Ecosyste.ms: OpenCollective

An open API service for software projects hosted on Open Collective.

github.com/jMonkeyEngine/test-bot

Please ignore this repository, we're just making sure everything works before messing it up on the main repo
https://github.com/jMonkeyEngine/test-bot

reformat BatchNode before change

c1c67f58cf78863b753fbf68f9a57a0978b617cf authored over 7 years ago by Nehon <[email protected]>
glTF. support for glb files (binary self contained gltf)

2b014d194cd5f7dc813a5b33668e2e41054c2d32 authored over 7 years ago by Nehon <[email protected]>
Merge pull request #725 from stephengold/master

test and fix for issue #710 (phantom triangles in mesh collision)

ff75671162a1caf444fda531965706055656549e authored over 7 years ago by Stephen Gold <[email protected]>
test and fix for issue #710 (phantom triangles in a mesh collision)

adb52c5cc85b5cb30ea3d9864514a05171441ca8 authored over 7 years ago by Stephen Gold <[email protected]>
Try to fix Travis-CI buffer overflow on JDK7 (#721)

9472c6dc8123361f148f3ed5d4eabb957ea0c3b9 authored over 7 years ago by Kirill Vainer <[email protected]>
glTF: prevent direct loading of .bin files.

21fbaf8f11faa1ccf00f60abc78d055a07a86281 authored over 7 years ago by Nehon <[email protected]>
Used IndexBuffer instead of the ByteShortIntBufferReader and removed the class

d606c30a529c6fd61b25e06f8c2caed521f742d7 authored over 7 years ago by Nehon <[email protected]>
Use MPOs for skinning

bf18ef304833a5428362e85fdd479b578e5f10df authored over 7 years ago by Kirill Vainer <[email protected]>
Support LWJGL 3.1.2

381d69ccb7367b47367f9eb7f06b279a8674bd83 authored over 7 years ago by Kirill Vainer <[email protected]>
Fix depth texture support in OpenGL ES 2.0

7f8fa4d74c86dd2821ba756b5e6439f9224bbf35 authored over 7 years ago by Kirill Vainer <[email protected]>
glTF: fixed data reading to properly support interleaved data.

e09a5a5b092d415307c9116dba4dd65272701cef authored over 7 years ago by Nehon <[email protected]>
Merge pull request #716 from JavaSaBr/fixed_problem_with_clonning_shader_info

Missed one collection

0bc6c64311d0ee8c25bb75a38a50853762d6bedf authored over 7 years ago by empirephoenix <[email protected]>
missed one collection

0a9a76e46d7ecac7c0654a211d93ed45c2b3e654 authored over 7 years ago by javasabr <[email protected]>
Fixed NPE and ConcurrentModificationException during cloning TechniqueDef.

94f542912b639ffb3b72bf8ebbd92410f764cb3d authored over 7 years ago by javasabr <[email protected]>
Fixed an issue where loaded glTF models couldn't use software skinning

32b947a0acf056e83a5718a3ac10d73e3440cd52 authored over 7 years ago by Nehon <[email protected]>
Fixed a crash when loading a gltf file where textures has no sampler entry.

Also adapted how the light map is handled

510562a62d31f826d9d94d4f7a1e512fc924ec09 authored over 7 years ago by Nehon <[email protected]>
Update ParticleEmitter.java

allow easy manipulation of particleemmite via subclasses

50eaa34143abd1984adc179c3b213347fef19741 authored over 7 years ago by empirephoenix <[email protected]>
fixed two problems with asset manager:

1. can't load classes from asset class loaders.
2. can't load resources from asset class loaders.

fac8266b5ca4f83269810db90ce18e589bef4738 authored over 7 years ago by javasabr <[email protected]>
Pad data when animation doesn't start at 0.

