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github.com/jMonkeyEngine/jmonkeyengine

A complete 3-D game development suite written in Java.
https://github.com/jMonkeyEngine/jmonkeyengine

Update main.yml

ea715d80257c7c2c9a17d0e44ccd86176e5a0dc2 authored 7 months ago by SceneMax3D <[email protected]>
Update gradle.properties

4781fbcc5b1fcf5885303ea9c7311c6b6395361c authored 7 months ago by SceneMax3D <[email protected]>
added test class (#2218)

b974f715a8c80b7e243a35f496a13f6991ece52e authored 7 months ago by codex <[email protected]>
Use precision qualifiers only in GL ES shaders (#2217)

1cbdcd344730d7edae96e9d8750d890c875ceaeb authored 7 months ago by Riccardo Balbo <[email protected]>
jme3-examples: add the TestIssue2209 class (#2214)

e80e1988d31cd0cf1cf4cd6c60330002d6c16e55 authored 7 months ago by Stephen Gold <[email protected]>
build.gradle: don't hardcode the Gradle version here (#2213)

88d94b7513825edd5ee7858b0f65091d81d46855 authored 7 months ago by Stephen Gold <[email protected]>
update Groovy to v3.0.21 (#2212)

7bf1c5f27b714f41b7998110d323b26d1805fea2 authored 7 months ago by Stephen Gold <[email protected]>
Fix divide by 0 in shadow utils for some scenes #2209 (#2210)

e584cb194c5862e5805ce318761691c7181e96a2 authored 8 months ago by Riccardo Balbo <[email protected]>
build.gradle: update Gradle version to match gradle-wrapper.properties (#2207)

965a813ea4a07290e5930ee20845e421e1d9f95b authored 8 months ago by Stephen Gold <[email protected]>
fix render states merging when additionalState is not set (#2208)

c51ddf4865c380aca69e2786aca838c32cad0c39 authored 8 months ago by Riccardo Balbo <[email protected]>
Vector2f: added final static variables NAN, UNIT_X, UNIT_Y, POS_INF, NEG_INF (#2198)

Vector2f: added final static variables:
* Vector2f.NAN
* Vector2f.UNIT_X
* Vector2f.UNIT_Y
*...

d0683ed6ce9fbcb1219855286190ee9df6a91b55 authored 8 months ago by Wyatt Gillette <[email protected]>
AbstractShadowRenderer.setRenderBackFacesShadows(): Change input type Boolean -> boolean (#2206)

AbstractShadowFilter.setRenderBackFacesShadows: change input type from Boolean to boolean

56fecab1ae98962109ff0bfc13fcb002269b790b authored 8 months ago by Wyatt Gillette <[email protected]>
xxxLightShadowFilter: format code + javadoc (#2204)

DirectionalLightShadowFilter, DirectionalLightShadowFilter, SpotLightShadowFilter, PointLightSha...

14bb821b53ed5c61b5651a6f998210f1b26fe2c1 authored 8 months ago by Wyatt Gillette <[email protected]>
MatParam: format code (#2202)

MatParam: format code

update License year

52dc934e8c8c531fcfa6d4d3ad7c59d954945ceb authored 8 months ago by Wyatt Gillette <[email protected]>
MaterialDebugAppState: format code (#2200)

MaterialDebugAppState: format code

81810576f33974a185a5a3263c422d8fd59323db authored 8 months ago by Wyatt Gillette <[email protected]>
VarType: format code (#2199)

VarType code formatting

80c2577ac7841c3eb6d977b0d5ec99d8cfacf1d3 authored 8 months ago by Wyatt Gillette <[email protected]>
#2194 add ClipAction.getAnimClip() method, remove ClipAction.reset() method (#2195)

Add the ClipAction.getAnimClip() method and remove ClipAction.reset() method

d3ed9143985fbb7799ed2d4baf5819bef37177de authored 8 months ago by Wyatt Gillette <[email protected]>
update the Gradle wrapper to v7.6.4 (#2197)

b29c2f8c409577cff06100879c3f1829a0424cf3 authored 8 months ago by Stephen Gold <[email protected]>
BoundingSphereDebug: removed the unused variable radius and its getter method getRadius() (#2196)

BoundingSphereDebug: removed the unused variable radius and its getter method getRadius()

75a28b0da56615a8d6d267f779d3580f138f3129 authored 8 months ago by Wyatt Gillette <[email protected]>
Add My Game to README.md (#2190)

Afflicted Forests game was added to the readme.md

a2ecc32f73e838b00d88c3cb23a98c961107d05d authored 8 months ago by Ryan McDonough <[email protected]>
Create CompositeAppState.java (#2193)

A composite app state which auto manages child app states.

