Ecosyste.ms: OpenCollective

An open API service for software projects hosted on Open Collective.

github.com/icosa-foundation/open-brush

Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush
https://github.com/icosa-foundation/open-brush

Encapsulation.

046334e8484cef3a43c9db2e6704bb30edd7c8a3 authored almost 3 years ago by Bill Quith <[email protected]>
Remove duplication.

06d8cb5c2d98a339252d892e8f32fc8470f012ef authored almost 3 years ago by Bill Quith <[email protected]>
Fix rotation in Quest controller assets.

- zeroed rotation out.

401f92ef056700999e4b62dad43455e3ce8fd6d6 authored almost 3 years ago by Bill Quith <[email protected]>
Update Android package name to com.icosa.openbrush.

- Does this have dependencies elsewhere? This is the package name in the project settings.

bc5260455c0e1c600031504fc79ccf1e688a1513 authored almost 3 years ago by Bill Quith <[email protected]>
Linear colour space on Android. Required for current OpenXR.

8f7621d35f336f2b9ec4d6b29fee82af105dea8f authored almost 3 years ago by Bill Quith <[email protected]>
Disable custom keystore in repo; enable it for all CI builds (#220)

In #217, it was enabled in the ProjectSettings file. However, this broke
local compilation, sin...

39e35a2f2b60dc8dda98a7d4110470375b6df63c authored almost 3 years ago by Mike Miller <[email protected]>
Values were moved to build.

234624f794a3d1816ffb66ed2ed6b798b62d2e6e authored almost 3 years ago by Bill Quith <[email protected]>
Fix typos, readability, and messages.

- Add App.Log.

3ee2dd208b51866ae0de2d71d5605bc8fcfe8b3c authored almost 3 years ago by Bill Quith <[email protected]>
UnityXR added and improvements to build window.

- XR plugins listed.
- Build status.
- More reliable adb calling.

a18b2310e9497bde7f2edd67168022d047bc8900 authored almost 3 years ago by Bill Quith <[email protected]>
Rename menu to OpenBrush.

9386f7c098589fddb4c22590dbedcad43abaa92a authored almost 3 years ago by Bill Quith <[email protected]>
Update packages and project settings.

c2972c4e58b588e2c84c8b1e7c8841a58d61b95c authored almost 3 years ago by Bill Quith <[email protected]>
OculusTouch controller rotation (position still wrong)

5351d4c66ffb1e578ddfb19fe7db5c41621755ed authored almost 3 years ago by Mike Nisbet <[email protected]>
First pass input map for UnityXR (playable state!)

bdf395ca889f44787bc2103dc68e179ec3dd9976 authored almost 3 years ago by Mike Nisbet <[email protected]>
Detect UnityXR correctly, spawn panels

4603560021de99d42f7e0c0a296c544a018a890a authored almost 3 years ago by Mike Nisbet <[email protected]>
Change SteamVR Control prefabs to UnityXR

e7f3343e8e0c13b515c03f44ad93e7a95214a6db authored almost 3 years ago by Mike Nisbet <[email protected]>
Prevent error on updating controller references

425d48ecba8fcd3af4b25a79d1ef9defe1748c34 authored almost 3 years ago by Mike Nisbet <[email protected]>
Detect and spawn correct controller type

7ebe6639f0178300dc377962e9f132098afbba86 authored almost 3 years ago by Mike Nisbet <[email protected]>
Update Input manager keys to new input system

257fda70f3df794a12c34ee95390792b5e002fd4 authored almost 3 years ago by Mike Nisbet <[email protected]>
Remove SteamVR render prefab

850f7405d0383e7bcade5b930cf54e9651c3f425 authored almost 3 years ago by Mike Nisbet <[email protected]>
Remove uneeded canvases from labels

1c9f19f4d3c58d6c6bdf1c7d47fe026506c833bc authored almost 3 years ago by Mike Nisbet <[email protected]>
Unity XR head tracking

dfd9ee7dc8c1f8f98ce5cd9125c385833f24753d authored almost 3 years ago by Mike Nisbet <[email protected]>
Use Multi Pass on OpenXR render mode

