Ecosyste.ms: OpenCollective

An open API service for software projects hosted on Open Collective.

github.com/icosa-foundation/open-brush

Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush
https://github.com/icosa-foundation/open-brush

Revert 'Oculus via Unity OpenXR (#248)'

Oculus via Unity OpenXR causes a crash when using OVROverlay, this is reproducible in Oculus' ow...

691988fe283444f25eb5f6aac35804e9f71827a4 authored over 2 years ago by Mike Nisbet <[email protected]>
Add a (manually triggered) workflow to validate unity credentials (#255)

47aa653ee819c9c1da4b3327c87169c48ec844b7 authored over 2 years ago by Mike Miller <[email protected]>
Update to 2021.3.3f1

0f92fb69ed9f2ecfeb55e9cc00c36c04a44707d6 authored over 2 years ago by Mike Nisbet <[email protected]>
Merge remote-tracking branch 'origin/main' into feature/xr_v2

a464e08ef3d9f2d9520294e41b7a7aaf40328088 authored over 2 years ago by Mike Nisbet <[email protected]>
TEMP: Don't push to steam on pull request syncronize events, just push events (xr_v2 only). Revert before merging (#252)

a0487e756c75bb2ec3a3b4d132fd460b0adc0ef2 authored over 2 years ago by Mike Miller <[email protected]>
small code changes

a1b76667ce6b4ffa283ae1707dac39d2a851a264 authored over 2 years ago by Mike Nisbet <[email protected]>
Update Icons and logos

6e726af25c95775270b350486c2900544d4309f5 authored over 2 years ago by Mike Nisbet <[email protected]>
Github Actions cache changes (#253)

* Upgrade cache version
* Don't restore from different Unity versions
* Switch key, to force n...

af5af3614e1558ccca3c80efcf7531a7b0e9e418 authored over 2 years ago by Mike Miller <[email protected]>
Remove some more SteamVR references

5ae3b56206a46cc50131f1db4cdf533fc25dbcc6 authored over 2 years ago by Mike Nisbet <[email protected]>
Support steam channels not based on main (i.e., a different filename) (#251)

* Support steam channels not based on main (i.e., a different filename)

3a872d43cfe0bf4bae18d95de43b0832aeebdec3 authored over 2 years ago by Mike Miller <[email protected]>
Linear support!

e1398a44f50e74e413947287af29478119677525 authored over 2 years ago by Mike Nisbet <[email protected]>
TEMP: publish builds to feature/xr_v2 on steam (revert before merging with main) (#250)

Co-authored-by: Mike Nisbet <[email protected]>

d42a19b49dfcb0a2f26be13b06c8d88b86242376 authored over 2 years ago by Mike Miller <[email protected]>
dotnet-format fix

f7228217ba89ca55d8061252e29d3a896ff03946 authored over 2 years ago by Mike Miller <[email protected]>
Update controller poses for UnityXR

b8641ad6c626164dfac6c30f376ac3a158bde5d2 authored over 2 years ago by Mike Nisbet <[email protected]>
Controller swapping

cdcf4ccccb7b59a29b73f89f956cdaeb8cdd6983 authored over 2 years ago by Mike Nisbet <[email protected]>
Merge tag '1.0.19' into feature/xr_v2

6c3a2ede9d56edba7e6888299b5837d6fac53eda authored over 2 years ago by Mike Nisbet <[email protected]>
Oculus via Unity OpenXR (#248)

* Remove Oculus Plugin package

* v39 integration, don't delete OpenXR Plugin

* Build pipel...

e525052ed4161d848fc21f0c5f74f730cd0e88b0 authored over 2 years ago by Mike Nisbet <[email protected]>
Add missing licence meta, remove extra bundle meta (#247)

5a9f43b25949bb6f5185a08c209545e568707e97 authored over 2 years ago by Mike Nisbet <[email protected]>
Linting

a8f27fe638e334fd2d174fb1aaa6e33523f36160 authored over 2 years ago by Mike Nisbet <[email protected]>
Merge branch 'main' into feature/xr_v2

