Ecosyste.ms: OpenCollective
An open API service for software projects hosted on Open Collective.
github.com/icosa-foundation/open-brush
Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush
https://github.com/icosa-foundation/open-brush
* Changes associated with switching to 2019.4.25f1
* Update build.yml
b51664e4b2cb4fd73648665918afd6b5bcf14daa authored over 3 years ago by Andy Baker <[email protected]>
In order to make it easier to run multiple versions, instead of a fixed
"-github" name (and pac...
f98f56015e3e224f68d9e5729170b3cec2d39d9c authored over 3 years ago by Mike Miller <[email protected]>
cdbd7225eee68190148b06052d1639573547129b authored over 3 years ago by Mike Miller <[email protected]>
* Update README with information about pre-commit (and move the bleeding edge releases documenta...
8bf5d79d1c4efe58e14063ce10e971d8b6dd1ca4 authored over 3 years ago by Mike Miller <[email protected]>* Add Experimental Rift build
* Release Rift builds
db1a64968144b132a1483be25f5874c645130caf authored over 3 years ago by Mike Miller <[email protected]>* Update to Unity 2019.4.24f1 and associated package updates
* Switch to Unity 2019.4.24
* Dow...
a98ef90557a28872e911bcaf63cf50d35195f754 authored over 3 years ago by Andy Baker <[email protected]>* Add #define OCULUS_SUPPORTED if the SDK is Oculus
* Build Rift (StandaloneWindows64 / Oculus)...
dcaced290981918c5fbd7d0a36b2ac494dd6881e authored over 3 years ago by Mike Miller <[email protected]>* Enable Black for Python code
* Fix some new pylint warnings that weren't caught earlier
...
eba58b2225c2d33e091b4c584904418d82853092 authored over 3 years ago by Mike Miller <[email protected]>* Add dotnet to pre-commit
* Format with Rider, then dotnet-format
There are a few small p...
fbe9985b182e64aa110aef3f8d4336887550ff8f authored over 3 years ago by Mike Miller <[email protected]>06dd9420d83974eb0e9d562e8357624a374d8d96 authored over 3 years ago by Mike Miller <[email protected]>
3456863bd6efebc3aff0ffe10a37af65bb492c49 authored over 3 years ago by Mike Miller <[email protected]>
* Fix stuck abort & assert.
- Need to unenable tool on abort (escape) in monoscopic, or we
g...
* Fix changelog in full release
* Fix print of prerelease version (cosmetic only)
16f1c4c9401b0b8ec1e64c4ebef237cfbbdf5fc7 authored over 3 years ago by Mike Miller <[email protected]>* changes for 0.3.0 release
* add funding links
19bee24a7c400577b4c8f68760c1537836af5382 authored over 3 years ago by Mike Nisbet <[email protected]>c579b0b6584961a4f956a460ee4f429bca769f1a authored over 3 years ago by Mike Miller <[email protected]>
* Add Android abd path to Android builds in the BuildWindow.
- Easy place to see where Unity is...
* Fix typos
* Fix unused variable warning.
7a5d508e995a3aeca17a178cc3b608521dd1465f authored over 3 years ago by Bill Quith <[email protected]>107447dfd8d63f0538bc24d76d9851650141088c authored over 3 years ago by Mike Nisbet <[email protected]>
* Do not save a cache for each commit
* Add unityVersion to the cache name and move to a env ...
61f27a00c76c6e0d6e94c60bceb288bf143a9bbb authored over 3 years ago by Mike Miller <[email protected]>* Disable Poly on Quest 1
* fix overlapping panels
* re-enable local sketches
7e05f5f2cc5dcb21ea7d99114a9ebb7172b2ac18 authored over 3 years ago by Mike Nisbet <[email protected]>
Fix #77
Fix #79
* ignore .vsconfig
This is something to do with visual studio tools for ...
aa0d07395879f7b92a2bbf6b6895c170858acd1e authored over 3 years ago by Paul Du Bois <[email protected]>* Fixing Oculus MRC pose
* Updating style
4c5670f2e8dd834b3bff0ba0cb6f4ed81ef2992f authored over 3 years ago by Fabio <[email protected]>* Fix silly link typo in README
* Add a file describing the various secrets used by the CI
82e79350261bd1ef65ef99dce4a0f350b4deac90 authored over 3 years ago by Mike Miller <[email protected]>* Wrap the Mac OS X build in a tarball to preserve permissions
* Don't use 'OpenBrush-github' f...
