Ecosyste.ms: OpenCollective
An open API service for software projects hosted on Open Collective.
github.com/OpenHV/OpenHV
An Open Source Pixelart Science-Fiction Real-Time-Strategy game
https://github.com/OpenHV/OpenHV
Updated Radar2 shadow.
Dzierzan opened this pull request about 2 years ago
Dzierzan opened this pull request about 2 years ago
Updated shellmap.
Dzierzan opened this pull request about 2 years ago
Dzierzan opened this pull request about 2 years ago
Repainted techcenter.
Dzierzan opened this pull request about 2 years ago
Dzierzan opened this pull request about 2 years ago
Repainted storage2.
Dzierzan opened this pull request about 2 years ago
Dzierzan opened this pull request about 2 years ago
Repainted startport2
Dzierzan opened this pull request about 2 years ago
Dzierzan opened this pull request about 2 years ago
Increased ammo pool for aircraft units.
Dzierzan opened this pull request about 2 years ago
Dzierzan opened this pull request about 2 years ago
Forbid building harbors in deep water
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Sonar pulse support power
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Unload transport tank passengers on death
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Hacker tank does not jam incoming missiles despite description claiming it does
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Hacker tank information leak
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Let player start with units only, disable “short game” for that case
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Limit ammunition for heavy aircraft
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Minelayer ship for Yuruki
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Deploy submarines to bring them to the surface for tradeoffs in speed and visibility
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Make resource transporters and builders auto-carryable
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Repair pods with pod assembly
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
In-game text referring to “vehicles“ is inconsistent
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Yuruki starport description mentions helicopters, but it can not produce them
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Updated to Windows 2022 image
Mailaender opened this pull request about 2 years ago
Mailaender opened this pull request about 2 years ago
Advanced power plant?
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Remove repetitive clicking at skirmish match start
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Copter2 husk+cleanup
SeanScherer opened this pull request about 2 years ago
SeanScherer opened this pull request about 2 years ago
Technicians are swingy (either too powerful or useless)
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Technician rushes are too easy and unfun
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Sub-Factions?
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Offset Builder/Outpost deploy location one cell north
SeanScherer opened this pull request about 2 years ago
SeanScherer opened this pull request about 2 years ago
Mining tower resource transporter spawn can crash game
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Outpost building is erroneously offset by one tile to the south when builder is deployed
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Main base constructs vehicles, but should not
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Make dual artillery obtainable
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Multiple tanks disabling a target continue to fire on it, even if other non-disabled targets are closer
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Rogue AI and creeps do not use bomber pod or ramp buggy
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Rogue AI engineers do not try to capture neutral drop zone
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Resource transporters prefer to go to storage to south or east of mining tower, even if storage north or west is much closer
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Transport tank with rocket pods ignore air units
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Map editor does not set selected owner for some actors on placement
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Pre-placed loaded resource transporters go to mining tower, not storage
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Pre-placed cubes on a map disappear after a few minutes in the game
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Rogue AI seems to ignore cubes
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Direct-fire units can shoot through walls
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Auto tile turns tile 246 into tile 267 erroneously
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Reconnaissance tank seems to be missing in map editor
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Re-add Dropship husk with fix
SeanScherer opened this pull request about 2 years ago
SeanScherer opened this pull request about 2 years ago
Damaged mining tower does not have damaged sprite in map editor
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Set light color in the map editor GUI
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Map editor buildable overlay lies
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Trying to sell a unit on the trade platform sells the trade platform instead
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Selling a building that is rigged to explode yields both money and an explosion
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Trying to sell a building that is being sold resets the selling process and animation
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Selling a powered-down building powers it up
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Destroying a landed heavy dropship makes it briefly take off and then crash and explode somewhere else
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Ordering a landed air unit to force move crashes the game sometimes
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Capturing creep outpost as Synapol gives Yuruki build options (but not vice versa)
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Selling Base displays the wrong pad rollout animation
Mailaender opened this issue about 2 years ago
Mailaender opened this issue about 2 years ago
Map Contribution: A Beautiful Winter
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Recently uploaded maps are not selectable in the dedicated servers
SeanScherer opened this issue about 2 years ago
SeanScherer opened this issue about 2 years ago
Wayland is not supported
Korothi opened this issue about 2 years ago
Korothi opened this issue about 2 years ago
Map editor crashes when loading a map with spawn points deleted and actors referencing the non-existing player
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
After a resource tower gets captured, empty resource transporters from its former controller still go towards and enter it
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Map with preview image of size 32768×32768 produces System.ArgumentException
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
When told to force-attack their own position, some units instead go left until they hit an obstacle
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Rogue AI builds multiple radars in early game
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Transports with a mix of pods do not move close enough that all pods can shoot when given attack order
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Lack of air-to-air combat
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Firefighting units should move closer to fire if given aggressive stance
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Outpost can construct main base, but this is not obvious
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Trade platform mechanic should be rebalanced
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Crater Defense is too easy & too boring
nmoskopp opened this issue about 2 years ago
nmoskopp opened this issue about 2 years ago
Rebalance Pods and Vehicles
WilliamWeberBerrutti opened this pull request over 2 years ago
WilliamWeberBerrutti opened this pull request over 2 years ago
Newbies can block resource deposits with buildings
WilliamWeberBerrutti opened this issue over 2 years ago
WilliamWeberBerrutti opened this issue over 2 years ago
AI vulnerable to rushes
WilliamWeberBerrutti opened this issue over 2 years ago
WilliamWeberBerrutti opened this issue over 2 years ago
Unloading a vehicle from transport aircraft uses a wrong cursor
Dzierzan opened this issue almost 3 years ago
Dzierzan opened this issue almost 3 years ago
Air transport units cannot load pods if a vehicle is already loaded.
Dzierzan opened this issue about 3 years ago
Dzierzan opened this issue about 3 years ago
Standalone gate's shadow does not update properly when wall segements are connected to the gate.
Dzierzan opened this issue about 3 years ago
Dzierzan opened this issue about 3 years ago
Water/Lava flow
Mailaender opened this issue over 3 years ago
Mailaender opened this issue over 3 years ago
Artifacts surrounding sprites
Mailaender opened this issue over 3 years ago
Mailaender opened this issue over 3 years ago
Polish DebugOffsetOverlay state.
GraionDilach opened this pull request about 4 years ago
GraionDilach opened this pull request about 4 years ago
Bots don't know how to use the mine layer
Mailaender opened this issue about 4 years ago
Mailaender opened this issue about 4 years ago
Ramps for high ground cliffs
Dzierzan opened this issue over 4 years ago
Dzierzan opened this issue over 4 years ago