Ecosyste.ms: OpenCollective
An open API service for software projects hosted on Open Collective.
github.com/icosa-foundation/open-brush
Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush
https://github.com/icosa-foundation/open-brush
c3422073d1a831b3c3134d59a4b652d58a4973b2 authored almost 2 years ago by Andy Baker <[email protected]>
Bumps [actions/setup-python](https://github.com/actions/setup-python) from 4.3.1 to 4.4.0.
- [R...
* Undo large mesh support as it causes issues in SDK/Toolkit imports
Reverts c8ee2c93ba36be62...
3940924a4b02e547e21ed2bc731329661941c543 authored about 2 years ago by Andy Baker <[email protected]>
After PR#344, the same build serves both regular mode and experimental
mode, but people who are...
* Assign border reference on settings panel
* Adjust borders and colliders
* Fix panel bou...
f9a2134ceaedfd431eddc74abf56ada251d539b2 authored about 2 years ago by Mike Nisbet <[email protected]>* SettingsPanel_Mobile: fix popup text scale
This caused the popups to be significantly raise...
a9b86509b2a46e41e06064060e466fa6111aeddd authored about 2 years ago by Mike Nisbet <[email protected]>* Phase 1: Remove all compiler ifdefs for experimental rely entirely on Config
* Phase 2: Swi...
f77e7896155701d0fd72f6bbcacecf6ff86a9e7a authored about 2 years ago by Andy Baker <[email protected]>
Bumps [actions/setup-python](https://github.com/actions/setup-python) from 4.3.0 to 4.3.1.
- [R...
5ee68f1fa0a844324cdbe57262c4d68e81bb529b authored about 2 years ago by Mike Miller <[email protected]>
* Remove removal of adoptopenjdk-*-hotspot
* Remove removal of hhvm
8d34bf3c35b3f039e7658590f3ac94a57c813de9 authored about 2 years ago by Mike Miller <[email protected]>Use custom input system
Revert as soon as feasibly possible!
9aab076b68fd7325c93e3ee17e04407198516f1d authored about 2 years ago by Mike Nisbet <[email protected]>* pre-commit time reduced from ~2:10 to ~1:00 on subsequent runs on a branch by using a manual c...
d0282636a008105180209a62ec6d1f32433c1b27 authored about 2 years ago by Mike Miller <[email protected]>464fbfc2d24c41c0378280aaefc17c87acfffcf2 authored about 2 years ago by Mike Nisbet <[email protected]>
* Use a different cache for Pico than for other Android platforms
* Keep swap, add some debug
b8f48d188f833cf00ab4048dfa51456c23af9b19 authored about 2 years ago by Mike Miller <[email protected]>6559a15ebf9cd81e1de3426342b33a2890db5304 authored about 2 years ago by Mike Miller <[email protected]>
* Fix dotnet-format in pre-commit
.NET has moved to 7.x, and with it, pre-commit no longer in...
243bb5109cacdb9f82840a4ddc7cf0c6ab97fca6 authored about 2 years ago by Mike Miller <[email protected]>* Add Pico SDK
* Add Pico loader build target
* Add basic controller support (Quest Prefab...
a8ca1402f2564f6fe4cba79d4d9f0d2f99958a74 authored about 2 years ago by Mike Nisbet <[email protected]>* Change graphics backend per platform
265b5aabf3ddbc2e8a6db56c96c27cacf5593e20 authored about 2 years ago by Mike Nisbet <[email protected]>* Remove dangling overlay scripts
* switch to specific open brush branch of oculus sdk
* m...
e15d7f849e6698e17dd238a494ee00a10fc12ad1 authored about 2 years ago by Mike Nisbet <[email protected]>* Bimanual only in advanced mode
* Lazy input only in advanced mode
dbba85af0389c03c09142c576754a2c0d3ff8dcf authored about 2 years ago by Mike Nisbet <[email protected]>Fixes an issue where we were setting mobile config on android builds, but it wasn't properly add...
135aa72753b755f541f60d2ff285160663be140b authored about 2 years ago by Mike Nisbet <[email protected]>8bcdaaabb32ed152574f8e54798a2c7d93a9ab04 authored about 2 years ago by Mike Nisbet <[email protected]>
Layers panel wasn't being initialized at the right times. (opening sketches didn't set layer wid...
