Ecosyste.ms: OpenCollective

An open API service for software projects hosted on Open Collective.

github.com/OpenHV/OpenHV

An Open Source Pixelart Science-Fiction Real-Time-Strategy game
https://github.com/OpenHV/OpenHV

Fix beast voice.

0740dc0577b7fa5b660f92dc56e622172a6a25cf authored almost 5 years ago
Added `Move` voices for units

174e4c215d9fec4e483be1c99854d0323e62a6aa authored almost 5 years ago
New Voiceset

18af25c60d517c8952fb13e8d6523468076b51a7 authored almost 5 years ago
Use the silo orb as player beacon.

0d88b0c897cd6f72bb1ed3985bae0505387cf0ca authored almost 5 years ago
Fix beast always panicking.

6318b9ef713306a1da5b6e22c4097e10b6367a23 authored almost 5 years ago
Add a traditional double barreled tank

2aa5e8167f1c7f544d73794f22e3d88d17288061 authored almost 5 years ago
Add a traditional tank.

cf6ee31b11e4d03d3e57ab0dd0d27d5cd6fcb49f authored almost 5 years ago
Add the ECM tank.

65e290439d00bee84f230e1272d05beadc2a3290 authored almost 5 years ago
Replace bounties with scrap collection.

a02c354bff0c977eccbea216fd4d3a4a88274730 authored almost 5 years ago
Uniform (C) header.

7194cc2718dc23bf3fefb07b84970f866af84220 authored almost 5 years ago
Treat transit-only tiles as invalid locations for minelayers.

05314c9aed7fcb4ba9752094a3cd4bc81c74f8cc authored almost 5 years ago
Enable sequence linting and fix all errors.

3ba7a456a06d8f6c31522939e53de7828b83c149 authored almost 5 years ago
Arm the helicopter.

8f1f26e486e3746c64c21e69b89584db65adfc05 authored almost 5 years ago
Fix a green pixel error.

b845701ba172e83ee9b3559ac34c2e93fb9d037a authored almost 5 years ago
Update engine version.

020f8c4520f09b2f005fb426ea831406a74e7a08 authored almost 5 years ago
Allow remote detonation of mines.

961458bf51eca4ac39fc89a6cf6046a3d171e473 authored almost 5 years ago
Add color presets from TankA-D.

2360016f01b8bdc7a6e2e15572782d17d816b4d7 authored almost 5 years ago
Add more game speeds.

5b728f224c96b8f35d688630d109186531e0b9cb authored almost 5 years ago
Replace editor tileset with default tile selection.

Closes #25.

24e3e2aeaa2227c781ae987a377e39ca01f2785e authored almost 5 years ago
Add a debug overlay to setup firing offsets.

52a5b8d112b7700f830328d3ca0b55c6eb778179 authored almost 5 years ago
Adjust tank barrel offset.

05f78350b9372fdf367123aa20d08b331ba08eef authored almost 5 years ago
This is actually fine.

e9ff6d79f5972f50a01d16ff71ffd65d74c6e1e3 authored almost 5 years ago
Fix resource editor rendering interfere with dynamic water.

5348bd9c71a7e68e4d803bfeaefe83e0f5282ec2 authored almost 5 years ago
Add missing auto-targeting.

24930781c9dec3706d2071634c074102fce577ec authored almost 5 years ago
New cursors (#87)

40be54f3f8213dafefba20d6f78a5ca5ca047a2d authored almost 5 years ago
Merge branch 'GraionDilach-cc-by-30-audio'

22e9bee91c1b612c1700dcdba29e9945ee24dfb5 authored almost 5 years ago
Add a CC0 missile launch sound from Kibblesbob.

Source: http://soundbible.com/1794-Missle-Launch.html

a52926c577afc63fce29a5fe3d195a5381a8c1d2 authored almost 5 years ago
Add a CC-BY-3.0 missile launch sound from Mike Koenig.

Source: http://soundbible.com/2075-RPG-Plus-Shrapnel.html (first part)

24e020e26f07f9db4bdbc0dd2c2d7d5938f5dd88 authored almost 5 years ago
Add a CC-BY-3.0 laser fire sound from Mike Koenig.

Source: http://soundbible.com/1771-Laser-Cannon.html

bd341e91e1a462f9b18c621a27b28bd18d99ec0a authored almost 5 years ago
Add a CC-BY-3.0 machine gun fire sound from WEL.

Source: http://soundbible.com/1575-High-Definition-Machine-Gun.html

4e813900a002c07aa91fb9acbf78364e526c82b3 authored almost 5 years ago
Add a CC-BY-3.0 heavy gun fire sound from Marvin.