9c4bd15fe9abc9c8acabb4a2658b58a7fcc784a6 authored almost 3 years ago by Mike Nisbet <[email protected]>
tidy up canvas component warnings

3ac0764c5c9f1dfaf58d08a825efc5759c32a85c authored almost 3 years ago by Mike Nisbet <[email protected]>
Use XR Rig on loading screen

c0ebc49dc7e3843447f420b43590e70ab5eb94d0 authored almost 3 years ago by Mike Nisbet <[email protected]>
Importers no longer experimental

cfcf561f0dd5c2f8356d9e2992b3003da5eb5a6b authored almost 3 years ago by Mike Nisbet <[email protected]>
Add XR Settings

3d064ea505e2f99262bd592efd41d8a42dd8d5e2 authored almost 3 years ago by Mike Nisbet <[email protected]>
Fix errors generated by removing steamVR

9cfa26a7c3618684440c39c63fa0de5536b4c789 authored almost 3 years ago by Mike Nisbet <[email protected]>
Broken - Remove SteamVR package

d7b0b22c2faa2b3121aebc053a66e6958db2d6cc authored almost 3 years ago by Mike Nisbet <[email protected]>
Broken - Remove autogenerated SteamVR Input classes

48adaef3aba1a8e79abb8475eca6b2980643d22e authored almost 3 years ago by Mike Nisbet <[email protected]>
Broken - Update packages

20f77071daa59f3fbe59e49d6b619f0fd2a7898b authored almost 3 years ago by Mike Nisbet <[email protected]>
Use a default keystore for PR builds (#217)

Formal builds will use the (secure) keystore from the Github secrets,
but PRs and forks can now...

e791ddee077c94faea4f35a17f9654ea6045d707 authored almost 3 years ago by Mike Miller <[email protected]>
Upload debug symbols for Oculus Quest builds (#218)

45a5d0bdebe6ef84c3cbaf472c140e2bc5a35334 authored almost 3 years ago by Mike Miller <[email protected]>
Add workflow to generate the unity license file for the embedded license (non formal PRs) (#216)

* Create get_license.yml

This workflow is triggered manually, and can be used to create the f...

a42c4ce4abb3a8981955e7b40891842a2df9082b authored almost 3 years ago by Mike Miller <[email protected]>
Handle merge commits / versioning more gracefully (#162)

83f5102efb0d57b0031b76c7b2789c6f89949103 authored almost 3 years ago by Mike Miller <[email protected]>
Add Open Brush startup logo (#214)

* Add Open Brush startup logo

* Make logo fully transparent before appearing

00dfd93589b55d03006f7c42e24d5c654f18766d authored almost 3 years ago by Mike Nisbet <[email protected]>
Fix invisible viewfinder when no posteffects #213

9c6e38e4938555301d6fc1a05b4b41bce09227ad authored almost 3 years ago by Mike Nisbet <[email protected]>
Fixed video reference on quest 2 (#212)

91a21d39582df0c7875c0cd92b3c1bf79566b3b8 authored almost 3 years ago by Sergey Morozov <[email protected]>
Revert "[Android] Enable building for ARM64/IL2CPP (#126)" (#210)

This reverts commit 22d939d5481e0df040b2c452c467f4a7d29ae552.

1a1f61825121dc439e3e645a67c53ab305795846 authored about 3 years ago by Mike Nisbet <[email protected]>
Update the list of available packages before removing any (#211)

5e84549acb9177a31049aa09fbb17b2f18ccdf26 authored about 3 years ago by Mike Miller <[email protected]>
Revert "Prevent more than one build on a given branch (#207)" (#208)

This reverts commit 679f367a63ad454928089eeceb2a87605864df18.

f313892a5db8daac86bf71f1b7be48d2deb4842f authored about 3 years ago by Mike Miller <[email protected]>
Prevent more than one build on a given branch (#207)

679f367a63ad454928089eeceb2a87605864df18 authored about 3 years ago by Mike Miller <[email protected]>
Fix default include tags for experimental mode (#206)

