Ecosyste.ms: OpenCollective

An open API service for software projects hosted on Open Collective.

github.com/icosa-foundation/open-brush

Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush
https://github.com/icosa-foundation/open-brush

Update to Unity 2019.4.25f1 (#115)

* Changes associated with switching to 2019.4.25f1

* Update build.yml

b51664e4b2cb4fd73648665918afd6b5bcf14daa authored over 3 years ago by Andy Baker <[email protected]>
Name builds based on the source (#117)

In order to make it easier to run multiple versions, instead of a fixed
"-github" name (and pac...

ff214b3ac810a396f0ce10863cd3beb32e24df53 authored over 3 years ago by Mike Miller <[email protected]>
Apply 'build' action to pushes on branches with embedded slashes (#110)

f98f56015e3e224f68d9e5729170b3cec2d39d9c authored over 3 years ago by Mike Miller <[email protected]>
Fix version detection in python on Unity Hub installations (#109)

cdbd7225eee68190148b06052d1639573547129b authored over 3 years ago by Mike Miller <[email protected]>
Document pre-commit & code style (#106)

* Update README with information about pre-commit (and move the bleeding edge releases documenta...

8bf5d79d1c4efe58e14063ce10e971d8b6dd1ca4 authored over 3 years ago by Mike Miller <[email protected]>
Release regular and experimental builds for Oculus Rift (#107)

* Add Experimental Rift build

* Release Rift builds

db1a64968144b132a1483be25f5874c645130caf authored over 3 years ago by Mike Miller <[email protected]>
Update to Unity 2019.4.24f1 and associated package updates (#102)

* Update to Unity 2019.4.24f1 and associated package updates

* Switch to Unity 2019.4.24

* Dow...

a98ef90557a28872e911bcaf63cf50d35195f754 authored over 3 years ago by Andy Baker <[email protected]>
Add Rift build (#104)

* Add #define OCULUS_SUPPORTED if the SDK is Oculus

* Build Rift (StandaloneWindows64 / Oculus)...

dcaced290981918c5fbd7d0a36b2ac494dd6881e authored over 3 years ago by Mike Miller <[email protected]>
Use black autoformatter for pre-commit of python files (#84)

* Enable Black for Python code

* Fix some new pylint warnings that weren't caught earlier

...

eba58b2225c2d33e091b4c584904418d82853092 authored over 3 years ago by Mike Miller <[email protected]>
Run dotnet format on the entire codebase (and enforce, going forward) (#81)

* Add dotnet to pre-commit

* Format with Rider, then dotnet-format

There are a few small p...

fbe9985b182e64aa110aef3f8d4336887550ff8f authored over 3 years ago by Mike Miller <[email protected]>
Document new Oculus Unity package version (followup to #103) (#105)

06dd9420d83974eb0e9d562e8357624a374d8d96 authored over 3 years ago by Mike Miller <[email protected]>
Update Oculus Unity package from 23.1 -> 27.0 (#103)

3456863bd6efebc3aff0ffe10a37af65bb492c49 authored over 3 years ago by Mike Miller <[email protected]>
Several fixes for monoscopic mode (#89)

* Fix stuck abort & assert.
- Need to unenable tool on abort (escape) in monoscopic, or we
g...

5556875e46e16e4d369507fedf846696f0e31d0a authored over 3 years ago by Bill Quith <[email protected]>
Fix changelog when creating a formal release (#101)

* Fix changelog in full release

* Fix print of prerelease version (cosmetic only)

16f1c4c9401b0b8ec1e64c4ebef237cfbbdf5fc7 authored over 3 years ago by Mike Miller <[email protected]>
Changes for 0.3.0 release (#98)

* changes for 0.3.0 release

* add funding links

19bee24a7c400577b4c8f68760c1537836af5382 authored over 3 years ago by Mike Nisbet <[email protected]>
Enable yamllint syntax checking (#94)

c579b0b6584961a4f956a460ee4f429bca769f1a authored over 3 years ago by Mike Miller <[email protected]>
Feature/android debug (#92)

* Add Android abd path to Android builds in the BuildWindow.
- Easy place to see where Unity is...

8ca2f95c52fd9c61d0d5e871c81186f9247d90af authored over 3 years ago by Bill Quith <[email protected]>
Fix typos (#90)

* Fix typos

* Fix unused variable warning.

7a5d508e995a3aeca17a178cc3b608521dd1465f authored over 3 years ago by Bill Quith <[email protected]>
check panel exists before disabling (#91)

107447dfd8d63f0538bc24d76d9851650141088c authored over 3 years ago by Mike Nisbet <[email protected]>
Do not save a cache for each commit; use one per platform (#88)

* Do not save a cache for each commit

* Add unityVersion to the cache name and move to a env ...

