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github.com/jMonkeyEngine/test-bot

Please ignore this repository, we're just making sure everything works before messing it up on the main repo
https://github.com/jMonkeyEngine/test-bot

* Fixed culling with asymmetric frustums

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9621 75d07b2b-3a1a-0410-a2c5-0572b91c...

dba5ba585154edc914419476449e67032efe3777 authored over 12 years ago by Sha..rd <[email protected]>
* SDK build fixed. Normen now owes me a beer

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9620 75d07b2b-3a1a-0410-a2c5-0572b91c...

277a2bcc4d73148f71cd4c5f7696fce60aea8539 authored over 12 years ago by Sha..rd <[email protected]>
* Forgot to commit this quite crucial class ..

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9619 75d07b2b-3a1a-0410-a2c5-0572b91c...

896c0d31a577675038a39787ea714ec16cb8eff5 authored over 12 years ago by Sha..rd <[email protected]>
* Fixed "IllegalArgumentException: Comparison method violates its general contract!" issue with CollisionResults

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9618 75d07b2b-3a1a-0410-a2c5-0572b91c...

b0286ae5ff98f55b2fec18fc43064c72469ded62 authored over 12 years ago by Sha..rd <[email protected]>
* Fix issue where setting texture on renderer with no mipmaps and then setting the same texture with mipmaps would prevent them from being generated (fixed for desktop GL1/GL2 and android)

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9617 75d07b2b-3a1a-0410-a2c5-0572b91c...

ac0f3a107cccab19e48afe14c927fb02958766e3 authored over 12 years ago by Sha..rd <[email protected]>
* Fix issue 506

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9616 75d07b2b-3a1a-0410-a2c5-0572b91c...

e78474a5b1c41f30a48fd6365bdd71c5f171c4f5 authored over 12 years ago by Sha..rd <[email protected]>
* Fix issue 520 again: pressing mouse over jme and releasing over nifty did not tell jme about the release.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9615 75d07b2b-3a1a-0410-a2c5-0572b91c...

be58274ab85761e63be3586492eef45ee590286c authored over 12 years ago by Sha..rd <[email protected]>
* Fix issue 520

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9614 75d07b2b-3a1a-0410-a2c5-0572b91c...

f82be26af811e7d86ceed41d6110a40ac66d2f6a authored over 12 years ago by Sha..rd <[email protected]>
* LwjglGL1Renderer: do not set vertexbuffer on mesh if vertexcolor is disabled. This fixes issue where an unshaded material still uses vertex colors even if they are disabled.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9613 75d07b2b-3a1a-0410-a2c5-0572b91c...

8e153c0379fe57a8f3adbbe9b911440ac0c1c74d authored over 12 years ago by Sha..rd <[email protected]>
* Add javadoc for InputManager.setMouseCursor()

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9612 75d07b2b-3a1a-0410-a2c5-0572b91c...

20566963f8ce2723f5c88c058d964551938fd664 authored over 12 years ago by Sha..rd <[email protected]>
Reset viewport size to current camera settings after reading the framebuffer.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9611 75d07b2b-3a1a-0410-a2c5-0572b91c...

a76f3a2cab7a357a65a5eac0add13f157e207171 authored over 12 years ago by pot..om <[email protected]>
Adding support for defining external (or internal in Android's case) sensors. This is still a work in progress. Major task yet to complete is defining the coordinate system to return the sensor data. 3 sensor types are defined: Magnetic, Accelerometer, Orientation. Right now the sensor data is returned in device coordinates for Magnetic and Acceleration, and World (Earth) coordinates for Orientation. Sensors use the Input Manager to define triggers and listeners like all other input types. Only Android has an implementation for SensorInput at this time. See forum post http://jmonkeyengine.org/groups/android/forum/topic/creating-engine-support-for-android-sensor-input/ for details of the operation and current status.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9610 75d07b2b-3a1a-0410-a2c5-0572b91c...

bb631ab13a94de4228c97a7a6643278c7e9dc338 authored over 12 years ago by pot..om <[email protected]>
Audio and Effect tracks added a couple of accessors

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9609 75d07b2b-3a1a-0410-a2c5-0572b91c...

