Ecosyste.ms: OpenCollective

An open API service for software projects hosted on Open Collective.

github.com/azerothcore/acore-client

Web client to consume azerothcore opcodes
https://github.com/azerothcore/acore-client

Merge branch 'master' into feature/three-upgrade

563c97ad316638093c8b5b60b1742cdf50e9c836 authored over 8 years ago
Fix render count warning

It turns out the render count WebGL spam that appears in the browser
console is because the 'roo...

7486171f815758b8fe7e5f376198afc2857e0955 authored over 8 years ago
Updated M2 for animation API changes

9936129fe2d276830378c7517c3ab597cbc66998 authored over 8 years ago
three includes a saturate function

c673a1ff2ce28c77280116ed80831ae6fd541735 authored over 8 years ago
three includes a saturate function

3cf4071112d53f02545dcb3b6073b27b07e78cac authored over 8 years ago
Updated M2 animation manager for latest three changes

674de75521cbe8fed9750a26fa54b70f290704c0 authored over 8 years ago
Bumped three from r73 to r77

db6b2dda202e3e22fac76a18673c0b8c76266881 authored over 8 years ago
Merge pull request #122 from wowserhq/fix/divider-border

Enforce border-style for dividers

b8a7b1409643e9b19b8bcf0fc32a042241f0e313 authored over 8 years ago
Merge pull request #120 from wowserhq/fix/realm-build-info

Extract realm build info when provided

7e94487a0264dac6fcba3536f51b7e1d10dcd53c authored over 8 years ago
Merge pull request #143 from fallenoak/feature/m2-batch-cleanup

Feature: M2 batch cleanup

08e11c880594a0427edb6e300937522c8ee57912 authored over 8 years ago
Merge pull request #141 from fallenoak/feature/glslify-loader-improvements

Feature: glslify loader improvements

37ed9a19aa39d5a355825f54a8c1d937626971fb authored over 8 years ago
M2 batch cleanup

* Renamed texture units to batches (a more conventional term)

* Synced parsed attribute name ch...

4bf58f788e476edfb2e6a733d11ecd43d0bd3158 authored over 8 years ago
Removed mistaken debug host binding for web-dev

732dd4a099d6e30146556beb8523e874bb7e331f authored over 8 years ago
Added support for .glsl extensions

3574f42a5a0e10f03377b03be85771c56c22a08b authored over 8 years ago
Added glslify-import to transforms performed by glslify-loader

glslify-import allows for the use of an import statement in glslify
pragma directives. Imported ...

be40ff64b181a34d37022d2077ac9145683afc26 authored over 8 years ago
Added glslify-import dependency

5a3271d4d638efc125ea76d98ab00d4575dea4fa authored over 8 years ago
Switched to Wowser-local copy of glslify-loader

The Wowser-local copy of glslify-loader includes a branch that supports
passing query opts to gl...

88f6a61402527bde2c020e0fa690e7f65a9d9ff0 authored over 8 years ago
Merge pull request #128 from fallenoak/feature/m2-texture-animations

Feature: M2 texture animations

20e9592e68ae1cce971d18779e611a579c25741c authored over 8 years ago
Replaced inappropriate tabs with spaces

3b3b6a79b4bfff4855bb2ed7eb1d5b702dcc017b authored over 8 years ago
Clean up event listeners when disposing of M2 objects

d9b0db9e8cb2fd1732dede408d02ae067124d06c authored almost 9 years ago
Clean up event listeners when disposing of M2Material objects

f9ed810667f1c6f5ec2624511850432baf4ff1bc authored almost 9 years ago
Stop subscribing to irrelevant texture animation events

UV and transparency animations are not always used, so there's no
reason to subscribe to the ani...