2d4cdb880c86789669ef7c7623ed1cd171248402 authored over 2 years ago by Mike Nisbet <[email protected]>
Remove more Oculus related tweaks (mainly input)

0b4ac04de9a75f78e822b6f4be05b11f6b108707 authored over 2 years ago by Mike Nisbet <[email protected]>
Fix Unity upgrade related issues with layers panel

a4d100362f97a7eb6c4345dac423bc1e1ef0d7ff authored over 2 years ago by Mike Nisbet <[email protected]>
Oculus controller positioning first pass

a29f9db36fc169b69d17721c85608dbdc0ad385b authored over 2 years ago by Mike Nisbet <[email protected]>
Complete XR control scheme

9175b4ed497c809dfd39141f5bf266b2463f77ae authored over 2 years ago by Mike Nisbet <[email protected]>
Add Android OpenXR (#246)

6946dc72ccbc3c6f110c1d7d0a2e25cafe99978e authored over 2 years ago by Mike Nisbet <[email protected]>
Feature/PressureSensitivity (#227)

* Editing The Pointer Script

* Finishing adding pressure visuals the pointer tool

* Editin...

0a54e74b7e269f95cd2016cc025c393072599330 authored over 2 years ago by Danejw <[email protected]>
Remove all references to the Oculus spatializer

It wasn't getting detected by the CI builds, but more importantly, we
don't need it, and Tilt Br...

5ad98e1af4d588602bde3e77e50def8297fc7d2c authored over 2 years ago by Mike Miller <[email protected]>
Remove mainTemplate.gradle; just use the default

87910b95935b14b1a94b3794dd868a30c7a91cd7 authored over 2 years ago by Mike Miller <[email protected]>
Uninstall OpenXR package before building for Oculus XrSdk

4b248efe4753c95d02eba19b7bb5bf852de1c53f authored over 2 years ago by Mike Miller <[email protected]>
Update textmeshpro to 3.0.6

ef47be77a834d418f6898686ed28a3938ec15697 authored over 2 years ago by Mike Miller <[email protected]>
Set OCULUS_SUPPORTED before running the build (fixes rift, doesn't hurt quest)

c1fccb2836e8fdce2f39f301579e64a79f5b288b authored over 2 years ago by Mike Miller <[email protected]>
Re-enable symbols for Quest (il2cpp style)

cdee3dcbee24f12583b0bdb566396e40afc3429f authored over 2 years ago by Mike Miller <[email protected]>
Fix undefined UnityEditor.Android.AndroidExternalToolsSettings on non-Android containers

c64514ba60bc9cbf39de0282072c3cb116f7e462 authored over 2 years ago by Mike Miller <[email protected]>
Update UNITY_VERSION, disable Monoscopic, Linux, and OSX, rename SteamVR->OpenXR

91b8b290d207cb3de7e511e52a661aca81b31469 authored over 2 years ago by Mike Miller <[email protected]>
Upgrade Oculus Integration to v38

d58d1db1ac89696f778b131fab5615948578d20a authored over 2 years ago by Mike Miller <[email protected]>
Fix shader error on build

ad0dc8861615dedcdf2c45fff4d7b6d23fc4f19f authored over 2 years ago by Mike Nisbet <[email protected]>
fix: Camera path panel opens 2 copies of itself (#244)

* fix: Camera path panel opens 2 copies of itself

* Update panel map

728b0da70819103b5466ab1ca1ec583c2590f1b8 authored over 2 years ago by Andy Baker <[email protected]>
Merge branch 'main' into feature/xr_v2

# Conflicts:
# Assets/Scenes/Main.unity

bccd1b81b86829b6a5099d30cc3121825b9c1293 authored over 2 years ago by Mike Nisbet <[email protected]>
GLTF import fix (#242)

* GLTF import fix

Minor fix. Still fails on lots of files in https://github.com/KhronosGroup/...

0c06c8effb42d8213aff01c7016eb8b94fe3f992 authored over 2 years ago by Andy Baker <[email protected]>
Add webm to the list of allowed video types (#241)

* Add webm to the list of allowed video types

Turns out we already support webm on Windows - ...

e1297d5486ab2b49f1142512e4248a5377545edf authored over 2 years ago by Andy Baker <[email protected]>
Features/point cloud import (#235)

* Initial implementation. The bounding box submesh creation is buggy

[CI BUILD]

* Slightly...

