Ecosyste.ms: OpenCollective
An open API service for software projects hosted on Open Collective.
github.com/azerothcore/acore-client
Web client to consume azerothcore opcodes
https://github.com/azerothcore/acore-client
563c97ad316638093c8b5b60b1742cdf50e9c836 authored over 8 years ago
It turns out the render count WebGL spam that appears in the browser
console is because the 'roo...
9936129fe2d276830378c7517c3ab597cbc66998 authored over 8 years ago
c673a1ff2ce28c77280116ed80831ae6fd541735 authored over 8 years ago
3cf4071112d53f02545dcb3b6073b27b07e78cac authored over 8 years ago
674de75521cbe8fed9750a26fa54b70f290704c0 authored over 8 years ago
db6b2dda202e3e22fac76a18673c0b8c76266881 authored over 8 years ago
Enforce border-style for dividers
b8a7b1409643e9b19b8bcf0fc32a042241f0e313 authored over 8 years agoExtract realm build info when provided
7e94487a0264dac6fcba3536f51b7e1d10dcd53c authored over 8 years agoFeature: M2 batch cleanup
08e11c880594a0427edb6e300937522c8ee57912 authored over 8 years agoFeature: glslify loader improvements
37ed9a19aa39d5a355825f54a8c1d937626971fb authored over 8 years ago* Renamed texture units to batches (a more conventional term)
* Synced parsed attribute name ch...
4bf58f788e476edfb2e6a733d11ecd43d0bd3158 authored over 8 years ago732dd4a099d6e30146556beb8523e874bb7e331f authored over 8 years ago
3574f42a5a0e10f03377b03be85771c56c22a08b authored over 8 years ago
glslify-import allows for the use of an import statement in glslify
pragma directives. Imported ...
5a3271d4d638efc125ea76d98ab00d4575dea4fa authored over 8 years ago
The Wowser-local copy of glslify-loader includes a branch that supports
passing query opts to gl...
Feature: M2 texture animations
20e9592e68ae1cce971d18779e611a579c25741c authored over 8 years ago3b3b6a79b4bfff4855bb2ed7eb1d5b702dcc017b authored over 8 years ago
d9b0db9e8cb2fd1732dede408d02ae067124d06c authored almost 9 years ago
f9ed810667f1c6f5ec2624511850432baf4ff1bc authored almost 9 years ago
UV and transparency animations are not always used, so there's no
reason to subscribe to the ani...
d64149f20b47b22713c325f410be182bd9c6f076 authored almost 9 years ago
6abf032de3eb372805c4fe6c72f825eeaf680e50 authored almost 9 years ago
Feature: M2 sequences
9187b354be8f42fd4e3b7be57ca49200e9681a08 authored almost 9 years agoFeature: Better fog
fe8237cbb955c4f93727baaead9342e2d075c70e authored almost 9 years agod09d8fa4a02be5440be0fcab680e7d9503fb4096 authored almost 9 years ago
Feature: M2 shared animation manager
128f7ce0c879e2d374d0428c604fe458c5f34ba9 authored almost 9 years agob05db6c135dc992cb2b5193bd473a929286812fc authored almost 9 years ago
cddfb78c5d434fe06b31f58bd2de400fe56ecc75 authored almost 9 years ago
9618484614dbadf91a686167a12f94d28367d014 authored almost 9 years ago
Similar to the recently fixed issue with WMO materials, some M2s
feature materials with textures...
cde18797c5a067847d532124d44d909073c4354a authored almost 9 years ago
30bf94768614811e7ba82c6f11854f05169c25be authored almost 9 years ago
53ae09efc0cb293fb0f23fbb3dc6da75b95772a8 authored almost 9 years ago
f887684ea16fa977cddedffdb0ae858ed117cd6b authored almost 9 years ago
* Changed fogFactor scale: 0.0 now represents no fog, and 1.0
represents full fog. This is eas...
This can be used to alter shading behavior based on the blending mode.
e46ca194c579e55e8474bed1a16d3008e0807e65 authored almost 9 years ago
* Changed fogFactor scale: 0.0 now represents no fog, and 1.0
represents full fog. This is eas...
a2b8f1220626fcd043667c98bae42e37f9572294 authored almost 9 years ago
* UV animations (translation only), transparency animations, and
vertex color animations (colo...
2b3ad8a3ee47b555b19493a0ef8ba43a1af5a147 authored almost 9 years ago
Not all M2 animations are defined in the animations header at the
M2 root. Instead, certain anim...
ae005494a8a0839b44ec67faea664cd03d792062 authored almost 9 years ago
This is necessary to cover instanced M2s with texture animations.
67120e80a492110d66d5219dcd173bc339c65288 authored almost 9 years agoAdded support for z-locked cylindrical billboarding
3a7dd93afc88524beea56f3e9ea28f9cf4bbee86 authored almost 9 years agoFix: Camera movement flagging
2dfcd5f56eec7c85d0523b362360ce60713b1145 authored almost 9 years ago
Billboarding needs to update whenever the camera rotation OR position
changes, and not just when...
