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github.com/jMonkeyEngine/jmonkeyengine

A complete 3-D game development suite written in Java.
https://github.com/jMonkeyEngine/jmonkeyengine

extended some things from shader node system.

9578b0410eedb0c324d9a8570b5be1c5d38f6ea4 authored about 7 years ago by javasabr <[email protected]>
fixed the problem with saving/loading light probes.

839ffdd4f2e66e2c0ed969ad10a1b6c7a44594f5 authored about 7 years ago by javasabr <[email protected]>
Merge pull request #763 from stephengold/master

fix issue #762 (WireSphere generates parallels with wrong radii)

47a46a825029587e004d2ea26d3d17e0fea60964 authored about 7 years ago by Stephen Gold <[email protected]>
Better PBR env map generation

e4b6bf82a23a04a7d7cf3aec2d1c0643d87eb571 authored about 7 years ago by Nehon <[email protected]>
fix issue #762 (WireSphere generates parallels with wrong radii)

3328f2a3a7b9f4bde9a9057ceba236acfff3bc9f authored about 7 years ago by Stephen Gold <[email protected]>
De duplicate imports when generating a shader from shader nodes

171007693bdc621318da8498c72470077234b9f3 authored about 7 years ago by Nehon <[email protected]>
Merge pull request #755 from ZNixian/master

Prevent double-updating the main scene in VR

eb6ce4d4b4fcaddc2606a26a7c0e1edf91cdd9ea authored about 7 years ago by Rickard Edén <[email protected]>
Merge pull request #757 from neph1/osvr_viewmanager

reverting orientation changes.

29726ccb889acd6bff659420ed37faae14e1aae1 authored about 7 years ago by Rickard Edén <[email protected]>
reverting orientation changes.

7c00561a3cf3ddb1da9357ff8b2351199d652d0d authored about 7 years ago by Rickard Edén <[email protected]>
Merge pull request #756 from neph1/osvr_viewmanager

making VRViewManagerOSVR more similar to VRViewManagerOpenVR

e4ce70d0ba84c61cbd317170c44b1f5b1e8b579b authored about 7 years ago by Rickard Edén <[email protected]>
Changing back orientation quat modification

30de635cdf002c4a2e1d105c2b8e56046562e981 authored about 7 years ago by Rickard Edén <[email protected]>
making VRViewManagerOSVR more similar to VRViewManagerOpenVR

ffed048472e625cf47daccfeed785ea6526348f7 authored about 7 years ago by Rickard Edén <[email protected]>
Prevent double-updating the main scene in VR

5273045ddfa147be77d745e05736acbabec49ac3 authored about 7 years ago by Campbell Suter <[email protected]>
simplified version.

ec121f025fdea3be9cd6bee610c604f17c874e13 authored about 7 years ago by javasabr <[email protected]>
fixed NPE when you try to remove an unused asset loader.

b9e3788ffa177e839054bdfc266390ac4fd89aa4 authored about 7 years ago by javasabr <[email protected]>
Merge pull request #753 from neph1/master

added functionality to use front mounted vive camera. 2nd try. Camera is still unstable and can ...

22bf08d9e729914bd6b8c5a4d96fd30f7a35256c authored over 7 years ago by Rickard Edén <[email protected]>
Merge pull request #752 from ZNixian/master

Add Oculus Rift support

c46059300025761ace59c808d4f4afbc9fe3194f authored over 7 years ago by Rickard Edén <[email protected]>
added functionality to use front mounted vive camera. 2nd try

a65b0ba3afde12a8660b522979be94d16669b0ec authored over 7 years ago by Rickard Edén <[email protected]>
Revert "added functionality to use front mounted vive camera"

This reverts commit ae7a134f1e8763bf25ecaf894ef3f2136288feda.

2c044a29c5e1d5ac96abc9efd2a00ea4594085c1 authored over 7 years ago by Rickard Edén <[email protected]>
added functionality to use front mounted vive camera

ae7a134f1e8763bf25ecaf894ef3f2136288feda authored over 7 years ago by Rickard Edén <[email protected]>
glTF: Fixed animation data interpolation, also renamed AnimData to TrackData to match JME paradigm.

