Ecosyste.ms: OpenCollective

An open API service for software projects hosted on Open Collective.

github.com/azerothcore/mod-playerbots

NOT READY TO BE USED AS MODULE YET
https://github.com/azerothcore/mod-playerbots

Fix players teleporting on fleeing movement generator finalization

For legacy motion master: players no longer teleport to current spline's destination when fleein...

d5c36158af021e9a73801b2b3f66da303dab5fa2 authored over 6 years ago
Refactor: integrate SpellFaction API into SpellMgr namespace

1d4094b4cc7cc2f75f6eeacbc4e2fa6ca1c6dcc5 authored over 6 years ago
fixed typos/capitalization

f2a7826d45d6c860b0e55ab2dee3d1019e49bcc0 authored over 6 years ago
Fix psql build

Signed-off-by: Carl Hjerpe <[email protected]>

26ea2054e65694133a939ea442838be9ab0e187e authored over 6 years ago
Fix CMake warning on Mac

Signed-off-by: Carl Hjerpe <[email protected]>

1037195caa4120d1f4413f66df3271d54977c537 authored over 6 years ago
Fixed some typos in descriptions.

fb181671d110b14bfce1fc74d8b43daea216088d authored over 6 years ago
Add serverside 43062

25a6e93686e8bae3823c3ab3b38e0ff10c049807 authored over 6 years ago
Remove s.43365 script

On @Grz3s request.

7274a9417cfb534f34daf9e9350bc83f902581a4 authored over 6 years ago
A creature should not start attack if its already in combat

This goes agains the paradigm of SelectHostileTarget choosing target rather than AI being reactive.

e3fee8b906e1f21c97f1dd4b9dad74fd8fd6d356 authored over 6 years ago
Minor fix for charming of players and notifications

2cccd34dd88507abab15fd1d4a678f0cabc659cc authored over 6 years ago
Handle despawning and respawning of nearby linked traps on gameobject despawn and respawn

See https://github.com/TrinityCore/TrinityCore/commit/5d9d25d5960a29d098035f9382a7b022e5294229

91abe1210db0371cbe7e7464cbd5f472daddf7fc authored over 6 years ago
Adjustments to SetIncapacitatedState to fix some mobs getting stuck

0e4ccd26a47f1ff964b0aec47d6f0590cc08c048 authored over 6 years ago
Spell Targeting Overhaul (I): Initial spell target rename and information

The first patch in an effort to improve CMaNGOS spell system. This commit focuses on adding requ...

05786106b6f606aa820c9a4e30d8e7cf8352e82d authored over 6 years ago
Adjust EVENT_T_RECEIVE_EMOTE documentation

ecf7799753ec864f1f4418e6e715c635ef5addc9 authored over 6 years ago
Add documentation to EVENT_T_KILL and EVENT_T_OOC_LOS

2430c3829fcfbc58c881c85c89c49a3fe5b3cb5d authored over 6 years ago
Considerably improve fail states for Apprentice Mirveda script

2a1497581d6081ff099f81948932827f6726f663 authored over 6 years ago
Resolve teleports before reconnect

Temporary solution, Cyberium needs to make teleport async with client.

245bd7b6861b16002e3e68b467a45dda7d33f1f2 authored over 6 years ago
Exclude copyrighted content from GPL

* Blizzard copyrighted material can not be part of the GPL.

c5f6ae4b07df2aa5069179b9be3ab41155211695 authored over 6 years ago
Add script for periodic dummy aura 27769

54df71d6514c22d4bf752724ac91b0916fe8b9ed authored over 6 years ago
Add two serversides for wotlk-db team

3cedc729eb0a7e7f410f76840c6d0d3a15baa3a0 authored over 6 years ago
Add ShouldDisconnect to differentiate between logout and grace period

55b0b3b833911973d0a1f01bb3af3f32e48a2e5a authored over 6 years ago
Extend logout grace period to 60 seconds

Verified on retail.

4fa3b45ddd85f49bc30af0615ce9b779a938ccc1 authored over 6 years ago
Remove killing on disconnect in combat

Verified on retail.

061410ca7c4ce426a2f8073e85882265f0488460 authored over 6 years ago
Implement path cutting and adjust distances used in MoveChase

This complements the new ranged AI logic.
Closes https://github.com/cmangos/issues/issues/1718

81a961ef81c05d4013b3f4304ca9cfa88e9fd0ba authored over 6 years ago
Improve spell Interrupt handling across the board

Props to shauren for confirming that same enum is used in client.

e6825754f29be4d9af3f72cd1cb6245d6541982b authored over 6 years ago
Use default GPL3.0 license

Its recommended to not modify this file and all in all we dont need any
exception to this.