53994eb1937d3941fd3107624eed5f7482ee2634 authored 8 months ago by SceneMax3D <[email protected]>
update GitHub actions: setup-java to v4, wrapper-validation-action to v2 (#2192)

Resolves the deprecation of Node.js 16

a2c7b5aef9f7eec1e90c30b503eff78cebe88922 authored 8 months ago by Stephen Gold <[email protected]>
LwjglCanvas using lwjgl-jawt (#2153)

Canvas rendering solution using lwjgl-jawt

22bf58ad809e78744a12aa5457a4db686e35ddb7 authored 9 months ago by JNightRide <[email protected]>
Move NoiseLib.glslib to more appropriate location (#2189)

Relocates reference of NoiseLib to jmecore

f3f24e0ee23aa5aa0bcc95bc784acfd4604df7ca authored 9 months ago by Ryan McDonough <[email protected]>
com.jme3.anim.tween.action.BaseAction: basic javadoc (#2020)

Provides basic JavaDoc for the class com.jme3.anim.tween.action.BaseAction.

8560c20f8815b38af76b9937f9779404df7377d4 authored 9 months ago by pavl_g <[email protected]>
IBLGLEnvBaker: don't share a logger with IBLHybridEnvBakerLight (#2187)

updates the copyright years for the IBLGLEnvBaker.java
source file.

e4a0da8234046e26c2de98deb73dd6462443c650 authored 9 months ago by Stephen Gold <[email protected]>
Accelerated env baking on the GPU (#1165)

Adds 3 accelerated bakers that can be used in place of the current CPU baker.
The enhancements ...

e452b169ae2c760989a963a139f198010b22d9f4 authored 9 months ago by Riccardo Balbo <[email protected]>
Adds SingleLayerInfluenceMask (#2043)

Checks if a joint is currently being used by a higher layer before approving it for personal use...

cf030a9789f8aebe3c360b74c8df0152c6da3988 authored 9 months ago by codex <[email protected]>
UBO/SSBO Improvements, Structs, BufferObject and sub data update (#1782)

reimplement UBOs and SSBOs in a more convenient and performant way.

0b40bba3e58d17b0a8eafaae9e1a9d55ee46321c authored 9 months ago by Riccardo Balbo <[email protected]>
com.jme3.anim.tween.action.Action: basic javadoc (#2019)

JavaDoc for com.jme3.anim.tween.action.Action

9a0ab09747987e4c782e2498f20706c05227e8e2 authored 9 months ago by pavl_g <[email protected]>
Expand support for GL ES / WebGL compatible formats. (#2101)

* Add more WebGL / GLES supported formats

* Add compressonator ETC formats to DDS loader

*...

70f9da9907ed02a990d938d3a2deddda1f8ffeb3 authored 9 months ago by Riccardo Balbo <[email protected]>
#2174 deprecate key classes in JME3-vr. This functionality is outdated (using OpenVR) and will be deleted in a future version. (#2175)

User provided libraries supporting OpenXR should be used instead

9e71c73f05b2a1c3486cc97276946628143f197e authored 9 months ago by richardTingle <[email protected]>
Lwjgl3 canvas (#1868)

* Fix offscreen rendering by not triggering unnecessary resize

* Not title

* Better javado...

ec9c8c5efcc08afa5bb7247abe644df68ca425b2 authored 9 months ago by Toni Helenius <[email protected]>
solve issue #2184 (smart quotes in log messages) (#2185)

f156ce95a9465a268261469ead481b131c557448 authored 9 months ago by Stephen Gold <[email protected]>
#2176 Make LWJGLBufferAllocator use nmemCalloc() instead of nmemAlloc() (#2179)

https://github.com/jMonkeyEngine/jmonkeyengine/issues/2176
LWJGLBufferAllocator.allocate() now ...

a9d9fdeb7ffa6364c2c123d6d32ef655394a6fa4 authored 9 months ago by JosiahGoeman <[email protected]>
solve issue #2177 (PBRTerrainAdvancedTest typo) (#2180)

1b632a4cc6578051cb18e1154735d501a06dd971 authored 9 months ago by Stephen Gold <[email protected]>
solve issue #2178 (PBRTerrainTest typo) (#2181)

b53e9f645e575950c05103361d758224423e54bf authored 9 months ago by Stephen Gold <[email protected]>
update copyright years in the license (#2182)

cb26042c04425172cd7c0f7fa0f3e97a80ca94fd authored 9 months ago by Stephen Gold <[email protected]>
update the "gson" library to v2.10.1 (#2183)

