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github.com/azerothcore/mod-playerbots
NOT READY TO BE USED AS MODULE YET
https://github.com/azerothcore/mod-playerbots
80367c6e7026d6abbee1d1f6f709a663ae19e814 authored over 6 years ago
0ff23d5cdc6d434a27959a32fb92dab4df7151ac authored over 6 years ago
0bcf084b19f4a47116869c72d67820cdfaceec49 authored over 6 years ago
c3150cf1827e01fb67d1f62cfa114d0f3133c7ff authored over 6 years ago
68a29f4a854ec9fa745431038d678dd756bd0a5f authored over 6 years ago
In combat, only SelectHostileTarget is permitted to change your target.
If anything else does it...
Implement stealth alert reaction to creatures
Remove code duplication
Implement visible distance ...
dd3b768c5ed841ef89b7a3f284047c652e7f3740 authored over 6 years ago
c0e695dbc168cf2499ff8a21762aa16c34a5514b authored over 6 years ago
All of these are confirmed vs sniffs
30c1a882ce11b9906ac11be9dbd686e6f26b8004 authored over 6 years agodfc9923a947ca7ed591241266724d7a1b4e4bdfc authored over 6 years ago
255c4214f7991d4339d64350de9fd5b5f0901245 authored over 6 years ago
2069f3a4c8e571977a8a750d3d7b730fa142a22b authored over 6 years ago
These need Implementations added in aura calculation and recalculated upon pet stat changes. That...
b0f06b63bf075f1e764df34694430e51cf6f4ae7 authored over 6 years ago14fbd2b55415aca12719370f7dd71935b8ad95be authored over 6 years ago
c3719cabc76b04ae37e581d5f74b31a97ad242f8 authored over 6 years ago
12643220b706d2df7e316c2d4d3a68f9aa2046b1 authored over 6 years ago
Visual actually hits boss and the dot hits trigger, so it nicely
propagates.
Channeled slot is unique, as a result can be triggered and still needs
to be managed.
Also adds new scripting place which should evolve into a hook.
52cd20ac7d42457a04019d57b9822a39994b3617 authored over 6 years ago
Opted in for storage container for them. They will never be deleted in
memory, so no problem wit...
Lets say for example Shadow Bolt crits and procs Improved Shadow Bolt
talent, giving his target ...
Fixes Earth Shield and POM
Also fixes combat item spells with proc flags proccing at the wrong time
It is in line with other play methods enabling various sending through a simple enum.
478a076cd6c37b5c8a5686f2772f502b74f9a027 authored over 6 years ago
Fears should be a joint group not warlock fears and other fears
With multiple sources confirmed,...
1282f4b8d77e4b892db8ac93f3f24d4d8f81906e authored over 6 years ago
Now we won't senselessly iterate over and over and skip one step.
f833421b70019f8a3c05854693f6db9775015fb3 authored over 6 years ago76b11f586c2ee0b2d296d1646b99d79f878d18fe authored over 6 years ago
Hunters Mark/Mind Vision
52144067028944e89ff08cea02aa56799925e8b0 authored over 6 years ago
We need to check for correct distance (same as for AOE). We also need to
check the other checks ...
00cbbaa27b440ec83b946c1095c2d2b4fb8a281a authored over 6 years ago
Per sniff and 2.3.0 change, totem needs to kill itself after any spell
gets redirected to it. No...
Magnet target does not have to fulfill all spell rules if its valid for
a given spell. For examp...
When a charge is removed from target, we need to remove charge from
owner as well.
This removes wrong message where on instakill, we send party kill log.
e425baf028155e1805243b21760aeb9e9f34c55f authored over 6 years ago
The targeting fills that field so that animations work correctly. Need
to find a nicer way to do...
This fixes 95% of the issues with Damage Multiplier, nicely extendable
in the future
1. fill m_spells even in case of talent spell, so that we can properly
determine a disabled case...
c13c6ee34740c37e0a11e9fd6ddf2fb7f6710ca5 authored over 6 years ago
This fixes Hammer of Wrath getting a SP coeff bonus. I really do not
know why this was in place,...
Some spells with the attribute are melee/ranged
4ea04b68de151e23e140747f15aa4b50694ad4df authored over 6 years agoThis might go possibly horribly wrong
613afe77fc6b2baa70af67038c831981fcb2f927 authored over 6 years agoThis might seem like one ugly code, but it is in place so that server doesnt decide that client c...
b07d9b97906ce5666479fc0be9b29e76b8e5a030 authored over 6 years agoea33160a2fc80673539eff2ce7d0740ae38b0d5b authored over 6 years ago
2b3587d43b1d91c811fa08bbc4d22ed97be87f3d authored over 6 years ago
e6a62cc0f4e8a7ffe99f7e78274ff2bd9630a57e authored over 6 years ago
6994747f0672754124c65bca3333d4b2b066dfdc authored over 6 years ago
Also moved scripts to proper places and reworked Righteous Defense based
on sniffs
Cloak of Shad...