6fb6f505ecbdc3602cb17d602e5590f7a61f3c0d authored almost 9 years ago
Reduced overhead from texture animation subscriptions

d64149f20b47b22713c325f410be182bd9c6f076 authored almost 9 years ago
Merge branch 'master' into feature/m2-texture-animations

6abf032de3eb372805c4fe6c72f825eeaf680e50 authored almost 9 years ago
Merge pull request #127 from fallenoak/feature/m2-sequences

Feature: M2 sequences

9187b354be8f42fd4e3b7be57ca49200e9681a08 authored almost 9 years ago
Merge pull request #129 from fallenoak/feature/better-fog

Feature: Better fog

fe8237cbb955c4f93727baaead9342e2d075c70e authored almost 9 years ago
Merge branch 'master' into feature/m2-sequences

d09d8fa4a02be5440be0fcab680e7d9503fb4096 authored almost 9 years ago
Merge pull request #126 from fallenoak/feature/m2-shared-animation-manager

Feature: M2 shared animation manager

128f7ce0c879e2d374d0428c604fe458c5f34ba9 authored almost 9 years ago
Added TODO for rotation and scaling in UV animations

b05db6c135dc992cb2b5193bd473a929286812fc authored almost 9 years ago
Added missing default

cddfb78c5d434fe06b31f58bd2de400fe56ecc75 authored almost 9 years ago
Added missing check

9618484614dbadf91a686167a12f94d28367d014 authored almost 9 years ago
Fixed transparent texture issue with M2 materials

Similar to the recently fixed issue with WMO materials, some M2s
feature materials with textures...

9a55faadb48dbed729693139e73d7196d3e40269 authored almost 9 years ago
Cleaned up comments and removed unnecessary check

cde18797c5a067847d532124d44d909073c4354a authored almost 9 years ago
changed OS to pass warden check on TC and similar

30bf94768614811e7ba82c6f11854f05169c25be authored almost 9 years ago
fixed multiple realms selection

53ae09efc0cb293fb0f23fbb3dc6da75b95772a8 authored almost 9 years ago
Merge branch 'master' of https://github.com/wowserhq/wowser

f887684ea16fa977cddedffdb0ae858ed117cd6b authored almost 9 years ago
Various improvements to M2 material fog shading

* Changed fogFactor scale: 0.0 now represents no fog, and 1.0
represents full fog. This is eas...

f7bb762893dd6aeaec79d031d75f3aca88a88b5e authored almost 9 years ago
Pass blending mode through to M2 material fragment shader

This can be used to alter shading behavior based on the blending mode.

e46ca194c579e55e8474bed1a16d3008e0807e65 authored almost 9 years ago
Minor WMO material fog improvements

* Changed fogFactor scale: 0.0 now represents no fog, and 1.0
represents full fog. This is eas...

595f8438dcaa4b2670badbde5459b6d2fb42f43b authored almost 9 years ago
Merge branch 'master' into feature/better-fog

a2b8f1220626fcd043667c98bae42e37f9572294 authored almost 9 years ago
Added initial support for M2 texture animations

* UV animations (translation only), transparency animations, and
vertex color animations (colo...

251670b9d0e7f34bc8243d55e812f424e71a5b98 authored almost 9 years ago
Made M2 animation manager an event emitter

2b3ad8a3ee47b555b19493a0ef8ba43a1af5a147 authored almost 9 years ago
Added support for sequences to M2 animation manager

Not all M2 animations are defined in the animations header at the
M2 root. Instead, certain anim...

f931f9900da6d4a25863ff5b72b9c85624cfb802 authored almost 9 years ago
Merge remote-tracking branch 'upstream/master' into feature/m2-shared-animation-manager

ae005494a8a0839b44ec67faea664cd03d792062 authored almost 9 years ago
Updated M2 instance handling to share animation manager

This is necessary to cover instanced M2s with texture animations.

67120e80a492110d66d5219dcd173bc339c65288 authored almost 9 years ago
Merge pull request #123 from fallenoak/feature/cylindrical-z-billboarding

Added support for z-locked cylindrical billboarding

3a7dd93afc88524beea56f3e9ea28f9cf4bbee86 authored almost 9 years ago
Merge pull request #125 from fallenoak/fix/camera-movement-flagging

Fix: Camera movement flagging

2dfcd5f56eec7c85d0523b362360ce60713b1145 authored almost 9 years ago
Changed camera rotation flagging to camera movement flagging

Billboarding needs to update whenever the camera rotation OR position
changes, and not just when...

4303350a12bde5e26f4fcbe87ae95b6942988af5 authored almost 9 years ago
Changed camera rotation flagging to camera movement flagging

Billboarding needs to update whenever the camera rotation OR position
changes, and not just when...

b9bf24cd8339f98684a81d485c1201b8cee9bb56 authored almost 9 years ago
Added support for z-locked cylindrical billboarding

9a0e1512eecf05998830251aada4eb77c480c1d0 authored almost 9 years ago
Fixed fog issue for WMOs with transparent textures

Some textures used for WMOs are rendered as opaque (blending mode 0),
even though the texture it...

