Ecosyste.ms: OpenCollective

An open API service for software projects hosted on Open Collective.

github.com/jMonkeyEngine/test-bot

Please ignore this repository, we're just making sure everything works before messing it up on the main repo
https://github.com/jMonkeyEngine/test-bot

Bugfix: locations of bones not connected to their parents are now properly applied if their constraints force them to

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10853 75d07b2b-3a1a-0410-a2c5-0572b91...

821d6b6aa33f80baa9ede0429a40d4d4d97688ee authored over 11 years ago
Bugfix: fixed a bug that caused NPE to be raised when object had armature but bones were not attached to vertices (now every skeleton that is defined in the blender file is loaded).

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10852 75d07b2b-3a1a-0410-a2c5-0572b91...

e148d0e01af1f7967ffc2c641fa85ed349854d73 authored over 11 years ago
Bugfix: fixed a bug (that occured during work on IK) that caused NPE to be raised when constraint other than IK was applied to bone.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10851 75d07b2b-3a1a-0410-a2c5-0572b91...

2ccadb7a7a6351105a13311448b82642f5818827 authored over 11 years ago
* Forgot to commit the actual .so

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10850 75d07b2b-3a1a-0410-a2c5-0572b91...

1df0a0a17b2d440157344e927493e5e451feafaf authored over 11 years ago
* Fix Android build by not referencing every single CPP file which may get added or removed at will ...

* Commit updated android bullet natives. As a bonus you get MIPS build as well!

git-svn-id: htt...

7e578e696b2fda8dfa30d63b6137caceee89dd7b authored over 11 years ago
* Update to Bullet 2.82

* Update Linux and Windows natives with the changes that were done on Java side. Android and Mac...

3fbad71595cdb4df2a20b1db92bb079ee92176aa authored over 11 years ago
Added the non-wireless X Box controller mappings

and remap the .z axis (the triggers) so that it
doesn't confuse the remapped rx axis. Thanks
to ...

d89f4caa9446ab354021492fedabfdb3e8e7683e authored over 11 years ago
* On Windows, forcefully load our version of OpenAL to prevent any currently installed versions in System32 from overriding it

* Increase buffer size used to extract natives from 1 KB to 100 KB to speed up extraction

git-...

27a4d4d268901ed109690aa7dfa8715def99ed9a authored over 11 years ago
Bugfixes:

- fixed issues with bones transformation applying and reading in world space
- fixed issue with l...

092154012497f11328a3e818678df905bab57578 authored over 11 years ago
* Fix Linux MinGW build for latest CMake

- Ensure compiler is specified as absolute path at /usr/bin otherwise CMake won't find MinGW's ...

0ab43e064923db0900371cbc9dfa2ba6f9ce2de7 authored over 11 years ago
Removed remaining debug system out in SpotLight

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10843 75d07b2b-3a1a-0410-a2c5-0572b91...

509f4eae35f0c154bdd3a56c86a4efdb043b2ef7 authored over 11 years ago
Changed the Mesh.isanimated to check for BindPose,BoneWeight, BoneIndex instead of just BindPose to avoid crashes in the skeleton control on old models.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10842 75d07b2b-3a1a-0410-a2c5-0572b91...

ee03907418fe4826f8a4af44fb8f0395248c55e6 authored over 11 years ago
Bugfix: changed method visibility from private to public to prevent compilation time errors.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10841 75d07b2b-3a1a-0410-a2c5-0572b91...

a6004618ce389def01f11f0848592975275b1cab authored over 11 years ago
Bugfix: fixed an issue with proper bone orientation in 3D space (as in blender bones have different local coordinates system than other features); this fix caused more models to be loaded properly and made the code more simple

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10840 75d07b2b-3a1a-0410-a2c5-0572b91...

