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github.com/multitheftauto/mtasa-blue

Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
https://github.com/multitheftauto/mtasa-blue

Addendum to r6635

7067e04c8cc44d298e32234153fe02ebe7e11728 authored over 10 years ago by Talidan <[email protected]>
Updated IME to possibly fix #8199

e4b878b733c32a65f75bbd0746199bd83f2938c6 authored over 10 years ago by Talidan <[email protected]>
Fixed #8315 (Crouch (?) bug)

81abf06e40cf43568b78af4d562af1cfd20ef23f authored over 10 years ago by Talidan <[email protected]>
fixed #8254 - "Elements lose velocity when streamed-in players fire their weapons"

9c1c79e1798079d96c2668ecebcfda9d9483590c authored over 10 years ago by Cazomino05 <[email protected]>
fixed #8325 - "createProjectile rockets always facing north"

a68de3da99308d1f839ca406ed46c73348201087 authored over 10 years ago by Cazomino05 <[email protected]>
Addendum to #6631 - better fix for "Radio does not switch to the station it was on after re-entering a vehicle"

36ff6d116bac7ba0d59ce0f8b7623510e2be4a5b authored over 10 years ago by Cazomino05 <[email protected]>
Fixed bug reported on IRC by sbx320 - Radio does not switch to the station it was on after re-entering a vehicle

cd9cc45f38fc8a7b722191912dcc08e4f8ca5601 authored over 10 years ago by Cazomino05 <[email protected]>
Sped up some recent pokes

3a03293ff2b8782a1f6024c7b052f85fa73b0dd7 authored over 10 years ago by ccw808 <[email protected]>
Addendum to r6626

Fixed the vehicle always freezing for at least one frame

c8ebdbb103db2856d305f41d7a2fec8d9977f9f4 authored over 10 years ago by [email protected] <[email protected]>
Reverted r6625 (Test fix for recent race bug)

eab8fbce14c4cc6e2486804263a847377f7bc9e1 authored over 10 years ago by ccw808 <[email protected]>
Fixed setElementModel setting vehicle move and turn speed to zero

aad791033f31b6aa4b7ffc671dee429c6aee65c0 authored over 10 years ago by [email protected] <[email protected]>
Test fix for recent race bug

0eb934778a76dec6447cdc6d66a5f74a4bef6901 authored over 10 years ago by ccw808 <[email protected]>
Fixed #1710 - "Radio turns on/off when remote player enter/exit other vehicles"

827ef8cf643f6a0e4b9fb26d27139f3a4c8908fa authored over 10 years ago by Cazomino05 <[email protected]>
Added an invalid file path error message

a6c596e8a035f7f8a3d1b0af907bc79b1b451d8d authored over 10 years ago by [email protected] <[email protected]>
Added slightly better Linux dump file support #3

91dd6c2293b44f0d56cd9530d09f30773fe2f3a2 authored over 10 years ago by ccw808 <[email protected]>
Added slightly better Linux dump file support #2

8e190bb44826fec27154564e6107295f122d63e9 authored over 10 years ago by ccw808 <[email protected]>
Added slightly better Linux dump file support

98a928a81b3e1fe2f22907aef014f60e6ca49f0e authored over 10 years ago by ccw808 <[email protected]>
Fixed getKeyBoundToFunction expecting a string as second argument

fb23d5de78457ac6a0cddd84141e4bc00f5b80b0 authored over 10 years ago by [email protected] <[email protected]>
Fixed #8314 - "MTA crashing with smoke grenades"

7f47a9dea3131d764fb28a7c9b80de2129af56ce authored over 10 years ago by Cazomino05 <[email protected]>
Fixed scrolling backwards in radio

5aa19956422f34a021e024f051b4846192a91b31 authored over 10 years ago by Cazomino05 <[email protected]>
Fixed fbi truck and fbi rancher police radio, fixed resuming when switching from radio off.

