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github.com/jMonkeyEngine/jmonkeyengine

A complete 3-D game development suite written in Java.
https://github.com/jMonkeyEngine/jmonkeyengine

[ci skip] bullet: update windows natives

a492b746c210cff9a6071f34a3dc67555746a44f authored over 6 years ago by appveyor <appveyor>
tests and fixes for issues #918 and #919

8f26a3cc3ffc26ab3c95c9c18d67f7055ed9b51b authored over 6 years ago by Stephen Gold <[email protected]>
resolve issue #916

697b4a675e916c329c38f637a7374e2abcdff766 authored over 6 years ago by Stephen Gold <[email protected]>
issue #915: use "precise" environment only for openjdk7 build

b2be9ce3f23f97f82775fcf27ab3d39a26323dbb authored over 6 years ago by Stephen Gold <[email protected]>
issue #915: revert Travis Linux build environment

from "precise" to "trusty"

ac088e4554ba1f3717e8a63ce9383fb337669444 authored over 6 years ago by Stephen Gold <[email protected]>
[ci skip] bullet: update osx natives

a31ee80798820bc6d8c3d4b186c9c0beb2737bc2 authored over 6 years ago by travis-ci <travis-ci>
[ci skip] bullet: update windows natives

b764f1346ce762a241d82d8c5c6104735bc0a8fb authored over 6 years ago by appveyor <appveyor>
fix for issue #913

618337a81d5fab01922f576c73a0b3d10bc993f9 authored over 6 years ago by Stephen Gold <[email protected]>
[ci skip] bullet: update osx natives

499714507b902371b44c543d8da46430511d46cc authored over 6 years ago by travis-ci <travis-ci>
[ci skip] bullet: update windows natives

0fde1b86f8a17854555eebea0f8b6dd6833ee46a authored over 6 years ago by appveyor <appveyor>
test case and fix for issue #911

dc4189afc3bb625f8be8044b53667ebedb4fd46e authored over 6 years ago by Stephen Gold <[email protected]>
fix for issue #908

ce871712a85893745534ca20357fcfb5b8b721ec authored over 6 years ago by Stephen Gold <[email protected]>
jme3-bullet: add and improve comments, mostly JavaDoc

f16974fcb67caf0046bf6651ef3100eab53e4ee4 authored over 6 years ago by Stephen Gold <[email protected]>
fix for issue #740 (#906)

84a103fbe457924f93efa9e5f65b1c596ed04a9f authored over 6 years ago by Stephen Gold <[email protected]>
Merge pull request #905 from stephengold/master

jme3-bullet: add and improve comments, mostly JavaDoc

1c5c5e85c06e595cfa5cf5cce3c9faa6d373be19 authored over 6 years ago by Stephen Gold <[email protected]>
jme3-bullet: add and improve comments, mostly JavaDoc

6e96ee5bf2c92fc9c8d63ec03226090fad27e11b authored over 6 years ago by Stephen Gold <[email protected]>
test cases and fix for issue #880

025b27c96d295e02c1471580980c7f4429be44b5 authored over 6 years ago by Stephen Gold <[email protected]>
fix for issue #897

4323c4101a4a0fee3035576880712c2f42da80b3 authored over 6 years ago by Stephen Gold <[email protected]>
fix for issue #898

e80302728f6bc4f234f9e99561b0e12f12d151df authored over 6 years ago by Stephen Gold <[email protected]>
fix for issue #886

0b782b9fb4a0e3a347ed2462c59866695837f9ac authored over 6 years ago by Stephen Gold <[email protected]>
test case and fix for issue #894

10eef65e73d673f0536d14f3a3f1d333476d1151 authored over 6 years ago by Stephen Gold <[email protected]>
test case and fix for issue #883

a4ca3cbd405bacf17ed5daae7dd75a3e2c0913f9 authored over 6 years ago by Stephen Gold <[email protected]>
test case and fix for issue #889

a28d5ccd16da971eb6c9f0216b7e5a877c52d234 authored over 6 years ago by Stephen Gold <[email protected]>
Fix AudioNode issues when using velocityFromTranslation and small refactoring (#875)

* Fix AudioNode issues when using velocityFromTranslation and small refactoring

* Fix audiono...

f12d7e4e6067687caacfce95a9ee1ffe1fa38d72 authored over 6 years ago by Riccardo Balbo <[email protected]>
[ci skip] bullet: update osx natives