6ddb103f8bc2f407a138022eeb560cd80bfc714b authored over 3 years ago by Mike Miller <[email protected]>68213a36925f3b1b4a9cf9ce92d6341471b76ec5 authored over 3 years ago by Mike Miller <[email protected]>
* Add a Linux64 Experimental build
* Release Linux builds
* Package Linux releases as tarb...
0806a06d74e2908b70edaaff5e3f81e1edfcd4cb authored over 3 years ago by Mike Miller <[email protected]>
If Github Secrets UINTY_SERIAL is defined, then the build actions will
be run with the value of...
* Create release upon each build and standardize version numbers
Each push to a PR will creat...
a23e94fd4a192c36d1dc013933e11e389c21d062 authored over 3 years ago by Mike Miller <[email protected]>Change SketchFab uploads to upload as Open Brush
8e4951d4f20700826d775474e4aabf753e4b4d49 authored over 3 years ago by PerlinWarp <[email protected]>1d3fc5ae4e4f89f3cc1d5e0dff5bb32fe6013cbe authored over 3 years ago by perlinwarp <[email protected]>
28b3faf3e79028013c3d8fe15b8cf2983305fe81 authored over 3 years ago by Mike Miller <[email protected]>
* feat: Add fly tool to advanced tools panel
* fix: Remove a few unnecessary changes
* Add...
ebcee9e48530739080ff32206b0b172ba41fcbd8 authored over 3 years ago by Lachlan Sleight <[email protected]>b877c7e36003afc42abda720894696dcd8ada9c4 authored over 3 years ago by Mike Miller <[email protected]>
This means that pushes to a fork's main will not trigger a signed build
(which will fail) and P...
* Enable Experimental builds for Android/Oculus and StandaloneWindows64/SteamVR
* Add a warni...
2f9877c6da44995e52757cbc127fc502f2e0b06e authored over 3 years ago by Mike Miller <[email protected]>
* Don't run pre-commit on merges (only on PRs)
* Remove superflous 'Build ' from the job names
...
This requires the addition of 4 secrets:
ANDROID_KEYSTORE_BASE64 -- the output of `base64 -i ...
2c0704a2066cf2dd70a5a285405eab58f9f82c3d authored almost 4 years ago by Mike Miller <[email protected]>
* Build Android/Oculus, Win64/Monoscopic, Win64/SteamVR
* Install Oculus v23.1 unitypackage
* ...
* Re-enable camera path recording
* Remove section on camera paths from README
e0683c52af69732d7e4cd48abb713ef171b4e798 authored almost 4 years ago by Mike Nisbet <[email protected]>* Change the applicationIdentifier for Android to com.icosa.openbrush
* Align the Python buil...
cfc2927508a1c3d8b0af499c52617414722eba35 authored almost 4 years ago by Mike Miller <[email protected]>Co-authored-by: Steffan Donal <[email protected]>
* LIV support from official fork
commit 2013fea...
a9f332db80c37e4691f48fff9d8b4f0a2ff1cad2 authored almost 4 years ago by Mike Nisbet <[email protected]>* Add .flake8 and pylintrc, and .pre-commit-config.yaml for enforcement
* Fix code quality wa...
11e835334122ac0f441675a51e2201ec6a28d1be authored almost 4 years ago by Mike Miller <[email protected]>* Target Android SDK 29
57664eaf617ab011912a24be77e76f28c387da0d authored almost 4 years ago by Ivan Kopytko <[email protected]>* version -> 0.2.0
* Update README
77bcf8cb19fdb85baf59581a917450ac49791263 authored almost 4 years ago by Mike Nisbet <[email protected]>
- See https://editorconfig.org/
- .cs and .py files use 2 space indents.
