Ecosyste.ms: OpenCollective

An open API service for software projects hosted on Open Collective.

github.com/jMonkeyEngine/jmonkeyengine

A complete 3-D game development suite written in Java.
https://github.com/jMonkeyEngine/jmonkeyengine

Add a convenicence constructor to Plane

9dd46c923200eeeec240d6c0761a4019962be489 authored almost 7 years ago by pdid17 <[email protected]>
make TerrainTestCollision more user-friendly

0014ede4d7248c3e8debbaae8a3d3fc09ca63f98 authored almost 7 years ago by Stephen Gold <[email protected]>
refactored and upgraed lwjgl3 module.

555a348692928877f978de064d52b612b061a86f authored almost 7 years ago by javasabr <[email protected]>
refactored core interfaces.

28353cf747eeb1ceade6900987eb8015ea3524ba authored almost 7 years ago by javasabr <[email protected]>
correct more grammar/spelling errors in comments

f40ba25a5647826367daeb6055fd6f565fa612fb authored almost 7 years ago by Stephen Gold <[email protected]>
Added a bitmap font layout test.

989a4a2420eb62613d3390aac1a1881b3858d2f9 authored almost 7 years ago by Paul Speed <[email protected]>
eliminate uses/overrides, deprecate implementations of cloneForSpatial()

15285cc3027e1d25be457d2442d0701be78ab27d authored almost 7 years ago by Stephen Gold <[email protected]>
deprecate Control.cloneForSpatial()

cf7912720dea952ed60ab68797956467b6ed8237 authored almost 7 years ago by Stephen Gold <[email protected]>
correct more grammar/spelling errors in comments

826908b0422d96189ea9827b05ced50d77aadf09 authored almost 7 years ago by Stephen Gold <[email protected]>
Bumps main version to 3.3

b0371badaf74cafcb3918924e87d06fe8fa08687 authored almost 7 years ago by Nehon <[email protected]>
correct more typographical errors in comments

36847602a5cf0ec393a3d6a7d9876109086768b3 authored almost 7 years ago by Stephen Gold <[email protected]>
address issue #825: SpatialTrack.clone() sets the trackSpatial to null

ce871d83b0b5ef7678813ddf81a07045999a7e5f authored almost 7 years ago by Stephen Gold <[email protected]>
correct spelling errors in comments

72a097682ec05838c063cd9dc21e16af05495ced authored almost 7 years ago by Stephen Gold <[email protected]>
Implementing value mappings for shader nodes. (#786)

* implemented value mappings for shader nodes.

a8c7a85fc18704dbe6e8b0d1b90816a7adfa9b58 authored almost 7 years ago by Alexandr Brui <[email protected]>
Fix an issue with Skeleton deserializing

Fix issue #371

7e66911901ef54bd3f0e55d9757af8eaf3819061 authored almost 7 years ago by Ali-RS <[email protected]>
address issue #816: BoneTrack.setKeyframes() throws NPE in assertions

72698d70828394845ab0d94c109a8a20160486c7 authored almost 7 years ago by Stephen Gold <[email protected]>
fixed 2 parameters of shadow renderer. (#819)

ec9bb248070446f842a082ff9761ab40188a03b3 authored almost 7 years ago by Alexandr Brui <[email protected]>
correct more typographical errors in comments

bc624f1f7353cf6be23c6ea65a0651a4a18dbb58 authored almost 7 years ago by Stephen Gold <[email protected]>
correct more typographical errors in comments

c87af1c2aacd6054e8d762e8d7084af00afd0022 authored almost 7 years ago by Stephen Gold <[email protected]>
correct typographical errors in comments

32e3cb658f40d35712ccf17e9d17105bac3822d8 authored almost 7 years ago by Stephen Gold <[email protected]>
correct typographic errors in comments

bc1af00a32e3e33b4b1f573450629182f1e47ab9 authored almost 7 years ago by Stephen Gold <[email protected]>
Properly cleanup the DetailedProfilerState when it's detached

9dadc2998696858f2f58b0a193a553e3e4b47c2f authored almost 7 years ago by Nehon <[email protected]>
add getters to shadow renderers/filters for number of maps and sizes

7ed644f442292076366fc9fde0597aa160acf051 authored almost 7 years ago by Stephen Gold <[email protected]>
[taken]Fix issue #764

Fix infinity loop in EmitterSphereShape. issue #764

I test on both method:

public void get...