8827db2bb034034cbce9a82d3a6f0008b4349a0d authored over 10 years ago by Cazomino05 <[email protected]>
Fixed police etc radios and the radio should resume properly now after being muted.

d581899557d16522f17616557d3df7c89df93cd3 authored over 10 years ago by Cazomino05 <[email protected]>
Moved radio handling back to Grand Theft Auto fixing issues:

#4212 - "Radio music skipping when browsing between different channels"
#3994 - "Radio titles do...

ca5b66ab581686cb6e070c30c40c26efcc16328a authored over 10 years ago by Cazomino05 <[email protected]>
Reverted r6611 and fixed the issue without breaking compatibility

d8f2762246c2f248aced6760034de3e2fd1021c2 authored over 10 years ago by [email protected] <[email protected]>
Fixes for vehicles falling through the map.

Fix #1 - Stop vehicles falling through the San Andreas map - anything that falls under the map a...

af7e609bf0dac7cd1bfa940808bcdfba1004e28f authored over 10 years ago by Cazomino05 <[email protected]>
Fixed removeBan() crashing the server

e50a449a3e0df5efebe4088650a184db90c8e5c2 authored over 10 years ago by [email protected] <[email protected]>
Fixed train desync if train is derailed

Fixed 3 warnings appearing in VS2013

2ea4a6bf268a3f7e37f4ba31840f04baecad870c authored over 10 years ago by [email protected] <[email protected]>
Updated internal profiling

43a371cd589249f36182ae3993ba459145cb60c2 authored over 10 years ago by ccw808 <[email protected]>
Fixed issue 1 in #8306 (Created effects cannot be destroyed)

827028bd600ae139e25cf9a97ba681eebb389b23 authored over 10 years ago by [email protected] <[email protected]>
Updated translation template generation script

57ff8969770defe74e308df008a4e83a70463f0d authored over 10 years ago by Talidan <[email protected]>
Modified D3D SwapEffect

7bada392e8cdc1a0a2f8bdf26e84e56cd54431dc authored over 10 years ago by ccw808 <[email protected]>
Fixed incorrect graphic card name

df8cfa311af09604e172d487a569be2990c97b35 authored over 10 years ago by ccw808 <[email protected]>
Merged some small fixes/logging that was only in 1.3

19035030f2cb4dbbba89bedc2017f42e84cde74e authored over 10 years ago by ccw808 <[email protected]>
Addendum to r6602

Fixed compilation for VS08

cfdeb74865618967cbed3aa8cf962b2073bf8c9a authored over 10 years ago by [email protected] <[email protected]>
Disabled reading of NaNs via CScriptArgReader::ReadNumber

6c097f70c19109292dbba61e543e74092226bbb4 authored over 10 years ago by [email protected] <[email protected]>
Fixed the train crossing post object (Object ID: 1373)

Documented some functions and offsets of CObjectSAInterface and CPhysicalSAInterface for later use

7071ce87a6d4d0aa0cee442ff41fa126e49aa03c authored over 10 years ago by [email protected] <[email protected]>
Addendum to r6538 - Improved dummy window design (it's transparent now)

cc5e5f52b4ef30b8c3cec5af4b936014eccddc0f authored over 10 years ago by [email protected] <[email protected]>
Argstream fix for removePedClothes

9434ebefd7f05ea881dfabf0e46df2081f8f6ce6 authored over 10 years ago by ccw808 <[email protected]>
Fixed another issue with GetVehicleType client side.

13a448d9feb8a8b29d0fc97fa4efeb7906cd8cea authored over 10 years ago by Cazomino05 <[email protected]>
Fixed an issue with createBlip where it would wrap around if used like the wiki example (using 999999 visible to distance) and would therefore set the visible distance to garbage.

fd4cc3fe2ef65b9b9961c67fdb9e6631ff78d13f authored over 10 years ago by Cazomino05 <[email protected]>
Removed 'Last used' path option in installer if it points to a directory containing a different major version.

