Ecosyste.ms: OpenCollective
An open API service for software projects hosted on Open Collective.
github.com/icosa-foundation/open-brush
Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush
https://github.com/icosa-foundation/open-brush
Oculus via Unity OpenXR causes a crash when using OVROverlay, this is reproducible in Oculus' ow...
691988fe283444f25eb5f6aac35804e9f71827a4 authored over 2 years ago by Mike Nisbet <[email protected]>47aa653ee819c9c1da4b3327c87169c48ec844b7 authored over 2 years ago by Mike Miller <[email protected]>
0f92fb69ed9f2ecfeb55e9cc00c36c04a44707d6 authored over 2 years ago by Mike Nisbet <[email protected]>
a464e08ef3d9f2d9520294e41b7a7aaf40328088 authored over 2 years ago by Mike Nisbet <[email protected]>
a0487e756c75bb2ec3a3b4d132fd460b0adc0ef2 authored over 2 years ago by Mike Miller <[email protected]>
a1b76667ce6b4ffa283ae1707dac39d2a851a264 authored over 2 years ago by Mike Nisbet <[email protected]>
6e726af25c95775270b350486c2900544d4309f5 authored over 2 years ago by Mike Nisbet <[email protected]>
* Upgrade cache version
* Don't restore from different Unity versions
* Switch key, to force n...
5ae3b56206a46cc50131f1db4cdf533fc25dbcc6 authored over 2 years ago by Mike Nisbet <[email protected]>
* Support steam channels not based on main (i.e., a different filename)
3a872d43cfe0bf4bae18d95de43b0832aeebdec3 authored over 2 years ago by Mike Miller <[email protected]>e1398a44f50e74e413947287af29478119677525 authored over 2 years ago by Mike Nisbet <[email protected]>
Co-authored-by: Mike Nisbet <[email protected]>
d42a19b49dfcb0a2f26be13b06c8d88b86242376 authored over 2 years ago by Mike Miller <[email protected]>f7228217ba89ca55d8061252e29d3a896ff03946 authored over 2 years ago by Mike Miller <[email protected]>
b8641ad6c626164dfac6c30f376ac3a158bde5d2 authored over 2 years ago by Mike Nisbet <[email protected]>
cdcf4ccccb7b59a29b73f89f956cdaeb8cdd6983 authored over 2 years ago by Mike Nisbet <[email protected]>
6c3a2ede9d56edba7e6888299b5837d6fac53eda authored over 2 years ago by Mike Nisbet <[email protected]>
* Remove Oculus Plugin package
* v39 integration, don't delete OpenXR Plugin
* Build pipel...
e525052ed4161d848fc21f0c5f74f730cd0e88b0 authored over 2 years ago by Mike Nisbet <[email protected]>5a9f43b25949bb6f5185a08c209545e568707e97 authored over 2 years ago by Mike Nisbet <[email protected]>
a8f27fe638e334fd2d174fb1aaa6e33523f36160 authored over 2 years ago by Mike Nisbet <[email protected]>
2d4cdb880c86789669ef7c7623ed1cd171248402 authored over 2 years ago by Mike Nisbet <[email protected]>
0b4ac04de9a75f78e822b6f4be05b11f6b108707 authored over 2 years ago by Mike Nisbet <[email protected]>
a4d100362f97a7eb6c4345dac423bc1e1ef0d7ff authored over 2 years ago by Mike Nisbet <[email protected]>
a29f9db36fc169b69d17721c85608dbdc0ad385b authored over 2 years ago by Mike Nisbet <[email protected]>
9175b4ed497c809dfd39141f5bf266b2463f77ae authored over 2 years ago by Mike Nisbet <[email protected]>
6946dc72ccbc3c6f110c1d7d0a2e25cafe99978e authored over 2 years ago by Mike Nisbet <[email protected]>
* Editing The Pointer Script
* Finishing adding pressure visuals the pointer tool
* Editin...
0a54e74b7e269f95cd2016cc025c393072599330 authored over 2 years ago by Danejw <[email protected]>
It wasn't getting detected by the CI builds, but more importantly, we
don't need it, and Tilt Br...