9c949891b0974b4a75c5eb1306261f2833126c71 authored over 6 years ago by travis-ci <travis-ci>
[ci skip] bullet: update windows natives

34126f25e44378f3352ca8eeded8591e9b162932 authored over 6 years ago by appveyor <appveyor>
rm auto-generated C++ headers from repo, rm unzipped files during clean

570e4850eae5886df64b895c7680939fbe64d69b authored over 6 years ago by Stephen Gold <[email protected]>
use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4

694232e2694ef44010e8e0dcfa9ecd3b2214b72b authored over 6 years ago by Stephen Gold <[email protected]>
avoid JDK10 so Travis CI can succeed

40f6a7cc7ab56ede30f94a0a80299181975ce867 authored over 6 years ago by Stephen Gold <[email protected]>
add a test for JME issue #877

ac182e38d5c31617abe52502e024a650aa519dd3 authored over 6 years ago by Stephen Gold <[email protected]>
Fix bullet skipping enqueued tasks - #867

087197aff414c61026da95d5f5dad6b2f295fb1f authored over 6 years ago by Riccardo Balbo <[email protected]>
correct a typographical error in JavaDoc

2d6aa15526fcb5ced0aab7589e8683bfac0354f8 authored over 6 years ago by Stephen Gold <[email protected]>
Feature 871 (#873)

* Update LWJGL to 3.1.6

* Change LinkedLists to ArrayDeques

* Call glfwTerminate & set NUL...

bbcb8c570189ba69045e7718817e9be3e8d19856 authored over 6 years ago by Toni Helenius <[email protected]>
build javadoc by default

d57c362ec3b510c1ba6356f719efa3b1576b95c6 authored over 6 years ago by Kirill Vainer <[email protected]>
Fixes post shadows compilation issue on android

6b2af9917ba92382e85b4d81134f075bb9a18f44 authored over 6 years ago by Nehon <[email protected]>
Added Texture Formats R16F, R32F, RG16F, RG32F. (#839)

c72b73ee8bf14b5d2c23a700fb15e1336ed4b2ce authored over 6 years ago by TehLeo <[email protected]>
Update GLImageFormats.java

c49a0dc54d2e67b73e31396d43ebff9e3a046640 authored over 6 years ago by joliver82 <[email protected]>
Implements SSBO (Shader Storage Buffer Object) and UBO (Uniform Buffer Object) support

266d8b0828fe33d047a2b013bbdd7477301d1111 authored over 6 years ago by Rémy Bouquet <[email protected]>
Uses a HashSet for variable names in ShaderNodeLoaderDelegate instead of a String

302e746a944f8f536fbb33fb059805e44d72c987 authored over 6 years ago by Nehon <[email protected]>
replace addState() with attach() in the javadoc

c0cdf75603460b8f069eeb35cb0400a68148e3ce authored over 6 years ago by oualid <[email protected]>
Update MaterialDebugAppState.java

I was debugging my application to dig down the issue why the shaders are recognized of change bu...

0d5f18c3a8da22151e830b4b0b8e5a1f27bfcb18 authored over 6 years ago by b00nation <[email protected]>
Reworked the TestBlendEquations example (#848)

dd561a0c5bd72751f5f84840290eeb0d47814db0 authored over 6 years ago by theMinka <[email protected]>
Fixes handling of blend equations and factors in GLRenderer (#848)

* Stronger separation of BlendMode.Custom from the other blend modes
* Custom blend equations an...

cd7c60cc59acc7ebfdddee483b449180472299db authored over 6 years ago by theMinka <[email protected]>
Updated deprecation documentation

2f683c10bc90a9acde77dd5a4d77a8628acd4261 authored over 6 years ago by Christopher <[email protected]>
Fixes an issue where light probes were used in phong lighting

db48b98a2eeb3ca87446e56c2472d993a662d9c9 authored over 6 years ago by Nehon <[email protected]>
Moved the render probe function in PBR.glsllib

36c1ce713f7c7d52d644265d40086a57d3824c57 authored over 6 years ago by Nehon <[email protected]>
Fixes an issue with animation speed being wrongly applied

3aeb7350ae860356b73305bdf1aaf4d93335a016 authored over 6 years ago by Nehon <[email protected]>
Fix a typo which made pbr shader fail to compile

ce79df93704c5bc7014488aa60a8892b573c6b1e authored over 6 years ago by grizeldi <[email protected]>
Deletes obsolete TestPBREnv test