1b2c84da2eb7b2bc2aff3c11534bb39988167cb1 authored almost 7 years ago by Yan <[email protected]>
[taken]Fix issue #783

Fix issue #783

1f4365a1f47b00fc43926bd492284a4000597ea8 authored almost 7 years ago by Yan <[email protected]>
resolve deprecation warnings in jme3-niftygui

9675d52745adf470fa7c1ee053a03ffeb3d03362 authored almost 7 years ago by Stephen Gold <[email protected]>
Added link to the wiki readme.

d61dbf1349caff02bca2d6098015e47c168ac78b authored almost 7 years ago by mitm001 <[email protected]>
comment corrections: mostly spelling and grammar

b159c847cc20108ce280febe4fdb6a9fb3fc7d6f authored almost 7 years ago by Stephen Gold <[email protected]>
Merge remote-tracking branch 'refs/remotes/origin/master'

d8fb815fa9b33877b0a1e35f1c078b50e8a4fd90 authored almost 7 years ago by Stephen Gold <[email protected]>
comment corrections in jme3-vr: mostly spelling and grammar

d17049e8ac5a9cd35250b8de4a3399bb59983453 authored almost 7 years ago by Stephen Gold <[email protected]>
more comment corrections in jme3-core: mostly spelling and grammar

21425f81ef8fe99b658cb6e12ae0804e3bda9b3d authored almost 7 years ago by Stephen Gold <[email protected]>
Fix #694 Reduce the logging level for OpenCLObjectManager

3594a87134ea2ed19edfaa5f71626ef1d1ad7b99 authored almost 7 years ago by demoth <[email protected]>
Fix Shadow Filters not having a default constructor and hence not being deserializable.

7bcd11e921528cfb0ed0e38270ab34ec0fb64535 authored almost 7 years ago by MeFisto94 <[email protected]>
Adds missing key code for Print Screen (#682) (#806)

* Adds missing key code for Print Screen and update javadoc (#682)

f61267e803dd4ac9d7930e33d21b29ad6bcd64f2 authored almost 7 years ago by Domenic Cassisi <[email protected]>
comment corrections in jme3-core: mostly spelling and grammar

74d70c4ee03944ddf58f9b8dad7ddc9547f173f6 authored almost 7 years ago by Stephen Gold <[email protected]>
Ogre importer ignores receive_shadows issue #647

4f6bfa36b6af330ba8e907eb8439fb515bb5943c authored almost 7 years ago by ThoCed <[email protected]>
Updated version.

4d67cfedf54b96e17737ac04b1c7a0a8aa8961b4 authored almost 7 years ago by mitm001 <[email protected]>
initialize InputManager.cursorPos to fix issue #792 for LWJGL2

26ae3ec806c3bad233ae2c9192fc6051aafb5aeb authored almost 7 years ago by Stephen Gold <[email protected]>
Fix javadoc for Quaternion.toAngles() method (#802)

* Fix javadoc for Quaternion toAngles and fromAngles

JME treats Z as the main direction or lo...

