Ecosyste.ms: OpenCollective

An open API service for software projects hosted on Open Collective.

github.com/jMonkeyEngine/test-bot

Please ignore this repository, we're just making sure everything works before messing it up on the main repo
https://github.com/jMonkeyEngine/test-bot

Implemented a Lod Generator based on Ogre progressive mesh

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10638 75d07b2b-3a1a-0410-a2c5-0572b91...

b918c707b8725397024d142a27e47e9e24b18cfa authored over 11 years ago
* Fixed assertion error bug in NativeObjectManager.deleteAllObjects()

* Fixed ID collision bug in NativeObjectManager by introducing NativeObject.getUniqueId()

git-s...

dec182b13fea002e77c70e9a8aeffcae6cabfb3b authored over 11 years ago
Android: fix missing period in javadoc

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10636 75d07b2b-3a1a-0410-a2c5-0572b91...

1ac240e971f34322b4d26e1e5521b1aa5264308c authored over 11 years ago
SDK: Update global library settings for Android OpenAL Soft

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10635 75d07b2b-3a1a-0410-a2c5-0572b91...

7e09bf035f885001699af09ed65a55dd113a3870 authored over 11 years ago
SDK: Update location of Android OpenAL Soft jar file

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10634 75d07b2b-3a1a-0410-a2c5-0572b91...

e95262064043a0aa72ee5c0941b7f6d630fd3fed authored over 11 years ago
* Fixed bug where verts uninfluenced by bones would not work correctly in hardware skinning

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10633 75d07b2b-3a1a-0410-a2c5-0572b91...

725fb3398321f9c0ce226824eb421f39a2da969c authored over 11 years ago
* When deleting native object, avoid using toString() for logging

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10632 75d07b2b-3a1a-0410-a2c5-0572b91...

04196e40ead7b2d651230e307c901ca799eba32b authored over 11 years ago
* Added overview / explanation on what Material.render() does

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10631 75d07b2b-3a1a-0410-a2c5-0572b91...

7ecc8790a49bb6e6fc0f789e2e62a40af56aa58c authored over 11 years ago
fixed JmeBatchRendererBackend that was not properly reseting the forcedRenderState of the renderer causing depth test and depth write to be disable once th first frame was rendered

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10630 75d07b2b-3a1a-0410-a2c5-0572b91...

e2614b51c7fb1f7cec1bff7503aa34ae9a7763d5 authored over 11 years ago
SDK: Add Android OpenAL Soft to project libraries

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10629 75d07b2b-3a1a-0410-a2c5-0572b91...

4d1e3dc9b55c484f85dce6d5c2a46ca07a091fd3 authored over 11 years ago
SDK: Modified description to force update of project template with newer Test classes

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10628 75d07b2b-3a1a-0410-a2c5-0572b91...

7885dc516e4b0e128d6b8776927eab18fbff2d24 authored over 11 years ago
SDK: Add SingleTask Launch Mode to AndroidManifest for new projects to avoid starting a new instance of the app when users hit the Home button and then resume the app.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10627 75d07b2b-3a1a-0410-a2c5-0572b91...

049514df4ebaa2bfa9f1349e7a3048ba8961da74 authored over 11 years ago
SDK: Copy OpenAL Soft to correct library directory

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10626 75d07b2b-3a1a-0410-a2c5-0572b91...

4395c4509284e6b98577a161996da78f7d461277 authored over 11 years ago
SDK: Bump version number of mobile-impl.xml to force updates

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10625 75d07b2b-3a1a-0410-a2c5-0572b91...

ce583be4469672a61b801864ada635b2bd5e615f authored over 11 years ago
SDK: Automatically unzip OpenAL Soft libraries in mobile/libs if included in the classpath

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10624 75d07b2b-3a1a-0410-a2c5-0572b91...

bbf88a3090e1f876fc59837d755c7d42d898f0f2 authored over 11 years ago
SDK: Organize imports in MainActivity

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10623 75d07b2b-3a1a-0410-a2c5-0572b91...

