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github.com/jMonkeyEngine/test-bot

Please ignore this repository, we're just making sure everything works before messing it up on the main repo
https://github.com/jMonkeyEngine/test-bot

Some improvements with terrain LOD control:

1. Added the new option to use camera from render view port(default false)
2. Removed unnecessary...

15fd80d67f2c1cbc701b7774a36ada076f80d418 authored about 7 years ago by javasabr <[email protected]>
fixed some changes.

69b7f7e65543939ec4b33c9c4786b74eae9d02f8 authored about 7 years ago by javasabr <[email protected]>
Added a lit bit improvements for SafeArrayList:

1. improved comparing a SafeArrayList with another SafeArrayList.
2. improved the constructor by ...

6e07a214c6c99f647a901796ad44334b0b0d68d4 authored about 7 years ago by javasabr <[email protected]>
fixed the constructor.

06599d1eac79f839ac7744e2a526b326bd214ecd authored about 7 years ago by javasabr <[email protected]>
made the method as public.

bc1584d2399a8b3f99bf97cc3289441ceb81aaeb authored about 7 years ago by javasabr <[email protected]>
Fixed finding definitions during material loading.

43b52cb77cfcb0093d561ee3043f6d6a9afbfcfd authored about 7 years ago by javasabr <[email protected]>
fixed NPE during loading shader node material without vertex nodes.

a717a5e50ffdb1c9feb3f30281cc41ea86c08038 authored about 7 years ago by javasabr <[email protected]>
BlenderImporter: Don't silently fail when a packed file couldn't be loaded but use a Placeholder Texture

9100cff4aae070aebd67921e80359d39cc2067b5 authored about 7 years ago by MeFisto94 <[email protected]>
Blender Importer: Don't crash when a packed texture couldn't be loaded

1b761604103c51114edef87345e945165745c165 authored about 7 years ago by MeFisto94 <[email protected]>
Fixed a IndexOutOfBoundsException when residual weights are present

5d729af1c47b31f88f4eff62f22c5797e6d1314b authored about 7 years ago by NemesisMate <[email protected]>
Fixed #642

It was overriding the userDefinedUVCoords each time any one of them was used, so if different te...

893741701bff098bc087797f79758f71e10fc8a2 authored about 7 years ago by NemesisMate <[email protected]>
Fix #646

Ignoring the alpha influencer (mapping) if the color one was found first.

a9cf6a348fc3a3d4ff1bb8787bdce71fc8424da7 authored about 7 years ago by NemesisMate <[email protected]>
Fixed #652

The issue was due to the texture blending with the object material. By default the material is g...

7aafb514bf66316d706ef611e80eddc8f77ae688 authored about 7 years ago by NemesisMate <[email protected]>
Added missing var declaration.

ab8ddd5ab5be9763ca93aa75ad903083b733617e authored about 7 years ago by NemesisMate <[email protected]>
fixed the problem with the reference to light, when we had incorrect reference to the light after loading/cloning spatial of this control.

24e467a8719221489392fe95d8e4ff4a862d58fa authored about 7 years ago by javasabr <[email protected]>
fixed detecting varyings during loading shader nodes in the case, when we have several output parameters with the same name but with different name spaces.

8674d8af4b0c0b05ac8bb1c1f9c4cd11491ffd14 authored about 7 years ago by javasabr <[email protected]>
Several changes to load cinematics

Cinematic:
* Reattach CameraNode to scene
* Set CameraNode's camera to be app's camera
Animatio...

74f2f703b32d4e6bc3f5483ccc33ba534f6f5c57 authored about 7 years ago by Rickard Edén <[email protected]>
Trying to make Cinematic serialization work.

