Ecosyste.ms: OpenCollective

An open API service for software projects hosted on Open Collective.

github.com/multitheftauto/amx

MTA AMX compatibility layer.
https://github.com/multitheftauto/amx

Merge pull request #89 from lopezloo/fix/86

Add GetObjectModel

15f6cd22ec4b567f75889d2b5f213f87ce40868e authored about 2 years ago by colistro123 <[email protected]>
Add GetObjectModel

51cf413c6a49b34e3b59acbde85635b8169e0d57 authored about 2 years ago by lopezloo <[email protected]>
Update intro

d79ee8194d4de473ce34e32242aed4ce1d340a02 authored about 4 years ago by Qais Patankar <[email protected]>
Update intro

7730320099c7e338d87a84a55a84dc109a8620ae authored about 4 years ago by Qais Patankar <[email protected]>
Add binary link to readme

9417818baa8a8b143aabb7c17a3ea178126b4297 authored about 4 years ago by Qais Patankar <[email protected]>
Add new samp nametags implementation based

1d2c907f7028cc8de41f399c7e72d8b0d5a68274 authored about 4 years ago by Adrian Graber <[email protected]>
Fix check in destroyClassSelGUI

29c53c47af632faa76b0e371261f42c8f948aab8 authored about 4 years ago by Adrian Graber <[email protected]>
Don't spam OnVehicleDeath events, fix SpawnPlayer so a samp workaround to skip the selection screen works, fix GetActorFacingAngle, add GetActorPos, handle vehicle leave events when a vehicle is destroyed by other means such as a command, add 'debug' client command to toggle debug view.

9dfc9108c3abf2a72867f606a8dcb21b5f6f2a11 authored over 4 years ago by colistro123 <[email protected]>
removePedFromVehicle, PutPlayerInVehicle fixes.

064b6af77f21d90245e41e6bc9d00f56d0ee89da authored over 4 years ago by colistro123 <[email protected]>
Clamp vehicle colors, better textdraw rendering and logic (to some extent), hide vehicle names when entering vehicles

f5d01d2d31aa1288058748df1ca0eb957b629e8a authored over 4 years ago by colistro123 <[email protected]>
n_strval: Add missing len check or it will assert (possibly accidentally removed between commits from the vendor repository?) older amx versions have this check.

12f9de4a7ccef408c4daa0ad03fdc6b847367e4a authored over 4 years ago by colistro123 <[email protected]>
Merge pull request #66 from Disinterpreter/amx-network-natives

added some NetStat functions

ea50010e7b58c613b1396f71110c6ac142e11b52 authored over 4 years ago by colistro123 <[email protected]>
Make 3d text labels show, also fix formatting. Fixes regarding vehicle deletion. Remove some dummy functions that actually had their implementations already added.

95402ef868a6037f14c735ff45d91dedd644c1f0 authored over 4 years ago by colistro123 <[email protected]>
added some NetStat functions

a45da531eb763dd23ddc3621c4fdc7c1055506ef authored over 4 years ago by Konstantin <[email protected]>
add more dummies (#65)

d58ebc5f3fa734aa8f5a671cce1c0c6d88486e79 authored over 4 years ago by Konstantin <[email protected]>
Better dialogs (add support for some colored embedded messages), remove commandmapping from SendClientMessage, remove colorizeString from format

f9eddcfdab71f6fb91f006f4add999d61fb87600 authored over 4 years ago by colistro123 <[email protected]>
small fix after refactoring

6a3fe180cf6364f7949f0bf62bbc00e8b2e5f99d authored over 4 years ago by Konstantin <[email protected]>
Refactor syscalls into separate files (#62)

2d4ac9534a28bb4f0e8b56790c5cb0ce8bfd24f1 authored over 4 years ago by Konstantin <[email protected]>
Merge pull request #57 from Disinterpreter/amx-vehicle-component

GetVehicleComponentType

776a64e148f735cf1def337b775bfda94534ffea authored over 4 years ago by colistro123 <[email protected]>
add some dummies (#58)

060ff98bf9350b0a9ab0345bcc813bd90f884589 authored over 4 years ago by Konstantin <[email protected]>
GetVehicleComponentType

50728b6be444f38535d0b46da5d7d4fa49f9f73b authored over 4 years ago by Konstantin <[email protected]>
Don't use string.* functions since they apparently break support with utf8 characters.

