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github.com/randovania/open-dread-rando

Randomizer patcher for Metroid Dread
https://github.com/randovania/open-dread-rando

Merge pull request #180 from steven11sjf/rename-mayberry

Fixing Mayberry's name in credits

fe03be2e77e0fd43d72001e1d3fc568a7a0ca08b authored almost 2 years ago by Henrique Gemignani Passos Lima <[email protected]>
Fixing Mayberry's name in credits

28fe8add53104fb13979b6ea7d42be59d0c74e15 authored almost 2 years ago by Steven Franklin <[email protected]>
Merge pull request #177 from ThanatosGit/new_spawn_points

Add custom spawn points at arbitrary locations

abd7e7ef2cfad676e731cc0efad1080b9c78ac9e authored almost 2 years ago by Henrique Gemignani Passos Lima <[email protected]>
Bump MEDS, add spawn point feature to test file

ca231e74136bc9da75174da15d432e60bd313470 authored almost 2 years ago by Thanatos <[email protected]>
Merge branch 'main' into new_spawn_points

b27c3f49f7d69e77cf1d34a75e0d2851dcd3de32 authored almost 2 years ago by Thanatos <[email protected]>
Use new method from meds to add a new spawn point to the entity groups belonging to the collision camera

d063b910e0e63f3b3c001c99522818edce05af08 authored almost 2 years ago by Thanatos <[email protected]>
Merge pull request #174 from ThanatosGit/fix_boss_pickups

Fix boss pickups

438d9121f07c1a1b148543a13f98287f5be9594e authored almost 2 years ago by duncathan salt <[email protected]>
Merge pull request #178 from ThanatosGit/main_pb_color

Use purple color for main pb

9f0380d448b734e405e3c3a203b34b0aa3f0e8f3 authored almost 2 years ago by Henrique Gemignani Passos Lima <[email protected]>
Merge pull request #172 from ThanatosGit/remove_cutscene_12

Remove tank room cutscene. Fixes #170

1dc7475f97d93b7c944707821a1bb7a45395145a authored almost 2 years ago by Henrique Gemignani Passos Lima <[email protected]>
Use purple color for main pb

e858867d723876192cedf3cd1a0ba221bc1c69ec authored almost 2 years ago by Thanatos <[email protected]>
Add custom spawn points at arbitrary locations

d63162aa304cd90cd297f05c95420507230a68a1 authored almost 2 years ago by Thanatos <[email protected]>
Don't change name of decompiled function and use a new one for z57

d2b5a7078e7d1f343b58df67c5c6dfc3dfa63a9a authored about 2 years ago by Thanatos <[email protected]>
Merge branch 'randovania:main' into remove_cutscene_12

9a96a468faf667651fc99ab13ce7d80d79f2affa authored about 2 years ago by Thanatos <[email protected]>
Merge branch 'randovania:main' into main

33761a834b7b56a410f8b95ccbe83fad2f956ffc authored about 2 years ago by Thanatos <[email protected]>
Support latest MEDS

5e0f174dc8e7b7304c7146a8caa48e10630df8d4 authored about 2 years ago by Henrique Gemignani Passos Lima <[email protected]>
Merge branch 'randovania:main' into main

117d605712716dcbd2c27905e1ca11282a1842c4 authored about 2 years ago by Thanatos <[email protected]>
Merge pull request #173 from randovania/feature/add-exporter-test

Add test for exporting a sample configuration

e351e2349568616f08b4c57f35fb3fc49962f8b9 authored about 2 years ago by Henrique Gemignani Passos Lima <[email protected]>
Add test for exporting a sample configuration

3dd3ba789aee5ea11edce284c8142eb40589e88a authored about 2 years ago by Henrique Gemignani Passos Lima <[email protected]>
Remove tank room cutscene. Fixes #170

fac4e971b2452c7bd0642b606405631d545175d8 authored about 2 years ago by Thanatos <[email protected]>
Merge pull request #169 from steven11sjf/bugfix/wide-beam-actor-dependency

bugfix: wide beam door assets are all ensured present

0b88841e3564586b717bb4f5d271cd4294ef0ee7 authored about 2 years ago by Henrique Gemignani Passos Lima <[email protected]>
wide beam door assets are all ensured present

