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github.com/jMonkeyEngine/jmonkeyengine
A complete 3-D game development suite written in Java.
https://github.com/jMonkeyEngine/jmonkeyengine
ea715d80257c7c2c9a17d0e44ccd86176e5a0dc2 authored 7 months ago by SceneMax3D <[email protected]>
4781fbcc5b1fcf5885303ea9c7311c6b6395361c authored 7 months ago by SceneMax3D <[email protected]>
b974f715a8c80b7e243a35f496a13f6991ece52e authored 7 months ago by codex <[email protected]>
1cbdcd344730d7edae96e9d8750d890c875ceaeb authored 7 months ago by Riccardo Balbo <[email protected]>
e80e1988d31cd0cf1cf4cd6c60330002d6c16e55 authored 7 months ago by Stephen Gold <[email protected]>
88d94b7513825edd5ee7858b0f65091d81d46855 authored 7 months ago by Stephen Gold <[email protected]>
7bf1c5f27b714f41b7998110d323b26d1805fea2 authored 7 months ago by Stephen Gold <[email protected]>
e584cb194c5862e5805ce318761691c7181e96a2 authored 8 months ago by Riccardo Balbo <[email protected]>
965a813ea4a07290e5930ee20845e421e1d9f95b authored 8 months ago by Stephen Gold <[email protected]>
c51ddf4865c380aca69e2786aca838c32cad0c39 authored 8 months ago by Riccardo Balbo <[email protected]>
Vector2f: added final static variables:
* Vector2f.NAN
* Vector2f.UNIT_X
* Vector2f.UNIT_Y
*...
AbstractShadowFilter.setRenderBackFacesShadows: change input type from Boolean to boolean
56fecab1ae98962109ff0bfc13fcb002269b790b authored 8 months ago by Wyatt Gillette <[email protected]>DirectionalLightShadowFilter, DirectionalLightShadowFilter, SpotLightShadowFilter, PointLightSha...
14bb821b53ed5c61b5651a6f998210f1b26fe2c1 authored 8 months ago by Wyatt Gillette <[email protected]>MatParam: format code
update License year
52dc934e8c8c531fcfa6d4d3ad7c59d954945ceb authored 8 months ago by Wyatt Gillette <[email protected]>MaterialDebugAppState: format code
81810576f33974a185a5a3263c422d8fd59323db authored 8 months ago by Wyatt Gillette <[email protected]>VarType code formatting
80c2577ac7841c3eb6d977b0d5ec99d8cfacf1d3 authored 8 months ago by Wyatt Gillette <[email protected]>Add the ClipAction.getAnimClip() method and remove ClipAction.reset() method
d3ed9143985fbb7799ed2d4baf5819bef37177de authored 8 months ago by Wyatt Gillette <[email protected]>b29c2f8c409577cff06100879c3f1829a0424cf3 authored 8 months ago by Stephen Gold <[email protected]>
BoundingSphereDebug: removed the unused variable radius and its getter method getRadius()
75a28b0da56615a8d6d267f779d3580f138f3129 authored 8 months ago by Wyatt Gillette <[email protected]>Afflicted Forests game was added to the readme.md
a2ecc32f73e838b00d88c3cb23a98c961107d05d authored 8 months ago by Ryan McDonough <[email protected]>A composite app state which auto manages child app states.
53994eb1937d3941fd3107624eed5f7482ee2634 authored 8 months ago by SceneMax3D <[email protected]>Resolves the deprecation of Node.js 16
a2c7b5aef9f7eec1e90c30b503eff78cebe88922 authored 8 months ago by Stephen Gold <[email protected]>Canvas rendering solution using lwjgl-jawt
22bf58ad809e78744a12aa5457a4db686e35ddb7 authored 9 months ago by JNightRide <[email protected]>Relocates reference of NoiseLib to jmecore
f3f24e0ee23aa5aa0bcc95bc784acfd4604df7ca authored 9 months ago by Ryan McDonough <[email protected]>Provides basic JavaDoc for the class com.jme3.anim.tween.action.BaseAction.