8697e0d5036b9d00623314cac3f90010756bc2d1 authored over 4 years ago by colistro123 <[email protected]>
Fix redefinition typo

21714668abe8bd31b4f7d6b09dc7d2362dd30487 authored over 4 years ago by colistro123 <[email protected]>
Move scriptfiles environment variable setup to InitModule so paths are correctly set for some users. Add getenv_portable (linux) and some checks in setenv_portable so it doesn't override environment vars, highly untested, changes are more than welcome.

d6fa8f2c52d9d97a05273a7d7ed8e5496d3d65cc authored over 4 years ago by colistro123 <[email protected]>
Add suggested fixes by theSpool so stuff in the scriptfiles directory actually loads

422b841d8f07a43d56a5463a56ef151e91bc55f5 authored over 4 years ago by colistro123 <[email protected]>
Merge pull request #53 from Disinterpreter/amx-fixinfofunctions

small patch for notifies (unimplemented notifies)

397f95962178fefdfc4afc013fd8cf88227516bd authored over 4 years ago by colistro123 <[email protected]>
small patch for notifies (unimplemented notifies)

b109de79a29d728284c0a07b5527e9e70133769a authored over 4 years ago by Konstantin <[email protected]>
Add DIALOG_STYLE_TABLIST and DIALOG_STYLE_TABLIST_HEADER support. Also fix a bug where columns don't get removed at times.

b306d8518f07a1c61ac99163248a14ef6de365c2 authored over 4 years ago by colistro123 <[email protected]>
Remove some comments that no longer apply and the outputconsole function from the pickup loop.

5f4c588cf16c8e7f39ecd749e65fa03216c6a5ea authored over 4 years ago by colistro123 <[email protected]>
Add showuninmplementederrors cmd so we don't get spammed with unimplemented warnings. Add a workaround so pickups show in interiors (also dispatch pickup calls from the client to the server). Remove vw argument from AddStaticPickup since pickups can't have vw's anyway.

a48cd925256b968f742b406a139c506ca8ade464 authored over 4 years ago by colistro123 <[email protected]>
Add virtual world/dimension argument to AddStaticPickup

ff82fbc6c9cc9ad1443e08b4422740424459ec95 authored over 4 years ago by colistro123 <[email protected]>
Merge pull request #52 from Disinterpreter/amx-native-explosion

CreateExplosionForPlayer

5f81a5746d6eaa3ca304e757701e14a262f9a92a authored over 4 years ago by colistro123 <[email protected]>
explosion native

9a3a0b0e4bf3346378fb5b52c43223c59c5e11a9 authored over 4 years ago by Konstantin <[email protected]>
Fix #49: add support for more HTTP methods (#50)

2f86b10320af730b3e69777373c911fb0178c2d6 authored over 4 years ago by Konstantin <[email protected]>
Set targetdir to just Bin

a4c236b71d5573772075f82f2d7dc6c3762e95dd authored over 4 years ago by Qais Patankar <[email protected]>
Merge pull request #48 from Disinterpreter/amx-native-http

Amx native http

43ca12f85dcf931632dfc4a6452ca36310ee424f authored over 4 years ago by colistro123 <[email protected]>
forgot the return true in succeed way

e03e13b62d18f63845070ae5b59f0b0630452443 authored over 4 years ago by Konstantin <[email protected]>
HTTP function is available now

f214b864d71c2863dd8e699f4ff4718832b577b4 authored over 4 years ago by Konstantin <[email protected]>
Add GetPlayerWeaponState (#41)

903f1ffdc69949f6b65e130f6248aac680603f1a authored over 4 years ago by Konstantin <[email protected]>
Merge pull request #46 from Disinterpreter/amx-test-filefix

fix the crash with opening the file

7b82cd243f711ade51da1a2dce6b97738fa2e794 authored over 4 years ago by colistro123 <[email protected]>
space->tabs

31cd056ef1e0e89e9a0106c4bb96d130ae1a6545 authored over 4 years ago by Konstantin <[email protected]>
fix the crash with opening the file

d2d94786b0e4a4f963207249d48c1437a0a905ac authored over 4 years ago by Konstantin <[email protected]>
Fix a typo in TextDrawCreate 'RPC' call. Handle null textdraws in TextDrawProperty changed (client).

