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github.com/jMonkeyEngine/jmonkeyengine
A complete 3-D game development suite written in Java.
https://github.com/jMonkeyEngine/jmonkeyengine
9dd46c923200eeeec240d6c0761a4019962be489 authored almost 7 years ago by pdid17 <[email protected]>
0014ede4d7248c3e8debbaae8a3d3fc09ca63f98 authored almost 7 years ago by Stephen Gold <[email protected]>
555a348692928877f978de064d52b612b061a86f authored almost 7 years ago by javasabr <[email protected]>
28353cf747eeb1ceade6900987eb8015ea3524ba authored almost 7 years ago by javasabr <[email protected]>
f40ba25a5647826367daeb6055fd6f565fa612fb authored almost 7 years ago by Stephen Gold <[email protected]>
989a4a2420eb62613d3390aac1a1881b3858d2f9 authored almost 7 years ago by Paul Speed <[email protected]>
15285cc3027e1d25be457d2442d0701be78ab27d authored almost 7 years ago by Stephen Gold <[email protected]>
cf7912720dea952ed60ab68797956467b6ed8237 authored almost 7 years ago by Stephen Gold <[email protected]>
826908b0422d96189ea9827b05ced50d77aadf09 authored almost 7 years ago by Stephen Gold <[email protected]>
b0371badaf74cafcb3918924e87d06fe8fa08687 authored almost 7 years ago by Nehon <[email protected]>
36847602a5cf0ec393a3d6a7d9876109086768b3 authored almost 7 years ago by Stephen Gold <[email protected]>
ce871d83b0b5ef7678813ddf81a07045999a7e5f authored almost 7 years ago by Stephen Gold <[email protected]>
72a097682ec05838c063cd9dc21e16af05495ced authored almost 7 years ago by Stephen Gold <[email protected]>
* implemented value mappings for shader nodes.
a8c7a85fc18704dbe6e8b0d1b90816a7adfa9b58 authored almost 7 years ago by Alexandr Brui <[email protected]>Fix issue #371
7e66911901ef54bd3f0e55d9757af8eaf3819061 authored almost 7 years ago by Ali-RS <[email protected]>72698d70828394845ab0d94c109a8a20160486c7 authored almost 7 years ago by Stephen Gold <[email protected]>
ec9bb248070446f842a082ff9761ab40188a03b3 authored almost 7 years ago by Alexandr Brui <[email protected]>
bc624f1f7353cf6be23c6ea65a0651a4a18dbb58 authored almost 7 years ago by Stephen Gold <[email protected]>
c87af1c2aacd6054e8d762e8d7084af00afd0022 authored almost 7 years ago by Stephen Gold <[email protected]>
32e3cb658f40d35712ccf17e9d17105bac3822d8 authored almost 7 years ago by Stephen Gold <[email protected]>
bc1af00a32e3e33b4b1f573450629182f1e47ab9 authored almost 7 years ago by Stephen Gold <[email protected]>
9dadc2998696858f2f58b0a193a553e3e4b47c2f authored almost 7 years ago by Nehon <[email protected]>
7ed644f442292076366fc9fde0597aa160acf051 authored almost 7 years ago by Stephen Gold <[email protected]>
Fix infinity loop in EmitterSphereShape. issue #764
I test on both method:
public void get...
1b2c84da2eb7b2bc2aff3c11534bb39988167cb1 authored almost 7 years ago by Yan <[email protected]>Fix issue #783
1f4365a1f47b00fc43926bd492284a4000597ea8 authored almost 7 years ago by Yan <[email protected]>9675d52745adf470fa7c1ee053a03ffeb3d03362 authored almost 7 years ago by Stephen Gold <[email protected]>
d61dbf1349caff02bca2d6098015e47c168ac78b authored almost 7 years ago by mitm001 <[email protected]>
b159c847cc20108ce280febe4fdb6a9fb3fc7d6f authored almost 7 years ago by Stephen Gold <[email protected]>
d8fb815fa9b33877b0a1e35f1c078b50e8a4fd90 authored almost 7 years ago by Stephen Gold <[email protected]>
d17049e8ac5a9cd35250b8de4a3399bb59983453 authored almost 7 years ago by Stephen Gold <[email protected]>
21425f81ef8fe99b658cb6e12ae0804e3bda9b3d authored almost 7 years ago by Stephen Gold <[email protected]>
3594a87134ea2ed19edfaa5f71626ef1d1ad7b99 authored almost 7 years ago by demoth <[email protected]>
7bcd11e921528cfb0ed0e38270ab34ec0fb64535 authored almost 7 years ago by MeFisto94 <[email protected]>
* Adds missing key code for Print Screen and update javadoc (#682)
f61267e803dd4ac9d7930e33d21b29ad6bcd64f2 authored almost 7 years ago by Domenic Cassisi <[email protected]>74d70c4ee03944ddf58f9b8dad7ddc9547f173f6 authored almost 7 years ago by Stephen Gold <[email protected]>
4f6bfa36b6af330ba8e907eb8439fb515bb5943c authored almost 7 years ago by ThoCed <[email protected]>
4d67cfedf54b96e17737ac04b1c7a0a8aa8961b4 authored almost 7 years ago by mitm001 <[email protected]>
26ae3ec806c3bad233ae2c9192fc6051aafb5aeb authored almost 7 years ago by Stephen Gold <[email protected]>
* Fix javadoc for Quaternion toAngles and fromAngles
JME treats Z as the main direction or lo...
