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github.com/FreeCAD/FreeCAD-render

The Render workbench
https://github.com/FreeCAD/FreeCAD-render

Rendermesh: uvmap_cube - remove unused import (cache)

d9d033acf2b8cdc7b25474e015620e9d235d8db3 authored almost 2 years ago by howetuft <[email protected]>
Rendermesh: uvmap_cube - move sublist computation in process

791c3824244808c9dd3120f14527d1e976729700 authored almost 2 years ago by howetuft <[email protected]>
Rendermesh: uvmap_cube - avoid dot

b2e3f86123c357f6aaacc8f8d4a2766c481f4457 authored almost 2 years ago by howetuft <[email protected]>
Rendermesh: uvmap_cube - use sys.setswitchinterval

75834eb97d9177e482eb732211200c2201f78ec7 authored almost 2 years ago by howetuft <[email protected]>
Rendermesh: uvmap_cube - use wrapper to initialize shared

d9809abeadc16ad09ed6616cc004c0233353111c authored almost 2 years ago by howetuft <[email protected]>
Rendermesh: uvmap_cube - specialize vector computations (for 2D/3D)

0912599257543dd41a87ac8e59530c457f3d30a1 authored almost 2 years ago by howetuft <[email protected]>
Rendermesh: uvmap_cube - use shared for colorize output

8b41c66b84dc78cd4d383c5c8e8e619b665c6088 authored almost 2 years ago by howetuft <[email protected]>
Rendermesh: uvmap_cube - use shared memory for colorize inputs

de47834ed4cbad7117881a402956b3c12fa4bc19 authored almost 2 years ago by howetuft <[email protected]>
test_camera

d31e37616dba0aa0ba0b48e8f59aa8fe1fb11122 authored almost 2 years ago by howetuft <[email protected]>
Rendermesh: uvmap_cube - minor tweaks

607d44e7f7fa36397afa9d2b67075350cfedd924 authored almost 2 years ago by howetuft <[email protected]>
Vector: accelerate length

885247153a196e4318940298258b15e07508238a authored almost 2 years ago by howetuft <[email protected]>
Rendermesh: uvmap_cube - simplify colorize (#2)

bd4d6e1c77cac885432c21588c15d3fe5c8db016 authored almost 2 years ago by howetuft <[email protected]>
Rendermesh: uvmap_cube - colorize, simplify reduction

ead2303cc49246cad5190f32bd1fc6ffe2fc5f33 authored almost 2 years ago by howetuft <[email protected]>
Rendermesh: uvmap_cube - get rid of triangles computation

d08b59d73df912272a63559da625fc828c69f4c1 authored almost 2 years ago by howetuft <[email protected]>
Rendermesh: uvmap_cube - use shared data in submesh compute

3c0ee0c85b0457feddec32b573d234748b092255 authored almost 2 years ago by howetuft <[email protected]>
Rendermesh: uvmap_cube - use shared memory for colorize

869f04ee0b5f6869438a8ae5d7fcf20537d2ea6a authored almost 2 years ago by howetuft <[email protected]>
Rendermesh: vector - move to rendermesh_mp dir & set sys.path to find it

d474f9cdde3ec4d8f44840680ce6a5c2e635676e authored almost 2 years ago by howetuft <[email protected]>
Rendermesh: factorize vector helpers

ede979ecf53ef3d41db92a60bb7df300a7a8970d authored almost 2 years ago by howetuft <[email protected]>
Rendermesh: parallelize transform

6546537d9d1b67aa5a869731da9bb4065c578100 authored almost 2 years ago by howetuft <[email protected]>
Rendermesh: uvmap_cube - profiling ticks

fd270e6f900fef5e99660d6a2fc2f23368cfbde8 authored almost 2 years ago by howetuft <[email protected]>
Rendermesh: linting

99d3d1c952040502a6a7c7bb25a336330bce7702 authored almost 2 years ago by howetuft <[email protected]>
Rendermesh: move mp scripts into a dedicated dir

ed6bcd188863c2010745c295a37f3b35ab2a7287 authored almost 2 years ago by howetuft <[email protected]>
Rendermesh: uvmap_cube - refactor intersect_unitcube_face

4ed23b019952d213f26252757277dabbe2e68fef authored almost 2 years ago by howetuft <[email protected]>
Rendermesh: uvmap_cube - parallelize offset (and add timer checkpoints)

63674dc8c8fa8d8da8c6ac638fcc12abaad90b6c authored almost 2 years ago by howetuft <[email protected]>
Rendermesh: uvmap_cube - time measure