61f27a00c76c6e0d6e94c60bceb288bf143a9bbb authored over 3 years ago by Mike Miller <[email protected]>
Disable Poly on Quest 1 (#86)

* Disable Poly on Quest 1

* fix overlapping panels

* re-enable local sketches

7e05f5f2cc5dcb21ea7d99114a9ebb7172b2ac18 authored over 3 years ago by Mike Nisbet <[email protected]>
Fix #77 and #79 (#78)

Fix #77
Fix #79

* ignore .vsconfig

This is something to do with visual studio tools for ...

aa0d07395879f7b92a2bbf6b6895c170858acd1e authored over 3 years ago by Paul Du Bois <[email protected]>
Fix Oculus Mixed Reality Capture Camera pose (#80)

* Fixing Oculus MRC pose

* Updating style

4c5670f2e8dd834b3bff0ba0cb6f4ed81ef2992f authored over 3 years ago by Fabio <[email protected]>
Document the secrets used in the CI (#82)

* Fix silly link typo in README

* Add a file describing the various secrets used by the CI

82e79350261bd1ef65ef99dce4a0f350b4deac90 authored over 3 years ago by Mike Miller <[email protected]>
Packaging improvements (#85)

* Wrap the Mac OS X build in a tarball to preserve permissions

* Don't use 'OpenBrush-github' f...

6ddb103f8bc2f407a138022eeb560cd80bfc714b authored over 3 years ago by Mike Miller <[email protected]>
Build on PRs, push to main, or commits with [CI BUILD] somewhere in the message (#75)

68213a36925f3b1b4a9cf9ce92d6341471b76ec5 authored over 3 years ago by Mike Miller <[email protected]>
Add Linux (regular + experimental) builds to the releases (#76)

* Add a Linux64 Experimental build

* Release Linux builds

* Package Linux releases as tarb...

0806a06d74e2908b70edaaff5e3f81e1edfcd4cb authored over 3 years ago by Mike Miller <[email protected]>
Use secrets.UNITY_EMAIL/_PASSWORD/_SERIAL if present, otherwise use hardcoded free license (#74)

If Github Secrets UINTY_SERIAL is defined, then the build actions will
be run with the value of...

58d37c3be3c194fa8acf8eb0dd7498dfcadd2a5b authored over 3 years ago by Mike Miller <[email protected]>
Create release upon each build and standardize version numbers (#71)

* Create release upon each build and standardize version numbers

Each push to a PR will creat...

a23e94fd4a192c36d1dc013933e11e389c21d062 authored over 3 years ago by Mike Miller <[email protected]>
Merge pull request #51 from PerlinWarp/SketchFabUploadPOST

Change SketchFab uploads to upload as Open Brush

8e4951d4f20700826d775474e4aabf753e4b4d49 authored over 3 years ago by PerlinWarp <[email protected]>
Change SketchFab uploads to upload as OpenBrush

1d3fc5ae4e4f89f3cc1d5e0dff5bb32fe6013cbe authored over 3 years ago by perlinwarp <[email protected]>
Don't request microphone permissions, no matter what (#72)

28b3faf3e79028013c3d8fe15b8cf2983305fe81 authored over 3 years ago by Mike Miller <[email protected]>
Add fly tool to advanced tools panel (#63)

* feat: Add fly tool to advanced tools panel

* fix: Remove a few unnecessary changes

* Add...

ebcee9e48530739080ff32206b0b172ba41fcbd8 authored over 3 years ago by Lachlan Sleight <[email protected]>
Re-enable builds on all forks, but only sign if the secrets are present (#69)

b877c7e36003afc42abda720894696dcd8ada9c4 authored over 3 years ago by Mike Miller <[email protected]>
Only run CI builds on icosa-gallery/open-brush (#68)

This means that pushes to a fork's main will not trigger a signed build
(which will fail) and P...

64b139592b65191d5dccae25832691f4de04487c authored over 3 years ago by Mike Miller <[email protected]>
Enable Experimental builds for Android/Oculus and StandaloneWindows64/SteamVR (#66)

* Enable Experimental builds for Android/Oculus and StandaloneWindows64/SteamVR

* Add a warni...

