Ecosyste.ms: OpenCollective
An open API service for software projects hosted on Open Collective.
github.com/axmolengine/axmol
Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0)
https://github.com/axmolengine/axmol
d3ee6c41c3a4f7e3a80855bff3265d5987dec428 authored over 1 year ago
d2d8cd9366fc29679677fdeb773c0d7f9c9485d5 authored over 1 year ago
Not required
bc6f8802e6cbe93b4d10bc54997d163bc97fcbbb authored over 1 year ago97a76423c4103a74e0932845f31b9822f0a3f55f authored over 1 year ago
a5e4ab17f6f0c60f5787646fde36869a09bd4a1e authored over 1 year ago
Merge branch 'main' into dev
1c1989e3330da3f6bf146108eb85aee1c1e1b45e authored over 1 year ago206ecbb7036bcf59598f012311cb26467ef64bea authored over 1 year ago
e34fe4ba987cbd6a8eddf4eda64a9511216b0c7c authored over 1 year ago
1. because we are researching ubo support for OpenGL
2. metal already support non flat-ubos
b2fdbb9b21bd95ef724110aaeebfc79190c2bf60 authored over 1 year ago
Add dual outputs support, this is useful to handle normal map preprocessor
3ab3249700a400803c3cd75a63f0ff4cdcfbce05 authored over 1 year agoMake list mutable to allow for inserting new path
95f352e0d09c5eadd1c708f450c99d988586e7e5 authored over 1 year agoac778081d12633da6f41b60ba5aaa4ff529501b5 authored over 1 year ago
09d8f849fe5ed3328469dd3d5fc8606b353f7416 authored over 1 year ago
Merge branch 'main' into dev
9a384e39f2f309f46cfda81956a053bdacf33420 authored over 1 year ago2f2ace9dbd515ce880aa09a6202993071efc298c authored over 1 year ago
In order to allow unity builds we need to avoiding "using namespace"
at file scope, #undef our fi...
c5a61124c07b4e15382bdd19e4ff2acca896a173 authored over 1 year ago
Merge branch 'main' into dev
2b30d8002f93b70d434d1a05f9633abbef4eabf0 authored over 1 year agoe34d02eb7d3fa08fa12c577f397c2545c175809e authored over 1 year ago
c476f8b11794d3f33fd160342eed243ee871674f authored over 1 year ago
Merge branch 'main' into dev
8e39354e997d34bad63a7e816da3ff4e7a646688 authored over 1 year ago177c845cc639c92e23fd1160988795ab5a59f54c authored over 1 year ago
4867fc8f2eb92928288ab798ee871885503e7d9f authored over 1 year ago
c6b575e666e3a977a130ff0fb6fb1cac7c3159a8 authored over 1 year ago
42fcb1f86ef0f4e60155d3c874fd0c665c9e9438 authored over 1 year ago
9f4d142802af494572c3b74042127b5887b80ce4 authored over 1 year ago
0c17a35fa8dbe8d3fbe454aecb430c0fc1ab5c27 authored over 1 year ago
4307d4245264386190169c9ad04ba7e06b9eb77d authored over 1 year ago
aeb6268f1c07321cc6e2b01719c0ccf71d2ce059 authored over 1 year ago
17a3e6408b03ad171408d5aef3f964549716af98 authored over 1 year ago
c064124802ff4faed0e29669adc36fb82d9b15c6 authored over 1 year ago
Merge branch 'dev' into 1.1-dev
5d7a86a1b9164d1033a2c86e3a3a5e85f7847481 authored over 1 year agorules:
- host target: build_${buildArch}
- cross target: build_${buildTarget}_{buildArch}
fcdbd9968e394f44af041160e02361ebafd4c783 authored over 1 year ago
Example: How to build the tetst projects
9f386c19df4f895e4984e933c78eae2637ee86c9 authored over 1 year ago235d8cb1ef147a6797d825ebb47a27e370069682 authored over 1 year ago
cba35d2b77bb064e99fcbe02be52bdf166cfc622 authored over 1 year ago
c3823e824798d1f3ea399802c5c926a58f1b7817 authored over 1 year ago
10a4fe09f6bcc2d2775eb09bdb0b1c4cfb4e5089 authored over 1 year ago
6bc2deeba88670810905973738228ae482199a5f authored over 1 year ago
ce590c24a0217458d1f3886e99fc0960bf249638 authored over 1 year ago
ed6ec7a32d2301889cad8e7dea352f4501cb9b15 authored over 1 year ago
d0f73344761630d4752a0770d98937a982e700f0 authored over 1 year ago
1. Add compiled shader dir `axslc` to search path for win32,linux
2. ProgramManager: register sha...
By default, output compiled shader
to `${CMAKE_BINARY_DIR}/runtime/axslc`,
then link it to `$<TAR...