1fbc0cc406a1497af788eba0cf465dc25da47ebb authored over 12 years ago by rem..om <[email protected]>
SDK :

- Fixed focus issue in the sdk (part 2)

git-svn-id: https://jmonkeyengine.googlecode.com/svn/tru...

96b7355347e01fb5d36781043ae462abe0169939 authored over 12 years ago by rem..om <[email protected]>
SDK :

- Fixed focus issue in the sdk (part 1)

git-svn-id: https://jmonkeyengine.googlecode.com/svn/tru...

737b765cb0839d150f4c877a4c475a0dbd242cb3 authored over 12 years ago by rem..om <[email protected]>
SDK :

- Blender style rotation now rotates objects in world space and parent rotation are correctly tak...

3f8d7f080714a6e427f0f35188113ca329e5a078 authored over 12 years ago by rem..om <[email protected]>
SDK :

- Formatted SelectTool class

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9605 75d...

68e17702e26084b5bdc8614275ff5b07414c7cb1 authored over 12 years ago by rem..om <[email protected]>
SDK :

- Created a MoveManager than now handles move methods.
- MoveTool and SelectTool now use the Mov...

7beda908c1b1713d71f837b33545385db627e1fd authored over 12 years ago by rem..om <[email protected]>
Re-introduced WorldMatrixInverseTranspose in UniformBindingManager

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9603 75d07b2b-3a1a-0410-a2c5-0572b91c...

91f2353a5798b7e3f67acea2b22f6b07f2c8fc91 authored over 12 years ago by rem..om <[email protected]>
SDK : Various import fix and code formatting

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9602 75d07b2b-3a1a-0410-a2c5-0572b91c...

2868741bbbdebaddd91229814e55b3a5edd7a51d authored over 12 years ago by rem..om <[email protected]>
SDK : MoveTool fixed imports and formatted the file

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9599 75d07b2b-3a1a-0410-a2c5-0572b91c...

25efcd4f7b7e074039d59e173cf4120165c11a58 authored over 12 years ago by rem..om <[email protected]>
SDK : MoveTool removed usage of TempVars

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9598 75d07b2b-3a1a-0410-a2c5-0572b91c...

458ce63d15f1e9865a1e293cda7f4614dad421e5 authored over 12 years ago by rem..om <[email protected]>
Added constructors and method to allow users to set the file path to store the screenshots.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9597 75d07b2b-3a1a-0410-a2c5-0572b91c...

eb024346ff21b0a255db749527c0515ff230ca1e authored over 12 years ago by pot..om <[email protected]>
Fixed issue where MOVE events were being generated even if the deltaX and deltaY were both 0. Now MOVE events with both deltaX and deltaY values of 0 will not be generated. See post http://jmonkeyengine.org/groups/android/forum/topic/differentiating-tap-from-a-quick-downmoveup/

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9596 75d07b2b-3a1a-0410-a2c5-0572b91c...

48b40f4e3c9e1d2862a7444439f7bdda891ca575 authored over 12 years ago by pot..om <[email protected]>
Screenshots are now supported on Android. Be Aware, file location for screenshots is now based on JmeSystem.getStorageFolder. This means that on Desktop systems, the screenshots will be placed in the user.home location instead of the application directory. Other changes include: Moved ScreenshotAppState to core, added takeScreenShot method, force glViewPort to full screen to handle cases where the last postView ViewPort isn't full screen. See post http://jmonkeyengine.org/groups/android/forum/topic/screenshotappstate-for-android/

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9595 75d07b2b-3a1a-0410-a2c5-0572b91c...

0deeb597f18488c66920fe94c5810d8588319a3a authored over 12 years ago by pot..om <[email protected]>
SDK : MoveToll now correctly takes into account selected object's parent's world transforms.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9594 75d07b2b-3a1a-0410-a2c5-0572b91c...

7756c21d4aca07f1bc62f5316ca0c7d68cf6ee47 authored over 12 years ago by rem..om <[email protected]>
SDK, SceneExplorer : one can now see the skeleton bone Hierarchy under the skeletonControl. One can get the attachement node on any bone to attach spatials

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9593 75d07b2b-3a1a-0410-a2c5-0572b91c...