2f9877c6da44995e52757cbc127fc502f2e0b06e authored over 3 years ago by Mike Miller <[email protected]>
Improve and Document CI builds (#65)

* Don't run pre-commit on merges (only on PRs)
* Remove superflous 'Build ' from the job names
...

dfb398acc85f218eaae00f93b809c0d633144674 authored over 3 years ago by Mike Miller <[email protected]>
Sign all builds that are built from pushes to main (#64)

This requires the addition of 4 secrets:

ANDROID_KEYSTORE_BASE64 -- the output of `base64 -i ...

2c0704a2066cf2dd70a5a285405eab58f9f82c3d authored almost 4 years ago by Mike Miller <[email protected]>
Add CI Builds to PRs and pushes to main (#43)

* Build Android/Oculus, Win64/Monoscopic, Win64/SteamVR
* Install Oculus v23.1 unitypackage
* ...

8a7e51f679fa594a43fc2d7a5ae334acc4e46032 authored almost 4 years ago by Mike Miller <[email protected]>
Re-enable camera path recording (#60)

* Re-enable camera path recording

* Remove section on camera paths from README

e0683c52af69732d7e4cd48abb713ef171b4e798 authored almost 4 years ago by Mike Nisbet <[email protected]>
Align Python build with C# builds (#55)

* Change the applicationIdentifier for Android to com.icosa.openbrush

* Align the Python buil...

cfc2927508a1c3d8b0af499c52617414722eba35 authored almost 4 years ago by Mike Miller <[email protected]>
Add LIV Support (#57)

Co-authored-by: Steffan Donal <[email protected]>

* LIV support from official fork

commit 2013fea...

a9f332db80c37e4691f48fff9d8b4f0a2ff1cad2 authored almost 4 years ago by Mike Nisbet <[email protected]>
Add pylintrc, flake8, pre-commit for Python scripts. Fix outstanding warnings / errors. (#35)

* Add .flake8 and pylintrc, and .pre-commit-config.yaml for enforcement

* Fix code quality wa...

11e835334122ac0f441675a51e2201ec6a28d1be authored almost 4 years ago by Mike Miller <[email protected]>
Target Android SDK 29 (#49)

* Target Android SDK 29

57664eaf617ab011912a24be77e76f28c387da0d authored almost 4 years ago by Ivan Kopytko <[email protected]>
Adjust README and app version for 0.2.0 (#48)

* version -> 0.2.0

* Update README

77bcf8cb19fdb85baf59581a917450ac49791263 authored almost 4 years ago by Mike Nisbet <[email protected]>
Add .editorconfig (#34)

- See https://editorconfig.org/
- .cs and .py files use 2 space indents.

4c09595f74f37ec5a7c80427c8482dd2c208e134 authored almost 4 years ago by Bill Quith <[email protected]>
Fix logo on oauth pages (#41)

283a75cf6f44a925c8f58b344f5dcbb5af1cccb3 authored almost 4 years ago by Mike Nisbet <[email protected]>
Ignore Secrets file by default (#37)

* move secrets to secretsexample

* gitignore default secrets path

* add secrets generation...

b275c8df039295b9db3322e2159a18090bca61bb authored almost 4 years ago by Mike Nisbet <[email protected]>
add back gif modes that conflicted on initial pr (#39)

609f20dd8f9fd9094feec423341e6c8a3d3afcbe authored almost 4 years ago by Mike Nisbet <[email protected]>
Merge pull request #38 from mikeage/fix_initusd

Fix undefined reference to InitUsd.Initialize() on Quest 2

662c34e5e8955520b7b8584e2a4a92b9d68ee3ec authored almost 4 years ago by TimAidley <[email protected]>
Fix undefined reference to InitUsd.Initialize() on Quest 2

e7a30e0e680c0cb59e9df93947838b381540edac authored almost 4 years ago by Mike Miller <[email protected]>
Enable USD using Unity's USD package. (#33)

* Replace old USD plugin with USD package.

* Use the new USD package to do the USD path expor...

56e73e9ffb7c122dc7ef30c6bb4734d2f6989450 authored almost 4 years ago by TimAidley <[email protected]>
Update Python support scripts to Python 3.8 from Python 2. (#24)

* Update Python support scripts to Python 3.8 from Python 2.
Python 2.7 is now deprecated.

*...

d4373e6b51506f7883e9e1aa7246d727a9adbdb7 authored almost 4 years ago by Bill Quith <[email protected]>
Initial Linux support (#32)

* Initial Linux fixes

* Allowed OpenBrush Vulkan compilation

* Added Linux editor support ...

