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github.com/jMonkeyEngine/test-bot
Please ignore this repository, we're just making sure everything works before messing it up on the main repo
https://github.com/jMonkeyEngine/test-bot
c1c67f58cf78863b753fbf68f9a57a0978b617cf authored over 7 years ago by Nehon <[email protected]>
2b014d194cd5f7dc813a5b33668e2e41054c2d32 authored over 7 years ago by Nehon <[email protected]>
test and fix for issue #710 (phantom triangles in mesh collision)
ff75671162a1caf444fda531965706055656549e authored over 7 years ago by Stephen Gold <[email protected]>adb52c5cc85b5cb30ea3d9864514a05171441ca8 authored over 7 years ago by Stephen Gold <[email protected]>
9472c6dc8123361f148f3ed5d4eabb957ea0c3b9 authored over 7 years ago by Kirill Vainer <[email protected]>
21fbaf8f11faa1ccf00f60abc78d055a07a86281 authored over 7 years ago by Nehon <[email protected]>
d606c30a529c6fd61b25e06f8c2caed521f742d7 authored over 7 years ago by Nehon <[email protected]>
bf18ef304833a5428362e85fdd479b578e5f10df authored over 7 years ago by Kirill Vainer <[email protected]>
381d69ccb7367b47367f9eb7f06b279a8674bd83 authored over 7 years ago by Kirill Vainer <[email protected]>
7f8fa4d74c86dd2821ba756b5e6439f9224bbf35 authored over 7 years ago by Kirill Vainer <[email protected]>
e09a5a5b092d415307c9116dba4dd65272701cef authored over 7 years ago by Nehon <[email protected]>
Missed one collection
0bc6c64311d0ee8c25bb75a38a50853762d6bedf authored over 7 years ago by empirephoenix <[email protected]>0a9a76e46d7ecac7c0654a211d93ed45c2b3e654 authored over 7 years ago by javasabr <[email protected]>
94f542912b639ffb3b72bf8ebbd92410f764cb3d authored over 7 years ago by javasabr <[email protected]>
32b947a0acf056e83a5718a3ac10d73e3440cd52 authored over 7 years ago by Nehon <[email protected]>
Also adapted how the light map is handled
510562a62d31f826d9d94d4f7a1e512fc924ec09 authored over 7 years ago by Nehon <[email protected]>allow easy manipulation of particleemmite via subclasses
50eaa34143abd1984adc179c3b213347fef19741 authored over 7 years ago by empirephoenix <[email protected]>1. can't load classes from asset class loaders.
2. can't load resources from asset class loaders.
285d6bb86cbf1ebe62f1be053d0290e06aa4f0a8 authored over 7 years ago by Nehon <[email protected]>
725983d99ef1277f5e50751e6660d0864c0064eb authored over 7 years ago by Kirill Vainer <[email protected]>
5e79ae3c36e56b9041dd028f98e1907cde8a0544 authored over 7 years ago by Nehon <[email protected]>
cac51f542a7bb16281031c35073465b1609a9420 authored over 7 years ago by Nehon <[email protected]>
225afd0f92b24960ff6f9c0d08a01946fa2e7cec authored over 7 years ago by Nehon <[email protected]>
01b48e035764e9706294a1ca1eb48e99ce926e43 authored over 7 years ago by Nehon <[email protected]>
ad03eab01d8c94a8544ec7bf56862c6780f35764 authored over 7 years ago by Nehon <[email protected]>
JME now supports byte buffers for index buffer
1bdebd55055818edd05f1e68d0d4bd6f48670652 authored over 7 years ago by Nehon <[email protected]>d6c74dbf3714f36faea67ee0de48ffdd1a08db0a authored over 7 years ago by Nehon <[email protected]>
f14acf305bbd46d44a047d6b8b21db7e35a2eb21 authored over 7 years ago by Nehon <[email protected]>
e9869e52987f55c67d22386ca14561db0135c40f authored over 7 years ago by Nehon <[email protected]>
94277ac286477e5e23e32181c90f53440bc6a264 authored over 7 years ago by Nehon <[email protected]>
de78c8deb6d84ec9bfcee8af887f897181bc1ef4 authored over 7 years ago by Nehon <[email protected]>
63faeeae873488b80680ee25846f15f9fdbb0376 authored over 7 years ago by Nehon <[email protected]>
Though, this put in light a bug in our animation system that needs more work to get fixed.