32b79324a96d33bf796f311352d482fa55adf706 authored over 11 years ago
Bugfix: BlenderModelLoader attached root objects to the scene node before applying the constraints; this sometimes caused NPE to occur while applying the constraints

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10839 75d07b2b-3a1a-0410-a2c5-0572b91...

c0f0f0ca9e5b1021f8a346aaee0ebb501d3eda79 authored over 11 years ago
Added alphamap rename tool to the terrain editor. Removing a texture layer now clears all alpha for that layer

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10838 75d07b2b-3a1a-0410-a2c5-0572b91...

d61ac1afe5f2d39db8e6ac7f53c973ed44fcfe89 authored over 11 years ago
Added a connected check to DefaultClient's channel-based

send method. Even though it delegates to a method that
will wait for being connected, send(chann...

a2a39bd0d56998a20e1df79c521df64443dad270 authored over 11 years ago
Added a toString() method to DisconnectInfo.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10836 75d07b2b-3a1a-0410-a2c5-0572b9...

db8dc8d4fa3c1583c64a3eb2c7054ae1670a239c authored over 11 years ago
* Fix 64 bit native bullet compile on windows. 64 bit build requires using mingw-w64 instead of mingw32. Also if mingw-w64 is used, both 32 bit and 64 bit are supported.

* Add note regarding requirement to use GCC 4.7.3 when compiling native bullet on windows, since...

2abf8218be37183a109db81e40de4d9890f8e44e authored over 11 years ago
Future-proofing JmeVersion now in case we want to

do something smarter in the future.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@...

cc2d4cd83f9bc53b18cee22182277388cd5ff98e authored over 11 years ago
Marking as non-version specific.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10833 75d07b2b-3a1a-0410-a2c5-0572b9...

16428d82aaae9fd889f5e277411aaa9542acfd81 authored over 11 years ago
Shadows : post pass is no longer rendered when there is no geometry that cast shadows, avoiding rendering what ever there is in the graphic memory in that particular case.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10832 75d07b2b-3a1a-0410-a2c5-0572b91...

ade8d30d8c52d097197eaa1e8c9b95c2393fe534 authored over 11 years ago
Changed the javadoc of AudioNode to clarify its behaviour when it's positional or not and regarding mono and stereo format audio sources

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10831 75d07b2b-3a1a-0410-a2c5-0572b91...

6f6b1239365d6e202237416a15388d8b53f3fdf4 authored over 11 years ago
Modifying an exception to log warning to actual do

what the warning says it will do.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10...

596b5a0060b6086a897d96332e0881399ccab9c3 authored over 11 years ago
Refactoring: removed unused methods.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10826 75d07b2b-3a1a-0410-a2c5-0572b91...

11d77cfdc26060b4e03526c0e0e6b20a90fb1fac authored over 11 years ago
* Add capability to serialize BVH data structure for MeshCollisionShape when native bullet is used (see http://hub.jmonkeyengine.org/forum/topic/meshcollisionshape-serialize/)

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10825 75d07b2b-3a1a-0410-a2c5-0572b91...

85387062540d0692b3ee38594b567e38efabc8ab authored over 11 years ago
* Javadoc clarification in Spatial.setCullHint and setBatchHint (http://hub.jmonkeyengine.org/forum/topic/spatial-setcullhint-documentation/)

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10824 75d07b2b-3a1a-0410-a2c5-0572b91...

c9c4bdeb54ae167c88775e0924ce1b1d9579b080 authored over 11 years ago
Add isEnabled to PhysicsControl interface

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10823 75d07b2b-3a1a-0410-a2c5-0572b91...

6a39a6b5bae5a7d8987a797e8b0d69a43778f4b3 authored over 11 years ago
Refactoring: removing AbstractBlenderLoader class, it turned out to be unneded and made some unnecessary mess in the code.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10822 75d07b2b-3a1a-0410-a2c5-0572b91...

ebef55aecf6620e0921f1fdb7f62c9e7e19199c6 authored over 11 years ago
Nifty GUI: improve mouse click interoperability between Nifty and Jme

see the super detailed explanation in the source code comment

git-svn-id: https://jmonkeyengine....

cde9e514f0b8de7fa44255d8f00f95ce82f113d9 authored over 11 years ago
Fix TestMusicStreaming crash due to sound being positional and stereo

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10820 75d07b2b-3a1a-0410-a2c5-0572b91...