54061124a907a73a9e55f5f73438a3af57899522 authored over 7 years ago by Nehon <[email protected]>
Un-break VR mouse support for OpenVR

42fd964a2262d3633c4f52aef292c69eac3dcc8e authored over 7 years ago by Campbell Suter <[email protected]>
Switch OculusVR to logger (from system.println), commenting spree

63dd46b8a36d0515fbb69480662f972ff62ff340 authored over 7 years ago by Campbell Suter <[email protected]>
Add recentering support for Oculus Rift, improve associated Javadoc

0b37e56bd01cfdcfeff694a2d7d3f0811aa3b7a3 authored over 7 years ago by Campbell Suter <[email protected]>
Add OculusVRInput

2464dcd17add1c097bf1e9224cf798f9e01f2bd1 authored over 7 years ago by Campbell Suter <[email protected]>
Add Oculus Touch mappings to VRInputType

c26316d81c0f08a12fc2b166012633fd16e55930 authored over 7 years ago by Campbell Suter <[email protected]>
Don't create unnecessary FrameBuffer for OculusVR view manager

fcccdd75a59ca54f268d3a0536803529e521f194 authored over 7 years ago by Campbell Suter <[email protected]>
Fix mirror window displaying blank for Oculus Rift

7b30f69c2a3780e2845f69952d1f8eab74aa03c8 authored over 7 years ago by Campbell Suter <[email protected]>
Make OculusVR.getHMDVectorPoseLeftEye return the HMD relative, not world relative, eye positions.

760277f61d14c24b71ce224ffe6124ac55c9f660 authored over 7 years ago by Campbell Suter <[email protected]>
OculusVR: Use correct coordinate space conversions, looking around now works

9747c556ffaa65a36138aa7c9647c4c1271d3d9a authored over 7 years ago by Campbell Suter <[email protected]>
OculusVR: Fix eye-texture sizing issue, producing correct FOV

b6b1687450547fc5865cb3abede17b805e7b42e8 authored over 7 years ago by Campbell Suter <[email protected]>
Oculus: Initialize GUI to prevent startup crashes

d7fc7160654a7e77f642d0f0a7bf247ca8ef304c authored over 7 years ago by Campbell Suter <[email protected]>
OculusVR: Get basic projections working (mostly), however, VR cameras still don't work properly

da52de7f7ff6b476a594efbb02940b8f1509a7f0 authored over 7 years ago by Campbell Suter <[email protected]>
Clean up Oculus View Manager update() method

5df7f80c04076639e856c8c43801f6ab7c29b7fc authored over 7 years ago by Campbell Suter <[email protected]>
Use two smaller textures for OculusVR, rather than a single large one

b1baa26ea13c02d1ab7562a7ebcc5b700148b6d6 authored over 7 years ago by Campbell Suter <[email protected]>
OculusVR: Implement getType and rename eyePoses to hmdRelativeEyePoses

563c3eabffd0bb67d7261175dc31fb3f0a6983cb authored over 7 years ago by Campbell Suter <[email protected]>
OculusVR: Implement further tracking methods

3082e63cfdd5ac33ba5638621e811af652bcc12c authored over 7 years ago by Campbell Suter <[email protected]>
Move rendering setup from Oculus VRViewManager to OculusVR, and implement cleanup

8a3336704a9f8c156ebca6c3c0544830c97c6fc2 authored over 7 years ago by Campbell Suter <[email protected]>
OculusVR: Call GetPredictedDisplayTime to satasfy SubmitFrame

1c975918b1c441816ad357ae236fe6c9169b4e34 authored over 7 years ago by Campbell Suter <[email protected]>
OculusVR: Add basic camera positioning

601ba1cfda0314e44862da389ce86e83cc2ecbaa authored over 7 years ago by Campbell Suter <[email protected]>
Add initialization logic to OculusVR input

3ac7888dc03b803d6ab241e4b9219b8000e5b6be authored over 7 years ago by Campbell Suter <[email protected]>
Use real, not stub, values in VRViewManagerOculus

f0b4c13515bea20689cc6bded27c52420d3bfb35 authored over 7 years ago by Campbell Suter <[email protected]>
Add getters to OculusVR input