65709a17b6ba70c2f87a5aa4b32946be4d8b7b17 authored over 11 years ago
Switches to GlueGen build 669, JOAL build 435 and JOGL build 989

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10622 75d07b2b-3a1a-0410-a2c5-0572b91...

b03d6abc33d45eb210b3a800728ba2e7e4da3684 authored over 11 years ago
Removes a typo from NewtKeyInput

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10621 75d07b2b-3a1a-0410-a2c5-0572b91...

bcb7922b9d72bb824fcbd4bff419bd9825e91a85 authored over 11 years ago
Android OpenAL Soft: Clean up some logging

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10620 75d07b2b-3a1a-0410-a2c5-0572b91...

509cc7ba70d026bac76e001aad3458a9a63a613d authored over 11 years ago
* Fix syntax error

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10619 75d07b2b-3a1a-0410-a2c5-0572b91...

efa80e0e2d7a894f526dfd1403b3b9548f45ba90 authored over 11 years ago
* Add NativeObject.dispose() which deletes the object from GL driver, and if UNSAFE=true, also native buffers.

* Rename NativeObjectManager.registerForCleanup() -> registerObject() so that its not confused w...

d6fbd974828ed9dd91b8936a508bf65208e4e020 authored over 11 years ago
* Remove deprecated fields from shader class

* Add package private deleteNativeBuffers() in NativeObject (usage TBD)

git-svn-id: https://jmo...

bf2a66302255b55eb7b4114c84b4767adff382c9 authored over 11 years ago
Add OpenAL Soft

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10616 75d07b2b-3a1a-0410-a2c5-0572b91...

66ed9ff9860155a76307d256cc271a4fa06ccabf authored over 11 years ago
Android: Refactor AndroidAudioRenderer into an interface with 2 implementations (current MediaPlayer/SoundPool and new OpenAL Soft). Added AppSetting that allows AndroidHarness to switch the audio renderer (default is still MediaPlayer/SoundPool).

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10615 75d07b2b-3a1a-0410-a2c5-0572b91...

e727928731d99ff6258da15127f9c1997f510077 authored over 11 years ago
Android: Copy OpenAL Soft library to dist/opt directory when building the engine. Updated OpenAL Soft jar file.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10614 75d07b2b-3a1a-0410-a2c5-0572b91...

96f7b179b56954546e7fada5a14d2f93d90e2352 authored over 11 years ago
Android: Added methods for OpenAL Soft Audio Renderer to pause and resume audio when app is placed in the background

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10613 75d07b2b-3a1a-0410-a2c5-0572b91...

58684996f9f9b68d7472b8feed195b35d72d25a0 authored over 11 years ago
Bugfix: fixes to strip box indices and normals computation.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10612 75d07b2b-3a1a-0410-a2c5-0572b91...

7610bfb7aa8599aaa10b6d8bbd4d05fc6df3a418 authored over 11 years ago
Refactoring: removing AnimData class use in blender importer to make it independent on the OGRE plugin (this way the usage of the importer will not require the presence of Ogre plugin in the classpath).

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10611 75d07b2b-3a1a-0410-a2c5-0572b91...

217a1a6273a22e225c3b5188c6f0b24d44794adb authored over 11 years ago
SDK: Add build support for Android implementation of OpenAL Soft

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10610 75d07b2b-3a1a-0410-a2c5-0572b91...

c1402b30e9766570b061fc691792bbe7df8e925d authored over 11 years ago
Android: Add support for effects, filters, reverb, and environment to Android implementation of OpenAL Soft

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10609 75d07b2b-3a1a-0410-a2c5-0572b91...

785d50f516f354bf13c8927bd858b3bcca2a6cec authored over 11 years ago
Android: Initial OpenAL Soft binary libraries for testing

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10608 75d07b2b-3a1a-0410-a2c5-0572b91...

893bd93c60fcddfb183d189216eac1aec39fd592 authored over 11 years ago
Android: Moved some code from onPause/onResume to loseFocus/gainFocus to address issues/patches 593, 566, 564. Users can now override loseFocus/gainFocus in MainActivity if they do not want to pause/resume the app based on Android's lifecycle methods onPause/onResume.

https://code.google.com/p/jmonkeyengine/issues/detail?id=593
https://code.google.com/p/jmonkeyeng...