3a706d2f4239c33dac6d1f8a921c7d3cc3ba7618 authored over 12 years ago by rem..om <[email protected]>
uncommented some textures in TerrainTestAdvanced

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9590 75d07b2b-3a1a-0410-a2c5-0572b91c...

461882701de69f47e4c5a4c09803de115b255592 authored over 12 years ago by bre..ns <[email protected]>
Created AudioTrack and EffectTrack to add sound or particle effects to an existing Animation

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9589 75d07b2b-3a1a-0410-a2c5-0572b91c...

a597f1b19ee4138d883390d87d28b102729cc033 authored over 12 years ago by rem..om <[email protected]>
patch for the terrain editor slope tool from shirkit

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9588 75d07b2b-3a1a-0410-a2c5-0572b91c...

8fa651fe433d87a1afc0bc490483b822d8be0e59 authored over 12 years ago by bre..ns <[email protected]>
Classes added that represent new constraints in blender. Classes have no implementation yet, they simply exist so that the loaded models will not crash when they use them.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9587 75d07b2b-3a1a-0410-a2c5-0572b91c...

e9af2e4dc492da5fd5981e1fa6aae67b8e23b303 authored over 12 years ago by Kae..pl <[email protected]>
FilterPostProcessor now correctly clears the color of the previous render when rendering a new filter, except when in multiviewports.

This fixes the color bleeding when enabling AlphaToCoverage. (see post http://jmonkeyengine.org/g...

ef6644b58f5e667deaeec65759390f22c886c515 authored over 12 years ago by rem..om <[email protected]>
Renderer : Fix to copy framebuffer to exclude the upper bound if the rectangle as specified in opengl specs. Thanks @rectalogic

http://jmonkeyengine.org/groups/contribution-depot-jme3/forum/topic/lwjgl-copyframebuffer-off-by-...

ce124e77294c8aa8ebd2655e0ab66288c82ccdc3 authored over 12 years ago by rem..om <[email protected]>
fixed the terrain normal calc for the edges

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9584 75d07b2b-3a1a-0410-a2c5-0572b91c...

f5cd1e97c4dd973417228c9e484fee27cf9e1417 authored over 12 years ago by bre..ns <[email protected]>
terrain now checks the ray's limit when colliding

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9583 75d07b2b-3a1a-0410-a2c5-0572b91c...

b59ec271ca455115a2c4a892b87d4322339ae449 authored over 12 years ago by bre..ns <[email protected]>
added 'slope' tool to terrain editor, and some more options to the 'level terrain' tool. Thanks @shirkit

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9582 75d07b2b-3a1a-0410-a2c5-0572b91c...

d3b280c7e302f4d7a4dc440b77b2ee7b2b99b7e2 authored over 12 years ago by bre..ns <[email protected]>
Renderer : Caps.Multisample is now correctly added to the renderer caps when GL_ARB_multisample is present in ogl caps

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9581 75d07b2b-3a1a-0410-a2c5-0572b91c...

4f848ab5b5ee98238ff04d4776211bb60684965d authored over 12 years ago by rem..om <[email protected]>
* ViewPort will only set refresh flags on scene if its a Geometry (since normally a node based scene graph would have these flags set already).

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9580 75d07b2b-3a1a-0410-a2c5-0572b91c...

94f424f20302c3238e86d08cb0c54c3546590066 authored over 12 years ago by Sha..om <[email protected]>
Fixed Issue 498: Blender loader has strict requirements for animation import.

(Although the animation of the given model looks bad because bone constraints are not yet fully s...

86be16cda44a1c1be7bdcc3553688a6dde33638c authored over 12 years ago by Kae..pl <[email protected]>
Using one UV buffer for all types of texture mapping (the textures are cast to different UV's when neded). Support for using generated textures as normal maps (looks best when large generatedTexturePPU is used and on large faces).

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9576 75d07b2b-3a1a-0410-a2c5-0572b91c...

3a5b8bb3d663071cf52f771c27269bb55aa21e8d authored over 12 years ago by Kae..pl <[email protected]>
hooked in key events to terrain editor tools

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9575 75d07b2b-3a1a-0410-a2c5-0572b91c...