283a75cf6f44a925c8f58b344f5dcbb5af1cccb3 authored almost 4 years ago by Mike Nisbet <[email protected]>
* move secrets to secretsexample
* gitignore default secrets path
* add secrets generation...
b275c8df039295b9db3322e2159a18090bca61bb authored almost 4 years ago by Mike Nisbet <[email protected]>609f20dd8f9fd9094feec423341e6c8a3d3afcbe authored almost 4 years ago by Mike Nisbet <[email protected]>
Fix undefined reference to InitUsd.Initialize() on Quest 2
662c34e5e8955520b7b8584e2a4a92b9d68ee3ec authored almost 4 years ago by TimAidley <[email protected]>e7a30e0e680c0cb59e9df93947838b381540edac authored almost 4 years ago by Mike Miller <[email protected]>
* Replace old USD plugin with USD package.
* Use the new USD package to do the USD path expor...
56e73e9ffb7c122dc7ef30c6bb4734d2f6989450 authored almost 4 years ago by TimAidley <[email protected]>
* Update Python support scripts to Python 3.8 from Python 2.
Python 2.7 is now deprecated.
*...
d4373e6b51506f7883e9e1aa7246d727a9adbdb7 authored almost 4 years ago by Bill Quith <[email protected]>* Initial Linux fixes
* Allowed OpenBrush Vulkan compilation
* Added Linux editor support ...
0673dd472b7f8b463cd818be08465ac385b5e5c4 authored almost 4 years ago by Nova King <[email protected]>09a9bda9a9cca41308122958160e0057ce351f59 authored almost 4 years ago by Mike Nisbet <[email protected]>
Poly logo got changed to Open Brush during the initial rebrand. Poly is still a supported servic...
f0b98e0946860fdbd7b63bfdb12329309ad469ce authored almost 4 years ago by Mike Nisbet <[email protected]>* Add uGIF encoder
* Fix gif preview and watermark
* Reset PC camera settings
ffdd3a73d7f19888c4051cf5c7fa11ee7e617f39 authored almost 4 years ago by Ivan Kopytko <[email protected]>* Video recording on PC enabled.
A minimal, redistributable version of ffmpeg is included, an...
f708a76f1f9e32d0dbc92ef38612078cd82ece50 authored almost 4 years ago by TimAidley <[email protected]>
actually try this, find that you also need to add `FBXSDK_RUNTIME`.
If you don't add it, you wi...
The Quest v0.1.0 build went out with 23.1, seems fine!
* Use Oculus Unity Package v23.1
* ...
b0ae7932ddd48c5d1a0c117ece763256efb53eb0 authored almost 4 years ago by Mike Miller <[email protected]>76df440dc26aa60b61c23ecf5011478a7a387dac authored almost 4 years ago by Mike Miller <[email protected]>
a81daf8bd7d6d0302deb4ada12802ebe079e3939 authored almost 4 years ago by Mike Miller <[email protected]>
0a5c7b3f6aee39cfece734edd1c3243930d9d223 authored almost 4 years ago by Mike Miller <[email protected]>
* OCULUS_SUPPORTED was added automatically in 00fb5e958942797fbfa4a813d025391fd26fc8c6
* Build ...