8560c20f8815b38af76b9937f9779404df7377d4 authored 9 months ago by pavl_g <[email protected]>
updates the copyright years for the IBLGLEnvBaker.java
source file.
Adds 3 accelerated bakers that can be used in place of the current CPU baker.
The enhancements ...
Checks if a joint is currently being used by a higher layer before approving it for personal use...
cf030a9789f8aebe3c360b74c8df0152c6da3988 authored 9 months ago by codex <[email protected]>reimplement UBOs and SSBOs in a more convenient and performant way.
0b40bba3e58d17b0a8eafaae9e1a9d55ee46321c authored 9 months ago by Riccardo Balbo <[email protected]>JavaDoc for com.jme3.anim.tween.action.Action
9a0ab09747987e4c782e2498f20706c05227e8e2 authored 9 months ago by pavl_g <[email protected]>* Add more WebGL / GLES supported formats
* Add compressonator ETC formats to DDS loader
*...
70f9da9907ed02a990d938d3a2deddda1f8ffeb3 authored 9 months ago by Riccardo Balbo <[email protected]>User provided libraries supporting OpenXR should be used instead
9e71c73f05b2a1c3486cc97276946628143f197e authored 9 months ago by richardTingle <[email protected]>* Fix offscreen rendering by not triggering unnecessary resize
* Not title
* Better javado...
ec9c8c5efcc08afa5bb7247abe644df68ca425b2 authored 9 months ago by Toni Helenius <[email protected]>f156ce95a9465a268261469ead481b131c557448 authored 9 months ago by Stephen Gold <[email protected]>
https://github.com/jMonkeyEngine/jmonkeyengine/issues/2176
LWJGLBufferAllocator.allocate() now ...
1b632a4cc6578051cb18e1154735d501a06dd971 authored 9 months ago by Stephen Gold <[email protected]>
b53e9f645e575950c05103361d758224423e54bf authored 9 months ago by Stephen Gold <[email protected]>
cb26042c04425172cd7c0f7fa0f3e97a80ca94fd authored 9 months ago by Stephen Gold <[email protected]>
4f4039161015c3212a2b0267a73d3e5138a2aecc authored 9 months ago by Stephen Gold <[email protected]>
04da08f93cac6c242c02beae17042c04af620c70 authored 10 months ago by codex <[email protected]>
5e996338f60b6217a6ccf0abf96279a5fbe2d168 authored 10 months ago by Stephen Gold <[email protected]>
* solve issue #2166 (logic error in DepthOfFieldFilter serialization)
* test DepthOfFieldFilt...
2073697601ffe0620d77abd95c94197c14989ebd authored 10 months ago by Stephen Gold <[email protected]>* solve issue #2167 (incomplete serialization of PosterizationFilter)
* test PosterizationFil...
a61483c1105f2c6c2c9f0b94317a4e1cd478eb78 authored 10 months ago by Stephen Gold <[email protected]>* solve issue #2168 (incomplete serialization of FXAAFilter)
* test FXAAFilter serialization
6a545c1057caeeb6582de5baf0d189e4b8b880a2 authored 10 months ago by Stephen Gold <[email protected]>544af89e32703ac5b69cb442d69e4ef9416326f2 authored 10 months ago by Stephen Gold <[email protected]>
f172b6d4cca6755e570f0f5e2e47627751f93f53 authored 10 months ago by Stephen Gold <[email protected]>
d4e8df52f3d695ff953664db92a876d17df40511 authored 10 months ago by Stephen Gold <[email protected]>
* fixed emissive intensity gltf default
* updated copyright dates
* reverted copyright date
358f756d1263347568ddc94c0d82e35051a5768d authored 10 months ago by codex <[email protected]>d921ef2666738f6a6de64b3cd27b4b0a56a4cc5b authored 10 months ago by Stephen Gold <[email protected]>
b5754e8f3dc83f1eeb41e7a987d42ba816e656f8 authored 10 months ago by Stephen Gold <[email protected]>
5b5e2a521b8b8a879599285a67c3e67b234f07a1 authored 10 months ago by Ali-RS <[email protected]>
85747dfda1a00a254a838d690a33f5ab6d2237c3 authored 11 months ago by Stephen Gold <[email protected]>
* SkinningControl: add null checks to solve issue #2076
* SkeletonControl: add null checks ...