8e6b3b527273e37baffbad1dda1c4808ca8dcdb2 authored over 10 years ago by ccw808 <[email protected]>
Fixed problem switching between versions when user installs different versions into the same directory

1dc35c52cefe06615fb40b6b15f41d79a12f470b authored over 10 years ago by ccw808 <[email protected]>
Fixed #8287 (setElementCallPropagation doesn't work with GUI elements' alpha)

Introduced a new parameter for guiGetAlpha named "effectiveAlpha"

50800f2fb4f99280a67926eadedd60e526781970 authored over 10 years ago by [email protected] <[email protected]>
Fixed updater file conflict

f6568e2d5937722f7d65f8f03b0bb9aa3ca9b7e8 authored over 10 years ago by ccw808 <[email protected]>
Don't allow MTA to be installed in GTA directory

6983490910f34ee580fc36b39160e28ce6904732 authored over 10 years ago by ccw808 <[email protected]>
Fixed serverside removeWorldModel and restoreWorldModel not accepting vectors as position argument

d9a5a64211614719a9a40a75ba71ea7fb4962c4a authored over 10 years ago by [email protected] <[email protected]>
Addendum #3 to r6579

Fixed some other possibilities of invalid element references being returned

0519705d897bea2b146e8ef2ef65ba3b384b2a2b authored over 10 years ago by [email protected] <[email protected]>
Removed legacy checks argstreaming checks (CLuaFunctionDefs.Vehicle.cpp)

Fixed a crash in CLuaFunctionDefs::SetVehicleSirens
Fixed bad error messages in CLuaFunctionDefs:...

f80e29ea8ffd12d5a29fde49a3aa99571d6032bf authored over 10 years ago by [email protected] <[email protected]>
Addendum #2 to r6579

Changed PrepareForDeletion to use SAFE_DELETE

e383c51a5c4fd1b3e0ff8552d43fc3385565c5d9 authored over 10 years ago by [email protected] <[email protected]>
Fixed #8283 ([1.4] addVehicleUpgrade doesn't accept strings any more)

10c482467b0e1c609deafe7b051733023d33eea6 authored over 10 years ago by [email protected] <[email protected]>
addendum to previous commit

956563e95ca89241ef8877bedc69f898dd1c53b1 authored over 10 years ago by Cazomino05 <[email protected]>
Fixed clientside weapons not firing when using setWeaponState

82d28f5198b22ca6ddb266072b28439df86fa6ac authored over 10 years ago by [email protected] <[email protected]>
Fixed typos mentioned in r6581 comments

2509f608978c17dc3252c7a195f4f7bcdb8aee9b authored over 10 years ago by Cazomino05 <[email protected]>
Fixed the OOP server side vehicle class - Server

Arguments were in the wrong order.

5b9cd851cb2d8fb460707db8438793a7870d9163 authored over 10 years ago by Cazomino05 <[email protected]>
Addendum to r6579

Fixed a typo

ce96241771c8426e51a32617e9dc24110267902f authored over 10 years ago by [email protected] <[email protected]>
Addendum to r6523

Fixed a crash when a player quits

afdbc22f355a21b7e965f3543609f8f0a7d1155a authored over 10 years ago by [email protected] <[email protected]>
Fixed crash 1 in issue 8279 - [1.4] Crashes

crash caused by recent argstreaming and reading an invalid vehicle, then checking that vehicles m...

38031f8e6ec538cd2ac6a7e0b0ca64a122472053 authored over 10 years ago by Cazomino05 <[email protected]>
Disabled some debug code that could mislead users into thinking there is an error when there is not one

dda93b242c62f7b966c5eb390eef17d4954b5a19 authored over 10 years ago by Cazomino05 <[email protected]>
Updated sync context code to only work for player entities rather than all

9341048a480270ada0f3615e9652f9230da03f52 authored over 10 years ago by Cazomino05 <[email protected]>
Fixed per player entity debugging prints they should print on new lines now

53b4632f4b6ce033a980f7b7e5f0ee77e5997607 authored over 10 years ago by Cazomino05 <[email protected]>
Added some debugging code for sync contexts in debug mode

if you network trouble in debug mode and these are mismatched try and figure out why.