7acf989dbe5fcf2039de42bbde7d61aac34e6ec9 authored over 4 years ago by colistro123 <[email protected]>
Merge pull request #44 from multitheftauto/fix/decouple_amx

Decouple AMX instances from elements

afa3b8df028d90214b3a3a37a5347ddf9a82a827 authored over 4 years ago by colistro123 <[email protected]>
Decouple AMX instances from elements

* Also some fixes here and there

38ea6880d7150ee346079c674005138b8903f7b2 authored over 4 years ago by theSpool <[email protected]>
Merge pull request #40 from Disinterpreter/develop

New notify functions

dd50399cee2736ebdbd20ea3b1705fb6e7434d6d authored over 4 years ago by colistro123 <[email protected]>
oops, my bad word.

0a7cb52189339b687789e43f91506c54ed0caa93 authored over 4 years ago by Konstantin <[email protected]>
notImplemented and deprecated

added 'notImplemented' and 'deprecated' functions for notify about functions with problems

5da1a992b0162832ec0183ee900a55bdf00c86b8 authored over 4 years ago by Konstantin <[email protected]>
Merge pull request #38 from Disinterpreter/develop

GetVehicleParamsSirenState and small fix with hash

dab54d690a759ac1ac31b71c9683251be7cff63b authored over 4 years ago by colistro123 <[email protected]>
GetVehicleParamsSirenState and small fix with hash

03c88c720b674b9e4c2da7928d3464712e80f7bc authored over 4 years ago by Konstantin <[email protected]>
Merge pull request #37 from Disinterpreter/develop

SHA256_PassHash

3ea2d5239f2f150aaee4e13efdb78d319ced8a63 authored over 4 years ago by colistro123 <[email protected]>
SHA256_PassHash

830bd1e183d242a0e943c7c22b7d27977531ed82 authored over 4 years ago by Konstantin <[email protected]>
Remove unneeded variables from SetPlayerAttachedObject

7b3c5102dda14f7e223d0438c358a865287be23d authored over 4 years ago by colistro123 <[email protected]>
Player textdraws seem to work now, still glitchy however. Handle invalid models in SetPlayerAttachedObject and display a warning if a model is invalid.

a3113a885d7121fc03bc8625b1f7b0df89ea7bc3 authored over 4 years ago by colistro123 <[email protected]>
Remove some left over residue from PlayerTextDraws

9ccf54e3c988d1a69d6dfbe8062b063cc462a55c authored over 4 years ago by colistro123 <[email protected]>
PlayerTextDraws code cleanup (slightly), someone please look into the logic, not sure why they don't hide or update appropriately. Also remove print from clientCall since it gives false positives and spams.

31ec1b669d07213f7364a33d22c74f685899ae04 authored over 4 years ago by colistro123 <[email protected]>
Add issue template (#26)

Co-authored-by: Qais Patankar <[email protected]>

7e2447f2297ad8e10309946106580180f0a51171 authored over 4 years ago by Konstantin <[email protected]>
Early actual implementation of per-player textdraws as well as support for multiple GameTextForPlayer draws

ac9f401a1a71b74bec8e5d8d297c79a03af39c9f authored over 4 years ago by colistro123 <[email protected]>
Improve some of the textdraw code, improve GameTextForPlayer, fix a small bug with RemoveBuildingForPlayer, apparently it's supposed to remove models around the radius, not all over the map

6ab1c9a9fb12975c9abf4cb2be97889fae11a205 authored over 4 years ago by colistro123 <[email protected]>
Decouple pickups and remove some getElemAmx usage

6173e73c19f0f6fbbe774c4d6385ebb5b595c31e authored over 4 years ago by theSpool <[email protected]>
Decouple vehicles from AMX instances

7a0b640e491ff32ab8c4962e2f46c4fde19eec4f authored over 4 years ago by theSpool <[email protected]>
Added bone_attach, bone mappings, handle invalid objects in CreateObject, PlayAudioStreamForPlayer, StopAudioStreamForPlayer, general fixes for TogglePlayerSpectating, added SetPlayerAttachedObject, RemovePlayerAttachedObject, AttachCameraToObject.