74f2b0a4c7d97063ec4c1d1e1132a467d00b529c authored over 11 years ago
Feature: sky generated textures can be generated agains a cube or a sphere of a selected size. By default a sphere is now used. This makes the sky look entirely seamless.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10819 75d07b2b-3a1a-0410-a2c5-0572b91...

eda3e8d725bc30f8256a6b91f250900f12af5b99 authored over 11 years ago
Bugfix: fixed an issue when UV coordinates were not applied even though the mesh had them defined (the bug occured when the mesh had materials, UV's and no textures).

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10818 75d07b2b-3a1a-0410-a2c5-0572b91...

535a6dd8cee2825c311e8ef335d21444fa0bc309 authored over 11 years ago
Bugfix: several minor bugfixes and improvements.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10817 75d07b2b-3a1a-0410-a2c5-0572b91...

04ed5d1467ceb481df2ad4ecaf51e19fe7294595 authored over 11 years ago
Bugfix: making blender importer NOT to crash when coming accross Depth24Stencil8 image type.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10816 75d07b2b-3a1a-0410-a2c5-0572b91...

e2cc42e6f334afc022671e48449d504bfbf83ec3 authored over 11 years ago
Bugfix: making the importer NOT to crash when coming accross OCEAN type of generated texture (this is a new texture type).

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10815 75d07b2b-3a1a-0410-a2c5-0572b91...

23cc867e38784dda6774e252d86768412c94be33 authored over 11 years ago
Refactoring: optimisations to generated textures loading (will affect some of them).

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10814 75d07b2b-3a1a-0410-a2c5-0572b91...

517dece348bbd5ba3f4031dd8e5973ba139a9ce3 authored over 11 years ago
Feature: added bottom texture for the sky during sky loading.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10813 75d07b2b-3a1a-0410-a2c5-0572b91...

4ecc911b693efe30ca9185f0cbae426a1d9b221f authored over 11 years ago
Refactoring: removing unnecesary System.out's. ;)

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10812 75d07b2b-3a1a-0410-a2c5-0572b91...

66f1a0302f0d3bfde82bddede4eb14a7334eacd9 authored over 11 years ago
Feature: added sky loading.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10811 75d07b2b-3a1a-0410-a2c5-0572b91...

eb7e7bbaadc658864dbb927d47addf9b492fc921 authored over 11 years ago
Android: Rewrite of EGL config chooser. ConfigType is also now deprecated so that egl* protected parameters in AndroidHarness can be used. These new parameters are copied into AppSettings and then used in AndroidConfigChooser to define the minimum requirements for selecting an appropriate egl config. If a different config is choosen, the AppSettings are updated so users can detect the currently used values.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10810 75d07b2b-3a1a-0410-a2c5-0572b91...

592303181ecd1a7f09d20fdcfef0fe2ede6b73cf authored over 11 years ago
Add alpha bits to AppSettings. Currently only to be used for Android EGL config choosing.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10809 75d07b2b-3a1a-0410-a2c5-0572b91...

c1c9fc871a82c1e65ba8eb0ab6f639b4f80d8667 authored over 11 years ago
Bugfix: fixed an issue with improper normals direction in merged vertices in mirror modifier.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10808 75d07b2b-3a1a-0410-a2c5-0572b91...

f94ad2b37abfdc5dc1314994b6e3bfb9641f05e8 authored over 11 years ago
ShaderNodes : UnshadedNodes now supports hardware skinning, and discard threshold

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10807 75d07b2b-3a1a-0410-a2c5-0572b91...

f0aff05d415c23e0de08d6160fe18473d917bed4 authored over 11 years ago
Refactoring: vertices and normals bind poses are now generated instead of read from the file (as suggested in ArmatureModifier ;).

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10804 75d07b2b-3a1a-0410-a2c5-0572b91...

915638a37091a87cd7626f263de9e065610ecb7d authored over 11 years ago
Refactoring: removed unnecessary return type from the modifiers (it was never used).

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10803 75d07b2b-3a1a-0410-a2c5-0572b91...

2a00f1ccb0172d36f75d2eb83bb6a51d3e518dc5 authored over 11 years ago
Refactoring: small reorganisation of ObjectHelper class.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10802 75d07b2b-3a1a-0410-a2c5-0572b91...