87910b95935b14b1a94b3794dd868a30c7a91cd7 authored over 2 years ago by Mike Miller <[email protected]>
4b248efe4753c95d02eba19b7bb5bf852de1c53f authored over 2 years ago by Mike Miller <[email protected]>
ef47be77a834d418f6898686ed28a3938ec15697 authored over 2 years ago by Mike Miller <[email protected]>
c1fccb2836e8fdce2f39f301579e64a79f5b288b authored over 2 years ago by Mike Miller <[email protected]>
cdee3dcbee24f12583b0bdb566396e40afc3429f authored over 2 years ago by Mike Miller <[email protected]>
c64514ba60bc9cbf39de0282072c3cb116f7e462 authored over 2 years ago by Mike Miller <[email protected]>
91b8b290d207cb3de7e511e52a661aca81b31469 authored over 2 years ago by Mike Miller <[email protected]>
d58d1db1ac89696f778b131fab5615948578d20a authored over 2 years ago by Mike Miller <[email protected]>
ad0dc8861615dedcdf2c45fff4d7b6d23fc4f19f authored over 2 years ago by Mike Nisbet <[email protected]>
* fix: Camera path panel opens 2 copies of itself
* Update panel map
728b0da70819103b5466ab1ca1ec583c2590f1b8 authored over 2 years ago by Andy Baker <[email protected]>
# Conflicts:
# Assets/Scenes/Main.unity
* GLTF import fix
Minor fix. Still fails on lots of files in https://github.com/KhronosGroup/...
0c06c8effb42d8213aff01c7016eb8b94fe3f992 authored over 2 years ago by Andy Baker <[email protected]>* Add webm to the list of allowed video types
Turns out we already support webm on Windows - ...
e1297d5486ab2b49f1142512e4248a5377545edf authored over 2 years ago by Andy Baker <[email protected]>* Initial implementation. The bounding box submesh creation is buggy
[CI BUILD]
* Slightly...
50d55e4da63bfdbf34e9be99e123b2220146e62f authored over 2 years ago by Andy Baker <[email protected]>* Upgrade to game-ci v2 actions
* Remove meaningless 'fail-fast' strategy from non matrix bui...
18ab6a279e59a504726e5804e543787612e57c68 authored over 2 years ago by Mike Miller <[email protected]>b5a09d65db259b5bb8be99e9b4361d87bf88ed23 authored over 2 years ago by Andy Baker <[email protected]>
8584da955e31bd23907c1d310a99e7bd9456df61 authored over 2 years ago by Mike Miller <[email protected]>
# Conflicts:
# Assets/Scenes/Main.unity
# Assets/Scripts/InputManager.cs
a75fb47f2f44e1e683bd007ce0de673e42a6edea authored over 2 years ago by Mike Nisbet <[email protected]>
56b01aac3b11b8ec30746db7dbc5edbeebc8fee1 authored over 2 years ago by Mike Nisbet <[email protected]>
fd70062864ab744dd361863801edf95f72866280 authored over 2 years ago by Mike Nisbet <[email protected]>
bb50f7422655957507404b487d6d8be26c82ad0e authored over 2 years ago by Mike Nisbet <[email protected]>
b6952dcf6d6d70ab68ad2008100b62e961a6f199 authored over 2 years ago by Mike Nisbet <[email protected]>
d63954067968266361a8a7a83c733ae91d79762d authored over 2 years ago by Mike Nisbet <[email protected]>
Bare minimum needed to get sketches exported without errors if they contain experimental brushes...
9ee9afaf757703d9518bcda197b1ec0a07817393 authored almost 3 years ago by Andy Baker <[email protected]>82cc751a7610bb7f375e7552ba4d577330e55813 authored almost 3 years ago by Mike Miller <[email protected]>
191f00f6c2c4af07c4ddb170aa7fdc0dff52c5d0 authored almost 3 years ago by Mike Miller <[email protected]>
3eb99378dfc9fc0e18f004f2c51c7edce7eef1c4 authored almost 3 years ago by Mike Miller <[email protected]>
bbf6762df1beb4ffd723963d41de9393db18ee86 authored almost 3 years ago by Andy Baker <[email protected]>
b251963cf600edf71399ce286eafe582e000b2b1 authored almost 3 years ago by Mike Nisbet <[email protected]>
b806ddfd8a78767f9023fc6f52feb91e70342e89 authored almost 3 years ago by Mike Nisbet <[email protected]>
bab1d81931850578e44f309e45c497daf1628510 authored almost 3 years ago by Mike Nisbet <[email protected]>
Mapping needs a *lot* of fixing
1342aaef21e60a80dec357d45b359de45c845d9e authored almost 3 years ago by Mike Nisbet <[email protected]>15469f7a18e9597a1eb400bd6dfbd3ed35be2301 authored almost 3 years ago by Mike Nisbet <[email protected]>
ecc8e118ad35ebf122ebec9b4476a90bce465123 authored almost 3 years ago by Mike Nisbet <[email protected]>
- Index mapped to Knuckles controller.
- Commented out whilst there are still potentially bugs so...
- We could look at automatic package installing, but that is a distraction right now.
1b4a0131c2ef3f4f2e19c3f87b1459f98b34f1ea authored almost 3 years ago by Bill Quith <[email protected]>- Oculus and Unity OpenXR break Android builds. - Need solution to this.
- Only load/unload plugi...