8c6e236c920b4a47ad450290557dbcc53bb62c31 authored almost 9 years ago
Enforce border-style for dividers

ac403195815d5e71bbccd391293e83c3b5d45fe1 authored almost 9 years ago
Merge pull request #118 from fallenoak/fix/wmo-manager-refactor

Fix: WMOManager refactor

1b63d019567e87122bf7ca51b1fa00cf8431ed2c authored almost 9 years ago
Cleanup

152da16c761c6f3ce62c86fa52661bad28574431 authored almost 9 years ago
Extract realm build info when provided

0bc5141606df88eefd226e85c57e4fc570b6db79 authored almost 9 years ago
Clarify usage of pipeline gulp process

40183f0edc3fb8b819aa01e1b83e3633198dc182 authored almost 9 years ago
Removed unused pattern matching logic

4e8940552fa8e7db8c2bf485aa39a2d20bd88f7a authored almost 9 years ago
Added more sensical way to clear queue

5d508e049d3693fc4067faa13798f0195f3e4f8d authored almost 9 years ago
Adjusted all load intervals to 1ms

The point of the load intervals as used here is to allow for
any code waiting to execute to do s...

f75a87149f7a548f99a49795008be0c1fbe93a85 authored almost 9 years ago
Added edge case check to prevent duplicate WMO doodads

1a3c389f28181a4b6dfd2a2539ff427ced14da17 authored almost 9 years ago
Merge remote-tracking branch 'upstream/master' into fix/wmo-manager-refactor

2cf7391f56b760383e115aa6f0f16301aa5fba82 authored almost 9 years ago
Refactored WMOManager

* Fixed issue that resulted in duplicate WMO doodads appearing.

* Added doodad reference tracki...

3db1b6b49ee68ba602044e3c59fbc737a22f160a authored almost 9 years ago
Merge pull request #113 from fallenoak/fix/texture-settings

Fix: Texture settings

f88eb9bd4447fc950ac095150454c39d167a483e authored almost 9 years ago
Merge pull request #115 from fallenoak/fix/adt-chunk-uniform

Fix: Added default texture to ADT chunk alpha maps

5cc6753bca0eb31e4d2e5c4f2025753cc648cad3 authored almost 9 years ago
Added default texture to ADT chunk alpha maps

Texture array uniforms need to contain at least one value or WebGL
prevents loading the uniform ...

c74c173cd2278f61b419ecaa59dab1b493033c13 authored almost 9 years ago
Tidied up texture loading in M2Material

adb6a226819c05b57439d65341dd2a23a75faa89 authored almost 9 years ago
Removed unnecessary flipY for M2Material

0eac989afda20f9bf55b9292777f3cc23a54f4cd authored almost 9 years ago
Preserve texture settings through cache in TextureLoader

TextureLoader now maintains separate copies (and cache entries)
for textures based on their wrap...

495b83bcb4862269ec9bb68d24dd1b3b511c7e20 authored almost 9 years ago
Merge pull request #112 from fallenoak/feature/wmo-animations

Feature: WMO animations

07b27dd1ae01f01a46880002adf09f396b940c36 authored almost 9 years ago
Added comment

a9349345e5c42da61edc49b61066ddf0d91b4dc7 authored almost 9 years ago
Merge remote-tracking branch 'upstream/master' into feature/wmo-animations

8cda8d7e39d3ce8e34ffe907d0d30b1035e002e2 authored almost 9 years ago
Hooked up doodad animations within WMO groups

07c455c7645faab3573abae56c059c641697dfb6 authored almost 9 years ago
Fixed wrong ordering for delete operation

eaed3f5c0cfd5d7c3066a62dd733ddd79b803acb authored almost 9 years ago
Merge pull request #109 from fallenoak/feature/map-managers

Feature: Map managers

1ab6343811a519b4f444a013b6db3a699a38ef37 authored almost 9 years ago
Removed unnecessary imports

ba7c64849e18c88ea5d38bf7596d3dc67013e390 authored almost 9 years ago
Only show map stats if a map is loaded

Also added map chunks stat to map stats.