Source: http://soundbible.com/2004-Gun-Shot.html

dd49f8e0b19f3ac30b1c133c76fe8ea2e8ad9a77 authored almost 5 years ago
Add a CC-BY-3.0 grenade launching from Daniel Simon.

Source: http://soundbible.com/2140-Grenade-Launcher-2.html

b5ec8030ced91afb4cf492deada165ebd74b1855 authored almost 5 years ago
Add a CC-BY-3.0 machinegun fire from GunGuru.

Source: http://soundbible.com/2091-MP5-SMG-9mm.html

273cf2becbd40614a0b3c37436bda8a05f7e7674 authored almost 5 years ago
Allow buildings and resources on snow.

cbd7507c9df879db5d38d28b0573a5e7c935dcc6 authored almost 5 years ago
Fix red snow being white.

d3912be94c6203ad183b8ace66d91b3ae76a2b26 authored almost 5 years ago
Rename to avoid confusion with BASE.

b4f0c5c59d6c213e7a228facb6905aad42833ac9 authored almost 5 years ago
You need at least 2 to operate.

425a4ee5aa7755aa844d4934778658844bc0e57a authored almost 5 years ago
Fix shroud reveal.

ea7c06e1e789d148d2f03b2f934752cf9b308bea authored almost 5 years ago
Fix a syntax error.

ea44854fdc5097a90f73ca473e389e072780b65b authored almost 5 years ago
Remapped Minelayer (#86)

fa0fd9a3568863a234da34b252360cc9eab90757 authored almost 5 years ago
Added ThrowsShrapnel for buildings (#85)

445de2984a083b03e94087e2ee8f6092689b441e authored almost 5 years ago
Use a consistent file header.

9ca2ce430f8850d5fa98aed07bbbe97aab2a7398 authored almost 5 years ago
Add a minelayer.

e7fd0edd561509d5efb04e79bfa592b4bd29a346 authored almost 5 years ago
Increase target line thickness.

756ce48fcaa9aaff09c4e149d250c2ceef5434f1 authored almost 5 years ago
Add a chat line sound.

bd899b4056f1aee85782e6cbdf94277b446847e7 authored almost 5 years ago
Add a teleport energy ball overlay.

cfca0ef9f0d5f51bc6e4c017338e29cb7a996f89 authored almost 5 years ago
Fix a crash with pre-placed buildings.

10eac1ae3b906ba140a8e72d1715576f7934a994 authored almost 5 years ago
Fix inconsistent tile sizes.

72ccf519667c0094797307c440485df491f28e48 authored almost 5 years ago
Add a shadow to the missile silo.

6a6e036279f4e20e812954df166f185dfd57ca5c authored almost 5 years ago
Add construction beam animations for buildings.

e1ff9a27b5c83eb7f5b6ed2f5bfbe31b8fa3da6b authored almost 5 years ago
Play the animation a little longer.

45dc6acccb79145e2dfc2285ed524a0338ff1387 authored almost 5 years ago
Add destroyed walls.

e6b5e1fb41c99638aeff4dffb303efb67488ab67 authored almost 5 years ago
Make walls unbuildable.

cbb12d2d0d31698b6284112c078e5c254f84fd01 authored almost 5 years ago
Add walls.

a18ff8ecc33276c951815cf28a449d1b18c21c87 authored almost 5 years ago
Add cubes.

5544896b5a1063c0cbff75af294c0f7ee03d9f8a authored almost 5 years ago
Add red outline when damaged badly.

4eeade7049d4e0b8311a8d887e0ea30eace39fd0 authored almost 5 years ago
Add sprite based selection boxes.

130f2647233dc5fcb2bf941048e881cd327ec78c authored almost 5 years ago
Remapped Silo (#84)

Added also lights and orb animation and damaged state.

1635ea2ca489500daf35c996b3f9d31341f0334e authored almost 5 years ago
Add resource management that is not based on neighboring tiles.

c3140de0e1b9a32399bd556b02241ffb779429fe authored almost 5 years ago
Fix observer layout problems.

287894ed98b5062dbb289ded4ce3c7a0a084c59f authored almost 5 years ago
Remove unused .vqa player from the radar.

44c44b8a48f5223ad086ab87116f985ce1be022d authored almost 5 years ago
Fix radar placement.

94a40f682b0c2a0ca74e0701ade552b45cb9312f authored almost 5 years ago
Add shadows for teleport buildings (#83)

846787b2395fec2f2a8c52daaf87651bedb3ec48 authored almost 5 years ago
Ship Freetype inside the AppImage.

57a6b5020eb80d50532095b532da425df6d5ea28 authored almost 5 years ago
Fix NSIS download urls.