3dd297fec05482aaff844c2fb80bef8b02c6f3ed authored about 2 years ago by Andy Baker <[email protected]>* Update setup-steamcmd to v1.1.5
* Switch the action-gh-release action to koplo199's fork
c710ede73feb8c29791ea95dd93557725a522352 authored about 2 years ago by Mike Miller <[email protected]>* Replace actions/checkout@v2 with @v3 (fixes node 12 deprecation warning)
* Replace actions/...
937ee7269d1907087f25df74e23876f4dfc1c931 authored about 2 years ago by Mike Miller <[email protected]>* Fix the repaint tool behaviour
Should not switch back to the brush tool if you select a new...
41532c5a58513f3ae675d74ef0026a134b6c29eb authored about 2 years ago by Andy Baker <[email protected]>* Fix for "models always spawn on main layer"
#283 item 2
* Use a better method to load im...
a1ea8e5e22c8e90caa97cd096e05300c1ee1d02f authored about 2 years ago by Andy Baker <[email protected]>* Fix editor labels for panel map
Was broken if enum values weren't sequential with no gaps
...
0ebd91896ee99d66fc2e2d8a561e7eb751aa173c authored about 2 years ago by Mike Nisbet <[email protected]>
After loading a sketch with a missing brush, any attempt to load a new sketch fails unless you r...
45de769f5b30866bd3cfe91fd950f5f173542265 authored about 2 years ago by Andy Baker <[email protected]>Change beta branch names
9ada7debae02def1252ef3dedf230e1574860a74 authored about 2 years ago by Mike Nisbet <[email protected]>* Revert "Correct color picker visual from gamma to linear (#287)"
This reverts commit 1598db...
e556c43e79e5a0b5789c33a98f3d83528ada47af authored about 2 years ago by Mike Nisbet <[email protected]>0aaba3a50a009fda93b3c14ebf39caf3ee3fd53e authored about 2 years ago by Andy Baker <[email protected]>
* Switch to newest pylint (also fix python 3.11 compatibility)
* Ignore a bunch of things we ...
9f7f7357e931115333573f68ea8e8de89693f6be authored about 2 years ago by Mike Miller <[email protected]>Custom google api core with unity newtonsoft
c560bf3fff4ef043912cf503b1895e4bcf98722f authored about 2 years ago by Mike Nisbet <[email protected]>* Build scripts weren't copying textures for experimental brushes even on experimental builds
968ee97e3a17a5d94cb03c15d9bbb7accac6e01a authored about 2 years ago by Andy Baker <[email protected]>* package name
* unity settings for completeness
* Remove explicit package name in manifes...
cbf3b23feef342572d87c6ff41612c9aad7c2c4d authored about 2 years ago by Mike Nisbet <[email protected]>5f8abcb1f2e3e2f181682360ed55cfa766caf3d7 authored about 2 years ago by Mike Nisbet <[email protected]>
When we added planar stencil we accidentally broke loading sketches that use it in older version...
7ba4a28baec0e2da55db8f05b6c5107937fcce77 authored about 2 years ago by Andy Baker <[email protected]>ca59e8fb1af1d4d49eb79e8276ea0e7586cac96f authored about 2 years ago by Mike Nisbet <[email protected]>
Those who fail to learn from user agent strings are doomed to repeat it.
1cda25eb7a39e5821eac3f35afd861857d517178 authored about 2 years ago by Andy Baker <[email protected]>* Just Unity's changes
* Various small improvements to API stroke broadcasting and related st...
4bd91bcb2b1c5a14f605453bb668a7374da69207 authored about 2 years ago by Andy Baker <[email protected]>Palette corrects from gamma to linear
1598dbd1242a134526c441a7aa86c06699871bac authored over 2 years ago by Mike Nisbet <[email protected]>Fixes a bug that prevented sketches from loading
d25d782cb1df215d9f8da7833b56429fcb9deeff authored over 2 years ago by Andy Baker <[email protected]>* Fix textures for existing MultStateButtons
* Only select widgets from the current layer
...