0ff86728d8ec0e94ca0647de44121c47c9c5bc0d authored over 11 years ago
Android: First commit of a new Audio system for Android that uses OpenAL Soft with the OpenSL backend. Requres Android 2.3 or higher. Source files for OpenAL Soft won't be included (similar to Native Bullet). The current Android audio renderer is still enabled.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10606 75d07b2b-3a1a-0410-a2c5-0572b91...

b5f4541eecfac085dfc77dc46edf054cd592a535 authored over 11 years ago
Native bullet will no longer ignore changes to the broadphase type

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10604 75d07b2b-3a1a-0410-a2c5-0572b91...

efd7a8e7e84d1a24918f93f876c5a8342b1879f5 authored over 11 years ago
ChaseCamera input binding name constants are now public

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10594 75d07b2b-3a1a-0410-a2c5-0572b91...

e2d1a0883891a3a179003aa668cd33089f54b9aa authored over 11 years ago
Made a ComposeFilter that allows one to compose post filtered outputs from multiple viewports

see http://jmonkeyengine.org/forum/topic/bloom-filter-for-multiple-nodes/#post-213016

git-svn-id...

b105f2c2282b8231c1cf9006f6e46268a45097c5 authored almost 12 years ago
add check in lod control for camera existence when it can be empty in the sdk

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10591 75d07b2b-3a1a-0410-a2c5-0572b91...

7c966572f134436632e7b9f50d269e7c78fca82f authored almost 12 years ago
Fixed a typo in a comment in both lighting and unshaded.j3md, thanks to wezrule

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10590 75d07b2b-3a1a-0410-a2c5-0572b91...

f553d6a39a11453354f878e425a18a7147479605 authored almost 12 years ago
Fixed the number of components of the Line shape index buffer.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10589 75d07b2b-3a1a-0410-a2c5-0572b91...

eb44d866b76e363f0500efb2a6ea926d61211933 authored almost 12 years ago
AlphaDiscardTreshold is now supported by the Unshaded material.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10588 75d07b2b-3a1a-0410-a2c5-0572b91...

706cd410b6c95470600c20f92754991b4edf6778 authored almost 12 years ago
Refactoring: storing importer custom data in blender context instead of loaded features. This way there will be no conflict between the custom data names and user's properties names and no unwanted additional data will be stored in the result features.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10587 75d07b2b-3a1a-0410-a2c5-0572b91...

5b65b19bda0bd2af2f4cb4414d0166ecd143cf6e authored almost 12 years ago
* SkeletonControl: Update targets and materials only for the first camera in which a model is rendered.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10586 75d07b2b-3a1a-0410-a2c5-0572b91...

e4478dc65cbb03ae1a96c9ce82cf3341b3006474 authored almost 12 years ago
Code refactoring:

- removed unused methods
- added javadocs
- minor name fixes
- one constructor type for all helpe...

9961f77445cad6f62d9389dff7d57a4e1b1a60ea authored almost 12 years ago
Bugfix: fixed a bug that caused a bone constraint to be properly validated even though its bone target was not defined.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10584 75d07b2b-3a1a-0410-a2c5-0572b91...

3602d86c201fcd54ca8df742f6469bc823fcfa92 authored almost 12 years ago
Refactoring: large changes in constraints system (see the proper topic on the forum for further changes)

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10581 75d07b2b-3a1a-0410-a2c5-0572b91...

29dd973122d8d4bf940ea33b2055f0db52fec8c6 authored almost 12 years ago
Shadows, SSAO and CartoonEdge now works with HardWareSkinning

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10580 75d07b2b-3a1a-0410-a2c5-0572b91...

c4fc9b723fad12a514b907edb186b48bc803e94c authored almost 12 years ago
SkeletonControl made some cleanup, removed old comments

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10579 75d07b2b-3a1a-0410-a2c5-0572b91...

b93715f66b734208d6fd4c9e1c71c6d6457ab946 authored almost 12 years ago
SkeletonControl gatheres target on render instead of on update

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10578 75d07b2b-3a1a-0410-a2c5-0572b91...

a3fe5860ccb46c200c3f705c6e47eae7802bf50c authored almost 12 years ago
Fix for issue 592 : SkeletonControl does not track changes to materials or spatials

https://code.google.com/p/jmonkeyengine/issues/detail?id=592#makechanges
- Went the update target...

517f62187116425f3ed2ddbf0f85e91b3406e783 authored almost 12 years ago
ShaderNodes SDK : fix for build

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10576 75d07b2b-3a1a-0410-a2c5-0572b91...

