Ecosyste.ms: OpenCollective

An open API service for software projects hosted on Open Collective.

github.com/FreeCAD/FreeCAD-render

The Render workbench
https://github.com/FreeCAD/FreeCAD-render

Textures: Cycles - mesh: add normals

0593094d1ec2ae468dafac595a6aa7ec33130ea4 authored about 2 years ago by howetuft <[email protected]>
Textures: Appleseed - PBR: implement normals

6e8782019a3c921a99b9b96bbc670039d00fa253 authored about 2 years ago by howetuft <[email protected]>
Textures: Appleseed - fix normal orientation

00a4d978b0889b59f1d53f7a766ff7fd8d990309 authored about 2 years ago by howetuft <[email protected]>
Appleseed: comment coords frame

542b3f0a6ab6d1586125aa1c6f44f4840b7304ee authored about 2 years ago by howetuft <[email protected]>
Textures: Appleseed - add "add_normals" osl shader (helper)

c95efb3253e1d7b5b6c08a9654141cf603fa56b7 authored about 2 years ago by howetuft <[email protected]>
Textures: Cycles - factorize bump snippet

159bc6ad7e3ece517ee4d6cada38af8417721b13 authored about 2 years ago by howetuft <[email protected]>
Textures: Cycles - bump: simplify strength & tune normal's B

Tune normal's B component (from 1.0 to 0.5)

61c4ffe62d8b4f56270f821bc5b0054a44da46d3 authored about 2 years ago by howetuft <[email protected]>
Textures: Povray - add normals to mesh

fd0bf4a32c9deb8712ef17933064a28ddc39e9fd authored about 2 years ago by howetuft <[email protected]>
Textures: Appleseed - add normals to mesh

f7722af457f65d773cb96993b07f561f5cbbf2f6 authored about 2 years ago by howetuft <[email protected]>
Textures: Pbrt - add normals

53816876bf9b774705a181616f800736be6542f6 authored about 2 years ago by howetuft <[email protected]>
Textures: Rendermesh - renormalize normals after transform

1f6bfed5166a126d3e5648a77d16e4704adb0ecf authored about 2 years ago by howetuft <[email protected]>
Textures: Appleseed - blend normals for carpaint

355b1b0f1fe0c542de6655264b54d7d9f85c2086 authored about 2 years ago by howetuft <[email protected]>
Appleseed: tidy scene/assembly textures & texture_instances

d2f9211c9b04dd3a00ce7b032d03ccc4a58edb87 authored about 2 years ago by howetuft <[email protected]>
Textures: Luxcore - Add normals to mesh

d7e33bd3cbbd49c5f057832d279ebf66c6d40124 authored about 2 years ago by howetuft <[email protected]>
Textures: black pbrt

1039f89bd62fbba1de50bc6dc88b152da930a615 authored about 2 years ago by howetuft <[email protected]>
Appleseed: gather project files in user cache directory

And access to objfile with relative path

42e4cca2025e687dd20f99e3a6493eca0697e930 authored about 2 years ago by howetuft <[email protected]>
Textures: Appleseed - Bump/Normal for PBR

41569a77ef6edaafffe021b41e2cb27576c2b7f8 authored about 2 years ago by howetuft <[email protected]>
Textures: Appleseed - Substance_PBR: 1st implementation

Not fully operational

0782214b6cb1b0e5639412665f254a21adde7490 authored about 2 years ago by howetuft <[email protected]>
Textures: rendermaterial - fix _castfloat (2nd version)

3afc24f910abefc7b4717581ff7d1f72a977ca3a authored about 2 years ago by howetuft <[email protected]>
Textures: Appleseed - OSL: linting

b85b86211274563943a47cacae16af7360fe848f authored about 2 years ago by howetuft <[email protected]>
Textures: Rendermesh - recompute normals after uv mapping

dcaba5109ea849d69ea8383202645308d51cb2a3 authored about 2 years ago by howetuft <[email protected]>
Textures: Appleseed - Substance_PBR: connect roughness & metallic

aa2dafe59c9b505a6267751509882e86cc1f9e4c authored about 2 years ago by howetuft <[email protected]>
Textures: rendermaterial - fix _castfloat (None case)

0e7022bc0ac7c81ecf9232c26133763095494524 authored about 2 years ago by howetuft <[email protected]>
Textures: Rendermesh - rotate/transform normals

ea25a09fa78e00acb67affa1e68899e4e5012d39 authored about 2 years ago by howetuft <[email protected]>
Textures: Rendermesh - make normals rotate/transform like mesh