2725a8a3c0e1b84edd76a8eb1a2f3145320eae1b authored over 2 years ago by Andy Baker <[email protected]>* Support meshes with more than 2^16 verts. (WIP)
* Missing import
c8ee2c93ba36be62f2274026804f0212ff10c5f4 authored over 2 years ago by Andy Baker <[email protected]>actually fix oculus builds
74f179633e89b7fb53d2ede7dfa2648cb6f632cc authored over 2 years ago by Mike Nisbet <[email protected]>* change publishing name back
sad
* add logo, adjust opening spiel
* update readme
*...
c4eabb7fe4fa9ff5acc23c66d148c7e40cd416e2 authored over 2 years ago by Mike Nisbet <[email protected]>b9c11bd5d25153685fef85e0919e9c896f3b8ca4 authored over 2 years ago by Mike Nisbet <[email protected]>
These commits published xr_v2 to steam and itch respectively
f8fcec0705d0130d9d225045abb3a3d232e139be authored over 2 years ago by Mike Nisbet <[email protected]>d92758d5641b4525f40dda05c21a6f00620e170b authored over 2 years ago by Mike Nisbet <[email protected]>
[CI BUILD]
26a6b04adbd5bac1ddbcef381070329ade6bbb28 authored over 2 years ago by Mike Nisbet <[email protected]>[CI BUILD]
d13aafd2058c1f7a51997f74390a6f6e1edfbf9e authored over 2 years ago by Mike Nisbet <[email protected]>[CI BUILD]
e920595fbc4b0d097e375bd36cf12aa46274df94 authored over 2 years ago by Mike Nisbet <[email protected]>991c05ed562b8637ac8249c99f0753fe3413cb09 authored over 2 years ago by Mike Nisbet <[email protected]>
6e44339c30d0b944631fe3cf6f54ca6c89fa6928 authored over 2 years ago by Mike Nisbet <[email protected]>
02c40022109cc448e1f5a6603aef39f0465ad31b authored over 2 years ago by Mike Nisbet <[email protected]>
[CI BUILD]
e170ab8b6a9725bfe8e2f41b469cb9fed36a6176 authored over 2 years ago by Mike Nisbet <[email protected]>60ebf66b31dce30ff0f877f2bc507a6234b5300b authored over 2 years ago by Mike Nisbet <[email protected]>
d8ca7ac1e15abf34a23bd7bebe7125d48fb5edf9 authored over 2 years ago by Mike Nisbet <[email protected]>
d81b16b4f4f440b6413a376ff988fa1d8e47472d authored over 2 years ago by Mike Nisbet <[email protected]>
fab2f2149c3ad468e5f486a3781754fd2f3f0c31 authored over 2 years ago by Mike Nisbet <[email protected]>
86e3304e0aa2cad66df82d65b3dede011aa55033 authored over 2 years ago by Mike Nisbet <[email protected]>
[CI BUILD]
5af0023b6cf7106e822dc7edf2682db1d4eb80ec authored over 2 years ago by Mike Nisbet <[email protected]>A bug in unity input system prevents WasPressedThisFrame from being useful right now. will look ...
0e640edc6885c2c5145dc4d5b83d5f8cd715c461 authored over 2 years ago by Mike Nisbet <[email protected]>
# Conflicts:
# Assets/Prefabs/Panels/LayersPanel.prefab
50e1dc05a0814dac37d4e3491db3c23807534218 authored over 2 years ago by Mike Nisbet <[email protected]>
We were referencing Valve's Newtonsoft just for a single extension method
c2bf601279ce5c6c25338c3c433c49da3bf007be authored over 2 years ago by Andy Baker <[email protected]>[CI BUILD]
ace8fd7de73927c8fcfe57c880542a2aeeb505c3 authored over 2 years ago by Mike Nisbet <[email protected]>1d6efd0f057c0427b0bbe1ae6c845a00ed429060 authored over 2 years ago by Mike Nisbet <[email protected]>
Fix for groups with both strokes and models in them splitting into separate groups after save
273ec321cd16f7ec4cb394f70f863ee2d053ef69 authored over 2 years ago by Andy Baker <[email protected]>6c797e2292af7b8f4c6ed6717ebdb3781c463916 authored over 2 years ago by Mike Nisbet <[email protected]>
c4f107b1ca39666c27ca23d1d5c31fd6ccc06677 authored over 2 years ago by Mike Nisbet <[email protected]>
* Transforming the canvas broke when there was more than one layer and the activate canvas wasn'...