0844c9da04514342adbb66ecfe728099ede5b65d authored over 7 years ago by Campbell Suter <[email protected]>
Setup infrastructure for using LibOVR

7313abf58dc3638f7a985820eed89805e6b3ddd4 authored over 7 years ago by Campbell Suter <[email protected]>
Add initial VRViewManagerOculus

cf28e814809dcb59d16b59a792304f48faf57fc2 authored over 7 years ago by Campbell Suter <[email protected]>
Add pre-render method to VRViewManager in preparation for adding Oculus

Rift support. See
https://hub.jmonkeyengine.org/t/libovr-oculus-rift-support/39427

4ce05dd0cad78f5ed5395bfd210ccd237802f53a authored over 7 years ago by Campbell Suter <[email protected]>
Add LWJGL-LibOVR gradle dependency

5fd593980774350e54f18fd1bc07a7e609bb0f84 authored over 7 years ago by Campbell Suter <[email protected]>
Add skeleton OculusVR input

d96bf2c13ed36af5e173e18c70fb19aaa9f3955d authored over 7 years ago by Campbell Suter <[email protected]>
glTF Properly ignore morph animation until they are supported

132b0abc500b8b59e30b8da587e4cfb276376773 authored over 7 years ago by Rémy Bouquet <[email protected]>
fixed asset linked node to reuse shared data between loaded models. (#739)

* fixed asset linked node to reuse shared data between loaded models.
* updated implementation ...

556e3de1c07f51958ee452f05bab26a4d3b23ebb authored over 7 years ago by Alexandr Brui <[email protected]>
Merge pull request #750 from stephengold/master

fix issue #749: NPE in CollideIgnoreTransformTest

94e828f92e0e2872d97c35235dbc4d0328f03634 authored over 7 years ago by Stephen Gold <[email protected]>
fix issue #749: NPE in CollideIgnoreTransformTest

2632c3227c8188d4b6937c677e46729ce01b8074 authored over 7 years ago by Stephen Gold <[email protected]>
glTf: proper animation data padding when transforms are given as sparse arrays

db23985f92fd52a4a6223b382bf9a701f34ffa14 authored over 7 years ago by Nehon <[email protected]>
Merge pull request #748 from stephengold/master

FlyByCamera: comments, annotations, & imports; address GitHub issue #697

082fea969ed89ab8ee2910761875d1b543786987 authored over 7 years ago by Stephen Gold <[email protected]>
FlyByCamera: comments, annotations, & imports; address GitHub issue #697

083f21d6a22f499a781a642607c6d5cc39b6ba4b authored over 7 years ago by Stephen Gold <[email protected]>
Merge pull request #746 from stephengold/master

Geometry: set worldTransform to identity if ignoreTranform is true

0137670487e79f554f18dd9b8504b7743574bfbe authored over 7 years ago by Stephen Gold <[email protected]>
glTF: properly close opened stream and avoid caching them.

Fixed an issue when an animation track didn't have any translation or scale entries

3f99c801090b2dc822444b7133ab8a0b52b3f308 authored over 7 years ago by Nehon <[email protected]>
Remove leftover sys err

c17c3e9605eb6e84605629c9298f2c8cb5283ec6 authored over 7 years ago by Nehon <[email protected]>
Gltf fix data reading

7b2f1094b14b481f39a375039f5bfe0808dbe829 authored over 7 years ago by Rémy Bouquet <[email protected]>
Geometry: set worldTransform to identity if ignoreTranform is true

8a5da0eb0e1ae03796928bfd18f99f32626c25e8 authored over 7 years ago by Stephen Gold <[email protected]>
Revert "Resolving issue in ticket #661. Creating skelton debugger that allows bones to be extended in any direction instead of only the Y direction. (#681)"

This reverts commit 989c7926df8d1bccb635b97f55da7c05bfad60ad.

ad2a9e623031712fd890a6544bfebbec50abd0e3 authored over 7 years ago by Kirill Vainer <[email protected]>
Merge pull request #745 from stephengold/master

testcase & fix for issue #744: collideWith() versus setIgnoreTransform()

3b5248766ec169e2f5a612b5b22e16081b0d439b authored over 7 years ago by Stephen Gold <[email protected]>
testcase & fix for issue #744: collideWith() versus setIgnoreTransform()

e4bfe8a80d3691a12fb915d2db75c5112f617734 authored over 7 years ago by Stephen Gold <[email protected]>
PBR: Applied band factor to sh coefficient.