75aa147eecf4fda32fe02b1133185702ebc4b783 authored almost 7 years ago by Ali-RS <[email protected]>
Fixed typo in assert described in issue #538

c4b635bb6f46775f043f09fabae6929a6962a8fb authored almost 7 years ago by Domenic <[email protected]>
Merge pull request #799 from jmecn/master

Fix typo in logger of WeakRefCloneAssetCache

76028201bf85e9099dd97f22d47cd0631bc3faf7 authored almost 7 years ago by empirephoenix <[email protected]>
Fix typo in logger

Fix typo in logger.
Change "WeakRefAssetCache" to "WeakRefCloneAssetCache"

319656a0561ed18c29760eae82fdc31fb03ba790 authored almost 7 years ago by Yan <[email protected]>
Merge pull request #2 from jMonkeyEngine/master

update fork from jMonkeyEngine to jmecn

189c8a5a6f17dffc98313d5d5ba0e42bf0e1c472 authored almost 7 years ago by Yan <[email protected]>
correct javadoc typo in AppSettings.java

a3cce29b690e4ec2277e61ed97f469e73cce7953 authored about 7 years ago by Stephen Gold <[email protected]>
Fixes issues in the gltf loader when there are several skins

96b95b9a1e1593bb81a3e63da92799e2152a7ef9 authored about 7 years ago by Nehon <[email protected]>
Ao map now only attenuates indirect lighting in PBR shader

12004217d1b1999b2cdf10296efd5e3b3fe7d60f authored about 7 years ago by Nehon <[email protected]>
Fixes Lightmap handling in PBR shader

a6b86ad24d783cb533b13bcabc703a9c6ad0f61a authored about 7 years ago by Rémy Bouquet <[email protected]>
Uniform.java: avoid ClassCastException when overriding Vector4 params

950721f926bdd0ce9d0bfeb99dd51537f578bc1b authored about 7 years ago by Stephen Gold <[email protected]>
test override of ColorRGBA mat param with a Vector4f or Quaternion value

edba4b98449eb15467e25d7e4564f31a8e65468e authored about 7 years ago by Stephen Gold <[email protected]>
Add default config for glb loader

0d8b86b66f1df02d102101aeb4f1aa4185d2f3a2 authored about 7 years ago by Nehon <[email protected]>
Blender ImageLoader: Support Loading of HDR Files and many other

3cd96b205372cbe0bb7d1968869d836d25196104 authored about 7 years ago by MeFisto94 <[email protected]>
Blender TextureHelper: Make use of ImageLoader's new loadTexture capability

11a647a3d464068681d215d0c514abe6bb50c737 authored about 7 years ago by MeFisto94 <[email protected]>
Fixes normal lighting in world space for PBR

fc8135412f0236bb65684eedd14272d11bc3a620 authored about 7 years ago by Nehon <[email protected]>
Prevents NaN time when animation length is 0 (case of a pose)

435f2d4d05da30f3a3a6650fac611292e5f2d42e authored about 7 years ago by Nehon <[email protected]>
package protect the MovingAverage class instead of deprecating it

247d5d93241d52d24334cad6e686f63de2142b68 authored about 7 years ago by Stephen Gold <[email protected]>
remove setFlushQueues(), which is deprecated and has no effect

990791b21c62cc68664ab1c41d80b9f5dd158def authored about 7 years ago by Stephen Gold <[email protected]>
in examples, replace deprecated methods and classes

d3f0c2002a7389b6d99075aeb1c7ea6d9124a541 authored about 7 years ago by Stephen Gold <[email protected]>
remove 3 examples whose purpose was to test deprecated classes

e536699d9edc06a0e89314d89542cfc9f07efe87 authored about 7 years ago by Stephen Gold <[email protected]>
remove deprecated shadow renderers from 3 physics tests

f27f56855617c62e8262a7aa29b840a9ce1d07a9 authored about 7 years ago by Stephen Gold <[email protected]>
remove deprecated BasicShadowRenderer from TestFancyCar

99f4f20c7569a005de5ac5dab296d615a42b01f0 authored about 7 years ago by Stephen Gold <[email protected]>
glTF: Fixes models orientations issues

8a8d381c0e895cd73c16634fcc90628b12a5e684 authored about 7 years ago by Nehon <[email protected]>
glTF: fixed crashes with some models structure

a741dc66f4df78e35607397df839dbc237e722e4 authored about 7 years ago by Nehon <[email protected]>
SkeletonControl now falls back to software skinning when there are more than 255 bones instead of crashing when the shader compiles.

