Ecosyste.ms: OpenCollective

An open API service for software projects hosted on Open Collective.

github.com/icosa-foundation/open-brush

Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush
https://github.com/icosa-foundation/open-brush

Fix image.import from a url (#357)

c3422073d1a831b3c3134d59a4b652d58a4973b2 authored almost 2 years ago by Andy Baker <[email protected]>
Bump actions/setup-python from 4.3.1 to 4.4.0 (#352)

Bumps [actions/setup-python](https://github.com/actions/setup-python) from 4.3.1 to 4.4.0.
- [R...

11bb59c6985fc944a915f1ada81f5e13e6c20449 authored almost 2 years ago by dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Undo large mesh support as it causes issues in SDK/Toolkit imports (#349)

* Undo large mesh support as it causes issues in SDK/Toolkit imports

Reverts c8ee2c93ba36be62...

3940924a4b02e547e21ed2bc731329661941c543 authored about 2 years ago by Andy Baker <[email protected]>
Continue uploading builds to Steam's '*-experimental' branches (#346)

After PR#344, the same build serves both regular mode and experimental
mode, but people who are...

13a4f4409d254d51032800fad347867357cbbeba authored about 2 years ago by Mike Miller <[email protected]>
Fix/android experimental (#348)

* Assign border reference on settings panel

* Adjust borders and colliders

* Fix panel bou...

f9a2134ceaedfd431eddc74abf56ada251d539b2 authored about 2 years ago by Mike Nisbet <[email protected]>
Small Fixes (#347)

* SettingsPanel_Mobile: fix popup text scale

This caused the popups to be significantly raise...

a9b86509b2a46e41e06064060e466fa6111aeddd authored about 2 years ago by Mike Nisbet <[email protected]>
Feature/merge experimental (#344)

* Phase 1: Remove all compiler ifdefs for experimental rely entirely on Config

* Phase 2: Swi...

f77e7896155701d0fd72f6bbcacecf6ff86a9e7a authored about 2 years ago by Andy Baker <[email protected]>
Bump actions/setup-python from 4.3.0 to 4.3.1 (#343)

Bumps [actions/setup-python](https://github.com/actions/setup-python) from 4.3.0 to 4.3.1.
- [R...

21d24248b1f5b174c32281757f621d2fab84c5ae authored about 2 years ago by dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Disable the image cleanup for Android (#342)

5ee68f1fa0a844324cdbe57262c4d68e81bb529b authored about 2 years ago by Mike Miller <[email protected]>
Update pre-build cleanup for Android builds for Ubuntu 22.04 (#341)

* Remove removal of adoptopenjdk-*-hotspot

* Remove removal of hhvm

8d34bf3c35b3f039e7658590f3ac94a57c813de9 authored about 2 years ago by Mike Miller <[email protected]>
Use custom unity input to fix pressure points (#334)

Use custom input system

Revert as soon as feasibly possible!

9aab076b68fd7325c93e3ee17e04407198516f1d authored about 2 years ago by Mike Nisbet <[email protected]>
Build tweaks and improvements (#340)

* pre-commit time reduced from ~2:10 to ~1:00 on subsequent runs on a branch by using a manual c...

d0282636a008105180209a62ec6d1f32433c1b27 authored about 2 years ago by Mike Miller <[email protected]>
Set ASTC to default tex format for android (#335)

464fbfc2d24c41c0378280aaefc17c87acfffcf2 authored about 2 years ago by Mike Nisbet <[email protected]>
Use a unique cache for each platform/rendering backend (#337)

* Use a different cache for Pico than for other Android platforms

* Keep swap, add some debug

b8f48d188f833cf00ab4048dfa51456c23af9b19 authored about 2 years ago by Mike Miller <[email protected]>
Fix gh-release action (revert part of #318) (#339)

6559a15ebf9cd81e1de3426342b33a2890db5304 authored about 2 years ago by Mike Miller <[email protected]>
Fix dotnet format in CI (and possibly locally) (#338)

* Fix dotnet-format in pre-commit

.NET has moved to 7.x, and with it, pre-commit no longer in...