99eafd3bf700496243e5cef583148ad2ece5d886 authored about 2 years ago by howetuft <[email protected]>
Textures: compute normals

756c03b236421fa7ce5462886ad16cb641daf40b authored about 2 years ago by howetuft <[email protected]>
Textures: Appleseed - OSL: factorize connections for RGB

d435f90ffaca0d5b8540539963c502cee3e3bf85 authored about 2 years ago by howetuft <[email protected]>
Textures: Appleseed - OSL: harmonize texref between color/bump/normal

f2e08ff4c8e989b83abe925b416382656fe004ca authored about 2 years ago by howetuft <[email protected]>
Textures: Appleseed - OSL: fix bump

d4f4f6fc757bf9be20d34a8fa3ed5ea0e730729a authored about 2 years ago by howetuft <[email protected]>
Textures: Appleseed - OSL: values

7c2507bf32d2cb16ec81a25f0c996aea924b9d70 authored about 2 years ago by howetuft <[email protected]>
Textures: Appleseed - Carpaint: blend bump and normals

a5ee5e98bd9af09c0f72a56888ed11edb44bd9f9 authored about 2 years ago by howetuft <[email protected]>
Textures: Appleseed - OSL: support normals

65ab07a9cfb819e3bdef86a848381745abcaa95d authored about 2 years ago by howetuft <[email protected]>
Textures: Appleseed - OSL: simplify normals

4bd000903c3ac0943f03aa7905ef8f9c6d489fa5 authored about 2 years ago by howetuft <[email protected]>
Textures: Appleseed - Carpaint: remove old function

0a819cefbfbf244edd02feb2f339bfd53a73c0cc authored about 2 years ago by howetuft <[email protected]>
Textures: Appleseed - OSL: parameterize bump and normals

973c03ba087321951b80c671ef6dea74533bd58e authored about 2 years ago by howetuft <[email protected]>
Textures: pbrt - move texture transformation into uv transformation

dd6898d11208ec3aced2bc4f035dbd0002d4fc6b authored about 2 years ago by howetuft <[email protected]>
Textures: Appleseed - factorize osl texture support (1st step)

7f0faa234aeb2496018e2fadd57d42cb079bcd22 authored about 2 years ago by howetuft <[email protected]>
Textures: pbrt - Exclude displacement (not supported)

f4a3c5a8b746e432c70c34357dc355fd351a82ba authored about 2 years ago by howetuft <[email protected]>
Textures: pbrt - Add scale for bump

f63f93971996294ae06f026275a37fb333ef510d authored about 2 years ago by howetuft <[email protected]>
Textures: pbrt - lint

6f9e802e96e3450fc42aa2819ec21a399ecfa503 authored about 2 years ago by howetuft <[email protected]>
Textures: create Substance PBR material

81ae22f498173565dcf675e3e8a5b80fa09f38bf authored about 2 years ago by howetuft <[email protected]>
Textures: Luxcore - Add PBR support

a4d95736dd27442328d0a04f2bf46d0c27ef140f authored about 2 years ago by howetuft <[email protected]>
Textures: Cycles - add PBR support

dcbd0d9cbd6f281c6ff62b8bcecb6ddf91140ea5 authored about 2 years ago by howetuft <[email protected]>
Textures: povray - PBR support

dc1b4d93130945175cd9d7eeccb5a7c473a42271 authored about 2 years ago by howetuft <[email protected]>
Textures: pbrt - bump for carpaint

2690351ac96f2478910ffa3a1f430efea6ebe815 authored about 2 years ago by howetuft <[email protected]>
Textures: pbrt - bump for glass

f3bc09e80ba83a310f3899f78b630b9c02c3d5bd authored about 2 years ago by howetuft <[email protected]>
Textures: pbrt - normal for glass

0a68300541a237686ce50501743c3b78260d238f authored about 2 years ago by howetuft <[email protected]>
Textures: pbrt - improve input file readability

e89ecc2ac3a516f50c5c6128a7f6bbe025e896ae authored about 2 years ago by howetuft <[email protected]>
Textures: RenderMesh - factorize uv transformation

5f3875bdf3a12b665956db6706cedcf81fae3296 authored about 2 years ago by howetuft <[email protected]>
Textures: pbrt - fix bump issue for glass