Fixes experimental brushes not appearing in brush panel

5489cd89a5f8e0f2bf0ea28f66381a31e6bd071f authored about 3 years ago by Andy Baker <[email protected]>
Disable Poly (#139) (#205)

* revert #86 and #91

With Poly shutting down, we can remove these temporary messages

* Dis...

b97c93d579ac0a160fb4dad452ab01a027a92892 authored about 3 years ago by Andy Baker <[email protected]>
Fix the missing selection tray on Quest. Clean up prefab overrides in the process. (#202)

6a8d3521c4a17266da03eae5d0da45204cef5fc7 authored about 3 years ago by Andy Baker <[email protected]>
Update Oculus Unity package from 33.0 -> 34.0 (#201)

608513a544a075b1be461f6c160d549a3b2d8b44 authored about 3 years ago by Mike Miller <[email protected]>
v1.0 Integration work (#200)

* Update to Unity 2019.4.24f1 and associated package updates

* Switch to Unity 2019.4.24

*...

56a5337193bcfd4dbc7c3be1d89146cf89591733 authored about 3 years ago by Andy Baker <[email protected]>
Added Guide Settings Panel (#161)

* Fixed, refactored, and heavily commented the stencil shader to enable dynamically changing gri...

ad102a4d274553d2639f7c37481855aa3933c508 authored about 3 years ago by michael-g <[email protected]>
Proper fix for dotnet-format (#167)

* Revert "Manually install dotnet-format, pinned to the previous version (#166)"

This reverts...

5b05ec3848525c5c7d8b185838654715f83fe32e authored about 3 years ago by Mike Miller <[email protected]>
Switch to newer version of unity-builder GHA (#196)

330193b4fa4e0f288319f29e36759b7e2e27abdf authored about 3 years ago by Mike Miller <[email protected]>
Update Oculus Unity package from 27.0 -> 33.0 (#193)

ec851a63769e55bb0f8c195d008778394a26b8b2 authored about 3 years ago by Mike Miller <[email protected]>
Don't include deleted strokes when exporting LATK (#195)

18b4927c483a05e6d7479e486a9d452eddb2ee29 authored about 3 years ago by Nick Fox-Gieg <[email protected]>
[Android] Enable building for ARM64/IL2CPP (#126)

* Updated pngcs

* target arm64 and il2cpp

* include in build pipeline

* Replace Newtons...

22d939d5481e0df040b2c452c467f4a7d29ae552 authored about 3 years ago by Mike Nisbet <[email protected]>
Fix Linux build when using the python command line build scripts (#191)

* Add files via upload

* fixed linux build

* fixed linux build

option "Linux" was missi...

684f482c9a30465c7be5e51edf0e3e2173e2279d authored about 3 years ago by raptor <[email protected]>
Push builds to Itch (#192)

* Push builds to Itch

Pre-release builds are pushed to the <os>-beta and
<os>-beta-experimen...

1eca9d0783b1def6525a44dd9c95ae06cfdd396d authored about 3 years ago by Mike Miller <[email protected]>
Alter progress shader for OB logo (#190)

532aba9b9d70b0542c3af04fb6f65360ec4dd93b authored about 3 years ago by Mike Nisbet <[email protected]>
Always include textures in gltf exports (#164)

76a3c2f44743db770eba4850f86a1970cb181459 authored about 3 years ago by Andy Baker <[email protected]>
Publish releases (and prereleases) to Steam (#182)

Because Steam does not let us push releases to the main release channel
("Default"), all releas...

