Ecosyste.ms: OpenCollective

An open API service for software projects hosted on Open Collective.

github.com/multitheftauto/mtasa-blue

Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
https://github.com/multitheftauto/mtasa-blue

OOP: Add isObjectInACLGroup definition

aclgroup:doesContainObject(...)

3d2e2ffde58bd2bcbce0a6ea77a515321bfae14e authored almost 10 years ago by Qais Patankar <[email protected]>
OOP: Fix Vector4 syntax

- Vector4({1, 2, 3, 4}) previously used to set `W` to [3].
- Rename element.syncer to elment.syn...

809ff2ff6be9c2fc2a80e6fa0c81d9127c7815e3 authored almost 10 years ago by Qais Patankar <[email protected]>
OOP: Addendum to r6991

Forgot to add the client side Matrix def!
Happy New Year.

8ac430358221c5a4bc9e8af76374f785f2e46347 authored almost 10 years ago by Qais Patankar <[email protected]>
OOP: Fix issue #8660 - "Matrix(matrix2) doesn't work properly"

Thanks to AlexTMjugador for reporting this bug. The Matrix definition only accepted Vector3's as...

f3fc5f2d73e61732be21b87b0accc7987eb4f60f authored almost 10 years ago by Qais Patankar <[email protected]>
Fixed #8538 ([Request] A way to retrieve the Element that thrown satchels are attached to)

getProjectleTarget now returns the element a satchel is attached to (or nil)

a5e3a333fcb71a206fedf9093e66cd6fff4dddfc authored almost 10 years ago by [email protected] <[email protected]>
Added automatic disabling of volumetric shadows if they are causing crashes.

b7a7bd8bf29a6cf92993818a87577c7357bf22cb authored almost 10 years ago by ccw808 <[email protected]>
OOP: Let shader:setTessellation take vectors

Also enables shader.tessellation

3d39e10cc69344c07596529cbab4da28613e6ae7 authored almost 10 years ago by Qais Patankar <[email protected]>
OOP: Several OOP changes (Patch #8692)

This is a partial patch from AlexTMjugador
I have modified this patch to fix whitespace issues ...

64562342ab46fd316405529d285fdd32ea7684b4 authored almost 10 years ago by Qais Patankar <[email protected]>
OOP: Remove static class variables as they do not work

Previously, doing anyPlayer.money on the client would always return the client money (not anyPla...

4d692d583752c3c2d9c70793c94a6eaaa6c869aa authored almost 10 years ago by Qais Patankar <[email protected]>
Apply patch by Arran: "Patch for 0006701 ([Request] client-side forcePlayerMap)"

see mantis id #8645 for details: http://bugs.mtasa.com/view.php?id=8645

7812c80374ec29c4bd5c0249943e9bc36df106ef authored almost 10 years ago by Qais Patankar <[email protected]>
OOP: Fix dbQuery to allow use of callbacks

Code used to test: http://pastebin.com/u1dLbjV1

c1ea83e2797614c2d1d235c74d53a7c9b7281c8d authored almost 10 years ago by Qais Patankar <[email protected]>
Fixed resource settings node not being deleted upon resource stop

This caused a memory leak upon resource restart if a resource has settings
Fixed CXMLNodeImpl::C...

9447fc25bcf2a41166f0ac8bcdc5832685cd4d97 authored almost 10 years ago by [email protected] <[email protected]>
Fixed #7246 (setCursorPosition doesn't work properly)

ae34987b3dca6d4d3f881f897ffc8ca6349e6cd1 authored almost 10 years ago by [email protected] <[email protected]>
Fixed #8686 (setWeaponFlags(weapon, "flags") always returns false, but getWeaponFlags(weapon, "flags") works correctly)

ad83436fbfcd9348953bfb5c9de3475c3a8ff390 authored almost 10 years ago by [email protected] <[email protected]>
Test #2 for #8020 (getVehicleComponentPosition does not function correctly for some components)

a3516b60c0c4d1fbee288dbe9b428390062748e6 authored almost 10 years ago by ccw808 <[email protected]>
Fixed #8547 (Towtruck Crashes)

Fixed a typo in a comment

370e358b2c0b202de890e480fedf76a83ab3dbc3 authored almost 10 years ago by [email protected] <[email protected]>
Fixed crashes with destroying vehicles in onVehicleRespawn

