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github.com/LWJGL/lwjgl3
LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
https://github.com/LWJGL/lwjgl3
Add extension NV_internalformat_sample_query and demo for reconstructing position from depth
91232fdf197b52e926487e3a387ed559ecf87a73 authored over 9 years agob057f954745b483aeeb5dc2caca7bc56b79c8468 authored over 9 years ago
b344ab88ec827b34c32342e2b3295dda0907b725 authored over 9 years ago
b3cab3c1a255d1992c90b1d384e1f97d55f5e9c5 authored over 9 years ago
Add extensions NVX_conditional_render and NV_depth_clamp
c168d0b1a3a9598e8322bdbd9a739531f492276a authored over 9 years ago8f662c3747d98d1070449e5c1267f51228ef584b authored over 9 years ago
43eef396a15814f46d20414be667ec82743e91bb authored over 9 years ago
f6ef18f6ffc12de7192e87c3d759a7eea3d912cb authored over 9 years ago
604939b43b4fa05f6cd4b6fb23d55d2be121836a authored over 9 years ago
Also add better compilation dependencies and support HiDPI displays
ef8da65ebc10c1d1b6443276e3c8a6e694a2d3e6 authored over 9 years agocaaa82675506c7aa783e144a799e74f09d17c335 authored over 9 years ago
64fb5878a257c03018a4a3b2962333d351a799cf authored over 9 years ago
a765a82199c531290daaca3c15553d16c0b50472 authored over 9 years ago
f9bbf8d71a55d7b5836adf9d6978e8860dd75fb6 authored over 9 years ago
97329746fe453d6b863bbd60efc07d559e49615e authored over 9 years ago
cce46e3186ee3be92f6289eb8ca0ba2233fcb902 authored over 9 years ago
d25f6bac5f83f09cad7eadaa4f091acbb115a6bd authored over 9 years ago
Add extensions ATI_meminfo and NVX_gpu_memory_info
4f552ca662af56f6daabea04c670d03cdc14d897 authored over 9 years ago91fd2e5a8cace7fdef683bcbf4234336dd884793 authored over 9 years ago
This is temporary and will change when we add more rendering APIs.
75cdeb333201c065db30a9a9ebf7c362ae8d880c authored over 9 years agoa67d0b047be71f366ebb1388927d388214403a8b authored over 9 years ago
7c88fa3f6a7699b4b14c19f1b512242a4ee79db9 authored over 9 years ago
Such parameters are never hidden and the returned buffer's capacity is the product of all autoSi...
3517d42363d4ec84c9118d6f105cb6730fe478b1 authored over 9 years agof4c5b4216aa364e2cef9e7415d1f9e73ba3a7395 authored over 9 years ago
8970012e18c32baf74494c202d1ec4e58b2e8dea authored over 9 years ago
8b1dccd6844df2872876e87e0a52b3fdaed5b0cb authored over 9 years ago
4c7b0af9d85a49562ad46e8d5d9678cb75ee0ab1 authored over 9 years ago
375af7f41d8c3c01ecc6fc8e7b99ff638f6e43f8 authored over 9 years ago
96aec4eff06d013cbdeab71f70a301759c3b9ea3 authored over 9 years ago
814da4e4848856ca6bbe6e8336256a592575ae2b authored over 9 years ago
16d34dfee0ac4df9863bbca48d9c062b03c55dba authored over 9 years ago
Add various NV extensions
737bc289fcfcb19db9e0f1940733f91b43994333 authored over 9 years ago
- NV_gpu_program5_mem_extended
- NV_shader_thread_shuffle
- NV_blend_equation_advanced
- NV_comp...
2699070935e3c7aaf032a4670d6e5609826c9dd5 authored over 9 years ago
Binary assets are now downloaded from S3.
09ef6673134005eb0fc2f12289595bede0f58e5e authored over 9 years agoThe result of memStrLen2 is now in code units too. This change makes it easier to consume Unicod...
993f1fbd22f6645c6f6f0e24508495e4ec0b5f9b authored over 9 years agob549714560079aec75111d9143f3bf074130c046 authored over 9 years ago
bbb39f5fe417988624894c9de19fbda9cd3f824f authored over 9 years ago
491586e7d83d4817f51ea3de0b36b0f1816385fa authored over 9 years ago
99ab06c8e54b128da386711261fa8b581ad532ae authored over 9 years ago
51c612be84c2c0681b21514e8ca9df5776194473 authored over 9 years ago
- Avoid some unnecessary branches and conditions in the shader due to
logical dependencies
- Use...
- AMD_gcn_shader
- AMD_gpu_shader_int64
- AMD_shader_atomic_counter_ops
- AMD_transform_feedback4
Also added requirements for NV_bindless_multi_draw_indirect and
NV_bindless_multi_draw_indirect_...
- NV_geometry_shader_passthrough
- NV_gpu_shader5
- NV_sample_mask_override_coverage
- NV_shader...