They have no melee mode so this is enough.
f6abaa7a95f0e14e41f2b6b2c6100519d43ea4f9 authored over 6 years ago45ce32fc54d0591eb03a17ba9b7566d1c01c3fc3 authored over 6 years ago
1b1688fe7f14b28a6f9fa6e2310204d4b1dfccdf authored over 6 years ago
7200195336d4f065f9d578c7c7cb5a96dda23eb9 authored over 6 years ago
100b65b6f3a3e09b8ebfce0ec5b9d6a227336d42 authored over 6 years ago
a5e8cf7a0486bdc62a8a3cdaad9be498f2edb2bd authored over 6 years ago
a75e7a6c35d0d4ca73f6249bf781a8b9d09117f5 authored over 6 years ago
909ed0c63f1a0559ea9089e00be71e96d4a292ab authored over 6 years ago
dad9d79ed17620579409e6face3b10289e5dadb9 authored over 6 years ago
The spell is self cast, but not explicitly but implicitly. Explicitly
self casting makes the att...
91bb3b731ed7bb3af40c10896936209519a574da authored over 6 years ago
5f5b3445e00b9fc163e628101e53d6ef291c7f47 authored over 6 years ago
79628e22377024d8716b6582b4adacb96de1d8f5 authored over 6 years ago
8d54a0d91fcaad02f9d41355a018207c92a34c8a authored over 6 years ago
768095352451de3feb39e5e0476b992a73c24f70 authored over 6 years ago
0fb8959d84d0d968bbed80ffec10cadfe83a9cac authored over 6 years ago
a619c3f5fdd23d4db0ff42e341ffe106f18520ff authored over 6 years ago
f0c1455c39b17dc37f6792a537dee3a77ac75968 authored over 6 years ago
Proper fix is to remove those redundant checks and use spell system ones
fae712459a437f67ad0e677c12ebe150b52cef87 authored over 6 years ago1e8894be58770a7528a6e59ffaa1493f81bbad19 authored over 6 years ago
af2220d3dd482070282603e61318efdae15c3549 authored over 6 years ago
734705a4382ea09cbac912f2939732115ff3d9a7 authored over 6 years ago
21625b1716c2e3914c6f4a8d51d1480bb40a0da7 authored over 6 years ago
0e65850a40e459b653b610f81140a9b7d5e537b1 authored over 6 years ago
9ed7f465d2642dd94ac88eeffb271f96f56cf3ba authored over 6 years ago
Signed-off-by: Xfurry <[email protected]>
7736f715aaaf0f43c36b560f65a3c08d67335b9b authored over 6 years agoSigned-off-by: Xfurry <[email protected]>
bc2514f601ac91b8e6f3451d38f2d38d91733bb7 authored over 6 years ago08c611711da6b5cc993357499aa86cda82ae9a85 authored over 6 years ago
da3834c1977857a4ecf88f6e43574ed11320aab0 authored over 6 years ago
* Implement script for Broken Trap event in Dire Maul. This is required to perform a full Tribut...
6aa80e268ec14af92cc9bff27d639397023dcd27 authored over 6 years ago
* A handful of methods from GameObject where starting by a lower case while we use upper case.
A...
* Fix a bug preventing GAMEOBJECT_TYPE_TRAP to use their AI when they have no activation radius ...
f6cfabbc6cd756ca367025ffc87ed528dbd78f9f authored over 6 years ago045b669c6e2f8f0cdaa87b3e03f62275eab6fbfa authored over 6 years ago
ee40bcf2926f642a6d946b188e1928c078cfd126 authored over 6 years ago
This adds same logic to mobs getting hit by dynamic object auras
and also implements AURA_INTERR...
f16eb591478ebdc12c741a9202f0cb4df54cd676 authored over 6 years ago
a285f9a3967eb94805ba8dd8295dcf5f88f4361b authored over 6 years ago
WTF that evade mode stuff, just WTF
2186b8bd18fbc997c6fda77f13cd8051289b58cf authored over 6 years ago264ed3de8c41873c48268f63e55485b4984736ea authored over 6 years ago
Also updated corresponding dbscript
5c53bbb38cab46f5e8d070b44fc13f6d7429c739 authored over 6 years agoPreviously we filled this wrongly in target parsing
98be5a5d756c8f57af9c2102051a8c3549dc20c7 authored over 6 years agoc6e48c1bc3b1bea5b4dc15dec08acac44cc74c33 authored over 6 years ago
3af2c5d30509125d2b6f669aa2670aea17251d2c authored over 6 years ago
With only spell id, Vashj spell barrier which is cast 4 times, was
mistakenly removing immunity ...
fc90a833268b29fb981ed3b533e066c1e0908129 authored over 6 years ago
b1fe9cc12fe269ae4f1358b5cc566ff16d462973 authored over 6 years ago
c9257d820cc658ec689c0b19b873c93ad6f74833 authored over 6 years ago
50ecb495fe5544fa68e26309d54b98eb02ba1404 authored over 6 years ago
168713986dbfb12a8b1cd014b18b9b0632912f09 authored over 6 years ago
Verified against sniffs
f0a817f602b8a45494b2a0cb0ebb8d97bb1c1219 authored over 6 years agoAdds support for marking invisibility preventing spells and adding serverside cooldowns which ne...
48c4b15a7a3ba6865bae9c5e4c0e361d2381c8bd authored over 6 years agoAlso fixes flags and factions
1a7ca910cf2dd4d4e5d1c853eb903515b6aac691 authored over 6 years ago