91946fc287b2c9abc3a529e5cc4571e3ccf24c9d authored about 2 years ago by Steven Franklin <[email protected]>
Merge pull request #168 from steven11sjf/bugfix/patched-grapple-doors-crashing

Bugfix: Patching from access locked to grapple beam doors now works correctly

db2800c21ac361c1783c3baf474838162b1c6d26 authored about 2 years ago by Henrique Gemignani Passos Lima <[email protected]>
Merge branch 'main' into bugfix/patched-grapple-doors-crashing

ea1f2605ba7a4afe3e6f22270b0f359b67e13830 authored about 2 years ago by Steven Franklin <[email protected]>
ensures LIFE.bStayOpen is false on grapple doors

f145e06b5fcb453bf2063e9f5f45c14de1e1d972 authored about 2 years ago by Steven Franklin <[email protected]>
Grant Item from Experiment before checkpoint

a4f0bc282ddbcca052de5bf9b8046f963b1d7b56 authored about 2 years ago by Thanatos <[email protected]>
Grant Item from Drogyga before checkpoint

c8f202da40487f998479eef0a009451d6e3cb7b9 authored about 2 years ago by Thanatos <[email protected]>
Grant Item from Corpius before checkpoin

79aac942da0547e0fc563ab102000048133db40b authored about 2 years ago by Thanatos <[email protected]>
Improve how credits list is written

8a3ed5a58b6bda8b756f45698fde1958f7f9a6dd authored about 2 years ago by Henrique Gemignani Passos Lima <[email protected]>
Apply code formatting

056f7274b16ea8bef082a12c58675fe9120fbfa4 authored about 2 years ago by Henrique Gemignani Passos Lima <[email protected]>
Merge pull request #166 from steven11sjf/bugfix/patched-grapple-doors-crashing

Bugfix: Grapple Doors causing areas to crash

65112b4f5846ac0f47077e5b42e09490d95f40a9 authored about 2 years ago by Henrique Gemignani Passos Lima <[email protected]>
fixed empty list default param

2915b100b9ec2ee937979f98f599e96c9e3e5e63 authored about 2 years ago by Steven Franklin <[email protected]>
Bugfix: Grapple Doors causing areas to crash

- Added a DoorType.required_asset_folders attribute to the enum, which
contains all asset fold...

45ac00a71f83f700198a325192b76838817ff59a authored about 2 years ago by Steven Franklin <[email protected]>
Styling changes for door_patcher

6f3a1ac5b877d3ebf7cbcf526d62e30976a46596 authored about 2 years ago by Henrique Gemignani Passos Lima <[email protected]>
eventually this should be handled in exlaunch but idk how to edit that

239d953dbbdc5bf1e4a521cbd44233516b4b684f authored about 2 years ago by duncathan <[email protected]>
Merge pull request #165 from steven11sjf/feature/add-shield-to-doors

Feature/add shield to doors

4ee03aa90016acaabcc0607def677b24a952d3a9 authored about 2 years ago by duncathan salt <[email protected]>
added me to credits

74237515ab630f5b69f8b67e853c09dd305a201d authored about 2 years ago by Steven Franklin <[email protected]>
i swear i do this every time i push directly to main

36eca20788b6b2b335800c46bb09c20698c425b9 authored about 2 years ago by duncathan salt <[email protected]>
Access Open doors can now be randomized

732c1fb9e02e0d259e9b3284ec569f10b548d07d authored about 2 years ago by Steven Franklin <[email protected]>
quick fix for remote-lua stuff

6e6236e08a23eb0f52b24cb0b7f86113c70155d5 authored about 2 years ago by duncathan <[email protected]>
supports patching Access Open to new door types

1970c8b19b738ca37a1dae6f946ec6d198043225 authored about 2 years ago by Steven Franklin <[email protected]>
Support for non-two-sided doors

- patcher supports one sided doors (i.e. doorpowerclosed,
doorframepresence)
- adds values to ...

f3a83447c346e4759bf3591d6939a4f2089b4f3a authored about 2 years ago by Steven Franklin <[email protected]>
updated description for patcher_editor.copy_actor_groups(...)

