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github.com/FreeCAD/FreeCAD-render
The Render workbench
https://github.com/FreeCAD/FreeCAD-render
33ded03aeae88e9145f7977ee3cd0dfe579c232c authored almost 4 years ago by howetuft <[email protected]>
9ad2619d9858bd8a845dd0388890b6ae7ece6079 authored almost 4 years ago by howetuft <[email protected]>
66a0065a24900bb57c415c9bfebe412eaebe3b7c authored almost 4 years ago by howetuft <[email protected]>
71d264d1cdaddc26d99ebceaff7ac89844deb68e authored almost 4 years ago by howetuft <[email protected]>
84f6ffb704004836f4271cd2f0f60c13b9032cb6 authored almost 4 years ago by howetuft <[email protected]>
d2d6d117cdeb6a8e9ee94de448b9fccf38890b70 authored almost 4 years ago by howetuft <[email protected]>
5d090773abdfd7f5c9fee970b307567948f70a14 authored almost 4 years ago by howetuft <[email protected]>
72c47d72d9c440183aecc02e37b42db4cce2363d authored almost 4 years ago by howetuft <[email protected]>
747e22f0cd3ab0b72ca5da9026bd48d58422a36a authored almost 4 years ago by howetuft <[email protected]>
07c2a14e4b57e0a93f3de79d50a8ef83ff98b56f authored almost 4 years ago by howetuft <[email protected]>
Pov ray minor fixes
eeb53e2e9936f68746dc5e35c63cb0d752b9b48e authored almost 4 years ago by howetuft <[email protected]>266e170d3fa0417bc50c07845fdca196a7334366 authored almost 4 years ago by howetuft <[email protected]>
9d5a4d39af34ca8f5bfbd31b840382b4784db6b0 authored almost 4 years ago by howetuft <[email protected]>
Fix dictview-to-list conversion issue
2b8ced6ca9e6d4842b60e6cbfdfe08c4dceadbcd authored almost 4 years ago by howetuft <[email protected]>34be3fc40e64810dd6f3aec6b889a1b7f37559bd authored almost 4 years ago by howetuft <[email protected]>
Silent pylint warning in Render.py
e76d09f756e2df222da4522469255b6046ef9a75 authored almost 4 years ago by howetuft <[email protected]>630484550b84ccbdf6d9e5746e8c6204b7ea9290 authored almost 4 years ago by howetuft <[email protected]>
Support multimaterial for Arch Wall
06b295066bd9ffaafdd002200da8f828cf823195 authored about 4 years ago by howetuft <[email protected]>745c6aae74304c823c69e690e542c0a124aa408b authored about 4 years ago by howetuft <[email protected]>
3ceafbb2b7f24fd04ca09dac9ae22e8ea7bdb897 authored about 4 years ago by howetuft <[email protected]>
Add multicolor support for Part::Feature
7ad3486cffda267b47f8c1c70576f402a824bcf8 authored about 4 years ago by howetuft <[email protected]>999ff88e0aae611624232251016ef8e6b8d22f7f authored about 4 years ago by howetuft <[email protected]>
Add features to Ground Plane and fix some issues occurring when GUI is down (console mode)
04ec1eda8cfedb16797330bdb34cbd35fb49e034 authored about 4 years ago by howetuft <[email protected]>06e79ffa23fecf732758482143a1611a116ea375 authored about 4 years ago by howetuft <[email protected]>
59c28c05e96e01da39e51f704da6bea1b4fd00c0 authored about 4 years ago by howetuft <[email protected]>
cb3b5c126b49fa39c93867de6098c223dd614a6b authored about 4 years ago by howetuft <[email protected]>
59b1a62af4223bb858bfff9b872dddd29a608462 authored about 4 years ago by howetuft <[email protected]>
83b4f6ed8fa43e9be44be15e675ee0fde3c2b398 authored about 4 years ago by howetuft <[email protected]>
8fa0f1574e600344e702d56ed09b1bfab71cde01 authored about 4 years ago by howetuft <[email protected]>
7e5c1e9fe37f31ec4ff33445005135b5a204016f authored about 4 years ago by howetuft <[email protected]>
28a9f382678132eae891f514c7f308eeeda3907d authored about 4 years ago by howetuft <[email protected]>
14cea797b7ea1fdbd4ba0f20438cb20b19c141dc authored about 4 years ago by howetuft <[email protected]>
If transparency is 0.0, material is diffuse, so we don't need to
clutter output file with comple...
