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github.com/jMonkeyEngine/jmonkeyengine

A complete 3-D game development suite written in Java.
https://github.com/jMonkeyEngine/jmonkeyengine

Modified the RPC layer to pass exceptions over the wire

if they are serializable. They are still wrapped but at
least the original exception is intact i...

98194e83aa7696f5c0e6dd9e7c025657ea835731 authored about 9 years ago
Merge pull request #391 from NemesisMate/patch-5

Fixed BetterCharacterControl "flickering" when not moving.

fd4f9789ccc2dbfe3ab9b57498651f82f0a5a888 authored about 9 years ago
Fixed BetterCharacterControl "flickering" when not moving.

Sometimes, when the BetterCharacterControl is not moving, it flickers due it physics being alway...

abdd739437b956008095abc45e03b9dc6783de72 authored about 9 years ago
Fixed a possible bug in TextureAtlas.java

It seems that the variable was the wrong one when adding the normal texture to the atlas.

19577c3288f08c00c11589cefb0fbbdfd7c0ba0f authored about 9 years ago
More fine tuning calibration of roughness, and various visual fixes for PBR

ab76585ff2b94da2231e488a35839139d6939d80 authored about 9 years ago
PBR, fixed the way metallic material base color was handled for indirect lighting.

Also calibrated roughness so that it matches Substance painter renderer.

9e1a1f61314cc5371e679a9038cf27769731b3e8 authored about 9 years ago
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git

f9f3c0185ef0bb175af4db921a70f13954121dd4 authored about 9 years ago
Various warning-related cleanups. Added @Overrides

and removed some manual unboxing.

b006204c0f93e8915ab1669af3ea440bd2685322 authored about 9 years ago
Converted manual array + list management over to just use SafeArrayList.

It was a class added after this code.

3189323c2fce5fb9f588952ae987a985db4cdb1c authored about 9 years ago
Allow the caller to override the axis' default dead

zone configured at startup.

46794e251d240252ebddc75a88215b942f6a9804 authored about 9 years ago
Modified to pay attention to the joystick axis'

dead zone if it is larger than the globally defined
dead zone.

2a2c71dadf1305c23372054c9a5c6e78a162c323 authored about 9 years ago
Added additional information to the range check exception.

84ccd7187342c34ad2f7f37d7a280d71352a4661 authored about 9 years ago
Added a constructor that just takes the service's

default channel.

14e84a4dd77691c760bc7b1cdccfbd1308932c62 authored about 9 years ago
Added additional trace logging.

99742a76f2c2bc748d4846fca03242393ec3961b authored about 9 years ago
Added the error information to the toString() if

there is error information to show.

15afcfb7357b36dd9c06f0856fe9c0b539ceebd7 authored about 9 years ago
Bugfix: fixed a bug that caused NURB lines did not use their proper

resolution.

8958459ef99b94bce2487d2ed9699a6e7d8c63df authored about 9 years ago
Bugfix: fixed a bug that caused Bezier objects to use only the vertices

of its first bezier line (out of many).

7e185b25df7fa886c72e7efdb3e17ceba21a0c92 authored about 9 years ago
Bugfix: fixed error in Inverse Kinematics constraint (animations with

these constraint should look better now, although not yet perfect ;).

153cb27d786c9c0753ca19842dd9855ee996c104 authored about 9 years ago
Point Of Interest light probe blending start of implementation : basic structure, probes selection and blend factor computation.

1276dc583e3a4cfc4514218b265371678e193f43 authored about 9 years ago
Merge branch 'master' into PBRisComing

9fd90ab799872409662c9c8cb93edc19597cdff0 authored about 9 years ago
Fixed the javadoc fixes :D

6b262e56c82028cab5e05d116ed5cf3da8d66dd0 authored about 9 years ago
Merge branch 'master' into PBRisComing

e5608d6e3894da27efc566e5a21940647e2905e7 authored about 9 years ago
Javadoc in RenderManager : Fixed some typos and added some for light mode methods.

2648f67b34cb64db0c06cfc8768f30722f19fd20 authored about 9 years ago
Introduced a LightProbeBlendingStrategy, that can be passed to the default light filter upon construction.

It sets how multiple LightProbes will be blended or selected for the final render.
This is meant ...