02e6510c82401cb50f532f58e9436950080d0cf3 authored almost 2 years ago by howetuft <[email protected]>
Rendermesh: uvmap_cube - small optimization

36f07db38a7ede5918ba239199e00ea9ab529f9b authored almost 2 years ago by howetuft <[email protected]>
Rendermesh: uvmap_cube - optimize uv computation

948833b37b44e100d91c670275701b6249ad3392 authored almost 2 years ago by howetuft <[email protected]>
Rendermesh: uvmap_cube - add matrix transform

e88699f020ca6e77f500116c6f671ad7df75a02a authored almost 2 years ago by howetuft <[email protected]>
Rendermesh: uvmap_cube - refactor

8d77853c56220e28adbc6c804cc2ec9a8c133b2e authored almost 2 years ago by howetuft <[email protected]>
Rendermesh: uvmap - refactor (object names)

32d22a056ebb7e3bbd865930a7759c73b9566b6d authored almost 2 years ago by howetuft <[email protected]>
Rendermesh: reduce global symbol list (and mem leaks)

c457dd720a9c6c70143e9fd94ecd600b3444315a authored almost 2 years ago by howetuft <[email protected]>
Rendermesh: uvcube - remove Mesh.Mesh()

Not completed

82432f49f7c0fbe81cce6d3fab11f346c7872458 authored almost 2 years ago by howetuft <[email protected]>
Multiprocess: uvmap_cube - refactor, 2nd step

90d3b613862bb7cd4a7602373152aeebf0ba131d authored almost 2 years ago by howetuft <[email protected]>
Merge pull request #228 from howetuft/devel

Devel

c3cda12801b2505411ffb56407753432a0b9b080 authored almost 2 years ago by howetuft <[email protected]>
Multiprocess: uvmap cube - refactor (not complete)

7ccb31936cfd723847ee4b3ec901c1adab42ba6b authored almost 2 years ago by howetuft <[email protected]>
Merge pull request #227 from howetuft/hotfix

RenderMesh: allow non-null Placement

e0395fbc52f26f1daa57e6bebb007680b44c9f95 authored almost 2 years ago by howetuft <[email protected]>
RenderMesh: allow non-null Placement

cb79f87bad5e966a7214516bdc797709f5121263 authored almost 2 years ago by howetuft <[email protected]>
Merge pull request #226 from howetuft/hotfix

Project: make _get_default_cam more robust

250df8ec6daab88da7b50d83bb41561ef635c5b2 authored almost 2 years ago by howetuft <[email protected]>
Project: make _get_default_cam more robust

fd775fb3afd3156bf8f25404df1154c5ca080757 authored almost 2 years ago by howetuft <[email protected]>
RenderMesh: remove Mesh.Mesh()

Not complete: missing uv computation...

c176ffb4cc18be83cd0e17b16690868c842d56d6 authored almost 2 years ago by howetuft <[email protected]>
Renderables: test mat before accessing to Proxy

381b45e38bb0dbf3bf0fb0418a0916892e57e765 authored almost 2 years ago by howetuft <[email protected]>
RenderMesh: allow non-null Placement

c3afe2b13a19bf9798bd6c3b5d42136d7273a9e2 authored almost 2 years ago by howetuft <[email protected]>
Appleseed: increase luminance of sunsky

0f9750e8f699f22ae5e854384be89c8f91b90e82 authored almost 2 years ago by howetuft <[email protected]>
Merge pull request #224 from howetuft/devel

Devel: harmonize fov

7ae1aa2e58bcad329c21c6e846ee8a8c3a43c100 authored almost 2 years ago by howetuft <[email protected]>
Merge branch 'movie' into devel

2aeb8f3f29e439836b1729dc3a56703e50c83415 authored almost 2 years ago by howetuft <[email protected]>
Bump 2022.04

(last version of 2022)

fefed3cb1a5de3666d411bd89898421584dd0609 authored almost 2 years ago by howetuft <[email protected]>
Appleseed: fix fov (convert to horizontal fov as expected by as)

e47acec99de2b4a79ca838603d5fb406bfcaeabc authored almost 2 years ago by howetuft <[email protected]>
Project: check height/width are strictly positive before rendering

bea4a1817d66f34092f15dfb76d6504e0a48eb5e authored almost 2 years ago by howetuft <[email protected]>
Appleseed: move aspect ratio computation directly in camera

...instead of updating in render...