73a797e0ac0ad78f34a24ed895e3d090b4222a73 authored about 3 years ago by Mike Miller <[email protected]>
Fix issue with jitter amount not matching UI (#177)

ec6ef7ec42d620d0ca7f643957ca5ec17836714c authored about 3 years ago by Andy Baker <[email protected]>
Add suggested places for contributors (#169)

cc2ecb89d94ec35dc1e1667ba0561411e78eb7bf authored about 3 years ago by Andy Baker <[email protected]>
Delete CI.md (#170)

c37117911c03714f2bebe34c29b5aaba9ade883b authored about 3 years ago by Mike Miller <[email protected]>
Update README.md (#172)

9130b068b0852a8419854b560e42499c711c9401 authored about 3 years ago by Andy Baker <[email protected]>
Remove all versions of GHC, not just -8 (#171)

efb28a7751db0764cf002710961667a44ca5bac6 authored over 3 years ago by Mike Miller <[email protected]>
Manually install dotnet-format, pinned to the previous version (#166)

The latest dotnet-format is 7.0.x and does not run with .NET 3.1.2 or 5.x, which is the stable r...

05d8752634d389ce43e9546f8469c781924b5cc9 authored over 3 years ago by Mike Miller <[email protected]>
Merge pull request #150 from n1ckfg/latk

Latk format export

ad0c1230cc43858dbdd9871df8d8a353a2a3655f authored over 3 years ago by Nick Fox-Gieg <[email protected]>
Modify guide snap distance via guide panel slider (#151)

* Implemented changing the guide snap distance using a slider in the guide panel.

* Fixed sli...

ee14a3a48b5bebcecc73e5c83ff33a641e0e1617 authored over 3 years ago by michael-g <[email protected]>
General README tidyup (#157)

bd0af4c8ecdfbe237b3aaccd7094d09666dffc12 authored over 3 years ago by Mike Nisbet <[email protected]>
Add Plane Guide (#149)

* Implemented Plane Guide. Fixed stencil button name typo.

* Fixed plane guide having the wr...

b7ceac56c8c854a31a189716a7c5b700971e872b authored over 3 years ago by michael-g <[email protected]>
Feature: Color Jitter (#156)

Jitter is accessed at the bottom of the color picker.

* Well this almost makes sense.

* Ad...

cad1d396386b871ae671e7316135fd7256563d3e authored over 3 years ago by Andy Baker <[email protected]>
address notes

815a86850a5308dab25e77001abf013025f28da3 authored over 3 years ago by Nick Fox-Gieg <[email protected]>
Update README.md (#153)

2321770487220b5c80ed3f60b0b96d716426ce19 authored over 3 years ago by michael-g <[email protected]>
test deactivate usd

b42b45187257bf9a8b314a9c2cdec27b0608fbd9 authored over 3 years ago by Nick Fox-Gieg <[email protected]>
Clean up comments

6d1ce0a01bcdff46e91442d2c0a100b6ffec4c67 authored over 3 years ago by Nick Fox-Gieg <[email protected]>
additional m_MemoryList access method

3e77fedc868f5ed3f8c9bf67db51412ebfa5bdf2 authored over 3 years ago by Nick Fox-Gieg <[email protected]>
minimize changes to SketchMemoryScript.cs

85ea683632d96a35e0b7f8a1ca490169a5bff63f authored over 3 years ago by Nick Fox-Gieg <[email protected]>
Update ExportLatk.cs

a0625f1785ec24642f54ec96d6c6db6ef73b2bbc authored over 3 years ago by Nick Fox-Gieg <[email protected]>
remove unused dependencies

b72bd974dc123281e466609a3fcd7c1876b331e7 authored over 3 years ago by Nick Fox-Gieg <[email protected]>
export works

06f84f03f264734b5ff55adfbc7c1b58223ddcd7 authored over 3 years ago by Nick Fox-Gieg <[email protected]>
add define

af14689730ae385dfad162a81fc4102efea75271 authored over 3 years ago by Nick Fox-Gieg <[email protected]>
latk export compiles

e0534ddb258f4ed87e01853a7f616880ac59fb92 authored over 3 years ago by Nick Fox-Gieg <[email protected]>
begin strokememorysketch to latk

090a87e1baa0179ff448f4920e17477afed57db0 authored over 3 years ago by Nick Fox-Gieg <[email protected]>
Update ExportLatk.cs

a61edd9228fddcaf8f1982da0f50db5e8b385d63 authored over 3 years ago by Nick Fox-Gieg <[email protected]>
Merge branch 'icosa-gallery:main' into latk

31fc71f9a777e93c704d5c85867a793ad4baea06 authored over 3 years ago by Nick Fox-Gieg <[email protected]>
Add FBX SDK (#147)

* Add FBX sdk, enable with flags.