b6c5f18e595354c198c3f2c83b03677b9a216762 authored about 4 years ago by howetuft <[email protected]>
Materials: enhance transparency support
2ff9072c967ee5c2bafc9d30b88b8b4d68e4f670 authored about 4 years ago by howetuft <[email protected]>13a124d6792de44dc2e2a0d4a34d374d8f8c00ac authored about 4 years ago by howetuft <[email protected]>
3347eea4bf7f6f0c671916b77cb5b444732ce37f authored about 4 years ago by howetuft <[email protected]>
2d9594bb45e3181012c974ba6f850ceb6181e88b authored about 4 years ago by howetuft <[email protected]>
ec38b1e8c749bce1a27cdf9f7c9c6aeb429d5d6c authored about 4 years ago by howetuft <[email protected]>
516d14cbc472c2832a53ac290baf3823ff21d90a authored about 4 years ago by howetuft <[email protected]>
27f87aadd625811224d7d5740af7a19c8639ae3b authored about 4 years ago by howetuft <[email protected]>
Linting
9259bb9eb670e667ec91b4b80dd76639fc56f4de authored about 4 years ago by howetuft <[email protected]>9308cfa50eea20e62db130ae960a265269c1c259 authored about 4 years ago by howetuft <[email protected]>
5e01f1a86c151e83845c7e1cfc27f4220918dc8b authored about 4 years ago by howetuft <[email protected]>
Light refactoring of workbench initialization
b1b4bc3396fac47a1f4645f1942ae3476d967f39 authored about 4 years ago by howetuft <[email protected]>03be41536296b1c0df75c93742b592d8f8ca7a35 authored about 4 years ago by howetuft <[email protected]>
Area light: add transparency option
4b342d9ca491c050c831bf049465abcf05687718 authored about 4 years ago by howetuft <[email protected]>3c01277aef7e93a6cd7a42454d6f9a2d7ca56b95 authored about 4 years ago by howetuft <[email protected]>
Camera: add field of view (FOV) support
452e0e7f17f1dcadfafebba5c2dd85e7cd6aac77 authored about 4 years ago by howetuft <[email protected]>1e5db167c3c248d5a9e38cb471c220b9e87a39d0 authored about 4 years ago by howetuft <[email protected]>
Materials: set UseMaterialColor to False on ViewProviderView
b3920470b987547fee064bcddc724d2e667fb1d3 authored about 4 years ago by howetuft <[email protected]>
Otherwise ArchMaterial tries to set a ShapeColor on ViewProviderView
and it raises an error...
Camera: introduce default values for AspectRatio and ViewportMapping
f8bf4ed5339dda4f2bb5eaf327a72b477b958979 authored about 4 years ago by howetuft <[email protected]>
...when reading from Coin string. It seems that those parameters could
be lacking sometimes.
Materials: improvements
9fe121c0789ec6edec8126b285edf34037724f8e authored about 4 years ago by howetuft <[email protected]>36c8f830c4b34f343bda6a4561dc3bd44ae86c99 authored about 4 years ago by howetuft <[email protected]>
9f3b94bb183623b43038bb9d0872652e37a42250 authored about 4 years ago by howetuft <[email protected]>
c951c8500bd63292ed3269a625355b777324444b authored about 4 years ago by howetuft <[email protected]>
UI was only able to read passthrough material in material card.
The ability to write was lacking...