75aa147eecf4fda32fe02b1133185702ebc4b783 authored almost 7 years ago by Ali-RS <[email protected]>c4b635bb6f46775f043f09fabae6929a6962a8fb authored almost 7 years ago by Domenic <[email protected]>
Fix typo in logger of WeakRefCloneAssetCache
76028201bf85e9099dd97f22d47cd0631bc3faf7 authored almost 7 years ago by empirephoenix <[email protected]>
Fix typo in logger.
Change "WeakRefAssetCache" to "WeakRefCloneAssetCache"
update fork from jMonkeyEngine to jmecn
189c8a5a6f17dffc98313d5d5ba0e42bf0e1c472 authored almost 7 years ago by Yan <[email protected]>a3cce29b690e4ec2277e61ed97f469e73cce7953 authored about 7 years ago by Stephen Gold <[email protected]>
96b95b9a1e1593bb81a3e63da92799e2152a7ef9 authored about 7 years ago by Nehon <[email protected]>
12004217d1b1999b2cdf10296efd5e3b3fe7d60f authored about 7 years ago by Nehon <[email protected]>
a6b86ad24d783cb533b13bcabc703a9c6ad0f61a authored about 7 years ago by Rémy Bouquet <[email protected]>
950721f926bdd0ce9d0bfeb99dd51537f578bc1b authored about 7 years ago by Stephen Gold <[email protected]>
edba4b98449eb15467e25d7e4564f31a8e65468e authored about 7 years ago by Stephen Gold <[email protected]>
0d8b86b66f1df02d102101aeb4f1aa4185d2f3a2 authored about 7 years ago by Nehon <[email protected]>
3cd96b205372cbe0bb7d1968869d836d25196104 authored about 7 years ago by MeFisto94 <[email protected]>
11a647a3d464068681d215d0c514abe6bb50c737 authored about 7 years ago by MeFisto94 <[email protected]>
fc8135412f0236bb65684eedd14272d11bc3a620 authored about 7 years ago by Nehon <[email protected]>
435f2d4d05da30f3a3a6650fac611292e5f2d42e authored about 7 years ago by Nehon <[email protected]>
247d5d93241d52d24334cad6e686f63de2142b68 authored about 7 years ago by Stephen Gold <[email protected]>
990791b21c62cc68664ab1c41d80b9f5dd158def authored about 7 years ago by Stephen Gold <[email protected]>
d3f0c2002a7389b6d99075aeb1c7ea6d9124a541 authored about 7 years ago by Stephen Gold <[email protected]>
e536699d9edc06a0e89314d89542cfc9f07efe87 authored about 7 years ago by Stephen Gold <[email protected]>
f27f56855617c62e8262a7aa29b840a9ce1d07a9 authored about 7 years ago by Stephen Gold <[email protected]>
99f4f20c7569a005de5ac5dab296d615a42b01f0 authored about 7 years ago by Stephen Gold <[email protected]>
8a8d381c0e895cd73c16634fcc90628b12a5e684 authored about 7 years ago by Nehon <[email protected]>
a741dc66f4df78e35607397df839dbc237e722e4 authored about 7 years ago by Nehon <[email protected]>
1b2cc6a63b5a14e51cffbabafa576c7f8d927a60 authored about 7 years ago by Nehon <[email protected]>
a59b9e6a94bc8dea244a9276894360447c9ca9c6 authored about 7 years ago by Nehon <[email protected]>
5dbbaf0f065864f3bb6040e69238e105245fcd6d authored about 7 years ago by Nehon <[email protected]>
* Simple animated cursor support
* Use primitive array and diamond constructor
09f4ae4832fbaf0bdc3ac21a6dc1557f5a4053f6 authored about 7 years ago by Toni Helenius <[email protected]>cfaaec5418e88ebae9c992943fd215b19eb7a37e authored about 7 years ago by Nehon <[email protected]>
806663990d0b883b15dbffc06db546490f29d73d authored about 7 years ago by Nehon <[email protected]>
c971a4758f8aebf4b4d4ab9e0799193480353822 authored about 7 years ago by Nehon <[email protected]>
f47f865d1da847f7f742a699dc3db83b94537dd4 authored about 7 years ago by Nehon <[email protected]>
* add an empty constructor with logical values for serialization purposes. eg. the BinaryImporte...