243bb5109cacdb9f82840a4ddc7cf0c6ab97fca6 authored about 2 years ago by Mike Miller <[email protected]>
Feature/Add Pico support (#275)

* Add Pico SDK

* Add Pico loader build target

* Add basic controller support (Quest Prefab...

a8ca1402f2564f6fe4cba79d4d9f0d2f99958a74 authored about 2 years ago by Mike Nisbet <[email protected]>
Change graphics backend per platform (#333)

* Change graphics backend per platform

265b5aabf3ddbc2e8a6db56c96c27cacf5593e20 authored about 2 years ago by Mike Nisbet <[email protected]>
Overlay Tidy-up (#319)

* Remove dangling overlay scripts

* switch to specific open brush branch of oculus sdk

* m...

e15d7f849e6698e17dd238a494ee00a10fc12ad1 authored about 2 years ago by Mike Nisbet <[email protected]>
Make Beginner mode more simple (#327)

* Bimanual only in advanced mode

* Lazy input only in advanced mode

dbba85af0389c03c09142c576754a2c0d3ff8dcf authored about 2 years ago by Mike Nisbet <[email protected]>
Mark config dirty on build (#326)

Fixes an issue where we were setting mobile config on android builds, but it wasn't properly add...

135aa72753b755f541f60d2ff285160663be140b authored about 2 years ago by Mike Nisbet <[email protected]>
Set default sketchbook tab to local (#324)

8bcdaaabb32ed152574f8e54798a2c7d93a9ab04 authored about 2 years ago by Mike Nisbet <[email protected]>
Layers panel wasn't being initialized at the right times. (#323)

Layers panel wasn't being initialized at the right times. (opening sketches didn't set layer wid...

3dd297fec05482aaff844c2fb80bef8b02c6f3ed authored about 2 years ago by Andy Baker <[email protected]>
Fix build warnings that only showed up when releasing a version (#318)

* Update setup-steamcmd to v1.1.5

* Switch the action-gh-release action to koplo199's fork

c710ede73feb8c29791ea95dd93557725a522352 authored about 2 years ago by Mike Miller <[email protected]>
Fix build warnings (#317)

* Replace actions/checkout@v2 with @v3 (fixes node 12 deprecation warning)

* Replace actions/...

937ee7269d1907087f25df74e23876f4dfc1c931 authored about 2 years ago by Mike Miller <[email protected]>
Fix the repaint tool behaviour (#309)

* Fix the repaint tool behaviour

Should not switch back to the brush tool if you select a new...

41532c5a58513f3ae675d74ef0026a134b6c29eb authored about 2 years ago by Andy Baker <[email protected]>
Layer fixes (#289)

* Fix for "models always spawn on main layer"

#283 item 2

* Use a better method to load im...

a1ea8e5e22c8e90caa97cd096e05300c1ee1d02f authored about 2 years ago by Andy Baker <[email protected]>
Fix/panels overlap (#312)

* Fix editor labels for panel map

Was broken if enum values weren't sequential with no gaps
...

ec10635d4a10e80ee880f636c3c8938f3fcd8255 authored about 2 years ago by Andy Baker <[email protected]>
Chore: temporarily add prerelease builds to Steam (#315)

0ebd91896ee99d66fc2e2d8a561e7eb751aa173c authored about 2 years ago by Mike Nisbet <[email protected]>
Unknown brush breaks loading (#310)

After loading a sketch with a missing brush, any attempt to load a new sketch fails unless you r...

45de769f5b30866bd3cfe91fd950f5f173542265 authored about 2 years ago by Andy Baker <[email protected]>
Change Steam beta branch names (#291)

Change beta branch names

9ada7debae02def1252ef3dedf230e1574860a74 authored about 2 years ago by Mike Nisbet <[email protected]>
Return to Gamma color workflow, use Vulkan on Android (#293)

* Revert "Correct color picker visual from gamma to linear (#287)"

This reverts commit 1598db...

e556c43e79e5a0b5789c33a98f3d83528ada47af authored about 2 years ago by Mike Nisbet <[email protected]>
Remove editor scripts that don't work correctly since we removed SteamVR (#306)

0aaba3a50a009fda93b3c14ebf39caf3ee3fd53e authored about 2 years ago by Andy Baker <[email protected]>
Upgrade pylint; fix pre-commit (#307)

* Switch to newest pylint (also fix python 3.11 compatibility)

* Ignore a bunch of things we ...