4affbc724923e8eb8913ef7c0f53e07a911ae9ab authored over 6 years ago
Fix crash, add nullptr check to GetRemoteAddress, needed since sessions can exist without sockets now.

close https://github.com/cmangos/mangos-tbc/pull/248
close https://github.com/cmangos/issues/iss...

0c00eb32587083922be023fa07b8ce0bd21e0f9c authored over 6 years ago
Improve combat log workaround for out of visibility evade result

Frequency of errors is now greatly reduced.

1412c490475d108b072dccbfbf9fdee43d81121a authored over 6 years ago
Add flag removal to gilthares script

8df588e57664d7cdfacc67890fbc76fd6806fc6d authored over 6 years ago
[13982] Substantial EAI rework

List of changes:
Fixes two bugs:
1. When EAI timer expires in combat, it should not reset until ...

77b62259af96ec8b42557823820ad26105c2ee22 authored over 6 years ago
Fix enter BG crash

e6cd37e5b5555ab357cedf7e99e5400cb812a699 authored over 6 years ago
Command npc spawndist should now work correctly.

Before, in case of spawndist = 0, no change was done on creature core data but only the DB so af...

1d3b17935b4adeb963a0ef830d1344234a5869de authored over 6 years ago
Optimize Wintergrasp scripts

Signed-off-by: Xfurry <[email protected]>

837b0d209cbb6658d980dacb3c909453d0cca5a8 authored over 6 years ago
Fix battlefield crash due to changes from https://github.com/cmangos/mangos-wotlk/commit/2db960269b2887e7b260b401ccbcddff93c1b886

Signed-off-by: Xfurry <[email protected]>

9d9344041ec97d93834833da7a0c01f1717642da authored over 6 years ago
Fix typos and forgotten config param

Signed-off-by: Xfurry <[email protected]>

e90130a1162450b8f475c9aeb2415bd912d471c4 authored over 6 years ago
Should fix linux buid

2dcbeacec7cbd31918836b456482fe51bd2298ac authored over 6 years ago
Reintroduce the possibility to see an empty window loot.

Everyone who played vanilla remember that time when sparkles creature corpses doesn't realy mean...

f8ca235564054c46dbfaa8178e683f9e4c29f0e4 authored over 6 years ago
Items visibility in master loot group change.

Make it more blizzlike by default by not showing the loot content to others groups members. Only...

1027753a3170837285445b5daa9ce7f5f0fc7180 authored over 6 years ago
Rework health regen of pets.

This is more a hack than a fix and we are more than open to any improvement on those feature. Fe...

b79e6e74b6ab743506c8e9b2a6ba2ba94a1719b2 authored over 6 years ago
Add a check to avoid bad objects position from DB and crash at startup.

fcbdfe1813ed96195b3b48faf3c5183ac1c95fc8 authored over 6 years ago
Use mutex instead of spinlock. Nowadays even a reaspberry-pi is multicore.

Should fix some startup crash for some people due to the spinlock implementation problem.

f7aac8c69c7307c1af41691167dbd37ab3120d4b authored over 6 years ago
First version of grace periode implementation for player's logout.

b861794d9afbdb431bf5e21557eaf02ee30c32cb authored over 6 years ago
Resume a taxi flight is now possible without recreating the motion master.

fe752eca48c10b0a620b639df41e556687e67bc1 authored over 6 years ago
Nuke the now-redundant IsHostileTo and IsFriendlyTo relations API

14f6ee288d322b0be098cf015345465aca842936 authored over 6 years ago
Should fix various totem like searing, magma.

More strict check for hostile unit around and take care if an neutral unit is attacking the owne...

14f5c3fa52e171801d0e019e2fd62a1b0b1694a9 authored over 6 years ago
A better version of atomic lock

1ab9761c51326059627f4f27c8148885bc38e676 authored over 6 years ago
Pet should stop combat if no victim available.

4496fb389567ee06b85000064967de943c26088c authored over 6 years ago
Avoid unnecessary CombatStop() call while unsumon pet.

d587703fd3632fbbf77fe2ca8c800afd29f6b358 authored over 6 years ago
Fix a possible crash and a possible memory lock.