f0f2bf9ed3661609afdfeb720bbdbd0049f2629c authored almost 2 years ago by howetuft <[email protected]>
Camera: add precision to HeightAngle description

da4e6acb95548cd8b9586da787e40a0e335fa429 authored almost 2 years ago by howetuft <[email protected]>
Povray: fix fov (Povray uses horizontal fov)

21f2f0cc730eb59e159c23e59c6eae2b8250a083 authored almost 2 years ago by howetuft <[email protected]>
Luxcore: fix fov (convert fovy to fovx)

064d82d02477ccec8064ecb8993a71e810fe380e authored almost 2 years ago by howetuft <[email protected]>
Add fovy_to_fovx helper for renderers

(in a specific module Render.renderers.utils.misc)

4ed59185b46da04f181016120d6e9de7fe1b407d authored almost 2 years ago by howetuft <[email protected]>
Ospray: Camera - introduce aspect ratio

5c3eb7b3faabdd7953c86fdc52807173da287258 authored almost 2 years ago by howetuft <[email protected]>
Ospray: clean code after introducing fov

edb9e063a56e1f96eff65e960d51fc78fa8e9511 authored almost 2 years ago by howetuft <[email protected]>
Camera: fix InList for Default cam...

f479a325ceb03d89c6289cb5a09087305136fbdb authored almost 2 years ago by howetuft <[email protected]>
Ospray: introduce fov in camera

(first version, to be cleaned)

ac531e42dfbfbacb08e006cd8f44c0eb715fb159 authored almost 2 years ago by howetuft <[email protected]>
Camera: add resolution parameter (obtained from project...)

8dbacb5b37a87c24f78ff4cc41982feca06a94d6 authored almost 2 years ago by howetuft <[email protected]>
Povray: Clean and fix camera

bc0c46dbafa1730408fad4425831fa1f9fe6638f authored almost 2 years ago by howetuft <[email protected]>
Merge pull request #223 from howetuft/devel

Denoiser support (merge)

2438e7aa88449ea7694846ca7747cf4629bf4c58 authored almost 2 years ago by howetuft <[email protected]>
Denoiser: implement Pbrt

543f80d6928052818348c5648c53701e4a341ce6 authored almost 2 years ago by howetuft <[email protected]>
Denoiser: implement Povray

c02af756d7a1d8990fbce3870f201067eff8fc8e authored almost 2 years ago by howetuft <[email protected]>
Denoiser: implement Ospray

bfa4040ba82d91f6e400350f891dc2c7fb2b2033 authored almost 2 years ago by howetuft <[email protected]>
Denoiser: implement Cycles

c3f98b2b49a860fcca69da0cd9e5c7bd421f682a authored almost 2 years ago by howetuft <[email protected]>
Denoiser: implement Appleseed

dffebfe1f13c44f93be73d51791ec814e530f619 authored almost 2 years ago by howetuft <[email protected]>
Denoiser: implement Luxcore

8b2d6485df1280e7e44084a9413ea64d8d5e2187 authored almost 2 years ago by howetuft <[email protected]>
Merge pull request #222 from howetuft/master

Appleseed studio templates

f1b1bc41679462ea592eec97ef58b445e13b9586 authored almost 2 years ago by howetuft <[email protected]>
Merge branch 'master' into master

aca9df492dbc4c4530cb7a89ba1309e31a28e4e6 authored almost 2 years ago by howetuft <[email protected]>
Appleseed: tweak studio templates

9a25acd567254788412b42d6789f1a913d39f36a authored almost 2 years ago by howetuft <[email protected]>
Appleseed: studio light and dark templates

2fc7af6b943c3f5932e7761d6687ff8c067d1a8b authored almost 2 years ago by howetuft <[email protected]>
Appleseed: tweak studio templates

30933d4f3f68f8fdbc42fdcaab85a26aeb81c635 authored almost 2 years ago by howetuft <[email protected]>
Denoiser: create project parameter

c70f556182df9e8e7f27e985fe691a59b18c6158 authored almost 2 years ago by howetuft <[email protected]>
Denoiser: propagate parameter to renderers

88562e5f7df7c551e610112c2edf37cd24a444e8 authored almost 2 years ago by howetuft <[email protected]>
Merge pull request #221 from howetuft/devel

Appleseed: studio light and dark templates

df9c1d2f9d8f8426fdd6cf5a8ff8f7eeceb6c03b authored almost 2 years ago by howetuft <[email protected]>
Appleseed: studio light and dark templates