9f7f7357e931115333573f68ea8e8de89693f6be authored about 2 years ago by Mike Miller <[email protected]>
Custom google api core with Unity's Newtonsoft JSON (#304)

Custom google api core with unity newtonsoft

c560bf3fff4ef043912cf503b1895e4bcf98722f authored about 2 years ago by Mike Nisbet <[email protected]>
Build scripts weren't copying textures for experimental brushes (#292)

* Build scripts weren't copying textures for experimental brushes even on experimental builds

968ee97e3a17a5d94cb03c15d9bbb7accac6e01a authored about 2 years ago by Andy Baker <[email protected]>
Update Android base package name (#300)

* package name

* unity settings for completeness

* Remove explicit package name in manifes...

cbf3b23feef342572d87c6ff41612c9aad7c2c4d authored about 2 years ago by Mike Nisbet <[email protected]>
Use new Meta XR UPM package (#299)

5f8abcb1f2e3e2f181682360ed55cfa766caf3d7 authored about 2 years ago by Mike Nisbet <[email protected]>
Load sketches even with unknown stencil types (#296)

When we added planar stencil we accidentally broke loading sketches that use it in older version...

7ba4a28baec0e2da55db8f05b6c5107937fcce77 authored about 2 years ago by Andy Baker <[email protected]>
Update to newest OpenXR, cross platform Android loader (#295)

ca59e8fb1af1d4d49eb79e8276ea0e7586cac96f authored about 2 years ago by Mike Nisbet <[email protected]>
Fix for Toolkit export regex matching on glb import (#294)

Those who fail to learn from user agent strings are doomed to repeat it.

1cda25eb7a39e5821eac3f35afd861857d517178 authored about 2 years ago by Andy Baker <[email protected]>
Feature/stroke broadcast enhancements (#285)

* Just Unity's changes

* Various small improvements to API stroke broadcasting and related st...

4bd91bcb2b1c5a14f605453bb668a7374da69207 authored about 2 years ago by Andy Baker <[email protected]>
Correct color picker visual from gamma to linear (#287)

Palette corrects from gamma to linear

1598dbd1242a134526c441a7aa86c06699871bac authored over 2 years ago by Mike Nisbet <[email protected]>
Update ImageWidget.cs (#286)

Fixes a bug that prevented sketches from loading

d25d782cb1df215d9f8da7833b56429fcb9deeff authored over 2 years ago by Andy Baker <[email protected]>
Layers panel improvments

* Fix textures for existing MultStateButtons

* Only select widgets from the current layer

...

2725a8a3c0e1b84edd76a8eb1a2f3145320eae1b authored over 2 years ago by Andy Baker <[email protected]>
Feature/large mesh support xr (#279)

* Support meshes with more than 2^16 verts. (WIP)

* Missing import

c8ee2c93ba36be62f2274026804f0212ff10c5f4 authored over 2 years ago by Andy Baker <[email protected]>
Actually fix Oculus builds (#281)

actually fix oculus builds

74f179633e89b7fb53d2ede7dfa2648cb6f632cc authored over 2 years ago by Mike Nisbet <[email protected]>
Tidyup README, fix oculus builds (#280)

* change publishing name back

sad

* add logo, adjust opening spiel

* update readme

*...

c4eabb7fe4fa9ff5acc23c66d148c7e40cd416e2 authored over 2 years ago by Mike Nisbet <[email protected]>
Fix pimax releases

b9c11bd5d25153685fef85e0919e9c896f3b8ca4 authored over 2 years ago by Mike Nisbet <[email protected]>
Revert #250, #252, #261

These commits published xr_v2 to steam and itch respectively

f8fcec0705d0130d9d225045abb3a3d232e139be authored over 2 years ago by Mike Nisbet <[email protected]>
tweak knuckles haptics

d92758d5641b4525f40dda05c21a6f00620e170b authored over 2 years ago by Mike Nisbet <[email protected]>
Fix vive haptics

[CI BUILD]

26a6b04adbd5bac1ddbcef381070329ade6bbb28 authored over 2 years ago by Mike Nisbet <[email protected]>
Take a guess at WMR controller prefix

[CI BUILD]

d13aafd2058c1f7a51997f74390a6f6e1edfbf9e authored over 2 years ago by Mike Nisbet <[email protected]>
Fix contribution button on settings

[CI BUILD]

e920595fbc4b0d097e375bd36cf12aa46274df94 authored over 2 years ago by Mike Nisbet <[email protected]>
fix exit popup wording

991c05ed562b8637ac8249c99f0753fe3413cb09 authored over 2 years ago by Mike Nisbet <[email protected]>
enable new cameras panel on quest

6e44339c30d0b944631fe3cf6f54ca6c89fa6928 authored over 2 years ago by Mike Nisbet <[email protected]>
fix fly tool direction

02c40022109cc448e1f5a6603aef39f0465ad31b authored over 2 years ago by Mike Nisbet <[email protected]>
version update

[CI BUILD]

e170ab8b6a9725bfe8e2f41b469cb9fed36a6176 authored over 2 years ago by Mike Nisbet <[email protected]>
lots of tidyup!