4f4039161015c3212a2b0267a73d3e5138a2aecc authored 9 months ago by Stephen Gold <[email protected]>
Solve issue #2161 (PBRLighting incompatible with glow) #2162

04da08f93cac6c242c02beae17042c04af620c70 authored 10 months ago by codex <[email protected]>
add some caveats to the com.jme3.math javadoc (#2156)

5e996338f60b6217a6ccf0abf96279a5fbe2d168 authored 10 months ago by Stephen Gold <[email protected]>
solve issue #2166 (logic error in DepthOfFieldFilter serialization) (#2170)

* solve issue #2166 (logic error in DepthOfFieldFilter serialization)

* test DepthOfFieldFilt...

2073697601ffe0620d77abd95c94197c14989ebd authored 10 months ago by Stephen Gold <[email protected]>
solve issue #2167 (incomplete serialization of PosterizationFilter) #2170 (#2171)

* solve issue #2167 (incomplete serialization of PosterizationFilter)

* test PosterizationFil...

a61483c1105f2c6c2c9f0b94317a4e1cd478eb78 authored 10 months ago by Stephen Gold <[email protected]>
solve issue #2168 (incomplete serialization of FXAAFilter) (#2172)

* solve issue #2168 (incomplete serialization of FXAAFilter)

* test FXAAFilter serialization

6a545c1057caeeb6582de5baf0d189e4b8b880a2 authored 10 months ago by Stephen Gold <[email protected]>
solve issue #2164 (setCausticsTexture() sets non-existent parameter) (#2165)

544af89e32703ac5b69cb442d69e4ef9416326f2 authored 10 months ago by Stephen Gold <[email protected]>
test CrossHatchFilter serialization

f172b6d4cca6755e570f0f5e2e47627751f93f53 authored 10 months ago by Stephen Gold <[email protected]>
solve issue #2169 (incomplete serialization of CrossHatchFilter)

d4e8df52f3d695ff953664db92a876d17df40511 authored 10 months ago by Stephen Gold <[email protected]>
Fixes Gltf Emissive Intensity Default (#2163)

* fixed emissive intensity gltf default

* updated copyright dates

* reverted copyright date

358f756d1263347568ddc94c0d82e35051a5768d authored 10 months ago by codex <[email protected]>
jme3-example: add 2 library dependencies that were missing

d921ef2666738f6a6de64b3cd27b4b0a56a4cc5b authored 10 months ago by Stephen Gold <[email protected]>
in J3MD files, always list GLSL versions in descending order (#2158)

b5754e8f3dc83f1eeb41e7a987d42ba816e656f8 authored 10 months ago by Stephen Gold <[email protected]>
Fix javadoc errors (#2160)

5b5e2a521b8b8a879599285a67c3e67b234f07a1 authored 10 months ago by Ali-RS <[email protected]>
jme3-core: add 2 getters for frame interpolators (#2152)

85747dfda1a00a254a838d690a33f5ab6d2237c3 authored 11 months ago by Stephen Gold <[email protected]>
solve issue #2076 (software skinning requires vertex normals) (#2155)

* SkinningControl: add null checks to solve issue #2076

* SkeletonControl: add null checks ...

d93742dae1d525d260de79a2eba73466ce331dfb authored 11 months ago by Stephen Gold <[email protected]>
updates to the README (#2151)

* README.md: add "Stranded" (by ndebruyn) the list of published games

* README.md: delete m...

3833a2f4cde639477d9a66b7c4c9d585cb69f6cd authored 11 months ago by Stephen Gold <[email protected]>
LightControl: correct some copy-paste errors in the javadoc (#2150)

3618ff0f1849d56d57f1f2869e16789de38b5ad6 authored 11 months ago by Stephen Gold <[email protected]>
solve issue #2131 (NPE while loading a GLB v1 asset) (#2148)

915ad745c371bcc552a6f8bc7aa06bf3f7267220 authored 11 months ago by Stephen Gold <[email protected]>
solve issue #2135 (ClassCastException in MTLLoader) (#2147)

157ca7ae621d9c40886221e00de63d628e9fd633 authored 11 months ago by Stephen Gold <[email protected]>
solve issue #2121 (AnimMigrationUtils produces incorrect initial pose)

51dd235622939fe5fa50b4e3f260e88ffb020716 authored 11 months ago by Stephen Gold <[email protected]>
Read bytes more efficiently (#2137)

* Read bytes more efficiently

* Read straight to the buffer

* Epsilon as final

* Simple...