This way at least it doesn't crash: Removed anonymous inner class and made new class; CameraEvent...

ae97614c835bf084108182630cf88f3461913483 authored about 7 years ago by Rickard Edén <[email protected]>
Attempt to fix a direct memory deallocation crash on android

2120c9d3349ac853794456f2dc30de049fb4717e authored about 7 years ago by Nehon <[email protected]>
Fixed InstancedGeometry shadow mode

87cfae6d7b8186fd679447001c115b9041e85ea1 authored about 7 years ago by Nehon <[email protected]>
Merge pull request #773 from stephengold/master

fix for issue #772: populate bullet debug mesh using unscaled shape

ede080ad71e63b16ba75dba54cc2b6a5e5d08d4a authored about 7 years ago by empirephoenix <[email protected]>
fix for issue #772: populate bullet debug mesh using unscaled shape

00ce009925a9b44a4e4fbfacc762514db618f3d6 authored about 7 years ago by Stephen Gold <[email protected]>
extended some things from shader node system.

9578b0410eedb0c324d9a8570b5be1c5d38f6ea4 authored about 7 years ago by javasabr <[email protected]>
fixed the problem with saving/loading light probes.

839ffdd4f2e66e2c0ed969ad10a1b6c7a44594f5 authored about 7 years ago by javasabr <[email protected]>
Merge pull request #763 from stephengold/master

fix issue #762 (WireSphere generates parallels with wrong radii)

47a46a825029587e004d2ea26d3d17e0fea60964 authored about 7 years ago by Stephen Gold <[email protected]>
Better PBR env map generation

e4b6bf82a23a04a7d7cf3aec2d1c0643d87eb571 authored about 7 years ago by Nehon <[email protected]>
fix issue #762 (WireSphere generates parallels with wrong radii)

3328f2a3a7b9f4bde9a9057ceba236acfff3bc9f authored about 7 years ago by Stephen Gold <[email protected]>
De duplicate imports when generating a shader from shader nodes

171007693bdc621318da8498c72470077234b9f3 authored about 7 years ago by Nehon <[email protected]>
Merge pull request #755 from ZNixian/master

Prevent double-updating the main scene in VR

eb6ce4d4b4fcaddc2606a26a7c0e1edf91cdd9ea authored about 7 years ago by Rickard Edén <[email protected]>
Merge pull request #757 from neph1/osvr_viewmanager

reverting orientation changes.

29726ccb889acd6bff659420ed37faae14e1aae1 authored about 7 years ago by Rickard Edén <[email protected]>
reverting orientation changes.

7c00561a3cf3ddb1da9357ff8b2351199d652d0d authored about 7 years ago by Rickard Edén <[email protected]>
Merge pull request #756 from neph1/osvr_viewmanager

making VRViewManagerOSVR more similar to VRViewManagerOpenVR

e4ce70d0ba84c61cbd317170c44b1f5b1e8b579b authored about 7 years ago by Rickard Edén <[email protected]>
Changing back orientation quat modification

30de635cdf002c4a2e1d105c2b8e56046562e981 authored about 7 years ago by Rickard Edén <[email protected]>
making VRViewManagerOSVR more similar to VRViewManagerOpenVR

ffed048472e625cf47daccfeed785ea6526348f7 authored about 7 years ago by Rickard Edén <[email protected]>
Prevent double-updating the main scene in VR

5273045ddfa147be77d745e05736acbabec49ac3 authored about 7 years ago by Campbell Suter <[email protected]>
fixed NPE when you try to remove an unused asset loader.

b9e3788ffa177e839054bdfc266390ac4fd89aa4 authored about 7 years ago by javasabr <[email protected]>
simplified version.

ec121f025fdea3be9cd6bee610c604f17c874e13 authored about 7 years ago by javasabr <[email protected]>
Merge pull request #753 from neph1/master

added functionality to use front mounted vive camera. 2nd try. Camera is still unstable and can ...

22bf08d9e729914bd6b8c5a4d96fd30f7a35256c authored over 7 years ago by Rickard Edén <[email protected]>
Merge pull request #752 from ZNixian/master

Add Oculus Rift support

c46059300025761ace59c808d4f4afbc9fe3194f authored over 7 years ago by Rickard Edén <[email protected]>
added functionality to use front mounted vive camera. 2nd try

a65b0ba3afde12a8660b522979be94d16669b0ec authored over 7 years ago by Rickard Edén <[email protected]>
Revert "added functionality to use front mounted vive camera"

This reverts commit ae7a134f1e8763bf25ecaf894ef3f2136288feda.