67aa707dae724d5a129006688805299c4847c455 authored over 2 years ago by Andy Baker <[email protected]>* Split ApiMethods class into partials and add in GlobalCommands
* Sync some other changes fr...
772124eea0bd023c4b5eab0a5be9e4b1d130a692 authored over 2 years ago by Andy Baker <[email protected]>742228f3092c108f5f3c079f412b4f43de203951 authored over 2 years ago by Mike Nisbet <[email protected]>
[CI BUILD]
88658125c85256b9226c5f343db1d0a4b3e65950 authored over 2 years ago by Mike Nisbet <[email protected]>ad22e8927f9c2afa663b7c1053bd50123a488c68 authored over 2 years ago by Andy Baker <[email protected]>
* Add VR splash screen
* Update reference image logo
85dc000b6fb5570fcb3f9a958e35f6425378cdc9 authored over 2 years ago by Mike Nisbet <[email protected]>[CI BUILD]
a79d877a488b7e7b1ddc4eb3639314debe05baa1 authored over 2 years ago by Mike Nisbet <[email protected]>7f3e6a4c98c2e8985d5a55cdc429219a32615d59 authored over 2 years ago by Mike Nisbet <[email protected]>
9de58c59a8ea846e58022cbfad376cd31d933a21 authored over 2 years ago by Mike Nisbet <[email protected]>
9dfd0fb09bfbbe21ed4077fa6bd7b949e36c5c2f authored over 2 years ago by Mike Nisbet <[email protected]>
d71bc2705c3d2498219549f1b535b7e3a2bbd273 authored over 2 years ago by Mike Nisbet <[email protected]>
[CI BUILD]
1391c1984fb1d8b2b4457c40d7122c126da3328a authored over 2 years ago by Mike Nisbet <[email protected]>[CI BUILD]
97cd95387332ec4a1347a0c92e727b6e32b1f0f0 authored over 2 years ago by Mike Nisbet <[email protected]>* Add passthrough scene
* Add prefab and manager script
* Add Oculus project config file f...
c520de0acd8d23db52e08c8501afeb03a0ee9da2 authored over 2 years ago by Mike Nisbet <[email protected]>[CI BUILD]
f2f915ae27193c594cf69aaa32854ad84d7d87cd authored over 2 years ago by Mike Nisbet <[email protected]>17389e8e152b477aad6b4e2c72e1a831bfa5a074 authored over 2 years ago by Andy Baker <[email protected]>
d0b97401c9bfdbbf11b3c0295892d181775d77aa authored over 2 years ago by Mike Nisbet <[email protected]>
[CI BUILD]
46b847ea98ba202c076c70e4540378c040938200 authored over 2 years ago by Mike Miller <[email protected]>[CI BUILD]
1b74a3e0e0dcbe03e45dd42aef2cdbf953ad36f6 authored over 2 years ago by Mike Nisbet <[email protected]>cf0357981c46d59a35604611f61d7b717917daf1 authored over 2 years ago by Mike Nisbet <[email protected]>
cfc970c2cefdd35c53f2d6125e02cc6dcc7be90c authored over 2 years ago by Mike Nisbet <[email protected]>
* Add PIMAX_SUPPORTED define and platform init
* Download and install Pimax SDK, enable defin...
72758cb127fd65d07fbae18495da45c0025997f5 authored over 2 years ago by Mike Nisbet <[email protected]>2d5a8a41c9db28e8db520443f7cf2f98156d2307 authored over 2 years ago by Mike Nisbet <[email protected]>
33e89570c4b06cf29341c7663316225456fdc76a authored over 2 years ago by Mike Nisbet <[email protected]>
* Use Depth Submission Mode
Depth Submission can improve warping on some XR headsets
* Swi...
a4b23726ca6f328113257b45c815c77d4fe2fe2b authored over 2 years ago by bridgewaterrobbie <[email protected]>b3686996536929168b160c4c30401cd89504ca8f authored over 2 years ago by Mike Nisbet <[email protected]>
df7babcbe4dbd23e706d8b331a9b282a52cb24bb authored over 2 years ago by Mike Nisbet <[email protected]>