50d55e4da63bfdbf34e9be99e123b2220146e62f authored over 2 years ago by Andy Baker <[email protected]>
GitHub actions cleanup (#240)

* Upgrade to game-ci v2 actions

* Remove meaningless 'fail-fast' strategy from non matrix bui...

18ab6a279e59a504726e5804e543787612e57c68 authored over 2 years ago by Mike Miller <[email protected]>
Remove unused SteamVR import (#245)

b5a09d65db259b5bb8be99e9b4361d87bf88ed23 authored over 2 years ago by Andy Baker <[email protected]>
dotnet-format

8584da955e31bd23907c1d310a99e7bd9456df61 authored over 2 years ago by Mike Miller <[email protected]>
Merge branch 'main' into feature/xr_v2

# Conflicts:
# Assets/Scenes/Main.unity
# Assets/Scripts/InputManager.cs

9a87013a45ca893c23c1162f917a49cd58d0b83f authored over 2 years ago by Mike Nisbet <[email protected]>
Revert spatialiser change to default

a75fb47f2f44e1e683bd007ce0de673e42a6edea authored over 2 years ago by Mike Nisbet <[email protected]>
WIP new input system controls

56b01aac3b11b8ec30746db7dbc5edbeebc8fee1 authored over 2 years ago by Mike Nisbet <[email protected]>
Revert xr settings change

fd70062864ab744dd361863801edf95f72866280 authored over 2 years ago by Mike Nisbet <[email protected]>
Move SharpZipLib to Registry

bb50f7422655957507404b487d6d8be26c82ad0e authored over 2 years ago by Mike Nisbet <[email protected]>
Update Google NuGet packages, moved to scoped registry where available

b6952dcf6d6d70ab68ad2008100b62e961a6f199 authored over 2 years ago by Mike Nisbet <[email protected]>
Unity 2021.3

d63954067968266361a8a7a83c733ae91d79762d authored over 2 years ago by Mike Nisbet <[email protected]>
Features/experimental brushes export (#228)

Bare minimum needed to get sketches exported without errors if they contain experimental brushes...

9ee9afaf757703d9518bcda197b1ec0a07817393 authored almost 3 years ago by Andy Baker <[email protected]>
Upgrade black to 22.3.0 (fixes https://github.com/psf/black/issues/2964) (#239)

82cc751a7610bb7f375e7552ba4d577330e55813 authored almost 3 years ago by Mike Miller <[email protected]>
Upgrade black to 22.3.0 (fixes https://github.com/psf/black/issues/2964)

191f00f6c2c4af07c4ddb170aa7fdc0dff52c5d0 authored almost 3 years ago by Mike Miller <[email protected]>
dotnet-format stuff

3eb99378dfc9fc0e18f004f2c51c7edce7eef1c4 authored almost 3 years ago by Mike Miller <[email protected]>
Fix undo for squash layer command (#234)

bbf6762df1beb4ffd723963d41de9393db18ee86 authored almost 3 years ago by Andy Baker <[email protected]>
More naming updates

b251963cf600edf71399ce286eafe582e000b2b1 authored almost 3 years ago by Mike Nisbet <[email protected]>
Vive controller positioning

b806ddfd8a78767f9023fc6f52feb91e70342e89 authored almost 3 years ago by Mike Nisbet <[email protected]>
nit: open space brush

bab1d81931850578e44f309e45c497daf1628510 authored almost 3 years ago by Mike Nisbet <[email protected]>
add Vive wand detection

Mapping needs a *lot* of fixing

1342aaef21e60a80dec357d45b359de45c845d9e authored almost 3 years ago by Mike Nisbet <[email protected]>
Disable touch related code, unsure of usage

15469f7a18e9597a1eb400bd6dfbd3ed35be2301 authored almost 3 years ago by Mike Nisbet <[email protected]>
Move UnityXR to 0th/default in Sdk enum

ecc8e118ad35ebf122ebec9b4476a90bce465123 authored almost 3 years ago by Mike Nisbet <[email protected]>
Functionally remove SteamVR SDK mode.