d93742dae1d525d260de79a2eba73466ce331dfb authored 11 months ago by Stephen Gold <[email protected]>* README.md: add "Stranded" (by ndebruyn) the list of published games
* README.md: delete m...
3833a2f4cde639477d9a66b7c4c9d585cb69f6cd authored 11 months ago by Stephen Gold <[email protected]>3618ff0f1849d56d57f1f2869e16789de38b5ad6 authored 11 months ago by Stephen Gold <[email protected]>
915ad745c371bcc552a6f8bc7aa06bf3f7267220 authored 11 months ago by Stephen Gold <[email protected]>
157ca7ae621d9c40886221e00de63d628e9fd633 authored 11 months ago by Stephen Gold <[email protected]>
51dd235622939fe5fa50b4e3f260e88ffb020716 authored 11 months ago by Stephen Gold <[email protected]>
* Read bytes more efficiently
* Read straight to the buffer
* Epsilon as final
* Simple...
20ecf6890ef878e30d5cd6e57102da1cc5eb82ca authored 11 months ago by Toni Helenius <[email protected]>b6735aff59ce7391d019c7af36482f6694462bad authored 11 months ago by Riccardo Balbo <[email protected]>
cf74247b8b0d47f9b451fcb5669207de6f7f6377 authored 11 months ago by Melvyn Linke <[email protected]>
* Add userdata loader and make it the default
* turn unhandled extras log into a warning
*...
c8987bed1b1f0b085f7cedda0e43e69d09effaee authored 11 months ago by Riccardo Balbo <[email protected]>* Fixes Issue #2132
* jme3-core:Adding support for Specular-AA
* jme3-core:del Specular_An...
3ec59c87c87d20240143b4fc06a17743a3f9546b authored 11 months ago by John_R_Kkk <[email protected]>* Fix flow control issue with alpha parameter
* Revert "Fix flow control issue with alpha par...
a0c8247c78aee54c0a4dc250101af0333412c590 authored 12 months ago by Toni Helenius <[email protected]>a290d0704c667452770f0df44a86a2ba9968a6ef authored 12 months ago by Riccardo Balbo <[email protected]>
* Fixes Issue #313
* Moves default vaules to constants
* Fixes Test
* Fixes Typos.
*...
951b430a885c4bda0c77dd3c0bf2d206b55ad269 authored 12 months ago by Melvyn Linke <[email protected]>c41e5312561432293697a1e055d095d3b181de70 authored 12 months ago by John_R_Kkk <[email protected]>
* Cache the materials
* Try with resources to make sure we close the stream
* Conform cach...
300d2a728daaa7a2b5ffc3000a73d006c3be2dda authored 12 months ago by Toni Helenius <[email protected]>* debugging shadows
* fixed directional and point shadows
* use mergedRenderState instance...
8fb016cc3e28ec57b2adf5850eb4b7cc80429fca authored 12 months ago by codex <[email protected]>b86310b1c5c064196fe17bc030d77cd0be071cd0 authored 12 months ago by Trass3r <[email protected]>
* test model appearance is correct
* comment changes
* fixed javadoc and license
* dele...
d89e3799a64296edae7dd56f1e5209a1702ba3b0 authored 12 months ago by codex <[email protected]>f12665e8ddd85b5e793fec6a4a0283bb46117838 authored 12 months ago by codex <[email protected]>
a9fbf3c5c803cbbfa8e385700cd8e8a66df33f3f authored 12 months ago by codex <[email protected]>
* Geometry constructor with material.