002d2a61496b6d0c3b3f2666cbbb2d8af5047110 authored almost 5 years ago
Add missing launch arguments to launch-dedicated scripts.

bffb3758348072e544d8b98ce6e23b0c9f246b00 authored almost 5 years ago
Update Boat Remap (#82)

The boat had too much teamcolor IMO.

78deb8161054e0e7dbbe5e7a61021d01ef62b95b authored almost 5 years ago
Remap the flag.

ff2134975ec464185958ec7534fcd764cd383c98 authored almost 5 years ago
Set up building variants for the televator.

c2ed5ed1b8f3f880619ca0a3e129e23e7e688242 authored almost 5 years ago
Change the building footprint to be traversable.

bd4432d62622ab8a6f8805d988ee0c3827c8dda7 authored almost 5 years ago
Add a delay to allow the transport animation to play

and avoid units exiting the teleporter beforehand.

eff77bf2a31e0a6e2a4870b96285e57073081902 authored almost 5 years ago
Build scouts in the module and tanks at the factory.

b416c7633c4e22b467ccf9b07ca40deea329643f authored almost 5 years ago
Tweak the exit offsets and enable debug options.

f3b2a61c4af4584efc562c9b81b6b6ebd1fa5d0c authored almost 5 years ago
Setup the production door animation.

851b1f7c384c201f5df1eef6512ff6b9b6b385a6 authored almost 5 years ago
Use a consistent file header.

b829d185df8ffc47245669edf8134cb88b4f3c55 authored almost 5 years ago
Add an animation for the teleporter.

872c6cc1246d6efb2d8e24449dc7f4e0dc21629d authored almost 5 years ago
Enhance readability.

df3b48aca5b8207cad8ba760a0eecf1a0f4a2130 authored almost 5 years ago
Add lint checks for the teleport types.

21ab5390a054f98a199ac75856f554c294b743fc authored almost 5 years ago
Code cleanup.

9a17ae0a14840a2c7a448d7eb71d434b1cf7812e authored almost 5 years ago
Allow multiple ResourceRenderer traits.

9adc115c18a19f7f19f0c6798b7311b7599d3c4f authored almost 5 years ago
Remapped Scout2 (#81)

ce0d71c07f100e3fd271b766f5dcfcc2af5db46c authored almost 5 years ago
Allow water under actors and waterflows.

26e8b6dff2a2db996bf06bba99ad854c3a806da6 authored almost 5 years ago
Improve water rendering a bit.

091a0f0d0ce5d463876222ff024e91bcf4f8b7b1 authored almost 5 years ago
Add Scout2 (#80)

* Added new bullet type, new smoke type and Scout2

7ca44ebaf15b7a05cac667f76b123d413259b813 authored almost 5 years ago
Add a basic water flow mechanic.

834f8b35858c48523acb25af9531029a1437e90f authored almost 5 years ago
Remapped Missile Tank (#79)

224b9d0fdb159ac28152838da0b2d10180e507fe authored almost 5 years ago
Add missile tank (#78)

fdc00376403daaae1eb3c80014f72fa4da14f188 authored almost 5 years ago
Speed up production to make this more fast paced.

020736db40bd73a417e3c2732de83031f432d7a5 authored almost 5 years ago
Fix a null reference exception.

e9ec517f4688f5f1de2529925e07d1a297fd9556 authored almost 5 years ago
New shadow for Base (#77)

Original shadow for Base is a bit weird. It should be correct now.

a3caa66b76462e947586be0671c1719f4b17a770 authored almost 5 years ago
Fixed one Base's frame (#76)

For some reason, one of Base's frames at its foundation was a bit different, making the animatio...

f4043f4820794dba3fc1d370414de21ddbc94251 authored almost 5 years ago
Remapped teleport pads (#75)

998e52791d1b56e5a8e565e3a0187c3bdd057928 authored almost 5 years ago
Add the mothership.

f4229a3542f7d8153540e1c96739a784ebe26c11 authored almost 5 years ago
Add tank 2.

d6307d0eb868569a7a35cd01b4cb5ac2f1b2acb3 authored almost 5 years ago
Fix the production bar type.

b5370976d1e12efdb16bc7978da4107b34fd2a1c authored almost 5 years ago
Add a terrain debug overlay.

5ec6df66525e9b279aa2e0bdfcf4d4aff2c3230e authored almost 5 years ago
Update engine version.

0284842feebb3ae27b29af68dbbfee705c7bb034 authored almost 5 years ago
Remove missing file from the Windows packaging scripts.

c58fe6a33219fb7fd59a7df020cf71705d3c1f21 authored almost 5 years ago
Update engine version.

39a2e974eff972546a51e6f411d08ced129980b9 authored almost 5 years ago
Add builder 5.

08f5836cf65a7145fb8d2993a582d7b0a3fba033 authored almost 5 years ago