Ecosyste.ms: OpenCollective
An open API service for software projects hosted on Open Collective.
github.com/axmolengine/axmol
Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0)
https://github.com/axmolengine/axmol
572bb2f700722f56f8bda166a2b39ff230b82cf6 authored over 1 year ago
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e330b7001bc0d1b364478448fffb5fd4d6b03e6b authored over 1 year ago
- llhttp: 8.1.1 --> 9.0.0
- xxhash: 0.8.1 --> 0.8.2
- yaml-cpp: 0.7.0 --> 0.8.0
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bf31f7b77dfcd337e6dfb7526b0402d4c5467f96 authored over 1 year ago
cdc8bb0b4cbee7833351034990fef6e118d83ea4 authored over 1 year ago
Merge branch 'main' into dev
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Merge branch 'main' into dev
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5a68442d1e554e211a0a2589c5b6e6c57cf7a332 authored over 1 year ago
* Implement Uniform Buffer Objects in OpenG
* Revert "Implement Uniform Buffer Objects in OpenG"...
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9624ec46634b0e101c22efa0e7caf98380198fdd authored over 1 year ago
Co-authored-by: Turky Mohammed <[email protected]>
a04c2d6945b59cb7dccc4b3fb9d906fa75413736 authored over 1 year agoec4e5e125898dee11fdbfb95fb693ded83a42ee2 authored over 1 year ago
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d882208b8b49cdcb5ab597f09b408967b250d946 authored over 1 year ago
Because both metal and GLSL3/ESSL3 mat3 is identical to mat3x4, so provide a
class Mat3 to handle...
c8464ed5db8a7f445d40a531999b7fb5f5053871 authored over 1 year ago
286ff503c5480edc31efaaf16ffc6409bc12632f authored over 1 year ago
- Fix metal uniform buffer alignment size
- Fix spine two color tint render for metal
- Update gl...
a3548bbe3d6fadf8c3849d779aaf34c502e3ceb4 authored over 1 year ago
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cf69428746a617af4755f4df1f835816c84dbb88 authored over 1 year ago
ea2124bb2ed494f3a9ec70c79269dbc3a1cfb5c7 authored over 1 year ago
1. Rename uniformId to batchId, refine batch draw check logic, not use xxhash to compute uniforms...
c37af4c38ee93cbbcb1eeb08d2ec54c9dc403732 authored over 1 year ago5a0838e52bdd46de1541483074b7e815807f6016 authored over 1 year ago
c675e15a92bb7025c59d746cf11c3e800ad03441 authored over 1 year ago
9770aaa81264d1872590bd625e6daeabea2960fe authored over 1 year ago
because ubo was share in ProgramGL
0d4a274d41a67c865a2944ccb829309b27fa87e8 authored over 1 year agoSolve imgui multi-viewport afterimage problem
756e86079472cc9b17f01f7038d04d69e6d25020 authored over 1 year ago1434b1a6c92f6d2e8ae03ccb1a995df908d46674 authored over 1 year ago
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71c2d3a3b1668ab4b03fea821aecb883282c711e authored over 1 year ago
60bbd3b1a3fe8b176b4ba718b57ec70da1b4399a authored over 1 year ago
Merge branch 'main' into dev
02616bb77422c7a5b9a29a897504ceba0d258c33 authored over 1 year ago1b4c9bbec80fb6219c1e11b23175662c866146a3 authored over 1 year ago
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6207431e6e4f796c682d59e90212a79e04a1d595 authored over 1 year ago
Co-authored-by: halx99 <[email protected]>
7759ad562f272f4b88172bcff349ab0e55d11151 authored over 1 year agoMerge branch 'main' into dev
caacef1215e787f43efef1cb87f74c2bfcafd369 authored over 1 year agoa858d08cc358d0c4d48a2488c5dc8c6a671cff46 authored over 1 year ago
- Use compatible GLES API: glGetActiveUniform
- glGetActiveUniformName not present in both GLES3 ...
dcd408c63661150274c4ce7bbfa1c06f83ec5e26 authored over 1 year ago
1c669912b56e4d392b3fc1a6acaa7d05727fd5e0 authored over 1 year ago
The main branch still 1.0.x compatible
a38126b1138175ffd69e565e9a052b6a5d65cede authored over 1 year agoIt's only bakup IM room, discord is preferred
071d9aa8eaae0a78b20d7386bcd9b3b2d18e99d4 authored over 1 year ago