29cf87ba3af0a44109bc5549dd4055e45e2d5b13 authored over 4 years ago by colistro123 <[email protected]>
Create LICENSE

f4a588c45474b3704298fff4912a4a8b085bbc10 authored over 4 years ago by Qais Patankar <[email protected]>
Add InterpolateCameraPos and InterpolateCameraLookAt

59a671d9fe1c79a3861a78f9de767a2853a34577 authored over 4 years ago by colistro123 <[email protected]>
Implement SetGameModeText, RemoveBuildingForPlayer, on clientCall do a print if an event fails to execute. RemoveBuildingForPlayer won't work when called from MySQL threaded callbacks. triggerClientEvent will simply fail to execute.

f4a959e98a6dca72ca17780280ed0e49bbb51968 authored over 4 years ago by colistro123 <[email protected]>
Fix a bug causing OnPlayerDeath to be executed due to killPed(player) being executed way before doingclasssel was set to true

533ee353aea53d412a7eaf3f641cd3e7d0c2b1fe authored over 4 years ago by colistro123 <[email protected]>
Remove extraneous include/link

d08d23bf4f86e9e424c37586f146e47d706ac5f8 authored over 4 years ago by Qais Patankar <[email protected]>
Fix gitignore

94eb340b909e09aa2c2538508bb0347d77d7b921 authored over 4 years ago by Qais Patankar <[email protected]>
Merge branch 'feature/premake' into develop

3931f313e7dd94cd082c2842ecbeb90d21bc83f0 authored over 4 years ago by colistro123 <[email protected]>
Tie the engine state to a variable

9f239bddfcb17d65f84b7eb6c51ed923bddc5957 authored over 4 years ago by colistro123 <[email protected]>
Implement ManualVehicleEngineAndLights

9c29d200f44f4716d8686d7f8834cedb26572be4 authored over 4 years ago by colistro123 <[email protected]>
Add more keymappins, add a dummy for EditPlayerObject, make dialogs use the relative property.

92e0f69b3400dfd6fe9898a651a21e3b914099e2 authored over 4 years ago by colistro123 <[email protected]>
Update key defines so they match and handle false returns from getWeaponNameFromID in GetWeaponName

c5145d3a88bb606fb90c6702fa73670bc4ccefb8 authored over 4 years ago by colistro123 <[email protected]>
Add missing logic to ApplyAnimation, fix typo in it, cast some more stuff in GetVehicleParamsEx and add two more dummy functions

97b77f6baa07d0f6da5ed592e42dce07913f64fa authored over 4 years ago by colistro123 <[email protected]>
Actually print the missing function name

8ba27d446adb70d137ba34dfdd9343a340601e5c authored over 4 years ago by colistro123 <[email protected]>
Refactor repetitive string colorize code into a single function

7f304dd2607045fc800a99dcf761aef33e98c346 authored over 4 years ago by colistro123 <[email protected]>
Fix a typo in GetPVarString causing the native to not work properly. Implement a regex so strings can be colored, thanks to xLuxy for the pattern. Properly cast variables inside GetVehicleParamsEx so scripts work properly.

