Ecosyste.ms: OpenCollective
An open API service for software projects hosted on Open Collective.
github.com/azerothcore/acore-client
Web client to consume azerothcore opcodes
https://github.com/azerothcore/acore-client
* Fixed a few issues that caused various counters to be incorrect.
* Renamed constants for clar...
e94aa6bd8e00f52c172b7be5ce38a884e0cea5eb authored almost 9 years ago
* The loading and unloading of terrain, map doodads, and WMOs is now
managed by dedicated mana...
* Map doodads and WMOs are now unloaded from the map when the render
radius no longer includes...
Misc rotation fixes
ecc5dbde626c5c90e6a6f688fac6c435d0bea786 authored about 9 years ago337ab494b67e849927d493769682179f6e720ef9 authored about 9 years ago
This fixes the out-of-whack bridge at Stonewatch Keep and the
strangely positioned waterfalls at...
a001ad2f7ea4cd1f244f95130f78b6189c048703 authored about 9 years ago
WMO: Added lighting and fog
094036fcc8fe5065b54b2484a74db0387ba7f922 authored about 9 years agod7c7024cf252e9a75d83fb451f9eb88370a5107a authored about 9 years ago
This fixes the clipped paintings in the main room of the Darkshire
town hall.
This is mostly a safeguard to prevent odd vertex color results in
the event vertex colors aren't...
601cd509d785d8b554bcd7a7d5122edbe5cb3064 authored about 9 years ago
Also split out material / texture assembly from the constructor.
a4aed1710f8c88c5a96f5cab7bc4de3d2f82a304 authored about 9 years agoWMOMaterial is a ShaderMaterial suitable for use in rendering WMO groups.
7b70692510ec4e187e823c5d414dc0b639ba517f authored about 9 years ago
I also added an indoor property to the group for use in determining
the appropriate lighting mod...
Fixed incorrect node_module path assumption made by webpack
22ae938d9dee48d5fa88e566e317a2b9fa5d4794 authored about 9 years ago5fd692288934bfa51a0c67df188d6f947b050880 authored about 9 years ago
ADT: Added lighting and fog
234360ea86bbc06e33441d4793144f235e409bef authored about 9 years agoFixed a few missed flag naming tweaks
58ab9e6a9c318ad05d4f82ec893edaec46add10a authored about 9 years agobd9476d9ea233a9753b5817684e6f851ca918fb8 authored about 9 years ago
27765c6942543f4ab08423f74c20f852c51626b9 authored about 9 years ago
5aaa879bfe18c8663b3fd33e084725a2762042d5 authored about 9 years ago
M2: Refactor
8f85215ed1e89793bdb696757e2a1cc99ac97535 authored about 9 years agoThanks @fallenoak for reporting!
677f2bb5f351f391a5b63f86aa3effd58782fd43 authored about 9 years ago8542fda2f3d010d6b22e6001bd8ae39c952dd35d authored about 9 years ago
d66c667fcd68762fe515534ced4aeb6db60f68c1 authored about 9 years ago
ef3b5ae8395ac1699c1b7556ba4bb09d2830bdad authored about 9 years ago
2dfed8ff41f4bb122f7d9ece4ff7d8f55c52e855 authored about 9 years ago
* Attempted to get blending to fit better with Wrath of the Lich
King's blending shaders.
* A...
0556724a78036c73bcee7776fda9a2c11e4dc75c authored about 9 years ago4b04545c68c1556d055ea56dc5752d04f2ad1d3f authored about 9 years ago
Normals are used to support lighting, and are necessary in order for
zone lighting effects (diff...
6d78249a013700043c9c6cf6b330d1c78681aa9d authored about 9 years ago
245ba4309da0420019e04a9cf5259d82ae9e8a19 authored about 9 years ago
2a88595f308c6167b4be9b19ec8ee7d267d7a3ba authored about 9 years ago
183d7adcaf38f2781cd0b251e39de03825199d56 authored about 9 years ago
1f4f7b095e3280d430784056649d67f2ddaca38e authored about 9 years ago
dc427f19959d2dae7d485670fe48595832f14531 authored about 9 years ago
95b2e94d14bf663c3cfb4f827e904ad0f3902ea0 authored about 9 years ago
702b0aea0b7a149a77d64de7ab72f7fcb77a36a2 authored about 9 years ago
Many static M2s have a bone or two, but are not animated. The cost
of setting up THREE.SkinnedMe...
7a19dc1c04f7ce77d216bac08e09ce60e927b1f5 authored about 9 years ago
30289768a9d8bcefbf2713da2eb5c64175c528b7 authored about 9 years ago
865755bbcc48671b44ff72b3a93397ab7d54f377 authored about 9 years ago
* Texture units (which represent render passes) are now given
separate materials, 1:1 with the...