Regenrerated the default probe in test data
better gloss / spec pipeline

37e4d4d564f7bc21fdc6a3ff122fc221bc6e959f authored over 7 years ago by Nehon <[email protected]>
added auto closing readers. (#738)

66137d53b8a36c28a0dc3b7848221ccb71504fb6 authored over 7 years ago by Alexandr Brui <[email protected]>
Resolving issue in ticket #661. Creating skelton debugger that allows bones to be extended in any direction instead of only the Y direction. (#681)

989c7926df8d1bccb635b97f55da7c05bfad60ad authored over 7 years ago by Bekreth <[email protected]>
Fixed softkeyboard's (simulated) backspace not being recognized (#714)

The fix assumes that if a key-event's device is not recognized and the soft-keyboard is open, it...

4251d70b7594c898b1cf81f200ac0952a56d497f authored over 7 years ago by NemesisMate <[email protected]>
fixed NPE. (#737)

* fixed NPE.
* changed the if condition.

fb99ca90b19ac21756e2eaf172327a37b90fecc2 authored over 7 years ago by Alexandr Brui <[email protected]>
PBR properly normalize tangent frame

97fe9cc49c75aea863b0e0d0e7cf7f95f751263e authored over 7 years ago by Nehon <[email protected]>
PBR : Removed specularColor contribution from direct lighting specular.

c00407da33a3d679a8c6fe1686379c14e16cf01d authored over 7 years ago by Nehon <[email protected]>
Changed how roughness is stored into prefiltered env map mipmaps for a more consistent method.

Bumped the default size of the LightProbe maps to 256
Change he integrateBRDF approximation method

0da2bfe0ba7d13b248b0fa3ed961a37e9c99fc85 authored over 7 years ago by Nehon <[email protected]>
Dropped the use of the irradiance Map for LightProbes, only the spherical harmonics coeffs are stored and used to recompose indirect diffuse color in the shader.

Also added a tweak to get the specular dominant direction when sampling the prefiltered env maps....

e6a55e9d3abd0ea68104fce2c9649d48c0b2368b authored over 7 years ago by Nehon <[email protected]>
Avoid calculating whitepoint for each sample for HDR (#722)

* Avoid calculating whitepoint for each sample for HDR

b56e3212183be90e35ca1cc3a7d0ffcde670654c authored over 7 years ago by Kirill Vainer <[email protected]>
Miscellaneous OpenGL ES fixes (#720)

* Use correct HALF_FLOAT constant for GLES
* Support GLTracer and GL debug in Android
* Suppor...

6127f7eb7aea7c3f12ca38df59849c92a0dfd840 authored over 7 years ago by Kirill Vainer <[email protected]>
Merge pull request #734 from stephengold/master

test and fix for issue #651 (inverted rotation in Sky.vert)

4b4cf62008f33fe933ec3851c6b20d3b2c694b86 authored over 7 years ago by Stephen Gold <[email protected]>
test and fix for issue #651 (inverted rotation in Sky.vert)

d1bd48528c0fe448f80e3a53345dc31eb33992bb authored over 7 years ago by Stephen Gold <[email protected]>
Fix #558 (#729)

d2839fd2ab7985816ad3a6a8e73191351f2074dd authored over 7 years ago by Kirill Vainer <[email protected]>
Refactored how BatchNode transforms vertex buffers, and fixed issue #731 (NPE when no normal buffer)

ef5952bcad5696ed39b296875158b1d1667112ae authored over 7 years ago by Nehon <[email protected]>
reformat BatchNode before change

c1c67f58cf78863b753fbf68f9a57a0978b617cf authored over 7 years ago by Nehon <[email protected]>
glTF. support for glb files (binary self contained gltf)