8df3569688560ca83afa89a74e5a9f57f634b995 authored over 11 years ago
Bugfix: fixed an issue with missing material color when material has a non used texture.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10801 75d07b2b-3a1a-0410-a2c5-0572b91...

d86adfa4f1eccd717ba86e9b93ad5f8e508ef2d6 authored over 11 years ago
Fix for the builld, vector3f. interpolate was still called in SlopeTerrainTool instead of interpolateLocal

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10800 75d07b2b-3a1a-0410-a2c5-0572b91...

2fc18e9e2c8e441b84f1c872566071e75ed8bc4c authored over 11 years ago
Fixed an issue where HW skinnings buffer were causing an exception when loading a mesh

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10799 75d07b2b-3a1a-0410-a2c5-0572b91...

2707b6586bb12bb6609d2de3f22f17163ef0d140 authored over 11 years ago
Android: Modify EGLConfigChooser to evaluate available configs when asked by the surface. More to come to clean up this area. Addresses issue: http://hub.jmonkeyengine.org/forum/topic/crash-nexus-10-android-4-3/

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10798 75d07b2b-3a1a-0410-a2c5-0572b91...

2711e729d0fce368b68bd778a36e48775b383f32 authored over 11 years ago
Applied the same interpolate to interpolateLocal

treatment to Vector2f and 4f... fortunately no
JME code seems to use these.

git-svn-id: https:/...

5a1e7dbd6319d447e7f2ff8ebd1339c1f1635109 authored over 11 years ago
Changed the other two-vector version of interpolate

to interpolateLocal also since it also stores it back
to the same vector.

git-svn-id: https://j...

1fc55d2eb0ea736a2d5dd6902c7980d5e877454e authored over 11 years ago
Changed interpolate to interpolateLocal to match latest

API change.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10795 75d07b2b-3a1a-0410...

b73d42e654c2e1f5f9ee9db3cfb7e6a3e092e767 authored over 11 years ago
Changed interpolate() to interpolateLocal() to match

the other method behavior where "local" stores it back
to the same vector.

git-svn-id: https://...

641c138a1b557654764f63592ceb7a3c8b81603c authored over 11 years ago
Modified to allow the rolling index to be seeded

so that the app can optionally set it so the
screen shots don't get overwritten every time
the ap...

87930e7075bef83c90a484623a451214ade16b8b authored over 11 years ago
* Check that the EGLDisplay used to select config is the same as the rendering EGLDisplay

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10792 75d07b2b-3a1a-0410-a2c5-0572b91...

05603965fc9367fae94e8f4fe65cf4f7e1c6e18c authored over 11 years ago
* Safety first: *ALL* EGL calls are now checked for errors prior to proceeding

* Safety first.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10791 75d07b2b-3a1a-...

25814a8859004b070bd1273cd35d4b748e87004f authored over 11 years ago
Added a proper toString() to CollisionResult.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10790 75d07b2b-3a1a-0410-a2c5-0572b9...

d70174d91a9d187e4a61494df7782237dd328fe2 authored over 11 years ago
- fix build of latest bullet natives (multithreading libs), thanks to @EmpirePhoenix

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10789 75d07b2b-3a1a-0410-a2c5-0572b91...

0ee9f53c278df06963ade9decc7553e186072381 authored over 11 years ago
Fixed an isse where shader compilation would fail for shadows because of deprecated usage of varying in glsl1.5 shaders.

Alsofixed an issue with the filter version of the shadow processor

git-svn-id: https://jmonkeyen...

5bc840e57ab451c42ce3180056fdf171f7d70d2c authored over 11 years ago
Android: Updated error checking for egl config logging

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10787 75d07b2b-3a1a-0410-a2c5-0572b91...

1a94e65176fdbf0026fd079f7d52a9165633f1aa authored over 11 years ago
Refactoring:

1. moved BlenderFileException to com.jme3.scene.plugins.blender.file and getting rid of one packa...

638947623df71bbfebe98a31029a01d11ba8dc4e authored over 11 years ago
Fix for a very subtle floating point precision

problem where I was saying rays go straight
through Quads in certain areas of the Quad.
...many B...

64112acc83ff550f315d212848b3fdf0de974ff1 authored over 11 years ago
GeometryBatchFactory now properly handles batching geometries with different numbe rof lod levels.

Thanks to Rickard

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10784 75d07b2b-3a1a...