17a18bb6d0e23cb7ad0d0d9b1fba37e6a6dd4090 authored almost 12 years ago
ShaderNodes : generated shaders are now cached by the assetManager to avoid generating a new shader for already loaded materials. This saves memory and avoids a lot of shader switches at render time.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10575 75d07b2b-3a1a-0410-a2c5-0572b91...

4f3319f0494951c7c4fa3369a19c1db3dadfb077 authored almost 12 years ago
ShaderNodes : registered shader node definition locator to the android asset manager so that shader nodes work on android

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10574 75d07b2b-3a1a-0410-a2c5-0572b91...

77a3cba69edb797f626b20b65033269e41d57d22 authored almost 12 years ago
* Fix PerspectiveLodCalculator by not caching entropies in object (since they vary per block)

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10573 75d07b2b-3a1a-0410-a2c5-0572b91...

199378ca2ff28655a649d52da39cb27d9c1391e1 authored almost 12 years ago
- update lwjgl to 2.9.0, fixing various issues:

- fix support for Java7 on OSX
- fix support for Applets on OSX
- fix windowing issues in SDK on ...

cfb9c7e1a3e50ce12d545f073e1dfe7f44f23c20 authored almost 12 years ago
ShaderNodes : Array types are now properly supported and array size can be driven by an int constant or an int define

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10571 75d07b2b-3a1a-0410-a2c5-0572b91...

f8faebb79ec9e137cbd1254fcdf46aeb9edc9cac authored almost 12 years ago
* Fix issue 574 (by extending JFrame instead of JDialog)

* Fix issue 561 by throwing exception on invalid values

git-svn-id: https://jmonkeyengine.googl...

06c4dcd7f78955aa435739fa33352e2666472db2 authored almost 12 years ago
* Fix issue 584 and issue 562 (minor typos)

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10569 75d07b2b-3a1a-0410-a2c5-0572b91...

6e021b4504c003996108bfbb1de89130fa5b93d3 authored almost 12 years ago
* Fix issue 570

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10568 75d07b2b-3a1a-0410-a2c5-0572b91...

bd39ff1b6efad59a1ac56cef72438991a37974f3 authored almost 12 years ago
* Fix issue 569 by using googlecode server instead of jme website which blocks java connections for some reason

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10567 75d07b2b-3a1a-0410-a2c5-0572b91...

d64eec7d1b511e31e47e5dc8c5a24d5d175108f3 authored almost 12 years ago
* Ogre Importer: No longer crashes if submesh name index is out of bounds. Fix issue 548.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10566 75d07b2b-3a1a-0410-a2c5-0572b91...

a31c8ec884ab1677c1d4a6b0e033c57396f58728 authored almost 12 years ago
* AppState documentation improvements according to issue 589

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10565 75d07b2b-3a1a-0410-a2c5-0572b91...

ada98f7033dff52fce1e14d991694e23f3efb9b6 authored almost 12 years ago
* UnshadedArray shader will attempt to enable the relevant texture array extensions, otherwise it shouldn't work at all (don't know why it did)

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10564 75d07b2b-3a1a-0410-a2c5-0572b91...

7e6534c1b77886931419daa0d523ee75e228d18a authored almost 12 years ago
* LwjglRenderer adds capability for texture array support if OpenGL 3 is available

* Renderer will check texture array support prior to uploading texture

git-svn-id: https://jmon...

1aa0f9d7bda3ab5d871c37aa36699e064ac92704 authored almost 12 years ago
* TextureArray constructor ensures all images passed to it have the same format and dimensions, otherwise an IllegalArgumentException is thrown

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10562 75d07b2b-3a1a-0410-a2c5-0572b91...

fbac6311601ac636bc594d5f6cede173d3972e37 authored almost 12 years ago
* Fix issue where lighting shader would not compile when vertex lighting is used (due to recent HW skinning changes)

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10561 75d07b2b-3a1a-0410-a2c5-0572b91...

1f27804716100c9ca89b00f2c831c4469a89e8fa authored almost 12 years ago
Fixed NPE in water filter when setting the reflection mapsize before the filter has been initialized

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10560 75d07b2b-3a1a-0410-a2c5-0572b91...