2c044a29c5e1d5ac96abc9efd2a00ea4594085c1 authored over 7 years ago by Rickard Edén <[email protected]>
added functionality to use front mounted vive camera

ae7a134f1e8763bf25ecaf894ef3f2136288feda authored over 7 years ago by Rickard Edén <[email protected]>
glTF: Fixed animation data interpolation, also renamed AnimData to TrackData to match JME paradigm.

54061124a907a73a9e55f5f73438a3af57899522 authored over 7 years ago by Nehon <[email protected]>
Un-break VR mouse support for OpenVR

42fd964a2262d3633c4f52aef292c69eac3dcc8e authored over 7 years ago by Campbell Suter <[email protected]>
Switch OculusVR to logger (from system.println), commenting spree

63dd46b8a36d0515fbb69480662f972ff62ff340 authored over 7 years ago by Campbell Suter <[email protected]>
Add OculusVRInput

2464dcd17add1c097bf1e9224cf798f9e01f2bd1 authored over 7 years ago by Campbell Suter <[email protected]>
Add recentering support for Oculus Rift, improve associated Javadoc

0b37e56bd01cfdcfeff694a2d7d3f0811aa3b7a3 authored over 7 years ago by Campbell Suter <[email protected]>
Add Oculus Touch mappings to VRInputType

c26316d81c0f08a12fc2b166012633fd16e55930 authored over 7 years ago by Campbell Suter <[email protected]>
Don't create unnecessary FrameBuffer for OculusVR view manager

fcccdd75a59ca54f268d3a0536803529e521f194 authored over 7 years ago by Campbell Suter <[email protected]>
Fix mirror window displaying blank for Oculus Rift

7b30f69c2a3780e2845f69952d1f8eab74aa03c8 authored over 7 years ago by Campbell Suter <[email protected]>
OculusVR: Use correct coordinate space conversions, looking around now works

9747c556ffaa65a36138aa7c9647c4c1271d3d9a authored over 7 years ago by Campbell Suter <[email protected]>
Make OculusVR.getHMDVectorPoseLeftEye return the HMD relative, not world relative, eye positions.

760277f61d14c24b71ce224ffe6124ac55c9f660 authored over 7 years ago by Campbell Suter <[email protected]>
OculusVR: Fix eye-texture sizing issue, producing correct FOV

b6b1687450547fc5865cb3abede17b805e7b42e8 authored over 7 years ago by Campbell Suter <[email protected]>
Oculus: Initialize GUI to prevent startup crashes

d7fc7160654a7e77f642d0f0a7bf247ca8ef304c authored over 7 years ago by Campbell Suter <[email protected]>
OculusVR: Get basic projections working (mostly), however, VR cameras still don't work properly

da52de7f7ff6b476a594efbb02940b8f1509a7f0 authored over 7 years ago by Campbell Suter <[email protected]>
Clean up Oculus View Manager update() method

5df7f80c04076639e856c8c43801f6ab7c29b7fc authored over 7 years ago by Campbell Suter <[email protected]>
Use two smaller textures for OculusVR, rather than a single large one

b1baa26ea13c02d1ab7562a7ebcc5b700148b6d6 authored over 7 years ago by Campbell Suter <[email protected]>
OculusVR: Implement getType and rename eyePoses to hmdRelativeEyePoses

563c3eabffd0bb67d7261175dc31fb3f0a6983cb authored over 7 years ago by Campbell Suter <[email protected]>
OculusVR: Implement further tracking methods

3082e63cfdd5ac33ba5638621e811af652bcc12c authored over 7 years ago by Campbell Suter <[email protected]>
OculusVR: Add basic camera positioning

601ba1cfda0314e44862da389ce86e83cc2ecbaa authored over 7 years ago by Campbell Suter <[email protected]>
Move rendering setup from Oculus VRViewManager to OculusVR, and implement cleanup

8a3336704a9f8c156ebca6c3c0544830c97c6fc2 authored over 7 years ago by Campbell Suter <[email protected]>
OculusVR: Call GetPredictedDisplayTime to satasfy SubmitFrame