0cc97f5653b1ea8646f85a7504a6d55ce52b4fe2 authored over 6 years ago by Nehon <[email protected]>
Adds support for light porbe blending and Oriented box light probes with corrected parallax

83aef82d927da14ea70018c2a78dd9b7126348d1 authored over 6 years ago by Nehon <[email protected]>
Fixes attachement node when model ignore transforms

824e99c96e6e183d81f13fbaef00db2cf8252c14 authored almost 7 years ago by Nehon <[email protected]>
Adds animation mask to the animation system

9df4449f49d39c9a0287c49f073b7e8cce66b862 authored almost 7 years ago by Nehon <[email protected]>
fix JME issue #742 (attachment nodes for ignoreTransform geometries)

06f8a00549b56a357f55e2291ba3b123e8dc53a1 authored almost 7 years ago by Stephen Gold <[email protected]>
Negative speed now plays an animation backwards

a463f5515a1a8566977cc57b5a97482102e0098b authored almost 7 years ago by Nehon <[email protected]>
Modified AnimComposer.setCurrentAction() to return the Action. Makes it easier

to set the speed and stuff.

7ded33051c9e3d49730b1d95c0f9f663cc8c1dbf authored almost 7 years ago by Paul Speed <[email protected]>
Hardware Morph animation implementation and glTF loading

42215f489036fd5fdeec4a33e91ecc4cdc3c97e5 authored almost 7 years ago by Rémy Bouquet <[email protected]>
Some clean up in PBR j3MD

8f4941f529d34f4aa0fbb8a55baa15661db324bf authored almost 7 years ago by Nehon <[email protected]>
Adds support for different joint model transform accumulation strategy

e5057ad7fa1ac732c0ea12f79f88c15cc5c8a16b authored almost 7 years ago by Nehon <[email protected]>
Further Armature debugger enhancements

886f8da2f7bde19169aec255883d29b6e4f92bd8 authored almost 7 years ago by Nehon <[email protected]>
Better armature debugger

829354d990930d76e3fed9337e6251f3ea69f269 authored almost 7 years ago by Rémy Bouquet <[email protected]>
Removes the default value for NumberOfTargetsBuffers

f7ccdf486bd2ec6424247984624373c5448ecf72 authored almost 7 years ago by Nehon <[email protected]>
Fixes link to original paper in shadow renderer

d9a8666742b22129565b18a880775b775ec901c5 authored almost 7 years ago by Rémy Bouquet <[email protected]>
New anim system proper serialization

bbb3cf59b3f2bef1a681b439ecb2ff5cb438a0a9 authored almost 7 years ago by Nehon <[email protected]>
better Armature debugger

ce170b8b531c59b6753d47154f4d1ee1df32ff68 authored almost 7 years ago by Nehon <[email protected]>
Adds a cpu fallback for morph animation when all morph targets cannot be handled on the gpu

4048f8ba267f2fc32a3086237821647409190e1c authored almost 7 years ago by Nehon <[email protected]>
Display origin of the Armature debugger

a32c34939a3db118740de362141da97651a4135f authored almost 7 years ago by Nehon <[email protected]>
Proper serialisation for morph animation

daba9b8bc745700e4b36dd27e04c0c06aafd6034 authored almost 7 years ago by Nehon <[email protected]>
Added a way to toggle on/off the non deforming bones in the Armature debugger

054d54f4b92a8f7832cb91808037658eead1a569 authored almost 7 years ago by Nehon <[email protected]>
Better armature joint selection

02a1fd544a1e9868413ac1978e8e995f5607227a authored almost 7 years ago by Nehon <[email protected]>
Adds an ArmatureDebugger

4904d0235e9eb69714276c413b19b932b33034a5 authored almost 7 years ago by Nehon <[email protected]>
Added the base of the blending system. Smooth transition between anims

05e907acca36a9c81b545c7e27a0dbab2ebcf4cf authored almost 7 years ago by Rémy Bouquet <[email protected]>
Better performance

c769611f9f988fa0475926730a7080fcf79fb744 authored almost 7 years ago by Nehon <[email protected]>
Ogre loader now loads animations and armature with the new system

d6b05553b510f349ef6da27ecff90b05791f950c authored almost 7 years ago by Nehon <[email protected]>
Remobes unused imports

6b864f2d72f30f00dd52392e03f495a4d2b64513 authored almost 7 years ago by Nehon <[email protected]>
Adds a MigrationUtil to migrate from old system to new system