198adb0753dceca3d96b302f4f0f419e61dd465b authored almost 12 years ago
Removed debugging system out from animChannel

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10559 75d07b2b-3a1a-0410-a2c5-0572b91...

9b33c7c851d4710dd88cc315825a1d4a35498648 authored almost 12 years ago
Added a test case for Hardware Skinning

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10558 75d07b2b-3a1a-0410-a2c5-0572b91...

6470f44c97b1129e5b31ba885158412cd6f9882a authored almost 12 years ago
TerrainLodControl now refreshes when first added to the scene

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10557 75d07b2b-3a1a-0410-a2c5-0572b91...

ff4c38e20ac6dd9987f65757d78bf8cbc467a84a authored almost 12 years ago
Updated native bullet builds to v2.81 for Linux & Windows (both 32 & 64 bit). MacOSX remains at v2.80 for the time being. This resolves swapped physics ray test source & destination arguments & other crashing issues.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10556 75d07b2b-3a1a-0410-a2c5-0572b91...

8cb1a8ed9eb69f267c77e322e608f0afaf2b88d4 authored almost 12 years ago
* Mesh.prepareForAnim() is now much smarter about what to do. It won't convert the buffers unless absolutely necessary and apply the proper usages to the buffers as needed.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10555 75d07b2b-3a1a-0410-a2c5-0572b91...

0f21f197356249315b30709c75fa8372c5349e46 authored almost 12 years ago
* Lighting shader now supports HW skinning

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10554 75d07b2b-3a1a-0410-a2c5-0572b91...

b6afd61ef07efe65cc8eda721d9d49ad9dd090ac authored almost 12 years ago
* Unshaded material now supports HW skinning

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10553 75d07b2b-3a1a-0410-a2c5-0572b91...

d9e3af17953e43bea618d38394e36098806d28c3 authored almost 12 years ago
HW Skinning

* Added check in shader for number of bones
* Fix crash when Skinning.glsllib is imported by sh...

c21b60fbe73620f2134a248f6ac95f5abdba1e76 authored almost 12 years ago
* Set AndroidHarness contentView to a TextView (not GLSurfaceView) onDestroy(), perhaps it will help with OOM issues

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10551 75d07b2b-3a1a-0410-a2c5-0572b91...

8c1e5c9cf92d382eb0c9b5402ae4299f45374287 authored almost 12 years ago
* Fix various issues with HW skinning state in SkeletonControl. setHardwareSkinningPreferred(boolean) can be used to request HW skinning, and isHardwareSkinningUsed() to see if its actually being used or not.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10550 75d07b2b-3a1a-0410-a2c5-0572b91...

281f9b6c2013ca11657ef19284594171d9adff61 authored almost 12 years ago
* List of native objects in NativeObjectManager is now a HashSet instead of an ArrayList, for faster add/remove calls

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10549 75d07b2b-3a1a-0410-a2c5-0572b91...

b0f2e17db25bb5b81b05a48a62b367cdd350ec58 authored almost 12 years ago
* Fix use of deprecated Box constructor in TestBox

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10548 75d07b2b-3a1a-0410-a2c5-0572b91...

5e6b9a3746d7c3b2a3f3415ad80bfb8272c2b162 authored almost 12 years ago
Fixed HWSkinning initialization that was not properly falling back to software when HW skinning was not available

Still not a functional implementation

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk...

44a77537ce99b395d8dab1533868918476b023b5 authored almost 12 years ago
* Added joystick mappings for wireless Xbox 360 controller. Back shoulder buttons are not supported because its not possible to convert axis into button at the moment.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10546 75d07b2b-3a1a-0410-a2c5-0572b91...

bd9f38910821522f6d10f9399fc1e470d11e2829 authored almost 12 years ago
* Added test to demonstrate what happens to a deleted texture when trying to use it with OpenGL

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10545 75d07b2b-3a1a-0410-a2c5-0572b91...

07a459555dfe39888e94a51cce1b2f451f306fe0 authored almost 12 years ago
* Fixed issue 590 (Uniform.setVector4Length() re-allocating buffer even when not needed)

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10544 75d07b2b-3a1a-0410-a2c5-0572b91...