285d6bb86cbf1ebe62f1be053d0290e06aa4f0a8 authored over 7 years ago by Nehon <[email protected]>
Fix AppVeyor

725983d99ef1277f5e50751e6660d0864c0064eb authored over 7 years ago by Kirill Vainer <[email protected]>
fix bad import in Mesh

5e79ae3c36e56b9041dd028f98e1907cde8a0544 authored over 7 years ago by Nehon <[email protected]>
Added support for packed float data

cac51f542a7bb16281031c35073465b1609a9420 authored over 7 years ago by Nehon <[email protected]>
Compute the 4 more weighted bone index for skin animation when there are several Joint buffers for a mesh.

225afd0f92b24960ff6f9c0d08a01946fa2e7cec authored over 7 years ago by Nehon <[email protected]>
fixed an issue with transform matrix reading

01b48e035764e9706294a1ca1eb48e99ce926e43 authored over 7 years ago by Nehon <[email protected]>
Fix an issue with material adpater

ad03eab01d8c94a8544ec7bf56862c6780f35764 authored over 7 years ago by Nehon <[email protected]>
Added support for attachment nodes.

JME now supports byte buffers for index buffer

1bdebd55055818edd05f1e68d0d4bd6f48670652 authored over 7 years ago by Nehon <[email protected]>
Added camera support

d6c74dbf3714f36faea67ee0de48ffdd1a08db0a authored over 7 years ago by Nehon <[email protected]>
Added support for extensions, implemented PBR spec gloss extension

f14acf305bbd46d44a047d6b8b21db7e35a2eb21 authored over 7 years ago by Nehon <[email protected]>
Added support for base64 embed data and Images

e9869e52987f55c67d22386ca14561db0135c40f authored over 7 years ago by Nehon <[email protected]>
Model can now be loaded keeping the specific pose of the skeleton in the file.

94277ac286477e5e23e32181c90f53440bc6a264 authored over 7 years ago by Nehon <[email protected]>
Properly Read and use inverseBindMatrices for skeleton bind pose.

de78c8deb6d84ec9bfcee8af887f897181bc1ef4 authored over 7 years ago by Nehon <[email protected]>
Some code cleanup

63faeeae873488b80680ee25846f15f9fdbb0376 authored over 7 years ago by Nehon <[email protected]>
Gltf: all demo case of bone animation are now covered.

Though, this put in light a bug in our animation system that needs more work to get fixed.

4d78a5aef853885833e849e4447d2bd4fda6076e authored over 7 years ago by Nehon <[email protected]>
Implemented bone animation. This is still in WIP state, currently working for the most simple cases.

ea6c406979b0a293037be33366d47526b8adb54b authored over 7 years ago by Nehon <[email protected]>
Spatial tracks now can keep a reference to the spatial they apply to. This allows to group multiples spatial tracks in a single animation.

d7b2e08d95b42e30453d792fec796afdda1d5a70 authored over 7 years ago by Nehon <[email protected]>
GLTF: armature loading.

6b3093aa3e660143309e95c0d0341beb207f36ca authored over 7 years ago by Rémy Bouquet <[email protected]>
Added a better skeleton debugger

b129d2954f73f46d7b1cb9c567bd18aa3d2db388 authored over 7 years ago by Rémy Bouquet <[email protected]>
Gltf Spatial animation loading

42aec10020ad6c2bdf938beb67e76fd3d7deee5b authored over 7 years ago by Nehon <[email protected]>
Generates mikkt space tangents when a geometry has no tangent bufer but uses a material with a normal map

4daa0b5d9b9409b87248b63d6c7b8bc8e01a0225 authored over 7 years ago by Nehon <[email protected]>
Implemented texture loading and PBR metalness/roughness pipeline support

Fixed some mesh loading issues.

40c4f7936d67e7b9c2a07fece5b1ff94a7cfd50e authored over 7 years ago by Nehon <[email protected]>
Gltf loader can load mesh data and scene structure.

7951f5a987c05f9dc134c15fac45489f73477437 authored over 7 years ago by Nehon <[email protected]>
Gltf: added support for PBR colored material

3bbfabed5e0b4760bb049faa9073e5c02fc4fb85 authored over 7 years ago by Nehon <[email protected]>
Actually commit the right file...