52154e1cea4fba83940f4b4ff8c8ab081cfbc525 authored about 9 years ago
Merge pull request #384 from Dokthar/fix_physicsRigidBody_read

fix #383 : in PhysicsRigidBody the old statement in read() (l.741) was always false

d5ba6b92bd43ea871dac9f9bca28c92aa0e6757a authored about 9 years ago
Added some missing @Overrides and finals.

197ed33c9e6a6e9f84adad75649407a2d4c5a986 authored about 9 years ago
Added a bunch of lower level logging that can be

used to either watch traffic or debug serialization
issues, etc..
Went ahead and instrumented the...

388a8a8bd788b7cc09f97aaa8c2302bc4c88106b authored about 9 years ago
fix #383 : in PhysicsRigidBody the old statement in read() (l.741) was always false

00c687b4d87c3eb986da8dd6a94cdb206348ebac authored about 9 years ago
Merge branch 'master' into PBRisComing

fcff7f693322adbcb7c4132378cef65fd73b74e6 authored about 9 years ago
Changed the way texture previews are done in the SDK.

All texture loading is now done on JME's thread and not on the awt thread anymore to avoid to sta...

022899c1993dbd1c0815ace2576febd38d24e871 authored about 9 years ago
Merge pull request #379 from davidB/fix_opengl3

jogl: use pixel unit for window's dimension (fix issue on MaxOS X)

361cb0893a1d4e5ef295690018ab20f24f9a370c authored about 9 years ago
Merge branch 'master' into PBRisComing

cedb4d3c3e67ab274d5d1763699796e9a61dca8c authored about 9 years ago
HDRLoader, reverted the change that loaded the HDR files in sRGB space, since the specs says that data is in linear space for this format.

50a9a8636ba5a1c682fb95ac0a42095f967b22c6 authored about 9 years ago
The LightProbe is now treated apart from other lights in the rendering pass as the Ambient light is and is always rendered on the first pass if there are several passes.

ec8e7d6713fc05e8ca4942fac62bd705f6af3e8b authored about 9 years ago
Used the proper Lod finction in the reflect debug material

6c2396f0237e0fa8d6a68ee4a4a5255a9877818b authored about 9 years ago
Fixed an outstanding issue with PBR lighting that was screwing reflection with normal maps.

f010f1be5985b0de6368edac2904be523a13ada3 authored about 9 years ago
Changed the way indirect lighting is toggled on or of, there was silly problems with previous commit.

31d271d9725040cac0b42d622c88ce52e9fe8933 authored about 9 years ago
LightProbe maps can now be re rendered in the engine and in the SDK

e438ad09283d454551393c14edadeb6cb7428fee authored about 9 years ago
Merge branch 'master' into PBRisComing

20ec2f0797babdc45026e435b027d67a78951439 authored about 9 years ago
Image now properly save it's colorSpace when saved

822d327236f29d87a2e465d52ed0e2ef20087963 authored about 9 years ago
Fixed LightProbe Saving and Loading

d92171b1537ab36543853f2b952791d03d8f50d9 authored about 9 years ago
SDK : the probe radius is now a dashed lines cirle

667afa9ef32ace4931fdee1a0f4050d618448d3a authored about 9 years ago
Merge branch 'master' into PBRisComing

aa067ef60d6593c18c4272db9735f9024a4459fc authored about 9 years ago
.hdr files are now loaded in sRGB color space as there is no reason it should be loaded in linear space.

ad4634ce04cab3c41f88ed6c61efc62f4a2fe277 authored about 9 years ago
Some cleanup

7734492c660c97f5a600f1fa5daa94a4231f900b authored about 9 years ago
Added a way to change the lightProbe radius in the property panel

0929bb28451f01423e40f53be726f185af65b0c4 authored about 9 years ago
Better LightProbe radius shape

49c6705bccba7d5ae451603bac81e30b8af67b53 authored about 9 years ago
Added a light gizmo for light probe. Refactored the way light markers were done

866bf8d6946cf2f4ffe07a464b55e679b18273d6 authored about 9 years ago
A small optimization. The BitmapTextPage does not

require custom updates so it now signifies that.

d57147e3929f35c49fcefcc29cab08263c761a33 authored about 9 years ago
Just fixing an indent.

cde35a005afa4a14a7833874d1e77d649631a7ff authored about 9 years ago
Removing the dodgy 'optimization' that broke some people and caused other 'makeup' changes to better support the dodginess.

(And I do realize I have the benefit of analyzing the aftermath, hindsight is 20/20, etc.) Inc...