2bc3ace6520a70667bf850112124da83a4c483d7 authored about 2 years ago by Steven Franklin <[email protected]>
Added a check to door_actor_to_type to ensure it is a door

942e659704497826e9d89d391842092ce780b560 authored about 2 years ago by Steven Franklin <[email protected]>
Dark's code review fixes

- fixed some instances of using camel casing instead of snake casing
- changed container generat...

b09d11953daf98f5379e955cbc123d93e1857cc0 authored about 2 years ago by Steven Franklin <[email protected]>
forgot to add cls to get_type params

d299ea34c5d33945d463e5891a12d8ee8ff5f3b9 authored about 2 years ago by Steven Franklin <[email protected]>
Implementing code review feedback

- Added latest feedback from dunc
- Removed phantom cloak doors as a compatible type due to coll...

25827079f271f2b06d268f694f56e6f83f0405c2 authored about 2 years ago by Steven Franklin <[email protected]>
Merge branch 'main' into feature/add-shield-to-doors

b4c4c0c3489ffa25fdc9b9b509178cd4e65b30c3 authored about 2 years ago by Steven Franklin <[email protected]>
Restructured DoorPatcher

- Major changes in flow of code
- Most values are stored in enums rather than dicts
- Added code...

f36d91d860b47e9291d90b70433fcd0a1b8da5ab authored about 2 years ago by Steven Franklin <[email protected]>
Support both exefs and exefs_patches being the same directory

bb8e3701417bc0cb06e4e513718c372ee26960c7 authored about 2 years ago by Henrique Gemignani Passos Lima <[email protected]>
DoorPatcher API completed

- Moved code into a DoorPatcher class
- On initialization, stores actors for frequently used ass...

fafc12a38f777f64d1cd1b17b09b45f9df977aec authored about 2 years ago by Steven Franklin <[email protected]>
All doors work now

- Phantom Cloak doors are copied over correctly and do not kill on
contact
- Phase Shift doors...

0cf1372a625b23551681421445262962761f0486 authored about 2 years ago by Steven Franklin <[email protected]>
Merge remote-tracking branch 'origin/main' into feature/add-shield-to-doors

cfb12320637060129674984fb605b2167b73ff26 authored about 2 years ago by Steven Franklin <[email protected]>
Shields added to doors

- Added support for wide, plasma, wave, missile, super missile, and
grapple doors
- Phantom Cl...

964fb0aa76d4324a7e4ae623ca9e41361f104a45 authored about 2 years ago by Steven Franklin <[email protected]>
working to change shield from one type to another

931e5ff809f098a8c079f6818b6757e82df7604b authored about 2 years ago by Steven Franklin <[email protected]>
Merge pull request #163 from randovania/feature/schema-extra-validation

Improve schema to disallow unknown items, more than 3 starting energy…

cffb1354a7c6074cccc568fd09c4fd573c14f4fb authored about 2 years ago by duncathan salt <[email protected]>
Merge pull request #164 from randovania/feature/remote-lua

Update depackager with Ryujinx and Remote Lua support

5cb5d50d1992e5eacc26c4e6c1c08ed60a84f2d2 authored about 2 years ago by duncathan salt <[email protected]>
Update depackager with remote lua and Ryujinx support

b4324b379ab4112af796cd0095c3cd45c619ad92 authored about 2 years ago by Henrique Gemignani Passos Lima <[email protected]>
Add remote lua support

27d5ae0f9a462e717d9a35689dd8d7cf32d2787d authored about 2 years ago by Henrique Gemignani Passos Lima <[email protected]>
Improve schema to disallow unknown items, more than 3 starting energy parts.