20ecf6890ef878e30d5cd6e57102da1cc5eb82ca authored 11 months ago by Toni Helenius <[email protected]>
Fix sign of tbn generator that caused normal map flipping in some situations (#2140)

b6735aff59ce7391d019c7af36482f6694462bad authored 11 months ago by Riccardo Balbo <[email protected]>
Remove null levels from lod generator output (Fix #2114)

cf74247b8b0d47f9b451fcb5669207de6f7f6377 authored 11 months ago by Melvyn Linke <[email protected]>
Add userdata loader to gltf (#2106)

* Add userdata loader and make it the default

* turn unhandled extras log into a warning

*...

c8987bed1b1f0b085f7cedda0e43e69d09effaee authored 11 months ago by Riccardo Balbo <[email protected]>
Adding support for Specular-AA (#2141)

* Fixes Issue #2132

* jme3-core:Adding support for Specular-AA

* jme3-core:del Specular_An...

3ec59c87c87d20240143b4fc06a17743a3f9546b authored 11 months ago by John_R_Kkk <[email protected]>
Solve #2136 (flow-control issue with glTF alpha parameter) (#2138)

* Fix flow control issue with alpha parameter

* Revert "Fix flow control issue with alpha par...

a0c8247c78aee54c0a4dc250101af0333412c590 authored 12 months ago by Toni Helenius <[email protected]>
Make default extensions statically registrable (#2107)

a290d0704c667452770f0df44a86a2ba9968a6ef authored 12 months ago by Riccardo Balbo <[email protected]>
Mesh: add constants for initial/default values of fields (#2074)

* Fixes Issue #313

* Moves default vaules to constants

* Fixes Test

* Fixes Typos.

*...

951b430a885c4bda0c77dd3c0bf2d206b55ad269 authored 12 months ago by Melvyn Linke <[email protected]>
Fixes Issue #2132 (#2134)

c41e5312561432293697a1e055d095d3b181de70 authored 12 months ago by John_R_Kkk <[email protected]>
Solve issue #2127 (excessive memory use while loading GLB) (#2128)

* Cache the materials

* Try with resources to make sure we close the stream

* Conform cach...

300d2a728daaa7a2b5ffc3000a73d006c3be2dda authored 12 months ago by Toni Helenius <[email protected]>
Fix RenderState Parameters Leaking Between Renders (#2130)

* debugging shadows

* fixed directional and point shadows

* use mergedRenderState instance...

8fb016cc3e28ec57b2adf5850eb4b7cc80429fca authored 12 months ago by codex <[email protected]>
add debug groups for shadow draw calls (#2126)

b86310b1c5c064196fe17bc030d77cd0be071cd0 authored 12 months ago by Trass3r <[email protected]>
Fixes Issue #2082 (AlphaBlendModeTest) (#2084)

* test model appearance is correct

* comment changes

* fixed javadoc and license

* dele...

d89e3799a64296edae7dd56f1e5209a1702ba3b0 authored 12 months ago by codex <[email protected]>
made code more readable and added hashcode and equals methods to AnimationList

f12665e8ddd85b5e793fec6a4a0283bb46117838 authored 12 months ago by codex <[email protected]>
added equals and hashcode to gltf and scene keys

a9fbf3c5c803cbbfa8e385700cd8e8a66df33f3f authored 12 months ago by codex <[email protected]>
Geometry constructor with material. (#2113)

* Geometry constructor with material.

* Geometry constructor with material.

c9d10eb6ffcebbf18a7709de15be1eac67de9c1f authored about 1 year ago by llzen44 <[email protected]>
Increase MAX_DEFINES in DefineList (re-do) (#2116)

* DefineList: re-implement using a BitSet to remove the size limit

* TechniqueDef: DefineLi...

58365c4b8a3929954718ac3e292ca77675dd5540 authored about 1 year ago by Stephen Gold <[email protected]>
Partial fix for Issue #2087 (NegativeScaleTest) (#2091)

* solution drafted

* solution tested and confirmed

* tested scale component combinations
...

5975b3f791d18fae311a10e209b3ed40b5e5c60f authored about 1 year ago by codex <[email protected]>
Merge pull request #2086 from codex128/issue2083

Fixes Issue #2083 (enable vertex colors in glTF loader)

53301c79f44b3aad7f44eb305de3755f34269ae3 authored about 1 year ago by Stephen Gold <[email protected]>
SceneGraphIterator (#2080)

* ported in iterator

* added test

* made example clearer

* fixed child ignore

* smal...