31cab674b3cf6c8e0ad6c8e47560f2150167ecff authored about 9 years ago
Added a bunch of javadoc and changed the names of one of the

method sets to be a little less confusing.

3a4624a5fe4684d8df5260c4d5320a762c65b3f7 authored about 9 years ago
Added a basic RMI service that uses the RPC service.

I'll add some more javadoc in a sec.

95aa2d72d046ca2e48ae4b3614ea3e6685b6d0d3 authored about 9 years ago
Added a better check. The old one had the side-effect

of registering the class if it wasn't already registered.

95603c46c49a6a6dc564161bf2ce379ea980279c authored about 9 years ago
Added a define to toggle indirect lighting on or off, depending if there is a light probe in the light list or not.

However, this is not ideal, as this code will trigger a recompilation of the shader on each pass...

ab981b76fc3e6c8422d04ce46a6bfe9cb6d347d3 authored about 9 years ago
Added a progress handle for the environment map generation.

39fe8326babf3564aaa1e53ffcde9d4026d6cb9b authored about 9 years ago
Added a check to try and detect the case where a server and

a client are running on the same instance. This should cover
99% of the cases where this would c...

dfe4b083f0962266f77be913c67b2b1fb01daa2d authored about 9 years ago
Modified to skip registering the message classes if they are

already registered. This avoids one of the issues of a client
running in the same JVM as a serve...

4b2f3610266b6057e43c88337a81fa0928019f85 authored about 9 years ago
Added a test/example of running a client and a server in the

same JVM. a) this makes a good example of self-hosted style
LAN multiplayer games, and b) it cau...

2c337123a90138de119fb5e9cab4d2cf9aa4f120 authored about 9 years ago
Added an isRunning() method so that other classes can

check if the server is still running.

e832ad5c949facfd793b178c557de1e46ecc801f authored about 9 years ago
Commented out the message class serialization and left

a comment as to why: in 3.1 there is a default service
that automatically does this on clients.

17df399f68bd6cc7586a1550ddc8073102933fbf authored about 9 years ago
Added some more client-side error and connection handling

to make a more complete example. It should now be relatively
well behaved through all normal shu...

cea36ffc4753752ca135f2a036b2e3f174cf6c3d authored about 9 years ago
Modified the client state messages to include the chat

instance in case we add a multi-client test.

38fe771ed80d66d89c1cce94775bcae18c22a279 authored about 9 years ago
Beefing up the client server tests a little to add

some listeners and to better report what's going on to the
console. This is in prep for making a...

9e80d8a7aa55b18cdc0035b8a8ab6a822d42a8b6 authored about 9 years ago
Only interpolate if particles are in world space

c8a16c940f877728198f7da8e976cd117432b51e authored about 9 years ago
Interpolate particle positions

NOTE: This change is not invented by me. All credit goes to methusalah.
See this thread:
http://...

6075e4639d3c15f7ed497db13c5a60aeeb282b82 authored about 9 years ago
Resolves #378, adding support for detecting ARMv8 on Android.

dc0bcb5d1366ccc0751580801e92fdd403292f74 authored about 9 years ago
jogl: flip y for mouse click

0f140370edbc16aeb4d9fe5f4e391f50645dc5cf authored about 9 years ago
jogl: use pixel unit for window's dimension (fix issue on MaxOS X)

3e7119861051f03c6df5a29c4b88432ee99e181f authored about 9 years ago
Merge branch 'master' into PBRisComing

ad88fa321000ec4f17adc34e3471aa0ee969ff3d authored about 9 years ago
checkGLError in LwjglOffscreenBuffer is now called only if assertions are on, as it is done in LwjglAbstractDisplay

cbe87cf41fd0442fdaa586f27c66b5dec33983c0 authored about 9 years ago
Updated the create skybox gui in the SDK so that it fits the new API and supports loading equirect Skybox maps.

5cb72c6582158b6019fc72796034402a3f0ddd3d authored about 9 years ago
Merge branch 'master' into PBRisComing

4726da1e41f003608647bc3f65c9c5f9ee575000 authored about 9 years ago
Added jme3-lwjgl3/build/ to the gitignore file.... again..

40177c15247f9e2b5bbf24f94997356e8b618a0b authored about 9 years ago
Initial implementation for adding a LightProbe to a scene in the SDK

84e2aba9daec763343fbde2d2e875fd5ffc86039 authored about 9 years ago
Updated the create skybox gui in the SDK so that it fits the new API and supports loading equirect Skybox maps.

c76182d37506e1b1833ee934d90b1f26e2cc2520 authored about 9 years ago
Fixed an issue where on linux using jme-lwjgl3 module would cause the windows dll to be loaded instead of the linux so native library.