Increased performanc of vehicle respawning code

34882bb909e0b847d11a8ecdd7f2ebf8a04d27ba authored almost 10 years ago by [email protected] <[email protected]>
Reverted r6974 (Test for #8020 (getVehicleComponentPosition does not function correctly for some components) due to problems

da822b02298b4b324abe1cc78f39664d33e7637a authored almost 10 years ago by ccw808 <[email protected]>
Added local time option to getRealTime

f90d7d73574b8b5b86efebeb4398f7819ce1e693 authored almost 10 years ago by ccw808 <[email protected]>
Fix ban duration message being wrong sometimes

9c17a02f639368dccb8fed3de619b4bfc99cb59d authored almost 10 years ago by ccw808 <[email protected]>
Test for #8020 (getVehicleComponentPosition does not function correctly for some components)

5af5fc0b0af5dd9cbb6d716f0806d2c923355878 authored almost 10 years ago by ccw808 <[email protected]>
Addendum to r6972 (Fixed projectile desync)

75849035f670a8fdabc8169df89b0bba220060c5 authored almost 10 years ago by ccw808 <[email protected]>
Fixed projectile desync caused by the server having incorrect player camera positions (which could have been due to packet loss)

35ed80fb7a9566e57a779d3dd0dbd95b329e307b authored almost 10 years ago by ccw808 <[email protected]>
Refresh speedup test

9d8c4811259ed728615bb399ef47e86db627abc5 authored almost 10 years ago by ccw808 <[email protected]>
Added timing info to refresh command (refresh t)

f686c9c353916a7284d1e09715db75fe6aea0efe authored almost 10 years ago by ccw808 <[email protected]>
Test fix #2 for #5285 and #8678

3fc3abdc71d7d96bdeb4a07f47cfb74432d8cc81 authored almost 10 years ago by [email protected] <[email protected]>
Temporary revert of r6932 (Test fix for #5285) to fix #8678 (All interiors being randomized)

6c3ed6bf0070f242292913fc8da648528e3bdb83 authored almost 10 years ago by ccw808 <[email protected]>
Updated pr_BR main menu translation

619d0aa53c7aad2ef5c56bee7fc7d6a7dc023823 authored almost 10 years ago by ccw808 <[email protected]>
Fixed #8671 (Croatian: Missing Main Menu Translation)

762153b6cc2c2257c4ba2508ff68609b3a1d62c9 authored almost 10 years ago by ccw808 <[email protected]>
Partially fixed #8675 (Uptime issues (more than 49 days)):

- fixed traffic lights not switching anymore
- fixed vehicles not respawning anymore

9f4921274c3e40b49a41ee52e818eb6e3fd5c397 authored almost 10 years ago by [email protected] <[email protected]>
Added dimension optimizations for unoccupied vehicle sync and vehicle part state sync.

Fixed default value for donotbroadcastlan.

b846df0adef2496600777e038595e047b426ac8c authored almost 10 years ago by ccw808 <[email protected]>
Updated installer for steam update

cca5c21b6bdd179665a852a431c56b587cbac247 authored almost 10 years ago by ccw808 <[email protected]>
Fixed setObjectBreakable forcefully streaming in objects

3e61982973a6777de9c39df0c928f4ef7570903d authored almost 10 years ago by [email protected] <[email protected]>
Fix bug and typo introduced in r6951 and r6952

a69e7ae7fb704b8ffe37eaacf6999c4da1db2b3a authored almost 10 years ago by Qais Patankar <[email protected]>
Removed old bitstream code from keysync packet handling.

Fixed unoccupied vehicle and ped sync problems which can occur after server has been running for ...

5e749f444ecfe429154be09a1ea51ecf3138d73d authored almost 10 years ago by ccw808 <[email protected]>
Addendum to r6955 (Reduced server CPU usage of vehicle part state sync)

d51aee516f20ae17c8b96af01d220bfd089f982e authored almost 10 years ago by ccw808 <[email protected]>
Reduced server CPU usage of vehicle part state sync

9bb96e5c421aecb339717b804b6c8b19f0b3c156 authored almost 10 years ago by ccw808 <[email protected]>
Fix spacing from r6953

9b6ce1a25d9271eb70c406bf6c12d7af57fac194 authored almost 10 years ago by Qais Patankar <[email protected]>
Addendum to r6952

This commit allows 3D vectors to work when 2D vectors are required. This *could result in uninte...