b1e50c43f0bce2fc32d8686b1749a42942c87e8d authored over 1 year ago
c6828a368e46949704caa8e79b6a83c0397a27cf authored over 1 year ago
https://github.com/axmolengine/axmol-migrate
82a40314c9bc84479b8f77bbea1a8d801e89df47 authored over 1 year ago2e3a0c8b708d89a02f1d3de5b42d6176833e09ac authored over 1 year ago
17ee3e6f69e3601e7131082b33cb04e864c4ae4c authored over 1 year ago
25077669c80b932f144c6aa025c926cba70eac73 authored over 1 year ago
1612f3bc33741d781eb2e0817c6a5ea3e497d279 authored over 1 year ago
850b84ddb8b94675a04207eefc8ffee878032514 authored over 1 year ago
c891130a7978fd9ab553a60fb2432c05ce880623 authored over 1 year ago
8d0d46b180d29a65c9b09d4fbd9a9e0d0f22b176 authored over 1 year ago
Syntax: ax_find_shaders(dir shader_sources [RECURSE])
examples:
- ax_find_shaders("${CMAKE_CURREN...
acc47b32814c1fd02098261d04340e7c90c684ab authored over 1 year ago
7771d4f7b1d03646fcf83737adc3c0e75415c605 authored over 1 year ago
- glslcc helper function
- Rename ax_add_shader to ax_target_compile_shaders
- Provide argument F...
- ax_add_shader(${FILE}): output compiled shader to ${CMAKE_BINARY_DIR}/runtime/shaders/${SC_LANG...
1d82a9592c53a64a8db01307a5cebb84f0254539 authored over 1 year ago0d5addaf395f2835fe7d84636f1debfde083f1ce authored over 1 year ago
df6aaeb0f15d8d4ef0a293f6ef15f2ea656dc4c3 authored over 1 year ago
5df972fc59527b70827ffe4299cb137ab148ceb4 authored over 1 year ago
d3232a2fadda73c4050986441ff2b5755205df21 authored over 1 year ago
0aef470146593ff58dd4920910c919461d59a938 authored over 1 year ago
0f8c198bbdc017577fbf2b63ce03bcf0c7abc04b authored over 1 year ago
1ba0d444490d148667f953dfaad3131e2dabc3bd authored over 1 year ago
27e66df931481dccbd769d1b91b1d90fd9e44a1e authored over 1 year ago
781b7895a388312c4bbef161d95ccf55e337d441 authored over 1 year ago
8a0f5c9984f7789f6541279515d14f293437cd49 authored over 1 year ago
a4fbe9c5988a4fe08c43c456de9d0f080d2cf119 authored over 1 year ago
7cb9aac41ec6087f18b67294d84f29aa62207cdb authored over 1 year ago
0e74de43d63f8172eff488e9a7a7f6f1efb5f777 authored over 1 year ago
5eebb206dfdd936a998b336b38a7af8b8619c5d0 authored over 1 year ago
6b08dc4430f50298ebea85ee4a7039cdb7ba572b authored over 1 year ago
3c5dd9541c225ef456f2e863802a71c10f293f3a authored over 1 year ago
ec77242c6c76635b22477c3118582b60abb3cce1 authored over 1 year ago
bb19133d58b399c2da3aa5307a842f60111f4b6f authored over 1 year ago
53700168d6b3ac64c5f23bff25922e4f5816d9ec authored over 1 year ago
2f8a4061d720cd198d82e18611aebeee7e2ef934 authored over 1 year ago
b30744d2e0bbb07c18113b7d1dd2ed38000674d4 authored over 1 year ago
9ec338e66385ccacc8eb7ee3c4542adf275c6537 authored over 1 year ago
1c25aea206c429c59435cf4b3c7b85e2706a7b4e authored over 1 year ago
1d5e85be570bf05fd9d1c88da8aef87e9a56bd4e authored over 1 year ago
0af6db6345c481f286968325f0651092ac16eeda authored over 1 year ago
* Improve ci files
* Fixup
* Fix ci
* Update DevSetup.md
* Remove duplicated code
* Fix setu...
2ff94f287e62df3ad23ba09f467e9753d8b3ba31 authored over 1 year ago049db01a8a6ac45eceb58874dad0135fb67eb74c authored over 1 year ago
b8202ed9185a56196272ec5b6a77fd253439f57a authored over 1 year ago
6dc5e3a3e3128e845ef5c7aa3c181840ad83f026 authored over 1 year ago
ab6ae716912b6335e57afa64b1cc1443f160c32b authored over 1 year ago
- Rename tools/ci/build.ps1 to tools/ci/build1k.ps1
- build1k.ps1 now also setup jdk for build an...
22cf57df1441d512a4934b6ce50df0fea1307b42 authored over 1 year ago
8a981d7242b86566b202c0f6275ae33d85e10544 authored over 1 year ago
9ac847df1eefcef5996d604cb29d9ed77a8d3e44 authored over 1 year ago
604a7cb8588adebcc649556c646467c1d20d1bdd authored over 1 year ago
928100186ffe823d024ebbc68a2786b7a67b3bfb authored over 1 year ago
c06d5af3f83c3f1bc18c1ab92599ec422f7ead7d authored over 1 year ago
3eac3abecf471321dc9e176fe8366824fffcbb11 authored over 1 year ago
ac8deafa3c13426b3fa14fa9744c519d4a27a436 authored over 1 year ago