1c975918b1c441816ad357ae236fe6c9169b4e34 authored over 7 years ago by Campbell Suter <[email protected]>
Use real, not stub, values in VRViewManagerOculus

f0b4c13515bea20689cc6bded27c52420d3bfb35 authored over 7 years ago by Campbell Suter <[email protected]>
Add getters to OculusVR input

0844c9da04514342adbb66ecfe728099ede5b65d authored over 7 years ago by Campbell Suter <[email protected]>
Add initialization logic to OculusVR input

3ac7888dc03b803d6ab241e4b9219b8000e5b6be authored over 7 years ago by Campbell Suter <[email protected]>
Setup infrastructure for using LibOVR

7313abf58dc3638f7a985820eed89805e6b3ddd4 authored over 7 years ago by Campbell Suter <[email protected]>
Add initial VRViewManagerOculus

cf28e814809dcb59d16b59a792304f48faf57fc2 authored over 7 years ago by Campbell Suter <[email protected]>
Add skeleton OculusVR input

d96bf2c13ed36af5e173e18c70fb19aaa9f3955d authored over 7 years ago by Campbell Suter <[email protected]>
Add LWJGL-LibOVR gradle dependency

5fd593980774350e54f18fd1bc07a7e609bb0f84 authored over 7 years ago by Campbell Suter <[email protected]>
Add pre-render method to VRViewManager in preparation for adding Oculus

Rift support. See
https://hub.jmonkeyengine.org/t/libovr-oculus-rift-support/39427

4ce05dd0cad78f5ed5395bfd210ccd237802f53a authored over 7 years ago by Campbell Suter <[email protected]>
glTF Properly ignore morph animation until they are supported

132b0abc500b8b59e30b8da587e4cfb276376773 authored over 7 years ago by Rémy Bouquet <[email protected]>
fixed asset linked node to reuse shared data between loaded models. (#739)

* fixed asset linked node to reuse shared data between loaded models.
* updated implementation ...

556e3de1c07f51958ee452f05bab26a4d3b23ebb authored over 7 years ago by Alexandr Brui <[email protected]>
Merge pull request #750 from stephengold/master

fix issue #749: NPE in CollideIgnoreTransformTest

94e828f92e0e2872d97c35235dbc4d0328f03634 authored over 7 years ago by Stephen Gold <[email protected]>
fix issue #749: NPE in CollideIgnoreTransformTest

2632c3227c8188d4b6937c677e46729ce01b8074 authored over 7 years ago by Stephen Gold <[email protected]>
glTf: proper animation data padding when transforms are given as sparse arrays

db23985f92fd52a4a6223b382bf9a701f34ffa14 authored over 7 years ago by Nehon <[email protected]>
Merge pull request #748 from stephengold/master

FlyByCamera: comments, annotations, & imports; address GitHub issue #697

082fea969ed89ab8ee2910761875d1b543786987 authored over 7 years ago by Stephen Gold <[email protected]>
FlyByCamera: comments, annotations, & imports; address GitHub issue #697

083f21d6a22f499a781a642607c6d5cc39b6ba4b authored over 7 years ago by Stephen Gold <[email protected]>
Merge pull request #746 from stephengold/master

Geometry: set worldTransform to identity if ignoreTranform is true

0137670487e79f554f18dd9b8504b7743574bfbe authored over 7 years ago by Stephen Gold <[email protected]>
glTF: properly close opened stream and avoid caching them.

Fixed an issue when an animation track didn't have any translation or scale entries

3f99c801090b2dc822444b7133ab8a0b52b3f308 authored over 7 years ago by Nehon <[email protected]>
Remove leftover sys err

c17c3e9605eb6e84605629c9298f2c8cb5283ec6 authored over 7 years ago by Nehon <[email protected]>
Gltf fix data reading

7b2f1094b14b481f39a375039f5bfe0808dbe829 authored over 7 years ago by Rémy Bouquet <[email protected]>
Geometry: set worldTransform to identity if ignoreTranform is true

8a5da0eb0e1ae03796928bfd18f99f32626c25e8 authored over 7 years ago by Stephen Gold <[email protected]>
Revert "Resolving issue in ticket #661. Creating skelton debugger that allows bones to be extended in any direction instead of only the Y direction. (#681)"

This reverts commit 989c7926df8d1bccb635b97f55da7c05bfad60ad.

