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github.com/jMonkeyEngine/jmonkeyengine
A complete 3-D game development suite written in Java.
https://github.com/jMonkeyEngine/jmonkeyengine
9578b0410eedb0c324d9a8570b5be1c5d38f6ea4 authored about 7 years ago by javasabr <[email protected]>
839ffdd4f2e66e2c0ed969ad10a1b6c7a44594f5 authored about 7 years ago by javasabr <[email protected]>
fix issue #762 (WireSphere generates parallels with wrong radii)
47a46a825029587e004d2ea26d3d17e0fea60964 authored about 7 years ago by Stephen Gold <[email protected]>e4b6bf82a23a04a7d7cf3aec2d1c0643d87eb571 authored about 7 years ago by Nehon <[email protected]>
3328f2a3a7b9f4bde9a9057ceba236acfff3bc9f authored about 7 years ago by Stephen Gold <[email protected]>
171007693bdc621318da8498c72470077234b9f3 authored about 7 years ago by Nehon <[email protected]>
Prevent double-updating the main scene in VR
eb6ce4d4b4fcaddc2606a26a7c0e1edf91cdd9ea authored about 7 years ago by Rickard Edén <[email protected]>reverting orientation changes.
29726ccb889acd6bff659420ed37faae14e1aae1 authored about 7 years ago by Rickard Edén <[email protected]>7c00561a3cf3ddb1da9357ff8b2351199d652d0d authored about 7 years ago by Rickard Edén <[email protected]>
making VRViewManagerOSVR more similar to VRViewManagerOpenVR
e4ce70d0ba84c61cbd317170c44b1f5b1e8b579b authored about 7 years ago by Rickard Edén <[email protected]>30de635cdf002c4a2e1d105c2b8e56046562e981 authored about 7 years ago by Rickard Edén <[email protected]>
ffed048472e625cf47daccfeed785ea6526348f7 authored about 7 years ago by Rickard Edén <[email protected]>
5273045ddfa147be77d745e05736acbabec49ac3 authored about 7 years ago by Campbell Suter <[email protected]>
ec121f025fdea3be9cd6bee610c604f17c874e13 authored about 7 years ago by javasabr <[email protected]>
b9e3788ffa177e839054bdfc266390ac4fd89aa4 authored about 7 years ago by javasabr <[email protected]>
added functionality to use front mounted vive camera. 2nd try. Camera is still unstable and can ...
22bf08d9e729914bd6b8c5a4d96fd30f7a35256c authored over 7 years ago by Rickard Edén <[email protected]>Add Oculus Rift support
c46059300025761ace59c808d4f4afbc9fe3194f authored over 7 years ago by Rickard Edén <[email protected]>a65b0ba3afde12a8660b522979be94d16669b0ec authored over 7 years ago by Rickard Edén <[email protected]>
This reverts commit ae7a134f1e8763bf25ecaf894ef3f2136288feda.
2c044a29c5e1d5ac96abc9efd2a00ea4594085c1 authored over 7 years ago by Rickard Edén <[email protected]>ae7a134f1e8763bf25ecaf894ef3f2136288feda authored over 7 years ago by Rickard Edén <[email protected]>
54061124a907a73a9e55f5f73438a3af57899522 authored over 7 years ago by Nehon <[email protected]>
42fd964a2262d3633c4f52aef292c69eac3dcc8e authored over 7 years ago by Campbell Suter <[email protected]>
63dd46b8a36d0515fbb69480662f972ff62ff340 authored over 7 years ago by Campbell Suter <[email protected]>
0b37e56bd01cfdcfeff694a2d7d3f0811aa3b7a3 authored over 7 years ago by Campbell Suter <[email protected]>
2464dcd17add1c097bf1e9224cf798f9e01f2bd1 authored over 7 years ago by Campbell Suter <[email protected]>
c26316d81c0f08a12fc2b166012633fd16e55930 authored over 7 years ago by Campbell Suter <[email protected]>
fcccdd75a59ca54f268d3a0536803529e521f194 authored over 7 years ago by Campbell Suter <[email protected]>
7b30f69c2a3780e2845f69952d1f8eab74aa03c8 authored over 7 years ago by Campbell Suter <[email protected]>
760277f61d14c24b71ce224ffe6124ac55c9f660 authored over 7 years ago by Campbell Suter <[email protected]>
9747c556ffaa65a36138aa7c9647c4c1271d3d9a authored over 7 years ago by Campbell Suter <[email protected]>
b6b1687450547fc5865cb3abede17b805e7b42e8 authored over 7 years ago by Campbell Suter <[email protected]>
d7fc7160654a7e77f642d0f0a7bf247ca8ef304c authored over 7 years ago by Campbell Suter <[email protected]>
