Ecosyste.ms: OpenCollective
An open API service for software projects hosted on Open Collective.
github.com/LWJGL/lwjgl3
LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
https://github.com/LWJGL/lwjgl3
432752622ed1b669a88272f7626b01fca75196de authored almost 10 years ago
89c17c5c5333378e5c87acea5a36a5c320e3018a authored almost 10 years ago
577dd8c10d32b710b760bca50eabc6edf5aa8673 authored almost 10 years ago
b88e467104bb0df3e409b6c7a4c04611efdcf564 authored almost 10 years ago
b6f05621e7dd3a80a4d41087c5e64e42dfd06b53 authored almost 10 years ago
6acc0d70cef7e37f8de4f671f30da31b75f3fb66 authored almost 10 years ago
cae39b0938324c30490cf9d8313a1abe209f0876 authored almost 10 years ago
3f85bcfc70088eaa54f4b44c014695d5f53b3f42 authored almost 10 years ago
The directories /bin, /generated and /release will now always reside in the repository root. The...
13a4a1cc5fc8e98c1752964b556579958f5a0212 authored almost 10 years ago37100b53f18255089a2a6829881d4f2f87d4086b authored almost 10 years ago
This fixes an error when first setting up the project and update-dependencies runs before the ma...
1b0b1b937f78a7d28ad825cbf6ff6d1b76d6e279 authored almost 10 years agod017c8fd8f03c78d20aee11c72cb049866753359 authored almost 10 years ago
a4a6e42284523686a379c4af0d25c94407bf427e authored almost 10 years ago
70cdb83aa1d514b2604ef8e7582feb6b35176e9c authored almost 10 years ago
ccae048f00e91bddc34172b6246779c23c872d25 authored almost 10 years ago
10a0599b3161f1f5f119ef4152a37226df2ee49f authored almost 10 years ago
0b789de9d69fc2749cd7febb8aafeb52ded4c55a authored almost 10 years ago
Also, the use of size_t in ListDrawCommandsStatesClientNV may be a spec bug. DrawCommandSequence...
3d04dbf5e37f350888bf4fecb58174826f191704 authored almost 10 years agobe the very first thing in a shader... :(
4209e0abc75d1b3cd267ed0dfe139347bb92c44f authored almost 10 years agoa9728afa0b8070f558f85befcaf0bbebcbeb36c8 authored almost 10 years ago
Added documentation to the NV bindless draw commands.
204362f45617be82d1a3fc411b1a35393c083e58 authored almost 10 years agobca54ae54b3bae504580f18eb874362892d39e85 authored almost 10 years ago
56bea10b0ebe28ff6082d72e5e5bd7250a775dc8 authored almost 10 years ago
8176760b0e7f85c163f6c1932e078afe6e732e42 authored almost 10 years ago
5154b630818e44a466e474e9103e60859a3d02d9 authored almost 10 years ago
a6f7fecd7746ed4be6785c44d2581defdba4fb7e authored almost 10 years ago
2350be0b61853f71fffc00aef0b1022fd5096f24 authored almost 10 years ago
ec05cd7c6da55acd5df92e820544cb6933ce9c56 authored almost 10 years ago
See http://forum.lwjgl.org/index.php?topic=5746.0 for details.
051be9a61a51af858a87d6c4c9610e08bab0bdb2 authored almost 10 years ago85b9a0d1a05dd5ea0abff53c50d3c0a95ad344bc authored almost 10 years ago
cfd6d4f0a86af60541d7263cb71d36822a0df00b authored almost 10 years ago
789c77b91d324a43710480ae510c6f07572cc475 authored almost 10 years ago
92e9218923c41f942acd464bbdd44115b7ade2b1 authored almost 10 years ago
eb450286d5660615e9e2df469db86360334d1ee9 authored almost 10 years ago
5aab31f3a0ee5c776083a87e1fb2dcfa4cfe601e authored almost 10 years ago
014ec35e9a2d82af876c7501972c4bfe4de1db6c authored almost 10 years ago
Changes:
- New lambda syntax
- Initialization blocks in classes
- Stream changed to Seque...
77e6ec15e4fe76984d63e4d830379e9814d41aba authored almost 10 years ago
Add VERTEX_BINDING_BUFFER constant
f81bf3f12e5447a8b67e4eb49f6564721f8e511e authored almost 10 years agoExists in ARBVertexAttribBinding, missing here.
2a2b44666f05e72b0084963c32ab06287ddc153c authored almost 10 years ago313152a770ad1a19b919d83ddefec9225eb61b59 authored almost 10 years ago
0f5ce9e95ef3f18641234183bca2b1201af3c784 authored almost 10 years ago
ad46f472cffbb4b65b2d1c1e88d3b2cfcb8fba90 authored almost 10 years ago
b52a48bb5ab52a38d35b4f2f936a0a6824ad0c44 authored almost 10 years ago
39b03cc459c696893b8122ecc695ba483b4a96c1 authored almost 10 years ago
a95f0f77417bdb3666a6c16a1125010e24ed10a6 authored almost 10 years ago
It uses an UBO to hold the camera settings (camera position and the corner rays).
b990c349a44570a51ba5064c2b22f20a869cd6e0 authored almost 10 years agoad57612b4f7767e77e01a6d93558cff05fad41a8 authored almost 10 years ago
3fa08d86ab0bdbc4e724f4e5747aeaa3ad3e98b8 authored almost 10 years ago
090429a8078cad1fd6bab0b3bb86000d465e2602 authored almost 10 years ago
aa1637406715c7342a7f20008cdb63dd4f71e2bb authored almost 10 years ago
This commit also includes the following:
- Custom UTF8 encoding/decoding
- Struct refactoring
-...