6d5d42c9a3a22977f46ad6fb047cd295f1d9cc8f authored about 2 years ago by howetuft <[email protected]>
Textures: pbrt - tweak texture name

5f5b2baedb5d08da1b6340fb664b96bfc18bd5af authored about 2 years ago by howetuft <[email protected]>
Textures: pbrt - normal map for diffuse

52eb40c4df0645c7389b065947247523a3f07385 authored about 2 years ago by howetuft <[email protected]>
Textures: pbrt - lint diffuse

5a74a53de2e48a25d4bf22f36af50792da380503 authored about 2 years ago by howetuft <[email protected]>
Textures: pbrt - bump for mixed

10f3c051b19922959c9a69787c4be29a1f22937c authored about 2 years ago by howetuft <[email protected]>
Textures: pbrt - diffuse: texture support

a8c8963b036a936f295a2bd4d761e1d534a66fe9 authored about 2 years ago by howetuft <[email protected]>
Textures: Pbrt - prepare write_mesh for textures

3cbc6828ef39dfa88b750a4d691ff413fa4aa698 authored about 2 years ago by howetuft <[email protected]>
Textures: pbrt - glass support

fee304e3b046526f436daa554c19c4e495bfbf0a authored about 2 years ago by howetuft <[email protected]>
Textures: pbrt - passthrough support

c572991c7fb02d82ce78667d6f2b5f080cbf24d4 authored about 2 years ago by howetuft <[email protected]>
Textures: pbrt - Disney (void - no support)

88b953a38458003d6900a921f3190d691e913c40 authored about 2 years ago by howetuft <[email protected]>
Textures: pbrt - bump for diffuse

ece9c7ebe302fe40ff2c6b943cb9582024925b10 authored about 2 years ago by howetuft <[email protected]>
Textures: pbrt - mixed material

0fdd8b8f00abb092b9a63bc3a16f25fae0b8bea9 authored about 2 years ago by howetuft <[email protected]>
Textures: pbrt - Carpaint

c002042ecda6cabfaa128446d471855b28b6e4b8 authored about 2 years ago by howetuft <[email protected]>
Textures: pbrt - diffuse: 1st attempt (not fully operational)

a2eb1785d83e2ead49f14477cd1dec61d998bd4e authored about 2 years ago by howetuft <[email protected]>
Textures: reformat rendermaterial, taskpanels, utils (black)

de0389daeec7b7f27df51e7d46f56239004ad0ff authored about 2 years ago by howetuft <[email protected]>
Ospray: create helpers for render

88eac6905a81ca9e4724a8a145712dab7fc41425 authored about 2 years ago by howetuft <[email protected]>
Textures: linting

1a4ad76dbc9308f5079988f3e0f03e7b39f93fa1 authored about 2 years ago by howetuft <[email protected]>
Textures: RenderMesh - lint and fix

263ef5b87192fc4aaf4923ea651cb27f300222c5 authored about 2 years ago by howetuft <[email protected]>
Textures: utils - fix last_cmd

66f472e979e887091664dc8905af73bfdacd97b3 authored about 2 years ago by howetuft <[email protected]>
Textures: Appleseed - implement normals for carpaint

(nota: bump is still to do)

b373ff09784365372a38942a775dbaf7e5b96275 authored about 2 years ago by howetuft <[email protected]>
Textures: Appleseed - Fix normal error in carpaint

bbde23cd6c0045338e4ed4676d2938f1696b3a1d authored about 2 years ago by howetuft <[email protected]>
Textures: Appleseed - Implement texture transformation

c9f1a433d5deb71358b77206835870d4fad3beb3 authored about 2 years ago by howetuft <[email protected]>
Textures: Appleseed - implement bump for carpaint

689ac3b3e5a2d20acd0b83653f2c40a5c4901dab authored about 2 years ago by howetuft <[email protected]>
Textures: Ospray - Passthrough support