911d8d77efae407fc2b0fed702426be64d629330 authored over 7 years ago by Nehon <[email protected]>
[ci skip] bullet: update windows natives

8f1316ce4edfb8210bfdb5cc25313a06f004a71d authored over 7 years ago by appveyor <appveyor>
Fixed: If Instancing is activated you only see shadows

When the pbr material was introduced someone forgot to keep the instancing in mind which uses :
...

06b23ec6caa3d7b36b9efb5fb502fe2d2a30ad4a authored over 7 years ago by b00nation <[email protected]>
Try to fix JDK7 error (#706)

abab0a553f3856ac8f9456af334836e9d80ccf83 authored over 7 years ago by Kirill Vainer <[email protected]>
added missing header function

6dddb6d418becbd605d18d4c454ad43eec63f105 authored over 7 years ago by Kai Boernert <[email protected]>
added inertia manipulating methods

96b355e38c7bec1d20b8074e1e14a9035bfcd35e authored over 7 years ago by Kai Boernert <[email protected]>
[ci skip] bullet: update osx natives

ec6c32ecdcb725d83ef4d8e36181710715fef7d6 authored over 7 years ago by travis-ci <travis-ci>
[ci skip] bullet: update linux natives

e12261eaa5673ef6aa698b078a697d5fc10e1a7d authored over 7 years ago by travis-ci <travis-ci>
Some clean up

bed3cc8a170c59ffcde220fa59f36d25d604a603 authored over 7 years ago by Nehon <[email protected]>
Update com_jme3_bullet_objects_PhysicsRigidBody.cpp (#702)

* Update com_jme3_bullet_objects_PhysicsRigidBody.cpp

From docu here: http://www.bulletphysic...

02bc779866530479124b8fc00a4a48aa1cc3b7e2 authored over 7 years ago by Dennis <[email protected]>
added dependences to native libs

642b9f4d390a6a9748be108577937cd2cf1e5dae authored over 7 years ago by javasabr <[email protected]>
Update to bullet 2.86.1 (#698)

af60797efde715fd248cf41ef44fda176f6e3824 authored over 7 years ago by Riccardo Balbo <[email protected]>
Added support for loading "extras" from gltf files. Added some documentation

716690690803c12d407dd59f4a85528b2315b7ad authored over 7 years ago by Nehon <[email protected]>
We need to update lwjgl from 3.0.0 to 3.1.0(3.1.2 requires to change code), because start from the version they use other solution with native libraries and other user can overwrite these dependences from jME.

97efa6be65d206051829e4c84ec1ce7ea4f5b551 authored over 7 years ago by javasabr <[email protected]>
Added the Glow technique to PBR material so that it can work with the bloom filter.

de009e2ea76c9f4273ef1d403cd2e537bc41be0b authored over 7 years ago by Nehon <[email protected]>
Merge pull request #701 from shamanDevel/opencl-gc-patch

Fix for OpenCLObjectManager

0dc65efc2551fdd64221f71291f751fb61f4045e authored over 7 years ago by Julien Gouesse <[email protected]>
formatting, as always :(

3a7dedeba0e723aa8d7716a3a1a46b998eb5f18e authored over 7 years ago by Sebastian Weiß <[email protected]>
Removed call to Runtime.getRuntime().gc() every 10 frames, added call to Reference.clear() when an object is explicitly deleted.

28e4c9848fad5edb3fb31422be84da358b949fe3 authored over 7 years ago by Sebastian Weiß <[email protected]>
Added a possibility to resize env cameras. (#699)

67850870579266dac6e07870e12e0154bd83014f authored over 7 years ago by Alexandr Brui <[email protected]>
Update the water filter (#693)

WaterFilter now serializes the different textures textures, and can optionally serialize the ref...