1b2cc6a63b5a14e51cffbabafa576c7f8d927a60 authored about 7 years ago by Nehon <[email protected]>
glTF: Skip tracks that belong to a different skin

a59b9e6a94bc8dea244a9276894360447c9ca9c6 authored about 7 years ago by Nehon <[email protected]>
glTF: Fixes additional issues with bones transforms

5dbbaf0f065864f3bb6040e69238e105245fcd6d authored about 7 years ago by Nehon <[email protected]>
Animated cursor support for LWJGL 3 (#785)

* Simple animated cursor support

* Use primitive array and diamond constructor

09f4ae4832fbaf0bdc3ac21a6dc1557f5a4053f6 authored about 7 years ago by Toni Helenius <[email protected]>
glTF: Fixes a crash when attached nodes contains skinned meshes

cfaaec5418e88ebae9c992943fd215b19eb7a37e authored about 7 years ago by Nehon <[email protected]>
glTF: fix animation defautl pose when no track is specified

806663990d0b883b15dbffc06db546490f29d73d authored about 7 years ago by Nehon <[email protected]>
Fixes animation time sampling when source data contains duplicate keyframes

c971a4758f8aebf4b4d4ab9e0799193480353822 authored about 7 years ago by Nehon <[email protected]>
glTF: Fixed when a sub graph is ttached to a bone. Fixed a crash with animation resampling

f47f865d1da847f7f742a699dc3db83b94537dd4 authored about 7 years ago by Nehon <[email protected]>
add an empty constructor to Grid mesh (#747)

* add an empty constructor with logical values for serialization purposes. eg. the BinaryImporte...

683bf632f697dfea7c137eecec5a1f35e8ae9a6d authored about 7 years ago by Remy Van Doosselaer <[email protected]>
roll back PR 746 (worldTransform to identity) in master branch

e0230a4b12342aa4f07e43b3e1c31068f3cf398f authored about 7 years ago by Stephen Gold <[email protected]>
Fixes ReflectionAllocator for android

5c9ef17e73f37c27245bb9f136bbfbabaf5836c2 authored about 7 years ago by Nehon <[email protected]>
nifty-gui: upgrade from 1.4.1 to 1.4.2, available on maven central with the new “official” groupId: com.github.nifty-gui

676251b4d5950b8fb0fa43a35094b8df84e87c75 authored about 7 years ago by David Bernard <[email protected]>
OpenVR 1.0.9 and Occulus Support (#779)

* Updated OpenVR implementation to 1.0.9

User can specify external OpenVR library to load wit...

58a92118797a23acec3061a376682a5c33868432 authored about 7 years ago by Julien Seinturier <[email protected]>
Prevents attachement nodes to have the NumBone parameter set

96836de6e8dba64415f33c29d408e6d22639cc3a authored about 7 years ago by Nehon <[email protected]>
upgrade to gradle 4.1

9c0b977154eb27a2015793414ce4d7902195295b authored about 7 years ago by Kirill Vainer <[email protected]>
Fix #456

93001ec290ab85c3ed5fa688bd80ef078ff87dea authored about 7 years ago by Kirill Vainer <[email protected]>
Added a lit bit improvements for SafeArrayList:

1. improved comparing a SafeArrayList with another SafeArrayList.
2. improved the constructor by ...

6e07a214c6c99f647a901796ad44334b0b0d68d4 authored about 7 years ago by javasabr <[email protected]>
Some improvements with terrain LOD control:

1. Added the new option to use camera from render view port(default false)
2. Removed unnecessary...

15fd80d67f2c1cbc701b7774a36ada076f80d418 authored about 7 years ago by javasabr <[email protected]>
fixed the constructor.