408a30ded098c7e0ac90c59ebe9055fdff289aaf authored over 10 years ago by Cazomino05 <[email protected]>
Fixed #8277 ([1.4] Server createMarker requires marker type)

1de53ad370b239889761a0640d44dc45482018e7 authored over 10 years ago by [email protected] <[email protected]>
Tweaked video card detection

4dd6d0bc1d594e874cc471030cb50cedddb1aa13 authored over 10 years ago by ccw808 <[email protected]>
Increased quality of dx fonts #2

59da3b22ba163cd5f600637d1363fcb6f06372dd authored over 10 years ago by ccw808 <[email protected]>
Increased quality of dx fonts

5e7e347a06d748b78bb910d100646ea460035f85 authored over 10 years ago by ccw808 <[email protected]>
Updated credits. #2

5e79a00103eb9dfefa02814c9775e9acf998ab7d authored over 10 years ago by ccw808 <[email protected]>
Updated credits.

Changed 64 bit server warning.

2781a2a01b07d2a378a9a201bbf18a506e036568 authored over 10 years ago by ccw808 <[email protected]>
Fixed a crash when destroying effects when they were already destroyed GTA

faf9a4c5160970e229d9aaeac9dc75b41aedd4c6 authored over 10 years ago by [email protected] <[email protected]>
Fixed compile error on the build server caused by it running an old version of Visual Studio

0072e64376573e44039ceb753b50323ce8f11c91 authored over 10 years ago by Cazomino05 <[email protected]>
Addendum to r6561 (Update for OOP matrix)

e2f6328a1fadd79892a0b147857c040a45dba810 authored over 10 years ago by ccw808 <[email protected]>
Update for OOP matrix

Changes for existing scripts:
Fixed return rx,ry value of client getElementRotation for attached...

c26482f296e1eef45cb36b545081b9636d316021 authored over 10 years ago by ccw808 <[email protected]>
- Added propagation functions to the Element class (server)

- Enabled element.velocity (server)

9e0e66604734ea0f1dfaf93deb4d950095ab51f1 authored over 10 years ago by Qais Patankar <[email protected]>
- Added propagation functions to Element class (client)

- Also reorganised the class

63f79607e3e9f2602d331ab29a29cec1193f7c1b authored over 10 years ago by Qais Patankar <[email protected]>
[OOP Mapping|server]: Added Vehicle class

4878b269989860f5050d5f6ae44996ac654dcb0a authored over 10 years ago by Qais Patankar <[email protected]>
Conformed parsing of get/setElementRotation

e1423b722cc05bd83687ce9a92bc471a355b9606 authored over 10 years ago by ccw808 <[email protected]>
Fixed unintended double triggering of the onClientPlayerWasted event in r6555

eb1fc985848d713bf40a07dad6efc5e0b134e4bf authored over 10 years ago by Cazomino05 <[email protected]>
Fixed #8148 - "Desync when calling spawnPlayer from an event handler remotely triggered from within onClientPlayerWasted"

5aa1abe92b8c6db13d175d72301c8a5f2346d064 authored over 10 years ago by Cazomino05 <[email protected]>
Fixed #8268 "[1.4] 'Beats' radio in playSFX crash game"

Updated the Audio container documentation for radio files.

Tested with Playback FM, Beats and K...

cbc1c9762a17354157083aabacd1ed5baa105e95 authored over 10 years ago by Cazomino05 <[email protected]>
Added setElementMatrix ( Matrix ) overload, Element.setMatrix and Element.matrix = blah to the server and client

932d5ea11b7bc6b8c808b9d415d3379c077bee1d authored over 10 years ago by Cazomino05 <[email protected]>
Added new Matrix overloads to Lua

1c66415dad08a741156b9c9c1fdb297724c4f939 authored over 10 years ago by Cazomino05 <[email protected]>
Added some CMatrix constructors