4d78a5aef853885833e849e4447d2bd4fda6076e authored over 7 years ago by Nehon <[email protected]>ea6c406979b0a293037be33366d47526b8adb54b authored over 7 years ago by Nehon <[email protected]>
d7b2e08d95b42e30453d792fec796afdda1d5a70 authored over 7 years ago by Nehon <[email protected]>
6b3093aa3e660143309e95c0d0341beb207f36ca authored over 7 years ago by Rémy Bouquet <[email protected]>
b129d2954f73f46d7b1cb9c567bd18aa3d2db388 authored over 7 years ago by Rémy Bouquet <[email protected]>
42aec10020ad6c2bdf938beb67e76fd3d7deee5b authored over 7 years ago by Nehon <[email protected]>
4daa0b5d9b9409b87248b63d6c7b8bc8e01a0225 authored over 7 years ago by Nehon <[email protected]>
Fixed some mesh loading issues.
40c4f7936d67e7b9c2a07fece5b1ff94a7cfd50e authored over 7 years ago by Nehon <[email protected]>7951f5a987c05f9dc134c15fac45489f73477437 authored over 7 years ago by Nehon <[email protected]>
3bbfabed5e0b4760bb049faa9073e5c02fc4fb85 authored over 7 years ago by Nehon <[email protected]>
911d8d77efae407fc2b0fed702426be64d629330 authored over 7 years ago by Nehon <[email protected]>
8f1316ce4edfb8210bfdb5cc25313a06f004a71d authored over 7 years ago by appveyor <appveyor>
When the pbr material was introduced someone forgot to keep the instancing in mind which uses :
...
abab0a553f3856ac8f9456af334836e9d80ccf83 authored over 7 years ago by Kirill Vainer <[email protected]>
6dddb6d418becbd605d18d4c454ad43eec63f105 authored over 7 years ago by Kai Boernert <[email protected]>
96b355e38c7bec1d20b8074e1e14a9035bfcd35e authored over 7 years ago by Kai Boernert <[email protected]>
ec6c32ecdcb725d83ef4d8e36181710715fef7d6 authored over 7 years ago by travis-ci <travis-ci>
e12261eaa5673ef6aa698b078a697d5fc10e1a7d authored over 7 years ago by travis-ci <travis-ci>
bed3cc8a170c59ffcde220fa59f36d25d604a603 authored over 7 years ago by Nehon <[email protected]>
* Update com_jme3_bullet_objects_PhysicsRigidBody.cpp
From docu here: http://www.bulletphysic...
02bc779866530479124b8fc00a4a48aa1cc3b7e2 authored over 7 years ago by Dennis <[email protected]>642b9f4d390a6a9748be108577937cd2cf1e5dae authored over 7 years ago by javasabr <[email protected]>
af60797efde715fd248cf41ef44fda176f6e3824 authored over 7 years ago by Riccardo Balbo <[email protected]>
716690690803c12d407dd59f4a85528b2315b7ad authored over 7 years ago by Nehon <[email protected]>
97efa6be65d206051829e4c84ec1ce7ea4f5b551 authored over 7 years ago by javasabr <[email protected]>
de009e2ea76c9f4273ef1d403cd2e537bc41be0b authored over 7 years ago by Nehon <[email protected]>
Fix for OpenCLObjectManager
0dc65efc2551fdd64221f71291f751fb61f4045e authored over 7 years ago by Julien Gouesse <[email protected]>3a7dedeba0e723aa8d7716a3a1a46b998eb5f18e authored over 7 years ago by Sebastian Weiß <[email protected]>
28e4c9848fad5edb3fb31422be84da358b949fe3 authored over 7 years ago by Sebastian Weiß <[email protected]>
67850870579266dac6e07870e12e0154bd83014f authored over 7 years ago by Alexandr Brui <[email protected]>
WaterFilter now serializes the different textures textures, and can optionally serialize the ref...
6e5e85f7ac2c0567964a31b7c670052f3360aea3 authored over 7 years ago by Alexandr Brui <[email protected]>Used GLSL compat on the post shadow filter
3058c218c5a63392f3f6085f828442aca79e7f6a authored over 7 years ago by Alexandr Brui <[email protected]>* fixed applying the render back faces shadows option during creating a shadow filter.
10bc250db75b3852676eb65d3358d46b846d3359 authored over 7 years ago by Alexandr Brui <[email protected]>added synchronizing during freeing memory from a deallocator.
b21cff5cfaea56b19b7fef6eda79531736c199c1 authored over 7 years ago by empirephoenix <[email protected]>Updated Terrain materials to allow diffuse textures with alpha
edd9a782915517aed813fb65119fbdeaea2ef59d authored over 7 years ago by NemesisMate <[email protected]>a50b1f1d2fdb7464889955730bb30562a60dbb0c authored over 7 years ago by javasabr <[email protected]>
added support multi-threading allocations for LWJGL Buffer Allocator.
c6f1da06026f8f86f123333ecdbd69c93f2e030c authored over 7 years ago by empirephoenix <[email protected]>Before each input (attribute, varying or uniform) depending on a define was declared inside a #if...
