60f1589a342f62cfa0a6103f79286e1ee7a61ad0 authored about 4 years ago
Transport: Fill proper initial m_pathProgress

4e22fd8c0b707b70f5bc5984cec980a270a86575 authored about 4 years ago
Transport: Fix passenger sending on cross map teleports and add TODO

f72c190dd3fc8c77f9180d53a050ed745e8a7131 authored about 4 years ago
Transport: Rework transport timers based on sniff and fix multithreading issues for MO

f11f36dbfc832021596d9192b4fa678ab2fa5e0b authored about 4 years ago
Transport: Fix MOVEFLAG_ONTRANSPORT when boarded

1e59e2a3fdf9e606a62b94592020ef4f07150135 authored about 4 years ago
Scripts: Fix Skadi the Ruthless event - Utgarde Pinnacle

- fix broken gauntlet logic
- improve script mobs summon
- improve reset
- using missing spells
...

254be028c116d7f2670100ce9d479933aefd8f68 authored about 4 years ago
Fix white spaces

Signed-off-by: Xfurry <[email protected]>

f1b5917a2a1391b092ae245f86cf7989405e7675 authored about 4 years ago
Remove unnecessary return statements

Signed-off-by: Xfurry <[email protected]>

251cda0d1b6b59418afcd2cfbc43338aeafcff96 authored about 4 years ago
Transport: Fix sending proper teleport position for transport to players

849c72682471dba19fde685aecfad8200935a04a authored about 4 years ago
EAI: Fix m_despawnAggregationMask not being initialized

16ec86fb36c3ed821f7b45548bd2b7d0fce09489 authored about 4 years ago
Fix pathfinding and Z fetch due to wrongly filling phasemask in Unit::UpdateAllowedPositionZ

3d21b8f1770e07166e324d8e787b3d054812973c authored about 4 years ago
MovePath: Enable setting explicit speed and cyclic from core

22be46c9e63ff1a02338a6ddb23cc4f79490fe8b authored about 4 years ago
Messager: Fix A B deadlock in messager

d9921c69cd6358a97aac729a0759f6e349ec4ee5 authored about 4 years ago
Dire Maul: Warlock Dreadsteed ritual event fixes

- Fix errors and add proper failure condition

- Use proper GameObject casting for ritual object...

5ce0e17884124ecbbf99d91ebff04b403a443a49 authored about 4 years ago
GameObject/AI: Implement GO AI OnUse

975de220d3da099fdc3a578e0e5c893966885890 authored about 4 years ago
Do not dismount on spell triggered GO usage

b917a78bf65b8427d2b90d0a994fee980be9839d authored about 4 years ago
Scripts: Expects script for quest 12848

Requires wotlk-db 3098 - https://github.com/cmangos/wotlk-db/commit/07e60c5a8cf658ba2fa5c711c84b...

80c5c0554ca388be9e57f9f5a7522835a8f9b7a9 authored about 4 years ago
Fix build on *NIX

* Add missing include

af292002e58544246c451e755ae0e9549f43acc6 authored about 4 years ago
Transport: Move transports from map manager to map

Enables insanceable MO transports. Not needed in TBC. Required in WOTLK

48e6bc0615bc44dba542ca038f20b760ff93f820 authored about 4 years ago
Movement/Transport: Fix codestyle in Object::BuildMovementUpdate

b0b0dc32aa2a4a444a780acd718e4735fbdc6f9e authored about 4 years ago
Transport/MMAP: Add help output for new --onlyGO switch

6e0468883e2edf2beef257a759c274279cdf40d3 authored about 4 years ago
Transport: Fix crash due to not using proper transport guid

d0a83257c9e19fa30a6232ea28a516d148cf315a authored about 4 years ago
Transport/MoveWaypoint: Homogenize summoning TemporarySpawnWaypoint to make it work on transports

b8c826ffae67059268d21414a23a7c991285cd67 authored about 4 years ago
Transport: Clean up code that typecasts to unit in Object.cpp mostly relating to movement

0370bbee39275d3df5f40ec8770ef5ea637130c6 authored about 4 years ago
Transport/MoveFollow: Do not offset orientation in MoveFollow when tracking player

8f35d88010e69a2e561e7da2f29373ba60ba1b80 authored about 4 years ago
Transport/MoveRandom: No longer use last point fixing in AbstractRandomMovementGenerator

af2624ec9db6ce8be64f3d5baff7c21c66de6a14 authored about 4 years ago
Transport: Unify sending of orientation and stop packets with the rest

bf8c03029e9964a5a60eca7719bcd4d5975a5915 authored about 4 years ago
Transport: Fix crash due to not removing minipet from transport

c8f3b47c66bb7d586bb3a2a77d799b7d1c1dea9c authored about 4 years ago
Transport: Add a developer comment to Pathfinder::calculate

a8adc069b1d72aa8dbb356abc0089c1a36b8711c authored about 4 years ago
Transport: Fix call pet spell effects not working on a transport