00354e426d620c01549fbdd29713b041e0709cad authored over 11 years ago
LodGenerator now properly shift short indexes so that there is no negative value when assigned to an int and used as an index in an array

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10783 75d07b2b-3a1a-0410-a2c5-0572b91...

3800db318c69f202cb4474b49575967bff5f24a4 authored over 11 years ago
Fixed Bloom filter downsampling, broken in change 10750

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10782 75d07b2b-3a1a-0410-a2c5-0572b91...

a14b6a3a5086232c318907298a029e8e45df1ace authored over 11 years ago
Fixed Fxaa, I broke it with change 10750

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10781 75d07b2b-3a1a-0410-a2c5-0572b91...

8ffd1363b5f7d5913d32d66af4b99cfdff6a02c1 authored over 11 years ago
Fix to water filter where there was a remaining "m_" in a paremeter set

Thanks to maximusgrey

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10780 75d07b2b...

f3165b632ffe3dddc995d1f83d298a4434974011 authored over 11 years ago
One can now change the depth test function throught the additional renderstate of a material.

You can also do this for the alpha test function, but alpha test is deprecated in gl 3.0 and open...

f8be6cf686e54ea1f9b7fa4f9dfe70183ac3d382 authored over 11 years ago
Added an eclipse '.settings' folder to svn ignore list.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10778 75d07b2b-3a1a-0410-a2c5-0572b91...

8f307f8fa59655c8c6234d270a5e1bc755282e78 authored over 11 years ago
Let the comparator be reset without having to create

a whole new list. And some whitespace changes.

git-svn-id: https://jmonkeyengine.googlecode.co...

c69756acbce60f80e5155a7a8a2de9501d21e833 authored over 11 years ago
Update cursorPos for TouchEvents so InputManager.getCursorPosition() returns the last touch location.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10776 75d07b2b-3a1a-0410-a2c5-0572b91...

1e3e14ba75f1bc3e231e797aef6a1435fa1a769c authored over 11 years ago
Android: Don't render mesh if vertex count == 0

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10775 75d07b2b-3a1a-0410-a2c5-0572b91...

123ccabaff6090521268cf6f341dd4a222b136bc authored over 11 years ago
* Avoid leaking FD in Natives.computeNativesHash()

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10774 75d07b2b-3a1a-0410-a2c5-0572b91...

610d6e47fc7a391127fc2a95899eadf561b77088 authored over 11 years ago
* Respect the JmeContext.Type for OffscreenSurface value when the JmeSystem gets a request for a context

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10773 75d07b2b-3a1a-0410-a2c5-0572b91...

e66abb780d28cde57d9d05598d0f872424292fbf authored over 11 years ago
* Add convenience methods clearUniformsSetByCurrentFlag() and resetUniformsNotSetByCurrent() to Shader (normally this is performed by Material)

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10772 75d07b2b-3a1a-0410-a2c5-0572b91...

55ab8f5d305072ea1e611c8416e6630847a1c7a9 authored over 11 years ago
* Make sure to reset planeState and viewportChanged values in when cloning cameras

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10771 75d07b2b-3a1a-0410-a2c5-0572b91...

67ce41ee5777e901cac2a06015ec93bd132c7e7e authored over 11 years ago
* VertexBuffer.invariant() - check that buffer position is zero and limit is non zero

* Remove unneeded null check when binding uniforms to uniform bindings
* Added Uniform.deleteN...

228a8e2ebdf8847224d6eec0447c47e45b2b338c authored over 11 years ago
* Avoid FD leaking in AbstractHeightMap save

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10769 75d07b2b-3a1a-0410-a2c5-0572b91...

d048d5d6c17c1d06670fc6c9a21cc65beda4a86e authored over 11 years ago
* Avoid FD leaking in binary importer/exporter

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10768 75d07b2b-3a1a-0410-a2c5-0572b91...

f94bc8660ca0b68ccee6fcd88bc3abb5adf3fd51 authored over 11 years ago
Bugfix: fix to specular light loading. Taking intensity into consideration. Fix given by: pfannenwender.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10767 75d07b2b-3a1a-0410-a2c5-0572b91...

d6a1b63206c56e2c5e6149bfe8f1a96c72b51a84 authored over 11 years ago
- change build file to use build-zip target

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10765 75d07b2b-3a1a-0410-a2c5-0572b91...