* Geometry constructor with material.
c9d10eb6ffcebbf18a7709de15be1eac67de9c1f authored about 1 year ago by llzen44 <[email protected]>* DefineList: re-implement using a BitSet to remove the size limit
* TechniqueDef: DefineLi...
58365c4b8a3929954718ac3e292ca77675dd5540 authored about 1 year ago by Stephen Gold <[email protected]>* solution drafted
* solution tested and confirmed
* tested scale component combinations
...
Fixes Issue #2083 (enable vertex colors in glTF loader)
53301c79f44b3aad7f44eb305de3755f34269ae3 authored about 1 year ago by Stephen Gold <[email protected]>* ported in iterator
* added test
* made example clearer
* fixed child ignore
* smal...
5006fd95aed7b02b9049d1118b305496d780c480 authored about 1 year ago by codex <[email protected]>09bb11c4e0905d44c241fcdc839c7048e9e15631 authored about 1 year ago by Riccardo Balbo <[email protected]>
bde449c8fc4c277092f56f226c44c86451a00e81 authored about 1 year ago by Riccardo Balbo <[email protected]>
commit 88634c8ac280fb8f75031c7f3ede531e6bcd1db5
Author: codex <[email protected]....
af075f24a7098fb732a4749128987ebda96ed0eb authored about 1 year ago by Riccardo Balbo <[email protected]>
51597f5c9a41fa1b4b14929dc8ed149487bfe4df authored about 1 year ago by Riccardo Balbo <[email protected]>
* Fix shadows for morph animations
* Set shadows to the morph test
231f75cd9eb6999087774f2f3ad207178d033c45 authored about 1 year ago by Toni Helenius <[email protected]>88813e27a06a6d1f5175782fc198f05b07b8b3be authored about 1 year ago by Riccardo Balbo <[email protected]>
* Add null analysis, format on modification, prettier config and recommended extensions to vscod...
cafa271a4f3e367fa4ed15628dce77b38ad27080 authored about 1 year ago by Riccardo Balbo <[email protected]>a0b79a1c480e351f45616c3cab92f6049dc82e3f authored about 1 year ago by Riccardo Balbo <[email protected]>
d90c61d2e4376a6d966ccbdfb130af6d1e711ab6 authored about 1 year ago by Riccardo Balbo <[email protected]>
* drafted fix
* removed reference to local assets
* moved repeated code to method
* use...
d80278c574cce4d0581cb27d1254f4387b370f45 authored about 1 year ago by codex <[email protected]>7e81ac67599d7d160ac277857059432594471863 authored about 1 year ago by Stephen Gold <[email protected]>
* export issue fixed
* tentative version checking
* commented versioning code
* impleme...
641f1cee596c302ce7e78eedd22422fdc67adf85 authored about 1 year ago by codex <[email protected]>6398ecdfd17dca86475c1758f0303e9c842f1bef authored about 1 year ago by Riccardo Balbo <[email protected]>
* Enable gl debug for webgl
* Add debug info
dbfe93d282830890d50876e09bb928b161053eb1 authored about 1 year ago by Riccardo Balbo <[email protected]>* test-model appears as expected
* removed test resources
* fixed license headers
eb8523cbc3d5b012695cd6c3a8c19110bd3ef255 authored about 1 year ago by codex <[email protected]>d053625ebbf671815e6c8c0c34c61c858c24bc1a authored about 1 year ago by Toni Helenius <[email protected]>
99f3e08744c39cead944fa550f4acd88f1a815e7 authored about 1 year ago by tonihele <[email protected]>
aae7945973e125f55a998c06e181d763292890ac authored about 1 year ago by Toni Helenius <[email protected]>
7c20f9519a51ba2d4f0fe5ec8a1276819d6c1cab authored about 1 year ago by Riccardo Balbo <[email protected]>
8f8f6550ba6698ee0992f0e79aba539dab32db5f authored about 1 year ago by Stephen Gold <[email protected]>
a94c37aa732b387c153d6c113e37155c0f40f320 authored about 1 year ago by Stephen Gold <[email protected]>