07ac08fa50feb5470a4f8dfd9d90cfb3f5012e27 authored over 10 years ago by ccw808 <[email protected]>
Added server side Element.rotation set property

c59de42ef27c861da43ae4a4711fcec161de4fa0 authored over 10 years ago by Cazomino05 <[email protected]>
Fixed #8267 (setSoundPan doesn't support player elements)

5e399600da1e3ac2349e5e37944acfd7e40c08e2 authored over 10 years ago by [email protected] <[email protected]>
Changed getElementAlpha to work with markers (#8266)

26d7b8ae34df20a8e7079c8375cd6bd3baccc7e9 authored over 10 years ago by [email protected] <[email protected]>
Updated server Get/SetMatrix

7959fb76463f92a78cafab08faab46e4643d13ad authored over 10 years ago by ccw808 <[email protected]>
Added SetElementRotation to the client and modified oop rotations to use the vehicle matrix server and client side

the benefit of this is that rotations are consistent between elements however this means that oo...

6ccf48f65df77caf1e907e49d62f4b5ac3a7a265 authored over 10 years ago by Cazomino05 <[email protected]>
Increased server side outputChatBox limit to 256 and made it return false if it passes this limit as the client will ignore it.

EDIT: ignore on commit seems to have failed

Also fixed server side Element.rotation returning ...

25375387808f32ebc139695d3dccdc434094411a authored over 10 years ago by Cazomino05 <[email protected]>
Added Element.matrix and Element.getMatrix

Started Camera Matrix/Position functions but it appears data is missing from the server.

Matrix...

f663b290c44f9e1b643a6fe01aeb735234267d33 authored over 10 years ago by Cazomino05 <[email protected]>
Fixed a problem with edit and contiue for VS2013 debug builds.

2f8f8234140bfa423646835efb84bfbffc90c767 authored over 10 years ago by ccw808 <[email protected]>
Fixed #7894 - "getElementSyncer with players and occupied vehicles" PT 2

Added the onElementStartSync call as it's only handled in the unoccupied vehicle sync.

1e36c1f77b2e7f84970517aedb4340cc7ac4b901 authored over 10 years ago by Cazomino05 <[email protected]>
Fixed #7894 - "getElementSyncer with players and occupied vehicles"

I've checked the references, this is safe to do and the vehicles syncer should be the player sy...

57a888e4c9ebe04131cf4ebffdf157267a38ea3f authored over 10 years ago by Cazomino05 <[email protected]>
Added server get/setElementMatrix

16a95f611bd12ad4c3de09cd232309a78d2cc85a authored over 10 years ago by ccw808 <[email protected]>
Argstream fix (Fixes #8264: when setWeaponAmmo is given wrong/nil arguments, the server crashes)

8b5d27ce21d27c21cb26e0099ffadf5b5e2071b8 authored over 10 years ago by [email protected] <[email protected]>
Fixed #8248 (Windowed Exploit) - Needs testing (especially on older systems such as Windows XP)

ac678f386bea6dd5b021c553ccea111bfa26d0fd authored over 10 years ago by [email protected] <[email protected]>
Incremented netcode version.

Increased ase buffer size for future exciting features.

23269149e910acc3523c21dc1e246f43e30b13b0 authored over 10 years ago by ccw808 <[email protected]>
Fixed default resources missing acpanel and ipb

ed1ef249a8519eac2aaa123abb1de57373bfa271 authored over 10 years ago by ccw808 <[email protected]>
Added camera class to the client.

62143c5d94d812a51fa0ab335bdeed1c4df96518 authored over 10 years ago by Cazomino05 <[email protected]>
Updated Linux compile script

424d4573034e2dc76201a3c811d8917134d6aca4 authored over 10 years ago by ccw808 <[email protected]>
Added HTTP allocation server stats.

Added log files to client crash dumps.
Sped up debug build slightly.

486765fff9ccfdff18a15b958e2d571adfd81b59 authored over 10 years ago by ccw808 <[email protected]>
Linux compile fixes

b1bfed812976610504c69f45f1786e3fc2f6b8f7 authored over 10 years ago by ccw808 <[email protected]>