22f0410e78367bd6d700b1ef5593821904fd8636 authored over 12 years ago by bre..ns <[email protected]>
BatchNode : fixed an issue where the material map entry was passed to the material.contentEqual instead of the material.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9574 75d07b2b-3a1a-0410-a2c5-0572b91c...

f3d56b3ee65d5a51953a43cea6eee991cafdd924 authored over 12 years ago by rem..om <[email protected]>
Fixed syntax error in post shadow shader

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9573 75d07b2b-3a1a-0410-a2c5-0572b91c...

a38c61a65aa5155e2792f687054c62d481507774 authored over 12 years ago by rem..om <[email protected]>
Fixed issue with AndroidInput not resetting the last touch position correctly on the UP and DOWN actions. See forum post http://jmonkeyengine.org/groups/android/forum/topic/small-bug-in-androidinput/#post-183530

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9572 75d07b2b-3a1a-0410-a2c5-0572b91c...

242f5d82f9fe02349b20a4d23b7e187bf4da41c0 authored over 12 years ago by pot..om <[email protected]>
* OGLESShaderRenderer.readFrameBuffer() can now read from the main framebuffer in RGBA format.

* Add JmeSystem.writeImageFile() for a platform independent image writing method. Desktop and An...

c7186886bc52332885de2d8c49fea2f4eb2ba1f4 authored over 12 years ago by Sha..rd <[email protected]>
* Javadoc fixes to FastMath

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9570 75d07b2b-3a1a-0410-a2c5-0572b91c...

a3255e4f450aee7458b338ec8405dbeadeb47821 authored over 12 years ago by Sha..rd <[email protected]>
* Fixed issue where setReverbEnabled(false) after setPositional(false) did not actually remove reverb. Reverb is now removed automatically when setPositional(false) per contract of the method.

* Formatted the classes.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9569 75d07b...

9d95528e21871bee1614abd874971d669a5586bb authored over 12 years ago by Sha..rd <[email protected]>
* Fixed issue where attaching scene to viewport does not force it to update

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9568 75d07b2b-3a1a-0410-a2c5-0572b91c...

5497fcc7e6c74de2602e53c78b1da897f7df0eb1 authored over 12 years ago by Sha..rd <[email protected]>
Cinematics : renamed all XXXTrack in cinematic.event to XXXEvent, so there is no confusion with the Tracks in the animation system.

Old XXXTrack classes are now deprecated an just extend the corresponding XXXEvent class.
Also rem...

c02b24da12b93331034b6d2ad8fd2d6b033cc094 authored over 12 years ago by rem..om <[email protected]>
Animation tracks is now a SafeArrayList instead of an array. One can now add a track to an Animation

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9565 75d07b2b-3a1a-0410-a2c5-0572b91c...

94ae185d6de4e06640bfae4a002129138dd63a71 authored over 12 years ago by rem..om <[email protected]>
Fixed viewport uniforms binding

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9561 75d07b2b-3a1a-0410-a2c5-0572b91c...

96ae823504f111ce654a342ede6c6bb5fee9ba06 authored over 12 years ago by rem..om <[email protected]>
SDK:

- remove material file check from the ogre scene data object

git-svn-id: https://jmonkeyengine.g...

2a18784041b50dfce0db6f3930ed7d4c506b1a3a authored over 12 years ago by nor..67 <[email protected]>
SDK:

- fix +material issue for .scene loader
- check for actual name in AssetKey when warning about mi...

558dc2bcbbb7c763d1185695fa924949dfd74115 authored over 12 years ago by nor..67 <[email protected]>
* Missed this one yesterday, removed FixedFunc name from UnshadedArray.j3md

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9558 75d07b2b-3a1a-0410-a2c5-0572b91c...

6c122915593a433eb77020d5351d94c199d8c98c authored over 12 years ago by Sha..rd <[email protected]>
* Fix crash in SaveGame class due to lack of regex escape -> used char token instead

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9557 75d07b2b-3a1a-0410-a2c5-0572b91c...

eae0a182463de0d83efc7b30f70bee4feb6ecedb authored over 12 years ago by Sha..rd <[email protected]>
* Added methods to BufferUtils to create Vector4f buffers or set them

* Start implementing issue 504 (capacity -> limit)

git-svn-id: https://jmonkeyengine.googlecode...