04d393b6f1e4d3f1c3266bdb636bd3782eab8a5a authored almost 2 years ago by howetuft <[email protected]>
Merge pull request #219 from FreeCAD/movie

Movie: add batch option and halt condition (samples per pixel)

9c36ddf560ea54d5a0c80bf150fd71cf060a2249 authored almost 2 years ago by howetuft <[email protected]>
Merge pull request #220 from howetuft/movie

Samples per pixel - more

10ff95ea68c42db44654520d01a8e5a41ee9d426 authored almost 2 years ago by howetuft <[email protected]>
Merge branch 'FreeCAD:movie' into movie

24ec3ff7d72a3280e565860d5e3ca3838c44760e authored almost 2 years ago by howetuft <[email protected]>
Appleseed: extend spp to final rendering (and improve code)

0f249925ebd0dc0829830f2e9066cc666fe34a87 authored almost 2 years ago by howetuft <[email protected]>
Ospray: tweak "sample per pixels"

1345b9130dc781e7cbe4d1901fe8800a7df536ad authored almost 2 years ago by howetuft <[email protected]>
Povray: implement "samples per pixel"

6753d63b10000c9eee9d617d91e97072a04f51be authored almost 2 years ago by howetuft <[email protected]>
Merge pull request #218 from howetuft/movie

Samples per pixel

3bf451ea0504166f3aa9fb1626d47da16aef68c1 authored almost 2 years ago by howetuft <[email protected]>
Linting

b065c65b58a5be04ab49ec1e04dbc460741cd005 authored almost 2 years ago by howetuft <[email protected]>
Appleseed: implement "samples per pixel"

735749548332009bfb12f9aa19ec2e78e59a96a2 authored almost 2 years ago by howetuft <[email protected]>
Ospray: implement "samples per pixel"

a136d6c0d3d33fc8eff747ed8fc67f65b24842d3 authored almost 2 years ago by howetuft <[email protected]>
Pbrt: implement "samples per pixel"

283d00e91fc3b49f5e1dd843b42cc89e6b022fe4 authored almost 2 years ago by howetuft <[email protected]>
Cycles: implement "samples per pixel"

d693bfb347e150c013589d7a64c7d6bdf3342592 authored almost 2 years ago by howetuft <[email protected]>
Project/Luxcore: implement "samples per pixel"

1fa4da936e7d8d1b424920c74964aa60ed8a4529 authored almost 2 years ago by howetuft <[email protected]>
Pbrt: implement batch mode

(partial implementation, through tev viewer)

7bc1d6dac22c5e5d17395d6bc436f672d3fb9e15 authored almost 2 years ago by howetuft <[email protected]>
Ospray: implement batch mode

a1e108d17d8ea550b5c96055f54ddcd71c86e057 authored almost 2 years ago by howetuft <[email protected]>
Appleseed: implement batch mode

549d3cd87ac7e7a9e92170c0d6bf77cb5f2c4971 authored almost 2 years ago by howetuft <[email protected]>
Cycles: implement batch mode

b5b3f529b97b1b3d3685b0138ec352418e7b219f authored almost 2 years ago by howetuft <[email protected]>
Project/Luxcore: implement batch mode

aa0325f05e1abe9c06a4870b244c313a8ee5e07f authored almost 2 years ago by howetuft <[email protected]>
Project: fix "open after render" in RendererExecutor

7941f9153eaf0976c9b2551fba9b9bb1481a8880 authored almost 2 years ago by howetuft <[email protected]>
Project: keep returning image filename when not displaying after render

(fix)

6edf41937e984eaf4c83fe9e26dfd0a37c196ee3 authored almost 2 years ago by howetuft <[email protected]>
Project: create "BatchMode" and "SamplesPerPixel" params

488a99d04f042d6f8553e7002d7848c012df1d3c authored almost 2 years ago by howetuft <[email protected]>
Merge pull request #216 from howetuft/multiprocess

Improve/fix Rendermesh

2dd1c80f56507658af38a487577d95cfedef83e8 authored about 2 years ago by howetuft <[email protected]>
Rendermesh: fix cylindric

dc3360470630fe152b9a35125cd27efbb280aa2e authored about 2 years ago by howetuft <[email protected]>
Rendermesh: accelerate center of gravity computation

d74463d2981f9a6684d8f1edf1176d789c8f9a4c authored about 2 years ago by howetuft <[email protected]>
Merge pull request #215 from howetuft/devel

Multiprocess

d4f87be78d6c6ca96875b8b3fe73b9959b472019 authored about 2 years ago by howetuft <[email protected]>