728e28857bf8e22bbeb8eb6db898430949ab25e6 authored almost 7 years ago by Nehon <[email protected]>
Allows build of 3.2 branch

c2b6e8f407a69ebb7ec9f796440d4783c9065da7 authored almost 7 years ago by Nehon <[email protected]>
Enhanced hardware skinning test

072bdbb6be3f843f41260c5155d04261bca97eca authored almost 7 years ago by Nehon <[email protected]>
fixes some isues with the gltfLoader when there are several skins

2e323eb7cf8427658b8f2239ee3c68496ef71036 authored almost 7 years ago by Nehon <[email protected]>
Speed support and some clean up

8634509a95ca4147e5b37014a64ff7dcfff57755 authored almost 7 years ago by Rémy Bouquet <[email protected]>
Better blending structure

79549424f3f2a9adc6742467388b3f74a74dbcc1 authored almost 7 years ago by Rémy Bouquet <[email protected]>
Added a BlendAction that allows to blend animations

2fc3bf5cfd26f6170875ce1c84aea0940aeac7ba authored almost 7 years ago by Rémy Bouquet <[email protected]>
Gltf loader now supports the new animation system

abe094e74a86411dbcd4b22d5a8ebc3588b2211b authored almost 7 years ago by Nehon <[email protected]>
Joint now uses a matrix for transform accumulation

b5ad72b0e98c6a9e7d4c274380018defe0199045 authored almost 7 years ago by Nehon <[email protected]>
Draft of the new animation system

c3cb4ef97f6c8a8815da57bb9c993cc8f7edfcb6 authored almost 7 years ago by Nehon <[email protected]>
New Armature system

75f90fb70cb948e4bdc2c44ca284b6e4d8c3fe5c authored almost 7 years ago by Nehon <[email protected]>
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine

5e064574165fac8fdfcfac5c790f7ec97cc15242 authored almost 7 years ago by Paul Speed <[email protected]>
Fixed an NPE in getNumElements() if the data field was null.

0fb5eeddd7e917a5684a3980af26d911403f8be8 authored almost 7 years ago by Paul Speed <[email protected]>
Added ColorRGBA.fromIntABGR() as reciprocal to asIntABGR().

0a6e8741cf6038c294c434ecc92f054932a608f6 authored almost 7 years ago by Paul Speed <[email protected]>
correct 2 more typographical errors in comments

531ff4edb14d24cba28c2cfc67119411b94e4ea3 authored almost 7 years ago by Stephen Gold <[email protected]>
Fixed the DepthOfFieldFilter to properly get the near/far distance from JME

instead of having it hard-coded. Previous behavior caused focus to go all out
of whack if you ev...

81667f8f4597037d024b22098f35bb647a15a733 authored almost 7 years ago by Paul Speed <[email protected]>
Fixes node version of unshaded material

b62fbdbf840d264dd9e9fbf7fa446faedaf768f1 authored almost 7 years ago by Nehon <[email protected]>
Better handling of default values for shader nodes input

514e80932627324606fee6792f4d213c33994033 authored almost 7 years ago by Nehon <[email protected]>
Cleans up to reduce the size of test data

3ab8466075516cc26170adf19a1f59d0cd7b4e32 authored almost 7 years ago by Nehon <[email protected]>
Refactors how pbr lighting methods work for easier switchng between PBR workflows

88a1edd37da6184670666d95f29e0e4818ce19fb authored almost 7 years ago by Nehon <[email protected]>
Fixes condition parsing for shader nodes

47406058a66364ba1330ee50f23c6763cb77dd0a authored almost 7 years ago by Nehon <[email protected]>
implement the JmeCloneable interface for CompactArray

fc07b541b83f569599fe07ed5a429db93c92600a authored almost 7 years ago by Stephen Gold <[email protected]>
follow JME's conventional approach to cloning a SpatialTrack

f5e11d23b292ca519c1fca9a4be27c31f4127520 authored almost 7 years ago by Stephen Gold <[email protected]>
implement JmeCloneable to simplify BoneTrack cloning, set a good example

3f473d12050080780ad29a4b581b7a819baf7538 authored almost 7 years ago by Stephen Gold <[email protected]>
Merge pull request #834 from pdid17/plane-constructor

Add a convenience constructor to Plane

d300f74f261688eb275ce47437c7e09ec0e1c98d authored almost 7 years ago by empirephoenix <[email protected]>
added class with material's constants.

edc81a8d3e2845a7079d673747869ea43e77da3e authored almost 7 years ago by oualid <[email protected]>