- Index mapped to Knuckles controller.
- Commented out whilst there are still potentially bugs so...

a19c73fad1191f5adfe514b9df9de85c476efa3d authored almost 3 years ago by Bill Quith <[email protected]>
Throw a build error if we don't have the XR plugins we require.

- We could look at automatic package installing, but that is a distraction right now.

1b4a0131c2ef3f4f2e19c3f87b1459f98b34f1ea authored almost 3 years ago by Bill Quith <[email protected]>
Throw an error on incompatible plugins.

- Oculus and Unity OpenXR break Android builds. - Need solution to this.
- Only load/unload plugi...

8b53f45dd1e99b12485bc48a6170062b9317d119 authored almost 3 years ago by Bill Quith <[email protected]>
Mike's naming changes.

55661b2bfab37a1bb502ffe2ee9760b87b58eefa authored almost 3 years ago by Bill Quith <[email protected]>
Fix Oculus not setting cached room bounds.

25e9b0f7992a15de6aebd574f71b6093bc3c4c26 authored almost 3 years ago by Bill Quith <[email protected]>
Set the correct audio spatialiser for the target or it won't get copied to the package.

25acbe277585cc11c1d698b9d53b181d8e77f9f5 authored almost 3 years ago by Bill Quith <[email protected]>
Merge branch 'feature/xr_v2' of github.com:icosa-gallery/open-brush into feature/xr_v2

# Conflicts:
# Assets/Editor/BuildTiltBrush.cs

3d3b89a9499b6b5d7b1e8620b42c089a2298d16b authored almost 3 years ago by Bill Quith <[email protected]>
Remove Oculus SdkMode. Modification of Mike's change.

- We need to know which "XR mode" we are in to organise the correct XR plugins.
- We are also not...

30cb61c94927a6fdff141dd19e11124e5b776915 authored almost 3 years ago by Bill Quith <[email protected]>
Remove Oculus SdkMode. Modification of Mike's change.

- We need to know which "XR mode" we are in to organise the correct XR plugins.
- We are also not...

f1b8829129f77c2c44c4bb6f215cd3b1022ecfbe authored almost 3 years ago by Bill Quith <[email protected]>
Detect Index controller.

35fbe8c75461497cddf0a57cc1b8e0b6d96b94e5 authored almost 3 years ago by Bill Quith <[email protected]>
Fix Android package name generated by Unity.

- Needs "unityeditor" appended.

ebe66f4cd6062a984c19fe466033414872a9aa6a authored almost 3 years ago by Bill Quith <[email protected]>
Fix Android Actions not updating when device connected.

Don't display Android actions when device not connected.

f0a3646e26efbc0afdabf381138f463df50e543d authored almost 3 years ago by Bill Quith <[email protected]>
Layers bugfix (#230)

* Fix error saving/autosaving when there's an active selection

* Fix broken deselection funct...

c6ebc0fb8e53da87777961917674c05df16d2350 authored almost 3 years ago by Andy Baker <[email protected]>
Features/layers (#223)

* Initial commit of changes ported from danejw's fork

* We're retiring experimental soon so d...

3a82d64fde2eb30601e4f0617a05fb3566bab6e6 authored almost 3 years ago by Andy Baker <[email protected]>
Snip tool to split strokes (#219)

* Initial implementation with working undo

* dotnet format

* Fix panel collider

* Forgo...

5efb9e33e60720b43553f56245bf89390976d929 authored almost 3 years ago by Andy Baker <[email protected]>
Fix Android target architecture reset bug.

- TiltOptions wasn't picking up IL2CPP state so it was resetting.
- Added status note on what we ...

d85faf5d815eb7d63cdbde11efdb22cbdd0e42ec authored almost 3 years ago by Bill Quith <[email protected]>
UnityXR Android requires IL2CPP.

be2efb2a7b5fb8b7de0426a99c2094cf46a87012 authored almost 3 years ago by Bill Quith <[email protected]>
Add Unity logcat package. Window > Analysis > Android Logcat

d6b0ec25c24abb354c8fe9a00aecb9527dcdb8b1 authored almost 3 years ago by Bill Quith <[email protected]>
Attempt to fix shader error.