0a3f7903a4cc75a4c5dd764fb24dc3e76e5155df authored over 12 years ago by Sha..rd <[email protected]>
* Material world parameters are now set in uniformBindingManager instead of RenderManager

* Fix issue 497 -> TempVars are no longer used to set world parameters so they cannot leak onto ...

f401c9c1da0a14b141eabf5e3f9abdc8ce5feb3c authored over 12 years ago by Sha..rd <[email protected]>
* Formatting and names in ShaderDebug

* Remove shininess=0 in TestParallax, its bad

git-svn-id: https://jmonkeyengine.googlecode.com/...

9b9fa57de45e7fc0efc51d9ae1c005df15b318d6 authored over 12 years ago by Sha..rd <[email protected]>
WaterFilter can now have a square shape

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9553 75d07b2b-3a1a-0410-a2c5-0572b91c...

28926b8383d80d339ec0d66926cd5d73ca4e562f authored over 12 years ago by rem..om <[email protected]>
WaterFilter forgot the heightmap for the test case

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9552 75d07b2b-3a1a-0410-a2c5-0572b91c...

9276987aacfe5f54dcdb76e7e058835e2ba43c36 authored over 12 years ago by rem..om <[email protected]>
WaterFilter can now be constrained to an area in the scene based on a center and a radius. This allows to have several water areas in the same scene with different sets of parameters

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9551 75d07b2b-3a1a-0410-a2c5-0572b91c...

68892dfee3f85e8414505128d5d1e77a7a8f0845 authored over 12 years ago by rem..om <[email protected]>
ShaderCheck : fixed compilation issue due to recent shaderKey change

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9549 75d07b2b-3a1a-0410-a2c5-0572b91c...

9469d08dcbe242531714ae7148c467c91d388249 authored over 12 years ago by rem..om <[email protected]>
* The bounding box will compute faster, maybe even more faster on Android .. If its bad, please go ahead and complain

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9548 75d07b2b-3a1a-0410-a2c5-0572b91c...

d46ee260021a9a072729b9d5375a5abfc955553d authored over 12 years ago by Sha..rd <[email protected]>
* Made some classes pretty, hope you like it

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9547 75d07b2b-3a1a-0410-a2c5-0572b91c...

7825249952f46b78544db02d94851c956cc59bc6 authored over 12 years ago by Sha..rd <[email protected]>
* 'FixedFunc' technique were wiped out entirely. Not useful since now we choose default technique based on caps anyway.

^ Make sure to fix your materials by removing the 'FixedFunc' name from your fixed pipeline te...

27e97c34da574f336d43a2d8a94b8b1e60d09453 authored over 12 years ago by Sha..rd <[email protected]>
* Shader now stores shader language in the ShaderSources instead of the Shader itself (everything makes a lot more sense now).

^ Make sure your shader languages are appropriate for each shader type (vert / frag) in your J3...

55d75c5abcb194d28efb5e53af25d486705a81a6 authored over 12 years ago by Sha..rd <[email protected]>
* jME3 now shows error dialog on exception by default (unless user overrides handleError)

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9544 75d07b2b-3a1a-0410-a2c5-0572b91c...

af7435ffdf19e2a3646521b22b2e60c9940121aa authored over 12 years ago by Sha..rd <[email protected]>
* Android renderer now supports configuration changes (see: http://jmonkeyengine.org/groups/android/forum/topic/supporting-device-configuration-changes/#post-181170)

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9543 75d07b2b-3a1a-0410-a2c5-0572b91c...

cc3577acdc6dab88547fd937e1e0feef7ef4292c authored over 12 years ago by Sha..rd <[email protected]>
* Applied wezrule's patch: http://jmonkeyengine.org/groups/physics/forum/topic/making-an-object-hover-purely-by-applying-forces/#post-181360

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9542 75d07b2b-3a1a-0410-a2c5-0572b91c...

5d982c71d13429befa251003e34c2b90bd5e47b7 authored over 12 years ago by Sha..om <[email protected]>
* Fix issue 514

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9541 75d07b2b-3a1a-0410-a2c5-0572b91c...