3195940994b9b83f9c2f26c279aae3944a4f2d0f authored almost 12 years ago
* Fixed issue 583 (Matrix4f.multAcross() not working correctly)

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10543 75d07b2b-3a1a-0410-a2c5-0572b91...

c9728613319633e1ed7b7801802ba572583117bd authored almost 12 years ago
SDK: Android: Removed verbose setting when copying project libs to mobile/libs

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10542 75d07b2b-3a1a-0410-a2c5-0572b91...

8bc322e6516092bee34b77f50d93b04598c17a28 authored almost 12 years ago
SDK: Android: Changed mobile-impl.xml to avoid pre-dexing external jar files.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10541 75d07b2b-3a1a-0410-a2c5-0572b91...

086b241ea46097ab6ee4161b49491951a442f879 authored almost 12 years ago
removed sysout from AnimChannel

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10540 75d07b2b-3a1a-0410-a2c5-0572b91...

2b9f2dc7b37be380b8e39a84add46ddfa76302a1 authored almost 12 years ago
formatting of MeshLoader before an upcomming change

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10538 75d07b2b-3a1a-0410-a2c5-0572b91...

1e2dc1486b21aa3fa4a16064355db498bfcd23f8 authored almost 12 years ago
Hardware Skinning first commit, still non functionnal as no material implements it. also it's disabled by default in the skeleton control

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10537 75d07b2b-3a1a-0410-a2c5-0572b91...

eb5525e58119761e3d699b92230ad4f03fdfb858 authored almost 12 years ago
Cleaned up SimpleWater uniform and varyings to not systematically use vec4 for no reason.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10536 75d07b2b-3a1a-0410-a2c5-0572b91...

e34d483973241a2bb566a9e28d3dbccabf35296f authored almost 12 years ago
Added missing getters for SimpleWaterProcessors

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10535 75d07b2b-3a1a-0410-a2c5-0572b91...

761fe603886da73b2e84123a40f3d3fdfdc1da2e authored almost 12 years ago
Feature: added scale retreive methods to Matrix4f.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10534 75d07b2b-3a1a-0410-a2c5-0572b91...

f8c256d1277169e3672a3d908b63e56bb02061c8 authored almost 12 years ago
test case showing soft particle issues, they end up quite hard...

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10533 75d07b2b-3a1a-0410-a2c5-0572b91...

0ffe547d5a28318e7d7de3d55a506597cb274a84 authored almost 12 years ago
Modified maxLocal and minLocal to return 'this' to

match other methods.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10532 75d07b2b-...

e7aa7eb627ef24add7a74efced6dccb70ed736da authored almost 12 years ago
- slightly improve AbstractPhysicsControl flow

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10531 75d07b2b-3a1a-0410-a2c5-0572b91...

ffd8c72c667ab833b0e8649cb580e90081de787a authored almost 12 years ago
reenabled the terrain paint button

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10530 75d07b2b-3a1a-0410-a2c5-0572b91...

61641eaaf5411b15c96a40d2377b76baedf137e2 authored almost 12 years ago
Bugfix: (hopefully) final fixes to armature applying to models without applied transformations (+ removing unused pieces of code)

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10529 75d07b2b-3a1a-0410-a2c5-0572b91...

4f104e4200a3808bcc4348027f0ff43616648c05 authored almost 12 years ago
Minor fixes to armature loading.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10528 75d07b2b-3a1a-0410-a2c5-0572b91...

e282db0f7fe598bd11925e5532924b2a7d29f8e1 authored almost 12 years ago
* Fine, Eric.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10527 75d07b2b-3a1a-0410-a2c5-0572b91...

a725516f00353a258f26a84e213705357af4dcb4 authored almost 12 years ago
* Throw UnsupportedOperationException if multiple FBO color attachments are used on Android (only a single attachment, GL_COLOR_ATTACHMENT0, is supported)

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10526 75d07b2b-3a1a-0410-a2c5-0572b91...

cb0a2ed1cd6a6d39c42425937b3b143d3ba0f4cd authored almost 12 years ago
* Added glGetError() checks after every GL call (its ugly, I know, but it helps with debugging). Added option to disable it with constant on RendererUtil.ENABLE_ERROR_CHECKING.

* Set lastFb in OGLESShaderRenderer when context is reset, this is needed otherwise the state tr...

27bf2447299d1771bc17c1fa39a7d7b2e7ca583d authored almost 12 years ago