26c5f7b3d00d2f91f0081ab1cf5296a0c5f25b56 authored over 6 years ago
We should load also object with spawntimesecsmin<0

fix https://github.com/cmangos/wotlk-db/issues/159#issuecomment-422558737

0d9b1decff1a9fded4382ea31b476264a1dd1f4b authored over 6 years ago
Fix build

d9200b023a15f9ed4347368222841f702688c753 authored over 6 years ago
Adding EntityMgr files.

For now it will only handle a bunch of typedef and forward declarations.

318435b574a435077c1122a5e65625157cafaf50 authored over 6 years ago
At loading time only preload maps (not mmap and vmaps)

This will improve core startup time.

51f9d956448bfbfa55b4e9be57011115e3d886c6 authored over 6 years ago
Playerbot, correctly pickup selected gameobject

d575f5d2b105d381f97770f47b6b24a72733c843 authored over 6 years ago
CMake rework

Modernize a bit more cmake structure.
Make zlib and bzip2 optional in host stystem. (it will use...

f6974c971703dcc1a898bdc19ba029e0a4d742ba authored over 6 years ago
Initialize Continents with specific method and one thread per continent initialization.

This permit to avoid race condition with pool that try to add objects before map is fully create...

2db960269b2887e7b260b401ccbcddff93c1b886 authored over 6 years ago
Little move to make TimePoint available in all source.

Will be used in the future.

236f01d59eea75e0313306265139fe9abfa708d8 authored over 6 years ago
Improve go creature command

Some code will be uncommented in the future

87e84dcacb40228258aa1565887b6077ba20bb66 authored over 6 years ago
PlayerBot, cast the worldobject instead of querying it.

875049378af0c346257ee62f37bcbaf478ddc941 authored over 6 years ago
Change some check order in MoveInLineOfSight to improve performance.

b1e5a01e8a120cee552e42d782926a05f0745ea1 authored over 6 years ago
Fix a possible crash when loading full map

a82b2643b95c9747ec2fd1a9531ac5636df9e73c authored over 6 years ago
Playerbot, fix a possible crash

8dc520f8d3246d140b9884670a19329fb489db66 authored over 6 years ago
Save EventId, PoolIds and OriginalZoneId for further use in ObjectData.

This will slow down the core launching but next commit will improve this.

d37c1f5293090089c6bd0fbb129f40db8a08c05a authored over 6 years ago
Use GetGuidStr() when its possible

f2b7cf59ec654ca5e498155f7dd03d5e86587ae8 authored over 6 years ago
Strand of the Ancients updates

Signed-off-by: Xfurry <[email protected]>

5d0835407b188f1fbd2ee4b96b43c6d103764a35 authored over 6 years ago
Working around delayed visibility check combat log errors

Second attempt at this, now with trying to preserve the feature until its fully diagnosed and fixed

e4584175712eb776ce9447443ac8cf5389af38d6 authored over 6 years ago
A small refactor for traveling spells delayed checks

Improve readability of conditions

ba8f85bb6ca57c602298da4df6b453181b3b5f50 authored over 6 years ago
Combat log: Hit and immunity results for damage shields and periodic auras

* Adds immunity result to SPELL_AURA_OBS_MOD_MANA and SPELL_AURA_PERIODIC_ENERGIZE
* Send immuni...

9742f876d8683f6002e3ac40bcc16088c8a3f4ae authored over 6 years ago
Implement api and structure for SMSG_SPELLORDAMAGE_IMMUNE

769d0eb1724dadb831d8228bf49ab661bbf48bb4 authored over 6 years ago
[13981] Strand of the Ancients updates

Signed-off-by: Xfurry <[email protected]>

5a4023ed9dddf0600e015da6d163e26dc6652237 authored over 6 years ago
Implement spell 47214 - Burninate effect on apply and on remove

The spell is a periodic dummy so it might need more, but no clue on that atm. Per @grz3s instruc...

486d1ad709561208df184546d21927b37a3dcb5b authored over 6 years ago
Fix script text ids for npc_soulgrinder

5ec4a8159241ec2ca5486d8fd059f19377128764 authored over 6 years ago
Use general logic for giving caster target in TARGET_AREAEFFECT_CUSTOM

18b7de6889ffa9eb0e992ef0c8a90e069d51fe43 authored over 6 years ago
Fix used type in encounter loops

31eecc2057f122507f85d700ddcbe7579cbe63db authored over 6 years ago
Fix overflow of melee damage calculations

3545e21956529aaa4769a58124f82fadc613cfa9 authored over 6 years ago
Add spells requested by NeatElves

5616b8c98944cd76473d565302e1690d536d6152 authored over 6 years ago
Export some more spell.sql changes

e86979201a5eb2221318cbb7db7da5e70098caa7 authored over 6 years ago
Remove error caused by spellid 2

This spell is hardcoded and means attack in client.

bf79fea64629db6841660bcfa886b67097c7c6e1 authored over 6 years ago
Revert Seal of Command proc attribute change

This change never made it to live out of 1.3.0 PTR, confirmed by retail combat logs.