da52de7f7ff6b476a594efbb02940b8f1509a7f0 authored over 7 years ago by Campbell Suter <[email protected]>
5df7f80c04076639e856c8c43801f6ab7c29b7fc authored over 7 years ago by Campbell Suter <[email protected]>
b1baa26ea13c02d1ab7562a7ebcc5b700148b6d6 authored over 7 years ago by Campbell Suter <[email protected]>
563c3eabffd0bb67d7261175dc31fb3f0a6983cb authored over 7 years ago by Campbell Suter <[email protected]>
3082e63cfdd5ac33ba5638621e811af652bcc12c authored over 7 years ago by Campbell Suter <[email protected]>
8a3336704a9f8c156ebca6c3c0544830c97c6fc2 authored over 7 years ago by Campbell Suter <[email protected]>
1c975918b1c441816ad357ae236fe6c9169b4e34 authored over 7 years ago by Campbell Suter <[email protected]>
601ba1cfda0314e44862da389ce86e83cc2ecbaa authored over 7 years ago by Campbell Suter <[email protected]>
3ac7888dc03b803d6ab241e4b9219b8000e5b6be authored over 7 years ago by Campbell Suter <[email protected]>
f0b4c13515bea20689cc6bded27c52420d3bfb35 authored over 7 years ago by Campbell Suter <[email protected]>
0844c9da04514342adbb66ecfe728099ede5b65d authored over 7 years ago by Campbell Suter <[email protected]>
7313abf58dc3638f7a985820eed89805e6b3ddd4 authored over 7 years ago by Campbell Suter <[email protected]>
cf28e814809dcb59d16b59a792304f48faf57fc2 authored over 7 years ago by Campbell Suter <[email protected]>
Rift support. See
https://hub.jmonkeyengine.org/t/libovr-oculus-rift-support/39427
5fd593980774350e54f18fd1bc07a7e609bb0f84 authored over 7 years ago by Campbell Suter <[email protected]>
d96bf2c13ed36af5e173e18c70fb19aaa9f3955d authored over 7 years ago by Campbell Suter <[email protected]>
132b0abc500b8b59e30b8da587e4cfb276376773 authored over 7 years ago by Rémy Bouquet <[email protected]>
* fixed asset linked node to reuse shared data between loaded models.
* updated implementation ...
fix issue #749: NPE in CollideIgnoreTransformTest
94e828f92e0e2872d97c35235dbc4d0328f03634 authored over 7 years ago by Stephen Gold <[email protected]>2632c3227c8188d4b6937c677e46729ce01b8074 authored over 7 years ago by Stephen Gold <[email protected]>
db23985f92fd52a4a6223b382bf9a701f34ffa14 authored over 7 years ago by Nehon <[email protected]>
FlyByCamera: comments, annotations, & imports; address GitHub issue #697
082fea969ed89ab8ee2910761875d1b543786987 authored over 7 years ago by Stephen Gold <[email protected]>083f21d6a22f499a781a642607c6d5cc39b6ba4b authored over 7 years ago by Stephen Gold <[email protected]>
Geometry: set worldTransform to identity if ignoreTranform is true
0137670487e79f554f18dd9b8504b7743574bfbe authored over 7 years ago by Stephen Gold <[email protected]>Fixed an issue when an animation track didn't have any translation or scale entries
3f99c801090b2dc822444b7133ab8a0b52b3f308 authored over 7 years ago by Nehon <[email protected]>c17c3e9605eb6e84605629c9298f2c8cb5283ec6 authored over 7 years ago by Nehon <[email protected]>
7b2f1094b14b481f39a375039f5bfe0808dbe829 authored over 7 years ago by Rémy Bouquet <[email protected]>
8a5da0eb0e1ae03796928bfd18f99f32626c25e8 authored over 7 years ago by Stephen Gold <[email protected]>
This reverts commit 989c7926df8d1bccb635b97f55da7c05bfad60ad.
ad2a9e623031712fd890a6544bfebbec50abd0e3 authored over 7 years ago by Kirill Vainer <[email protected]>testcase & fix for issue #744: collideWith() versus setIgnoreTransform()
3b5248766ec169e2f5a612b5b22e16081b0d439b authored over 7 years ago by Stephen Gold <[email protected]>e4bfe8a80d3691a12fb915d2db75c5112f617734 authored over 7 years ago by Stephen Gold <[email protected]>
Regenrerated the default probe in test data
better gloss / spec pipeline
66137d53b8a36c28a0dc3b7848221ccb71504fb6 authored over 7 years ago by Alexandr Brui <[email protected]>
989c7926df8d1bccb635b97f55da7c05bfad60ad authored over 7 years ago by Bekreth <[email protected]>
The fix assumes that if a key-event's device is not recognized and the soft-keyboard is open, it...