4f9bec8ad74ede91f88cdbcb72579482f0941cf1 authored about 4 years ago by howetuft <[email protected]>
1b1be7c9c9415d55f96ed7a828db399324c0a9b3 authored about 4 years ago by howetuft <[email protected]>
05de55d7cce9ca1652e507ca809ed8fce9b044b4 authored about 4 years ago by howetuft <[email protected]>
rendermaterials._build_diffuse becomes useless after last improvements
in rendermaterials
4d022f81fdb108fe54287528f0ef66873d74f57f authored about 4 years ago by howetuft <[email protected]>
dda621bd4102874a68894b2dd9926b63f0022393 authored about 4 years ago by howetuft <[email protected]>
(instead of _build_diffuse, previously, and in order to get rid of
_build_diffuse eventually)
(debug purpose)
72078c8854c40358ac890b85b9741982e96275eb authored about 4 years ago by howetuft <[email protected]>d7124ad7bcbb85558a9584875518f9e44aee94f2 authored about 4 years ago by howetuft <[email protected]>
Take ViewObject.Transparency into account
cf28f88bb19921d0a4c63385006a9a7e5e0c1a88 authored about 4 years ago by howetuft <[email protected]>739ffd7e52b17d27cc43ec6132349a49eb9f02ce authored about 4 years ago by howetuft <[email protected]>
1aca841f18e2a7912d94b2f77176e8e79d96e1d1 authored about 4 years ago by howetuft <[email protected]>
(instead of plain diffuse)
56d6e23614bc88bf51f198e9a1082fc8941c09ea authored about 4 years ago by howetuft <[email protected]>abfae9c51830f6d654c50ba0d67ca506abb1acd0 authored about 4 years ago by howetuft <[email protected]>
Seems to be useless...
ac5accad36eecfb652e50e8c00a83b8d03be8351 authored about 4 years ago by howetuft <[email protected]>637bb06c79118eaa5f5700da33ca5ad9fa015fd6 authored about 4 years ago by howetuft <[email protected]>
8f4daaec9d7e904028aba1f7afa96b619435510d authored about 4 years ago by howetuft <[email protected]>
7f65c8dd8033ad0562fdee80fe4f8e4e8ae89507 authored about 4 years ago by howetuft <[email protected]>
The added function allows to clear cache for memoized functions in
rendermaterials, for debug pu...
2fd1abcee3c7d90aba47a71731f24281188a1a20 authored about 4 years ago by howetuft <[email protected]>
8d765f8a1eb89473c60c9a73adc2c10b9145e8b7 authored about 4 years ago by howetuft <[email protected]>
cf3f0f9490361f60cf103872045f4c4acc3ef768 authored about 4 years ago by howetuft <[email protected]>
ed55f7c4210cd7044aaff54b150f180d65b1b216 authored about 4 years ago by howetuft <[email protected]>
ba4bdce2368b481aa6012db12bc187796464e088 authored about 4 years ago by howetuft <[email protected]>
92723de426c90b896de1d356f5b4623fa4743797 authored about 4 years ago by howetuft <[email protected]>
7440ce7c6a98613c8734fc6667887049592d929c authored about 4 years ago by howetuft <[email protected]>
2f7e08063356b444736b38b6b6c4f0ea326947d9 authored about 4 years ago by howetuft <[email protected]>
Revert "Revert "Assembly4 - adjustments for v0.18""
d252d6df117023b84952d470023cf1ac9772b485 authored about 4 years ago by howetuft <[email protected]>3367fdcc728955849d1db5d4d7572a6c135fc4ca authored about 4 years ago by howetuft <[email protected]>
Some work on renderers templates and sunsky light
b9bbe1744b91aeb0dc89292194873529175561af authored about 4 years ago by howetuft <[email protected]>
Temporarily, in the meanwhile we implement the new feature of sun model
(to be implemented soon)
ecece8de3d475b029353d4d3aa15190daf7cc04d authored about 4 years ago by howetuft <[email protected]>
a937aef9d58477bbea1b43dc869c7f50ec15a2d8 authored about 4 years ago by howetuft <[email protected]>
Add a more realistic skysphere (instead of grey...), harmonize sun
direction with other template...
Previous template was based on a very rough grey skysphere and a blue
sun. This commit rewrites ...
Harmonization: align sun direction with other renderers' sun templates
b81b53f71e2432380e674a3b3094a600ad48a8da authored about 4 years ago by howetuft <[email protected]>bda1f186a15c8d0f49e8d0c9c7edc4f4718032ee authored about 4 years ago by howetuft <[email protected]>
Assembly4
91f2f771d2102715f37e9e06ba583fea98fd126b authored about 4 years ago by howetuft <[email protected]>Revert "Assembly4 - adjustments for v0.18"
273ab6aeac14a312ca8e34bc25bd4f6ba9ef2921 authored about 4 years ago by howetuft <[email protected]>1f436d03716161177ffec232a2f7e1a14ab472be authored about 4 years ago by howetuft <[email protected]>
Assembly4 - adjustments for v0.18
3342db9ecb213176b85414497e55ec95a07efc1a authored about 4 years ago by howetuft <[email protected]>