6e5e85f7ac2c0567964a31b7c670052f3360aea3 authored over 7 years ago by Alexandr Brui <[email protected]>
Added missed imports. (#691)

Used GLSL compat on the post shadow filter

3058c218c5a63392f3f6085f828442aca79e7f6a authored over 7 years ago by Alexandr Brui <[email protected]>
Fix of the one parameter of shadows render. (#688)

* fixed applying the render back faces shadows option during creating a shadow filter.

10bc250db75b3852676eb65d3358d46b846d3359 authored over 7 years ago by Alexandr Brui <[email protected]>
Merge pull request #687 from JavaSaBr/fix_lwjgl_buffer_2

added synchronizing during freeing memory from a deallocator.

b21cff5cfaea56b19b7fef6eda79531736c199c1 authored over 7 years ago by empirephoenix <[email protected]>
Added alpha blending option to terrain lightings to allow alpha stencil textures. (#689)

Updated Terrain materials to allow diffuse textures with alpha

edd9a782915517aed813fb65119fbdeaea2ef59d authored over 7 years ago by NemesisMate <[email protected]>
added synchronizing during freeing memory from a deallocator.

a50b1f1d2fdb7464889955730bb30562a60dbb0c authored over 7 years ago by javasabr <[email protected]>
Merge pull request #684 from JavaSaBr/fix_lwjgl_buffer

added support multi-threading allocations for LWJGL Buffer Allocator.

c6f1da06026f8f86f123333ecdbd69c93f2e030c authored over 7 years ago by empirephoenix <[email protected]>
ShaderNodes: changed the way condition are used for variable declaration.

Before each input (attribute, varying or uniform) depending on a define was declared inside a #if...

6ed4abf29eee8b7543f0b86aab9528f0cfccc62a authored over 7 years ago by Nehon <[email protected]>
to prev.

51876d6adaab09174cffcd08c5dc1abe676dcbef authored over 7 years ago by javasabr <[email protected]>
added support multi-threading allocations for LWJGL Buffer Allocator.

76cd4e6eca9006a86c6abd1d15c36186a50f8f29 authored over 7 years ago by javasabr <[email protected]>
Shader Nodes: changed the way uniforms were replaced in the code, they are now assigned as any other input except for samplers that can't be assigned.

85dc89b0aa47079c506c127ef90504bbe1424bb0 authored over 7 years ago by Nehon <[email protected]>
Shader Nodes: Shader compatibility for texture function is now handled at generation time

385d2caeed0345e47ed7bcc565a1de3fccc58e3a authored over 7 years ago by Nehon <[email protected]>
Added missed gl versions (#680)

* Added missed GL versions and Caps.

* Added supporting 3.3, 4.0, 4.1, 4.2, 4.3, 4.4 and 4.5 ...

8abf23b2f2fdf9fe5e260858486a3188a2ad3f2b authored over 7 years ago by Alexandr Brui <[email protected]>
Merge pull request #679 from stephengold/master

testcases and fix for issue #357

b56c9c79fca7e865f1416467f16f3373f13cccdd authored over 7 years ago by empirephoenix <[email protected]>
Merge pull request #683 from jmecn/master

Fix typo on LightPosition and LightDirection

a2d7ec7f950151fde8e0f70bd0282fc48d965805 authored over 7 years ago by empirephoenix <[email protected]>
Update UniformBinding.java

fix typo

22d73a57cdabbb67335c47c48db72bd72641913e authored over 7 years ago by Yan <[email protected]>
Merge pull request #1 from jMonkeyEngine/master

update to jMonkeyEngine master

e67cb0b0a9a4aeff96e05870e3d01d745f06c31a authored over 7 years ago by Yan <[email protected]>
Fixed an issue where the color space of a texture mat param was disregarded when loaded from a j3o.