2b014d194cd5f7dc813a5b33668e2e41054c2d32 authored over 7 years ago by Nehon <[email protected]>
Merge pull request #725 from stephengold/master

test and fix for issue #710 (phantom triangles in mesh collision)

ff75671162a1caf444fda531965706055656549e authored over 7 years ago by Stephen Gold <[email protected]>
test and fix for issue #710 (phantom triangles in a mesh collision)

adb52c5cc85b5cb30ea3d9864514a05171441ca8 authored over 7 years ago by Stephen Gold <[email protected]>
Try to fix Travis-CI buffer overflow on JDK7 (#721)

9472c6dc8123361f148f3ed5d4eabb957ea0c3b9 authored over 7 years ago by Kirill Vainer <[email protected]>
glTF: prevent direct loading of .bin files.

21fbaf8f11faa1ccf00f60abc78d055a07a86281 authored over 7 years ago by Nehon <[email protected]>
Used IndexBuffer instead of the ByteShortIntBufferReader and removed the class

d606c30a529c6fd61b25e06f8c2caed521f742d7 authored over 7 years ago by Nehon <[email protected]>
Use MPOs for skinning

bf18ef304833a5428362e85fdd479b578e5f10df authored over 7 years ago by Kirill Vainer <[email protected]>
Support LWJGL 3.1.2

381d69ccb7367b47367f9eb7f06b279a8674bd83 authored over 7 years ago by Kirill Vainer <[email protected]>
Fix depth texture support in OpenGL ES 2.0

7f8fa4d74c86dd2821ba756b5e6439f9224bbf35 authored over 7 years ago by Kirill Vainer <[email protected]>
glTF: fixed data reading to properly support interleaved data.

e09a5a5b092d415307c9116dba4dd65272701cef authored over 7 years ago by Nehon <[email protected]>
Merge pull request #716 from JavaSaBr/fixed_problem_with_clonning_shader_info

Missed one collection

0bc6c64311d0ee8c25bb75a38a50853762d6bedf authored over 7 years ago by empirephoenix <[email protected]>
missed one collection

0a9a76e46d7ecac7c0654a211d93ed45c2b3e654 authored over 7 years ago by javasabr <[email protected]>
Fixed NPE and ConcurrentModificationException during cloning TechniqueDef.

94f542912b639ffb3b72bf8ebbd92410f764cb3d authored over 7 years ago by javasabr <[email protected]>
Fixed an issue where loaded glTF models couldn't use software skinning

32b947a0acf056e83a5718a3ac10d73e3440cd52 authored over 7 years ago by Nehon <[email protected]>
Fixed a crash when loading a gltf file where textures has no sampler entry.

Also adapted how the light map is handled

510562a62d31f826d9d94d4f7a1e512fc924ec09 authored over 7 years ago by Nehon <[email protected]>
We need to update lwjgl from 3.0.0 to 3.1.0(3.1.2 requires to change code), because start from the version they use other solution with native libraries and other user can overwrite these dependences from jME.

97efa6be65d206051829e4c84ec1ce7ea4f5b551 authored over 7 years ago by javasabr <[email protected]>
fixed two problems with asset manager:

1. can't load classes from asset class loaders.
2. can't load resources from asset class loaders.

fac8266b5ca4f83269810db90ce18e589bef4738 authored over 7 years ago by javasabr <[email protected]>
Update ParticleEmitter.java

allow easy manipulation of particleemmite via subclasses

50eaa34143abd1984adc179c3b213347fef19741 authored over 7 years ago by empirephoenix <[email protected]>
added dependences to native libs

642b9f4d390a6a9748be108577937cd2cf1e5dae authored over 7 years ago by javasabr <[email protected]>
Update to bullet 2.86.1 (#698)

af60797efde715fd248cf41ef44fda176f6e3824 authored over 7 years ago by Riccardo Balbo <[email protected]>
added missing header function

6dddb6d418becbd605d18d4c454ad43eec63f105 authored over 7 years ago by Kai Boernert <[email protected]>