Billboarding needs to update whenever the camera rotation OR position
changes, and not just when...
9a0e1512eecf05998830251aada4eb77c480c1d0 authored almost 9 years ago
Some textures used for WMOs are rendered as opaque (blending mode 0),
even though the texture it...
ac403195815d5e71bbccd391293e83c3b5d45fe1 authored almost 9 years ago
Fix: WMOManager refactor
1b63d019567e87122bf7ca51b1fa00cf8431ed2c authored almost 9 years ago152da16c761c6f3ce62c86fa52661bad28574431 authored almost 9 years ago
0bc5141606df88eefd226e85c57e4fc570b6db79 authored almost 9 years ago
40183f0edc3fb8b819aa01e1b83e3633198dc182 authored almost 9 years ago
4e8940552fa8e7db8c2bf485aa39a2d20bd88f7a authored almost 9 years ago
5d508e049d3693fc4067faa13798f0195f3e4f8d authored almost 9 years ago
The point of the load intervals as used here is to allow for
any code waiting to execute to do s...
1a3c389f28181a4b6dfd2a2539ff427ced14da17 authored almost 9 years ago
2cf7391f56b760383e115aa6f0f16301aa5fba82 authored almost 9 years ago
* Fixed issue that resulted in duplicate WMO doodads appearing.
* Added doodad reference tracki...
3db1b6b49ee68ba602044e3c59fbc737a22f160a authored almost 9 years agoFix: Texture settings
f88eb9bd4447fc950ac095150454c39d167a483e authored almost 9 years agoFix: Added default texture to ADT chunk alpha maps
5cc6753bca0eb31e4d2e5c4f2025753cc648cad3 authored almost 9 years ago
Texture array uniforms need to contain at least one value or WebGL
prevents loading the uniform ...
adb6a226819c05b57439d65341dd2a23a75faa89 authored almost 9 years ago
0eac989afda20f9bf55b9292777f3cc23a54f4cd authored almost 9 years ago
TextureLoader now maintains separate copies (and cache entries)
for textures based on their wrap...
Feature: WMO animations
07b27dd1ae01f01a46880002adf09f396b940c36 authored almost 9 years agoa9349345e5c42da61edc49b61066ddf0d91b4dc7 authored almost 9 years ago
8cda8d7e39d3ce8e34ffe907d0d30b1035e002e2 authored almost 9 years ago
07c455c7645faab3573abae56c059c641697dfb6 authored almost 9 years ago
eaed3f5c0cfd5d7c3066a62dd733ddd79b803acb authored almost 9 years ago
Feature: Map managers
1ab6343811a519b4f444a013b6db3a699a38ef37 authored almost 9 years agoba7c64849e18c88ea5d38bf7596d3dc67013e390 authored almost 9 years ago
Also added map chunks stat to map stats.
9976002247bfd36c67098628bea6fac461a980b6 authored almost 9 years ago863c85f2c296ec047aabce53cc0ebfbe9352acd6 authored almost 9 years ago
50e977ed1cedec311e2e7fa73fa179884957cdac authored almost 9 years ago
In order to allow for cache cleanup and proper disposal of WMOs
and WMO groups, loading and unlo...
f9a186fbf5279e6da7242dfdae3b6420ab83ecf1 authored almost 9 years ago
158d3685631dd006eecfedfbaa77218cc98e4a9e authored almost 9 years ago
* M2Blueprint is used to instantiate M2s. It tracks references, and
calls dispose() when an M2...
Rather than queuing for load all WMO doodads at once, and placing
them as children of the WMO ro...
Wowser's TextureLoader now keeps track of references for textures
and disposes textures and remo...
395a56fecfb7093f9a2f638ea29010c726ae70ca authored almost 9 years ago
This is needed to allow the parent M2 to properly dispose of its
textures.
3ed2301e41e5b21dafbccf24a46c66d854c8fac1 authored almost 9 years ago
three.js expects us to call dispose() on any loaded geometry, material,
or texture once we're do...
b54220bc08ecbf3c79a124798ad337e83e8e46fb authored almost 9 years ago
a277e2f87c7622f66191d3800f74efb2bb951ea5 authored almost 9 years ago
b399a4dae3790df785812d2d8c69910bb8fb05ab authored almost 9 years ago
It's possible there's a way to get it to work again, but I couldn't
figure out how.
It would appear something is keeping the appropriate matrices updated
for animated M2s.
44d04ab36d0ee505db3186e4ead81bd0d4c32670 authored almost 9 years ago
* Switched to using setTimeout instead of setInterval to avoid running
multiple loads/unloads ...
ff63f1835794a9fa4012bbc2e0262989fc91e15e authored almost 9 years ago
Doodad and WMO manager stats are now shown at the bottom of the stats
panel.
397893fa047c1346f5f28ce3de938b1eb4a00f47 authored almost 9 years ago
* Removed currently unimplemented hooks for visibility handling.
* Renamed animateDoodad functi...
3002c5d81b22055d534f4bd5ee2b59d75343bbd9 authored almost 9 years agoc35346520a8033f9ed9712120d4f1075bd4f40c7 authored almost 9 years ago