1adda9cf81c1eed961c9c1b592528e3b00a1a696 authored almost 10 years ago by Qais Patankar <[email protected]>
Various OOP changes

- Add ele.isElement variable (OOP still works on destroyed elements!)
- Let vector functions tak...

8b31005d4641f7f8c8b40a4f86f5041692db3a0f authored almost 10 years ago by Qais Patankar <[email protected]>
Let spawnPlayer take a Vector3 rotation

This mimics the returned value from element.rotation (and is consistent with the deprecation of ...

2c3da47506fdfaafd397c4e05bd4508418253aee authored almost 10 years ago by Qais Patankar <[email protected]>
Fix jetpack audio staying when respawning a player

c4730dac81f99152cbbd58405158e4304bbd4fe4 authored almost 10 years ago by Qais Patankar <[email protected]>
- OOP: Add clip distance Camera functions

- Add getCameraClip() (returns bObjects, bVehicles)

f6558720ba45347b038711b58b99a24a626707c6 authored almost 10 years ago by Qais Patankar <[email protected]>
Added setNearClipDistance() (Range is 0.1 to 20, default is 0.3).

Fixed Linux compile.

f148f7c9a5638084f99e5e374b7ec4c0f4756cbf authored almost 10 years ago by ccw808 <[email protected]>
Fixed process termination when debugging sometimes.

0e848c9d8e3ee450f5d256048a99a4d52be4c824 authored almost 10 years ago by ccw808 <[email protected]>
- Fix issue 8643 (getVehicleController fails for trams clientside)

- Add OOP mapping for isTrainChainEngine

9c13a60efb25fe67af63c3feae93c7dee80349e6 authored almost 10 years ago by Qais Patankar <[email protected]>
Applied partial patch by Arran - "getPedWalkingStyle doesn't work"

a8f2695a2af63d03c34d873bc38755137e2a02b1 authored almost 10 years ago by Qais Patankar <[email protected]>
OOP: Remove some code I didn't mean to commit

92d52be3f82e6f9583276676ed45f4303b159bce authored almost 10 years ago by Qais Patankar <[email protected]>
OOP: Addendum to r6941 and r6942

* Actually add files to svn
* Test: add new files to vs2008 project

0291747ad8be9506be7d39b21a7fad0bef411329 authored almost 10 years ago by Qais Patankar <[email protected]>
OOP: Added (and removed) swap functions

* Removed a bunch of "swap function" lines (these ones were a bit silly)
* Added swap functions f...

d76cbe81cea871f0d402eee785df725b22e66067 authored almost 10 years ago by Qais Patankar <[email protected]>
OOP: Add vector return to marker:getTarget (and variable)

a7b00f0a7bb42956376695a2e9103a75bbfa2d90 authored almost 10 years ago by Qais Patankar <[email protected]>
OOP: Make veh.gravity and veh:getGravity() return vectors

4fb98655d3178248fb9270b55b995e66fe5d2523 authored almost 10 years ago by Qais Patankar <[email protected]>
OOP: Fix element.velocity and element:getVelocity

Vectors are now returned

a6252b11193cce02972a241b7073b8882d470b30 authored almost 10 years ago by Qais Patankar <[email protected]>
Applied patch by Arran - "Patch for a compile warning + getPedTotalAmmo improvement"

mantis: http://bugs.mtasa.com/view.php?id=8646

af62c6210e22c0714cdf7648f21f730b250f70a2 authored almost 10 years ago by Cazomino05 <[email protected]>
Applied patch by Arran - "Patch for 0005715 (giveWeapon for clientside peds) + 0007970 (Peds with weapons malfunction)"

see mantis id #8638 for details: http://bugs.mtasa.com/view.php?id=8638

628c856d2dd013e8061c4e76874882666b398558 authored almost 10 years ago by Cazomino05 <[email protected]>
Addendum to r6925 (Added server config setting 'server_logic_fps_limit')

Addendum to r6931 (Fixed #8622 (dxDrawRectangle draws with different width size))

d1890fb084da6161fc671aeb6c8f8bf2e922f996 authored almost 10 years ago by ccw808 <[email protected]>
OOP: Remove unnecessary comments

a8f6e378e09050e132c2237f65f62470ae794869 authored almost 10 years ago by Qais Patankar <[email protected]>
OOP: Add player:toggleControl

and fix tab issues from r6933

6a7e2486ae8c0b27f3ba9927cbf9e0b8d16319f0 authored almost 10 years ago by Qais Patankar <[email protected]>
OOP: Add GetPedWeaponSlot fixes