6ed4abf29eee8b7543f0b86aab9528f0cfccc62a authored over 7 years ago by Nehon <[email protected]>51876d6adaab09174cffcd08c5dc1abe676dcbef authored over 7 years ago by javasabr <[email protected]>
76cd4e6eca9006a86c6abd1d15c36186a50f8f29 authored over 7 years ago by javasabr <[email protected]>
85dc89b0aa47079c506c127ef90504bbe1424bb0 authored over 7 years ago by Nehon <[email protected]>
385d2caeed0345e47ed7bcc565a1de3fccc58e3a authored over 7 years ago by Nehon <[email protected]>
* Added missed GL versions and Caps.
* Added supporting 3.3, 4.0, 4.1, 4.2, 4.3, 4.4 and 4.5 ...
8abf23b2f2fdf9fe5e260858486a3188a2ad3f2b authored over 7 years ago by Alexandr Brui <[email protected]>testcases and fix for issue #357
b56c9c79fca7e865f1416467f16f3373f13cccdd authored over 7 years ago by empirephoenix <[email protected]>Fix typo on LightPosition and LightDirection
a2d7ec7f950151fde8e0f70bd0282fc48d965805 authored over 7 years ago by empirephoenix <[email protected]>fix typo
22d73a57cdabbb67335c47c48db72bd72641913e authored over 7 years ago by Yan <[email protected]>update to jMonkeyEngine master
e67cb0b0a9a4aeff96e05870e3d01d745f06c31a authored over 7 years ago by Yan <[email protected]>54f283e8d2c5dc8b0dfd913e5cc0dc3f981e2d14 authored over 7 years ago by Nehon <[email protected]>
5ac5731ebfacd8eda64c26631c0312fdc1a02b18 authored over 7 years ago by Nehon <[email protected]>
debd62ee87864eb6aba260606f1aafcc0797886c authored over 7 years ago by Nehon <[email protected]>
8530b602948028acd57987e8a3f893932d1b243d authored over 7 years ago by Stephen Gold <[email protected]>
Overrode SkeletonDebugger clone method. Ticket #660
e860fa6ce6439e6a902c957de1dbfff56dc65412 authored over 7 years ago by Paul Speed <[email protected]>d3733fba152c39e74290680a53f109d82efeb636 authored over 7 years ago by Christopher Hughes <[email protected]>
Refactored Cylinder
25570ba4b332953618811255f1435c6e8f2e74d6 authored over 7 years ago by empirephoenix <[email protected]>fixing documentation link
d181a84b7cc8dd7712ac1ff04ae5c94850c3a11d authored over 7 years ago by empirephoenix <[email protected]>2ff0bf5f759b49c2e11a7bf4673dce6cb0016696 authored over 7 years ago by RemboL <[email protected]>
Jme3 vr dev
d1166f40c15b96c16948c02f9da85605ead1a5b8 authored over 7 years ago by empirephoenix <[email protected]>LodGenerator should accept a constructor by mesh
911677247274de7e370a147ec3979fd12913470f authored over 7 years ago by empirephoenix <[email protected]>Fixed IllegalArgumentException when removing a LodControl from a spatial
2a09771bc8123db68b8675e2b7645633658cafee authored over 7 years ago by empirephoenix <[email protected]>1dd1888b55fc3b3af8742ce7d5844feb6b6957b6 authored over 7 years ago by Thomas JOUANNOT <[email protected]>
ebaad20f2f03fa3c96fc45e39dc5c8d53df6c6f5 authored over 7 years ago by stophe <[email protected]>
61c22d57095449d0d5e6904158873e2fe85a1d22 authored over 7 years ago by stophe <[email protected]>
edf279a06d18e755279d20b8ae7af089bab2c2a2 authored over 7 years ago by stophe <[email protected]>
Fix issue #654
c2d25ee9d60575a598a7b8067f2e7f0b2126810c authored over 7 years ago by Rémy Bouquet <[email protected]>Mesh point doc fix
530596838ca3b4be1858e8369b684fa8e14c0a8d authored over 7 years ago by Rémy Bouquet <[email protected]>It avoid to change the name of the variable when loading the definition and always have weird inc...
ee9c6d366aec5feaaec46f8bee40c9fd90b98c8b authored over 7 years ago by Nehon <[email protected]>2f06c9b37b37a262d094c01adee1f3f3d6cf3173 authored over 7 years ago by Nehon <[email protected]>
26ccaaea8800701213fb01e72d5ff7058516b103 authored over 7 years ago by Nehon <[email protected]>
97135fa9bb872b3f442723eab52e9d011807d933 authored over 7 years ago by Quazi Irfan GD <[email protected]>