06599d1eac79f839ac7744e2a526b326bd214ecd authored about 7 years ago by javasabr <[email protected]>
fixed some changes.

69b7f7e65543939ec4b33c9c4786b74eae9d02f8 authored about 7 years ago by javasabr <[email protected]>
made the method as public.

bc1584d2399a8b3f99bf97cc3289441ceb81aaeb authored about 7 years ago by javasabr <[email protected]>
Fixed finding definitions during material loading.

43b52cb77cfcb0093d561ee3043f6d6a9afbfcfd authored about 7 years ago by javasabr <[email protected]>
fixed NPE during loading shader node material without vertex nodes.

a717a5e50ffdb1c9feb3f30281cc41ea86c08038 authored about 7 years ago by javasabr <[email protected]>
Blender Importer: Don't crash when a packed texture couldn't be loaded

1b761604103c51114edef87345e945165745c165 authored about 7 years ago by MeFisto94 <[email protected]>
BlenderImporter: Don't silently fail when a packed file couldn't be loaded but use a Placeholder Texture

9100cff4aae070aebd67921e80359d39cc2067b5 authored about 7 years ago by MeFisto94 <[email protected]>
Fixed a IndexOutOfBoundsException when residual weights are present

5d729af1c47b31f88f4eff62f22c5797e6d1314b authored about 7 years ago by NemesisMate <[email protected]>
Fixed #642

It was overriding the userDefinedUVCoords each time any one of them was used, so if different te...

893741701bff098bc087797f79758f71e10fc8a2 authored about 7 years ago by NemesisMate <[email protected]>
Fix #646

Ignoring the alpha influencer (mapping) if the color one was found first.

a9cf6a348fc3a3d4ff1bb8787bdce71fc8424da7 authored about 7 years ago by NemesisMate <[email protected]>
Fixed #652

The issue was due to the texture blending with the object material. By default the material is g...

7aafb514bf66316d706ef611e80eddc8f77ae688 authored about 7 years ago by NemesisMate <[email protected]>
Added missing var declaration.

ab8ddd5ab5be9763ca93aa75ad903083b733617e authored about 7 years ago by NemesisMate <[email protected]>
fixed the problem with the reference to light, when we had incorrect reference to the light after loading/cloning spatial of this control.

24e467a8719221489392fe95d8e4ff4a862d58fa authored about 7 years ago by javasabr <[email protected]>
fixed detecting varyings during loading shader nodes in the case, when we have several output parameters with the same name but with different name spaces.

8674d8af4b0c0b05ac8bb1c1f9c4cd11491ffd14 authored about 7 years ago by javasabr <[email protected]>
Trying to make Cinematic serialization work.

This way at least it doesn't crash: Removed anonymous inner class and made new class; CameraEvent...

ae97614c835bf084108182630cf88f3461913483 authored about 7 years ago by Rickard Edén <[email protected]>
Several changes to load cinematics

Cinematic:
* Reattach CameraNode to scene
* Set CameraNode's camera to be app's camera
Animatio...

74f2f703b32d4e6bc3f5483ccc33ba534f6f5c57 authored about 7 years ago by Rickard Edén <[email protected]>
Attempt to fix a direct memory deallocation crash on android

2120c9d3349ac853794456f2dc30de049fb4717e authored about 7 years ago by Nehon <[email protected]>
Fixed InstancedGeometry shadow mode

87cfae6d7b8186fd679447001c115b9041e85ea1 authored about 7 years ago by Nehon <[email protected]>
Merge pull request #773 from stephengold/master

fix for issue #772: populate bullet debug mesh using unscaled shape

ede080ad71e63b16ba75dba54cc2b6a5e5d08d4a authored about 7 years ago by empirephoenix <[email protected]>
fix for issue #772: populate bullet debug mesh using unscaled shape

00ce009925a9b44a4e4fbfacc762514db618f3d6 authored about 7 years ago by Stephen Gold <[email protected]>