2bb849a0f3523caec5ff11e413ad4160fe36317f authored over 11 years ago
SDK

- update project genfile info

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10764 7...

e4ffcec925c20f1571a8045727fd68ab32ec342a authored over 11 years ago
Bugfix: fixes to specular shininess loading.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10763 75d07b2b-3a1a-0410-a2c5-0572b91...

1b17c4fd0428db26f1b0a0f8524ad8338f8be605 authored over 11 years ago
Bugfix: fixes to scale/rotation setting and reading.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10762 75d07b2b-3a1a-0410-a2c5-0572b91...

b4dfd528ee15f7d9a5ea1108fb993a6210a0a132 authored over 11 years ago
- build engine zip release for stable build as well

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10760 75d07b2b-3a1a-0410-a2c5-0572b91...

a3876e49de7bcc3e3547e50a28402fa4d8561059 authored over 11 years ago
SDK:

- update dependencies for NetBeans 7.3.1, pt3

git-svn-id: https://jmonkeyengine.googlecode.com/s...

92331fcc37167ad5ecb0079635b33c94e68d6f68 authored over 11 years ago
SDK:

- update dependencies for NetBeans 7.3.1, pt2

git-svn-id: https://jmonkeyengine.googlecode.com/s...

f9c5d22f80dacbd558f5ed9d75f39873be88749d authored over 11 years ago
SDK:

- update dependencies for NetBeans 7.3.1

git-svn-id: https://jmonkeyengine.googlecode.com/svn/tr...

20920e52411cca9fe94023b00ae004312e015e0f authored over 11 years ago
- change use of branding.token in project.properties

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10753 75d07b2b-3a1a-0410-a2c5-0572b91...

630aabe9e02dd76c66b11cf04abff2cb51238daf authored over 11 years ago
WaterFilter now use the built in global uniform ViewProjectionMatrixInverse instead of a custome material parameter

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10751 75d07b2b-3a1a-0410-a2c5-0572b91...

b20905f08dc4baca18269869f548af9b9c26d71d authored over 11 years ago
- FilterPostProcessor no longer use a different camera to render the fulscreen quad. This greatly simplify the multiviewport filtering handling and global uniform matrix will now be usable in fliter's shaders, because it uses the same cam as the back buffer scene.

- Changed the post.vert and post15.vert to do a very basic projection to screen, saves a 16 float...

afa9376b2644300580ab4ec074a8ef391c398b26 authored over 11 years ago
Bugfix: fixed an issue that caused repeated meshes to be populated in the wrong direction when Y axis was set as up axis.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10748 75d07b2b-3a1a-0410-a2c5-0572b91...

0bb98223223a1dfe128c6532b897dd7481715abc authored over 11 years ago
Updated some item names in SDK Palette.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10747 75d07b2b-3a1a-0410-a2c5-0572b91...

b49ab638c3e697f287b8917bb8a2bc7500328e44 authored over 11 years ago
Updated SDK Palette to no longer use C-style object names -_-

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10746 75d07b2b-3a1a-0410-a2c5-0572b91...

951b650119b72b55f9934e2059d20a7bbf29cca9 authored over 11 years ago
Updated SDK Palette to include DirctionalShadow Renderer and Filter.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10745 75d07b2b-3a1a-0410-a2c5-0572b91...

6f56c63703da9ac65d39e3798fcded206689d69e authored over 11 years ago
Sends all key events (including repeat events) in the JOGL NEWT backend

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10744 75d07b2b-3a1a-0410-a2c5-0572b91...

92757f8a9d5414101e5415a941b70b2cccea660f authored over 11 years ago
Possible fix for the bug on compressed DDS textures in the JOGL backend

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10743 75d07b2b-3a1a-0410-a2c5-0572b91...

166373230c9b1904255758a2c8e2bc08a280e1de authored over 11 years ago
Switches to JOGL 2.0.2, reverts my mistake

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10742 75d07b2b-3a1a-0410-a2c5-0572b91...

b7042af8ce3e2fadab59361e5191bc09161779d1 authored over 11 years ago