* Client now has ped.weaponSlot
* Client now has ped:getWeaponSlot
* A little internal organisation

776b4cfe959a173c04afd399c728a35add587ca9 authored almost 10 years ago by Qais Patankar <[email protected]>
Test fix for #5285

bdf531cd4023b973e1b3f95ce3c543b61ff98be6 authored almost 10 years ago by [email protected] <[email protected]>
Fixed #8622 (dxDrawRectangle draws with different width size)

Changed remote player health bars to have smooth edges.
Increased remote player connection troub...

698e73395d6393e80c3b9ae96bfa07d73406addd authored almost 10 years ago by ccw808 <[email protected]>
Fixed #8624 (Module Function Crash)

Applied Arran's double semicolon typo patch (#8623)

795d0619e27dc27c327590549f5d5be9c090f7b4 authored almost 10 years ago by [email protected] <[email protected]>
Fixed #8386 (Pickup Spawning Bug)

86b6290b60231e4a933712905e03201fc9988706 authored almost 10 years ago by [email protected] <[email protected]>
Fixed Linux compile error

8a9b125984337510b41968378b40ce6e5d6789af authored almost 10 years ago by ccw808 <[email protected]>
Fixed #8617 - "When being hit by a car and then teleporting into a new car, you continue to die"

07ca971fa8b7272ad43d3dc84666024a52667662 authored almost 10 years ago by Cazomino05 <[email protected]>
Added guiGridListGetColumnWidth

59abac3e3ca8de76c13cec1ec93b3ae6c1d8f2ff authored almost 10 years ago by [email protected] <[email protected]>
Added server config setting 'server_logic_fps_limit' to assist in measuring the logic thread CPU usage more accurately

e230feca0ac0abfc828deeef650e1ea6c20a61c1 authored almost 10 years ago by ccw808 <[email protected]>
Tweaked updater to be less bothersome for the busy user

a7d846598bdde32f61c3aa8eb58766d1d24e28be authored almost 10 years ago by ccw808 <[email protected]>
Fixed #8618 (dxDrawMaterialLine3D: Add an argument for drawDistance)

999b05a42542591a475cd2e2810b33e7f5773b3b authored almost 10 years ago by ccw808 <[email protected]>
playSFX will now return false for deleted steam files.

12ff732e2c732a328e7b80d6cabf5302e0475036 authored almost 10 years ago by Cazomino05 <[email protected]>
Updated installer for new Steam exe

406732c9910e90509f9ee7ab5d97490c52c07630 authored almost 10 years ago by ccw808 <[email protected]>
Fixed wrong Song IDs for radio los santos in the steam fix, was disabling the wrong songs so it still crashed guess I was really lucky it didn't.

04dc82adc47ac3fb4a28b3720291acbc8e428b82 authored almost 10 years ago by Cazomino05 <[email protected]>
Final steam fix, managed to test with the new audio files and it works fine.

All songs steam removed will be ignored by the game if you are using the updated steam version.
...

47aacc0f1fe09d2f01f55edf53e7b2b22f7006a5 authored almost 10 years ago by Cazomino05 <[email protected]>
Improved Lua error logging. Hopefully reduced cases where error message does not give file info.

fad12966f7115b277b5c38a60c138bd05c98e4af authored almost 10 years ago by ccw808 <[email protected]>
Temp Steam fix. Stops the crash, but audio might not be 100% correct.

d4351f3792a1e80f4a04153da978f486163c2a9d authored almost 10 years ago by ccw808 <[email protected]>
Reverted steam fix pending better solution, for now if you do have the crash try copying over the TrakLkup.dat file from audio/config with the old one

b1cadefaa31a724fcfc3df0060ac51c92724ae46 authored almost 10 years ago by Cazomino05 <[email protected]>
Test fix #2 for new steam version crash mantis report ID #8612

This one should work now, managed to test this with the new track lookup table.