0673dd472b7f8b463cd818be08465ac385b5e5c4 authored almost 4 years ago by Nova King <[email protected]>
Update auth callback icon to Open Brush (#31)

09a9bda9a9cca41308122958160e0057ce351f59 authored almost 4 years ago by Mike Nisbet <[email protected]>
Corrected Poly logo (#30)

Poly logo got changed to Open Brush during the initial rebrand. Poly is still a supported servic...

f0b98e0946860fdbd7b63bfdb12329309ad469ce authored almost 4 years ago by Mike Nisbet <[email protected]>
Add uGIF encoder (#15)

* Add uGIF encoder

* Fix gif preview and watermark

* Reset PC camera settings

ffdd3a73d7f19888c4051cf5c7fa11ee7e617f39 authored almost 4 years ago by Ivan Kopytko <[email protected]>
Video recording (#28)

* Video recording on PC enabled.

A minimal, redistributable version of ffmpeg is included, an...

f708a76f1f9e32d0dbc92ef38612078cd82ece50 authored almost 4 years ago by TimAidley <[email protected]>
update FBX Support Guide (#26)

actually try this, find that you also need to add `FBXSDK_RUNTIME`.
If you don't add it, you wi...

1ac35eca6b64ece5ea8ad379d1b0de979faea772 authored almost 4 years ago by thakyuu <[email protected]>
Suggest using Oculus Unity Package 23.1 (#27)

The Quest v0.1.0 build went out with 23.1, seems fine!

* Use Oculus Unity Package v23.1

* ...

b0ae7932ddd48c5d1a0c117ece763256efb53eb0 authored almost 4 years ago by Mike Miller <[email protected]>
Use rsync instead of robocopy on non-Win platforms

76df440dc26aa60b61c23ecf5011478a7a387dac authored almost 4 years ago by Mike Miller <[email protected]>
Invoke the proper unity command with the proper syntax for open() on Mac

a81daf8bd7d6d0302deb4ada12802ebe079e3939 authored almost 4 years ago by Mike Miller <[email protected]>
Call adb instead of adb.exe for non-win platforms

0a5c7b3f6aee39cfece734edd1c3243930d9d223 authored almost 4 years ago by Mike Miller <[email protected]>
Update README with Q2 tweaks (#20)

* OCULUS_SUPPORTED was added automatically in 00fb5e958942797fbfa4a813d025391fd26fc8c6
* Build ...

909a7006825fda568b27c23ddbdecba523b634cf authored almost 4 years ago by Mike Miller <[email protected]>
Merge pull request #8 from OpenBrush/fix-crash-on-enable-profiling

Add nullcheck when enabling profiling

b62ee2ab98de519db2c35a1dab3fd452774ec84e authored almost 4 years ago by Mike Nisbet <[email protected]>
Merge pull request #22 from mikeskydev/fix/quest-build-fixes

Fix saving on Quest

99e3e7bfbb98b3a41ab45885029487b1aae2927f authored almost 4 years ago by Mike Nisbet <[email protected]>
Matching build version in App.cs for consistency's sake

837d79d067a210ba14a90ff58fead01c2b87f7fb authored almost 4 years ago by Mike Nisbet <[email protected]>
Gamma color space, per original TB

2c684901637caff5022813521ea367edede1dbb7 authored almost 4 years ago by Mike Nisbet <[email protected]>
Drop API version to 26

f35b427039d9e15763454a51d205dd5206c7e659 authored almost 4 years ago by Mike Nisbet <[email protected]>
Merge pull request #14 from mikeskydev/fix/quest-build-fixes

LGTM, the api version drop should fix the quest 2 build not saving

13bee2e10b69671293256e03c1881b2fdc1ee8ed authored almost 4 years ago by PerlinWarp <[email protected]>
Drop android API version to 28

c6ebd03162e4bad5501390875eba1498dcf5a9eb authored almost 4 years ago by Mike Nisbet <[email protected]>
Seperate application identifier and executable name

6c1777e6bed1ae2697c8366dfd7dcd2f5971fcb9 authored almost 4 years ago by Mike Nisbet <[email protected]>
Gradle requires minimum bundle number of 1

7114744c4833d6c2c77871aa613eddb986aeda2f authored almost 4 years ago by Mike Nisbet <[email protected]>
Merge pull request #13 from PerlinWarp/OpenBrushFolderFix

Use separate export folder and config for Open Brush

3a5eed155f5781df73681f7fc90528631230d641 authored almost 4 years ago by PerlinWarp <[email protected]>
Changed the version number to 0.1.0

c1cbfc39cdb047cc46dcba6683d05efb733138e9 authored almost 4 years ago by perlinwarp <[email protected]>
Store exports in Documents/OpenBrush not TiltBrush, and use seperate Open Brush config file