60ebf66b31dce30ff0f877f2bc507a6234b5300b authored over 2 years ago by Mike Nisbet <[email protected]>
Unity 2021.3.9f1 upgrade

d8ca7ac1e15abf34a23bd7bebe7125d48fb5edf9 authored over 2 years ago by Mike Nisbet <[email protected]>
Fix tutorial controllers

d81b16b4f4f440b6413a376ff988fa1d8e47472d authored over 2 years ago by Mike Nisbet <[email protected]>
re-add experimental brush manifest

fab2f2149c3ad468e5f486a3781754fd2f3f0c31 authored over 2 years ago by Mike Nisbet <[email protected]>
Add advanced camera panel (#276)

86e3304e0aa2cad66df82d65b3dede011aa55033 authored over 2 years ago by Mike Nisbet <[email protected]>
24-bit depth submission on desktop

[CI BUILD]

5af0023b6cf7106e822dc7edf2682db1d4eb80ec authored over 2 years ago by Mike Nisbet <[email protected]>
Remove activation range

A bug in unity input system prevents WasPressedThisFrame from being useful right now. will look ...

0e640edc6885c2c5145dc4d5b83d5f8cd715c461 authored over 2 years ago by Mike Nisbet <[email protected]>
Merge branch 'main' into feature/xr_v2

# Conflicts:
# Assets/Prefabs/Panels/LayersPanel.prefab

c62740052e3ac77654635165eb519a8c67c456fe authored over 2 years ago by Mike Nisbet <[email protected]>
Fix knuckles model positioning

50e1dc05a0814dac37d4e3491db3c23807534218 authored over 2 years ago by Mike Nisbet <[email protected]>
Remove reference to Valve Newtonsoft (#273)

We were referencing Valve's Newtonsoft just for a single extension method

c2bf601279ce5c6c25338c3c433c49da3bf007be authored over 2 years ago by Andy Baker <[email protected]>
Trigger activation range

[CI BUILD]

ace8fd7de73927c8fcfe57c880542a2aeeb505c3 authored over 2 years ago by Mike Nisbet <[email protected]>
Add controller schemes for specific controls

1d6efd0f057c0427b0bbe1ae6c845a00ed429060 authored over 2 years ago by Mike Nisbet <[email protected]>
Fix for groups bug (#272)

Fix for groups with both strokes and models in them splitting into separate groups after save

273ec321cd16f7ec4cb394f70f863ee2d053ef69 authored over 2 years ago by Andy Baker <[email protected]>
Fix NRE when disposing with no loaders selected

6c797e2292af7b8f4c6ed6717ebdb3781c463916 authored over 2 years ago by Mike Nisbet <[email protected]>
slightly better OpenXR feature selection control

c4f107b1ca39666c27ca23d1d5c31fd6ccc06677 authored over 2 years ago by Mike Nisbet <[email protected]>
Transforming the canvas broke when there was more than one layer and … (#271)

* Transforming the canvas broke when there was more than one layer and the activate canvas wasn'...

67aa707dae724d5a129006688805299c4847c455 authored over 2 years ago by Andy Baker <[email protected]>
Feature/api enhancements (#262)

* Split ApiMethods class into partials and add in GlobalCommands

* Sync some other changes fr...