5fb7b50221f6762126d8392cd77780b85f76be54 authored almost 10 years ago
d5651d991ca5e5e09935b771f914c66f8a1264b7 authored almost 10 years ago
313a60e0a6a449c078d98ebf5412be3ec8fadce9 authored almost 10 years ago
7df20ff75214adbda6e20bbe0fa70315da9a7984 authored almost 10 years ago
0851c22fa6d007b0140f014b8185b0e13411d140 authored almost 10 years ago
70fd2d97a864a74a49d23174a1335691d4b255dc authored almost 10 years ago
d3c45843b9f75c6d689d012957889b9936ef9849 authored almost 10 years ago
It will use a RGB/XYZ 2D floating-point texture to hold the min/max corner coordinates of the bo...
b76b9d3531a2713c41a45b321165b6d4d2451ef6 authored almost 10 years agoAdd GLFW license
d583db195edfb873ab40b64bc56ac9e158044341 authored almost 10 years ago0d06f994b2dd1f039d00d74d2959d4917dbfb227 authored almost 10 years ago
Fix for running $ ant tests on Mac OSX
7a44177736cc723c28580207ffda7673b31bfb62 authored about 10 years ago
Observed Stack trace:
java.lang.IllegalStateException: Please run the JVM with -XstartOnFirstThr...
3fb883b62fcecb4cec2e0ebcdeccf71080f485b2 authored about 10 years ago
3357fb623e11798c92359e2af7df5c0b85b90926 authored about 10 years ago
e780d7ac21659d42e244ce33a683570be4b0ca69 authored about 10 years ago
1102f0764c3f1039f3b82d11140cb98b15b04c1e authored about 10 years ago
f286d3c7debc994a3e11f910e5c5f61a9d8716cf authored about 10 years ago
a62028ee84151380d693b04b460bf99777a66060 authored about 10 years ago
Use new scene from Scene interface for all demos supporting dynamic
scenes.
144bce6a879c80301d1196585494e6c921bda1ef authored about 10 years ago
clear photon maps anymore
bee0b8b43c381957d4f9f4e1531886c4026b631a authored about 10 years agoMake things a little bit more interesting with more boxes
9ae1baa2a74b1c7f8a3f04ab1f04975dc7de125d authored about 10 years ago6c5e7c64f613a15f54aae23451bf74b88938f199 authored about 10 years ago
If the ARB_compute_variable_group_size is available, we could play
around with varying group siz...
If the ARB_compute_variable_group_size is available, we could play
around with varying group siz...
Separate "creating" the UBO buffers from "updating" them whenever we
create new cube map textures
76455c544c99ebc339186e7dd840ddf14ac2ac12 authored about 10 years ago
d6275c2720167479009f03d0405c1148e256f029 authored about 10 years ago
2ecbcbe5ab1e17fae3746511407b68187e657368 authored about 10 years ago
7d2841c86f28f558b8c442f104a40de0f8cbfed9 authored about 10 years ago
in the hope that Mac users would be able to use that even though they do
not have OpenGL 4.3 Cor...
This demo enhances the photon mapping demo by using not a CUBE_MAP_ARRAY
where each cube map has...
This demo enhances the photon mapping demo by using not a CUBE_MAP_ARRAY
where each cube map has...
This demo enhances the photon mapping demo by using not a CUBE_MAP_ARRAY
where each cube map has...
The documentation of its functions are copied from the ARB version.
Might need some checking and...
This demo enhances the photon mapping demo by using not a CUBE_MAP_ARRAY
where each cube map has...
Actually meant to update this file here.
d7983aea0b6e969bd89603074727d734952af3ed authored about 10 years agodd845a114f9ab447f401cd2676d361eac2a5c648 authored about 10 years ago
The extension EXT_texture_filter_anisotropic states that the
max_anisotropy is a float and shoul...
creation failed
9174bc772b51761478e2dc633a7b7038ff79e7d2 authored about 10 years agoto show that with a VAO no buffer binding state is needed anymore.
3822a8b48b451db23395083dbcf7b59c6c048fe5 authored about 10 years agoLINEAR_MIPMAP
Once anisotropic filtering is active, LINEAR_MIPMAP_LINEAR does not seem
to have a...
Actually use an array that is larger than 1.
Left half of the screen will sample layer 0 and rig...
6a1707f866fde578c11e0716dd94c4c53c0799ad authored about 10 years ago
levels with glTexImage3D
c890ce28fda5ab0f29c7dfb6ea80548852dfec2f authored about 10 years ago20ee15ef5026a6991f2f6ee398ff452b7dc79cbd authored about 10 years ago
74e2c66c3493688406f5c09b52f18e766753a81e authored about 10 years ago
0f241ab8a4dc733610b1d17cae94509520f5a98b authored about 10 years ago