413b7e4c98ef5e8465f7a47e8ad9602ed979002f authored about 2 years ago by Henrique Gemignani Passos Lima <[email protected]>
Merge pull request #162 from ThanatosGit/main

Grant the item from Kraid boss fight before checkpoint is saved.

e2bd5bd4d687f65e7805d29214e324e85be76292 authored about 2 years ago by duncathan salt <[email protected]>
Last rewrite of the kraid fix

191c6daee4fda2c1e84f798ee3c00f5a11e9ab5d authored about 2 years ago by Thanatos <[email protected]>
Integrated kraid logic to boss cutscene function

6d37cffd8207f71e8a2264e8d8d85be886d6cdf0 authored about 2 years ago by Thanatos <[email protected]>
Merge pull request #159 from steven11sjf/feature/tilegroup-patcher

Feature: Added a tilegroup patcher API

b9e67a567abc372dcdfeaea1f72690d34273aaaf authored about 2 years ago by duncathan salt <[email protected]>
Changed order of variables in is_tilegroup

9d727d432af38db883847f57c9cc6c68fb94f263 authored about 2 years ago by Steven Franklin <[email protected]>
Merge pull request #161 from steven11sjf/feature/unlock-emmi-doors-immediately

Feature/unlock emmi doors immediately

705dd8abcea489b0ce8909154d0a3315753c0bb9 authored about 2 years ago by duncathan salt <[email protected]>
Merge pull request #160 from steven11sjf/feature/golzuna-x-message

Warn when entering Golzuna arena without X freed

3b39f9317d9473340580f70bdd282b1c8e825450 authored about 2 years ago by duncathan salt <[email protected]>
Grant the item from Kraid boss fight before checkpoint is saved. Fixes #155

56f44041aee2fb28aac98384ef996f1f549d45fe authored about 2 years ago by Thanatos <[email protected]>
Emmy doors remain open after reloading checkpoint

- A callback stored in SPAWNPOINT components in actors is called when
reloading checkpoint
- T...

0c09169a31567c6273902a4cb94aa5c945a10675 authored about 2 years ago by Steven Franklin <[email protected]>
whoops that wasn't the right var name

b05e936b2d73098496c44a974325d1233535599f authored about 2 years ago by Steven Franklin <[email protected]>
Defeating EMMI unlocks all doors (#151)

- Added a call to CENTRALUNIT:UnlockDoors() in the
OnEmmiAbilityObtainedFadeOutCompleted() cal...

09ef130283917f65997fb3930a1e75bb80ca6387 authored about 2 years ago by Steven Franklin <[email protected]>
Changes requested by dunc

- moved the warning to s050_forest.LockDoorSuperGoliath
- check Blackboard prop QUARENTINE_OPENE...

31f46566c6670fb40f98ade81d11976a4f5210bd authored about 2 years ago by Steven Franklin <[email protected]>
Warn when entering Golzuna arena without X freed

- Added if branch to s050_forest.OnSubAreaChange() when dropping into
Golzuna room without X r...

43d4504a7743110300050abdb9e22f54b7f2bc86 authored about 2 years ago by Steven Franklin <[email protected]>
Add tile_group_patcher to schema

- oops. forgot.

077a9bfde09ba7b2d3dd3c1a20e22afc01876311 authored about 2 years ago by Steven Franklin <[email protected]>
Feature: Added a tilegroup patcher API

- breakable tile groups can be patched into different breakable blocks
- field "tile_group_patch...

3ac2fefad0e4da0daac68d99a5e75c88d53afae7 authored about 2 years ago by Steven Franklin <[email protected]>
Merge pull request #156 from randovania/credits

Update text_patches.py

8ed1774caa95f064dca8ef2d6a3d3a09a9b2dee7 authored over 2 years ago by Henrique Gemignani Passos Lima <[email protected]>
Update text_patches.py

eab5dbee669aee640c125f7eb268039b278e2ffc authored over 2 years ago by duncathan salt <[email protected]>
Merge pull request #154 from randovania/fix-regressions

Fix regressions

acb56ad0f0640d43d72d54ad752c4226a41e18e5 authored over 2 years ago by duncathan salt <[email protected]>
revert removing the checkpoints after bosses

this is necessary because with the checkpoints removed, it becomes extremely easy to accidentall...