9976002247bfd36c67098628bea6fac461a980b6 authored almost 9 years ago
Removed debug line

863c85f2c296ec047aabce53cc0ebfbe9352acd6 authored almost 9 years ago
Tidied up dispose() for ADT chunks and M2 submeshes

50e977ed1cedec311e2e7fa73fa179884957cdac authored almost 9 years ago
Added WMO and WMO group blueprint classes

In order to allow for cache cleanup and proper disposal of WMOs
and WMO groups, loading and unlo...

b112551dea189ba36a46db4c07f96c77ca05f95c authored almost 9 years ago
Removed debug assignment

f9a186fbf5279e6da7242dfdae3b6420ab83ecf1 authored almost 9 years ago
Merge remote-tracking branch 'upstream/master' into feature/map-managers

158d3685631dd006eecfedfbaa77218cc98e4a9e authored almost 9 years ago
Disposal improvements and general cleanup

* M2Blueprint is used to instantiate M2s. It tracks references, and
calls dispose() when an M2...

937b2fd933d7ff9f1657af62c4e1b54b2e8db75d authored almost 9 years ago
Made WMO doodad loading group-specific

Rather than queuing for load all WMO doodads at once, and placing
them as children of the WMO ro...

58a16c839a837d9b9a72a90c4e0c01143af3d4ee authored almost 9 years ago
Hooked up proper texture disposal for map doodads and terrain

Wowser's TextureLoader now keeps track of references for textures
and disposes textures and remo...

57ac77a5106da41b31fff7d98bd64964c7e2a2d4 authored almost 9 years ago
Alpha map textures need to be disposed, too

395a56fecfb7093f9a2f638ea29010c726ae70ca authored almost 9 years ago
Made M2 material textures available via property

This is needed to allow the parent M2 to properly dispose of its
textures.

504782267e1fe5c27ec721236cf065a3c4e224bc authored almost 9 years ago
Map doodads are now disposed when unloaded from the map

3ed2301e41e5b21dafbccf24a46c66d854c8fac1 authored almost 9 years ago
ADT chunks (ie terrain) are now disposed when unloaded from the map

three.js expects us to call dispose() on any loaded geometry, material,
or texture once we're do...

7dc1c49a04b95bc1dd0e05d8548ad842d5ac96a5 authored almost 9 years ago
Reflect move to wowserhq organization

b54220bc08ecbf3c79a124798ad337e83e8e46fb authored almost 9 years ago
Removed unnecessary trim() call when loading M2 animations

a277e2f87c7622f66191d3800f74efb2bb951ea5 authored almost 9 years ago
Added missing updateMatrix() call

b399a4dae3790df785812d2d8c69910bb8fb05ab authored almost 9 years ago
SkeletonHelper does not work with manual matrix updates

It's possible there's a way to get it to work again, but I couldn't
figure out how.

d8e8d667da753af2e245b6eef2bd28bbe8e252d7 authored almost 9 years ago
Removed matrixAutoUpdate flagging for bone-animated M2s

It would appear something is keeping the appropriate matrices updated
for animated M2s.

665b5e8aaa7bb5d09030938241d16804e485612a authored almost 9 years ago
Simplified bone animation track loading

44d04ab36d0ee505db3186e4ead81bd0d4c32670 authored almost 9 years ago
Additional manager cleanup

* Switched to using setTimeout instead of setInterval to avoid running
multiple loads/unloads ...

19e0058f10d5f81bcc31e0a9374abb99741f7528 authored almost 9 years ago
Removed unused code from terrain manager

ff63f1835794a9fa4012bbc2e0262989fc91e15e authored almost 9 years ago
Added manager stats to stats panel

Doodad and WMO manager stats are now shown at the bottom of the stats
panel.

f9f9103e3726d49b87ace51d984d9d2d129fd2aa authored almost 9 years ago
Removed misleading comment

397893fa047c1346f5f28ce3de938b1eb4a00f47 authored almost 9 years ago
Doodad manager cleanup

* Removed currently unimplemented hooks for visibility handling.

* Renamed animateDoodad functi...

3002c5d81b22055d534f4bd5ee2b59d75343bbd9 authored almost 9 years ago
Removed forgotten remnant of visibility logic

c35346520a8033f9ed9712120d4f1075bd4f40c7 authored almost 9 years ago