683bf632f697dfea7c137eecec5a1f35e8ae9a6d authored about 7 years ago by Remy Van Doosselaer <[email protected]>e0230a4b12342aa4f07e43b3e1c31068f3cf398f authored about 7 years ago by Stephen Gold <[email protected]>
5c9ef17e73f37c27245bb9f136bbfbabaf5836c2 authored about 7 years ago by Nehon <[email protected]>
676251b4d5950b8fb0fa43a35094b8df84e87c75 authored about 7 years ago by David Bernard <[email protected]>
* Updated OpenVR implementation to 1.0.9
User can specify external OpenVR library to load wit...
58a92118797a23acec3061a376682a5c33868432 authored about 7 years ago by Julien Seinturier <[email protected]>96836de6e8dba64415f33c29d408e6d22639cc3a authored about 7 years ago by Nehon <[email protected]>
9c0b977154eb27a2015793414ce4d7902195295b authored about 7 years ago by Kirill Vainer <[email protected]>
93001ec290ab85c3ed5fa688bd80ef078ff87dea authored about 7 years ago by Kirill Vainer <[email protected]>
1. improved comparing a SafeArrayList with another SafeArrayList.
2. improved the constructor by ...
1. Added the new option to use camera from render view port(default false)
2. Removed unnecessary...
06599d1eac79f839ac7744e2a526b326bd214ecd authored about 7 years ago by javasabr <[email protected]>
69b7f7e65543939ec4b33c9c4786b74eae9d02f8 authored about 7 years ago by javasabr <[email protected]>
bc1584d2399a8b3f99bf97cc3289441ceb81aaeb authored about 7 years ago by javasabr <[email protected]>
43b52cb77cfcb0093d561ee3043f6d6a9afbfcfd authored about 7 years ago by javasabr <[email protected]>
a717a5e50ffdb1c9feb3f30281cc41ea86c08038 authored about 7 years ago by javasabr <[email protected]>
1b761604103c51114edef87345e945165745c165 authored about 7 years ago by MeFisto94 <[email protected]>
9100cff4aae070aebd67921e80359d39cc2067b5 authored about 7 years ago by MeFisto94 <[email protected]>
5d729af1c47b31f88f4eff62f22c5797e6d1314b authored about 7 years ago by NemesisMate <[email protected]>
It was overriding the userDefinedUVCoords each time any one of them was used, so if different te...
893741701bff098bc087797f79758f71e10fc8a2 authored about 7 years ago by NemesisMate <[email protected]>Ignoring the alpha influencer (mapping) if the color one was found first.
a9cf6a348fc3a3d4ff1bb8787bdce71fc8424da7 authored about 7 years ago by NemesisMate <[email protected]>The issue was due to the texture blending with the object material. By default the material is g...
7aafb514bf66316d706ef611e80eddc8f77ae688 authored about 7 years ago by NemesisMate <[email protected]>ab8ddd5ab5be9763ca93aa75ad903083b733617e authored about 7 years ago by NemesisMate <[email protected]>
24e467a8719221489392fe95d8e4ff4a862d58fa authored about 7 years ago by javasabr <[email protected]>
8674d8af4b0c0b05ac8bb1c1f9c4cd11491ffd14 authored about 7 years ago by javasabr <[email protected]>
This way at least it doesn't crash: Removed anonymous inner class and made new class; CameraEvent...
ae97614c835bf084108182630cf88f3461913483 authored about 7 years ago by Rickard Edén <[email protected]>Cinematic:
* Reattach CameraNode to scene
* Set CameraNode's camera to be app's camera
Animatio...
2120c9d3349ac853794456f2dc30de049fb4717e authored about 7 years ago by Nehon <[email protected]>
87cfae6d7b8186fd679447001c115b9041e85ea1 authored about 7 years ago by Nehon <[email protected]>
fix for issue #772: populate bullet debug mesh using unscaled shape
ede080ad71e63b16ba75dba54cc2b6a5e5d08d4a authored about 7 years ago by empirephoenix <[email protected]>00ce009925a9b44a4e4fbfacc762514db618f3d6 authored about 7 years ago by Stephen Gold <[email protected]>