ad2a9e623031712fd890a6544bfebbec50abd0e3 authored over 7 years ago by Kirill Vainer <[email protected]>
Merge pull request #745 from stephengold/master

testcase & fix for issue #744: collideWith() versus setIgnoreTransform()

3b5248766ec169e2f5a612b5b22e16081b0d439b authored over 7 years ago by Stephen Gold <[email protected]>
testcase & fix for issue #744: collideWith() versus setIgnoreTransform()

e4bfe8a80d3691a12fb915d2db75c5112f617734 authored over 7 years ago by Stephen Gold <[email protected]>
PBR: Applied band factor to sh coefficient.

Regenrerated the default probe in test data
better gloss / spec pipeline

37e4d4d564f7bc21fdc6a3ff122fc221bc6e959f authored over 7 years ago by Nehon <[email protected]>
added auto closing readers. (#738)

66137d53b8a36c28a0dc3b7848221ccb71504fb6 authored over 7 years ago by Alexandr Brui <[email protected]>
Resolving issue in ticket #661. Creating skelton debugger that allows bones to be extended in any direction instead of only the Y direction. (#681)

989c7926df8d1bccb635b97f55da7c05bfad60ad authored over 7 years ago by Bekreth <[email protected]>
Fixed softkeyboard's (simulated) backspace not being recognized (#714)

The fix assumes that if a key-event's device is not recognized and the soft-keyboard is open, it...

4251d70b7594c898b1cf81f200ac0952a56d497f authored over 7 years ago by NemesisMate <[email protected]>
fixed NPE. (#737)

* fixed NPE.
* changed the if condition.

fb99ca90b19ac21756e2eaf172327a37b90fecc2 authored over 7 years ago by Alexandr Brui <[email protected]>
PBR properly normalize tangent frame

97fe9cc49c75aea863b0e0d0e7cf7f95f751263e authored over 7 years ago by Nehon <[email protected]>
PBR : Removed specularColor contribution from direct lighting specular.

c00407da33a3d679a8c6fe1686379c14e16cf01d authored over 7 years ago by Nehon <[email protected]>
Dropped the use of the irradiance Map for LightProbes, only the spherical harmonics coeffs are stored and used to recompose indirect diffuse color in the shader.

Also added a tweak to get the specular dominant direction when sampling the prefiltered env maps....

e6a55e9d3abd0ea68104fce2c9649d48c0b2368b authored over 7 years ago by Nehon <[email protected]>
Changed how roughness is stored into prefiltered env map mipmaps for a more consistent method.

Bumped the default size of the LightProbe maps to 256
Change he integrateBRDF approximation method

0da2bfe0ba7d13b248b0fa3ed961a37e9c99fc85 authored over 7 years ago by Nehon <[email protected]>
Avoid calculating whitepoint for each sample for HDR (#722)

* Avoid calculating whitepoint for each sample for HDR

b56e3212183be90e35ca1cc3a7d0ffcde670654c authored over 7 years ago by Kirill Vainer <[email protected]>
Miscellaneous OpenGL ES fixes (#720)

* Use correct HALF_FLOAT constant for GLES
* Support GLTracer and GL debug in Android
* Suppor...

6127f7eb7aea7c3f12ca38df59849c92a0dfd840 authored over 7 years ago by Kirill Vainer <[email protected]>
Merge pull request #734 from stephengold/master

test and fix for issue #651 (inverted rotation in Sky.vert)

4b4cf62008f33fe933ec3851c6b20d3b2c694b86 authored over 7 years ago by Stephen Gold <[email protected]>
test and fix for issue #651 (inverted rotation in Sky.vert)

d1bd48528c0fe448f80e3a53345dc31eb33992bb authored over 7 years ago by Stephen Gold <[email protected]>
Fix #558 (#729)

d2839fd2ab7985816ad3a6a8e73191351f2074dd authored over 7 years ago by Kirill Vainer <[email protected]>
Refactored how BatchNode transforms vertex buffers, and fixed issue #731 (NPE when no normal buffer)

ef5952bcad5696ed39b296875158b1d1667112ae authored over 7 years ago by Nehon <[email protected]>