* Exclude packages from dotnet-format

* Remove instructi...

57cbc3b628bb7abfea087a86a7eb0d629093e794 authored over 3 years ago by Mike Nisbet <[email protected]>
Delete OculusMRCCameraUpdate.cs.meta (#146)

24e0a90acdf846dd56b78212610ea57c7247b8d8 authored over 3 years ago by Mike Nisbet <[email protected]>
Fix an error importing some gltf files (#145)

bdc8aeb0454b390361e2a14054b10c29775e46de authored over 3 years ago by Andy Baker <[email protected]>
begin export latk

867aa024c0e7523887af4e1402a97d82c614e9da authored over 3 years ago by Nick Fox-Gieg <[email protected]>
Delete OculusMRCCameraUpdate.cs (#144)

58d8765c94ea38b7a60609623ae8d15d7ed76b16 authored over 3 years ago by Fabio <[email protected]>
Add an OVRCameraRig to the VrSystem object for MRC on Quest (#142)

29784f3e58f5153f31997ed7e8c508db5fa515e0 authored over 3 years ago by David Goodman <[email protected]>
Disable Poly (#139)

* revert #86 and #91

With Poly shutting down, we can remove these temporary messages

* Dis...

a4a9d1c57dfa8b2792a2d3325a48b984f9cdd803 authored over 3 years ago by Mike Nisbet <[email protected]>
Documentation cleanup (#137)

* Update documentation, comments

* Add keyboard shortcut for "do build"

* dotnet-format ni...

5f3c53dfa32c4ca8ceee5db053a327a5a4410b9c authored over 3 years ago by rapka <[email protected]>
Remove / in build identifier (messes with directory names) (#133)

5eb6e407f1470357a9d518901d1cbc317b1eb69c authored over 3 years ago by Mike Miller <[email protected]>
A couple of small editor menu item tools I use to get my bearings. (#116)

* A couple of small editor menu item tools I use to get my bearings.

Editor only so should be...

af5c890d584c2a1f8a02a5df8448f68203ffacf1 authored over 3 years ago by Andy Baker <[email protected]>
fix empty m_WidgetRenderers on cloned StencilWidget (#97)

b9f80b9831e4f1ae049e932975157e0fde8e9a98 authored over 3 years ago by Brian Camacho <[email protected]>
Merge pull request #128 from mikeage/reformat_conditional_code

Fix indentation for conditionally compiled code.

baee462dfb90192812c6b2706cf1633b8f88e18d authored over 3 years ago by Mike Miller <[email protected]>
Ignore reformating commit

ca8c8904d8e6826d6387ee2729a6fec3333eff50 authored over 3 years ago by Mike Miller <[email protected]>
Fix indentation for conditionally compiled code.

2b1f4a2df600df58374b4f43e92ac9ee1531900b authored over 3 years ago by Bill Quith <[email protected]>
Cleanup some extra space before starting the build (#127)

1236d810519c8be90caf16525e8e191dfb61860e authored over 3 years ago by Mike Miller <[email protected]>
Fix dead link for Tilt Shift effect source (#125)

underscorediscovery now goes by ruby0x1. You can verify this at their
old gist page or website ...

29d319821a6b2aef3c2ff415a33aa306ca4cb6ed authored over 3 years ago by David Briscoe <[email protected]>
Update README & BuildTiltBrush.cs for beginners (#124)

* Update README & BuildTiltBrush.cs for beginners

* Update BuildTiltBrush.cs for beginners

...

6d5bbd37fa39ccb5c3f832beb1b9fbd81a8e7947 authored over 3 years ago by Sanghun Shin <[email protected]>
Upload builds to Oculus automatically (#122)

* Automatically publish Quest and Rift builds (pre-release to Beta channel, releases to LIVE)

...

3514081994bbf6f8d7d5809869e11c3f66980bf3 authored over 3 years ago by Mike Miller <[email protected]>