Add nullcheck when enabling profiling
b62ee2ab98de519db2c35a1dab3fd452774ec84e authored almost 4 years ago by Mike Nisbet <[email protected]>Fix saving on Quest
99e3e7bfbb98b3a41ab45885029487b1aae2927f authored almost 4 years ago by Mike Nisbet <[email protected]>837d79d067a210ba14a90ff58fead01c2b87f7fb authored almost 4 years ago by Mike Nisbet <[email protected]>
2c684901637caff5022813521ea367edede1dbb7 authored almost 4 years ago by Mike Nisbet <[email protected]>
f35b427039d9e15763454a51d205dd5206c7e659 authored almost 4 years ago by Mike Nisbet <[email protected]>
LGTM, the api version drop should fix the quest 2 build not saving
13bee2e10b69671293256e03c1881b2fdc1ee8ed authored almost 4 years ago by PerlinWarp <[email protected]>c6ebd03162e4bad5501390875eba1498dcf5a9eb authored almost 4 years ago by Mike Nisbet <[email protected]>
6c1777e6bed1ae2697c8366dfd7dcd2f5971fcb9 authored almost 4 years ago by Mike Nisbet <[email protected]>
7114744c4833d6c2c77871aa613eddb986aeda2f authored almost 4 years ago by Mike Nisbet <[email protected]>
Use separate export folder and config for Open Brush
3a5eed155f5781df73681f7fc90528631230d641 authored almost 4 years ago by PerlinWarp <[email protected]>c1cbfc39cdb047cc46dcba6683d05efb733138e9 authored almost 4 years ago by perlinwarp <[email protected]>
9664787c4dd211e06f879d447aec0a65385c0a3b authored almost 4 years ago by perlinwarp <[email protected]>
Enable ExperimentalBrushes in Editor too
7a39b1928d6018024725381e8d4cf4c9514ad278 authored almost 4 years ago by Mike Nisbet <[email protected]>Small quality-of-life things
348a1953a5b39d0929e262f2f90f08987fd1549b authored almost 4 years ago by TimAidley <[email protected]>Update Unity-generated file
a1868a7f18e79f54a32b0b4cf237a9df2cfc3ac3 authored almost 4 years ago by Paul Du Bois <[email protected]>
Keep git from putting CRLFs in certain files
Unity will just put them back the way they were
2019 doesn't have the menu Edit/Graphcis Emulation
1f6fa4466ae659bef5b8bc7863ef3cf112c7f985 authored almost 4 years ago by Paul Du Bois <[email protected]>797adecefc2a07b74da5fb4c7f58540cad577632 authored almost 4 years ago by Mike Nisbet <[email protected]>
0e554ef8b9c6d9bb6cb9a5fff0e9a9d4161df423 authored almost 4 years ago by Mike Nisbet <[email protected]>
f0eb1696af7a46da20175fc9066eae1ffb42197b authored almost 4 years ago by Mike Nisbet <[email protected]>
Fix Oculus Quest Support
4836cf1b15757b004e494341e52b9c38628c2fad authored almost 4 years ago by Mike Nisbet <[email protected]>c5c40e38326a10af733932b16661dfd724f28fa3 authored almost 4 years ago by perlinwarp <[email protected]>
83c5060e359027d5334d76cdd0aca38e98d62afd authored almost 4 years ago by Carson Katri <[email protected]>
3cd7a802a83eae1c6e7b75db30cf8456ddc3220f authored almost 4 years ago by Carson Katri <[email protected]>
dc6ebc481fd8e456aafa395f300e00b1a9ba32c9 authored almost 4 years ago by Brian Camacho <[email protected]>
5f265c64932df14afe2459ea55f0cf12abccfdc5 authored almost 4 years ago by Carson Katri <[email protected]>
a0f0d27e3806d4b37a4c3585aec2aff2467c9aa8 authored almost 4 years ago by Carson Katri <[email protected]>
f28748d3dedb54a084094a96cb111f3ad8011526 authored almost 4 years ago by Carson Katri <[email protected]>
Experimental Brushes outside the editor
9d84ab023b48f67d261adc9294fe9a560f05f21b authored almost 4 years ago by PerlinWarp <[email protected]>2845988fe392b9e74f887a8b47d94d5259e2652b authored almost 4 years ago by perlinwarp <[email protected]>
Project Settings changed and movement of trademarked textures
4ff2571739387e1194aa5174adfed63e285f92e1 authored almost 4 years ago by Mike Nisbet <[email protected]>17e9740cab851cde2d3192274e31c5918fa08a8a authored almost 4 years ago by perlinwarp <[email protected]>
ba0bdaca3d05a69cc7e84d81484a285789577166 authored almost 4 years ago by Carson Katri <[email protected]>
3d75b513cc50d836f9b96152e45113ac14555705 authored almost 4 years ago by Carson Katri <[email protected]>
00fb5e958942797fbfa4a813d025391fd26fc8c6 authored almost 4 years ago by Carson Katri <[email protected]>
257beee266950d2a85f50074ddc8fc6f950335cd authored almost 4 years ago by perlinwarp <[email protected]>