c477972cc84a919ef9d1be236138c4cf4b6acff8 authored over 2 years ago by duncathan <[email protected]>
make the popups quieter in the lua log

638e4188ec86c191e83d92e1bcc47579e6bbaa13 authored over 2 years ago by duncathan <[email protected]>
fix debug input and linked teleportal regressions

131e02b7836996c7062fffba4a007bd11459877d authored over 2 years ago by duncathan <[email protected]>
Use pypa/gh-action-pypi-publish@release/v1

7f07093a855065025c5fbd917dacc4c1ef96e106 authored over 2 years ago by Henrique Gemignani Passos Lima <[email protected]>
Merge pull request #148 from randovania/custom_icons

enhance functionality of custom map icons

bdc34736b98e300d84714c297f088b5fdbc75c4a authored over 2 years ago by duncathan salt <[email protected]>
Merge pull request #149 from randovania/feature/split-environmental-damage

Split linear damage into heat/cold/lava

0da0f224a7f81f9c8985ec1958875251b0d9f731 authored over 2 years ago by duncathan salt <[email protected]>
Split linear damage into heat/cold/lava

e73199ef45e1431846af7040684c995983c788d9 authored over 2 years ago by Henrique Gemignani Passos Lima <[email protected]>
fix (?) the popups

8b962c187e5ea67348e34674bdcd9bec35e8b7c5 authored over 2 years ago by duncathan <[email protected]>
fix coords

564c6406ef75db9561b2d7d315d0ab36608d3a66 authored over 2 years ago by duncathan <[email protected]>
enhance functionality of custom map icons

67753b6ca1f52a886f45636d823fe0cb9fc0cc97 authored over 2 years ago by duncathan <[email protected]>
add function to display a non-blocking popup

975c1a45bcb03084f05629591122a6b730e398e7 authored over 2 years ago by duncathan <[email protected]>
Merge pull request #147 from randovania/credits-spoiler

spoiler log in credits

d5604c62a89e4099f565ce63e19a3aacbb122ed2 authored over 2 years ago by duncathan salt <[email protected]>
remove the credits button

5c519ac5d819664490550a10418d989793b710c6 authored over 2 years ago by duncathan <[email protected]>
add spoiler log to credits

f289702929e9bcd2a5256cb6f99d93f0f4303d02 authored over 2 years ago by duncathan <[email protected]>
Merge pull request #144 from randovania/fixes-cleanup

Fixes and cleanup

d11e5bf0cfad24d9938ed24c359c65f2d37b2c88 authored over 2 years ago by duncathan salt <[email protected]>
fix warping to start in the same region as the starting location

df1207aa2a85cf0f79ad3298c89ceb079b60e418 authored over 2 years ago by duncathan <[email protected]>
use Game.GetEntities to find charclasses instead of checking actor names

206dbc4eb1865471178cfb3c2d3439f962a8551c authored over 2 years ago by duncathan <[email protected]>
for the debug player reinit, use disableinput/changesuit

instead of reinitplayerfromblackboard

86ad863e4999257c534d9efa6ff3be61aabe5708 authored over 2 years ago by duncathan <[email protected]>
stop spamming lua log with certain functions

ab6a420c70659ae6adddae49854917c218224c1c authored over 2 years ago by duncathan <[email protected]>
Revert "try new keystone"

This reverts commit d0fc27f8d2efa4e3240cdf52dba3aa18a17b9515.

7f3639d55d9dd417233f1ab93f30389519ad7f8a authored over 2 years ago by Henrique Gemignani Passos Lima <[email protected]>
try new keystone

d0fc27f8d2efa4e3240cdf52dba3aa18a17b9515 authored over 2 years ago by duncathan <[email protected]>
Merge pull request #137 from randovania/progressive-models

progressive items now update their models appropriately

577eaa2060646bb4ab0c861bc138d84b023beaaa authored over 2 years ago by duncathan salt <[email protected]>
address review comments

f5b65787e04f7cd6155c72602f87e9a8922d4c55 authored over 2 years ago by duncathan <[email protected]>