1f34b4e431e881a27c94e5a84508b292de8718c9 authored about 9 years ago
9fb4c5628a5acd8ce05fd066c93b68ab1e1ad750 authored about 9 years ago
625eaafb365cba31f3a3a0c3f81fd8f989693432 authored about 9 years ago
b2b20cd9f775686f56b477819401057cc1f18510 authored about 9 years ago
c1aece31337707133790bb54b5e8efbf5f02fd33 authored about 9 years ago
58e25ca044ae09388d914f1d13c09212e49c402f authored about 9 years ago
594729c13a044f5075c760bed6af29f45455de9e authored about 9 years ago
40833a0432502e91363d5e11c637599242812014 authored about 9 years ago
d119a70025e6dc864bceb673a48ea1e44d56b765 authored about 9 years ago
This dramatically reduces scene complexity for the renderer (down
from > 6,000 geometries in a w...
* A root mesh is now created to serve as the appropriate parent for
root bones. Root bones are...
5de7f28f751ec9db0a85b77bb7b50519c1982a24 authored about 9 years ago
399346b9ad051eebaabb164a0ef861f1aab47f38 authored about 9 years ago
3c55f1417d98d9e95ce7bc56e356acf9c25a9914 authored about 9 years ago
Pipeline: Concurrency
1a40897c9dfee55b76c9f086e21350d9a4eeb9e3 authored about 9 years agoPipeline: Fix resource leak
1ae18890645513c72b863aea439db0d946685a09 authored about 9 years agoM2: Basic performance improvements
8d548a24d194401727dc98fa929b48603186b6ce authored about 9 years ago8d421f14892bbd86c3433c24cae25fe8a5a408d3 authored about 9 years ago
b06c45b33e393f55269d2981b8bf798bc9231cb3 authored about 9 years ago
The pipeline server now spawns a number of processes matching the CPU
count in the host. This re...
ff9db6b67d57772d84daeaa1c934bda2514690da authored about 9 years ago
a6541b62309164a9ad0292fa2e9ae08940aba56d authored about 9 years ago
e1d0c45949b6b2d477794360ef5eabf136572d7c authored about 9 years ago
6333ad4e291360bd7b0c4eaae9050077b05df599 authored about 9 years ago
33bb65694a35ec92827cd3eeb16674d49ffa2609 authored about 9 years ago
6c0294e2bf5861bb9c18edf00b96936456533634 authored about 9 years ago
64f9c26ac28013febfd04a228195b5678643663f authored about 9 years ago
b10a3561be0fb555abba939836d4441e86a6f2c2 authored about 9 years ago
9cc6b7ae292a4af773b08cb979037590c525b51c authored about 9 years ago
edc09f02b0f0ad5558510a3d1ec056b4705fddff authored about 9 years ago
94b3a3cc1aedbbc6f2d83c3da1ff6ad2433db65b authored about 9 years ago
4af1a00c0c3aa070d36516a73408614ca89491bb authored about 9 years ago
680c7ab31f575bcf6de739fd19e62335676cb6f7 authored about 9 years ago
Initial M2 animation support and improved M2 texture handling
3364dbc32c2b6490aa306719f8b46b57d071ac18 authored about 9 years ago
* Added missing blending property change to materials in submeshes.
To get three.js to honor c...
b22ba8a50b2558459a6da3eec5a24f788bdfbf37 authored about 9 years ago
a424a9c960dca40389d4262e6966578fb73fbc6e authored about 9 years ago
Rather than relying on the map to control entity animations,
entity animations are now applied b...
Blizzardry doesn't currently support external animation parsing. To
prevent a flood of errors fr...
0f6376b51a2071dad76851ecb0c042933c1406c8 authored about 9 years ago
This replaces the code that directly manipulated animation tracks
in the M2 class itself.
The a...
8bde05ae756a01f258f58a6762f4a7610e85fb9f authored about 9 years ago
* When M2s are loaded, their bone animations (translation, rotation,
and scaling) are also loa...
M2 bone billboarding support
90f5e6c5e339c19bea0196230003f5966577a628 authored about 9 years ago
* WorldHandler no longer sets a world reference on loaded maps.
* WorldHandler now passes animat...
066e194dc967277f64fce88e85c2c9f1124009a2 authored about 9 years ago
497c2ed4cfc7d5fb9d8edd8a1130c88554d1411a authored about 9 years ago
d7d1d9e0148288b6c337afb1fd715d869dcc92d7 authored about 9 years ago
0f86303dbca7ee77ff35a6da7de6f15d121ddb79 authored about 9 years ago
* Removed skew in billboarding when rotating camera to look down
on the scene. Rather than usi...
8c7a124364c96ff5e215c5d772616839fc02ff7e authored about 9 years ago
32c05342ed0f4c8e040ef09d3c2151169a85ba3b authored about 9 years ago
* Moved billboarding to M2
* Improved billboarding strategy to better handle rotated M2s
a2938ec3b248f2acf0c5d03892463c0d893b20d6 authored about 9 years ago
e38191f49aa3a9401706f17b6574120bdf68fe4a authored about 9 years ago
c6f8e314907c08c16e5b97235f8511ae5362d8e7 authored about 9 years ago
e142f3fa417c36d037958fe38363fc5cd9a8fd9f authored about 9 years ago