4251d70b7594c898b1cf81f200ac0952a56d497f authored over 7 years ago by NemesisMate <[email protected]>
* fixed NPE.
* changed the if condition.
97fe9cc49c75aea863b0e0d0e7cf7f95f751263e authored over 7 years ago by Nehon <[email protected]>
c00407da33a3d679a8c6fe1686379c14e16cf01d authored over 7 years ago by Nehon <[email protected]>
Bumped the default size of the LightProbe maps to 256
Change he integrateBRDF approximation method
Also added a tweak to get the specular dominant direction when sampling the prefiltered env maps....
e6a55e9d3abd0ea68104fce2c9649d48c0b2368b authored over 7 years ago by Nehon <[email protected]>* Avoid calculating whitepoint for each sample for HDR
b56e3212183be90e35ca1cc3a7d0ffcde670654c authored over 7 years ago by Kirill Vainer <[email protected]>
* Use correct HALF_FLOAT constant for GLES
* Support GLTracer and GL debug in Android
* Suppor...
test and fix for issue #651 (inverted rotation in Sky.vert)
4b4cf62008f33fe933ec3851c6b20d3b2c694b86 authored over 7 years ago by Stephen Gold <[email protected]>d1bd48528c0fe448f80e3a53345dc31eb33992bb authored over 7 years ago by Stephen Gold <[email protected]>
d2839fd2ab7985816ad3a6a8e73191351f2074dd authored over 7 years ago by Kirill Vainer <[email protected]>
ef5952bcad5696ed39b296875158b1d1667112ae authored over 7 years ago by Nehon <[email protected]>
c1c67f58cf78863b753fbf68f9a57a0978b617cf authored over 7 years ago by Nehon <[email protected]>
2b014d194cd5f7dc813a5b33668e2e41054c2d32 authored over 7 years ago by Nehon <[email protected]>
test and fix for issue #710 (phantom triangles in mesh collision)
ff75671162a1caf444fda531965706055656549e authored over 7 years ago by Stephen Gold <[email protected]>adb52c5cc85b5cb30ea3d9864514a05171441ca8 authored over 7 years ago by Stephen Gold <[email protected]>
9472c6dc8123361f148f3ed5d4eabb957ea0c3b9 authored over 7 years ago by Kirill Vainer <[email protected]>
21fbaf8f11faa1ccf00f60abc78d055a07a86281 authored over 7 years ago by Nehon <[email protected]>
d606c30a529c6fd61b25e06f8c2caed521f742d7 authored over 7 years ago by Nehon <[email protected]>
bf18ef304833a5428362e85fdd479b578e5f10df authored over 7 years ago by Kirill Vainer <[email protected]>
381d69ccb7367b47367f9eb7f06b279a8674bd83 authored over 7 years ago by Kirill Vainer <[email protected]>
7f8fa4d74c86dd2821ba756b5e6439f9224bbf35 authored over 7 years ago by Kirill Vainer <[email protected]>
e09a5a5b092d415307c9116dba4dd65272701cef authored over 7 years ago by Nehon <[email protected]>
Missed one collection
0bc6c64311d0ee8c25bb75a38a50853762d6bedf authored over 7 years ago by empirephoenix <[email protected]>0a9a76e46d7ecac7c0654a211d93ed45c2b3e654 authored over 7 years ago by javasabr <[email protected]>
94f542912b639ffb3b72bf8ebbd92410f764cb3d authored over 7 years ago by javasabr <[email protected]>
32b947a0acf056e83a5718a3ac10d73e3440cd52 authored over 7 years ago by Nehon <[email protected]>
Also adapted how the light map is handled
510562a62d31f826d9d94d4f7a1e512fc924ec09 authored over 7 years ago by Nehon <[email protected]>97efa6be65d206051829e4c84ec1ce7ea4f5b551 authored over 7 years ago by javasabr <[email protected]>
1. can't load classes from asset class loaders.
2. can't load resources from asset class loaders.
allow easy manipulation of particleemmite via subclasses
50eaa34143abd1984adc179c3b213347fef19741 authored over 7 years ago by empirephoenix <[email protected]>642b9f4d390a6a9748be108577937cd2cf1e5dae authored over 7 years ago by javasabr <[email protected]>
af60797efde715fd248cf41ef44fda176f6e3824 authored over 7 years ago by Riccardo Balbo <[email protected]>
6dddb6d418becbd605d18d4c454ad43eec63f105 authored over 7 years ago by Kai Boernert <[email protected]>