4bec090d41e7fd97e20b3f97ed9339cc8ff7dbee authored about 2 years ago by howetuft <[email protected]>
Textures: Ospray - linting

d15c297d87b9b117955d4a435bbb11a5a08da76b authored about 2 years ago by howetuft <[email protected]>
Textures: Ospray - Disney: Normals

fff8b020dd2bc5ae636dfa25407f7e1b338720f6 authored about 2 years ago by howetuft <[email protected]>
Textures: Ospray - Excluded fields

b079c401099bc44deaf00566994cded04dbad306 authored about 2 years ago by howetuft <[email protected]>
Textures: Ospray - Move Diffuse to Osp principled and activate normal

c4ad1effebd4b6bbaa5b4437f192b71821905b42 authored about 2 years ago by howetuft <[email protected]>
Textures: Ospray - move Glass to Osp principled and activate normals

efa725a8bf87552331e39dc90394a7765470c545 authored about 2 years ago by howetuft <[email protected]>
Textures: Ospray - Add normal coef to Glass, Disney, Diffuse, Carpaint

7e9e6eb387239aef572c1c9661aae17798f82a90 authored about 2 years ago by howetuft <[email protected]>
Textures: Ospray - Comments in materials

05c702e64a38f6e37468d58ef9ebae79b1ba63e2 authored about 2 years ago by howetuft <[email protected]>
Textures: Ospray - Comment passthrough

9bec12233c68149926913434f93d2782a6c75968 authored about 2 years ago by howetuft <[email protected]>
Textures: Ospray - _write_material small refactoring

01be9cb819fa2e4bd98fe41f16da93af31da06c9 authored about 2 years ago by howetuft <[email protected]>
Textures: Ospray - Carpaint support

08c6969721bef46b276883fe895547a92049603d authored about 2 years ago by howetuft <[email protected]>
Textures: Ospray - Fallback material

bfb2fd3f462ffe55585c5216972178562e800577 authored about 2 years ago by howetuft <[email protected]>
Ospray: ImageLight - move gltf file into cache dir (close to sg file)

4d897fae70b4f46bb421176be4739e897a551ac4 authored about 2 years ago by howetuft <[email protected]>
Ospray: tweak obj name in write_arealight

be76ae9e153ff7b982edbd81a9bb7e1388dc9bd7 authored about 2 years ago by howetuft <[email protected]>
Ospray: move arealight obj file to cache dir (with sg file)

67fe577265a85e54adfef429955ce9609357d592 authored about 2 years ago by howetuft <[email protected]>
Textures: Ospray - glass

1eb80efd533c107f29d1ce73eff1e2c0bc51d6a0 authored about 2 years ago by howetuft <[email protected]>
Textures: Ospray - Disney/Diffuse: extend to textures

653879b1a7b78fa5c0965cb1d178b6908f19296d authored about 2 years ago by howetuft <[email protected]>
Textures: RenderMesh.write_mtl - implement mtlfile effectively

af8e2d1589f2bec54dbb216fedb0dbff52a1cc30 authored about 2 years ago by howetuft <[email protected]>
Textures: Ospray - Mixed support

b789e1c5a7518161d7cba339c90100912f0fbed1 authored about 2 years ago by howetuft <[email protected]>
Textures: Ospray - Disney (values only)

61e452eafee9bd470c9d67d55061506f46540cc6 authored about 2 years ago by howetuft <[email protected]>
Textures: Ospray - Diffuse: 1st attempt (only values)

c78f1d43dbaec850c848e64ad28e29eb66585fac authored about 2 years ago by howetuft <[email protected]>
Textures: Ospray - write_mesh: use write_obj to write mtl also

9b11f597e77aebbedb717cc3872a1cb3cfd1fcac authored about 2 years ago by howetuft <[email protected]>
Textures: Ospray - write_mesh: use RenderMesh.write_mtl

457a3a255d3f58d2ee5b5ded11533042af6cba25 authored about 2 years ago by howetuft <[email protected]>
Textures: Ospray - write_mesh: use RenderMesh.write_object

c1b04e7898fc88bed5855306044be112ee74cda3 authored about 2 years ago by howetuft <[email protected]>
Textures: Appleseed - Twaek bump amplitude

b21f4bec52f9693984ada5c3fb3bb2ca6c105a6f authored about 2 years ago by howetuft <[email protected]>
Textures: Appleseed - warn for displacement (not supported)

5793b4c2c07ae5894484f33c7ffb82d45079014d authored about 2 years ago by howetuft <[email protected]>
Project: add "clear report view" option

If set, the report view is cleared before each run.

4671c2722aaf03f07e6b2c5386fc12abdac32aa6 authored about 2 years ago by howetuft <[email protected]>
Utils: create clear_report_view

c17e4e591a08fc930ca54fac7d65895a09df0759 authored about 2 years ago by howetuft <[email protected]>