9664787c4dd211e06f879d447aec0a65385c0a3b authored almost 4 years ago by perlinwarp <[email protected]>
Merge pull request #11 from PerlinWarp/eraser_experimental

Enable ExperimentalBrushes in Editor too

7a39b1928d6018024725381e8d4cf4c9514ad278 authored almost 4 years ago by Mike Nisbet <[email protected]>
Merge pull request #12 from dubois/smallfixes

Small quality-of-life things

348a1953a5b39d0929e262f2f90f08987fd1549b authored almost 4 years ago by TimAidley <[email protected]>
yournamehere -> openbrush

Update Unity-generated file

a1868a7f18e79f54a32b0b4cf237a9df2cfc3ac3 authored almost 4 years ago by Paul Du Bois <[email protected]>
More files that Unity really wants to use LF

Keep git from putting CRLFs in certain files
Unity will just put them back the way they were

f4008d09ace46f8ce95a49ce4625390c169b4c90 authored almost 4 years ago by Paul Du Bois <[email protected]>
Disable irritating warning

2019 doesn't have the menu Edit/Graphcis Emulation

1f6fa4466ae659bef5b8bc7863ef3cf112c7f985 authored almost 4 years ago by Paul Du Bois <[email protected]>
Merge branch 'fix/loading-screen'

797adecefc2a07b74da5fb4c7f58540cad577632 authored almost 4 years ago by Mike Nisbet <[email protected]>
Fix loading screen logo

0e554ef8b9c6d9bb6cb9a5fff0e9a9d4161df423 authored almost 4 years ago by Mike Nisbet <[email protected]>
add gitignore for Oculus meta, fix package SDK targets and names

f0eb1696af7a46da20175fc9066eae1ffb42197b authored almost 4 years ago by Mike Nisbet <[email protected]>
Merge pull request #5 from carson-katri/quest

Fix Oculus Quest Support

4836cf1b15757b004e494341e52b9c38628c2fad authored almost 4 years ago by Mike Nisbet <[email protected]>
Enable ExperimentalBrushes in Editor too

c5c40e38326a10af733932b16661dfd724f28fa3 authored almost 4 years ago by perlinwarp <[email protected]>
Ignore Oculus integration

83c5060e359027d5334d76cdd0aca38e98d62afd authored almost 4 years ago by Carson Katri <[email protected]>
Add package manifest

3cd7a802a83eae1c6e7b75db30cf8456ddc3220f authored almost 4 years ago by Carson Katri <[email protected]>
Add nullcheck when enabling profiling

dc6ebc481fd8e456aafa395f300e00b1a9ba32c9 authored almost 4 years ago by Brian Camacho <[email protected]>
Re-disable splash

5f265c64932df14afe2459ea55f0cf12abccfdc5 authored almost 4 years ago by Carson Katri <[email protected]>
Merge main branch

a0f0d27e3806d4b37a4c3585aec2aff2467c9aa8 authored almost 4 years ago by Carson Katri <[email protected]>
Add auto-updated mainTemplate.gradle

f28748d3dedb54a084094a96cb111f3ad8011526 authored almost 4 years ago by Carson Katri <[email protected]>
Merge pull request #6 from PerlinWarp/ExperimentalBrushes

Experimental Brushes outside the editor

9d84ab023b48f67d261adc9294fe9a560f05f21b authored almost 4 years ago by PerlinWarp <[email protected]>
Experimental Brushes outside the editor

2845988fe392b9e74f887a8b47d94d5259e2652b authored almost 4 years ago by perlinwarp <[email protected]>
Merge pull request #3 from PerlinWarp/ProjectSettings

Project Settings changed and movement of trademarked textures

4ff2571739387e1194aa5174adfed63e285f92e1 authored almost 4 years ago by Mike Nisbet <[email protected]>
Rebrand done, thank you SiMonk0

17e9740cab851cde2d3192274e31c5918fa08a8a authored almost 4 years ago by perlinwarp <[email protected]>
Remove last bit of logic

ba0bdaca3d05a69cc7e84d81484a285789577166 authored almost 4 years ago by Carson Katri <[email protected]>
Remove logic and configure Bloom from the Scriptable Object

3d75b513cc50d836f9b96152e45113ac14555705 authored almost 4 years ago by Carson Katri <[email protected]>
Disable FXAA on Oculus Quest

00fb5e958942797fbfa4a813d025391fd26fc8c6 authored almost 4 years ago by Carson Katri <[email protected]>
Project Settings changed and movement of trademarked icons to help with rebrand

257beee266950d2a85f50074ddc8fc6f950335cd authored almost 4 years ago by perlinwarp <[email protected]>