00e2717c7c131e61bddf0d88e274a71736a856bb authored about 9 years ago
Merge pull request #377 from davidB/fix_opengl3

opengl3: add GLSLCompat into Gui.j3md

79638b7434756ff104550961f1ce7cbae7c398ff authored about 9 years ago
Merge pull request #376 from Pesegato/master

Added support to Logitech F310

69297af414018fba2946dff9e509a299b09c82f1 authored about 9 years ago
Bugfix: very small wight values caused severe animation artifacts.

a80051c1ceeb54b84da53b324c243ada64574f6b authored about 9 years ago
opengl3: add GLSLCompat into Gui.j3md

2938acec5127680b77f4ff6b0358d9f19ee8a54e authored about 9 years ago
Added support to Logitech F310

For both DirectInput and XInput mode. Also tentatively added support of alternate version of xbo...

539e49e109fcbbeeea7c0473f7fb1c2748e6b153 authored about 9 years ago
Merge pull request #375 from davidB/wip_jogl

jogl: some fixes about mouse handler

8752c42aa6ee4e8714983dff28d22dce76a27596 authored over 9 years ago
jogl: some fixes about mouse handler

* Y hotspot is top in jogl, and bottom in jme
* in jme when mouse is invisible it should be confi...

836bf856303dff607fd5700961c5b2766780842f authored over 9 years ago
added jme3=lwjgl3/build to the gitignore file...

5bd261e11520854beb69c9c435552d708d8b572c authored over 9 years ago
fixed a NPE in the shader node editor when the navigator panel is collapsed

c348e3018813ac7e22bd0c546571eec29b3b6ce5 authored over 9 years ago
Fixed an issue in material when having classic lights along with a LightProbe

45321fc7d5a2cb248d78e880f534b5d6c303c727 authored over 9 years ago
Changes the way the fresnel term is computed in the PBR.glsllib for direct lighting, fixing some artifact when having a point light

7d07a63ebfd89c060207f56516c7fdd5d07687c2 authored over 9 years ago
Implemented intersectBoundingBox for LightProbe

e159c3918abb61f81a15dcf9ebaa3e8f3e2dba6c authored over 9 years ago
Merge branch 'master' into PBRisComing

* master: (94 commits)
First attempt to fix a bug reported by david_bernard_31, the size of th...

c47da8e9a18511f92254ae95d1e9f3e0036ce608 authored over 9 years ago
First attempt to fix a bug reported by david_bernard_31, the size of the strings in the shader code was wrongly computed for the JOGL backend

ea28e8a4491982d7d0927f00423fdd1bb4fa0bf7 authored over 9 years ago
Allows to choose between the forward compatible profile and the backward compatible profile in the JOGL backend

ce86a3e555e3c75d36b6e0465cb3a832c530b5f3 authored over 9 years ago
Displays the JOGL version instead of the NEWT version

f38ea1e3e2ef053f5e09e72a6f9caf0dd7477d99 authored over 9 years ago
Updates JOGL (2.3.2)

1559dacdcabdcb23ab1b0523b8dbce5931cf49c9 authored over 9 years ago
Bugfix: fix to importing blend files with linked content.

b34649d399770af7f48cac4fab8836b41c076b26 authored over 9 years ago
Merge pull request #364 from Dokthar/light

Lights : added light v. sphere intersection

edaf49c00c2434c6dbd40ebe0d13c43a7dbb1718 authored over 9 years ago
native loader: set lwjgl library path for lwjgl3

810c7b6fa60165b0ccd88b390e220a0b99387040 authored over 9 years ago
Updated lwjgl3 module to use LWJGL 3.0.0b #35 which is the current stable build.

5e8f5e6a1f8f181b3d70a416a667659154091830 authored over 9 years ago
Merge pull request #350 from alexVengrovsk/master

Delete close() of ByteArrayOutputStream type objecs

2a1addd2daf7e486d7e6cdff54af47cbe992f134 authored over 9 years ago
Merge pull request #368 from bdero/fix/bdero/flybycam-unregister-docstring

Change duplicated docstring in FlyByCamera.unregisterInput

b312ba3f48dc80292393ba778900fd3cb05e96c9 authored over 9 years ago