Also fix documentation to reflect the actual functionality.
df4188752f87dbdfe45e2e34a3cdaec820a67d14 authored over 9 years ago84f22ab72f990ea16997898672064e3abce731a0 authored over 9 years ago
We do not test every triangle anymore but use "objects" to aggregate
many triangles.
This requir...
Model courtesy of: http://www.sweethome3d.com/freeModels.jsp
2d8a5c343d9889734a106ef5e05557185b494fc4 authored over 9 years ago
On our way to a usable ray tracer this one now can trace real (albeit
small) triangle meshes. Cu...
053f8758a52e5188da17e43bb1c8d9c85fadc30c authored over 9 years ago
5a4c2a88c345b2e3622e84fe76d19d39b9d6f7eb authored over 9 years ago
63e4e5df24e2058966396a6bf5fa5b6474bc4e7a authored over 9 years ago
Previous versions of the Kotlin compiler had trouble with these.
8e0ea76285d2da3489a05de9be083c52a85cf361 authored over 9 years ago73cefa51fa27c1267a7aa6322a97248c2d600c65 authored over 9 years ago
29058be6b81c7a7af9b0934d33a7a2da2ddc323e authored over 9 years ago
The new demo derives from 'Demo' by providing a different pseudo-random
number generator that ma...
The fragment shader of the bindless photon mapping demo used the Nvidia
extension, but the Java ...
ead0eb6f98205b20dbafa4d4e954e3a1a6c1dfa8 authored over 9 years ago
Use the methods in DemoUtils to create the scene geometry.
Also, update the shadow mapping demo ...
43ca629ba692cbf96fc8c4434c728effab664d74 authored over 9 years ago
5c8e439598ee283a356ffb3a1131f5d8940b3d8c authored over 9 years ago
Additionally, refactor the MVP matrix to just MV, since the vertex
positions are already interpr...
It uses a FBO with a depth-attachment ony.
The fragment shader samples the depth values from a s...
Added comments to OpenAl, OpenCL and OpenGL exceptions
4630746f6dc667c7c960fc1b51cab99f97b176e1 authored almost 10 years agoe8ff52845361932d2cbb4afe72b40c720140684e authored almost 10 years ago
63e38753d813de004cca3d6e7416ec6b757b7b4a authored almost 10 years ago
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f695891ce37817312a67fce943c59d5c980cc5b2 authored almost 10 years ago
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fc9558327c024c2e48a2fd8da3a02b1bcab42a05 authored almost 10 years ago
3b61f50e8c91cdc1c9a4b1e92f0e431932f681e9 authored almost 10 years ago
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dcbda330bd5f6df18140fc22034b3ab6ce062e62 authored almost 10 years ago
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4850df66f17cbf504428258bc66f397d74053970 authored almost 10 years ago
94aa9c0b4861cba9e742a97be77bb6aa5f7bbeb7 authored almost 10 years ago
5b7cd9dbb1be286c3c3866f609bf83a5a3628fd3 authored almost 10 years ago
1bc875dd9576f7bae190273105503cd2078f5f5a authored almost 10 years ago
f779fae48984a6f3ae12bf889df6b3447a073659 authored almost 10 years ago
The ffi_type struct defines type as unsigned short.
e9d5df1ca664015905ef13a38bddc6b51d38b3ce authored almost 10 years agof554bfb4c6f95b5fd498cbcccc6266c5ae83bf74 authored almost 10 years ago
093114b96e69c88316948b2e4b9311bca4a02b56 authored almost 10 years ago
6d20fe8026d9e6120d1dd9b8ace7535ddf6d44f3 authored almost 10 years ago
dae24a535db07f947405f4b3eaa0e93b047c8c04 authored almost 10 years ago
b5e33d8e10c7d31e320ad15344ed92e248b7480e authored almost 10 years ago
e0451e6836b6ab25fd613feba736a230ae1a748b authored almost 10 years ago
56d80511ea215229d7f2ea90570c12eeeedcec4a authored almost 10 years ago
4d63d0e800b89696ee90428b5ff892ac02ffc011 authored almost 10 years ago
Translated the existing HybridDemoSsboInstancing to use the absolute
latest modern OpenGL functi...
3d394b7cc5660d83e8a76b971e6a3727e161387c authored almost 10 years ago
- glfwGetFramebufferSize is now called after glfwShowWindow to retrieve the HiDPI resolution. Th...
a9ead63bd1235d4870d4ed1ca7617034f0d108c5 authored almost 10 years agoThey were removed by mistake.
be2b444f736ead09aeb1a5b825a6580f9ff76c78 authored almost 10 years ago7ac09ac0f3f49d49492c9a2eae295a083a0bc073 authored almost 10 years ago
The standard Java/Ant run configurations have the following issues:
- There is no support for c...
b1834d520beaef2ff6ca5b4e676a8054fe821237 authored almost 10 years ago