050f630383672c307bd601db5533a1877e3a3ec5 authored over 12 years ago by Sha..rd <[email protected]>
MotionPath : fixed waypoint triggering on low framerate.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9540 75d07b2b-3a1a-0410-a2c5-0572b91c...

c2ac08f70b4f9ccf831947e907df8ebdd18e3584 authored over 12 years ago by rem..om <[email protected]>
FastMath: fixed javadoc

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9539 75d07b2b-3a1a-0410-a2c5-0572b91c...

a6c4f9941241b4b46c4ba41f540a1e91ef0c11d0 authored over 12 years ago by roo..li <[email protected]>
added a second example to HelloTerrain test

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9538 75d07b2b-3a1a-0410-a2c5-0572b91c...

656c129de859215ebc01a3faa632c1b4f32916ba authored over 12 years ago by roo..li <[email protected]>
FIXED: Issue 515: Blender loader - "-1" bone indices are generated for this model

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9537 75d07b2b-3a1a-0410-a2c5-0572b91c...

d3452297ce283ea361d8da8d6de780734db7dd20 authored over 12 years ago by Kae..pl <[email protected]>
* Display initialization will not continue if crash is encountered

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9535 75d07b2b-3a1a-0410-a2c5-0572b91c...

0ba541ecd1f7e489aba538c548edfafe21000500 authored over 12 years ago by Sha..rd <[email protected]>
* Committed fixes to mesh animation classes (not currently used). See http://jmonkeyengine.org/groups/contribution-depot-jme3/forum/topic/fix-to-ogre-mesh-animations-deserializing

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9534 75d07b2b-3a1a-0410-a2c5-0572b91c...

fd9f2740498d56468270117f360ee67d6c986036 authored over 12 years ago by Sha..rd <[email protected]>
* Sky shader now normalizes direction in fragment shader instead of vertex shader

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9533 75d07b2b-3a1a-0410-a2c5-0572b91c...

8d7b054b31b6b3d18f53c23df04023384b3ccd38 authored over 12 years ago by Sha..rd <[email protected]>
* Gui shader now supports vertex color on GL1

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9532 75d07b2b-3a1a-0410-a2c5-0572b91c...

c498e795117917467a72af08ab09defc627c9e2e authored over 12 years ago by Sha..rd <[email protected]>
Fix for applying normals for smooth models that use generated textures (they were solid instead of smooth).

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9530 75d07b2b-3a1a-0410-a2c5-0572b91c...

37f74cdb07f4e1168b34779d3ca865da387553cf authored over 12 years ago by Kae..pl <[email protected]>
Fix to image to normal map convertion. The result image is no longer upside-down.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9529 75d07b2b-3a1a-0410-a2c5-0572b91c...

801b87d6ce9525778eb0c9005f569273cb91fead authored over 12 years ago by Kae..pl <[email protected]>
Modified to do the method lookups on first class

access and removed the (now) unnecessary threading
synchronization stuff.

git-svn-id: https://j...

d649505a6cf7f632319c51a0aa2518f10bcf21f1 authored over 12 years ago by PSp..om <[email protected]>
NPE fix when no image texture was found.

A method to convert an image to normal map now accepts and returns an Image instead of Texture.

...

1d6fc2f9d6a96ae6b6266c184c9673d1813f9893 authored over 12 years ago by Kae..pl <[email protected]>
Temporary fix to UVS loading. If no texture is applied and UV coordinates are - then they are applied to the model. At this moment user defined UVS are only applied but future implementation will take the UVS type into account.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9526 75d07b2b-3a1a-0410-a2c5-0572b91c...

4a596c8082362a8b8305f9cf32fe0d1c52588eb5 authored over 12 years ago by Kae..pl <[email protected]>
Fix for mirror modifier. Wrong axis was mirrored when Y is up axis was set.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9525 75d07b2b-3a1a-0410-a2c5-0572b91c...

7beebfc4c0db47d0a2f0af3388b06f5c96f79ccf authored over 12 years ago by Kae..pl <[email protected]>
Removing the exception throw when the mesh has no vertices. Now simply an empty geometry list will be returned.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9524 75d07b2b-3a1a-0410-a2c5-0572b91c...

cd79395d9b3f34c2b28c857f05be461988d306c4 authored over 12 years ago by Kae..pl <[email protected]>
Fixes for mirror modifier (fixing several NPE that occured when model hed no binging or UV buffers, and fixing ClassCastException when model was small and ShorBuffer instead of IntBuffer was used for vertex indexing).