5006fd95aed7b02b9049d1118b305496d780c480 authored about 1 year ago by codex <[email protected]>
Remove unused test files

09bb11c4e0905d44c241fcdc839c7048e9e15631 authored about 1 year ago by Riccardo Balbo <[email protected]>
Add test for #2083 #2086

bde449c8fc4c277092f56f226c44c86451a00e81 authored about 1 year ago by Riccardo Balbo <[email protected]>
Squashed commit of the following:

commit 88634c8ac280fb8f75031c7f3ede531e6bcd1db5
Author: codex <[email protected]....

e440f318bf8da821331da0e132ed95763948900d authored about 1 year ago by Author: codex <[email protected]>
Print binding of problematic uniforms in assert message

af075f24a7098fb732a4749128987ebda96ed0eb authored about 1 year ago by Riccardo Balbo <[email protected]>
Prevent updateShadowCamera from corrupting shadowCam matrix when there isn't any visible shadow caster in scene. Discovered in #2111

51597f5c9a41fa1b4b14929dc8ed149487bfe4df authored about 1 year ago by Riccardo Balbo <[email protected]>
Fix #1997 (shadows on hardware-accelerated morph animations) (#2111)

* Fix shadows for morph animations

* Set shadows to the morph test

231f75cd9eb6999087774f2f3ad207178d033c45 authored about 1 year ago by Toni Helenius <[email protected]>
Never return the cached spatial directly: prevent the manipulation of the first instance of a spatial from poisoning the cache. (#2104)

88813e27a06a6d1f5175782fc198f05b07b8b3be authored about 1 year ago by Riccardo Balbo <[email protected]>
Update vscode config (#2105)

* Add null analysis, format on modification, prettier config and recommended extensions to vscod...

cafa271a4f3e367fa4ed15628dce77b38ad27080 authored about 1 year ago by Riccardo Balbo <[email protected]>
Fix Gltf imported spatial names (#2103)

a0b79a1c480e351f45616c3cab92f6049dc82e3f authored about 1 year ago by Riccardo Balbo <[email protected]>
Test Gltf morphs for #2109

d90c61d2e4376a6d966ccbdfb130af6d1e711ab6 authored about 1 year ago by Riccardo Balbo <[email protected]>
Fixes GLTF Import of Morph Animations (#2109)

* drafted fix

* removed reference to local assets

* moved repeated code to method

* use...

d80278c574cce4d0581cb27d1254f4387b370f45 authored about 1 year ago by codex <[email protected]>
build using Gradle v7.6.3

7e81ac67599d7d160ac277857059432594471863 authored about 1 year ago by Stephen Gold <[email protected]>
Fixes XML Map Export (#2093)

* export issue fixed

* tentative version checking

* commented versioning code

* impleme...

641f1cee596c302ce7e78eedd22422fdc67adf85 authored about 1 year ago by codex <[email protected]>
Disable shadows for sky (#2100)

6398ecdfd17dca86475c1758f0303e9c842f1bef authored about 1 year ago by Riccardo Balbo <[email protected]>
Improve GL Debug (#2102)

* Enable gl debug for webgl

* Add debug info

dbfe93d282830890d50876e09bb928b161053eb1 authored about 1 year ago by Riccardo Balbo <[email protected]>
Fixes Issue #2085 (KHR_materials_emissive_strengh extension) (#2088)

* test-model appears as expected

* removed test resources

* fixed license headers

eb8523cbc3d5b012695cd6c3a8c19110bd3ef255 authored about 1 year ago by codex <[email protected]>
Use synchronized block

d053625ebbf671815e6c8c0c34c61c858c24bc1a authored about 1 year ago by Toni Helenius <[email protected]>
auto-format

99f3e08744c39cead944fa550f4acd88f1a815e7 authored about 1 year ago by tonihele <[email protected]>
Use shutdownNow to prevent failed launches just hanging in Thread.sleep

aae7945973e125f55a998c06e181d763292890ac authored about 1 year ago by Toni Helenius <[email protected]>
Disable auto format workflow

7c20f9519a51ba2d4f0fe5ec8a1276819d6c1cab authored about 1 year ago by Riccardo Balbo <[email protected]>
update LWJGL to v3.3.3

8f8f6550ba6698ee0992f0e79aba539dab32db5f authored about 1 year ago by Stephen Gold <[email protected]>
bugfix: IllegalArgumentException in Camera.setFov() (issue #2078)

a94c37aa732b387c153d6c113e37155c0f40f320 authored about 1 year ago by Stephen Gold <[email protected]>