55661b2bfab37a1bb502ffe2ee9760b87b58eefa authored almost 3 years ago by Bill Quith <[email protected]>
25e9b0f7992a15de6aebd574f71b6093bc3c4c26 authored almost 3 years ago by Bill Quith <[email protected]>
25acbe277585cc11c1d698b9d53b181d8e77f9f5 authored almost 3 years ago by Bill Quith <[email protected]>
# Conflicts:
# Assets/Editor/BuildTiltBrush.cs
- We need to know which "XR mode" we are in to organise the correct XR plugins.
- We are also not...
- We need to know which "XR mode" we are in to organise the correct XR plugins.
- We are also not...
35fbe8c75461497cddf0a57cc1b8e0b6d96b94e5 authored almost 3 years ago by Bill Quith <[email protected]>
- Needs "unityeditor" appended.
ebe66f4cd6062a984c19fe466033414872a9aa6a authored almost 3 years ago by Bill Quith <[email protected]>Don't display Android actions when device not connected.
f0a3646e26efbc0afdabf381138f463df50e543d authored almost 3 years ago by Bill Quith <[email protected]>* Fix error saving/autosaving when there's an active selection
* Fix broken deselection funct...
c6ebc0fb8e53da87777961917674c05df16d2350 authored almost 3 years ago by Andy Baker <[email protected]>* Initial commit of changes ported from danejw's fork
* We're retiring experimental soon so d...
3a82d64fde2eb30601e4f0617a05fb3566bab6e6 authored almost 3 years ago by Andy Baker <[email protected]>* Initial implementation with working undo
* dotnet format
* Fix panel collider
* Forgo...
5efb9e33e60720b43553f56245bf89390976d929 authored almost 3 years ago by Andy Baker <[email protected]>- TiltOptions wasn't picking up IL2CPP state so it was resetting.
- Added status note on what we ...
be2efb2a7b5fb8b7de0426a99c2094cf46a87012 authored almost 3 years ago by Bill Quith <[email protected]>
d6b0ec25c24abb354c8fe9a00aecb9527dcdb8b1 authored almost 3 years ago by Bill Quith <[email protected]>
9efb56bddd6a151ee6e93e5f66c3aa276e68224d authored almost 3 years ago by Bill Quith <[email protected]>
4ee255284213401b7cdc0bb26440dd8d89093176 authored almost 3 years ago by Bill Quith <[email protected]>
- Had errors with file path lengths on Windows. MAX_PATH = 260 chars.
- We could look at removing...
bde26377fa576682d69ea0d4d0de12efd5d98ec4 authored almost 3 years ago by Bill Quith <[email protected]>
This reverts commit 54463623866ca2f6badc87a5b5eee46def01e0dc.
b7c1418b917c5df640eb707495c1a41e48e2c2ff authored almost 3 years ago by Mike Nisbet <[email protected]>7987526332ff4bb07e08d3d870c71e9d8820187b authored almost 3 years ago by Bill Quith <[email protected]>
3aca48af75ab6d8e992be5cb57c89ce356e53000 authored almost 3 years ago by Mike Nisbet <[email protected]>
b34055357e0c3288a33acd4f4ffb5d932be931d6 authored almost 3 years ago by Mike Nisbet <[email protected]>
54463623866ca2f6badc87a5b5eee46def01e0dc authored almost 3 years ago by Mike Nisbet <[email protected]>
d43bb152dad92b504ad97e0737572251b975a678 authored almost 3 years ago by Mike Nisbet <[email protected]>
This reverts commit d2dcacd98f51612cc7887780237acbb624a7a595.
53c2cf2f299a6f7733fa2486e80b641f17179b22 authored almost 3 years ago by Mike Nisbet <[email protected]>4263e361eeb680406fa578273abca1efa766e711 authored almost 3 years ago by Mike Nisbet <[email protected]>
- Fixes upload.
c6400fea3c12f6d447bf2f42c8a19b223880801e authored almost 3 years ago by Bill Quith <[email protected]>- NewtonSoft JSON was included, remove it and import package 2.0.2.
3fe0886f756907b6973f4d4b3da4e17f219f40b1 authored almost 3 years ago by Bill Quith <[email protected]>- Some of this may be reverted. Need to cherrypick.
fdeb7ce4689be572a150edeeb5f159a5679aef6c authored almost 3 years ago by Bill Quith <[email protected]>209467f158d598ab01bb3aa79591ad5070be1f93 authored almost 3 years ago by Bill Quith <[email protected]>
- This removes GVR audio which is used by OB on all platforms, as portable.
- Replace with AudioS...
e98826158bfa728588fa46efa9696bff25ccff31 authored almost 3 years ago by Bill Quith <[email protected]>
9ca142b85c740eba8d38822026b9b186cb534a62 authored almost 3 years ago by Bill Quith <[email protected]>
53a068178dccedcea059883ea444c06719eaa444 authored almost 3 years ago by Bill Quith <[email protected]>