4bb9a3ff057d37060d345cbb34b507af8b8ee705 authored almost 10 years ago by Cazomino05 <[email protected]>
Tiny code speed ups

d13ceb485c9ecb58e8ec17a54afc19a909bd332c authored almost 10 years ago by ccw808 <[email protected]>
Test fix for new steam version crash mantis report ID #8612

e35df9fb7916b9a259b4a17c306b836384570d41 authored almost 10 years ago by Cazomino05 <[email protected]>
Fixed server browser not using cached ping and version.

Changed default browser speed for new installs.

bd19c5a8ffc99748a031ac5c612ad86ac445ee30 authored almost 10 years ago by ccw808 <[email protected]>
Removed some unused code

cfa46882c508243fee7bb7545e510e73c75d2cff authored almost 10 years ago by ccw808 <[email protected]>
Changed names of onPlayerModInfo stuff added in r6898

6f43f389ff362fbf5bf7f4c0fe8ba141c9675870 authored almost 10 years ago by ccw808 <[email protected]>
Added signed server exe

940ba9a26b591f5b93a65918e98bdce49cfc815e authored almost 10 years ago by ccw808 <[email protected]>
Fixed missing dff sizes for onPlayerModInfo event.

Added more file info for onPlayerModInfo event.

a5e8cc77b0f7102593d66a4ada15a4f92e1793ed authored almost 10 years ago by ccw808 <[email protected]>
Moved server cmd line option --version into core so we can code sign the launcher more easier.

3c875be64dc921bfacf686eecaa7745810679ff6 authored almost 10 years ago by ccw808 <[email protected]>
Increased createEffect draw distance limit to 8191.

Fixed GTA effects not checking the camera frustum before creation.

51117464ec3ecd4d4cc2d3baa30fb4b0caea42e6 authored almost 10 years ago by ccw808 <[email protected]>
Fixed #8574 - "destroying vehicle upon onVehicleStartExit makes any vehicle un-enterable"

c9f8058ed98fc1b4cc697fe524f8b57635601430 authored almost 10 years ago by Cazomino05 <[email protected]>
Fixed #8592 (Certain color codes show as black, but are valid RGB values)

1faaa9928faed3e7d8c102f842df0e6b4be65332 authored almost 10 years ago by ccw808 <[email protected]>
Fixed some compile warnings

61ed0eb0d9a48dd81756c2108a42426be32030b0 authored almost 10 years ago by ccw808 <[email protected]>
Added draw distance option to createEffect()

d5fe39b2eae30e62adf06ba7c0b8a0202e2476e7 authored almost 10 years ago by ccw808 <[email protected]>
Fixed some more rendering errors introduced in r6885 (Test to improve shader performance a little bit)

3cdd24e3793f90bd91d2e58b7c9c7c7a2e2af7b7 authored about 10 years ago by ccw808 <[email protected]>
Fixed #8577 (setVehicleColor returns a black vehicle).

Stats update.

2e1f2989a5bec637d5632f3b190a4502a7dbc183 authored about 10 years ago by ccw808 <[email protected]>
Added limits to bullet impact sand/dust effect to avoid GPU overload when using shotgun or rapid fire

af75e40f5a3f797011b861b63d831495a9994754 authored about 10 years ago by ccw808 <[email protected]>
Fixed more rendering errors introduced in r6885 (Test to improve shader performance a little bit)

0f0620e3f5451c6e30f7b518364b956ae84434f8 authored about 10 years ago by ccw808 <[email protected]>
Fixed car rendering error introduced in r6885 (Test to improve shader performance a little bit)

c956bf71ebe1f8e5669e09da8788125efa3fb6dd authored about 10 years ago by ccw808 <[email protected]>
Test to improve shader performance a little bit

7369b9c82626e77821d6e959bad68071eba0e5c6 authored about 10 years ago by ccw808 <[email protected]>
Fix indentation in r6883

225b4dd009ab53fea39e08b53903abfa5db16866 authored about 10 years ago by Qais Patankar <[email protected]>
Fixed #8582 ([OOP] Missing "setPlateText()" method in "vehicle" class)

f0d2e836549aca870e41f9d371ed9e86bc4bbf4d authored about 10 years ago by Qais Patankar <[email protected]>
Fixed compile warning

e39975edc8882948e2d542377974637486616327 authored about 10 years ago by ccw808 <[email protected]>
Addendum to r6880 (Fixed #8567 (setElementHealth does not always work for peds))

a039983e6867df6603d1466a6ae23a2d59798f58 authored about 10 years ago by ccw808 <[email protected]>