428b15bcd46022451dbb98b80d3155e23332b814 authored over 4 years ago by colistro123 <[email protected]>
Make setPlayerName return a value like it should, or some scripts that rely on it may break

3ae22b0353cd9e34a9cc8d84a68875f650df0e23 authored over 4 years ago by colistro123 <[email protected]>
forgot to clear spawnedfromgamemodeinit, otherwise onplayerspawn will not fire the next time they spawn

95f262e81b9cb858a4bbdeba19a90a6c661c0491 authored over 4 years ago by colistro123 <[email protected]>
Change spawn logic, don't process spawns from gamemodeinit

aac8828d4fa51b022c303c5c5f1cd79ad3ce8bf6 authored over 4 years ago by colistro123 <[email protected]>
Temporarily use another amx_getPublic since the original one tries to dereference an invalid address, ideally it would be better to just use pawn-lang's amx's library

3dfdcd5328260a666205dd99748a2a988018802a authored over 4 years ago by colistro123 <[email protected]>
Merge branch 'develop' into feature/premake

71393be61a3f004f9017cb29fde4483f9799b2c4 authored over 4 years ago by theSpool <[email protected]>
Some tweaks to the module's premake file

* Only include king.rc when building for Windows
* Only include "linux/" files when building for...

7c0469b9c082de1616786647662a3c7c4c58777b authored over 4 years ago by theSpool <[email protected]>
Push lua5.1.so (built from latest mtasa-blue)

658b4fd9bc83fc0058ec89ffb8dca5b9e8cd3272 authored over 4 years ago by theSpool <[email protected]>
Newer AMX version and some premake adjustments

* AMX pulled from https://github.com/pawn-lang/compiler/tree/Branch_burger
* Delete unused Makef...

50d6dde55d6aff2bcea7e8084fcabfa0a9c40b21 authored over 4 years ago by theSpool <[email protected]>
Use templates to generate an array of natives

* Each native is specifically bound to a string so it acts as a unique native, which plays good ...

dd15602395abcf1374589520092465455e6e4eba authored over 4 years ago by theSpool <[email protected]>
Merge branch 'develop' of https://github.com/multitheftauto/amx into develop

bccc107e89d8b605463d2ee86bbdf4fbe50c2897 authored over 4 years ago by colistro123 <[email protected]>
Add more unimplemented functions and some player textdraw implementations that point to the original textdraw mta wrapper functions for the time being

ad9bd51f420b856a6ab82a2adc79b39ff5efdfad authored over 4 years ago by colistro123 <[email protected]>
Make amx (pawn) a separate project

61b819b50f801c30c42d8eca341388229712b5d8 authored over 4 years ago by Qais Patankar <[email protected]>
Change solution and target name

e374a2b26e9da785cd7ee18bd5bb10dd6643e6b2 authored over 4 years ago by Qais Patankar <[email protected]>
Add premake

372e5eeac96c63fc9930a22ddc11b85d42a25ac2 authored over 4 years ago by Qais Patankar <[email protected]>
Fix typo in 1cb22d58995d1871006ab6a8b3c2099f532f6e1b

b9017a07069652ed2ada1bcb0354a45f889084cd authored over 4 years ago by Qais Patankar <[email protected]>
Use resourceRoot, localPlayer and root

2a0d784851d19ed88a4de44c7006d2236fcaf17f authored over 4 years ago by Qais Patankar <[email protected]>
Use C++11 range based loops (#3)

1cb22d58995d1871006ab6a8b3c2099f532f6e1b authored over 4 years ago by Qais Patankar <[email protected]>
Various new functions and changes

* Implement Is*StreamedIn functions
* Implemented most of the SA-MP Actor system
* Finished impl...

c8bc5eb23358fbb2d5a47ab7a5dc9b33b8439d2c authored over 4 years ago by theSpool <[email protected]>
Remove duplicate event

ddf0e366d47c4a74d8c4c699179ed9d76f93ea21 authored over 4 years ago by theSpool <[email protected]>
Fix identation

3cbba542137c402e254503e8a49af767b93db2c5 authored over 4 years ago by theSpool <[email protected]>
Don't require Unload export from SA-MP plugins

abadfc05ac49c94a28cb969ccb08f5034c26e525 authored over 4 years ago by theSpool <[email protected]>
Add support for DIALOG_STYLE_PASSWORD

* Same like 1 (DIALOG_STYLE_INPUT) but with masked input

cb4fce0658c1507b6bc8d7b97d47c7984d8898c2 authored over 4 years ago by theSpool <[email protected]>
Allow amx resources to be in any folder

1325abf20ceab228e89c21d041849742dcc6d5bb authored over 4 years ago by Qais Patankar <[email protected]>