9efb56bddd6a151ee6e93e5f66c3aa276e68224d authored almost 3 years ago by Bill Quith <[email protected]>
Ensure ARM64 used on Android.

4ee255284213401b7cdc0bb26440dd8d89093176 authored almost 3 years ago by Bill Quith <[email protected]>
Trim filename from OB build.

- Had errors with file path lengths on Windows. MAX_PATH = 260 chars.
- We could look at removing...

f926abedd7df650ac9decde4e85ee4e135838725 authored almost 3 years ago by Bill Quith <[email protected]>
Merge remote-tracking branch 'origin/feature/xr_v2' into feature/xr_v2

bde26377fa576682d69ea0d4d0de12efd5d98ec4 authored almost 3 years ago by Bill Quith <[email protected]>
Revert "use .net standard 2.0"

This reverts commit 54463623866ca2f6badc87a5b5eee46def01e0dc.

b7c1418b917c5df640eb707495c1a41e48e2c2ff authored almost 3 years ago by Mike Nisbet <[email protected]>
Clear console on build option.

7987526332ff4bb07e08d3d870c71e9d8820187b authored almost 3 years ago by Bill Quith <[email protected]>
ovrlint: 4 layers maximum

3aca48af75ab6d8e992be5cb57c89ce356e53000 authored almost 3 years ago by Mike Nisbet <[email protected]>
update unity version

b34055357e0c3288a33acd4f4ffb5d932be931d6 authored almost 3 years ago by Mike Nisbet <[email protected]>
use .net standard 2.0

54463623866ca2f6badc87a5b5eee46def01e0dc authored almost 3 years ago by Mike Nisbet <[email protected]>
remove old gvr stuff

d43bb152dad92b504ad97e0737572251b975a678 authored almost 3 years ago by Mike Nisbet <[email protected]>
Revert "Remove GoogleVR."

This reverts commit d2dcacd98f51612cc7887780237acbb624a7a595.

53c2cf2f299a6f7733fa2486e80b641f17179b22 authored almost 3 years ago by Mike Nisbet <[email protected]>
promote input system to main package list

4263e361eeb680406fa578273abca1efa766e711 authored almost 3 years ago by Mike Nisbet <[email protected]>
Update build window buttons if device is found.

- Fixes upload.

c6400fea3c12f6d447bf2f42c8a19b223880801e authored almost 3 years ago by Bill Quith <[email protected]>
Update Newtonsoft JSON and PNGCs assemblies to fix ARM64 compilation.

- NewtonSoft JSON was included, remove it and import package 2.0.2.

3fe0886f756907b6973f4d4b3da4e17f219f40b1 authored almost 3 years ago by Bill Quith <[email protected]>
Work towards Android ARM64.

- Some of this may be reverted. Need to cherrypick.

fdeb7ce4689be572a150edeeb5f159a5679aef6c authored almost 3 years ago by Bill Quith <[email protected]>
Add Vive registry.

209467f158d598ab01bb3aa79591ad5070be1f93 authored almost 3 years ago by Bill Quith <[email protected]>
Remove GoogleVR.

- This removes GVR audio which is used by OB on all platforms, as portable.
- Replace with AudioS...

d2dcacd98f51612cc7887780237acbb624a7a595 authored almost 3 years ago by Bill Quith <[email protected]>
Warn if we are trying to build Oculus without OCULUS_SUPPORTED defined.

e98826158bfa728588fa46efa9696bff25ccff31 authored almost 3 years ago by Bill Quith <[email protected]>
Check the minimum Unity version.

9ca142b85c740eba8d38822026b9b186cb534a62 authored almost 3 years ago by Bill Quith <[email protected]>
Output adb commands in case of problems.

53a068178dccedcea059883ea444c06719eaa444 authored almost 3 years ago by Bill Quith <[email protected]>