772124eea0bd023c4b5eab0a5be9e4b1d130a692 authored over 2 years ago by Andy Baker <[email protected]>
Fix: Temporarily remove YouTube scopes (#268)

742228f3092c108f5f3c079f412b4f43de203951 authored over 2 years ago by Mike Nisbet <[email protected]>
make manifest category LAUNCHER instead of INFO

[CI BUILD]

88658125c85256b9226c5f343db1d0a4b3e65950 authored over 2 years ago by Mike Nisbet <[email protected]>
Remove some junk scenes

ad22e8927f9c2afa663b7c1053bd50123a488c68 authored over 2 years ago by Andy Baker <[email protected]>
Add VR Splash logo (#266)

* Add VR splash screen

* Update reference image logo

85dc000b6fb5570fcb3f9a958e35f6425378cdc9 authored over 2 years ago by Mike Nisbet <[email protected]>
Better support for monoscopic with XR Core utils

[CI BUILD]

a79d877a488b7e7b1ddc4eb3639314debe05baa1 authored over 2 years ago by Mike Nisbet <[email protected]>
Only post-init unityxr controllers if needed

7f3e6a4c98c2e8985d5a55cdc429219a32615d59 authored over 2 years ago by Mike Nisbet <[email protected]>
Do a clean build if a development build (seems to fix IL2CPP debug)

9de58c59a8ea846e58022cbfad376cd31d933a21 authored over 2 years ago by Mike Nisbet <[email protected]>
Update some comments

9dfd0fb09bfbbe21ed4077fa6bd7b949e36c5c2f authored over 2 years ago by Mike Nisbet <[email protected]>
Disable oculus frame timing info due to bug

d71bc2705c3d2498219549f1b535b7e3a2bbd273 authored over 2 years ago by Mike Nisbet <[email protected]>
Re-add OVR tracking origin at floor

[CI BUILD]

1391c1984fb1d8b2b4457c40d7122c126da3328a authored over 2 years ago by Mike Nisbet <[email protected]>
Assume tracking from floor position

[CI BUILD]

97cd95387332ec4a1347a0c92e727b6e32b1f0f0 authored over 2 years ago by Mike Nisbet <[email protected]>
Add Passthrough environment on Quest (#264)

* Add passthrough scene

* Add prefab and manager script

* Add Oculus project config file f...

c520de0acd8d23db52e08c8501afeb03a0ee9da2 authored over 2 years ago by Mike Nisbet <[email protected]>
Fix mis-assigned button input

[CI BUILD]

f2f915ae27193c594cf69aaa32854ad84d7d87cd authored over 2 years ago by Mike Nisbet <[email protected]>
Input fixes for monoscopic mode

17389e8e152b477aad6b4e2c72e1a831bfa5a074 authored over 2 years ago by Andy Baker <[email protected]>
Fix checking for mouse on mobile devices

d0b97401c9bfdbbf11b3c0295892d181775d77aa authored over 2 years ago by Mike Nisbet <[email protected]>
Publish APKs for xr_v2 to itch (#261)

[CI BUILD]

46b847ea98ba202c076c70e4540378c040938200 authored over 2 years ago by Mike Miller <[email protected]>
Package updates

[CI BUILD]

1b74a3e0e0dcbe03e45dd42aef2cdbf953ad36f6 authored over 2 years ago by Mike Nisbet <[email protected]>
Workaround intersection shader bug on Android

cf0357981c46d59a35604611f61d7b717917daf1 authored over 2 years ago by Mike Nisbet <[email protected]>
Merge branch 'main' into feature/xr_v2

cfc970c2cefdd35c53f2d6125e02cc6dcc7be90c authored over 2 years ago by Mike Nisbet <[email protected]>
Add Pimax Platform SDK (#260)

* Add PIMAX_SUPPORTED define and platform init

* Download and install Pimax SDK, enable defin...

72758cb127fd65d07fbae18495da45c0025997f5 authored over 2 years ago by Mike Nisbet <[email protected]>
assign Oculus controllers

2d5a8a41c9db28e8db520443f7cf2f98156d2307 authored over 2 years ago by Mike Nisbet <[email protected]>
Add custom composite binding for vive trackpad

33e89570c4b06cf29341c7663316225456fdc76a authored over 2 years ago by Mike Nisbet <[email protected]>
Use Depth Submission Mode (#257)

* Use Depth Submission Mode

Depth Submission can improve warping on some XR headsets

* Swi...

a4b23726ca6f328113257b45c815c77d4fe2fe2b authored over 2 years ago by bridgewaterrobbie <[email protected]>
prevent NRE on non-openxr builds

b3686996536929168b160c4c30401cd89504ca8f authored over 2 years ago by Mike Nisbet <[email protected]>
Local testing says we don't need to delete OpenXR now

df7babcbe4dbd23e706d8b331a9b282a52cb24bb authored over 2 years ago by Mike Nisbet <[email protected]>