+ Line end...

f0d1aa6ef9c860422cfccda1f15cf73a0f13d687 authored over 6 years ago
Remove redundant casting to creature in cast spell handler

19373db8d3a272f261cc6bcf10d4908219a66126 authored over 6 years ago
Implement Enrage armor % reduction

1ae3848330b0f3aea89d76c6e49b0ea676f3e591 authored over 6 years ago
Cat form needs to start track humanoids on shift into it if no other tracking is on

defb8f501e70c5ec0a83ea28d20d793683180cb3 authored over 6 years ago
Export a lot of missing spell.sql changes

Also contains a consistency merge with mangos-tbc

1df8ac731ca9dd7c631e9b770133807c38f5863a authored over 6 years ago
Change behavior of pool manager field "max_count"

Pool manager didn't guaranteed that all spawn defined in pool will be spawned.
With this patch t...

605f9d9b21b77a79cd49eb90e596998fac5d4a34 authored over 6 years ago
Reverting "Silently fail some spells instead of sending evade" workaround

Reintroducing evade miss result again. Please report any resurfaced combat log lua errors.

4c64852d8243a19e323de0aa6a1467dc954ad7cf authored over 6 years ago
Backport SMSG_SPELLNONMELEEDAMAGELOG structure improvements

Reference: https://github.com/TrinityCore/TrinityCore/commit/
93e87010ed77138ccea44c16e48ddac7da...

8414e02ac421bb2a9a6e42272cb0e4d386e0d8e9 authored over 6 years ago
Improve Pet fields and name queries handling

* Do not assign public pet number and stats window to non-player pets
* Fixes famous "combat log...

b8ed52a1027997a3d72aad3bda74dcd19ce33121 authored over 6 years ago
Implement reverse engineered SpellFaction API

4dfe5f0228a8359cc72669a9a772efc8be000a07 authored over 6 years ago
Add missing two parameters to doc for SCRIPT_COMMAND_TEMP_SPAWN_CREATURE

f64931700b83836757d00c5201fcbda9da63cbda authored over 6 years ago
Wintergrasp improvements

- fix crashed caused by groups. Thanks to @Cyberium
- remove unnecessary reference. Thanks to @s...

f8b0dbe46524023d460050d317811f6730593a01 authored over 6 years ago
Remove forgotten script names

Thanks to @Rog360

Signed-off-by: Xfurry <[email protected]>

d4afb5dcab87132678c7fda9b488ece496faaeb7 authored over 6 years ago
Use preincrement when its possible

https://github.com/cmangos/mangos-wotlk/commit/79a8e8d5fc8a6ed7261f8ef4148fbb936286a468#r30411206

2495af162554d6b5d462ca4dac2d4d58550fe1cf authored over 6 years ago
Disable fully PCH when requested.

25bdc124f6561140590f5c9d34a26f811dfd0b28 authored over 6 years ago
Various warnings fixes.

3c3e8cf4ae589baae3029755439972cfa529e823 authored over 6 years ago
Fix always true condition

39e6091b8ecee7d9bbd9d39d32926b1b2e051a73 authored over 6 years ago
Add missing cases statment with warning message.

8cfcb3c5c3e31dfac918f4b122d189d742bf3228 authored over 6 years ago
Typo fix and typecast

a87cc6226f11214f3ec708e7ff38f5eb13d944d3 authored over 6 years ago
Remove parentesis warning and unecessary check for Creature::RegenerateAll()

14f2792e0aead24816338e47e10d480d37f47d72 authored over 6 years ago
Moving to ObjectAccessor body of method that require complete class definition.

60fb0f1a184a5883a2254d66b3a025a169543730 authored over 6 years ago
Use <atomic> in G3D and fix OSAtomic32 deprecated in MacOSX

Iam not sure that we use or need that code but at least its one warning removed.

79a8e8d5fc8a6ed7261f8ef4148fbb936286a468 authored over 6 years ago