531d5934621abc9c5211e13b3b631add6f4d09ad authored about 4 years ago
Transport: Prepare MoveChase for transport movement

11c7e8e9943b590cc32f2add573202a68194bb1e authored about 4 years ago
Transport: Refactor GetPosition to also be able to return transport position

1d24925cd94b522ca9ee3cc4b6a4c58547b156ee authored about 4 years ago
Transport/MoveFollow: Implement initial support for follow movement on transports

bca7bf3b6ee550ddc79f8f9851e7e8e667feb7ae authored about 4 years ago
Transport: Add readout to HandleGPSCommand for transport pos

27ef1c6edd34781f5b41c27d4188dce24e9ab830 authored about 4 years ago
Transport: Fix mmap path command in lieu of recent changes

9b53bff74014ecdb00396ba05376725915d1cb0d authored about 4 years ago
PointPicking: Make MovePositionToFirstCollision and GetFirstCollisionPosition use Position struct rather than WorldLocation

Map ID is irrelevant in this context.

93fef9c6aa48dc3c0e204d2e00f84981e6aa9dbe authored about 4 years ago
Transport/Vmap: Properly query dynvmap when finding Z for swimmers

0c18f5c5dabc6896f31786bdc672f9e44f8bad97 authored about 4 years ago
Spell: Rework HandleClientCastFlags to properly execute movement opcode

913b60f578f833718cff73918decea7fd1cca1ec authored about 4 years ago
Transport: Add minipet boarding

cf66684ce0d8e1c0ace1542dae9b72c2adc6e06b authored about 4 years ago
Transport: Make movementInfo pos and tpos reference

402f0708aca3cd83bf7c36763568dc680b056727 authored about 4 years ago
Transport: Enable UpdateAllowedPositionZ for transports and fix transport model transfer from map to map

5bb7f3d97d77f314a4682818006a49d3d3cc1831 authored about 4 years ago
GOCasting: Force go casts to be always without travelling speed

711bba1776544498bf9e3960cb5654759fc3d251 authored about 4 years ago
GOCasting: Update original caster

GetAffectiveCasterObject -> GetCastingObject

d6a2d161ad73fcab2597c11a70cf5a432790e45a authored about 4 years ago
GOCasting: Fix linux compilation of GO casting

db5e94da0267b6cead509e8c751dc7a748b3d846 authored about 4 years ago
GOCasting: Split includes for spells from Unit.h to own file and add it to GameObject.h

c4360a3d576928a32e04c08ca16ff304c9e6da1b authored about 4 years ago
GOCasting: Implement better interface in GameObject and add first variables for discerning GO casting

We are in for a bumpy ride.
Also adds proper payloads to spell packets and gets rid of now redun...

8511613680db9822126ace7837fa64a270a69401 authored about 4 years ago
GOCasting: Add a hiding interface for gameobject casting for initial research of examples

Idea is to use this if sniff confirms gameobject casting so that when implementing it, it can be...

cd2b395a00f4192544a5c5b4e0f2e0a416e0ac9d authored about 4 years ago
Scripts: Update The Eye of Acherus

- remove previous script hacks
- implement spells using new scripting methods

Signed-off-by: Xf...

685f40f2ce3516f2e06297d0f9ba7b2853715902 authored about 4 years ago
Fix regressions in TargetedMovementGenerators due to types

Fixes pets and mobs taking turning in place as movement due to type operators logic

39230ce2ea7259b7f7fa2150a1f52927cad4400e authored about 4 years ago
Spell Scripts: Add Death Knight class placeholder

Signed-off-by: Xfurry <[email protected]>

40cc038cc9f9fc7b569d231c38a2ee5165990f75 authored about 4 years ago
Transport: Rename rotational function to represent correct local rotation

96ccbead6417e45a920e847b2939b25506ca68c2 authored about 4 years ago
Fix compilation of playerbot

a3e888cf07795632b2cf45c35efd96ea809ccb66 authored about 4 years ago
Transport: Implement GO type 11 rotations

25d2e8c223f8caacfa180e2ac70f581011c260d7 authored about 4 years ago
Spell: Add Eye of Acherus to whacky fix for summoning

I bet this has smth to do with summonprop

455b25ced8288d39e345a7fb7513b268d535e5e2 authored about 4 years ago
Spell/Targeting: Process self always immediately without delay

acf880c2896cac52cdc168138fab386498df5001 authored about 4 years ago