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9523 75d07b2b-3a1a-0410-a2c5-0572b91c...

1d767981eed4ef6b748492ffc2f6beed80f0ab27 authored over 12 years ago by Kae..pl <[email protected]>
Fix to applying properties to the mesh's geometry.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9522 75d07b2b-3a1a-0410-a2c5-0572b91c...

a6d42c21bb03c89e165ef3a4c847c08ec3390c36 authored over 12 years ago by Kae..pl <[email protected]>
Fixes to normals loading.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9521 75d07b2b-3a1a-0410-a2c5-0572b91c...

fde6b4a447b5ebbd1ae57eb2e089267d43adecf9 authored over 12 years ago by Kae..pl <[email protected]>
Bugfix for textures loading: when one texture had several mappings it might not have appeared on the scene at all.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9520 75d07b2b-3a1a-0410-a2c5-0572b91c...

0e24cf969b5d90b0956fa026a18016d1060c4346 authored over 12 years ago by Kae..pl <[email protected]>
Support for BMesh loading. Enjoy :)

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9519 75d07b2b-3a1a-0410-a2c5-0572b91c...

a85db871690dacd258f604855a384c53823ad557 authored over 12 years ago by Kae..pl <[email protected]>
Fixes to vertex color buffer applying. This functionality is also moved from MEshHelper to MeshBuilder.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9518 75d07b2b-3a1a-0410-a2c5-0572b91c...

691ebcb53db3ce3fa273a4b8aec901db062b3f46 authored over 12 years ago by Kae..pl <[email protected]>
Some additional null checks while I'm in the area.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9517 75d07b2b-3a1a-0410-a2c5-0572b91...

53dd4c2941eaba4a5aec3fd56f2781d9af892d20 authored over 12 years ago by PSp..om <[email protected]>
Some cheap defensive checks that make a nicer

(and more local in some cases) error for the caller.

git-svn-id: https://jmonkeyengine.googleco...

11f686b1e0e48eafdbac7ead3c8ad950ce14d91a authored over 12 years ago by PSp..om <[email protected]>
Fixing bugs with applying UV maps.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9515 75d07b2b-3a1a-0410-a2c5-0572b91c...

332fe4d3acc0089e744e47af9fddcec9b0de6c5e authored over 12 years ago by Kae..pl <[email protected]>
Fixing a bug that raised an exception when bone animation was attached directly to the object for Blender 2.49.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9514 75d07b2b-3a1a-0410-a2c5-0572b91c...

440217fbd2e2d9bf78786d71a92b4e268249bf66 authored over 12 years ago by Kae..pl <[email protected]>
Fix to logging (thanks to rectalogic for finding it out :).

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9513 75d07b2b-3a1a-0410-a2c5-0572b91c...

1c429f0eb26c6b6b5f8a3b2a7d12f9e2d68e3486 authored over 12 years ago by Kae..pl <[email protected]>
SDK:

- update ogre exporter for blender 2.63+
- add folder with script to easily update script

git-sv...

1e496c91fd8150cb31985526254de607cab777bd authored over 12 years ago by nor..67 <[email protected]>
SDK:

- update manual

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9510 75d07b2b-3a1a-04...

6dbc85234fc1019c68ce18eafd21f1a48ce391d6 authored over 12 years ago by nor..67 <[email protected]>
Issue 466: Blender loader duplicates vertices

Done. Hope it does not break anything ... too much :)

git-svn-id: https://jmonkeyengine.googleco...

d63683d24034e2cb91069191e0b382037eceef69 authored over 12 years ago by Kae..pl <[email protected]>
Android : Pixel Format again. Transparent or Translucent pixel format should not be the deault setting as they drain a substential amount of fps and that most of the games will have an opaque background.

There is now a new ogles configType called BEST_TRANSLUCENT if users really want a transparent ba...

4e987ae63e8c66ea8235184168c78306c53921cf authored over 12 years ago by rem..om <[email protected]>