54f283e8d2c5dc8b0dfd913e5cc0dc3f981e2d14 authored over 7 years ago by Nehon <[email protected]>
Better error reporting when loading shaderNodeDefinition

5ac5731ebfacd8eda64c26631c0312fdc1a02b18 authored over 7 years ago by Nehon <[email protected]>
Display generated source in the ShaderNode test

debd62ee87864eb6aba260606f1aafcc0797886c authored over 7 years ago by Nehon <[email protected]>
testcases and fix for issue #357

8530b602948028acd57987e8a3f893932d1b243d authored over 7 years ago by Stephen Gold <[email protected]>
Merge pull request #678 from Bekreth/skeletonClone

Overrode SkeletonDebugger clone method. Ticket #660

e860fa6ce6439e6a902c957de1dbfff56dc65412 authored over 7 years ago by Paul Speed <[email protected]>
Overrode SkeletonDebugger clone method. Ticket #660

d3733fba152c39e74290680a53f109d82efeb636 authored over 7 years ago by Christopher Hughes <[email protected]>
Merge pull request #672 from Saucistophe/master

Refactored Cylinder

25570ba4b332953618811255f1435c6e8f2e74d6 authored over 7 years ago by empirephoenix <[email protected]>
Merge pull request #677 from RemboL/master

fixing documentation link

d181a84b7cc8dd7712ac1ff04ae5c94850c3a11d authored over 7 years ago by empirephoenix <[email protected]>
fixing documentation link

2ff0bf5f759b49c2e11a7bf4673dce6cb0016696 authored over 7 years ago by RemboL <[email protected]>
Merge pull request #641 from jseinturier/jme3-vr-dev

Jme3 vr dev

d1166f40c15b96c16948c02f9da85605ead1a5b8 authored over 7 years ago by empirephoenix <[email protected]>
Merge pull request #675 from mazerty/patch-1

LodGenerator should accept a constructor by mesh

911677247274de7e370a147ec3979fd12913470f authored over 7 years ago by empirephoenix <[email protected]>
Merge pull request #663 from NemesisMate/patch-18

Fixed IllegalArgumentException when removing a LodControl from a spatial

2a09771bc8123db68b8675e2b7645633658cafee authored over 7 years ago by empirephoenix <[email protected]>
LodGenerator should accept a constructor by mesh

1dd1888b55fc3b3af8742ce7d5844feb6b6957b6 authored over 7 years ago by Thomas JOUANNOT <[email protected]>
Added a unit test and fixed indentation.

ebaad20f2f03fa3c96fc45e39dc5c8d53df6c6f5 authored over 7 years ago by stophe <[email protected]>
Providing invalid parameters in cylinders generation throws an exception.

61c22d57095449d0d5e6904158873e2fe85a1d22 authored over 7 years ago by stophe <[email protected]>
Refactored Cylinder generation to be more maintainable, readable, and fix #640.

edf279a06d18e755279d20b8ae7af089bab2c2a2 authored over 7 years ago by stophe <[email protected]>
Merge pull request #658 from jmecn/master

Fix issue #654

c2d25ee9d60575a598a7b8067f2e7f0b2126810c authored over 7 years ago by Rémy Bouquet <[email protected]>
Merge pull request #664 from iamcreasy/MeshPointDocFix

Mesh point doc fix

530596838ca3b4be1858e8369b684fa8e14c0a8d authored over 7 years ago by Rémy Bouquet <[email protected]>
ShaderNodeVariable now has a prefix attribute that is concatenated to the name when generating the shader (basically g_ and m_ when the variable is an uniform)

It avoid to change the name of the variable when loading the definition and always have weird inc...

ee9c6d366aec5feaaec46f8bee40c9fd90b98c8b authored over 7 years ago by Nehon <[email protected]>
ShaderNodeDefinition path is now set while loading the definition.

2f06c9b37b37a262d094c01adee1f3f3d6cf3173 authored over 7 years ago by Nehon <[email protected]>
DDSLoader now supports Luminance16f format (r16f)

26ccaaea8800701213fb01e72d5ff7058516b103 authored over 7 years ago by Nehon <[email protected]>
Add missing override in Geometry

97135fa9bb872b3f442723eab52e9d011807d933 authored over 7 years ago by Quazi Irfan GD <[email protected]>